Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.15 @ 17:35:01 Player: KeepAwake2 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (15) 3000 Robots Destroyed (70) 350 Value Destroyed (2782) 2782 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1785) 1785 TOTAL SCORE: 10117 Bonus ------- High Alert Combat Kills 68 Follower Combat Kills 928 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -11 Cogmind --------- Core Integrity 0/850 Matter 5/300 Energy 100/100 System Corruption 28% Temperature Cool (62) Movement Walking (115) Location -6/Factory Parts ------- > --- POWER (1) -------- Zionite Heavy DM Reactor > --- PROPULSION (5) --- Improved Carbon-fiber Leg Zionite Composite Leg I VTOL Module > --- UTILITY (6) ------ Advanced Visual Processing Unit Hacking Suite System Shield > --- WEAPON (3) ------- Coil Gun > --- INVENTORY (4) ---- Light Angular Momentum Engine Signal Generator Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Large Storage Unit Long-range Sensor Array Improved Signal Interpreter Makeshift Hacking Suite System Shield Z-Drone Bay > --- WEAPON ----------- Heavy Plasma Cannon Gauss Rifle Improved Datajack > --- INVENTORY -------- Improved Deuterium Engine Carbon-fiber Leg Flexi-carbon Leg Improved Medium Armor Plating Mobile Refinery Mk. CCLXVII Proton Cannon Heavy Missile Launcher Mining Laser Proton Bomb Trap Signal Generator [Rating: 65] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Zionite Heavy DM Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Hover Unit Hover Unit Flight Unit VTOL Module Utility Large Storage Unit Device System Backup Module Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Improved Medium Armor Plating Weapon Improved Datajack Energy Gun Arc Projector Energy Cannon Heavy Plasma Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Special Weapon Mining Laser Slashing Weapon Makeshift Sword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Gar Fac Slots Evolved 8 | . . . . . 4 2 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . . . Propulsion 3 | . . . . . 2 . . . . . 1 . . . . Utility 4 | . . . . . 1 2 . . . . 1 . . . . Weapon 1 | . . . . . 1 . . . . . . . . . . Parts Attached 159 | 6 1 2 . 6 32 18 8 1 4 6 36 2 7 16 14 Power 16 | 1 . . . . 2 1 . . 1 1 3 1 . 4 2 Engine 10 | 1 . . . . . . . . 1 1 3 1 . 2 1 Core 5 | . . . . . 2 1 . . . . . . . 2 . Reactor 1 | . . . . . . . . . . . . . . . 1 Propulsion 57 | 2 . 1 . 1 13 5 2 . . 2 19 . 3 6 3 Treads . | . . . . . . . . . . . . . . . . Leg 54 | 2 . 1 . 1 13 5 2 . . 2 19 . 3 4 2 Wheel . | . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . 1 Flight 2 | . . . . . . . . . . . . . . 2 . Utility 33 | 1 . 1 . 2 5 4 3 . 2 1 7 . 2 3 2 Device 10 | . . . . . . 2 1 . 1 1 2 . . 3 . Storage 4 | 1 . . . 1 1 . . . . . . . . . 1 Processor 4 | . . . . . 1 1 . . . . 1 . 1 . . Hackware 4 | . . . . . . . . . 1 . 2 . . . 1 Protection 11 | . . 1 . 1 3 1 2 . . . 2 . 1 . . Artifact . | . . . . . . . . . . . . . . . . Weapon 53 | 2 1 . . 3 12 8 3 1 1 2 7 1 2 3 7 Energy Gun 13 | 1 . . . 2 3 . 1 . . . 1 . 1 . 4 Energy Cannon 7 | . . . . . . 1 . . . . 3 . . 1 2 Ballistic Gun 12 | 1 . . . 1 4 1 . . 1 1 1 . . 1 1 Ballistic Cannon 4 | . 1 . . . . 1 1 . . . . . 1 . . Launcher 8 | . . . . . 1 2 1 . . 1 1 1 . 1 . Special Weapon 4 | . . . . . 1 2 . . . . 1 . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . 3 1 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 . . . . . . . Unidentified Prototypes 7 | . . . . . 1 . . . . . 1 . . . 5 Parts Lost 28 | . . . . 2 6 . . . . . 4 1 4 4 7 Power 3 | . . . . . 1 . . . . . 1 1 . . . Propulsion 7 | . . . . 1 2 . . . . . 1 . . 1 2 Utility 6 | . . . . . . . . . . . 1 . 3 1 1 Weapon 12 | . . . . 1 3 . . . . . 1 . 1 2 4 Highest Loss Streak 6 | . . . . 2 2 . . . . . 3 1 3 4 6 Average Slot Usage (%) 95 | . 85 88 100 99 93 96 100 100 100 100 99 98 84 72 49 Engine 5 | . 14 14 14 14 2 . . . 4 7 5 5 6 4 4 Core 2 | . . . . . 6 7 7 7 2 . . . . 1 1 Leg 29 | . 28 28 28 27 32 30 30 30 30 30 32 32 29 25 4 Device 4 | . . . . . . 5 7 7 7 7 5 6 2 1 . Storage 7 | . 14 14 14 14 9 7 7 7 7 7 6 6 6 4 . Processor 9 | . . . . . 7 11 15 15 15 15 10 6 5 6 6 Hackware 3 | . . . . . . . . . 1 7 12 13 10 6 11 Protection 6 | . . 2 14 14 8 8 7 7 5 . 2 6 2 4 . Energy Gun 3 | . 6 . . 12 5 . 3 7 5 . . 6 4 2 2 Energy Cannon 1 | . . . . . . 4 4 . . . 6 6 6 1 2 Ballistic Gun 5 | . 14 14 14 14 10 7 . . 1 7 5 . . . . Ballistic Cannon 3 | . 7 14 14 1 . 1 6 7 7 . . . 4 4 . Launcher 2 | . . . . . 2 2 7 2 . 6 1 6 1 2 . Special Melee Weapon 2 | . . . . . . . . 4 7 7 5 . . . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 60 | 12 15 18 18 30 36 53 53 43 41 38 60 56 56 55 31 Greatest Support 96 | 20 20 20 20 20 48 60 60 60 60 60 96 94 89 71 42 Greatest Overweight (x) 3 | . . . . 1 3 1 . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 6 6 6 6 10 10 10 10 10 10 10 10 10 10 10 4 Average Capacity 9 | 4 6 6 6 7 10 10 10 10 10 10 10 10 10 8 4 Most Carried 10 | 4 3 5 5 6 10 10 10 10 10 10 10 10 10 10 4 Average Carried 8 | 2 2 4 5 5 9 9 9 9 9 9 9 9 9 8 2 Final Capacity 10 | 6 6 6 6 10 10 10 10 10 10 10 10 10 10 4 4 Final Carried 10 | 2 3 5 5 6 10 10 10 10 10 10 10 9 10 4 2 Class Distribution -------------------- 49% | Mutant 30% | Scavenger-Mutant 15% | Derelict-Mutant 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Waste Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Gar Fac Matter Collected 2640 | 235 . 122 . 103 519 143 279 30 40 128 524 . 258 240 19 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 2683 | . . 52 . 56 858 143 92 . . 69 776 . 397 240 . Parts 144 | . . 4 . 8 43 10 4 . . 5 45 . 17 8 . Haulers Intercepted 1 | . . . . . 1 . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . . 5 . . 21 . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Gar Fac Combat Hostiles Destroyed 59 | . . 2 . 4 17 3 3 . . 1 12 . 10 7 . Melee 5 | . . . . . 5 . . . . . . . . . . Guns 21 | . . . . 2 11 2 . . . . 5 . 1 . . Cannons 24 | . . 2 . 2 . 1 . . . . 5 . 7 7 . AOE 7 | . . . . . 1 . 3 . . 1 . . 2 . . Classes Destroyed 14 | . . 1 . 1 5 2 . . . 1 4 . . . . Worker 3 | . . . . . 1 . . . . . . . 2 . . Builder 2 | . . . . . . . . . . . 2 . . . . Tunneler 1 | . . . . . . . . . . . 1 . . . . Hauler 1 | . . . . . 1 . . . . . . . . . . Recycler 1 | . . . . . 1 . . . . . . . . . . Operator 1 | . . . . . . . . . . . 1 . . . . Watcher 2 | . . . . . . 1 . . . . 1 . . . . Swarmer 15 | . . . . 4 3 . . . . . . . 5 3 . Grunt 26 | . . 2 . . 8 2 2 . . . 4 . 4 4 . Brawler 2 | . . . . . 1 . . . . . . . 1 . . Sentry 7 | . . . . . 5 . 1 . . . 1 . . . . Hunter 5 | . . . . . . . . . . . 5 . . . . Programmer 3 | . . . . . . 1 . . . . 2 . . . . Behemoth 1 | . . . . . . . . . . 1 . . . . . Best Kill Streak 6 | . . 2 . 3 6 2 3 . . 1 3 . 4 4 . Combat Bots Only 6 | . . 2 . 3 6 2 3 . . 1 2 . 3 4 . Max Kills in Single Turn 2 | . . 1 . 1 2 1 2 . . 1 1 . 2 1 . Gunslinging . | . . . . . . . . . . . . . . . . Exploded 2 | . . . . . 1 . 2 . . 1 . . 2 . . Melee 1 | . . . . . 1 . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Gar Fac Damage Taken 6852 | . 41 193 . 260 1506 457 367 . . 226 1579 32 1078 743 370 Core 1174 | . 8 25 . 55 113 16 42 . . 48 240 . 466 59 102 Absorbed by Shields . | . . . . . . . . . . . . . . . . Core Remaining (%) 81 | 100 . . . 64 79 . . . . 84 . . . . . Volleys Fired 222 | . . 11 . 10 48 30 7 . . 7 57 . 21 24 7 Largest 3 | . . 2 . 2 2 2 3 . . 2 2 . 3 2 2 Hottest 218 | . . 59 . 60 120 128 158 . . 73 180 . 218 143 150 Shots Fired 374 | . . 22 . 20 83 45 14 . . 10 91 . 49 32 8 Gun 186 | . . 11 . 11 79 13 2 . . 4 47 . 12 . 7 Cannon 151 | . . 11 . 9 . 16 6 . . 4 36 . 36 32 1 Launcher 16 | . . . . . 1 3 6 . . 2 3 . 1 . . Special 21 | . . . . . 3 13 . . . . 5 . . . . Kinetic 237 | . . 22 . 19 69 20 3 . . 8 47 . 17 26 6 Thermal 89 | . . . . 1 9 22 3 . . . 16 . 31 6 1 Explosive 13 | . . . . . 1 . 6 . . 2 3 . 1 . . Electromagnetic 34 | . . . . . 4 3 2 . . . 25 . . . . Phasic 1 | . . . . . . . . . . . . . . . 1 Robot Hit Streak 12 | . . 8 . 3 12 10 7 . . 8 8 . 5 9 4 Robot Miss Streak 10 | . . 5 . 2 9 4 3 . . 1 3 . 7 10 1 Penetration Max 1 | . . . . . . . . . . . 1 . . . . Secondary Targets 2 | . . . . . 2 . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . . . . Shots Hit Robots 256 | . . 13 . 10 76 21 10 2 . 9 51 . 31 28 5 Core Hits 155 | . . 6 . 4 37 9 7 . . 5 32 . 30 24 1 Critical Hits 4 | . . . . . 2 . . . . 1 1 . . . . Critical Kills 1 | . . . . . 1 . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . 1 . . . . 1 1 . . . . Melee Attacks 35 | . . . . . 30 . . 2 . 1 2 . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 30 | . . . . . 30 . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . 2 . . . . . 2 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 7230 | . . 238 . 118 1875 628 206 . . 215 2089 . 1160 542 159 Guns 2308 | . . 88 . 56 867 223 23 . . 53 660 . 215 . 123 Cannons 2516 | . . 150 . 62 . 193 . . . 57 847 . 632 542 33 Explosions 1472 | . . . . . 120 181 183 . . 105 570 . 313 . . Melee 888 | . . . . . 888 . . . . . . . . . . Ramming 22 | . . . . . . 7 . . . . 12 . . . 3 Kinetic 2931 | . . 238 . 118 753 335 . . . 110 660 . 243 384 90 Thermal 1380 | . . . . . 77 105 . . . . 293 . 714 158 33 Explosive 1139 | . . . . . 120 . 183 . . 105 528 . 203 . . Electromagnetic 837 | . . . . . 37 181 23 . . . 596 . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 888 | . . . . . 888 . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Phasic 33 | . . . . . . . . . . . . . . . 33 Highest Corruption 28 | . . . . . . 1 1 . . 1 2 21 26 26 28 Average Corruption 8 | . . . . . . 1 1 . . 1 1 14 24 26 26 Corruption Purged 2 | . . . . . . . 1 . . 1 . . . . . Effects 106 | . . . . . . . 3 . . 3 4 10 29 33 24 Message Errors 23 | . . . . . . . 3 . . 2 1 3 3 7 4 Matter Fused 13 | . . . . . . . . . . . . 2 4 2 5 Heat Flow Errors 5 | . . . . . . . . . . . 1 1 . 1 2 Energy Discharges 11 | . . . . . . . . . . 1 1 3 1 2 3 Data Loss (minor) 8 | . . . . . . . . . . . 1 . 3 2 2 Data Loss (major) 2 | . . . . . . . . . . . . 1 . . 1 Misfires 2 | . . . . . . . . . . . . . . 2 . Alerts 1 | . . . . . . . . . . . . . . . 1 Misdirections 14 | . . . . . . . . . . . . . 2 6 6 Targeting Errors 25 | . . . . . . . . . . . . . 14 11 . Weapon Failures 2 | . . . . . . . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 170 | . . . . . 81 13 . . . . 9 . 67 . . Projectiles 29 | . . . . . . 13 . . . . 9 . 7 . . Explosions 60 | . . . . . . . . . . . . . 60 . . Melee 81 | . . . . . 81 . . . . . . . . . . Knockbacks 13 | . . 2 . 1 . . . . . . . . 5 5 . Impact . | . . . . . . . . . . . . . . . . Kinetic 13 | . . 2 . 1 . . . . . . . . 5 5 . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 53 | . . . . . . 16 . . . . 37 . . . . Shots 2 | . . . . . . 1 . . . . 1 . . . . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed 5 | . . . . . . 2 . . . . 2 . . . 1 Kicked 5 | . . . . . . 2 . . . . 2 . . . 1 Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 689 | . . 50 . 69 72 344 265 . . 5 226 154 689 299 180 Average Temperature 97 | . . 33 . 22 14 88 178 . . 3 50 80 238 114 59 Received Heat Transfer 1443 | . . 66 . . 549 153 96 . . 63 102 . 183 213 18 Effects 20 | . . . . . . 1 3 . . . . . 16 . . Shutdowns 4 | . . . . . . 1 . . . . . . 3 . . Energy Bleed 2 | . . . . . . . . . . . . . 2 . . Interference 8 | . . . . . . . 3 . . . . . 5 . . Matter Decay 1 | . . . . . . . . . . . . . 1 . . Short Circuit 1 | . . . . . . . . . . . . . 1 . . Damage (minor) 2 | . . . . . . . . . . . . . 2 . . Damage (core) 2 | . . . . . . . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . 2 . . . . Combat Hostiles 2 | . . . . . . . . . . . 2 . . . . Parts Fried 4 | . . . . . . . . . . . 4 . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred 2070 | . . . . . 148 200 . . . . 400 . 1022 250 50 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Gar Fac Peak Influence 717 | . 10 131 . 85 314 221 . . . . 436 153 389 717 461 Initial 375 | . . 3 . . . 126 . . . . . 123 100 282 375 Average 181 | . 3 73 . 28 187 101 . . . . 232 126 275 450 400 Maximum Alert Level 3 | . . . . . 1 1 . . . . 2 . 1 3 2 Low Security (%) 60 | 100 100 100 . 100 61 90 . . . . 37 100 12 . . Level 1 30 | . . . . . 38 9 . . . . 55 . 87 53 18 Level 2 9 | . . . . . . . . . . . 7 . . 43 81 Level 3 . | . . . . . . . . . . . . . . 3 . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 17 | . . . . . 2 5 . . . . 8 . . . 2 Investigation 4 | . . . . . 1 1 . . . . 1 . . . 1 Extermination 5 | . . . . . . 2 . . . . 2 . . . 1 Reinforcement 7 | . . . . . 1 2 . . . . 4 . . . . Assault . | . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . 1 . . . . 2 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Gar Fac Distress Signals 2 | . . . . . 1 . . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 152 | . 5 5 . 5 25 22 5 . . 8 25 5 16 23 8 Peak Tracking Total 8 | . 6 3 . 4 4 6 3 . . 4 3 5 5 8 6 Tactical Retreats 10 | . . . . 1 . 2 . . . 1 . . . 6 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Gar Fac Traps Triggered 7 | . . . . . 1 1 . . . . 2 . 1 1 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts 12 | . . . . . . . . . . . 12 . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed 1 | . . . . . . . . . . . 1 . . . . Reused 1 | . . . . . . . . . . . . . . 1 . Traps Extracted . | . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . . . 1 . Triggered 1 | . . . . . . . . . . . . . . 1 . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Gar Fac Machines Disabled 13 | . . . . . . . . . . . 7 . 5 . 1 Max in Single Turn 2 | . . . . . . . . . . . 2 . 2 . . Garrison Access 3 | . . . . . . . . . . . 2 . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Gar Fac Machines Accessed 22 | . 2 . 3 . 5 1 . . . 1 7 . 1 . 2 Terminals 5 | . 1 . . . 3 . . . . 1 . . . . . Fabricators 2 | . . . . . . 1 . . . . 1 . . . . Repair Stations 3 | . . . . . 1 . . . . . 1 . . . 1 Recycling Units 3 | . 1 . . . . . . . . . 2 . . . . Scanalyzers 2 | . . . . . 1 . . . . . 1 . . . . Garrison Access 4 | . . . . . . . . . . . 2 . 1 . 1 Total Hacks 54 | . 5 . 9 . 20 3 . . . 1 10 . 2 . 4 Successful 41 | . 4 . 9 . 16 3 . . . 1 6 . 1 . 1 Failed 13 | . 1 . . . 4 . . . . . 4 . 1 . 3 Catastrophic 2 | . . . . . . . . . . . 1 . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 14 | . . . . . . . . . . . 10 . . . 4 Terminals 9 | . 2 . . . 6 . . . . 1 . . . . . Fabricators 4 | . . . . . . 3 . . . . 1 . . . . Repair Stations 8 | . . . . . 4 . . . . . 2 . . . 2 Recycling Units 5 | . 3 . . . . . . . . . 2 . . . . Scanalyzers 13 | . . . . . 10 . . . . . 3 . . . . Garrison Access 6 | . . . . . . . . . . . 2 . 2 . 2 Terminal Hacks 16 | . 2 . 9 . 4 . . . . 1 . . . . . Record 11 | . . . 9 . 1 . . . . 1 . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . Alert Level 2 | . . . . . 2 . . . . . . . . . . Surveillance Status 1 | . . . . . 1 . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . 3 . . . . . . . . . Load Schematic 1 | . . . . . . 1 . . . . . . . . . Build 2 | . . . . . . 2 . . . . . . . . . Repair Station Hacks 5 | . . . . . 3 . . . . . 2 . . . . Scan Component 3 | . . . . . 2 . . . . . 1 . . . . Repair 2 | . . . . . 1 . . . . . 1 . . . . Recycling Unit Hacks 3 | . 2 . . . . . . . . . 1 . . . . Report Inventory 2 | . 1 . . . . . . . . . 1 . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . Scanalyzer 10 | . . . . . 9 . . . . . 1 . . . . Insert Component 6 | . . . . . 5 . . . . . 1 . . . . Analyze 4 | . . . . . 4 . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . . . . . 2 . 1 . 1 Unlock Access 1 | . . . . . . . . . . . . . 1 . . Seal Access 3 | . . . . . . . . . . . 2 . . . 1 Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . 1 . . . 1 Used . | . . . . . . . . . . . . . . . . Hacking Detections 13 | . 2 . . . 5 . . . . . 5 . . . 1 Full Trace Events 1 | . . . . . . . . . . . . . . . 1 Feedback Events 1 | . . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . 3 . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . 4 . . . . . . . . . . Parts Built 4 | . . . . . . 4 . . . . . . . . . Matter 292 | . . . . . . 292 . . . . . . . . . Time 146 | . . . . . . 146 . . . . . . . . . Total Part Build Rating 12 | . . . . . . 12 . . . . . . . . . Parts Repaired 2 | . . . . . 1 . . . . . 1 . . . . Time 82 | . . . . . 32 . . . . . 50 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 2 | . 2 . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . . . 4 . . . . . 1 . . . . Part Schematics Acquired 4 | . . . . . 4 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Gar Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . 2 . . . . Non-combat 2 | . . . . . . . . . . . 2 . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . . . . 2 . . . . parse_system 2 | . . . . . . . . . . . 2 . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Gar Fac Total Allies 15 | . . 2 . 4 . . . . 7 . . . . . 2 Largest Group 7 | . . 2 2 4 3 . . . 7 7 6 . . . 2 Highest-Rated Group 221 | . . 46 46 71 40 . . . 221 221 201 . . . 170 Highest-Rated Ally 85 | . . 31 31 31 16 . . . 39 39 39 . . . 85 Zionite Dispatches 2 | . . . . . . . . . . . 1 . . . 1 Heavy 1 | . . . . . . . . . . . . . . . 1 Recon 1 | . . . . . . . . . . . 1 . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 125 | . . 4 . . 34 . . . . 24 56 . . . 7 Total Damage 2834 | . . 85 . . 420 . . . . 687 1252 . . . 390 Kills 32 | . . 3 . . 6 . . . . 7 12 . . . 4 Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Gar Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . 2 . . 1 2 1 2 . . . . . Drone Launches 2 | . . . . . . . . . . . . . . 2 . Drone Recoveries 2 | . . . . . . . . . . . . . . 2 . Zionite Intel Received 2 | . . . . . . . . . . . 2 . . . . Unaware Schematics 1 | . . . . . . . . . . . 1 . . . . Active Garrisons 1 | . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Gar Fac Turns Passed 11954 | 58 89 250 674 1012 930 1039 1137 684 1711 1428 1743 200 248 357 394 Spaces Moved 8641 | 44 73 170 562 726 482 626 898 564 1400 1150 1037 152 135 262 360 Core 11 | 11 . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . Legs 8312 | 33 73 170 562 726 482 626 898 564 1400 1150 1037 152 135 153 151 Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 318 | . . . . . . . . . . . . . . 109 209 Fastest Speed 37 | 50 120 120 120 120 120 120 120 120 120 120 120 120 120 37 37 Average Speed 118 | 102 120 120 120 131 124 120 120 120 120 120 122 120 120 86 72 Slowest Speed 210 | 120 120 120 120 150 210 150 120 120 120 120 124 120 120 120 120 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 . . . . Exploration Rate (%) 51 | 3 21 37 91 99 40 14 95 71 92 99 26 88 4 38 10 Regions Visited 15 Branch Regions 7 Pre-discovered Areas 3 | . . . . . . . 1 . 2 . . . . . . Known Exits Taken 6 | . . . . . . 1 1 1 1 1 . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . . . . Scrap Searched 16 | . . 2 . 2 . . 4 2 3 3 . . . . . Spaces Dug 3 | . . . . . 3 . . . . . . . . . . Terrain Destroyed 93 | . . . . 1 8 4 2 . . 16 53 . 9 . . Melee . | . . . . . . . . . . . . . . . . Projectile 14 | . . . . 1 3 4 1 . . . 1 . 4 . . AOE 79 | . . . . . 5 . 1 . . 16 52 . 5 . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Gar Fac Total 9923 | 57 74 193 561 762 696 837 944 570 1431 1189 1415 169 180 365 480 Wait 650 | . . 9 . 8 63 144 25 . 20 17 231 16 6 21 90 Move 8628 | 43 72 169 561 725 481 625 897 563 1399 1149 1037 151 135 261 360 Hop . | . . . . . . . . . . . . . . . . Pick Up 79 | 8 1 2 . 6 20 6 3 2 4 3 12 . 4 5 3 Fast Attach 36 | . . 1 . . 9 3 . . . 1 4 . 5 4 9 Attach 35 | 6 . . . 2 8 1 . . 1 1 6 1 1 3 5 Detach 5 | . . . . . 2 . . . . . . . 1 2 . Swap 88 | . 1 1 . 4 15 14 8 1 3 4 26 1 1 9 . Drop 107 | . . . . 5 20 12 4 2 4 6 26 . 6 17 5 Fire 222 | . . 11 . 10 48 30 7 . . 7 57 . 21 24 7 Melee 35 | . . . . . 30 . . 2 . 1 2 . . . . Ram . | . . . . . . . . . . . . . . . . Kick 5 | . . . . . . 2 . . . . 2 . . . 1 Crush . | . . . . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . . . . . . . 18 . Rewire 2 | . . . . 2 . . . . . . . . . . . Trap 13 | . . . . . . . . . . . 12 . . 1 . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory -6/Garrison -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 140 | -10/Materials | Discovered new exit (range 7) 148 | -10/Materials | Entered Mines 311 | -10/Mines | Build established: Mutant 348 | -10/Mines | Discovered new exit (range 10) 356 | -10/Mines | Met a Derelict testing a Signal Generator 362 | -10/Mines | Found Signal Generator 389 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 390 | -10/Mines | Discovered new exit (range 5) 398 | -10/Mines | Entered Exiles 398 | -10/Exiles | Accompanied by 2 allies 426 | -10/Exiles | Met 8R-AWN 428 | -10/Exiles | Led the pair of lost Derelicts to a safe place 457 | -10/Exiles | Met EX-HEX 503 | -10/Exiles | Met EX-DEC 564 | -10/Exiles | Visited The Gauntlet 814 | -10/Exiles | Met EX-BIN 1002 | -10/Exiles | Discovered new exit (range 15) 1072 | -10/Exiles | Entered Mines 1076 | -9/Mines | Met a Derelict bent on vengeance 1351 | -9/Mines | Found a hidden stash of uninstalled traps 1367 | -9/Mines | Discovered new exit (range 10) 1372 | -9/Mines | Learned 2 Materials zone layouts 1460 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1489 | -9/Mines | Received a Mining Laser from a helpful Derelict 1497 | -9/Mines | Discovered new exit (range 4) 1532 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2084 | -9/Mines | Entered Materials 2084 | -8/Materials | Accompanied by 3 allies 2084 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 2497 | -8/Materials | Build established: Scavenger-Mutant 2754 | -8/Materials | Repaired Imp. Aluminum Leg? 2754 | -8/Materials | Discovered new exit (range 20) 3014 | -8/Materials | Entered Factory 3014 | -7/Factory | Evolved 2 slots: Utility x2 3283 | -7/Factory | Discovered new exit (range 6) 3493 | -7/Factory | Fabricated Carbon-fiber Leg (x2) 3582 | -7/Factory | Fabricated Carbon-fiber Leg? 3787 | -7/Factory | Build established: Mutant 3802 | -7/Factory | Identified exit to Lower Caves 4053 | -7/Factory | Entered Lower Caves 4603 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4666 | -7/Lower Caves | Encountered a Warlord checkpoint 5117 | -7/Lower Caves | Discovered new exit (range 11) 5128 | -7/Lower Caves | Identified exit to Lower Caves 5190 | -7/Lower Caves | Entered another Lower Caves area 5390 | -7/Lower Caves | Discovered new exit (range 8) 5406 | -7/Lower Caves | Identified exit to Factory 5436 | -7/Lower Caves | Spotted B-75 Beast 5520 | -7/Lower Caves | Identified exit to Zion 5632 | -7/Lower Caves | Learned Factory non-interactive machine intel 5874 | -7/Lower Caves | Entered Zion 6166 | -7/Zion | Learned Factory fabricator intel 6421 | -7/Zion | Learned location of Armory (-3) 6584 | -7/Zion | Given A8's code to call for help 6636 | -7/Zion | Learned Factory stockpile data 6835 | -7/Zion | Gained Derelict followers 7005 | -7/Zion | Imprinted 7007 | -7/Zion | Declared Zion's savior 7236 | -7/Zion | Found Prototype Device 7336 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 7511 | -7/Zion | Discovered new exit (range 19) 7572 | -7/Zion | Identified exit to Proximity Caves 7585 | -7/Zion | Entered Proximity Caves 7585 | -6/Proximity Caves | Accompanied by 7 allies 7598 | -6/Proximity Caves | Build established: Derelict-Mutant 7800 | -6/Proximity Caves | Learned Factory emergency access door positions 7833 | -6/Proximity Caves | Spotted B-75 Beast 7836 | -6/Proximity Caves | Destroyed B-75 Beast 9013 | -6/Proximity Caves | Entered Factory 9013 | -6/Factory | Accompanied by 6 allies 9013 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9016 | -6/Factory | Loaded intel: 217 non-interactive machine locations 9017 | -6/Factory | Loaded intel: 6 fabricator locations 9424 | -6/Factory | Build established: Scavenger-Mutant 9604 | -6/Factory | Garrison activated, responded to threat 9994 | -6/Factory | Repaired Flexi-carbon Leg 10079 | -6/Factory | Build established: Scavenger-Assassin 10167 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 10168 | -6/Factory | Zion Recon squad teleported in 10407 | -6/Factory | Crushed by falling debris 10460 | -6/Factory | Retrieved Zion intel report: Active Garrisons 10504 | -6/Factory | Lost 3 parts (1n1u1w) 10536 | -6/Factory | Build established: Scavenger-Mutant 10593 | -6/Factory | Terminal network hard line cut 10756 | -6/Factory | Sucked down chute 10756 | -6/Factory | Entered Waste 10771 | -6/Waste | EMP discharged 10771 | -6/Waste | System corruption reached 10% 10831 | -6/Waste | Spotted C-40 Crusher 10852 | -6/Waste | Spotted C-40 Crusher 10871 | -6/Waste | EMP discharged 10899 | -6/Waste | Spotted C-40 Crusher 10918 | -6/Waste | Spotted C-40 Crusher 10926 | -6/Waste | Spotted C-40 Crusher 10935 | -6/Waste | Discovered new exit (range 15) 10937 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10956 | -6/Waste | Entered Factory 11160 | -6/Factory | Lost 3 parts (2u1w) 11183 | -6/Factory | Core integrity fell below 50% 11195 | -6/Factory | Core integrity fell below 20% 11204 | -6/Factory | Identified exit to Garrison 11204 | -6/Factory | Entered Garrison 11264 | -6/Garrison | Triggered checkpoint 11334 | -6/Garrison | Spotted B-75 Beast 11396 | -6/Garrison | Lost 4 parts (1n1u2w) 11549 | -6/Garrison | Triggered checkpoint 11558 | -6/Garrison | Discovered new exit (range 8) 11561 | -6/Garrison | Entered Factory 11627 | -6/Factory | Zion Heavy squad teleported in 11955 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Identified Zio. Heavy DM Reactor. U-05 Engineer builds a Door. Slug penetrates Wall. Acquired Zio. Phaser-S. R-10 Processor collects Targeting Computer. R-10 Processor collects Carbon-fiber Leg. U-05 Engineer builds a Door. R-10 Processor collects Imp. Cooling System. K-01 Serf collects debris. Zio. Phaser-S destroyed. Kicked K-01 Serf out of the way. Zio. Phaser-S destroyed. Slug penetrates Wall. Zio. Biocell destroyed. Acquired Coil Gun. Slug penetrates Wall. Slug penetrates P-60 Hacker. System corrupted: Zio. Composite Leg I stumbles. System corrupted: Matter fused (-1). Hover Unit destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????########????????????? | | ?????????????????????????????# #????????????# | | #######??????????????????????# """ #?????????? # | | #???????????????######## """ #????????# # | | #???????????????# # """ #?###### | | #???????????????# !![# # = | | ##############??# ![[# """ #*= !%* | | # #??# @! # """ +% =[%= | | # #??# # """ #!! =!% =%[ | | # #??# gp*# "%=!% [ | | # """"" #??####g###] ######## | | # """"" #???# # #????????? # | | # """ ##### # " " #????????????# | | # + u+ "T" #????????????? | | # """"" ##### # """ #????????????? | | # """"" #???# ########????????????? | | + """ #???### ###???????????????????? | | # #?????# #?????????????????????? | | # #?????# #?????????????????????? | | ##############?????# ?????????????????????? | | #??????????????????# ?????????????????????? | | ????????????????? ?????????????????????? | | ??????????????? "????????????????????? | | ????????????? "????????????????????? | | ??????????? ????????????????????? | | ???????? ???????????????????? | | ???????? ???????????????????? | | ???????? ???????????????????? | | ## ##### ???????## #???????????????????? | | ?#+#????## ##????????? #???????????????????? | | ?????????? #?????????? #???????????????????? | | ??????????? +?????????? #???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 35 Energy Capacity 1125 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 450 Resistance: TH 15 Evasion (%) 62 Targeting Accuracy 5 Kinecelleration 30 Offensive Hacking 11 Defensive Hacking 10 Item Schematics ----------------- Mak. Sword | -8/Materials | Scanalyzed Carbon-fiber Leg | -8/Materials | Scanalyzed Mining Laser | -8/Materials | Scanalyzed Imp. Aluminum Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ H-66 Slayer | -6/Factory | Z-intel L-41 Fighter | -6/Factory | Z-intel R-10 Processor | -6/Factory | Z-intel Fabricated ------------ Carbon-fiber Leg | x2 | -7/Factory Carbon-fiber Leg | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RelayTrackerScreen Manual? 0 Play Time 03:32:48 Cumulative 49.9 hours Start 2021.12.13 @ 16:00:49 End 2021.12.15 @ 17:35:01 Sessions 21 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 36 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 687d2410-0dc3-4c0f-ada7-0d0bd2184611