Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.14 @ 04:19:28 Player: DCS-TF2 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (35) 175 Value Destroyed (914) 914 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (289) 289 TOTAL SCORE: 5538 Bonus ------- Aligned with FarCom 300 Friendly Fire -11 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 350/350 System Corruption 5% Temperature Cool (9) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ High-capacity Battery > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Fission Core VSS Leg Faulty Improved Lightning Gun Scythe Peak State ------------ > --- POWER ------------ Deuterium Engine F-cell Engine > --- PROPULSION ------- Potential Leg Potential Leg > --- UTILITY ---------- Scrap Engine Large Storage Unit High-capacity Battery High-capacity Matter Pod Hacking Suite > --- WEAPON ----------- Arc Projector Pulse Rifle Heavy Assault Rifle Rocket Launcher Scythe > --- INVENTORY -------- Improved Ion Engine Deuterium Engine Light Nuclear Core VSS Leg Machine Analyzer Improved Terrain Scanner Improved Lightning Gun Heavy Assault Rifle Improved Light Cannon Rocket Launcher Heavy Hammer Scythe [Rating: 68] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Potential Leg Treads Light Treads Leg Potential Leg Utility Large Storage Unit Device Scrap Engine Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Weapon Heavy Assault Rifle Energy Gun Small Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Heavy Hammer Slashing Weapon Scythe Build | -11 -10 -10 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Slots Evolved 8 | . . . . . 4 . . 4 Power 1 | . . . . . 1 . . . Propulsion . | . . . . . . . . . Utility 4 | . . . . . 2 . . 2 Weapon 3 | . . . . . 1 . . 2 Parts Attached 50 | 7 8 2 2 1 9 6 1 14 Power 8 | 1 1 1 . . 1 2 . 2 Engine 6 | 1 1 . . . 1 1 . 2 Core 2 | . . 1 . . . 1 . . Reactor . | . . . . . . . . . Propulsion 6 | 2 2 . 2 . . . . . Treads 4 | 2 2 . . . . . . . Leg 2 | . . . 2 . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 11 | 2 3 . . . 5 . . 1 Device 5 | 1 . . . . 3 . . 1 Storage 4 | 1 2 . . . 1 . . . Processor 1 | . 1 . . . . . . . Hackware 1 | . . . . . 1 . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 25 | 2 2 1 . 1 3 4 1 11 Energy Gun 9 | 1 2 . . . 2 . . 4 Energy Cannon 1 | . . . . 1 . . . . Ballistic Gun 6 | 1 . 1 . . . 2 . 2 Ballistic Cannon 2 | . . . . . . 1 . 1 Launcher 3 | . . . . . . . . 3 Special Weapon 1 | . . . . . 1 . . . Impact Weapon 2 | . . . . . . 1 . 1 Slashing Weapon 1 | . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . 2 Parts Lost 25 | . 4 2 . . 1 3 . 15 Power 6 | . 1 1 . . . 1 . 3 Propulsion 4 | . 2 . . . . . . 2 Utility 1 | . . . . . . . . 1 Weapon 14 | . 1 1 . . 1 2 . 9 Highest Loss Streak 6 | . 4 2 . . 1 1 . 6 To Critical Strikes 2 | . . . . . . . . 2 Average Slot Usage (%) 92 | . 97 95 100 100 94 93 100 78 Engine 8 | . 13 . . . 9 9 9 9 Core 5 | . . 13 14 14 9 8 9 . Treads 9 | . 26 28 19 . . . . . Leg 11 | . . . 8 28 18 18 18 12 Device 2 | . 2 . . . 5 . . 5 Storage 22 | . 14 28 28 28 26 27 27 19 Processor 2 | . 10 . . . . . . . Hackware 3 | . . . . . 3 9 9 5 Energy Gun 9 | . 15 14 14 8 5 5 . 9 Ballistic Gun 10 | . 12 9 14 14 9 8 18 4 Impact Weapon 1 | . . . . . . 7 . . Slashing Weapon 1 | . . . . . . . 8 3 Naked Turns . | . . . . . . . . . Heaviest Build 68 | 14 33 33 33 34 43 51 51 68 Greatest Support 60 | 40 40 40 60 60 60 60 60 60 Greatest Overweight (x) 9 | . 9 . . . . . . 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 14 15 15 15 15 15 15 14 Most Carried 15 | 5 6 5 6 8 8 15 15 13 Average Carried 7 | 1 2 4 4 5 6 11 13 11 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 Final Carried 14 | 1 5 4 4 8 7 14 13 5 Scrap Engine Consumption 2 | . . . . . . . . 2 Class Distribution -------------------- 63% | Mutant 25% | Skirmisher 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Skirmisher | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -6 ----------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Matter Collected 1104 | 248 215 164 . 22 . 170 50 235 Remotely . | . . . . . . . . . Salvage Created 1304 | 27 359 196 . 19 . 338 155 210 Parts 77 | 3 24 7 . 1 . 24 7 11 Haulers Intercepted 1 | . . . . . . 1 . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Combat Hostiles Destroyed 24 | . 8 5 . . . 5 1 5 Guns 21 | . 8 5 . . . 5 1 2 AOE 3 | . . . . . . . . 3 Classes Destroyed 11 | 1 4 1 . . . 3 . 2 Worker 2 | . 1 . . . . . . 1 Builder 1 | . . . . . . . . 1 Tunneler 2 | 1 . . . 1 . . . . Hauler 1 | . . . . . . 1 . . Recycler 2 | . . 1 . . . . 1 . Watcher 3 | . 3 . . . . . . . Swarmer 8 | . 3 3 . . . . . 2 Grunt 9 | . 5 2 . . . . . 2 Sentry 5 | . . . . . . 4 1 . Hunter 1 | . . . . . . 1 . . Programmer 1 | . . . . . . . . 1 Best Kill Streak 7 | 1 7 2 . 1 . 2 1 3 Combat Bots Only 6 | . 6 2 . . . 2 1 2 Max Kills in Single Turn 2 | 1 1 1 . 1 . 1 1 2 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . . . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -6 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Hostile Shots Fired 483 | . 90 53 . . 22 42 12 264 Missed 167 | . 32 20 . . 14 11 1 89 Damage Taken 4422 | . 686 319 . . 101 472 161 2683 Core 1104 | . 127 47 . . . 78 . 852 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 71 | 100 . . . 30 . . 85 . Volleys Fired 122 | 1 44 28 . 2 2 25 5 15 Largest 5 | 2 2 2 . 2 3 3 2 5 Hottest 207 | 60 105 105 . 85 128 128 46 207 Shots Fired 229 | 2 85 31 . 4 5 47 10 45 Gun 211 | 2 85 31 . 4 4 45 10 30 Cannon 7 | . . . . . 1 2 . 4 Launcher 11 | . . . . . . . . 11 Special . | . . . . . . . . . Kinetic 82 | 1 30 . . 2 2 25 10 12 Thermal 104 | 1 55 31 . 2 1 1 . 13 Explosive 11 | . . . . . . . . 11 Electromagnetic 32 | . . . . . 2 21 . 9 Robot Hit Streak 15 | 1 10 14 . 5 2 15 11 4 Robot Miss Streak 5 | . 5 4 . . 2 3 . 3 Penetration Max . | . . . . . . . . . Secondary Targets 6 | . 4 1 . . . 1 . . Max Gunslinging Chain 1 | . 1 1 . . . 1 . . Shots Hit Robots 142 | 1 50 17 . 3 3 35 12 21 Core Hits 68 | 1 20 8 . 3 1 18 3 14 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 3 | . . 2 . . . . . 1 Burn 3 | . . 2 . . . . . 1 Melee Attacks 19 | . . . . . . 11 4 4 Impact 15 | . . . . . . 11 . 4 Slashing 4 | . . . . . . . 4 . Piercing . | . . . . . . . . . Sneak Attacks 4 | . . . . . . 1 2 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2613 | 11 644 276 . 51 73 479 311 768 Guns 1767 | 11 634 270 . 51 50 403 147 201 Cannons 59 | . . . . . 23 21 . 15 Explosions 336 | . . . . . . . . 336 Melee 334 | . . . . . . 37 164 133 Ramming 117 | . 10 6 . . . 18 . 83 Kinetic 626 | . 211 . . 20 14 168 147 66 Thermal 929 | 11 423 270 . 31 18 16 . 160 Explosive 282 | . . . . . . . . 282 Electromagnetic 325 | . . . . . 41 240 . 44 Impact 170 | . . . . . . 37 . 133 Slashing 164 | . . . . . . . 164 . Piercing . | . . . . . . . . . Highest Corruption 5 | . . . . . . . . 5 Average Corruption 2 | . . . . . . . . 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 16 | . . . . . . . . 16 Message Errors 6 | . . . . . . . . 6 Matter Fused 2 | . . . . . . . . 2 Heat Flow Errors 2 | . . . . . . . . 2 Energy Discharges 2 | . . . . . . . . 2 Data Loss (minor) 4 | . . . . . . . . 4 Overload Shots . | . . . . . . . . . Overflow Damage 103 | . . . . . . . 73 30 Projectiles . | . . . . . . . . . Explosions 13 | . . . . . . . . 13 Melee 90 | . . . . . . . 73 17 Knockbacks 4 | . . . . . . . . 4 Impact 4 | . . . . . . . . 4 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 40 | . . . . . . . . 40 Shots 1 | . . . . . . . . 1 Rammed 3 | . 2 1 . . . . . . Targets Rammed 8 | . 2 1 . . . 2 . 3 Kicked 5 | . . . . . . 2 . 3 Crushed . | . . . . . . . . . Highest Temperature 479 | . 479 336 . 78 69 69 8 288 Average Temperature 125 | . 180 162 . 42 30 16 4 122 Received Heat Transfer 906 | . 336 72 . . 18 117 45 318 Effects 4 | . 3 1 . . . . . . Shutdowns 1 | . 1 . . . . . . . Interference 1 | . . 1 . . . . . . Short Circuit 2 | . 2 . . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . . 2 . . Impact Corruptions 4 | . . . . . . . . 4 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 5 | . . 5 . . . . . . Heat Transferred 2306 | 25 996 778 . 74 37 37 . 359 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 Alert | -11 -10 -10 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Peak Influence 252 | 5 136 157 . 5 155 252 66 203 Initial 65 | . 3 52 . . . 65 40 . Average 56 | 2 35 140 . 3 55 135 40 33 Maximum Alert Level 1 | . . . . . . 1 . 1 Low Security (%) 95 | 100 100 100 . 100 100 69 100 99 Level 1 4 | . . . . . . 30 . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 6 | . 2 . . . . 1 . 3 Investigation 2 | . 1 . . . . 1 . . Extermination 2 | . . . . . . . . 2 Reinforcement 2 | . 1 . . . . . . 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Distress Signals 6 | . . . . . 2 3 . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 75 | . 13 5 . . 14 8 1 34 Peak Tracking Total 13 | . 4 3 . . 6 4 1 13 Tactical Retreats 11 | . . . . . 2 1 . 8 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Traps Triggered 3 | . 1 . . . . . . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -6 ---------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Machines Accessed 10 | . . . 1 . . 5 3 1 Terminals 4 | . . . . . . 4 . . Fabricators 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units 3 | . . . . . . . 3 . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 18 | . . . 1 . . 12 3 2 Successful 12 | . . . 1 . . 7 3 1 Failed 6 | . . . . . . 5 . 1 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 9 | . . . 1 . . 8 . . Terminals 10 | . . . . . . 10 . . Fabricators 2 | . . . . . . . . 2 Repair Stations . | . . . . . . . . . Recycling Units 3 | . . . . . . . 3 . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . Terminal Hacks 4 | . . . 1 . . 3 . . Prototype ID Bank 1 | . . . . . . 1 . . Open Door 1 | . . . . . . 1 . . Branch Access Points 1 | . . . . . . 1 . . Derelict Proto ID Bank 1 | . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . . . 1 Network Status 1 | . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . 3 . Report Inventory 3 | . . . . . . . 3 . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 2 . . Unlock Access 1 | . . . . . . 1 . . Seal Access 1 | . . . . . . 1 . . Unauthorized Hacks 2 | . . . . . . 2 . . Terminals 2 | . . . . . . 2 . . Botnet 2 | . . . . . . 2 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 3 | . . . . . . 3 . . Full Trace Events 1 | . . . . . . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 ------------ Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -6 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Total Allies 1 | . . . . 1 . . . . Largest Group 1 | . . . . 1 . . . . Highest-Rated Group 31 | . . . . 31 . . . . Highest-Rated Ally 31 | . . . . 31 . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -6 ------------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Turns Passed 5123 | 85 1088 393 298 474 293 690 544 1258 Spaces Moved 3872 | 49 420 204 227 508 328 588 555 993 Core 36 | 9 7 . . . . . . 20 Treads 784 | 40 413 204 127 . . . . . Legs 3052 | . . . 100 508 328 588 555 973 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 45 | 50 160 160 90 90 45 45 90 45 Average Speed 108 | 139 166 160 129 90 81 87 90 109 Slowest Speed 500 | 160 500 160 160 90 90 90 90 170 Overloaded Moves 304 | . . . . . 64 36 . 204 Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 50 | 4 74 31 63 87 28 51 96 17 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 2 | . . 1 . . . 1 . . Known Exits Taken 2 | . . . . . 1 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . Scrap Searched 1 | . . . . 1 . . . . Spaces Dug 13 | . . . . . . 3 1 9 Terrain Destroyed 64 | . . . . . . 3 1 60 Melee 4 | . . . . . . 3 1 . Projectile . | . . . . . . . . . AOE 60 | . . . . . . . . 60 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Total 4544 | 64 726 239 232 520 350 701 585 1127 Wait 413 | . 238 4 . 6 6 60 13 86 Move 3864 | 48 419 203 226 507 327 587 554 993 Hop . | . . . . . . . . . Pick Up 48 | 8 11 1 2 4 4 10 3 5 Fast Attach . | . . . . . . . . . Attach 40 | 7 7 2 2 . 7 3 . 12 Detach 6 | . 1 . . . 2 . . 3 Swap 10 | . 1 . . 1 2 3 1 2 Drop 14 | . 3 . 2 . . . 5 4 Fire 122 | 1 44 28 . 2 2 25 5 15 Melee 19 | . . . . . . 11 4 4 Ram . | . . . . . . . . . Kick 5 | . . . . . . 2 . 3 Crush 3 | . 2 1 . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: Fac / *Sto) -8/Storage -8/Recycling -6/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 256 | -10/Materials | Discovered new exit (range 13) 313 | -10/Materials | Build established: Mutant 785 | -10/Materials | Discovered new exit (range 5) 1070 | -10/Materials | Core integrity fell below 50% 1110 | -10/Materials | Lost 4 parts (1p2n1w) 1128 | -10/Materials | Discovered new exit (range 16) 1174 | -10/Materials | Entered Mines 1208 | -10/Mines | Met a Derelict bent on vengeance 1308 | -10/Mines | Discovered new exit (range 11) 1309 | -10/Mines | Learned location of Storage (-8) 1320 | -10/Mines | Discovered new exit (range 12) 1505 | -10/Mines | Build established: Scavenger-Mutant 1560 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1560 | -10/Mines | Discovered new exit (range 5) 1567 | -10/Mines | Entered Exiles 1593 | -10/Exiles | Discovered new exit (range 15) 1614 | -10/Exiles | Met 8R-AWN 1636 | -10/Exiles | Met EX-HEX 1692 | -10/Exiles | Met EX-BIN 1715 | -10/Exiles | Aligned with FarCom system 1716 | -10/Exiles | Given EX-Vault access code 1759 | -10/Exiles | Opened EX-Vault 1769 | -10/Exiles | Found Potential Leg 1772 | -10/Exiles | Found Potential Leg 1795 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1823 | -10/Exiles | Met EX-DEC 1854 | -10/Exiles | Discovered new exit (range 14) 1865 | -10/Exiles | Left Exiles lab with Potential Leg 1865 | -10/Exiles | Entered Mines 1872 | -9/Mines | Received a Mining Laser from a helpful Derelict 1904 | -9/Mines | Learned 8 Materials zone layouts 2081 | -9/Mines | Build established: Mutant 2090 | -9/Mines | Learned Materials interactive machine intel 2310 | -9/Mines | Discovered new exit (range 13) 2326 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2339 | -9/Mines | Entered Materials 2339 | -8/Materials | Evolved 4 slots: Power x1, Utility x2, Weapon x1 2340 | -8/Materials | Identified exit to Storage 2341 | -8/Materials | Identified exit to Factory 2342 | -8/Materials | Loaded intel: 19 interactive machine locations 2632 | -8/Materials | Entered Storage 2633 | -8/Storage | Identified exit to Recycling 2671 | -8/Storage | Learned location of Armory (-3) 3015 | -8/Storage | Identified exit to Garrison 3322 | -8/Storage | Entered Recycling 3323 | -8/Recycling | Found Scrap Engine 3480 | -8/Recycling | Discovered new exit (range 16) 3866 | -8/Recycling | Entered Factory 3866 | -6/Factory | Evolved 4 slots: Utility x2, Weapon x2 3998 | -6/Factory | Spotted B-75 Beast 4172 | -6/Factory | Build established: Skirmisher 4851 | -6/Factory | Lost 5 parts (5w) 5088 | -6/Factory | Core integrity fell below 50% 5100 | -6/Factory | Core integrity fell below 20% 5105 | -6/Factory | Build established: Mutant 5111 | -6/Factory | Lost 6 parts (2p2n1u1w) 5124 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- System corrupted: Matter fused (-8). Deuterium Engine destroyed. Sneak attack on K-01 Serf. Destroyed Wheel. K-01 Serf system corrupted by crushing effect. K-01 Serf knocked back. K-01 Serf sends out distress signal. P-60 Hacker resets K-01 Serf, system corruption cleaned. Plasma Rifle destroyed. System corrupted: Heat flow error (+282). S-27 Virus knocked back. Potential Leg destroyed. Dropped Lrg. Storage Unit. Discarded Scrap Engine. Dropped Hvy. Hammer. Dropped Hcp. Matter Pod. K-01 Serf collects debris. K-01 Serf cleans the Fabricator. Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ??????????????????######+####?####???????????????? | | ?????????????????? """ #?????????####### | | ????????????????? ""R" #?????????# | | ?????????????#? 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""" #??????????????????? | | ????????? #??????????????????? | | ???????? #??????????????????? | | ??????????? ###########??????????????????? | | ??????????###########????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 28 Energy Capacity 925 Matter Stores 500 Matter Capacity 500 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 66 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThrusterDisruptionOptics Manual? 0 Play Time 01:13:28 Cumulative 12.5 hours Start 2024.04.14 @ 03:01:17 End 2024.04.14 @ 04:19:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 12 Achievement% 100 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c0d1f208-e2f4-4843-89a7-8faef4255adf