Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.16 @ 22:38:52 // AFD2020/Player2 Player: abnormality Result: Core destroyed Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (4) 20 Value Destroyed (90) 90 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-576) -576 TOTAL SCORE: 134 Bonus ------- Follower Combat Kills 51 Friendly Fire -627 Cogmind --------- Core Integrity 0/250 Matter 261/300 Energy 238/250 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -10/Subcaves Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ Small Storage Unit Seismic Detector > --- WEAPON (2) ------- Beam Cannon Assault Rifle > --- INVENTORY (8) ---- Tractor Beam Light Assault Rifle Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit Seismic Detector > --- WEAPON ----------- Assault Rifle Light Assault Rifle > --- INVENTORY -------- Tractor Beam [Rating: 7] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Weapon Assault Rifle Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Build | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 8 | 6 2 . . Power 1 | 1 . . . Engine 1 | 1 . . . Core . | . . . . Reactor . | . . . . Propulsion 2 | 2 . . . Treads 2 | 2 . . . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 2 | 1 1 . . Device 1 | . 1 . . Storage 1 | 1 . . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 3 | 2 1 . . Energy Gun . | . . . . Energy Cannon 1 | . 1 . . Ballistic Gun 2 | 2 . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Highest Loss Streak . | . . . . To Critical Strikes . | . . . . Average Slot Usage (%) 99 | . 98 100 100 Engine 14 | . 14 14 14 Treads 28 | . 28 28 28 Device 13 | . 12 14 14 Storage 14 | . 14 14 14 Energy Cannon 12 | . 9 14 14 Ballistic Gun 15 | . 18 14 14 Peak Build Rating 7 | 6 7 7 7 Average Rating 6 | 4 6 7 7 On Entrance 5 | . 6 7 7 Naked Turns . | . . . . Heaviest Build 16 | 13 16 16 16 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 7 8 8 8 Most Carried 6 | 6 6 2 2 Average Carried 2 | 3 2 2 2 Final Capacity 8 | 8 8 8 8 Final Carried 6 | 6 2 2 2 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Resources | -11 -10 -10 -10 ----------- Run | Yrd Mat Min Sub Matter Collected 309 | 280 . 29 . Remotely . | . . . . Salvage Created 140 | 89 . . 51 Parts 13 | 11 . . 2 Haulers Intercepted . | . . . . Recyclers Shooed 1 | 1 . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 8 | . . . 8 Prevented . | . . . . Kills | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Combat Hostiles Destroyed 1 | . . . 1 Cannons 1 | . . . 1 Classes Destroyed 3 | 2 . . 1 Tunneler 2 | 2 . . . Recycler 1 | 1 . . . Subdweller 1 | . . . 1 Best Kill Streak 3 | 3 . . 1 Combat Bots Only 1 | . . . 1 Max Kills in Single Turn 1 | 1 . . 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Hostile Shots Fired 5 | . . 3 2 Missed 2 | . . 1 1 Damage Taken 107 | . . 85 22 Core . | . . . . Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 . . . Volleys Fired 22 | 5 2 1 14 Largest 2 | 2 2 2 2 Hottest 80 | 40 80 80 80 Shots Fired 43 | 10 4 2 27 Gun 26 | 10 2 1 13 Cannon 17 | . 2 1 14 Launcher . | . . . . Special . | . . . . Kinetic 26 | 10 2 1 13 Thermal 17 | . 2 1 14 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 4 | 3 1 . 4 Robot Miss Streak 4 | 2 2 4 2 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 21 | 5 1 . 15 Core Hits 14 | 4 . . 10 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 306 | 48 15 . 243 Guns 150 | 48 15 . 87 Cannons 156 | . . . 156 Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 150 | 48 15 . 87 Thermal 156 | . . . 156 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 9 | . . . 9 Projectiles 9 | . . . 9 Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 36 | . 36 18 . Average Temperature 18 | . 20 12 . Received Heat Transfer 306 | . . . 306 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 137 | . . . 137 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Peak Influence 168 | 15 31 168 . Initial 12 | . 9 12 . Average 90 | 4 12 149 . Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched . | . . . . Investigation . | . . . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 6 | . 1 3 2 Peak Tracking Total 3 | . 3 3 2 Tactical Retreats . | . . . . Traps | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered 1 | . . 1 . Machines | -11 -10 -10 -10 ---------- Run | Yrd Mat Min Sub Machines Disabled 3 | . . 3 . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Machines Accessed 1 | . 1 . . Terminals 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 3 | . 3 . . Successful 1 | . 1 . . Failed 2 | . 2 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 3 | . 3 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . 1 . . Branch Access Points 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . 1 . . Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -10 ------------ Run | Yrd Mat Min Sub Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Total Allies 1 | . 1 . . Largest Group 1 | . 1 1 1 Highest-Rated Group 57 | . 54 57 56 Highest-Rated Ally 57 | . 54 57 56 Total Orders . | . . . . Ally Attacks 14 | . 2 3 9 Total Damage 447 | . 10 222 215 Kills 4 | . . 3 1 Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -10 ------------- Run | Yrd Mat Min Sub Turns Passed 804 | 126 156 398 124 Spaces Moved 311 | 78 91 89 53 Core 27 | 27 . . . Treads 284 | 51 91 89 53 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 150 | 121 160 160 160 Slowest Speed 160 | 160 160 160 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 16 | 5 23 31 5 Regions Visited 3 Branch Regions 2 Pre-discovered Areas . | . . . . Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Total 609 | 100 99 343 67 Wait 254 | . . 254 . Move 308 | 77 90 88 53 Hop . | . . . . Pick Up 13 | 12 1 . . Fast Attach . | . . . . Attach 7 | 6 1 . . Detach . | . . . . Swap 1 | . 1 . . Drop 4 | . 4 . . Fire 22 | 5 2 1 14 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Subcaves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 127 | -11/Scrapyard | Entered Materials 247 | -10/Materials | Identified exit to Mines 283 | -10/Materials | Entered Mines 290 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 310 | -10/Mines | Build established: Mutant 339 | -10/Mines | Assembled infested the area 663 | -10/Mines | Discovered new exit (range 4) 681 | -10/Mines | Entered Subcaves 758 | -10/Subcaves | Core integrity fell below 50% 788 | -10/Subcaves | Core integrity fell below 20% 805 | -10/Subcaves | Core destroyed Last Messages --------------- 00455_ T-07 Excavator is excavating. 00663_ EXIT=FOUND LOCATION=UNKNOWN AMBIENT_HEAT=-10 GOAL=ESCAPE 00684_ 8X-Z85(O) collects matter. Player 2: "Keep an eye out for Unchained. I hear they occasionally visit these parts for some reason." 00689_ 8X-Z85(O) collects matter. 00745_ BR-41Y(R) destroyed. 00746_ Subatomizers dissect the Sub. Power Source. 00751_ Player 2 removes Med. Matter Pod. 00752_ Player 2 drops Lrg. Storage Unit. 00752_ Player 2 attaches Med. Matter Pod. 00756_ Player 2 attaches Lgt. Ion Engine. 00757_ Player 2 suffers critical hit (Meltdown: +300). 00758_ Destroyed Lgt. Assault Rifle. 00759_ Player 2 attaches Rocket Launcher. 00761_ Destroyed Rocket Launcher. 00768_ Player 2 attaches Sub. Optics. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????? ?????????????????????? | | ??????????????????????#???? ?????????????????????? | | ????????????????????# #??? ?????????????????????? | | ????????????????????# #?? ?????????????????????? | | ??????????????? #?## ## ?????????????????????? | | ???????????? ## ?????????????????????? | | ???????????? ?????????????????????? | | ???????????? ?????????????????????? | | ???????????? % #?????????????????????? | | ????????????# ? #?????????????????????? | | ????????????# ?? % ##????????????????????? | | ????????????# ???? ###?? ##?????????????? | | ???????????## &#????? % ## ##????????????? | | ???????????# *%#?????? ###??????????? | | ??????????? =???????# ??? ???????????? | | ???????????? ???????# #???? ????????????? | | ????????????% ?####?## ##???% ??????????????? | | ????????????# ### ### & ##? #???????????????? | | ????????????# ## @ ! @ # #???????????????? | | ???????????## ## # ##??????????????? | | ???????????# ## # #??????????????? | | ???????????## # ## # ## ####??????????????? | | ???????????## ### ##??##?????????????????? | | ???????????# ## ##????????????????????? | | ???????????# #### ##???????????????????? | | ???????????# ##??# #???????????????????? | | ???????????# %## #???# #???????????????????? | | ???????????## #####?# ## ##???????????????????? | | ???????????## #### ### ##? ##????????????????????? | | ???????????# ##??##?????????????????????? | | ???????????## ##??????????????????????????? | | ????????????# ##???????????????????????????? | | ????????????# ## #????????????????????????????? | | ????????????# #?# #????????????????????????????? | | ????????????# #?# ##????????????????????????????? | | ????????????# ??# #?????????????????????????????? | | ????????????# ??####?????????????????????????????? | | ?????????????#???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -10 ---------- Run | Yrd Mat Min Sub Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 12 | . 4 3 5 Parts Lost 7 | . . . 7 Damage Taken 656 | . . 48 608 Core 258 | . . 16 242 Player 2/Cogmind (%) 100 | . . 100 100 Absorbed by Shields . | . . . . Damage Inflicted 447 | . 10 222 215 Player 2/Cogmind (%) 59 | . 40 100 46 Combat Hostiles Destroyed 4 | . . 3 1 Player 2/Cogmind (%) 80 | . . 100 50 Game ------ Seed JunkEncryptedDatajack Manual? 0 Play Time 00:05:20 Cumulative 29.4 hours Start 2025.02.16 @ 22:33:16 End 2025.02.16 @ 22:38:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 120 Rogue 120 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 28 Achievement% 28 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 97% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: df8221b8-f3cf-4edd-b830-42ad8a9424e3