Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.30 @ 14:28:30 Player: djcoinslot Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (61) 305 Value Destroyed (2072) 2072 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (111) 111 TOTAL SCORE: 6008 Bonus ------- High Alert Combat Kills 111 Cogmind --------- Core Integrity 0/700 Matter 232/300 Energy 150/150 System Corruption 9% Temperature Cool (0) Movement Walking (120) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine > --- PROPULSION (3) --- Flexi-carbon Leg > --- UTILITY (5) ------ Improved Heat Sink Makeshift Hacking Suite Makeshift System Shield Authchip [Device] > --- WEAPON (3) ------- Makeshift Shrapnel Gun > --- INVENTORY (5) ---- Flexi-carbon Leg Makeshift Hover Unit Makeshift Hacking Suite Authchip [Propulsion] Makeshift Spear Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Makeshift Hover Unit Makeshift Hover Unit Makeshift Hover Unit > --- UTILITY ---------- Improved Heat Sink Advanced Targeting Computer Makeshift Hacking Suite Makeshift System Shield Authchip [Device] > --- WEAPON ----------- Tesla Rifle Beamcaster Makeshift Shrapnel Gun > --- INVENTORY -------- Makeshift Leg Makeshift Hacking Suite Authchip [Propulsion] Mass Driver Makeshift Spear [Rating: 58] Favorites ----------- Power Light Nuclear Core Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Makeshift Hover Unit Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Makeshift System Shield Protection Hardened Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Ballistic Cannon Mass Driver Launcher Shock Bomb Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Was Fac Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . . . Power 1 | . . . 1 . . . . . . Propulsion 1 | . . 1 . . . . . . . Utility 3 | . . 1 . 2 . . . . . Weapon 1 | . . . 1 . . . . . . Parts Attached 91 | 6 5 9 31 4 2 2 16 9 7 Power 13 | 1 . 1 6 . . 1 3 1 . Engine 10 | 1 . 1 4 . . 1 3 . . Core 3 | . . . 2 . . . . 1 . Reactor . | . . . . . . . . . . Propulsion 23 | 2 . 4 6 . . . 3 4 4 Treads . | . . . . . . . . . . Leg 17 | . . 3 6 . . . 3 1 4 Wheel 3 | 2 . 1 . . . . . . . Hover 3 | . . . . . . . . 3 . Flight . | . . . . . . . . . . Utility 19 | 1 2 1 6 2 . . 3 3 1 Device 7 | . . 1 2 . . . 3 . 1 Storage 3 | 1 1 . 1 . . . . . . Processor 2 | . 1 . . 1 . . . . . Hackware 4 | . . . . 1 . . . 3 . Protection 3 | . . . 3 . . . . . . Artifact . | . . . . . . . . . . Weapon 36 | 2 3 3 13 2 2 1 7 1 2 Energy Gun 16 | 2 . 1 2 1 2 1 6 . 1 Energy Cannon 6 | . 2 1 2 . . . 1 . . Ballistic Gun 11 | . 1 1 7 1 . . . 1 . Ballistic Cannon 1 | . . . . . . . . . 1 Launcher 2 | . . . 2 . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . 1 1 3 . . . . . . Corrupted Parts 2 | . . . . . . . 2 . . System Corruption 6 | . . . . . . . 6 . . Parts Lost 34 | . . 1 15 . 3 . 9 . 6 Power 6 | . . . 2 . 1 . 2 . 1 Propulsion 11 | . . 1 5 . . . 2 . 3 Utility 7 | . . . 3 . 1 . 2 . 1 Weapon 10 | . . . 5 . 1 . 3 . 1 Highest Loss Streak 8 | . . 1 8 . 3 . 8 . 3 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 83 | . 99 96 95 100 81 53 42 81 95 Engine 8 | . 14 11 10 7 7 7 4 7 7 Core 3 | . . . 6 7 4 . . 3 5 Leg 16 | . . 28 26 23 17 7 7 11 3 Wheel 2 | . 28 3 . . . . . . . Hover 2 | . . . . . . . . 7 18 Device 8 | . . 9 8 7 7 7 9 13 6 Storage 5 | . 14 11 8 7 4 . . . . Processor 5 | . 13 11 1 7 7 7 7 7 6 Hackware 4 | . . . . 7 7 7 1 10 23 Protection 2 | . . . 6 7 4 . . . . Energy Gun 8 | . 12 . 7 7 7 15 9 15 12 Energy Cannon 4 | . 5 11 8 7 5 . . . . Ballistic Gun 7 | . 10 10 11 7 4 . . 3 7 Naked Turns . | . . . . . . . . . . Heaviest Build 46 | 12 19 25 45 46 46 14 19 26 27 Greatest Support 51 | 32 32 45 51 45 45 15 25 45 40 Greatest Overweight (x) 3 | . . . . 1 1 . 3 . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 5 5 5 5 Average Capacity 7 | 7 9 10 9 10 8 5 5 5 5 Most Carried 10 | 6 10 10 10 9 9 5 5 5 5 Average Carried 6 | 4 8 9 8 8 7 4 3 3 4 Final Capacity 10 | 8 10 10 10 10 5 5 5 5 5 Final Carried 10 | 6 10 10 10 9 5 5 5 5 5 Class Distribution -------------------- 40% | Mutant 21% | Scavenger-Tank 12% | Derelict-Gunner 9% | Scavenger-Mutant 7% | Gunner 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Scavenger-Mutant | -6/Zion Derelict-Gunner | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 ----------- Run | Jun Mat Mat Mat Fac Was Fac Low Zio Pro Matter Collected 1652 | 221 137 237 620 . . . 230 95 112 Remotely . | . . . . . . . . . . Salvage Created 2499 | . 137 484 1339 . . . 288 95 156 Parts 145 | . 13 29 81 . . . 9 7 6 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . 5 . 5 Prevented 3 | . . . . . . . . . 3 Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Was Fac Low Zio Pro Combat Hostiles Destroyed 49 | . 4 12 24 . . . 5 1 3 Guns 29 | . 3 6 15 . . . 3 1 1 Cannons 14 | . 1 6 4 . . . 1 . 2 AOE 5 | . . . 5 . . . . . . Classes Destroyed 13 | . 3 3 4 . . . 1 2 . Builder 3 | . . . 3 . . . . . . Recycler 1 | . . . 1 . . . . . . Mechanic 2 | . . 1 1 . . . . . . Operator 1 | . . . 1 . . . . . . Watcher 4 | . 2 . 2 . . . . . . Swarmer 10 | . 3 3 4 . . . . . . Grunt 20 | . 1 6 13 . . . . . . Duelist 3 | . . 1 1 . . . . . 1 Sentry 7 | . . 2 5 . . . . . . Hunter 3 | . . . 1 . . . . . 2 Programmer 1 | . . . . . . . 1 . . Zionite 1 | . . . . . . . . 1 . Tinkerer 1 | . . . . . . . . 1 . Thug 4 | . . . . . . . 4 . . Best Kill Streak 5 | . 5 4 4 . . . 2 2 2 Combat Bots Only 4 | . 3 4 4 . . . 2 1 2 Max Kills in Single Turn 4 | . 1 1 4 . . . 1 1 1 Gunslinging 1 | . . . 1 . . . . . . Exploded 4 | . . . 4 . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . 1 . Imprinter (-6/Zion) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -------- Run | Jun Mat Mat Mat Fac Was Fac Low Zio Pro Damage Taken 5177 | . 192 570 2095 . 135 133 1279 95 678 Core 1291 | . 16 104 443 . 42 58 435 . 193 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 288 | . . . 288 . . . . . . Core Remaining (%) 71 | 100 93 74 19 . . . . . . Volleys Fired 175 | . 18 39 69 . . . 30 8 11 Largest 3 | . 2 2 3 . . . 3 3 3 Hottest 223 | . 88 93 149 . . . 223 149 164 Shots Fired 393 | . 36 78 187 . . . 45 20 27 Gun 295 | . 29 39 143 . . . 42 20 22 Cannon 96 | . 7 39 42 . . . 3 . 5 Launcher 2 | . . . 2 . . . . . . Special . | . . . . . . . . . . Kinetic 173 | . 18 39 97 . . . . 3 16 Thermal 195 | . 18 39 82 . . . 41 8 7 Explosive . | . . . . . . . . . . Electromagnetic 25 | . . . 8 . . . 4 9 4 Robot Hit Streak 16 | . 3 16 14 . . . 12 8 6 Robot Miss Streak 5 | . 3 3 5 . . . 2 2 2 Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . 1 . 3 . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . Shots Hit Robots 253 | . 20 47 115 . . . 36 15 20 Core Hits 113 | . 7 16 61 . . . 10 9 10 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 5 | . . . 4 . . . . 1 . Burn 5 | . . . 4 . . . . 1 . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5273 | . 289 1031 2440 . . . 762 275 476 Guns 3484 | . 186 489 1553 . . . 672 237 347 Cannons 1347 | . 103 489 536 . . . 90 . 129 Explosions 335 | . . . 297 . . . . 38 . Melee . | . . . . . . . . . . Ramming 107 | . . 53 54 . . . . . . Kinetic 1991 | . 99 489 1057 . . . . 56 290 Thermal 2561 | . 190 489 961 . . . 672 143 106 Explosive . | . . . . . . . . . . Electromagnetic 614 | . . . 368 . . . 90 76 80 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 9 | . . . 1 . . . 6 6 9 Average Corruption 4 | . . . 1 . . . 4 6 6 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 36 | . . . 3 . . . 11 12 10 Message Errors 11 | . . . 2 . . . 2 4 3 Matter Fused 9 | . . . . . . . 4 3 2 Heat Flow Errors 3 | . . . . . . . . . 3 Energy Discharges 4 | . . . 1 . . . 1 2 . Data Loss (minor) 3 | . . . . . . . 1 1 1 Data Loss (major) 2 | . . . . . . . . 1 1 Misfires 3 | . . . . . . . 2 1 . Weapon Failures 1 | . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 25 | . . . 25 . . . . . . Projectiles 9 | . . . 9 . . . . . . Explosions 16 | . . . 16 . . . . . . Melee . | . . . . . . . . . . Knockbacks 2 | . . 1 . . . . . . 1 Impact 1 | . . 1 . . . . . . . Kinetic 1 | . . . . . . . . . 1 Secondary . | . . . . . . . . . . Self-Inflicted Damage 48 | . . . 48 . . . . . . Shots 1 | . . . 1 . . . . . . Rammed . | . . . . . . . . . . Targets Rammed 10 | . . 5 5 . . . . . . Kicked 10 | . . 5 5 . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 579 | . 239 198 579 . . . 333 6 227 Average Temperature 138 | . 68 112 166 . . . 182 3 89 Received Heat Transfer 1999 | . 30 264 1035 . . 30 585 . 55 Effects 19 | . . . 17 . . . 2 . . Shutdowns 2 | . . . 1 . . . 1 . . Energy Bleed 3 | . . . 3 . . . . . . Interference 6 | . . . 6 . . . . . . Short Circuit 2 | . . . 1 . . . 1 . . Damage (major) 5 | . . . 5 . . . . . . Damage (core) 1 | . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . 1 . . . . . 1 Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . 1 . . Parts Melted 10 | . 1 3 1 . . . 5 . . Heat Transferred 5201 | . 444 888 2270 . . . 1273 141 185 Parts Sabotaged 4 | . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . . 2 . . . . 1 . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Was Fac Low Zio Pro Peak Influence 556 | . 134 301 556 207 72 44 . . . Initial 207 | . . 56 93 207 72 29 . . . Average 256 | . 59 169 417 207 61 30 . . . Maximum Alert Level 2 | . . 1 2 1 . . . . . Low Security (%) 48 | 100 100 83 4 . 100 100 . . . Level 1 23 | . . 16 37 100 . . . . . Level 2 28 | . . . 57 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 5 | . . 1 2 . . 1 . . 1 Investigation 1 | . . 1 . . . . . . . Extermination . | . . . . . . . . . . Reinforcement 3 | . . . 2 . . 1 . . . Assault 1 | . . . . . . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 --------- Run | Jun Mat Mat Mat Fac Was Fac Low Zio Pro Distress Signals 4 | . . . 4 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 93 | . 7 13 38 . 6 2 11 6 10 Peak Tracking Total 8 | . 4 4 8 . 6 2 4 2 6 Tactical Retreats 11 | . 1 . 1 . . . 1 5 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Was Fac Low Zio Pro Traps Triggered 1 | . . . . 1 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 11 | . . . 11 . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 ---------- Run | Jun Mat Mat Mat Fac Was Fac Low Zio Pro Machines Disabled 3 | . . . 3 . . . . . . Max in Single Turn 2 | . . . 2 . . . . . . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 --------- Run | Jun Mat Mat Mat Fac Was Fac Low Zio Pro Machines Accessed 18 | . 2 3 13 . . . . . . Terminals 13 | . 2 2 9 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . Recycling Units 1 | . . . 1 . . . . . . Scanalyzers 2 | . . 1 1 . . . . . . Garrison Access 1 | . . . 1 . . . . . . Total Hacks 68 | . 5 12 51 . . . . . . Successful 41 | . 2 8 31 . . . . . . Failed 27 | . 3 4 20 . . . . . . Catastrophic 1 | . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 52 | . 5 6 41 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations 5 | . . . 5 . . . . . . Recycling Units 1 | . . . 1 . . . . . . Scanalyzers 8 | . . 6 2 . . . . . . Garrison Access 2 | . . . 2 . . . . . . Terminal Hacks 28 | . 2 3 23 . . . . . . Record 5 | . . 1 4 . . . . . . Prototype ID Bank 3 | . . . 3 . . . . . . Alert Level 5 | . 1 . 4 . . . . . . Locate Traps 2 | . . . 2 . . . . . . Disarm Traps 2 | . . . 2 . . . . . . Dispatch Records 3 | . . 1 2 . . . . . . Investigation Status 1 | . . . 1 . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . Zone Layout 5 | . . 1 4 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . . . 4 . . . . . . Scan Component 2 | . . . 2 . . . . . . Repair 2 | . . . 2 . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . Report Inventory 1 | . . . 1 . . . . . . Scanalyzer 7 | . . 5 2 . . . . . . Insert Component 4 | . . 3 1 . . . . . . Analyze 3 | . . 2 1 . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . Unlock Access 1 | . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . Used . | . . . . . . . . . . Hacking Detections 16 | . 2 3 11 . . . . . . Full Trace Events 4 | . 1 1 2 . . . . . . Feedback Events 1 | . . . 1 . . . . . . Corruption 1 | . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . 2 1 . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . . 2 . . . . . . Time 32 | . . . 32 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 3 | . . 2 1 . . . . . . Part Schematics Acquired 3 | . . 2 1 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 ------------ Run | Jun Mat Mat Mat Fac Was Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -------- Run | Jun Mat Mat Mat Fac Was Fac Low Zio Pro Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Was Fac Low Zio Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 ------------- Run | Jun Mat Mat Mat Fac Was Fac Low Zio Pro Turns Passed 4134 | 112 223 542 1300 49 196 223 660 341 488 Spaces Moved 3310 | 98 146 330 797 32 137 179 629 326 636 Core 313 | 2 . . . . . . 311 . . Treads . | . . . . . . . . . . Legs 1965 | . . 285 797 32 137 179 318 151 66 Wheels 287 | 96 146 45 . . . . . . . Hover 745 | . . . . . . . . 175 570 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 100 95 120 123 120 120 50 62 62 Average Speed 101 | 98 100 116 123 138 141 120 88 89 69 Slowest Speed 200 | 100 100 120 130 193 193 120 200 126 140 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 33 | 5 30 27 64 1 81 5 50 11 63 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 . . 1 1 1 . Scrap Searched 3 | . . . . . . . . . 3 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 8 | . . . 4 . . . . 3 1 Melee . | . . . . . . . . . . Projectile 1 | . . . . . . . . . 1 AOE 7 | . . . 4 . . . . 3 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 --------- Run | Jun Mat Mat Mat Fac Was Fac Low Zio Pro Total 3775 | 109 189 418 986 38 138 188 694 357 658 Wait 69 | . 4 11 49 . . . 4 1 . Move 3302 | 97 145 329 796 32 136 178 628 325 636 Hop . | . . . . . . . . . . Pick Up 76 | 6 10 11 28 1 . 3 6 9 2 Fast Attach 30 | 6 1 5 4 . 1 . 5 4 4 Attach 35 | . . 1 18 2 . . 11 2 1 Detach 7 | . . . 1 . . . 6 . . Swap 26 | . 4 3 9 2 1 2 . 3 2 Drop 43 | . 7 14 7 1 . 3 4 5 2 Fire 175 | . 18 39 69 . . . 30 8 11 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 10 | . . 5 5 . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 2 | . . . . . . 2 . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: [*Fac x2] / Gar) -7/Factory -7/Waste -7/Factory -7/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 11 | -11/Junkyard | Discovered new exit (range 16) 113 | -11/Junkyard | Entered Materials 314 | -10/Materials | Build established: Mutant 325 | -10/Materials | Discovered new exit (range 12) 336 | -10/Materials | Entered another Materials area 336 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 624 | -9/Materials | Discovered new exit (range 10) 878 | -9/Materials | Entered another Materials area 878 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1067 | -8/Materials | Lost 8 parts (1p3n1u3w) 1245 | -8/Materials | Core integrity fell below 50% 1291 | -8/Materials | Lost 7 parts (1p2n2u2w) 1384 | -8/Materials | Repaired Titanium Leg 1486 | -8/Materials | Core integrity fell below 20% 1527 | -8/Materials | Identified exit to Garrison 1569 | -8/Materials | Discovered new exit (range 5) 1595 | -8/Materials | Build established: Scavenger-Tank 1895 | -8/Materials | Repaired Med. Storage Unit 2125 | -8/Materials | Discovered new exit (range 12) 2178 | -8/Materials | Entered Factory 2178 | -7/Factory | Evolved 2 slots: Utility x2 2227 | -7/Factory | Sucked down chute 2227 | -7/Factory | Entered Waste 2278 | -7/Waste | Spotted C-40 Crusher 2291 | -7/Waste | Spotted C-40 Crusher 2298 | -7/Waste | Spotted C-40 Crusher 2323 | -7/Waste | Spotted C-40 Crusher 2325 | -7/Waste | Spotted C-40 Crusher 2343 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2347 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2362 | -7/Waste | Spotted C-40 Crusher 2372 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2402 | -7/Waste | Discovered new exit (range 15) 2403 | -7/Waste | Lost 3 parts (1p1u1w) 2423 | -7/Waste | Entered Factory 2611 | -7/Factory | Discovered new exit (range 12) 2640 | -7/Factory | Build established: Mutant 2646 | -7/Factory | Entered Lower Caves 2759 | -7/Lower Caves | Ambushed by wild Derelicts 2810 | -7/Lower Caves | Core integrity fell below 50% 2828 | -7/Lower Caves | Lost 8 parts (2p1n2u3w) 2999 | -7/Lower Caves | Encountered a Warlord checkpoint 3302 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3306 | -7/Lower Caves | Entered Zion 3324 | -6/Zion | Learned Factory emergency access door positions 3337 | -6/Zion | Attacked by Zionites 3367 | -6/Zion | Build established: Scavenger-Mutant 3405 | -6/Zion | Discovered new exit (range 15) 3515 | -6/Zion | Destroyed Imprinter 3525 | -6/Zion | Extracted access codes from Imprinter's data core 3647 | -6/Zion | Entered Proximity Caves 3862 | -5/Proximity Caves | Build established: Derelict-Gunner 3955 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 4005 | -5/Proximity Caves | Core integrity fell below 20% 4046 | -5/Proximity Caves | Lost 3 parts (1p1n1w) 4135 | -5/Proximity Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- 04083_ Beamcaster blown off. 04083_ Mak. Leg blown off. 04083_ Flexi-carbon Leg blown off. 04083_ Imp. Heat Sink blown off. 04083_ E-15 Imp destroyed. 04086_ Acquired Mak. Leg. 04087_ Cesium-ion Thruster fries itself beyond repair. 04090_ Acquired Flexi-carbon Leg. 04091_ Mak. Hover Unit destroyed. 04091_ Adv. Targeting Computer destroyed. 04091_ System corrupted by crushing effect (+3). 04093_ Acquired Imp. Heat Sink. 04095_ Cesium-ion Thruster fries itself beyond repair. 04100_ Propulsion Shielding fries itself beyond repair. 04101_ YD4HNJF|CUM6P 9C&YLKAX,6NAH