Cogmind - Beta 14 @@@ ROGUE MODE // 2025.05.05 @ 17:50:55 Player: Quartz Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (86) 430 Value Destroyed (2266) 2266 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4776 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 26/300 Energy 100/100 System Corruption 1% Temperature Warm (164) Movement Core (1350) Ox26 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Huge Storage Unit Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Heavy Ion Engine Heavy Ion Engine Improved Carbon-fiber Leg Heat Sink Huge Storage Unit Medium Matter Pod (0) Signal Interpreter Signal Interpreter Transmission Jammer Propulsion Shielding Propulsion Shielding Light Armor Plating Light Armor Plating Shield Generator Medium Laser Gatling Laser Beamcaster Beam Cannon Beam Cannon Gauss Rifle Heavy Hammer Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Signal Interpreter Targeting Computer Shield Generator > --- WEAPON ----------- Gatling Laser Gauss Rifle > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Improved Carbon-fiber Leg Heat Sink Huge Storage Unit Signal Interpreter Signal Interpreter Transmission Jammer Light Armor Plating Light Armor Plating Light Armor Plating Shield Generator Medium Laser Spread Laser Beamcaster Beam Cannon Beam Cannon Grenade Launcher Rocket Launcher Heavy Hammer [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Huge Storage Unit Device Heat Sink Storage Huge Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Spread Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 3 | . . . 2 . 1 Weapon . | . . . . . . Parts Attached 80 | 6 16 5 26 11 16 Power 12 | 1 3 . 3 3 2 Engine 11 | 1 2 . 3 3 2 Core 1 | . 1 . . . . Reactor . | . . . . . . Propulsion 18 | 2 3 2 7 2 2 Treads . | . . . . . . Leg 18 | 2 3 2 7 2 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 18 | 1 4 . 5 3 5 Device 7 | . 2 . . 1 4 Storage 2 | 1 1 . . . . Processor 3 | . 1 . 2 . . Hackware . | . . . . . . Protection 6 | . . . 3 2 1 Artifact . | . . . . . . Weapon 32 | 2 6 3 11 3 7 Energy Gun 5 | 1 . . 1 2 1 Energy Cannon 3 | . 1 . 1 . 1 Ballistic Gun 20 | 1 5 3 9 1 1 Ballistic Cannon . | . . . . . . Launcher 4 | . . . . . 4 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . 4 . . Parts Lost 33 | . 2 2 14 2 13 Power 5 | . 1 . 3 . 1 Propulsion 11 | . 1 1 4 1 4 Utility 9 | . . . 3 1 5 Weapon 8 | . . 1 4 . 3 Highest Loss Streak 9 | . 1 1 3 1 9 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 96 100 96 97 90 Engine 9 | . 5 14 9 9 8 Core 2 | . 8 . . . . Leg 23 | . 25 28 21 21 20 Device 2 | . 6 . . . 10 Storage 12 | . 14 14 11 11 9 Processor 17 | . 7 14 25 22 17 Protection 4 | . . . 5 11 6 Energy Gun 2 | . . . . 9 8 Energy Cannon 1 | . 5 . . . . Ballistic Gun 20 | . 21 28 21 12 8 Peak Build Rating 30 | 6 13 11 18 24 30 Average Rating 13 | 3 10 10 14 17 24 On Entrance 10 | . 6 11 11 14 22 Naked Turns . | . . . . . . Heaviest Build 105 | 14 91 91 97 103 105 Greatest Support 40 | 20 20 20 20 20 40 Greatest Overweight (x) 27 | 1 9 4 9 8 27 Average Overweight (x) 4 | . 3 4 4 4 4 Largest Inventory Capacity 25 | 8 25 25 25 25 25 Average Capacity 24 | 6 24 25 25 25 25 Most Carried 25 | 5 21 21 25 25 25 Average Carried 19 | 2 13 19 22 23 21 Final Capacity 25 | 8 25 25 25 25 25 Final Carried 24 | 2 20 20 24 24 21 Class Distribution -------------------- 77% | Mutant 22% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 1946 | 221 449 127 809 146 194 Remotely . | . . . . . . Salvage Created 3167 | . 608 242 1544 206 567 Parts 176 | . 42 10 76 11 37 Haulers Intercepted 4 | . 1 . 2 . 1 Recyclers Shooed 4 | . . . 3 . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 53 | . 12 7 23 5 6 Guns 49 | . 10 7 23 5 4 Cannons 2 | . 2 . . . . AOE 2 | . . . . . 2 Classes Destroyed 12 | . 6 1 3 1 1 Worker 6 | . 2 . 4 . . Builder 6 | . . . 1 . 5 Hauler 4 | . 1 . 2 . 1 Recycler 4 | . . . 2 . 2 Mechanic 3 | . . . 1 . 2 Operator 3 | . 1 . 1 . 1 Watcher 7 | . 3 . 3 . 1 Swarmer 6 | . 3 3 . . . Grunt 36 | . 9 2 16 4 5 Duelist 1 | . . . . 1 . Sentry 9 | . . 2 7 . . Hunter 1 | . . . . . 1 Best Kill Streak 6 | . 6 3 4 3 6 Combat Bots Only 3 | . 3 3 3 3 2 Max Kills in Single Turn 2 | . 1 2 2 2 1 Gunslinging 1 | . . 1 1 1 . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 485 | . 79 44 169 29 164 Missed 123 | . 19 13 43 7 41 Damage Taken 4962 | . 680 385 1806 306 1785 Core 1075 | . 112 71 279 58 555 Absorbed by Shields 176 | . . . . . 176 Core Remaining (%) 47 | 100 . 26 . 15 . Volleys Fired 226 | . 54 13 94 14 51 Largest 2 | . 2 2 2 2 2 Hottest 108 | . 80 46 68 88 108 Shots Fired 428 | . 108 24 187 33 76 Gun 396 | . 91 24 187 33 61 Cannon 27 | . 17 . . . 10 Launcher 5 | . . . . . 5 Special . | . . . . . . Kinetic 365 | . 87 24 186 28 40 Thermal 57 | . 21 . . 5 31 Explosive 5 | . . . . . 5 Electromagnetic 1 | . . . 1 . . Robot Hit Streak 18 | . 15 12 18 16 12 Robot Miss Streak 4 | . 4 3 1 4 4 Penetration Max 1 | . . . . . 1 Secondary Targets 11 | . 1 3 3 2 2 Max Gunslinging Chain 1 | . 1 1 1 1 1 Shots Hit Robots 316 | . 65 16 148 27 60 Core Hits 162 | . 27 11 55 14 55 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5834 | . 1022 282 2303 423 1804 Guns 4852 | . 838 244 2265 391 1114 Cannons 314 | . 174 . . . 140 Explosions 550 | . . . . . 550 Melee . | . . . . . . Ramming 118 | . 10 38 38 32 . Kinetic 4307 | . 813 244 2243 339 668 Thermal 837 | . 199 . . 52 586 Explosive 550 | . . . . . 550 Electromagnetic 22 | . . . 22 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . 1 1 7 7 1 Average Corruption 4 | . 1 1 6 7 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 135 | . 6 21 35 72 1 Message Errors 37 | . 2 9 13 13 . Matter Fused 29 | . 1 2 9 17 . Heat Flow Errors 22 | . 1 6 4 10 1 Energy Discharges 11 | . . 1 3 7 . Parts Fused 1 | . . . . 1 . Data Loss (minor) 16 | . . 3 3 10 . Data Loss (major) 8 | . 1 . 1 6 . Misfires 7 | . . . 2 5 . Alerts 4 | . 1 . . 3 . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 20 | . 3 5 7 5 . Kicked 20 | . 3 5 7 5 . Crushed . | . . . . . . Highest Temperature 387 | . 253 203 255 273 387 Average Temperature 85 | . 34 73 56 93 196 Received Heat Transfer 2258 | . 324 132 876 171 755 Effects 1 | . . . . . 1 Shutdowns 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1680 | . 444 . . 65 1171 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Peak Influence 321 | . 185 85 321 157 170 Initial 117 | . . 27 . 117 . Average 69 | . 66 37 134 31 37 Maximum Alert Level 1 | . . . 1 . . Low Security (%) 90 | 100 100 100 64 100 100 Level 1 9 | . . . 35 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 2 . 3 1 2 Investigation 2 | . 1 . . 1 . Extermination . | . . . . . . Reinforcement 6 | . 1 . 3 . 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . . 2 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 7 | . 1 . 4 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 85 | . 22 8 33 5 17 Peak Tracking Total 8 | . 3 3 4 3 8 Tactical Retreats 4 | . 1 1 2 . . Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 8 | . 4 . 3 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 3 | . 2 . . 1 . Max in Single Turn 1 | . 1 . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 14 | . 7 . 4 1 2 Terminals 11 | . 6 . 3 . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 49 | . 26 . 13 1 9 Successful 26 | . 14 . 7 1 4 Failed 23 | . 12 . 6 . 5 Catastrophic 4 | . 2 . 1 . 1 Database Lockouts . | . . . . . . Manual 38 | . 22 . 8 . 8 Terminals 39 | . 21 . 9 . 9 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 5 | . 5 . . . . Scanalyzers 4 | . . . 4 . . Garrison Access . | . . . . . . Terminal Hacks 10 | . 6 . 1 1 2 Robot Analysis 5 | . 5 . . . . Open Door 1 | . . . . 1 . Emergency Access Points 1 | . . . 1 . . Terminal Index 1 | . . . . . 1 Alert Level 1 | . . . . . 1 Registered Components 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer 4 | . . . 4 . . Insert Component 2 | . . . 2 . . Analyze 2 | . . . 2 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 11 | . 7 . 2 . 2 Terminals 9 | . 5 . 2 . 2 Botnet 9 | . 5 . 2 . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Reject 1 | . 1 . . . . Mask 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 6 . 2 . 2 Full Trace Events 2 | . 2 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . 2 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 9 | . 9 . . . . Parts Scanalyzed 2 | . . . 2 . . Part Schematics Acquired 2 | . . . 2 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Robot Analysis Total 5 | . 5 . . . . Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 11385 | 57 3211 2124 2935 2422 636 Spaces Moved 2544 | 41 757 506 623 503 114 Core 21 | 19 1 . . . 1 Treads . | . . . . . . Legs 2523 | 22 756 506 623 503 113 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 400 400 400 260 Average Speed 407 | 105 393 400 403 462 414 Slowest Speed 1400 | 120 750 400 750 680 1400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 50 | 4 98 67 47 72 16 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched 3 | . . 1 . 2 . Spaces Dug . | . . . . . . Terrain Destroyed 27 | . . . . . 27 Melee . | . . . . . . Projectile . | . . . . . . AOE 27 | . . . . . 27 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 3096 | 54 869 569 846 559 199 Wait 112 | . 5 35 53 14 5 Move 2539 | 40 756 505 622 502 114 Hop . | . . . . . . Pick Up 89 | 8 31 4 31 7 8 Fast Attach . | . . . . . . Attach 46 | 6 10 2 16 5 7 Detach . | . . . . . . Swap 34 | . 6 3 10 6 9 Drop 30 | . 4 2 13 6 5 Fire 226 | . 54 13 94 14 51 Melee . | . . . . . . Ram . | . . . . . . Kick 20 | . 3 5 7 5 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 548 | -10/Materials | Discovered new exit (range 9) 909 | -10/Materials | Discovered new exit (range 8) 1380 | -10/Materials | Discovered new exit (range 15) 1556 | -10/Materials | Identified exit to Materials 2313 | -10/Materials | Discovered exit to Materials (range 13) 3265 | -10/Materials | Identified exit to Mines 3269 | -10/Materials | Entered Mines 3296 | -10/Mines | Core integrity fell below 50% 3938 | -10/Mines | Discovered exit to Materials (range 13) 5393 | -10/Mines | Entered Materials 5393 | -9/Materials | Evolved 2 slots: Utility x2 5394 | -9/Materials | Identified exit to Mines 6078 | -9/Materials | Build established: Scavenger-Mutant 6368 | -9/Materials | Lost 3 parts (1n2w) 7056 | -9/Materials | Core integrity fell below 50% 7178 | -9/Materials | Build established: Mutant 7350 | -9/Materials | Discovered new exit (range 9) 7496 | -9/Materials | Build established: Scavenger-Mutant 8328 | -9/Materials | Entered Mines 8679 | -9/Mines | Core integrity fell below 20% 8969 | -9/Mines | Discovered new exit (range 10) 8974 | -9/Mines | Build established: Mutant 9026 | -9/Mines | Identified exit to Materials 9120 | -9/Mines | Discovered exit to Materials (range 9) 9211 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 10351 | -9/Mines | Met a Derelict shopkeep closing up shop 10750 | -9/Mines | Entered Materials 10750 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 11376 | -8/Materials | Core integrity fell below 50% 11383 | -8/Materials | Core integrity fell below 20% 11386 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 11347_ U-05 Engineer lays Concrete. 11349_ Critical hit (Burn: +37). 11351_ The unstable cave ceiling collapses. 11351_ Signal Interpreter destroyed. 11354_ Acquired 26 matter. 11354_ Lgt. Armor Plating destroyed. 11358_ Rocket Launcher destroyed. 11360_ G-47 Trooper destroyed. 11363_ U-05 Engineer destroyed. 11366_ G-47 Trooper destroyed. 11370_ Grenade Launcher destroyed. 11373_ Spread Laser destroyed. 11373_ Hvy. Ion Engine destroyed. 11374_ Carbon-fiber Leg destroyed. 11374_ Slug penetrates Terminal. 11377_ Penetrated by Slug. 11382_ The unstable cave ceiling collapses. 11382_ Imp. Cooling System destroyed. 11383_ System corrupted: Heat flow error (+212). 11383_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????""#?????????? | | ?????????????????????????????????????R"#?????????? | | ????????????????????????????????????"""#?????????? | | ???????????????????????????????????? ??????????? | | ???????????????????????????????????? ??????????? | | ???????????????????????????????????? ???????????? | | ????????????????????????????????????| ???????????? | | ?????????? # ###????????????????###+#########???? | | ????????? ######??########!!% ????? | | ?????????+## # ####= = = % #?????????? | | ??????? % *g[[%! ! [= =! #?????????? | | ??????? "% !=%[ =g !!/! ^ !!%* #?????????? | | ??????? " == ![!^ @% =### #?????????? | | ??????? g =%|!! = #?## ##?????????? | | ???????? g = "" #??# #??????????? | | ????????########### #??# #??????????? | | ????????????????### ^ ""?# #??????????? | | ??????????????????# = T"?# #??????????? | | ??????????????????# = ""## #??#######?? | | ??????????????????# ! !! ##?# #### #?? | | ??????????????????# !! #??# #?? | | ??????????????????+ ! [ #??# [* #?? | | ??????????????????# ! #??# % %! #?? | | ??????????????????####+### #??######## #?? | | ????????????????????? ???######???######## ##?? | | ????????????????????? ????????????# T # #??? | | ????????????????????? ????????????# # #??? | | ????????????????????? ????????????# """ + #??? | | ???????????????????????????????????# """ # #??? | | ???????????????????????????????????# """ # #### | | ???????????????????????????????????# # # | | ???????????????????????????????????######## # | | ??????????????????????????????????????????# # | | ??????????????????????????????????????????# # | | ??????????????????????????????????????????# + | | ??????????????????????????????????????????# # | | ??????????????????????????????????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 10 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Scanalyzed Hvy. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PointyRiotReactor Manual? 0 Play Time 00:38:58 Cumulative 25.5 hours Start 2025.05.05 @ 17:14:03 End 2025.05.05 @ 17:50:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 45 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 24 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 13b2763f-a604-4de6-a785-a2bd6df0617d