Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.31 @ 06:34:48

Player: Demo

Result: Destroyed by 7W-ZRX(R) with Subdweller Machine Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (28)      140
Value Destroyed (293)      293
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1033

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     263/300
Energy                     124/125
System Corruption          4%
Temperature                Cool (0)
Movement                   Rolling (110) Ox2
Location                   -10/Subcaves

 Parts 
-------
>               --- POWER (1) --------
          Light Ion Engine
>               --- PROPULSION (2) ---
                Wheel
                Wheel
>               --- UTILITY (2) ------
  High-capacity Storage Unit
                Signal Interpreter
>               --- WEAPON (2) -------
     Subdweller Machine Gun
                Grenade Launcher
>               --- INVENTORY (20) ---
          Light Ion Engine
          Light Ion Engine
     Subdweller Power Source
          Light Treads
         Spiked Treads
                Wheel
                Wheel
                Wheel
                Wheel
  High-capacity Storage Unit
          Large Matter Pod (150)
          Large Matter Pod (74)
                Structural Scanner
                Signal Interpreter
       Improved Terrain Scanner
                Seismic Detector
                Transport Network Coupler
                ECM Suite
                Riot Gun
       Improved Light Cannon

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
                Wheel
                Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
                Signal Interpreter
>               --- WEAPON -----------
       Improved Light Cannon
                Grenade Launcher
>               --- INVENTORY --------
          Light Ion Engine
          Light Ion Engine
          Light Treads
                Wheel
                Wheel
                Wheel
                Wheel
                Wheel
  High-capacity Storage Unit
          Large Matter Pod
          Large Matter Pod
                Structural Scanner
                Signal Interpreter
                Terrain Scanner
       Improved Terrain Scanner
                Seismic Detector
                Transport Network Coupler
                ECM Suite
                Mining Laser
[Rating: 10]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Wheel
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
Weapon                     Grenade Launcher
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Subdweller Machine Gun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             24   | 8   5   10  1   
  Power                    3    | 1   .   2   .   
    Engine                 3    | 1   .   2   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               6    | 3   .   3   .   
    Treads                 1    | .   .   1   .   
    Leg                    .    | .   .   .   .   
    Wheel                  5    | 3   .   2   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  4    | 2   2   .   .   
    Device                 1    | 1   .   .   .   
    Storage                2    | 1   1   .   .   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   11   | 2   3   5   1   
    Energy Gun             3    | 2   1   .   .   
    Energy Cannon          1    | .   .   1   .   
    Ballistic Gun          1    | .   .   .   1   
    Ballistic Cannon       1    | .   .   1   .   
    Launcher               3    | .   1   2   .   
    Special Weapon         2    | .   1   1   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 7    | .   .   6   1   
  Power                    1    | .   .   1   .   
  Propulsion               2    | .   .   2   .   
  Utility                  .    | .   .   .   .   
  Weapon                   4    | .   .   3   1   
  Highest Loss Streak      4    | .   .   4   1   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     99   | .   100 98  98  
  Engine                   13   | .   14  13  14  
  Wheel                    27   | .   28  26  28  
  Device                   3    | .   9   .   .   
  Storage                  14   | .   14  14  14  
  Processor                10   | .   4   14  14  
  Energy Gun               8    | .   20  6   .   
  Ballistic Gun            1    | .   .   .   2   
  Ballistic Cannon         1    | .   .   6   .   
  Launcher                 10   | .   6   12  14  
  Special Weapon           5    | .   1   1   10  
Peak Build Rating          10   | 7   9   10  10  
  Average Rating           8    | 5   8   8   9   
  On Entrance              6    | .   7   9   9   
Naked Turns                .    | .   .   .   .   
Heaviest Build             50   | 12  49  50  50  
  Greatest Support         20   | 20  20  20  20  
  Greatest Overweight (x)  2    | 1   2   2   2   
  Average Overweight (x)   1    | .   1   2   2   
Largest Inventory Capacity 20   | 8   20  20  20  
  Average Capacity         18   | 7   19  20  20  
  Most Carried             20   | 8   20  20  20  
  Average Carried          17   | 5   16  18  19  
  Final Capacity           20   | 8   20  20  20  
  Final Carried            20   | 8   20  19  20  

 Class Distribution 
--------------------
 57% | Mutant
 42% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           1011 | 280 78  224 429 
  Remotely                 .    | .   .   .   .   
Salvage Created            562  | 211 172 179 .   
  Parts                    51   | 16  29  6   .   
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      10   | .   .   .   10  
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  25   | .   8   17  .   
  Guns                     3    | .   2   1   .   
  Cannons                  3    | .   .   3   .   
  AOE                      19   | .   6   13  .   
Classes Destroyed          9    | 3   5   1   .   
  Worker                   4    | 2   1   1   .   
  Tunneler                 6    | 5   1   .   .   
  Hauler                   1    | .   1   .   .   
  Recycler                 1    | 1   .   .   .   
  Operator                 1    | .   1   .   .   
  Watcher                  2    | .   2   .   .   
  Swarmer                  11   | .   6   5   .   
  Grunt                    2    | .   2   .   .   
  Assembled                12   | .   .   12  .   
Best Kill Streak           11   | 6   5   11  .   
  Combat Bots Only         10   | .   3   10  .   
Max Kills in Single Turn   3    | 1   3   3   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   2   3   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -10  
--------                   Run  | Yrd  Mat  Min  Sub  
Hostile Shots Fired        71   | .    12   55   4    
  Missed                   23   | .    4    17   2    
Damage Taken               821  | .    138  562  121  
  Core                     260  | .    61   149  50   
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              89   | 14   18   39   18   
  Largest                  2    | 2    2    2    2    
  Hottest                  150  | 90   150  110  100  
Shots Fired                127  | 28   31   47   21   
  Gun                      56   | 28   16   10   2    
  Cannon                   8    | .    .    8    .    
  Launcher                 37   | .    9    25   3    
  Special                  26   | .    6    4    16   
  Kinetic                  4    | .    .    2    2    
  Thermal                  86   | 28   22   20   16   
  Explosive                37   | .    9    25   3    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         9    | 9    3    6    3    
  Robot Miss Streak        3    | 2    3    3    .    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           47   | 18   8    20   1    
  Core Hits                62   | 9    16   36   1    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         2    | 1    .    1    .    
    Burn                   2    | 1    .    1    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2024 | 213  685  1086 40   
  Guns                     396  | 213  75   88   20   
  Cannons                  97   | .    .    97   .    
  Explosions               1459 | .    610  829  20   
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  64   | .    .    44   20   
  Thermal                  501  | 213  75   213  .    
  Explosive                1459 | .    610  829  20   
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         4    | .    .    4    4    
  Average Corruption       4    | .    .    4    4    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  23   | .    .    6    17   
    Message Errors         7    | .    .    2    5    
    Matter Fused           5    | .    .    2    3    
    Heat Flow Errors       3    | .    .    1    2    
    Energy Discharges      2    | .    .    1    1    
    Data Loss (minor)      1    | .    .    .    1    
    Data Loss (major)      2    | .    .    .    2    
    Misfires               2    | .    .    .    2    
    Alerts                 1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            55   | .    15   40   .    
  Projectiles              17   | .    .    17   .    
  Explosions               38   | .    15   23   .    
  Melee                    .    | .    .    .    .    
Knockbacks                 1    | .    .    1    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  1    | .    .    1    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      132  | .    59   73   .    
  Shots                    8    | .    2    6    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        373  | 90   60   373  216  
  Average Temperature      69   | 32   23   129  102  
  Received Heat Transfer   135  | .    15   120  .    
  Effects                  1    | .    .    1    .    
    Short Circuit          1    | .    .    1    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             2    | 2    .    .    .    
  Heat Transferred         1448 | 644  210  594  .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             264  | 40  229 264 .   
  Initial                  64   | .   26  64  .   
  Average                  117  | 18  87  201 .   
Maximum Alert Level        1    | .   1   1   .   
  Low Security (%)         78   | 100 96  43  .   
  Level 1                  21   | .   3   56  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   1   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              36   | .   13  21  2   
  Peak Tracking Total      7    | .   4   7   2   
  Tactical Retreats        1    | .   .   1   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            1    | .   .   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          4    | .   4   .   .   
  Terminals                4    | .   4   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                11   | .   11  .   .   
  Successful               1    | .   1   .   .   
  Failed                   10   | .   10  .   .   
    Catastrophic           2    | .   2   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   6    | .   6   .   .   
  Terminals                11   | .   11  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             1    | .   1   .   .   
  Branch Access Points     1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   
  Used                     1    | .   1   .   .   
Hacking Detections         4    | .   4   .   .   
  Full Trace Events        2    | .   2   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -10 
-------------              Run  | Yrd Mat Min Sub 
Turns Passed               1805 | 140 584 374 707 
Spaces Moved               1317 | 82  421 239 575 
  Core                     4    | 4   .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     .    | .   .   .   .   
  Wheels                   1313 | 78  421 239 575 
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  80  110 110 
  Average Speed            108  | 86  109 110 110 
  Slowest Speed            110  | 95  110 110 110 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       36   | 4   70  46  27  
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        2    | .   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   
Scrap Searched             5    | .   .   .   5   
Spaces Dug                 38   | .   6   29  3   
Terrain Destroyed          211  | .   66  132 13  
  Melee                    .    | .   .   .   .   
  Projectile               9    | .   6   .   3   
  AOE                      202  | .   60  132 10  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Total                      1521 | 126 502 293 600 
  Wait                     38   | .   38  .   .   
  Move                     1314 | 81  420 238 575 
  Hop                      .    | .   .   .   .   
  Pick Up                  43   | 18  16  5   4   
  Fast Attach              2    | 2   .   .   .   
  Attach                   13   | 6   .   6   1   
  Detach                   .    | .   .   .   .   
  Swap                     9    | .   5   4   .   
  Drop                     13   | 5   5   1   2   
  Fire                     89   | 14  18  39  18  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 2 exits: Mat / *Sub)
-10/Subcaves

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 16)
  141 | -11/Scrapyard | Entered Materials
  298 | -10/Materials | Discovered new exit (range 3)
  306 | -10/Materials | Build established: Mutant
  507 | -10/Materials | Discovered new exit (range 10)
  527 | -10/Materials | Identified exit to Materials
  641 | -10/Materials | Discovered exit to Materials (range 12)
  646 | -10/Materials | Identified exit to Mines
  725 | -10/Materials | Entered Mines
  786 | -10/Mines     | Assembled infested the area
  821 | -10/Mines     | Core integrity fell below 50%
  856 | -10/Mines     | Destroyed 10 combat bots
  860 | -10/Mines     | Lost 4 parts (1p2n1w)
  927 | -10/Mines     | Core integrity fell below 20%
 1032 | -10/Mines     | Discovered new exit (range 10)
 1042 | -10/Mines     | Identified exit to Subcaves
 1099 | -10/Mines     | Entered Subcaves
 1112 | -10/Subcaves  | Disturbed a concealed Subdweller
 1360 | -10/Subcaves  | Build established: Scavenger-Mutant
 1806 | -10/Subcaves  | Destroyed by 7W-ZRX(R) with Subdweller Machine Gun

 Last Messages 
---------------
01618_ X9PZ&>R&&IFMO=2XYMKFLC,ZILUFL8NSO9I
01629_ Triggered Piercing Trap.
01629_ Spikes shoot up from the floor.
01629_ Critical hit (Impale).
01629_ Mining Laser destroyed.
01644_ System corrupted: Substantial component
  data lost.
01675_ Subatomizers dissect the Mak. Light Armor
  Plating. <x2>
01691_ System corrupted: Energy discharge (-48).
01699_ Subatomizers dissect the Mak. Light Armor
  Plating.
01704_ Acquired Sub. Power Source.
01715_ VEGFVW& IHYA VNF|,/LWV
01754_ System corrupted: Substantial component
  data lost.
01776_ System corrupted: FCS attempts to trigger
  Grenade Launcher.
01776_ System corrupted: Grenade Launcher
  misfires.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ????????????????????????? ?????????????????        |
| ????????????????????????? ?????????????????        |
| ?????????????????????""##  #???????????????        |
| ???????????????????? ""   ""???????????????        |
| ????????????????????""     "???????????????        |
| ???????????????????#"       ???????????????        |
| ????????? ?????????#"      #???????????????        |
| ?????????   ??????##       #???????????????        |
| ?????????   ??????""       ##??????????????        |
| ????????##  ?????#"         ???????????????        |
| ????????#   ?????           ???????????????        |
| ?????????   ?????#   ?      ???????????????        |
| ????????##  ?????   #?#R   ????????????????        |
| ???????##   ?????#  #?#   #????????????????        |
| ???????#    ####?#  ###   #????????????????        |
| ?????????      ###   ##  @#????????????????        |
| ??????????#     ##   #    #????????????????        |
| ???????????#        ##    #????????????????        |
| ???????????#        ##  ###????????????????        |
| ???????##??#         #   #?????????????????        |
| ???????# ###             #?????????????????        |
| ???????#        ##      ##?????????????????        |
| ???????#       #####   ##??????????????????        |
| ?????###    #### #?#####???????????????????        |
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| ????#           #???######?????????????????        |
| ????##          ##??#    ####??????????????        |
| ?????##          #??#       #??????????????        |
| ??????#          #??#       #??????????????        |
| ??????#    ##    ##?##     ##??????????????        |
| ?????#    #?#      ###     #???????????????        |
| ?????#   ####      ##      #???????????????        |
| ?????#  ###                #???????????????        |
| ?????#####              ####???????????????        |
| #####?#      #     ##   #??????????????????        |
| " #!###      ##   ####  ##?????????????????        |
|  =&  ###     ##  ####    #?????????????????        |
| [ &[|####    #    ##     #?????????????????        |
| #"! ! ####   #           #?????????????????        |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                44

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ShockFluxBeam
  Manual?         0
Play Time         00:16:37
  Cumulative      98.6 hours
  Start           2024.12.31 @ 06:21:19
  End             2024.12.31 @ 06:34:48
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          112
  Rogue           112
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             29
Gallery%          62
Achievement%      50
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ad5cdca4-3ad0-4a6d-87d3-a09ff5cee6af