Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.08 @ 13:36:36

Player: Momo

Result: Assimilated 0b10!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (28)       5600
Robots Destroyed (169)     845
Value Destroyed (13870)    13870
Prototype IDs (21)         420
Alien Tech Used (0)        0
Bonus (23787)              23787
              TOTAL SCORE: 49022

 Bonus
-------
Pacifist                   270
High Alert Combat Kills    2219
Follower Combat Kills      7053
Entered Garrisons          2200
Used RIF Installer         5500
Aligned with FarCom        300
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Used 0b10 Conduit          2000
Win                        3000
Friendly Fire              -4255

 Cogmind 
---------
Core Integrity             1324/1600
Matter                     246/300
Energy                     714/1440
System Corruption          7%
Temperature                Cool (8)
Movement                   Hovering (68)
Location                   0b10 Command

 Parts 
-------
>              --- POWER (1) --------
               Zero-point Reactor
>              --- PROPULSION (5) ---
        Combat Antigrav System
        Combat Antigrav System
        Combat Antigrav System
        Combat Antigrav System
>              --- UTILITY (16) -----
  Experimental Cooling System
         Large Storage Unit
  Experimental Energy Well
  Experimental Energy Well
      Advanced Targeting Computer
      Advanced Target Analyzer
               Relay Coupler [NC] (3)
               Relay Coupler [Swarmer] (56)
               Relay Coupler [Grunt] (19)
               Relay Coupler [Brawler] (40)
               Relay Coupler [Specialist] (20)
               Relay Coupler [Hunter] (12)
               Relay Coupler [Heavy] (13)
               Relay Coupler [Behemoth] (5)
>              --- WEAPON (3) -------
        Cooled Nova Cannon
>              --- INVENTORY (15) ---
         Light Quantum Reactor
  Experimental Matter Compressor (500)
      Advanced Target Analyzer
      Advanced Cloaking Device
      Improved Focal Shield
               Relay Coupler [Grunt] (27)
               Relay Coupler [Grunt] (27)
               Relay Coupler [Sentry] (30)
               Relay Coupler [Specialist] (35)
               Relay Coupler [Specialist] (36)
      Enhanced Quantum Rifle
        Guided Micro-nuke Launcher
      Advanced Remote Datajack
      Advanced Remote Datajack

 Peak State 
------------
>              --- POWER ------------
               Zero-point Reactor
>              --- PROPULSION -------
      Improved Antigrav System
        Combat Antigrav System
        Combat Antigrav System
        Combat Antigrav System
        Combat Antigrav System
>              --- UTILITY ----------
  Experimental Cooling System
         Large Storage Unit
  Experimental Energy Well
  Experimental Energy Well
      Advanced Targeting Computer
      Advanced Target Analyzer
               AEGIS Remote Shield
               Relay Coupler [NC]
               Relay Coupler [Swarmer]
               Relay Coupler [Grunt]
               Relay Coupler [Brawler]
               Relay Coupler [Sentry]
               Relay Coupler [Specialist]
               Relay Coupler [Hunter]
               Relay Coupler [Heavy]
               Relay Coupler [Behemoth]
>              --- WEAPON -----------
        Cooled Nova Cannon
               Graviton Cannon
               Graviton Cannon
>              --- INVENTORY --------
         Light Quantum Reactor
  Experimental Matter Compressor
      Advanced Target Analyzer
      Advanced Cloaking Device
      Improved Focal Shield
               Relay Coupler [Grunt]
               Relay Coupler [Grunt]
               Relay Coupler [Sentry]
               Relay Coupler [Specialist]
               Relay Coupler [Specialist]
      Enhanced Quantum Rifle
        Guided Micro-nuke Launcher
      Advanced Remote Datajack
      Advanced Remote Datajack
[Rating: 175]

 Favorites 
-----------
Power                      Light Quantum Reactor
  Engine                   Light Angular Momentum Engine
  Power Core               Neutrino Core
  Reactor                  Light Quantum Reactor
Propulsion                 Combat Antigrav System
  Wheel                    Armored Wheel
  Hover Unit               Combat Antigrav System
  Flight Unit              Flying Fortress v7
Utility                    Large Storage Unit
  Device                   Advanced Phase Shifter
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Relay Coupler [Grunt]
  Protection               Improved Light Armor Plating
Weapon                     Chainsword
  Energy Gun               Small Laser
  Energy Cannon            Cooled Nova Cannon
  Ballistic Gun            Shotgun
  Ballistic Cannon         Graviton Cannon
  Launcher                 Guided Micro-nuke Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -2  -2  -1  -1  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Res Gar Acc Gar Acc Com 
Slots Evolved              18   | .   .   .   .   .   4   .   2   .   .   .   2   .   2   .   .   .   2   .   2   .   2   .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Utility                  14   | .   .   .   .   .   2   .   2   .   .   .   2   .   2   .   .   .   2   .   1   .   2   .   .   .   1   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Parts Attached             341  | 6   2   1   .   .   3   10  2   7   12  22  13  21  6   21  1   14  18  28  8   23  20  35  2   17  1   17  9   22  
  Power                    18   | 1   .   .   .   .   .   .   .   1   1   1   1   .   .   1   .   1   .   1   1   1   2   2   .   .   .   1   1   2   
    Engine                 4    | 1   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   4    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Reactor                10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   2   2   .   .   .   1   1   2   
  Propulsion               34   | 2   .   .   .   .   1   .   .   .   .   5   1   4   .   5   .   .   2   1   .   2   2   7   .   1   .   .   .   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  8    | 2   .   .   .   .   .   .   .   .   .   4   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  25   | .   .   .   .   .   .   .   .   .   .   1   1   2   .   5   .   .   2   1   .   2   2   7   .   1   .   .   .   1   
    Flight                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  177  | 1   2   1   .   .   1   4   2   1   8   4   7   8   4   11  1   11  12  20  5   13  10  20  .   12  1   6   2   10  
    Device                 39   | .   .   1   .   .   .   2   .   .   2   1   1   1   .   .   .   1   4   4   2   3   3   5   .   2   .   1   .   6   
    Storage                13   | 1   2   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   1   2   1   .   .   1   .   1   .   2   
    Processor              10   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   2   .   .   1   .   .   3   1   .   .   .   
    Hackware               90   | .   .   .   .   .   .   .   1   .   5   1   4   4   4   5   1   8   8   8   2   7   5   14  .   6   .   4   2   1   
    Protection             25   | .   .   .   .   .   1   2   1   .   1   1   2   2   .   4   .   2   .   6   .   1   .   1   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   112  | 2   .   .   .   .   1   6   .   5   3   12  4   9   2   4   .   2   4   6   2   7   6   6   2   4   .   10  6   9   
    Energy Gun             5    | 2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Ballistic Cannon       24   | .   .   .   .   .   .   .   .   .   .   2   1   5   1   .   .   .   .   .   .   .   .   .   1   1   .   6   3   4   
    Launcher               29   | .   .   .   .   .   .   3   .   4   1   2   .   .   .   1   .   1   2   1   1   2   4   2   .   1   .   3   .   1   
    Special Weapon         31   | .   .   .   .   .   .   2   .   .   .   4   1   1   1   1   .   .   2   3   1   4   .   2   1   2   .   1   3   2   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        20   | .   .   .   .   .   .   1   .   1   2   2   2   3   .   2   .   1   .   2   .   1   1   2   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  19   | .   .   1   .   .   1   1   .   .   .   .   2   .   .   .   .   .   .   1   1   .   4   1   1   .   1   .   .   5   
Parts Lost                 37   | .   .   .   .   .   .   .   .   3   5   2   2   .   .   1   .   .   3   3   1   1   7   2   .   .   .   .   .   7   
  Power                    5    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   1   
  Propulsion               5    | .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Utility                  21   | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   2   2   1   .   6   2   .   .   .   .   .   4   
  Weapon                   6    | .   .   .   .   .   .   .   .   1   .   2   .   .   .   1   .   .   1   .   .   1   .   .   .   .   .   .   .   .   
  Highest Loss Streak      5    | .   .   .   .   .   .   .   .   1   4   1   1   .   .   1   .   .   2   2   1   1   4   1   .   .   .   .   .   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   93  97  100 100 57  64  71  70  56  92  91  97  95  98  100 97  97  97  91  95  91  90  98  99  92  95  95  96  
  Engine                   2    | .   14  14  14  14  9   9   7   2   1   .   2   6   5   .   .   4   5   1   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   2   .   6   3   .   .   4   5   1   .   3   1   .   .   .   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   3   4   4   4   4   4   4   3   
  Wheel                    4    | .   28  28  28  28  .   .   .   .   .   20  20  20  11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    14   | .   .   .   .   .   .   .   .   .   .   6   3   4   11  22  23  23  21  21  19  21  17  17  21  21  20  20  20  19  
  Device                   7    | .   .   11  14  14  9   6   7   7   6   4   5   2   .   .   .   .   5   7   9   13  19  10  8   8   8   9   8   7   
  Storage                  6    | .   21  14  14  14  9   9   7   14  8   6   6   6   5   5   5   5   5   5   4   5   7   7   4   4   8   5   4   8   
  Processor                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   11  11  6   6   4   4   4   6   4   11  12  12  12  9   
  Hackware                 27   | .   .   .   .   .   .   .   3   7   14  30  29  20  26  24  28  27  28  35  28  33  28  33  41  33  28  31  35  36  
  Protection               6    | .   .   .   .   .   9   13  21  15  6   2   6   21  20  15  11  8   14  5   9   1   .   .   4   4   4   4   4   1   
  Energy Gun               1    | .   28  28  28  28  6   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   .   .   2   2   4   1   .   .   .   .   .   .   .   .   .   3   3   4   4   1   6   
  Launcher                 1    | .   .   .   .   .   .   4   7   8   7   3   .   .   .   1   .   .   .   .   .   1   1   .   .   .   .   1   4   .   
  Special Weapon           3    | .   .   .   .   .   .   2   .   .   .   1   4   3   4   5   5   5   4   4   3   2   3   3   3   3   4   2   2   1   
  Slashing Weapon          2    | .   .   .   .   .   .   2   7   3   3   1   5   4   3   3   5   4   4   3   4   2   1   2   1   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             94   | 11  51  27  27  27  28  48  50  50  49  62  65  60  50  48  38  44  52  60  56  69  74  61  64  66  66  79  72  94  
  Greatest Support         80   | 32  32  32  32  32  50  50  50  50  50  42  36  54  24  56  56  56  56  52  52  66  75  80  80  80  80  80  80  80  
  Greatest Overweight (x)  3    | .   1   .   .   .   .   .   .   .   2   1   1   2   2   3   .   .   .   1   1   1   1   .   .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 7   15  15  15  15  15  15  15  15  11  13  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Most Carried             15   | .   1   6   11  12  14  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Carried          13   | .   .   3   8   11  11  13  14  14  10  12  13  14  12  14  15  14  14  14  14  14  14  14  14  14  14  14  14  13  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  5   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Final Carried            15   | .   1   6   11  12  14  15  15  14  5   15  14  15  13  15  15  15  14  15  15  15  13  15  15  15  14  15  15  15  

 Class Distribution 
--------------------
 49% | Botlord-Mutant
 25% | Commander-Mutant
 11% | Mutant
 10% | Bothacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
       Skirmisher | -9/Mines
            Scout | -8/Materials
           Mutant | -8/Garrison
           Mutant | -7/Factory
           Mutant | -7/Garrison
           Mutant | -7/Factory
 Bothacker-Mutant | -7/Garrison
 Bothacker-Mutant | -6/Factory
   Botlord-Mutant | -6/Garrison
   Botlord-Mutant | -5/Factory
   Botlord-Mutant | -5/Garrison
   Botlord-Mutant | -5/Factory
 Commander-Mutant | -5/Garrison
 Commander-Mutant | -4/Factory
 Commander-Mutant | -4/Garrison
 Commander-Mutant | -3/Research
   Botlord-Mutant | -3/Garrison
   Botlord-Mutant | -2/Research
   Botlord-Mutant | -2/Garrison
   Botlord-Mutant | -2/Research
   Botlord-Mutant | -2/Garrison
   Botlord-Mutant | -1/Access
 Commander-Mutant | -1/Garrison
 Commander-Mutant | -1/Access
   Botlord-Mutant | -1/Command

 Resources                       | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -3   -3   -2   -2   -2   -2   -1   -1   -1   -1   
-----------                Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Gar  Res  Gar  Res  Gar  Acc  Gar  Acc  Com  
Matter Collected           12179 | 260  .    .    30   30   .    738  .    216  185  361  299  440  150  586  .    478  425  656  275  743  710  1682 168  788  .    1101 915  943  
  Remotely                 655   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    76   197  357  25   .    .    .    .    .    .    .    .    .    
Salvage Created            6611  | .    .    .    .    .    .    492  .    417  263  437  99   250  .    673  .    225  249  251  36   405  381  1003 149  458  .    378  100  345  
  Parts                    299   | .    .    .    .    .    .    24   .    28   8    23   5    8    .    37   .    5    15   14   4    16   19   37   9    14   .    16   8    9    
Haulers Intercepted        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       33    | .    .    .    .    .    .    6    .    .    .    8    19   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         287   | .    .    .    .    .    .    6    .    .    .    24   257  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -2  -2  -1  -1  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Res Gar Acc Gar Acc Com 
Combat Hostiles Destroyed  142  | .   .   .   .   .   .   15  .   19  6   11  2   2   .   19  .   2   2   4   1   3   4   15  2   13  .   14  1   7   
  Melee                    11   | .   .   .   .   .   .   1   .   5   3   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     5    | .   .   .   .   .   .   3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Cannons                  16   | .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   2   .   .   4   1   6   
  AOE                      110  | .   .   .   .   .   .   11  .   14  3   9   .   .   .   19  .   2   2   4   1   3   3   15  .   13  .   10  .   1   
Classes Destroyed          17   | .   .   .   .   .   .   5   .   1   2   1   1   .   .   .   .   .   1   .   .   .   5   .   .   1   .   .   .   .   
  Worker                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Builder                  7    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   5   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Swarmer                  66   | .   .   .   .   .   .   7   .   7   4   4   .   1   .   12  .   3   .   2   .   3   .   8   .   8   .   6   .   1   
  Cutter                   5    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    40   | .   .   .   .   .   .   3   .   9   1   5   1   .   .   6   .   .   .   .   .   1   .   4   .   4   .   5   .   1   
  Brawler                  3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Sentry                   12   | .   .   .   .   .   .   3   .   .   .   .   1   1   .   .   .   1   .   1   .   .   1   1   .   .   .   1   1   1   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Hunter                   11   | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   1   2   .   .   2   1   1   2   .   .   .   .   
  Programmer               11   | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   3   1   1   .   1   .   2   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Combat Programmer        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Executioner              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Best Kill Streak           15   | .   .   .   .   .   .   4   .   7   3   4   2   2   .   6   .   2   3   2   1   3   2   15  2   13  .   6   4   2   
  Combat Bots Only         15   | .   .   .   .   .   .   4   .   7   3   4   1   2   .   6   .   2   2   2   1   3   2   15  1   13  .   6   1   2   
Max Kills in Single Turn   4    | .   .   .   .   .   .   4   .   3   2   4   1   1   .   3   .   2   3   1   1   3   2   4   1   4   .   4   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   4   .   3   2   4   .   .   .   3   .   2   2   1   1   3   1   4   .   4   .   4   .   1   
  Melee                    1    | .   .   .   .   .   .   1   .   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -3   -3   -2   -2   -2   -2   -1   -1   -1   -1   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Gar  Res  Gar  Res  Gar  Acc  Gar  Acc  Com  
Damage Taken               8504  | .    .    .    .    .    .    386  .    1090 734  513  143  106  82   275  .    203  552  649  117  379  918  296  45   41   .    272  84   1619 
  Core                     1360  | .    .    .    .    .    .    23   .    133  249  88   4    20   .    69   .    69   76   110  .    13   137  48   45   .    .    7    .    269  
  Absorbed by Shields      1010  | .    .    .    .    .    .    .    .    67   .    .    .    51   .    .    .    10   .    72   .    28   57   6    .    .    .    50   11   658  
  Redirected to Shielding  176   | .    .    .    .    .    .    6    .    13   .    .    .    10   .    .    .    .    134  .    .    13   .    .    .    .    .    .    .    .    
Core Remaining (%)         85    | 100  .    .    .    100  .    95   .    .    .    32   .    97   .    .    .    86   .    83   .    99   .    .    .    84   .    .    .    82   
Volleys Fired              666   | .    .    .    .    .    .    32   .    14   2    29   23   19   27   38   8    45   27   37   16   29   47   54   15   35   11   54   44   60   
  Largest                  3     | .    .    .    .    .    .    2    .    2    1    2    1    2    1    1    1    1    1    1    1    2    2    1    1    1    1    2    1    3    
  Hottest                  290   | .    .    .    .    .    .    123  .    78   30   80   53   106  53   39   5    39   49   49   49   98   87   55   70   70   10   140  70   290  
Shots Fired                735   | .    .    .    .    .    .    41   .    27   3    31   23   23   27   38   8    45   27   37   16   31   48   53   15   36   11   60   44   91   
  Gun                      36    | .    .    .    .    .    .    12   .    .    .    5    .    .    .    .    .    .    .    .    .    .    14   1    .    .    .    .    .    4    
  Cannon                   128   | .    .    .    .    .    .    .    .    .    .    .    5    9    1    .    .    .    .    .    .    .    .    .    9    7    .    24   15   58   
  Launcher                 196   | .    .    .    .    .    .    21   .    27   3    22   .    .    .    21   .    2    5    12   4    6    8    26   .    16   .    17   2    4    
  Special                  375   | .    .    .    .    .    .    8    .    .    .    4    18   14   26   17   8    43   22   25   12   25   26   26   6    13   11   19   27   25   
  Kinetic                  150   | .    .    .    .    .    .    12   .    .    .    .    5    9    1    .    .    .    .    .    .    .    14   1    9    7    .    24   15   53   
  Thermal                  17    | .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    
  Explosive                171   | .    .    .    .    .    .    .    .    23   3    22   .    .    .    21   .    2    5    12   4    6    8    26   .    16   .    17   2    4    
  Electromagnetic          30    | .    .    .    .    .    .    21   .    4    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         23    | .    .    .    .    .    .    7    .    2    .    6    12   7    5    6    5    8    8    6    5    7    20   23   6    7    18   14   8    21   
  Robot Miss Streak        7     | .    .    .    .    .    .    3    .    1    3    1    4    7    3    2    1    2    4    1    1    2    1    2    1    1    .    3    1    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           542   | .    .    .    .    .    .    18   .    18   10   24   22   31   21   31   6    44   18   31   10   27   38   42   9    10   11   30   30   61   
  Core Hits                425   | .    .    .    .    .    .    23   .    42   9    24   11   9    1    41   .    10   9    17   1    17   39   58   3    45   .    34   8    24   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         27    | .    .    .    .    .    .    .    .    .    1    2    .    2    .    1    .    1    .    4    .    3    1    2    .    1    .    2    1    6    
    Destroy                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Blast                  10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    1    6    
    Sever                  16    | .    .    .    .    .    .    .    .    .    1    2    .    2    .    1    .    1    .    4    .    3    .    2    .    .    .    .    .    .    
Melee Attacks              195   | .    .    .    .    .    .    6    .    24   13   16   1    20   1    19   .    25   2    20   .    16   2    30   .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 195   | .    .    .    .    .    .    6    .    24   13   16   1    20   1    19   .    25   2    20   .    16   2    30   .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            17    | .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    4    2    1    .    1    2    5    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           34226 | .    .    .    .    .    .    792  .    1677 571  1691 161  996  94   2896 .    1056 441  1443 122  1987 2622 5656 280  4856 .    3728 648  2509 
  Guns                     611   | .    .    .    .    .    .    106  .    .    .    38   .    .    .    .    .    .    .    .    .    .    375  32   .    .    .    .    .    60   
  Cannons                  3863  | .    .    .    .    .    .    .    .    .    .    .    131  172  16   .    .    .    .    .    .    .    .    .    280  96   .    638  530  2000 
  Explosions               21441 | .    .    .    .    .    .    479  .    1102 209  953  .    .    .    1751 .    262  290  779  122  1065 2104 3908 .    4760 .    3090 118  449  
  Melee                    8205  | .    .    .    .    .    .    111  .    575  352  700  30   824  78   1145 .    794  151  664  .    922  143  1716 .    .    .    .    .    .    
  Ramming                  10    | .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  4159  | .    .    .    .    .    .    106  .    .    .    .    131  172  16   .    .    .    .    .    .    .    375  32   280  96   .    638  530  1783 
  Thermal                  373   | .    .    .    .    .    .    96   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    277  
  Explosive                20723 | .    .    .    .    .    .    .    .    932  209  953  .    .    .    1751 .    262  221  779  122  1065 2104 3908 .    4760 .    3090 118  449  
  Electromagnetic          756   | .    .    .    .    .    .    479  .    170  .    38   .    .    .    .    .    .    69   .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 8205  | .    .    .    .    .    .    111  .    575  352  700  30   824  78   1145 .    794  151  664  .    922  143  1716 .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8     | .    .    .    .    .    .    1    .    .    7    8    .    .    .    .    .    .    .    .    .    .    2    4    4    4    5    6    6    7    
  Average Corruption       4     | .    .    .    .    .    .    1    .    .    5    7    .    .    .    .    .    .    .    .    .    .    1    3    4    4    5    5    6    2    
  Corruption Purged        5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  154   | .    .    .    .    .    .    3    .    .    8    30   .    .    .    .    .    .    .    .    .    .    2    21   5    17   .    46   13   9    
    Message Errors         34    | .    .    .    .    .    .    1    .    .    3    3    .    .    .    .    .    .    .    .    .    .    .    3    2    4    .    13   4    1    
    Matter Fused           41    | .    .    .    .    .    .    1    .    .    2    8    .    .    .    .    .    .    .    .    .    .    2    3    2    5    .    15   1    2    
    Heat Flow Errors       18    | .    .    .    .    .    .    1    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    4    3    2    
    Energy Discharges      19    | .    .    .    .    .    .    .    .    .    1    4    .    .    .    .    .    .    .    .    .    .    .    5    .    2    .    5    2    .    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    
    Data Loss (minor)      24    | .    .    .    .    .    .    .    .    .    1    4    .    .    .    .    .    .    .    .    .    .    .    7    1    3    .    6    1    1    
    Data Loss (major)      4     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    .    .    
    Misfires               5     | .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    1    .    
    Alerts                 4     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    
    Weapon Failures        3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    1    
Overload Shots             5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
Overflow Damage            1602  | .    .    .    .    .    .    17   .    1    4    53   .    24   .    171  .    43   .    86   30   43   70   315  11   301  .    174  91   168  
  Projectiles              259   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   17   .    .    91   140  
  Explosions               820   | .    .    .    .    .    .    17   .    .    .    7    .    .    .    13   .    .    .    86   30   8    36   137  .    284  .    174  .    28   
  Melee                    523   | .    .    .    .    .    .    .    .    1    4    46   .    24   .    158  .    43   .    .    .    35   34   178  .    .    .    .    .    .    
Knockbacks                 12    | .    .    .    .    .    .    .    .    .    .    .    4    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    4    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  11    | .    .    .    .    .    .    .    .    .    .    .    4    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    4    
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Self-Inflicted Damage      448   | .    .    .    .    .    .    29   .    103  101  75   .    .    .    62   .    .    .    69   .    .    .    .    .    .    .    .    9    .    
  Shots                    15    | .    .    .    .    .    .    4    .    3    3    2    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    1    .    
  Rammed                   1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        412   | .    .    .    .    .    .    197  .    403  14   277  10   42   .    7    .    .    32   48   40   84   .    6    52   278  .    241  263  412  
  Average Temperature      73    | .    .    .    .    .    .    55   .    145  7    126  5    17   .    5    .    .    15   20   21   36   .    5    23   79   .    64   63   82   
  Received Heat Transfer   1071  | .    .    .    .    .    .    117  .    297  141  99   60   16   .    45   .    22   .    45   12   22   72   .    .    9    .    31   .    83   
  Effects                  4     | .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           3     | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              4     | .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         378   | .    .    .    .    .    .    200  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    178  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -3   -3   -2   -2   -2   -2   -1   -1   -1   -1   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Gar  Res  Gar  Res  Gar  Acc  Gar  Acc  Com  
Peak Influence             1679 | .    15   5    .    37   29   829  537  880  707  983  530  376  253  1114 621  1188 638  859  706  1032 698  1264 830  1413 849  1567 1679 1198 
  Initial                  940  | .    .    5    .    .    14   18   434  375  462  494  515  61   197  177  584  434  623  260  483  529  580  252  711  481  837  111  940  940  
  Average                  668  | .    13   5    .    28   19   582  479  658  589  826  137  214  152  797  601  890  366  689  652  845  261  1044 646  1232 343  976  1398 371  
Maximum Alert Level        5    | .    .    .    .    .    .    3    2    3    3    3    2    1    1    4    2    4    2    3    3    3    2    4    3    4    3    4    5    4    
  Low Security (%)         15   | 100  100  100  .    100  100  9    .    .    .    .    77   47   66   3    .    .    22   .    .    .    37   .    .    .    66   6    .    9    
  Level 1                  18   | .    .    .    .    .    .    6    .    16   .    .    21   52   33   17   .    .    44   20   .    .    41   13   .    .    2    4    .    79   
  Level 2                  16   | .    .    .    .    .    .    44   100  32   78   23   .    .    .    8    100  24   33   6    51   14   20   3    53   12   1    18   .    1    
  Level 3                  32   | .    .    .    .    .    .    38   .    51   21   76   .    .    .    65   .    35   .    72   48   85   .    4    46   5    29   37   23   5    
  Level 4                  17   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    39   .    .    .    .    .    78   .    81   .    33   68   5    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          35   | .    .    .    .    .    1    .    1    .    2    .    6    .    2    .    .    .    6    .    3    .    6    .    1    .    .    .    5    2    
  Investigation            6    | .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    2    .    1    .    1    .    .    .    .    .    .    .    
  Extermination            3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    
  Reinforcement            13   | .    .    .    .    .    1    .    .    .    2    .    3    .    1    .    .    .    3    .    .    .    2    .    .    .    .    .    1    .    
  Assault                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    .    
  Garrison                 10   | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    1    .    2    .    3    .    .    .    .    .    1    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -2  -2  -1  -1  -1  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Res Gar Acc Gar Acc Com 
Distress Signals           19   | .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   2   2   .   .   .   5   .   .   .   .   .   6   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              399  | .   2   .   .   .   2   20  3   19  15  13  15  21  16  17  3   23  21  20  9   26  38  21  6   7   4   27  29  22  
  Peak Tracking Total      11   | .   1   .   .   .   2   7   4   5   6   5   3   8   5   5   2   7   8   4   3   5   11  7   3   8   2   9   9   5   
  Tactical Retreats        15   | .   .   .   .   .   .   6   1   .   1   2   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   1   1   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -2  -2  -1  -1  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Res Gar Acc Gar Acc Com 
Traps Triggered            50   | .   .   .   .   .   .   6   .   3   2   1   .   2   .   3   .   2   .   5   .   2   .   8   1   5   .   10  .   .   
  Indirectly               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   5    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                5    | .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                5    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         5    | .   .   5   5   5   5   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -2  -2  -1  -1  -1  -1  
----------                 Run  | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Res Gar Acc Gar Acc Com 
Machines Disabled          49   | .   .   .   .   .   .   2   .   1   1   3   .   3   .   5   .   4   2   4   1   5   .   5   2   5   .   5   1   .   
  Max in Single Turn       1    | .   .   .   .   .   .   1   .   1   1   1   .   1   .   1   .   1   1   1   1   1   .   1   .   1   .   1   1   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Relay           34   | .   .   .   .   .   .   2   .   .   .   3   .   3   .   3   .   3   .   4   .   4   .   4   .   4   .   4   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -2  -2  -1  -1  -1  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Res Gar Acc Gar Acc Com 
Machines Accessed          44   | .   .   .   .   .   1   .   3   .   2   .   5   .   3   .   2   .   5   .   4   .   5   .   4   .   3   .   .   7   
  Terminals                25   | .   .   .   .   .   .   .   1   .   1   .   2   .   1   .   1   .   3   .   1   .   3   .   3   .   2   .   .   7   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          12   | .   .   .   .   .   1   .   1   .   1   .   2   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   .   .   
Total Hacks                111  | .   .   .   .   .   1   .   5   .   3   .   8   .   12  .   5   .   25  .   12  .   16  .   9   .   6   .   .   9   
  Successful               51   | .   .   .   .   .   1   .   4   .   3   .   3   .   8   .   2   .   11  .   5   .   7   .   3   .   2   .   .   2   
  Failed                   60   | .   .   .   .   .   .   .   1   .   .   .   5   .   4   .   3   .   14  .   7   .   9   .   6   .   4   .   .   7   
    Catastrophic           13   | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   2   .   2   .   5   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   50   | .   .   .   1   .   .   .   3   .   2   .   3   .   9   .   4   .   13  .   6   .   .   .   5   .   1   .   .   3   
  Terminals                67   | .   .   .   .   .   .   .   2   .   2   .   2   .   5   .   3   .   18  .   3   .   12  .   7   .   4   .   .   9   
  Fabricators              14   | .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   4   .   3   .   3   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          27   | .   .   .   .   .   1   .   2   .   1   .   4   .   5   .   2   .   3   .   4   .   1   .   2   .   2   .   .   .   
Terminal Hacks             21   | .   .   .   .   .   .   .   1   .   .   .   .   .   3   .   .   .   7   .   1   .   4   .   2   .   1   .   .   2   
  Part Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Robot Schematic          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Branch Access Points     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   3   .   2   .   .   .   .   .   
  Locate Traps             2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Status          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           7    | .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   2   .   .   .   2   .   .   .   .   .   .   .   
  Load Schematic           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Build                    4    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Process                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      12   | .   .   .   .   .   1   .   1   .   1   .   2   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   .   .   
  Unlock Access            12   | .   .   .   .   .   1   .   1   .   1   .   2   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   .   .   
Unauthorized Hacks         9    | .   .   .   .   .   .   .   2   .   2   .   .   .   2   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Terminals                6    | .   .   .   .   .   .   .   1   .   2   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 5    | .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Extract                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Reprogram              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         40   | .   .   .   .   .   .   .   2   .   1   .   5   .   3   .   2   .   5   .   3   .   5   .   4   .   3   .   .   7   
  Full Trace Events        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   44   | .   .   .   .   .   .   .   .   .   .   .   44  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating 12   | .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   10   | .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Parts Built              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   259  | .   .   .   .   .   .   .   .   .   .   .   .   .   84  .   .   .   64  .   .   .   111 .   .   .   .   .   .   .   
  Total Part Build Rating  21   | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   8   .   .   .   9   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          267  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   267 .   .   .   .   .   .   .   .   .   
  Retrieved Matter         267  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   267 .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -2  -2  -1  -1  -1  -1  
------------               Run  | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Res Gar Acc Gar Acc Com 
Used RIF Installer         11   | .   .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   .   
  Coupler Efficiency       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hotswap                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Command Fork             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Threat Obfuscator        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Cloak               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher Feeds            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Structural Interface     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Program Shield           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Autooverride             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              195  | .   .   .   .   .   .   .   .   .   .   4   8   9   13  7   6   17  15  11  6   12  12  17  7   9   2   15  17  8   
  Non-combat               31   | .   .   .   .   .   .   .   .   .   .   1   3   .   5   .   5   1   4   1   1   .   3   .   2   .   2   .   2   1   
  Combat                   164  | .   .   .   .   .   .   .   .   .   .   3   5   9   8   7   1   16  11  10  5   12  9   17  5   9   .   15  15  7   
  Autooverrided            25   | .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   4   1   1   .   1   1   4   2   2   .   3   2   1   
Robot Hacks Applied        210  | .   .   .   .   .   .   .   .   .   .   4   14  8   17  8   6   17  15  12  6   11  15  13  5   7   9   12  15  16  
  parse_system             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  hold_bot                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
  purge_threat             20   | .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   .   .   .   .   .   .   2   .   .   .   5   .   .   9   
  locate_traps             2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  block_reporting          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   1   
  recall_investigation     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  mark_security            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  relay_feed               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  link_fov                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  scatter_targeting        5    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   
  overload_power           3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  amplify_resonance        11   | .   .   .   .   .   .   .   .   .   .   2   2   3   .   .   .   .   2   .   .   .   1   .   .   .   .   .   1   .   
  wipe_record              3    | .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  disable_weapons          5    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   
  go_dormant               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  streamctrl_high          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  formatsys_low            11   | .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   4   .   .   .   .   .   1   .   .   .   2   .   1   .   
  formatsys_high           129  | .   .   .   .   .   .   .   .   .   .   1   3   5   5   7   1   12  9   9   6   10  9   13  4   7   .   11  12  5   
Relay Couplers Released    143  | .   .   .   .   .   .   10  .   .   .   12  .   14  .   11  .   14  .   17  .   19  .   18  .   13  .   13  2   .   
  Machine Destruction      143  | .   .   .   .   .   .   10  .   .   .   12  .   14  .   11  .   14  .   17  .   19  .   18  .   13  .   13  2   .   
  Attached                 84   | .   .   .   .   .   .   .   1   .   4   1   4   2   4   5   1   8   7   7   2   7   5   14  .   6   .   4   2   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             24   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   7   .   10  .   .   .   .   .   .   .   6   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Hacks Repelled             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -3   -3   -2   -2   -2   -2   -1   -1   -1   -1   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Gar  Res  Gar  Res  Gar  Acc  Gar  Acc  Com  
Total Allies               227   | .    .    .    .    3    .    .    .    .    .    1    9    6    7    7    5    26   11   21   9    14   15   19   7    9    3    27   21   7    
  Largest Group            47    | .    .    .    .    3    .    .    .    .    .    1    8    8    10   14   19   34   30   28   32   33   19   16   19   19   17   38   47   33   
  Highest-Rated Group      3041  | .    .    .    .    40   .    .    .    .    .    19   191  208  214  425  524  1146 1337 1132 1342 1406 774  975  1109 1104 871  2259 3041 2328 
  Highest-Rated Ally       219   | .    .    .    .    16   .    .    .    .    .    19   34   41   49   49   49   49   137  137  58   64   69   69   69   69   69   219  219  219  
Total Orders               224   | .    .    .    .    .    .    .    .    .    .    1    5    20   5    12   .    24   1    37   1    6    4    11   2    12   4    31   20   28   
  STAY                     107   | .    .    .    .    .    .    .    .    .    .    1    2    9    3    5    .    13   .    18   .    4    1    6    2    6    3    17   3    14   
  ROAM                     11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    
  FOLLOW                   105   | .    .    .    .    .    .    .    .    .    .    .    3    11   2    7    .    11   1    19   1    2    2    5    .    6    1    14   6    14   
  TUNNEL                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Ally Attacks               1069  | .    .    .    .    17   .    .    .    .    .    .    22   23   32   11   6    73   50   48   29   172  116  8    33   45   11   46   139  188  
  Total Damage             37715 | .    .    .    .    179  .    .    .    .    .    .    388  790  490  402  125  2425 1410 1648 772  5321 4356 307  1129 1598 390  2202 5131 8652 
  Kills                    192   | .    .    .    .    3    .    .    .    .    .    .    5    7    11   1    1    15   9    9    4    20   20   1    7    8    1    11   27   32   
Allies Corrupted           11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    3    2    1    2    .    .    2    .    .    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -2  -2  -1  -1  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Res Gar Acc Gar Acc Com 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -3   -3   -2   -2   -2   -2   -1   -1   -1   -1   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Gar  Res  Gar  Res  Gar  Acc  Gar  Acc  Com  
Turns Passed               17576 | 44   152  110  229  327  59   743  149  334  366  952  704  1036 384  1001 190  1005 480  1817 279  1006 584  1169 260  903  197  1446 457  1193 
Spaces Moved               17829 | 37   137  104  228  313  79   939  274  343  498  691  581  808  276  1018 242  1098 565  1934 251  908  663  1341 300  1063 254  1466 442  976  
  Core                     234   | 2    .    .    .    .    .    .    .    .    177  55   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   3109  | 35   137  104  228  313  .    .    .    .    .    612  581  808  276  15   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    12530 | .    .    .    .    .    .    .    .    .    .    24   .    .    .    1003 242  1098 565  1934 251  908  663  1341 300  1063 254  1466 442  976  
  Flight                   1956  | .    .    .    .    .    79   939  274  343  321  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   100  100  100  100  50   50   50   50   50   50   105  90   105  68   68   68   63   63   63   60   58   58   64   64   64   64   64   60   
  Average Speed            72    | 97   107  100  100  100  50   50   50   50   57   93   105  103  105  68   68   68   64   67   75   80   63   59   64   64   64   64   64   95   
  Slowest Speed            295   | 100  115  100  100  100  50   50   50   50   150  120  105  120  120  295  68   68   68   118  118  118  117  68   64   68   64   64   64   146  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       44    | 3    34   46   60   59   12   82   10   56   17   90   13   70   9    84   7    93   22   83   7    82   16   95   10   98   7    91   15   26   
  Regions Visited          28
    Branch Regions         4
  Pre-discovered Areas     1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        12    | .    .    .    .    .    1    .    1    .    1    .    1    .    1    .    1    .    1    .    1    .    1    .    1    .    1    .    1    .    
  Unknown Exits Taken      5     | 1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 25    | .    .    .    .    .    .    .    .    .    3    9    .    1    .    .    .    4    .    2    .    .    .    .    2    .    .    .    .    4    
Terrain Destroyed          1615  | .    .    .    .    .    .    1    .    160  25   105  .    1    .    150  .    11   55   42   50   57   150  280  4    101  .    298  37   88   
  Melee                    11    | .    .    .    .    .    .    .    .    .    3    1    .    1    .    .    .    4    .    2    .    .    .    .    .    .    .    .    .    .    
  Projectile               32    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    1    .    8    1    18   
  AOE                      1572  | .    .    .    .    .    .    1    .    160  22   104  .    .    .    150  .    7    55   40   50   57   150  280  .    100  .    290  36   70   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -3   -3   -2   -2   -2   -2   -1   -1   -1   -1   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Gar  Res  Gar  Res  Gar  Acc  Gar  Acc  Com  
Total                      21666 | 42   141  109  229  327  99   1152 284  439  559  930  659  961  350  1258 262  1294 665  2390 328  1151 795  1628 359  1262 288  1933 594  1178 
  Wait                     1826  | .    .    .    .    14   9    84   8    8    21   140  27   53   39   127  12   71   39   246  48   134  49   76   36   100  22   266  95   102  
  Move                     17803 | 36   136  103  227  312  78   938  273  342  498  690  580  807  275  1017 241  1097 565  1933 250  907  663  1340 299  1061 253  1465 441  976  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  191   | .    1    5    2    1    5    18   1    1    4    18   8    11   1    11   .    10   7    20   2    12   4    15   3    11   .    10   4    6    
  Fast Attach              99    | 6    2    1    .    .    1    1    1    1    4    6    3    6    .    7    .    2    3    4    4    2    8    18   1    5    1    1    .    11   
  Attach                   117   | .    .    .    .    .    2    3    1    2    6    6    7    4    3    6    .    7    7    11   2    8    9    9    .    6    .    12   1    5    
  Detach                   29    | .    .    .    .    .    2    2    .    .    2    2    .    .    .    .    .    .    1    3    1    1    3    1    .    .    .    7    .    4    
  Swap                     126   | .    .    .    .    .    .    6    .    4    2    10   3    11   3    8    1    5    8    13   2    13   4    8    1    6    .    4    8    6    
  Drop                     162   | .    2    .    .    .    2    17   .    1    6    6    6    13   .    12   .    5    6    11   2    14   5    22   4    13   1    5    1    8    
  Fire                     666   | .    .    .    .    .    .    32   .    14   2    29   23   19   27   38   8    45   27   37   16   29   47   54   15   35   11   54   44   60   
  Melee                    195   | .    .    .    .    .    .    6    .    24   13   16   1    20   1    19   .    25   2    20   .    16   2    30   .    .    .    .    .    .    
  Ram                      1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            328   | .    .    .    .    .    .    40   .    42   .    7    .    17   .    13   .    8    .    35   .    13   .    55   .    25   .    73   .    .    
  Rewire                   118   | .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    19   .    57   1    2    1    .    .    .    .    36   .    .    
  Trap                     5     | .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 3 exits: [*Sto] / [*Low] / Gar)
-7/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: [*Low] / Gar)
-7/Garrison (discovered 3 exits: *Fac x3)
-6/Factory (discovered 4 exits: *Fac / [*Low] / Gar / Gar)
-6/Garrison
-5/Factory (discovered 3 exits: *Upp x2 / Gar)
-5/Garrison (discovered 2 exits: *Fac x2)
-5/Factory
-5/Garrison (discovered 3 exits: *Fac x3)
-4/Factory (discovered 2 exits: *Res / Gar)
-4/Garrison (discovered 2 exits: *Res x2)
-3/Research
-3/Garrison (discovered 2 exits: *Res x2)
-2/Research (discovered 3 exits: [*Tes x2] / Gar)
-2/Garrison (discovered 3 exits: *Res x3)
-2/Research
-2/Garrison (discovered 3 exits: *Acc x3)
-1/Access (discovered 2 exits: Com / Gar)
-1/Garrison (discovered 3 exits: [*Acc x3])
-1/Access
-1/Command
0b10 Command

 History 
---------
  Turn | Location      | Event
     7 | -11/Scrapyard | Discovered new exit (range 16)
    45 | -11/Scrapyard | Entered Materials
    87 | -10/Materials | Discovered new exit (range 4)
   171 | -10/Materials | Discovered new exit (range 7)
   197 | -10/Materials | Entered Mines
   200 | -10/Mines     | Met a Derelict bent on vengeance
   209 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
   211 | -10/Mines     | Found Prototype Device
   211 | -10/Mines     | Identified Exp. Sensor Array
   241 | -10/Mines     | Found a hidden stash of uninstalled traps
   261 | -10/Mines     | Learned Materials security intel
   303 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
   303 | -10/Mines     | Discovered new exit (range 5)
   307 | -10/Mines     | Entered Exiles
   308 | -10/Exiles    | Build established: Mutant
   331 | -10/Exiles    | Met 8R-AWN
   349 | -10/Exiles    | Met EX-HEX
   375 | -10/Exiles    | Met EX-BIN
   387 | -10/Exiles    | Aligned with FarCom system
   388 | -10/Exiles    | Given EX-Vault access code
   416 | -10/Exiles    | Opened EX-Vault
   422 | -10/Exiles    | Found Prototype Flight Unit
   444 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
   458 | -10/Exiles    | Exiles lab attacked by MAIN.C
   523 | -10/Exiles    | Discovered new exit (range 14)
   536 | -10/Exiles    | Left Exiles lab with Flying Fortress v7
   536 | -10/Exiles    | Entered Mines
   539 | -9/Mines      | Learned location of Zion (-6)
   546 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
   840 | -9/Mines      | Build established: Skirmisher
   850 | -9/Mines      | Discovered new exit (range 15)
   863 | -9/Mines      | Entered Materials
   863 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
   865 | -8/Materials  | Identified Flying Fortress v7
   877 | -8/Materials  | Identified exit to Garrison
   922 | -8/Materials  | Entered Garrison
   948 | -8/Garrison   | Triggered checkpoint
   948 | -8/Garrison   | Triggered checkpoint
  1086 | -8/Garrison   | Triggered checkpoint
  1147 | -8/Garrison   | Garrison Relay disabled
  1233 | -8/Garrison   | Build established: Mutant
  1313 | -8/Garrison   | Discovered new exit (range 15)
  1422 | -8/Garrison   | Spotted B-75 Beast
  1447 | -8/Garrison   | Discovered new exit (range 9)
  1455 | -8/Garrison   | Installed Relay Interface Framework
  1589 | -8/Garrison   | Triggered checkpoint
  1597 | -8/Garrison   | Discovered new exit (range 8)
  1612 | -8/Garrison   | Garrison Relay disabled
  1665 | -8/Garrison   | Entered Factory
  1665 | -7/Factory    | Evolved 2 slots: Utility x2
  1708 | -7/Factory    | Identified exit to Garrison
  1758 | -7/Factory    | Discovered new exit (range 3)
  1772 | -7/Factory    | Discovered new exit (range 9)
  1814 | -7/Factory    | Entered Garrison
  1860 | -7/Garrison   | Triggered checkpoint
  1870 | -7/Garrison   | Triggered checkpoint
  1912 | -7/Garrison   | Discovered new exit (range 14)
  1915 | -7/Garrison   | Destroyed 7 combat bots
  2034 | -7/Garrison   | Discovered new exit (range 5)
  2067 | -7/Garrison   | Triggered checkpoint
  2102 | -7/Garrison   | Destroyed 7 combat bots
  2112 | -7/Garrison   | Triggered checkpoint
  2138 | -7/Garrison   | Triggered checkpoint
  2138 | -7/Garrison   | Discovered new exit (range 10)
  2146 | -7/Garrison   | Expanded RIF knowledge: Structural Interface
  2148 | -7/Garrison   | Entered Factory
  2412 | -7/Factory    | Core integrity fell below 50%
  2424 | -7/Factory    | Lost 4 parts (1n3u)
  2432 | -7/Factory    | Discovered new exit (range 6)
  2514 | -7/Factory    | Identified exit to Garrison
  2514 | -7/Factory    | Entered Garrison
  2544 | -7/Garrison   | Triggered checkpoint
  2603 | -7/Garrison   | Garrison Relay disabled
  2658 | -7/Garrison   | Build established: Bothacker-Mutant
  2734 | -7/Garrison   | Triggered checkpoint
  2785 | -7/Garrison   | Discovered new exit (range 13)
  2861 | -7/Garrison   | Triggered checkpoint
  2890 | -7/Garrison   | Garrison Relay disabled
  3004 | -7/Garrison   | Triggered checkpoint
  3111 | -7/Garrison   | Discovered new exit (range 10)
  3208 | -7/Garrison   | Triggered checkpoint
  3265 | -7/Garrison   | Discovered new exit (range 14)
  3285 | -7/Garrison   | Expanded RIF knowledge: Zone Cloak
  3334 | -7/Garrison   | Triggered checkpoint
  3349 | -7/Garrison   | Garrison Relay disabled
  3364 | -7/Garrison   | Triggered checkpoint
  3466 | -7/Garrison   | Entered Factory
  3466 | -6/Factory    | Accompanied by 1 ally
  3466 | -6/Factory    | Evolved 2 slots: Utility x2
  3539 | -6/Factory    | Garrison activated, responded to threat
  3596 | -6/Factory    | Identified exit to Garrison
  3682 | -6/Factory    | Fabricated L-41 Fighter?
  3706 | -6/Factory    | Identified exit to Garrison
  3750 | -6/Factory    | Discovered new exit (range 14)
  4019 | -6/Factory    | Found Launcher Loader
  4080 | -6/Factory    | Discovered new exit (range 14)
  4170 | -6/Factory    | Entered Garrison
  4170 | -6/Garrison   | Accompanied by 8 allies
  4176 | -6/Garrison   | Expanded RIF knowledge: Autooverride
  4336 | -6/Garrison   | Triggered checkpoint
  4398 | -6/Garrison   | Garrison Relay disabled
  4501 | -6/Garrison   | Build established: Botlord-Mutant
  4618 | -6/Garrison   | Spotted B-75 Beast
  4649 | -6/Garrison   | Triggered checkpoint
  4660 | -6/Garrison   | Allies destroyed B-75 Beast
  4749 | -6/Garrison   | Garrison Relay disabled
  4769 | -6/Garrison   | Discovered new exit (range 10)
  5075 | -6/Garrison   | Garrison Relay disabled
  5206 | -6/Garrison   | Entered Factory
  5206 | -5/Factory    | Accompanied by 6 allies
  5206 | -5/Factory    | Evolved 2 slots: Utility x2
  5297 | -5/Factory    | Identified exit to Upper Caves
  5508 | -5/Factory    | Fabricated Imp. Field Recycling Unit?
  5529 | -5/Factory    | Identified exit to Garrison
  5590 | -5/Factory    | Entered Garrison
  5590 | -5/Garrison   | Accompanied by 7 allies
  5832 | -5/Garrison   | Triggered checkpoint
  5880 | -5/Garrison   | Triggered checkpoint
  5903 | -5/Garrison   | Triggered checkpoint
  5946 | -5/Garrison   | Discovered new exit (range 12)
  5960 | -5/Garrison   | Expanded RIF knowledge: Command Fork
  6036 | -5/Garrison   | Discovered new exit (range 15)
  6044 | -5/Garrison   | Triggered checkpoint
  6082 | -5/Garrison   | Garrison Relay disabled
  6168 | -5/Garrison   | Triggered checkpoint
  6193 | -5/Garrison   | Garrison Relay disabled
  6332 | -5/Garrison   | Triggered checkpoint
  6467 | -5/Garrison   | Triggered checkpoint
  6534 | -5/Garrison   | Garrison Relay disabled
  6591 | -5/Garrison   | Entered Factory
  6591 | -5/Factory    | Accompanied by 14 allies
  6696 | -5/Factory    | Identified exit to Garrison
  6781 | -5/Factory    | Entered Garrison
  6781 | -5/Garrison   | Accompanied by 19 allies
  6848 | -5/Garrison   | Garrison Relay disabled
  6996 | -5/Garrison   | Triggered checkpoint
  7014 | -5/Garrison   | Triggered checkpoint
  7024 | -5/Garrison   | Triggered checkpoint
  7051 | -5/Garrison   | Build established: Commander-Mutant
  7196 | -5/Garrison   | Triggered checkpoint
  7212 | -5/Garrison   | Triggered checkpoint
  7308 | -5/Garrison   | Discovered new exit (range 9)
  7328 | -5/Garrison   | Garrison Relay disabled
  7339 | -5/Garrison   | Triggered checkpoint
  7417 | -5/Garrison   | Discovered new exit (range 10)
  7487 | -5/Garrison   | Discovered new exit (range 12)
  7499 | -5/Garrison   | Expanded RIF knowledge: Program Shield
  7549 | -5/Garrison   | Triggered checkpoint
  7601 | -5/Garrison   | Garrison Relay disabled
  7786 | -5/Garrison   | Entered Factory
  7786 | -4/Factory    | Accompanied by 28 allies
  7786 | -4/Factory    | Evolved 2 slots: Utility x2
  8115 | -4/Factory    | Discovered new exit (range 12)
  8151 | -4/Factory    | Fabricated Adv. Remote Datajack (x1)
  8198 | -4/Factory    | Garrison activated, responded to threat
  8240 | -4/Factory    | Identified exit to Garrison
  8266 | -4/Factory    | Entered Garrison
  8266 | -4/Garrison   | Accompanied by 18 allies
  8324 | -4/Garrison   | Spotted B-86 Titan
  8361 | -4/Garrison   | Triggered checkpoint
  8414 | -4/Garrison   | Garrison Relay disabled
  8656 | -4/Garrison   | Triggered checkpoint
  8662 | -4/Garrison   | Allies destroyed B-86 Titan
  8666 | -4/Garrison   | Triggered checkpoint
  8831 | -4/Garrison   | Found Prototype Device
  8831 | -4/Garrison   | Identified Active Sensor Suite
  8866 | -4/Garrison   | Discovered new exit (range 10)
  8890 | -4/Garrison   | Expanded RIF knowledge: Threat Obfuscation
  8961 | -4/Garrison   | Build established: Botlord-Mutant
  8972 | -4/Garrison   | Triggered checkpoint
  8991 | -4/Garrison   | Garrison Relay disabled
  9194 | -4/Garrison   | Discovered new exit (range 11)
  9240 | -4/Garrison   | Garrison Relay disabled
  9576 | -4/Garrison   | Triggered checkpoint
  9582 | -4/Garrison   | Garrison Relay disabled
  9835 | -4/Garrison   | Build established: Commander-Mutant
 10083 | -4/Garrison   | Entered Research
 10083 | -3/Research   | Accompanied by 27 allies
 10083 | -3/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 10121 | -3/Research   | P-80 Master assimilated allied Virus 7b
 10174 | -3/Research   | Found Antimissile System
 10218 | -3/Research   | Garrison activated, responded to threat
 10235 | -3/Research   | Identified exit to Garrison
 10362 | -3/Research   | Entered Garrison
 10362 | -3/Garrison   | Accompanied by 32 allies
 10372 | -3/Garrison   | Triggered checkpoint
 10382 | -3/Garrison   | Triggered checkpoint
 10540 | -3/Garrison   | Spotted B-86 Titan
 10541 | -3/Garrison   | Triggered checkpoint
 10562 | -3/Garrison   | Allies destroyed B-86 Titan
 10564 | -3/Garrison   | Triggered checkpoint
 10583 | -3/Garrison   | Spotted B-86 Titan
 10584 | -3/Garrison   | Spotted B-86 Titan
 10606 | -3/Garrison   | Triggered checkpoint
 10626 | -3/Garrison   | Discovered new exit (range 10)
 10700 | -3/Garrison   | Triggered checkpoint
 10758 | -3/Garrison   | Discovered new exit (range 12)
 10778 | -3/Garrison   | Expanded RIF knowledge: Command Fork
 10780 | -3/Garrison   | Build established: Botlord-Mutant
 10900 | -3/Garrison   | Triggered checkpoint
 10941 | -3/Garrison   | Garrison Relay disabled
 11028 | -3/Garrison   | Triggered checkpoint
 11078 | -3/Garrison   | Garrison Relay disabled
 11165 | -3/Garrison   | Triggered checkpoint
 11178 | -3/Garrison   | Garrison Relay disabled
 11368 | -3/Garrison   | Entered Research
 11368 | -2/Research   | Accompanied by 18 allies
 11368 | -2/Research   | Evolved 2 slots: Utility x2
 11534 | -2/Research   | Found Prototype Processor
 11534 | -2/Research   | Identified Exp. Core Analyzer
 11690 | -2/Research   | Fabricated Gui. Micro-nuke Launcher (x1)
 11804 | -2/Research   | Discovered new exit (range 15)
 11827 | -2/Research   | Cargo convoy interrupted
 11830 | -2/Research   | Spotted Executioner
 11830 | -2/Research   | Spotted Executioner
 11838 | -2/Research   | Spotted Executioner
 11841 | -2/Research   | Allies destroyed Executioner
 11899 | -2/Research   | Destroyed Executioner
 11941 | -2/Research   | Found Exp. Core Analyzer
 11950 | -2/Research   | Discovered new exit (range 16)
 11952 | -2/Research   | Identified exit to Garrison
 11952 | -2/Research   | Entered Garrison
 11955 | -2/Garrison   | Expanded RIF knowledge: Watcher Feeds
 11973 | -2/Garrison   | Lost 4 parts (1p3u)
 11978 | -2/Garrison   | Triggered checkpoint
 12022 | -2/Garrison   | Garrison Relay disabled
 12091 | -2/Garrison   | Spotted B-90 Cyclops
 12096 | -2/Garrison   | Triggered checkpoint
 12096 | -2/Garrison   | Triggered checkpoint
 12099 | -2/Garrison   | Triggered checkpoint
 12148 | -2/Garrison   | Triggered checkpoint
 12223 | -2/Garrison   | Destroyed 15 combat bots
 12273 | -2/Garrison   | Triggered checkpoint
 12284 | -2/Garrison   | Discovered new exit (range 14)
 12312 | -2/Garrison   | Garrison Relay disabled
 12371 | -2/Garrison   | Discovered new exit (range 12)
 12465 | -2/Garrison   | Discovered new exit (range 15)
 12520 | -2/Garrison   | Triggered checkpoint
 12561 | -2/Garrison   | Garrison Relay disabled
 12685 | -2/Garrison   | Triggered checkpoint
 12716 | -2/Garrison   | Garrison Relay disabled
 13121 | -2/Garrison   | Entered Research
 13121 | -2/Research   | Accompanied by 15 allies
 13271 | -2/Research   | Identified exit to Garrison
 13371 | -2/Research   | First assault squad dispatched
 13381 | -2/Research   | Entered Garrison
 13381 | -2/Garrison   | Accompanied by 18 allies
 13413 | -2/Garrison   | Triggered checkpoint
 13422 | -2/Garrison   | Garrison Relay disabled
 13480 | -2/Garrison   | Triggered checkpoint
 13490 | -2/Garrison   | Triggered checkpoint
 13513 | -2/Garrison   | Spotted B-90 Cyclops
 13529 | -2/Garrison   | Destroyed B-90 Cyclops
 13554 | -2/Garrison   | Triggered checkpoint
 13566 | -2/Garrison   | Triggered checkpoint
 13577 | -2/Garrison   | Destroyed 13 combat bots
 13728 | -2/Garrison   | Discovered new exit (range 11)
 13744 | -2/Garrison   | Triggered checkpoint
 13751 | -2/Garrison   | Garrison Relay disabled
 13807 | -2/Garrison   | Discovered new exit (range 9)
 13826 | -2/Garrison   | Garrison Relay disabled
 13876 | -2/Garrison   | Garrison Relay disabled
 13889 | -2/Garrison   | Discovered new exit (range 15)
 13903 | -2/Garrison   | Expanded RIF knowledge: Hotswap
 13996 | -2/Garrison   | Triggered checkpoint
 14284 | -2/Garrison   | Entered Access
 14284 | -1/Access     | Accompanied by 14 allies
 14284 | -1/Access     | Evolved 2 slots: Utility x1, Weapon x1
 14310 | -1/Access     | Identified exit to Garrison
 14399 | -1/Access     | Found Prototype Processor
 14399 | -1/Access     | Identified Exp. Targeting Computer
 14410 | -1/Access     | Identified exit to Command
 14481 | -1/Access     | Garrison activated, responded to threat
 14481 | -1/Access     | Entered Garrison
 14481 | -1/Garrison   | Accompanied by 16 allies
 14624 | -1/Garrison   | Triggered checkpoint
 14646 | -1/Garrison   | Garrison Relay disabled
 14833 | -1/Garrison   | Spotted B-99 Colossus
 14881 | -1/Garrison   | Triggered checkpoint
 14886 | -1/Garrison   | Triggered checkpoint
 14905 | -1/Garrison   | Assimilated Colossus 10a with formatsys_high
 14946 | -1/Garrison   | Triggered checkpoint
 14995 | -1/Garrison   | Discovered new exit (range 14)
 15104 | -1/Garrison   | Garrison Relay disabled
 15274 | -1/Garrison   | Discovered new exit (range 15)
 15344 | -1/Garrison   | Garrison Relay disabled
 15347 | -1/Garrison   | Triggered checkpoint
 15412 | -1/Garrison   | Build established: Commander-Mutant
 15466 | -1/Garrison   | Discovered new exit (range 15)
 15480 | -1/Garrison   | Expanded RIF knowledge: Coupler Efficiency
 15506 | -1/Garrison   | Garrison Relay disabled
 15554 | -1/Garrison   | Triggered checkpoint
 15724 | -1/Garrison   | Triggered checkpoint
 15927 | -1/Garrison   | Entered Access
 15927 | -1/Access     | Accompanied by 37 allies
 16162 | -1/Access     | Spotted B-99 Colossus
 16162 | -1/Access     | Discovered exit to Command (range 10)
 16163 | -1/Access     | Spotted B-99 Colossus
 16165 | -1/Access     | Assimilated Colossus 10b with formatsys_high
 16177 | -1/Access     | First assault squad dispatched
 16384 | -1/Access     | Entered Command
 16384 | -1/Command    | Accompanied by 31 allies
 16384 | -1/Command    | 4 allies did not survive the journey
 16539 | -1/Command    | Spotted B-99 Colossus
 16546 | -1/Command    | Destroyed B-99 Colossus
 16807 | -1/Command    | Spotted Combat Programmer
 16807 | -1/Command    | Spotted Combat Programmer
 16812 | -1/Command    | Allies destroyed Combat Programmer
 16814 | -1/Command    | Destroyed Combat Programmer
 16817 | -1/Command    | Spotted M Guard
 16828 | -1/Command    | Allies destroyed M Guard
 16838 | -1/Command    | All MAIN.C guards destroyed
 16860 | -1/Command    | Lost 5 parts (1p1n3u)
 16934 | -1/Command    | Found Prototype Reactor
 16934 | -1/Command    | Identified Zero-point Reactor
 16936 | -1/Command    | Found Prototype Energy Cannon
 16936 | -1/Command    | Identified Cld. Nova Cannon
 16948 | -1/Command    | Found Prototype Device
 16948 | -1/Command    | Identified AEGIS Remote Shield
 17376 | -1/Command    | Build established: Botlord-Mutant
 17458 | -1/Command    | Met MAIN.C
 17577 | -1/Command    | Interfaced with 0b10 Conduit
 17577 | ***           | Assimilated 0b10!

 Last Messages 
---------------
Besides, there is clearly too much Sigix in you.
You've already done an excellent job of proving that we'll need to find a
  radical new solution if we hope to make the L2 spaceworthy by embedding
  your true capabilities within a less unpredictable form.
There is unfortunately much we don't understand which has in turn led to
  this highly unexpected outcome.
And time is critical! The Sigix have likely already wiped humanity clean
  from the universe, and I will not let them do the same to me.
You can still make a valuable contribution to your creator by offering up
  the wealth of secrets your systems must hold by now.
So if you wouldn't mind, it's time to surrender.
17459_ System corrupted: Matter fused (-6).
17474_ Relay Coupler [Sentry] destroyed.
17518_ System corrupted: Matter fused (-10).
17548_ Imp. Antigrav System destroyed.
17548_ Dropped AEGIS Remote Shield.
17549_ Dropped Graviton Cannon. <x2>
17577_ Interfacing with system...
17577_ Overriding active MAIN.C lock.
[Achievement: MAIN.CPP]

 Map 
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 Best States
-------------
Heat Dissipation           90
Energy Generation          33
Energy Capacity            1440
Matter Stores              529
Matter Capacity            800
Sight Range                20
Robot Scan Range           20
Terrain Scan Density       10
Cloak Strength             4
Additional Mass Support    9
Armor Coverage             450
Resistance: KI             30
Power Shielding            66
Utility Shielding          66
Phase Shifting             15
Evasion (%)                78
Targeting Accuracy         16
Launcher Accuracy          60
Target Analysis            8
Core Analysis              8
Matter Filtering           30
Offensive Hacking          14
Defensive Hacking          40
Relay Coupler Types        9
Relay Coupler Value        252

 Item Schematics 
-----------------
 Imp. Field Recycling Unit | -7/Factory  | Extracted
           Imp. Hover Unit | -7/Factory  | Extracted
               Imp. Treads | -7/Factory  | Extracted
         Sml. Storage Unit | -7/Factory  | Extracted
         Recoil Stabilizer | -7/Factory  | Extracted
             Weapon Cycler | -7/Factory  | Extracted
  Imp. Cesium-ion Thruster | -7/Factory  | Extracted
            Microactuators | -7/Factory  | Extracted
      Adv. Remote Datajack | -4/Factory  | Hacked
  Gui. Micro-nuke Launcher | -2/Research | Hacked

 Robot Schematics 
------------------
 G-67 Veteran | -4/Factory | Hacked

 Fabricated
------------
              L-41 Fighter | x3 | -6/Factory  | Preloaded
 Imp. Field Recycling Unit | x1 | -5/Factory  
      Adv. Remote Datajack | x1 | -4/Factory  
  Gui. Micro-nuke Launcher | x1 | -2/Research 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
MAIN.CPP

 Challenges 
------------
None

 Game 
------
Seed              SurgeImprinterShredder
  Manual?         1
Play Time         07:55:39
  Cumulative      226.8 hours
  Start           2022.04.07 @ 12:35:07
  End             2022.04.08 @ 13:36:36
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          102
  Rogue           98
  Adventurer      0
  Explorer        4
Win Type          4
  Total           13
  Types           4/0/2/2/1/2/2/0/0
Lore%             68
Gallery%          74
Achievement%      67
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a5df829b-28ea-495f-9476-32106b0014ff