Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.13 @ 02:25:31

Player: Darcyisverycute

Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (106)     530
Value Destroyed (3426)     3426
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (-306)               -306
              TOTAL SCORE: 7190

 Bonus
-------
Friendly Fire              -306

 Cogmind 
---------
Core Integrity             0/700
Matter                     266/300
Energy                     100/100
System Corruption          23%
Temperature                Cool (12)
Movement                   Core (50)
Location                   -7/Lower Caves

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (4) ---
                (None)
>           --- UTILITY (5) ------
            Hacking Suite
            Hacking Suite
            Hacking Suite
            System Shield
>           --- WEAPON (3) -------
  Makeshift Axe
>           --- INVENTORY (5) ----
            Microactuators
   Improved Light Armor Plating
            Heart of Steel

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
                Carbon-fiber Leg
        Armored Huge Wheel
       Improved Airjet
>               --- UTILITY ----------
  High-capacity Storage Unit
                Hacking Suite
                Hacking Suite
      Makeshift Hacking Suite
                System Restoration Module
>               --- WEAPON -----------
       Improved Spread Laser
       Improved Spread Laser
       Advanced Assault Cannon
>               --- INVENTORY --------
          Light Nuclear Core
                Xenon Bombardment Thruster
                Melee Analysis Suite
                Target Analyzer
                Core Analyzer
                Microactuators
                Transmission Jammer
                Tractor Beam
   High-powered Shotgun
       Advanced Assault Cannon
                Power Maul
                Power Maul
[Rating: 52]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Gravmag System
  Flight Unit              Cesium-ion Thruster
Utility                    Hacking Suite
  Device                   Subdweller Optics
  Storage                  Large Storage Unit
  Processor                Core Analyzer
  Hackware                 Hacking Suite
  Protection               Medium Insulated Plating
Weapon                     Improved Spread Laser
  Energy Gun               Improved Spread Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Enhanced Flamer
  Impact Weapon            Powered Hammer
  Slashing Weapon          Greatsword

 Build                          | -11 -10 -10 -10 -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Sub Mat Fac Was Fac Low Low 
Slots Evolved              6    | .   .   .   .   4   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   2   .   .   .   .   .   
  Utility                  3    | .   .   .   .   2   1   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   
Parts Attached             132  | 6   13  11  4   23  12  6   41  9   7   
  Power                    17   | 2   2   1   1   2   2   2   3   2   .   
    Engine                 11   | 2   2   1   1   2   1   .   1   1   .   
    Core                   6    | .   .   .   .   .   1   2   2   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               40   | 2   3   4   .   11  2   1   13  3   1   
    Treads                 1    | .   .   .   .   1   .   .   .   .   .   
    Leg                    28   | 2   3   2   .   9   2   1   9   .   .   
    Wheel                  6    | .   .   2   .   1   .   .   3   .   .   
    Hover                  2    | .   .   .   .   .   .   .   1   1   .   
    Flight                 3    | .   .   .   .   .   .   .   .   2   1   
  Utility                  38   | .   7   1   2   6   2   1   13  2   4   
    Device                 19   | .   2   1   2   3   1   1   7   1   1   
    Storage                6    | .   3   .   .   1   .   .   1   1   .   
    Processor              3    | .   1   .   .   .   .   .   2   .   .   
    Hackware               5    | .   .   .   .   2   .   .   1   .   2   
    Protection             5    | .   1   .   .   .   1   .   2   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   37   | 2   1   5   1   4   6   2   12  2   2   
    Energy Gun             5    | .   .   .   .   1   1   .   3   .   .   
    Energy Cannon          4    | .   1   .   .   1   1   .   1   .   .   
    Ballistic Gun          9    | 2   .   3   1   .   1   .   2   .   .   
    Ballistic Cannon       7    | .   .   1   .   2   1   1   2   .   .   
    Launcher               2    | .   .   .   .   .   .   .   1   1   .   
    Special Weapon         1    | .   .   1   .   .   .   .   .   .   .   
    Impact Weapon          7    | .   .   .   .   .   2   1   2   1   1   
    Slashing Weapon        2    | .   .   .   .   .   .   .   1   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   1   .   .   2   .   1   
Parts Lost                 52   | .   2   9   .   10  5   1   15  4   6   
  Power                    10   | .   1   1   .   2   1   .   4   1   .   
  Propulsion               23   | .   .   4   .   4   3   1   5   2   4   
  Utility                  5    | .   1   .   .   1   .   .   2   .   1   
  Weapon                   14   | .   .   4   .   3   1   .   4   1   1   
  Highest Loss Streak      6    | .   2   5   .   6   2   1   5   4   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   93  95  96  81  92  91  91  85  81  
  Engine                   5    | .   13  13  13  7   6   .   1   .   .   
  Core                     3    | .   .   .   .   .   .   7   4   5   6   
  Leg                      19   | .   28  21  14  23  28  26  21  8   6   
  Wheel                    2    | .   .   2   14  2   .   .   3   1   .   
  Hover                    1    | .   .   .   .   .   .   .   .   5   .   
  Flight                   2    | .   .   .   .   .   .   .   .   11  10  
  Device                   8    | .   6   14  10  18  11  7   5   6   .   
  Storage                  8    | .   11  14  14  9   7   4   5   7   6   
  Processor                3    | .   1   .   .   .   .   .   4   7   6   
  Hackware                 10   | .   .   .   .   4   15  15  17  15  15  
  Protection               1    | .   2   .   .   .   1   4   1   .   3   
  Energy Gun               2    | .   .   .   .   5   2   .   7   .   .   
  Energy Cannon            2    | .   9   5   .   .   1   3   1   .   .   
  Ballistic Gun            5    | .   18  10  14  3   1   7   2   .   .   
  Ballistic Cannon         3    | .   .   6   14  7   9   3   1   .   .   
  Launcher                 1    | .   .   .   .   .   .   .   1   3   6   
  Impact Weapon            2    | .   .   .   .   .   3   7   2   6   8   
  Slashing Weapon          1    | .   .   .   .   .   .   .   1   1   5   
Peak Build Rating          52   | 5   10  14  15  29  41  44  52  50  48  
  Average Rating           32   | 3   8   11  12  21  36  39  47  43  40  
  On Entrance              23   | .   5   10  11  15  27  38  33  47  45  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             65   | 8   21  21  23  36  47  50  65  59  46  
  Greatest Support         72   | 20  26  26  10  45  55  58  72  32  17  
  Greatest Overweight (x)  8    | .   .   5   2   8   1   1   3   2   3   
  Average Overweight (x)   .    | .   .   .   1   .   .   .   .   1   1   
Largest Inventory Capacity 20   | 5   10  10  10  15  15  15  20  20  15  
  Average Capacity         13   | 5   5   10  10  10  15  12  17  16  14  
  Most Carried             20   | 4   5   9   10  15  15  15  20  20  15  
  Average Carried          12   | 2   4   6   9   9   14  11  15  16  14  
  Final Capacity           20   | 5   10  10  10  15  15  5   20  15  5   
  Final Carried            20   | 4   5   7   10  15  15  5   20  15  5   

 Class Distribution 
--------------------
 43% | Hacker-Mutant
 24% | Scavenger-Mutant
 18% | Mutant
  7% | Scavenger-Gunner
  3% | Hacker-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -10/Subcaves
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
    Hacker-Mutant | -7/Waste
    Hacker-Mutant | -7/Factory
    Hacker-Mutant | -7/Lower Caves
    Hacker-Mutant | -7/Lower Caves

 Resources                      | -11 -10 -10 -10 -8  -7  -7  -7  -7  -7  
-----------                Run  | Yrd Mat Min Sub Mat Fac Was Fac Low Low 
Matter Collected           3548 | 272 285 363 116 287 641 .   673 535 376 
  Remotely                 185  | .   .   .   .   .   .   .   185 .   .   
Salvage Created            3875 | 95  557 357 103 492 659 .   813 376 423 
  Parts                    190  | 2   32  31  10  19  31  .   53  10  2   
Haulers Intercepted        2    | .   1   .   .   .   .   .   1   .   .   
Recyclers Shooed           2    | .   .   .   .   1   .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      15   | .   .   .   5   .   .   .   .   9   1   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Sub Mat Fac Was Fac Low Low 
Combat Hostiles Destroyed  76   | .   9   11  3   10  14  .   19  7   3   
  Melee                    8    | .   .   .   .   .   3   .   1   4   .   
  Guns                     21   | .   1   3   .   5   2   .   10  .   .   
  Cannons                  37   | .   8   8   3   5   5   .   8   .   .   
  AOE                      6    | .   .   .   .   .   .   .   .   3   3   
Classes Destroyed          15   | 1   6   3   1   2   1   .   .   1   .   
  Worker                   8    | .   1   1   .   .   4   .   2   .   .   
  Builder                  6    | .   .   3   .   1   1   .   1   .   .   
  Tunneler                 3    | .   1   2   .   .   .   .   .   .   .   
  Hauler                   2    | .   1   .   .   .   .   .   1   .   .   
  Recycler                 5    | 1   .   .   .   2   .   .   2   .   .   
  Operator                 2    | .   1   .   .   .   .   .   1   .   .   
  Watcher                  4    | .   1   .   .   .   2   .   1   .   .   
  Swarmer                  20   | .   .   6   .   .   4   .   6   4   .   
  Grunt                    36   | .   9   4   .   5   8   .   4   3   3   
  Sentry                   4    | .   .   .   .   3   .   .   1   .   .   
  Demolisher               1    | .   .   1   .   .   .   .   .   .   .   
  Hunter                   5    | .   .   .   .   2   1   .   2   .   .   
  Programmer               7    | .   .   .   .   .   1   .   6   .   .   
  Subdweller               3    | .   .   .   3   .   .   .   .   .   .   
  Packrat                  2    | .   .   .   .   .   .   .   .   .   2   
  Samaritan                1    | .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           8    | 1   3   4   2   3   8   .   4   3   2   
  Combat Bots Only         4    | .   3   4   2   3   4   .   3   3   2   
Max Kills in Single Turn   2    | 1   2   1   1   1   1   .   2   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   2   1   
  Melee                    1    | .   .   .   .   .   1   .   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -8   -7   -7   -7   -7   -7   
--------                   Run  | Yrd  Mat  Min  Sub  Mat  Fac  Was  Fac  Low  Low  
Hostile Shots Fired        604  | .    56   48   8    114  67   3    204  43   61   
  Missed                   151  | .    14   6    2    30   16   2    55   7    19   
Damage Taken               6838 | .    493  688  125  1221 794  56   2367 566  528  
  Core                     1146 | .    102  71   57   211  95   .    319  93   198  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   45   | .    .    .    .    .    .    .    45   .    .    
Core Remaining (%)         56   | 100  .    .    8    61   .    .    .    .    .    
Volleys Fired              290  | 3    44   43   13   59   38   2    71   3    14   
  Largest                  3    | 2    2    2    2    2    3    2    3    1    1    
  Hottest                  230  | 40   80   140  65   113  161  73   230  39   39   
Shots Fired                585  | 6    88   83   26   104  102  4    150  5    17   
  Gun                      303  | 6    51   39   13   60   38   2    94   .    .    
  Cannon                   249  | .    37   35   13   44   64   2    54   .    .    
  Launcher                 24   | .    .    .    .    .    .    .    2    5    17   
  Special                  9    | .    .    9    .    .    .    .    .    .    .    
  Kinetic                  336  | 6    51   63   26   69   65   4    52   .    .    
  Thermal                  215  | .    37   20   .    35   27   .    96   .    .    
  Explosive                24   | .    .    .    .    .    .    .    2    5    17   
  Electromagnetic          10   | .    .    .    .    .    10   .    .    .    .    
  Robot Hit Streak         17   | 5    8    14   7    17   9    1    7    8    3    
  Robot Miss Streak        11   | .    4    8    .    3    4    5    11   .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           361  | 5    50   47   6    76   46   1    101  16   13   
  Core Hits                205  | 2    23   23   6    22   17   1    86   8    17   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 8    | .    .    .    .    1    6    .    .    1    .    
  Critical Strikes         13   | .    .    2    .    3    7    .    .    1    .    
    Burn                   2    | .    .    1    .    .    1    .    .    .    .    
    Destroy                1    | .    .    .    .    1    .    .    .    .    .    
    Blast                  3    | .    .    1    .    2    .    .    .    .    .    
    Smash                  7    | .    .    .    .    .    6    .    .    1    .    
Melee Attacks              63   | .    .    .    .    .    25   .    10   21   7    
  Impact                   43   | .    .    .    .    .    25   .    .    15   3    
  Slashing                 20   | .    .    .    .    .    .    .    10   6    4    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            8    | .    .    .    .    .    3    .    2    1    2    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9732 | 52   684  655  86   1651 1436 82   2359 1421 1306 
  Guns                     2908 | 52   249  158  36   973  279  30   1131 .    .    
  Cannons                  2800 | .    435  426  50   674  425  52   738  .    .    
  Explosions               1480 | .    .    .    .    .    .    .    193  343  944  
  Melee                    2464 | .    .    .    .    .    727  .    297  1078 362  
  Ramming                  11   | .    .    2    .    4    5    .    .    .    .    
  Kinetic                  3031 | 52   249  424  86   1094 450  82   594  .    .    
  Thermal                  2606 | .    435  229  .    553  114  .    1275 .    .    
  Explosive                1480 | .    .    .    .    .    .    .    193  343  944  
  Electromagnetic          140  | .    .    .    .    .    140  .    .    .    .    
  Impact                   1762 | .    .    .    .    .    727  .    .    859  176  
  Slashing                 702  | .    .    .    .    .    .    .    297  219  186  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         23   | .    .    .    .    .    2    20   23   23   23   
  Average Corruption       21   | .    .    .    .    .    1    10   21   23   23   
  Corruption Purged        4    | .    .    .    .    .    .    .    4    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  242  | .    .    .    .    .    2    13   118  71   38   
    Message Errors         62   | .    .    .    .    .    .    .    37   20   5    
    Matter Fused           51   | .    .    .    .    .    2    2    21   14   12   
    Heat Flow Errors       35   | .    .    .    .    .    .    .    20   7    8    
    Energy Discharges      22   | .    .    .    .    .    .    .    6    14   2    
    Parts Rejected         4    | .    .    .    .    .    .    2    2    .    .    
    Parts Fused            2    | .    .    .    .    .    .    .    .    1    1    
    Data Loss (minor)      33   | .    .    .    .    .    .    2    19   7    5    
    Data Loss (major)      9    | .    .    .    .    .    .    3    .    5    1    
    Misfires               12   | .    .    .    .    .    .    .    7    2    3    
    Alerts                 5    | .    .    .    .    .    .    1    3    1    .    
    Misdirections          5    | .    .    .    .    .    .    3    1    .    1    
    Weapon Failures        2    | .    .    .    .    .    .    .    2    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1454 | .    .    10   .    13   456  .    163  598  214  
  Projectiles              49   | .    .    10   .    13   14   .    12   .    .    
  Explosions               170  | .    .    .    .    .    .    .    92   18   60   
  Melee                    1235 | .    .    .    .    .    442  .    59   580  154  
Knockbacks                 20   | .    .    2    .    7    6    .    4    .    1    
  Impact                   4    | .    .    .    .    .    3    .    .    .    1    
  Kinetic                  14   | .    .    2    .    6    3    .    3    .    .    
  Secondary                2    | .    .    .    .    1    .    .    1    .    .    
Self-Inflicted Damage      531  | .    .    .    .    .    .    .    379  22   130  
  Shots                    10   | .    .    .    .    .    .    .    6    1    3    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             4    | .    .    1    .    1    2    .    .    .    .    
  Kicked                   4    | .    .    1    .    1    2    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        549  | .    330  42   .    197  379  .    549  272  278  
  Average Temperature      95   | .    115  17   .    77   64   .    116  107  90   
  Received Heat Transfer   1743 | .    273  159  12   522  270  .    303  36   168  
  Effects                  8    | .    .    .    .    .    .    .    6    2    .    
    Shutdowns              1    | .    .    .    .    .    .    .    1    .    .    
    Energy Bleed           2    | .    .    .    .    .    .    .    1    1    .    
    Interference           1    | .    .    .    .    .    .    .    .    1    .    
    Matter Decay           3    | .    .    .    .    .    .    .    3    .    .    
    Damage (minor)         1    | .    .    .    .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           10   | .    .    .    .    .    7    .    .    2    1    
  Combat Hostiles          5    | .    .    .    .    .    4    .    .    1    .    
  Parts Fried              15   | .    .    .    .    .    12   .    .    3    .    
  Impact Corruptions       33   | .    .    .    .    .    13   .    .    18   2    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             6    | .    .    1    .    4    .    .    1    .    .    
  Heat Transferred         4652 | .    925  973  .    1073 296  .    1385 .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Sub Mat Fac Was Fac Low Low 
Peak Influence             387  | 5   185 213 .   254 350 137 387 .   .   
  Initial                  122  | .   3   18  .   .   115 122 88  .   .   
  Average                  145  | 1   57  76  .   115 183 130 210 .   .   
Maximum Alert Level        1    | .   .   1   .   1   1   .   1   .   .   
  Low Security (%)         73   | 100 100 85  .   88  63  100 55  .   .   
  Level 1                  26   | .   .   14  .   11  36  .   44  .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   2   .   .   3   2   .   7   .   .   
  Investigation            4    | .   1   .   .   .   1   .   2   .   .   
  Extermination            5    | .   .   .   .   .   .   .   5   .   .   
  Reinforcement            4    | .   1   .   .   2   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -8  -7  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Sub Mat Fac Was Fac Low Low 
Distress Signals           2    | .   .   .   .   1   1   .   .   .   .   
Communications Jammed      3    | .   .   .   .   .   .   .   3   .   .   
  Distress Signals         3    | .   .   .   .   .   .   .   3   .   .   
Times Spotted              131  | .   16  15  4   20  23  6   35  7   5   
  Peak Tracking Total      6    | .   3   3   2   5   5   6   6   4   3   
  Tactical Retreats        12   | .   .   3   .   3   .   1   3   .   2   

 Traps                          | -11 -10 -10 -10 -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Sub Mat Fac Was Fac Low Low 
Traps Triggered            5    | .   1   .   .   .   1   .   3   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -8  -7  -7  -7  -7  -7  
----------                 Run  | Yrd Mat Min Sub Mat Fac Was Fac Low Low 
Machines Disabled          12   | .   .   .   .   1   1   .   10  .   .   
  Max in Single Turn       5    | .   .   .   .   1   1   .   5   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  -7  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Sub Mat Fac Was Fac Low Low 
Machines Accessed          33   | .   4   .   1   4   8   .   15  .   1   
  Terminals                24   | .   4   .   .   4   7   .   9   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   4   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   1   .   .   
Total Hacks                74   | .   8   .   4   10  21  .   30  .   1   
  Successful               40   | .   3   .   4   7   10  .   15  .   1   
  Failed                   34   | .   5   .   .   3   11  .   15  .   .   
    Catastrophic           5    | .   .   .   .   1   1   .   3   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   19   | .   .   .   .   7   10  .   2   .   .   
  Terminals                57   | .   8   .   .   10  19  .   20  .   .   
  Fabricators              8    | .   .   .   .   .   .   .   8   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   .   
  Garrison Access          3    | .   .   .   .   .   2   .   1   .   .   
Terminal Hacks             26   | .   3   .   4   5   4   .   9   .   1   
  Record                   5    | .   .   .   4   .   1   .   .   .   .   
  Part Schematic           1    | .   .   .   .   .   1   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   1   .   .   3   .   .   
  Prototype ID Bank        3    | .   1   .   .   .   1   .   1   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   1   
  Level Access Points      1    | .   .   .   .   1   .   .   .   .   .   
  Branch Access Points     3    | .   .   .   .   1   1   .   1   .   .   
  Alert Level              3    | .   1   .   .   .   .   .   2   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   1   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   1   .   .   
  Zone Layout              2    | .   .   .   .   2   .   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   .   .   .   5   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   2   .   .   
  Build                    3    | .   .   .   .   .   .   .   3   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   .   1   .   .   
  Seal Access              2    | .   .   .   .   .   1   .   1   .   .   
Unauthorized Hacks         7    | .   .   .   .   2   5   .   .   .   .   
  Terminals                7    | .   .   .   .   2   5   .   .   .   .   
    Botnet                 7    | .   .   .   .   2   5   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         29   | .   3   .   .   4   8   .   14  .   .   
  Full Trace Events        3    | .   .   .   .   .   1   .   2   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   .   .   .   
  Parts Built              6    | .   .   .   .   .   .   .   6   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   248  | .   .   .   .   .   .   .   248 .   .   
  Total Part Build Rating  34   | .   .   .   .   .   .   .   34  .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  -7  -7  -7  -7  -7  
------------               Run  | Yrd Mat Min Sub Mat Fac Was Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -8  -7  -7  -7  -7  -7  
--------                   Run  | Yrd Mat Min Sub Mat Fac Was Fac Low Low 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Sub Mat Fac Was Fac Low Low 
Robot Analysis Total       4    | .   .   .   .   1   .   .   3   .   .   
Derelict Logs Recovered    4    | .   .   1   1   .   .   .   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -8   -7   -7   -7   -7   -7   
-------------              Run  | Yrd  Mat  Min  Sub  Mat  Fac  Was  Fac  Low  Low  
Turns Passed               9113 | 84   892  1076 527  721  718  222  2547 1521 805  
Spaces Moved               5298 | 58   583  663  440  374  373  163  1613 723  308  
  Core                     65   | 13   .    6    .    3    .    .    .    .    43   
  Treads                   3    | .    .    .    .    3    .    .    .    .    .    
  Legs                     3498 | 45   583  471  .    277  373  163  819  502  265  
  Wheels                   1732 | .    .    186  440  91   .    .    794  221  .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  95   95   95   120  120  100  115  50   
  Average Speed            143  | 104  120  125  106  122  129  127  135  199  241  
  Slowest Speed            450  | 120  120  300  110  450  190  190  330  270  270  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       54   | 5    79   96   38   38   15   97   50   81   48   
  Regions Visited          9
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    1    1    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    1    .    .    1    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    .    .    .    .    1    .    
Scrap Searched             10   | .    .    1    3    .    .    .    .    3    3    
Spaces Dug                 44   | .    .    .    .    .    19   .    6    .    19   
Terrain Destroyed          337  | .    .    .    .    3    21   .    98   66   149  
  Melee                    17   | .    .    .    .    .    10   .    6    .    1    
  Projectile               18   | .    .    .    .    3    11   .    4    .    .    
  AOE                      302  | .    .    .    .    .    .    .    88   66   148  
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -8   -7   -7   -7   -7   -7   
---------                  Run  | Yrd  Mat  Min  Sub  Mat  Fac  Was  Fac  Low  Low  
Total                      6175 | 73   697  818  476  527  476  172  1823 764  349  
  Wait                     230  | 3    39   92   8    52   11   .    19   6    .    
  Move                     5290 | 57   582  662  439  373  373  162  1612 722  308  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  82   | 4    7    7    6    10   9    .    34   3    2    
  Fast Attach              57   | 4    7    5    2    9    3    3    19   .    5    
  Attach                   42   | 1    1    5    1    8    5    1    13   6    1    
  Detach                   15   | .    1    1    1    3    .    .    7    .    2    
  Swap                     33   | 1    5    1    1    6    4    2    9    3    1    
  Drop                     61   | .    11   1    5    6    6    2    19   1    10   
  Fire                     290  | 3    44   43   13   59   38   2    71   3    14   
  Melee                    61   | .    .    .    .    .    25   .    10   20   6    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     4    | .    .    1    .    1    2    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            10   | .    .    .    .    .    .    .    10   .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines (discovered 3 exits: [*Mat x2] / *Sub)
-10/Subcaves
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 5 exits: *Fac x3 / Low x2)
-7/Waste
-7/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 1 exit: *Fac)

 History 
---------
 Turn | Location       | Event
    7 | -11/Scrapyard  | Discovered new exit (range 16)
   85 | -11/Scrapyard  | Entered Materials
  210 | -10/Materials  | Discovered new exit (range 9)
  335 | -10/Materials  | Build established: Mutant
  582 | -10/Materials  | Discovered new exit (range 7)
  810 | -10/Materials  | Discovered new exit (range 5)
  977 | -10/Materials  | Entered Mines
 1070 | -10/Mines      | Discovered new exit (range 15)
 1078 | -10/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1101 | -10/Mines      | Discovered new exit (range 6)
 1218 | -10/Mines      | Assembled infested the area
 1427 | -10/Mines      | Learned location of Storage (-9)
 1556 | -10/Mines      | Core integrity fell below 50%
 1596 | -10/Mines      | Lost 5 parts (2n3w)
 1748 | -10/Mines      | Learned location of 1 exit from Materials
 1821 | -10/Mines      | Lost 3 parts (1p2n)
 1938 | -10/Mines      | Found a damaged Exp. Sensor Array with a note attached
 1940 | -10/Mines      | Found Prototype Device
 1979 | -10/Mines      | Received a Rocket Launcher from a helpful Derelict
 2045 | -10/Mines      | Discovered new exit (range 10)
 2053 | -10/Mines      | Entered Subcaves
 2055 | -10/Subcaves   | Learned 2 Materials zone layouts
 2095 | -10/Subcaves   | Build established: Scavenger-Mutant
 2109 | -10/Subcaves   | Visited Clippyterm
 2111 | -10/Subcaves   | Learned location of Section 7 (-3)
 2111 | -10/Subcaves   | Learned 40 Factory zone layouts
 2156 | -10/Subcaves   | Ambushed by Subdwellers from Twisted Machinery
 2528 | -10/Subcaves   | Discovered new exit (range 6)
 2541 | -10/Subcaves   | Core integrity fell below 20%
 2580 | -10/Subcaves   | Entered Materials
 2580 | -8/Materials   | Evolved 4 slots: Propulsion x2, Utility x2
 2581 | -8/Materials   | Identified exit to Factory
 2625 | -8/Materials   | Identified Exp. Sensor Array
 2851 | -8/Materials   | Lost 6 parts (1p2n1u2w)
 2982 | -8/Materials   | Garrison activated, responded to threat
 3301 | -8/Materials   | Entered Factory
 3301 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 3302 | -7/Factory     | Identified exit to Factory
 3879 | -7/Factory     | Identified exit to Lower Caves
 4019 | -7/Factory     | Sucked down chute
 4019 | -7/Factory     | Entered Waste
 4034 | -7/Waste       | EMP discharged
 4052 | -7/Waste       | Spotted C-40 Crusher
 4075 | -7/Waste       | Spotted C-40 Crusher
 4081 | -7/Waste       | Spotted C-40 Crusher
 4099 | -7/Waste       | Spotted C-40 Crusher
 4134 | -7/Waste       | EMP discharged
 4134 | -7/Waste       | System corruption reached 10%
 4164 | -7/Waste       | Spotted C-40 Crusher
 4166 | -7/Waste       | Spotted C-40 Crusher
 4176 | -7/Waste       | Crushed by Compactor (1 part destroyed, 2 dropped)
 4220 | -7/Waste       | Discovered new exit (range 11)
 4234 | -7/Waste       | EMP discharged
 4241 | -7/Waste       | Entered Factory
 4321 | -7/Factory     | Build established: Hacker-Mutant
 4343 | -7/Factory     | Discovered exit to Factory (range 3)
 4565 | -7/Factory     | Fabricated Lrn. Sensor Array (x2)
 5129 | -7/Factory     | Lost 4 parts (1p1n2w)
 5308 | -7/Factory     | Discovered exit to Factory (range 6)
 5505 | -7/Factory     | Build established: Scavenger-Gunner
 5805 | -7/Factory     | Fabricated Adv. Signal Interpreter?
 5924 | -7/Factory     | Fabricated Adv. Signal Interpreter?
 5959 | -7/Factory     | Lost 5 parts (1p2n2w)
 5988 | -7/Factory     | Core integrity fell below 50%
 6228 | -7/Factory     | Build established: Scavenger-Mutant
 6561 | -7/Factory     | Build established: Hacker-Mutant
 6788 | -7/Factory     | Entered Lower Caves
 6789 | -7/Lower Caves | Encountered a Warlord checkpoint
 6916 | -7/Lower Caves | Learned Factory trap positions
 6990 | -7/Lower Caves | Discovered new exit (range 8)
 7134 | -7/Lower Caves | Lost 4 parts (1p2n1w)
 8309 | -7/Lower Caves | Entered another Lower Caves area
 8433 | -7/Lower Caves | Discovered exit to Factory (range 11)
 8494 | -7/Lower Caves | Encountered a Warlord checkpoint
 8587 | -7/Lower Caves | Core integrity fell below 20%
 8639 | -7/Lower Caves | Found Prototype Device
 8729 | -7/Lower Caves | Spotted B-75 Beast
 8761 | -7/Lower Caves | Lost 3 parts (2n1u)
 9087 | -7/Lower Caves | Identified Heart of Steel
 9114 | -7/Lower Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon

 Last Messages 
---------------
09073_ Dropped Lrg. Storage Unit.
09073_ Dropped Powered Hammer.
09074_ Dropped Mic. Nuclear Core.
09081_ Microactuators fries itself beyond
  repair.
09084_ MM-MFC(g) destroyed.
09084_ FD-INS(M) destroyed.
09084_ Hvy. Rocket Launcher destroyed.
09084_ Destroyed Hvy. Rocket Launcher.
09084_ 64-NTI(s) destroyed.
09086_ Discarded Core Analyzer.
09087_ Identified Heart of Steel.
09088_ The unstable cave ceiling collapses.
09088_ Acquired 38 matter.
09089_ System corrupted: Heat flow error (+251).
09089_ Acquired 16 matter.
09092_ Dropped Tractor Beam.
09092_ Acquired Hacking Suite.
09094_ Acquired System Shield.
09096_ Acquired Microactuators.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Coolant Potential          50
Energy Generation          15
Energy Capacity            250
Matter Stores              400
Matter Capacity            400
Sight Range                21
Robot Scan Range           20
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             225
Resistance: EM             20
Weapon Shielding           33
Evasion (%)                55
Targeting Accuracy         5
Core Analysis              6
Recoil Reduction           1
Force Boost                20
Offensive Hacking          31
Defensive Hacking          10

 Item Schematics 
-----------------
 Adv. Signal Interpreter | -7/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
       Lrn. Sensor Array | x2 | -7/Factory | Preloaded
 Adv. Signal Interpreter | x2 | -7/Factory 
 Adv. Signal Interpreter | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PotentialBurstCalibrator
  Manual?         0
Play Time         01:34:45
  Cumulative      91.4 hours
  Start           2025.04.13 @ 00:42:52
  End             2025.04.13 @ 02:25:31
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          54
  Rogue           46
  Adventurer      8
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             34
Gallery%          51
Achievement%      46
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        1
Font              48/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9fc021de-27e5-4b4a-9c99-f84c27fdff99