Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.02 @ 22:04:31 Player: badjay Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (8) 40 Value Destroyed (188) 188 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 5068 Bonus ------- Pacifist 200 Entered DSFs 500 Cogmind --------- Core Integrity 980/1000 Matter 195/300 Energy 50/160 System Corruption 1% Temperature Cool (21) Movement Flying (28) Location -5/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (4) --- VTOL Module VTOL Module Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY (9) ------ Advanced Heat Sink Advanced Visual Processing Unit Advanced Terrain Scanner Armor Integrity Analyzer Improved Weapon Cycler Core Shielding Authchip [Device] > --- WEAPON (2) ------- Disruptor Cannon > --- INVENTORY (5) ---- VTOL Module VTOL Module VTOL Module Heavy Flail Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- VTOL Module VTOL Module Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Advanced Heat Sink Advanced Visual Processing Unit Advanced Terrain Scanner Armor Integrity Analyzer Improved Weapon Cycler Reaction Control System Core Shielding Authchip [Device] Authchip [Device] > --- WEAPON ----------- Disruptor Cannon > --- INVENTORY -------- VTOL Module VTOL Module VTOL Module Heavy Flail [Rating: 58] Favorites ----------- Power Light Nuclear Core Power Core Light Nuclear Core Propulsion VTOL Module Flight Unit VTOL Module Utility Authchip [Device] Device Reaction Control System Processor Advanced Visual Processing Unit Hackware Authchip [Device] Protection Core Shielding Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Impact Weapon Heavy Flail Build | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Jun Mat Mat Min Mat Fac DSF Fac Fac Slots Evolved 10 | . . 2 . 2 2 . 2 2 Power 1 | . . . . . . . . 1 Propulsion 2 | . . 1 . 1 . . . . Utility 7 | . . 1 . 1 2 . 2 1 Weapon . | . . . . . . . . . Parts Attached 34 | . 1 5 2 7 . 4 2 13 Power 2 | . . 1 . . . . . 1 Engine . | . . . . . . . . . Core 2 | . . 1 . . . . . 1 Reactor . | . . . . . . . . . Propulsion 8 | . . 3 . 1 . . 2 2 Treads . | . . . . . . . . . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 8 | . . 3 . 1 . . 2 2 Utility 12 | . . . 1 3 . 4 . 4 Device 6 | . . . . 1 . 1 . 4 Storage . | . . . . . . . . . Processor 2 | . . . . 1 . 1 . . Hackware 2 | . . . . . . 2 . . Protection 2 | . . . 1 1 . . . . Artifact . | . . . . . . . . . Weapon 12 | . 1 1 1 3 . . . 6 Energy Gun 7 | . 1 1 1 1 . . . 3 Energy Cannon 3 | . . . . 2 . . . 1 Ballistic Gun . | . . . . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . . . . . . 2 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Corrupted Parts 1 | . . . . . . . . 1 System Corruption 1 | . . . . . . . . 1 Parts Lost 5 | . . . . . . . 1 4 Power . | . . . . . . . . . Propulsion 1 | . . . . . . . 1 . Utility 3 | . . . . . . . . 3 Weapon 1 | . . . . . . . . 1 Highest Loss Streak 2 | . . . . . . . 1 2 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 65 | . 12 53 77 79 76 89 86 84 Core 5 | . . 7 11 9 7 7 6 5 Flight 22 | . . 27 33 36 30 30 26 23 Device 6 | . . . . 3 7 7 6 16 Processor 5 | . . . . 4 7 15 13 11 Hackware 4 | . . . . . . 5 13 10 Protection 4 | . . . 11 9 7 7 6 5 Energy Gun 9 | . 12 18 22 7 7 7 6 1 Energy Cannon 3 | . . . . 10 7 7 6 5 Naked Turns 7 | . 7 . . . . . . . Heaviest Build 19 | . 2 9 11 16 15 15 14 19 Greatest Support 20 | 3 3 12 12 16 16 16 18 20 Greatest Overweight (x) . | . . . . . . . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 Most Carried 5 | 1 2 5 5 5 5 5 5 5 Average Carried 3 | . 1 4 5 4 5 5 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 2 5 5 5 5 5 4 4 Class Distribution -------------------- 65% | Sprinter 22% | Mutant 12% | Scout Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Sprinter | -9/Mines Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/DSF Sprinter | -6/Factory Sprinter | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 -5 ----------- Run | Jun Mat Mat Min Mat Fac DSF Fac Fac Matter Collected 410 | 145 . 115 10 . . 70 . 70 Remotely . | . . . . . . . . . Salvage Created 235 | . . 77 . 18 . 70 . 70 Parts 22 | . . 8 . 4 . 6 . 4 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Jun Mat Mat Min Mat Fac DSF Fac Fac Combat Hostiles Destroyed 7 | . . 3 . 2 . 1 . 1 Guns 4 | . . 3 . . . 1 . . Cannons 1 | . . . . . . . . 1 AOE 2 | . . . . 2 . . . . Classes Destroyed 4 | . . 2 . . . 1 . 1 Watcher 1 | . . 1 . . . . . . Swarmer 5 | . . 3 . 2 . . . . Grunt 1 | . . . . . . . . 1 Specialist 1 | . . . . . . 1 . . Best Kill Streak 4 | . . 4 . 2 . 3 . 1 Combat Bots Only 3 | . . 3 . 2 . 3 . 1 Max Kills in Single Turn 2 | . . 1 . 2 . 1 . 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . 2 . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -5 -------- Run | Jun Mat Mat Min Mat Fac DSF Fac Fac Damage Taken 518 | . 11 74 . 56 . 36 38 303 Core 89 | . 11 28 . . . 15 15 20 Absorbed by Shields 21 | . . . . 21 . . . . Redirected to Shielding 10 | . . . . . . 3 3 4 Core Remaining (%) 97 | 100 95 . 93 100 . 97 98 . Volleys Fired 19 | . . 7 . 1 . 2 1 8 Largest 2 | . . 2 . 2 . 2 2 2 Hottest 101 | . . 80 . 101 . 101 101 101 Shots Fired 31 | . . 14 . 2 . 4 2 9 Gun 19 | . . 14 . 1 . 2 1 1 Cannon 12 | . . . . 1 . 2 1 8 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic . | . . . . . . . . . Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic 31 | . . 14 . 2 . 4 2 9 Robot Hit Streak 6 | . . 6 . 2 . 2 1 3 Robot Miss Streak 2 | . . 1 . 1 . 1 2 2 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 21 | . . 10 . 2 . 3 1 5 Core Hits 12 | . . 4 . 2 . 2 . 4 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes . | . . . . . . . . . Melee Attacks 1 | . . . . . . . . 1 Impact 1 | . . . . . . . . 1 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 400 | . . 157 . 96 . 38 18 91 Guns 168 | . . 119 . . . 20 18 11 Cannons 116 | . . . . 18 . 18 . 80 Explosions 116 | . . 38 . 78 . . . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic . | . . . . . . . . . Thermal 116 | . . 38 . 78 . . . . Explosive . | . . . . . . . . . Electromagnetic 284 | . . 119 . 18 . 38 18 91 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . . . . . . . 1 Average Corruption 1 | . . . . . . . . 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 1 | . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 30 | . . . . 30 . . . . Shots 1 | . . . . 1 . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 144 | . . 144 . 54 . . 29 43 Average Temperature 52 | . . 71 . 36 . . 15 22 Received Heat Transfer 90 | . 6 6 . 6 . 9 . 63 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . . 2 . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . 1 . . . . Heat Transferred 150 | . . . . 150 . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . 1 . 1 . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Jun Mat Mat Min Mat Fac DSF Fac Fac Peak Influence 171 | . 11 119 46 125 56 62 62 171 Initial 56 | . . 4 46 17 56 42 32 25 Average 54 | . 8 30 46 43 56 59 45 96 Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 5 | . . 1 . 1 . 1 . 2 Investigation 1 | . . . . 1 . . . . Extermination . | . . . . . . . . . Reinforcement 4 | . . 1 . . . 1 . 2 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Jun Mat Mat Min Mat Fac DSF Fac Fac Distress Signals 1 | . . . . 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 36 | . 2 7 . 9 . 5 3 10 Peak Tracking Total 8 | . 2 4 . 8 . 5 2 3 Tactical Retreats 4 | . . . . . . . . 4 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Jun Mat Mat Min Mat Fac DSF Fac Fac Traps Triggered 1 | . . . . . . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -5 ---------- Run | Jun Mat Mat Min Mat Fac DSF Fac Fac Machines Disabled 1 | . . . . 1 . . . . Max in Single Turn 1 | . . . . 1 . . . . Garrison Access 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Jun Mat Mat Min Mat Fac DSF Fac Fac Machines Accessed 12 | . 3 2 . 4 1 . . 2 Terminals 11 | . 3 2 . 4 1 . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 Total Hacks 35 | . 13 6 . 12 1 . . 3 Successful 21 | . 7 2 . 9 1 . . 2 Failed 14 | . 6 4 . 3 . . . 1 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 21 | . 11 1 . 7 . . 1 1 Terminals 34 | . 13 6 . 12 1 . . 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 Terminal Hacks 8 | . 3 1 . 3 1 . . . Prototype ID Bank 1 | . . . . 1 . . . . Open DSF 1 | . . . . . 1 . . . Dispatch Records 1 | . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . Registered Prototypes 1 | . . . . 1 . . . . Zone Layout 3 | . 1 1 . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 Seal Access 1 | . . . . . . . . 1 Unauthorized Hacks 12 | . 4 1 . 6 . . . 1 Terminals 12 | . 4 1 . 6 . . . 1 Track 2 | . 1 . . 1 . . . . Botnet 8 | . 3 1 . 3 . . . 1 Operators 1 | . . . . 1 . . . . Search 1 | . . . . 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 10 | . 3 2 . 3 . . 1 1 Full Trace Events 1 | . 1 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------------ Run | Jun Mat Mat Min Mat Fac DSF Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -5 -------- Run | Jun Mat Mat Min Mat Fac DSF Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Jun Mat Mat Min Mat Fac DSF Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------------- Run | Jun Mat Mat Min Mat Fac DSF Fac Fac Turns Passed 647 | 16 115 102 46 69 1 34 36 228 Spaces Moved 1502 | 30 156 201 145 197 3 82 112 576 Core 218 | 30 156 32 . . . . . . Treads . | . . . . . . . . . Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 1284 | . . 169 145 197 3 82 112 576 Fastest Speed 26 | 50 50 29 29 26 26 26 26 27 Average Speed 30 | 50 50 32 29 26 26 26 26 27 Slowest Speed 50 | 50 50 50 29 29 26 26 27 32 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 11 | . . 2 1 5 . . . 3 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 25 | 3 42 21 36 27 1 79 5 11 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug 1 | . . . . . . . . 1 Terrain Destroyed 7 | . . 3 . 3 . . . 1 Melee 1 | . . . . . . . . 1 Projectile . | . . . . . . . . . AOE 6 | . . 3 . 3 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Jun Mat Mat Min Mat Fac DSF Fac Fac Total 1625 | 30 191 219 146 205 2 88 115 629 Wait 70 | . 34 3 . 1 . . . 32 Move 1473 | 29 155 196 142 187 2 81 111 570 Hop 10 | . . 2 1 4 . . . 3 Pick Up 8 | 1 1 5 . 1 . . . . Fast Attach 26 | . 1 4 2 6 . 4 1 8 Attach 4 | . . 1 . 1 . . 1 1 Detach 1 | . . . . . . . . 1 Swap 4 | . . . . . . . . 4 Drop 9 | . . 1 1 4 . 1 1 1 Fire 19 | . . 7 . 1 . 2 1 8 Melee 1 | . . . . . . . . 1 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -7/DSF -6/Factory -5/Factory History --------- Turn | Location | Event 8 | -11/Junkyard | Discovered new exit (range 16) 17 | -11/Junkyard | Entered Materials 45 | -10/Materials | Discovered new exit (range 5) 129 | -10/Materials | Discovered new exit (range 6) 132 | -10/Materials | Entered another Materials area 132 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 226 | -9/Materials | Discovered new exit (range 16) 234 | -9/Materials | Entered Mines 278 | -9/Mines | Discovered new exit (range 3) 280 | -9/Mines | Entered Materials 280 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 334 | -8/Materials | Discovered new exit (range 9) 349 | -8/Materials | Entered Factory 349 | -7/Factory | Evolved 2 slots: Utility x2 350 | -7/Factory | Identified exit to DSF 350 | -7/Factory | Entered DSF 374 | -7/DSF | Additional patrols routed to DSF 377 | -7/DSF | Discovered new exit (range 20) 384 | -7/DSF | Entered Factory 384 | -6/Factory | Evolved 2 slots: Utility x2 392 | -6/Factory | Spotted B-75 Beast 404 | -6/Factory | Discovered new exit (range 17) 420 | -6/Factory | Entered another Factory area 420 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 648 | -5/Factory | Self-destructed Last Messages --------------- 00582_ U-05 Engineer builds a Wall. 00582_ U-05 Engineer lays Concrete. 00591_ Dropped Lgt. EM Pulse Cannon. 00592_ Acquired Disruptor Cannon. 00608_ Slug penetrates Wall. 00611_ Penetrated by Slug. 00611_ Reaction Control System destroyed. 00614_ Critical hit (Burn: +37). 00614_ Slug penetrates Wall. 00617_ Penetrated by Slug. 00620_ Authchip [Device] destroyed. 00620_ Slug penetrates Construction Platform. 00627_ Slug penetrates Wall. 00640_ Y-64 Sentinel misfires. 00643_ System corrupted: Energy discharge (-19). 00644_ H-71 Marshal calls for reinforcements. 00644_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 00647_ Penetrated by Slug. 00647_ Knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????? ????????????????????? | | ??????????????????????????? ????????????????????? | | ??????????????????????????? ????????????? ??????? | | ??????????????????????????? #???????????????????? | | ??????????????????????????? #???????????????????? | | ??????????????????????????? #???????????????????? | | ???????????????????????????# #???????????????????? | | ???????????????????????????# #??????#????????????? | | ???????????????????????????# #???????????????????? | | ???????????????????????????# #?????##############? | | ???????????????????????????# #????## #? | | ?????????????????????????### ####### #? | | ???????????####+##?##????# k # """" ## | | ???????????# #T #### # """" #? | | ???????????# w # """" #? | | ??????????## # """" #? | | ??????????+ Y @ H # """" #? | | ???????????# # """" #? | | ???????????# # " " #? | | ???????????# ####### # "G" #? | | ???????????### ????????# # """ #? | | ?????????????# ??????????## ;# #? | | ??????????????????????????# ####+##########? | | ?????????????????????#????# % #?????? | | ??????????????????????????# #?????? | | ??????????????????????????# #?????? | | ???????????????????????#??# """" #????#? | | ??????????????????????????# """" #?????? | | ??????????????????????????# """" #?????? | | ??????????????????????????# """" #?????? | | ??????????????????????????# """" #?????? | | ?? ??????????????????"??# """" #????#? | | ? ????????????????"??+ """" ####### | | ? ???????????????????# | | ? #???????????????????# """" | | #???????????????????+ """" "" | | ? #???????????????????# """" """ | | ? #???????????????????# """" F" | | ? #???????????????????# """" """ | | ?# #???????????????????## """" "" | | ?# #????????????????????# """" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 14 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 10 Core Shielding 20 Weapon Cycling 20 Evasion (%) 72 Armor Integrity Analysis 30 Authchip Count 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MachineStorageRegenerator Manual? 0 Play Time 00:18:59 Cumulative 149.9 hours Start 2024.01.02 @ 21:44:13 End 2024.01.02 @ 22:04:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 150 Rogue 150 Adventurer 0 Explorer 0 Win Type - Total 13 Types 11/0/0/1/0/0/1/0/0 Lore% 67 Gallery% 66 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eb56098d-0c69-4836-9572-badb7d631208