Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.06 @ 21:04:15 Player: SnailSD Result: Destroyed self via exploding Power Conduit Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (70) 350 Value Destroyed (1514) 1514 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5604 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 143/300 Energy 76/100 System Corruption 0% Temperature Cool (12) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (12) ----- System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Lightning Gun Lightning Gun Advanced Beam Rifle Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- High-capacity Storage Unit Matter Compressor Structural Scanner Sensor Array Advanced Signal Interpreter Recoil Stabilizer ECM Suite EM Shield Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Advanced Beam Rifle Cooled Pulse Rifle > --- INVENTORY -------- Light Ion Engine Light Ion Engine Aluminum Leg Wheel High-capacity Battery Structural Scanner Improved Terrain Scan Processor Seismic Detector Lightning Gun Lightning Gun Lightning Gun Small Laser Small Laser Small Laser Advanced Beam Rifle Advanced Beam Rifle Particle Cannon Datajack Hammer [Rating: 48] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Utility Hacking Suite Device Structural Scanner Storage High-capacity Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Impact Weapon Hammer Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 10 | . . 2 2 2 2 2 Weapon . | . . . . . . . Parts Attached 75 | 8 12 23 16 . 9 7 Power 8 | 1 1 3 2 . . 1 Engine 6 | 1 . 3 1 . . 1 Core 2 | . 1 . 1 . . . Reactor . | . . . . . . . Propulsion 19 | 2 2 7 6 . 2 . Treads 2 | . . 2 . . . . Leg 2 | . . . 2 . . . Wheel 15 | 2 2 5 4 . 2 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 28 | 3 4 5 7 . 6 3 Device 16 | 2 1 3 5 . 3 2 Storage 4 | 1 2 . . . 1 . Processor 3 | . . 1 1 . 1 . Hackware 4 | . 1 1 . . 1 1 Protection 1 | . . . 1 . . . Artifact . | . . . . . . . Weapon 20 | 2 5 8 1 . 1 3 Energy Gun 13 | 1 1 8 . . 1 2 Energy Cannon 4 | . 2 . 1 . . 1 Ballistic Gun 2 | 1 1 . . . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . 1 . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 1 . . 1 . Parts Lost 47 | . 2 15 10 . 14 6 Power 7 | . 1 3 . . 3 . Propulsion 15 | . 1 6 3 . 3 2 Utility 16 | . . 1 7 . 6 2 Weapon 9 | . . 5 . . 2 2 Highest Loss Streak 12 | . 2 5 6 . 12 3 To Critical Strikes . | . . . . . . . Average Backups 15 | 5 13 18 17 18 18 9 Power 2 | . . 2 3 3 2 . Propulsion 1 | 2 2 . . 2 1 . Utility 5 | . 6 10 6 3 3 1 Weapon 5 | 1 2 4 5 9 9 6 Tool/Special . | . . . . . . . Unused Backups 17 | 2 3 1 3 . 1 7 Power 4 | . 1 1 2 . . . Propulsion 2 | 2 . . . . . . Utility 5 | . 1 . 1 . 1 2 Weapon 5 | . 1 . . . . 4 Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 88 | . 99 88 92 84 91 53 Engine 7 | . 10 9 5 7 5 3 Core 1 | . 3 . 3 . . . Leg 1 | . . . 3 . . 3 Wheel 14 | . 27 13 11 15 12 3 Device 18 | . 6 10 24 23 33 13 Storage 10 | . 14 11 9 7 10 7 Processor 5 | . . 10 5 7 6 3 Hackware 8 | . 7 10 9 7 6 8 Energy Gun 10 | . 6 18 16 7 6 3 Energy Cannon 4 | . 15 . 1 7 . 3 Ballistic Gun 1 | . 6 . . . . . Impact Weapon 1 | . . . . . 5 . Peak Build Rating 48 | 9 14 19 26 24 48 45 Average Rating 20 | 5 10 13 22 24 34 29 On Entrance 15 | . 7 14 18 24 24 24 Avg Prop Armor Cover (%) 8 | . . . . . . 8 Naked Turns 1 | . . . . . . 1 Heaviest Build 62 | 14 51 52 54 54 62 58 Greatest Support 44 | 26 32 44 26 20 20 10 Greatest Overweight (x) 17 | . 1 17 16 2 17 5 Average Overweight (x) 2 | . . 3 2 2 2 2 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 18 | 7 15 20 20 20 20 14 Most Carried 20 | 8 20 20 20 18 20 16 Average Carried 15 | 5 13 18 17 18 18 8 Final Capacity 20 | 8 20 20 20 20 20 5 Final Carried 20 | 8 20 19 18 18 17 4 Class Distribution -------------------- 58% | Scavenger-Mutant 35% | Mutant 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 979 | 279 229 229 190 . 52 . Remotely . | . . . . . . . Salvage Created 2002 | 149 604 614 601 . 34 . Parts 144 | 12 37 48 46 . 1 . Haulers Intercepted 2 | . 1 1 . . . . Recyclers Shooed 1 | . . 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 45 | . 10 20 15 . . . Guns 33 | . 2 20 11 . . . Cannons 11 | . 8 . 3 . . . Classes Destroyed 12 | 2 6 3 1 . . . Worker 8 | . 2 4 . . 2 . Builder 4 | . 1 . 3 . . . Tunneler 5 | 3 . . 2 . . . Hauler 2 | . 1 1 . . . . Recycler 2 | 1 . . 1 . . . Mechanic 1 | . 1 . . . . . Operator 2 | . 1 1 . . . . Watcher 1 | . . 1 . . . . Swarmer 17 | . . 8 9 . . . Grunt 23 | . 10 9 4 . . . Sentry 4 | . . 3 1 . . . Hunter 1 | . . . 1 . . . Best Kill Streak 8 | 2 4 8 4 . 2 . Combat Bots Only 7 | . 4 7 3 . . . Max Kills in Single Turn 2 | 1 1 2 1 . 1 . Gunslinging 1 | . . 1 . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 566 | . 52 154 89 4 120 147 Missed 167 | . 11 39 19 . 42 56 Hits 399 | . 41 115 70 4 78 91 Projectile 399 | . 41 115 70 4 78 91 Critical Strikes 12 | . . 2 3 1 1 5 Actively Blocked 4 | . . . . . . 4 Damage Taken 5443 | . 563 1275 786 63 1259 1497 Core 2345 | . 219 384 92 41 560 1049 Absorbed by Shields . | . . . . . . . Ignored by Resistances 40 | . . . . . . 40 Core Remaining (%) 54 | 100 12 4 83 94 34 . Volleys Fired 176 | 6 54 62 47 . 2 5 Largest 2 | 2 2 2 2 . 2 1 Hottest 130 | 60 120 130 129 . 81 85 Shots Fired 320 | 12 103 102 94 . 4 5 Gun 253 | 12 48 102 87 . 4 . Cannon 67 | . 55 . 7 . . 5 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 32 | 6 25 1 . . . . Thermal 288 | 6 78 101 94 . 4 5 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 13 | 4 8 13 9 . 7 . Robot Miss Streak 10 | 1 3 10 3 . . . Penetration Max . | . . . . . . . Secondary Targets 3 | . . 3 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 206 | 8 56 76 60 . 6 . Core Hits 150 | 5 25 93 25 . 1 1 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . Critical Strikes 4 | . . 1 2 . 1 . Burn 3 | . . 1 2 . . . Smash 1 | . . . . . 1 . Melee Attacks 35 | . 1 2 2 . 30 . Impact 35 | . 1 2 2 . 30 . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 2 | . . . . . 2 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3388 | 95 818 1051 1203 13 196 12 Guns 2646 | 95 328 1045 1100 . 78 . Cannons 591 | . 488 . 103 . . . Explosions . | . . . . . . . Melee 118 | . . . . . 118 . Ramming 33 | . 2 6 . 13 . 12 Kinetic 249 | 41 208 . . . . . Thermal 2988 | 54 608 1045 1203 . 78 . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact 118 | . . . . . 118 . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . . . 3 . Average Corruption 3 | . . . . . 3 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 2 | . . . . . 2 . Message Errors 1 | . . . . . 1 . Energy Discharges 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 184 | . . . . . 103 81 Projectiles . | . . . . . . . Explosions 81 | . . . . . . 81 Melee 103 | . . . . . 103 . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 114 | . 1 2 . 6 . 105 Shots 1 | . . . . . . 1 Rammed 6 | . 1 2 . 1 . 2 Targets Rammed 6 | . 1 2 . 1 . 2 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 486 | . 486 376 412 . 8 8 Average Temperature 116 | . 117 122 111 . 8 3 Received Heat Transfer 1212 | . 285 426 207 . 168 126 Effects 12 | . 3 8 1 . . . Shutdowns 1 | . . . 1 . . . Interference 6 | . . 6 . . . . Matter Decay 1 | . . 1 . . . . Short Circuit 2 | . 2 . . . . . Damage (minor) 2 | . 1 1 . . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . . . . 1 . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . . . 2 . Impact Corruptions 3 | . . . . . 3 . Robots Melted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Melted 11 | . 2 3 6 . . . Heat Transferred 5625 | 125 1311 1673 2368 . 148 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 192 | 10 114 192 163 70 24 168 Initial 66 | . . 10 23 66 24 . Average 47 | 2 55 76 75 61 1 24 Influence Increases 1782 | 20 328 642 520 4 21 247 Destroy 0b10 Robot/C 900 | . 200 400 300 . . . Destroy 0b10 Robot/NC 125 | 20 30 35 30 . 10 . Destroy Leader 196 | . 42 94 60 . . . Successful Hack 42 | . 8 7 9 4 . 14 Disable Machine 105 | . 45 . 30 . . 30 Destroy Structure 24 | . 3 1 1 . 11 8 Partial Spotted 15 | . . . . . . 15 Lose Combat Pursuer 375 | . . 105 90 . . 180 Influence Decreases 1604 | 20 303 611 429 101 71 69 Entered New Map 155 | . . 15 33 81 26 . Time Decay 999 | 20 283 296 296 20 45 39 Lost Part 300 | . 20 150 100 . . 30 Purge Threat 150 | . . 150 . . . . Squads Dispatched 13 | . 3 3 2 1 3 1 Investigation 4 | . . 1 1 1 1 . Extermination 2 | . . . . . 1 1 Reinforcement 7 | . 3 2 1 . 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 3 | . 1 2 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 90 | . 20 28 22 1 2 17 Peak Tracking Total 11 | . 5 7 3 1 3 11 Tactical Retreats 13 | . . 3 5 . 1 4 ECM-based Alert Blocks 3 | . . . . . 3 . Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 4 | . . 1 1 1 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 7 | . 3 . 2 . . 2 Max in Single Turn 2 | . 1 . 2 . . 2 Garrison Access 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 17 | . 4 2 2 1 4 4 Terminals 8 | . 3 1 1 1 . 2 Fabricators 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units 5 | . 1 . . . 2 2 Scanalyzers 2 | . . 1 1 . . . Garrison Access 1 | . . . . . 1 . Total Hacks 31 | . 8 6 6 1 5 5 Successful 15 | . 2 2 4 1 3 3 Failed 15 | . 6 4 1 . 2 2 Catastrophic 3 | . 2 1 . . . . Database Lockouts 1 | . . . 1 . . . Manual 14 | . 8 2 2 . . 2 Terminals 17 | . 7 4 3 1 . 2 Fabricators 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units 7 | . 1 . . . 3 3 Scanalyzers 5 | . . 2 3 . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 7 | . 1 2 2 1 . 1 Open DSF 1 | . . . . 1 . . Level Access Points 3 | . 1 1 1 . . . Emergency Access Points 1 | . . . . . . 1 Unreport Threat 1 | . . 1 . . . . Hauler Manifests 1 | . . . 1 . . . Fabricator Hacks 1 | . . . . . 1 . Build 1 | . . . . . 1 . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 4 | . 1 . . . 1 2 Retrieve Components 4 | . 1 . . . 1 2 Scanalyzer 2 | . . . 2 . . . Retrieve Study 2 | . . . 2 . . . Garrison Access Hacks 1 | . . . . . 1 . Seal Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 13 | . 4 2 1 . 2 4 Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built 2 | . . . . . 2 . Authchips . | . . . . . . . Time 117 | . . . . . 117 . Total Part Build Rating 14 | . . . . . 14 . Part Studies Acquired 2 | . . . 2 . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 15 | . 10 . . . 3 2 Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Active Infowar (turns) 2219 | 43 247 505 396 46 713 269 Sensors 1084 | . . 34 291 46 713 . Terrain 21 | 21 . . . . . . Structural 1895 | . . 471 396 46 713 269 Seismic 1241 | 22 247 . 157 46 552 217 Machine Analysis 861 | . . . 158 46 657 . ECM 532 | . . . . . 532 . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 3342 | 113 700 741 661 46 745 336 Spaces Moved 1866 | 78 452 349 310 46 342 289 Core 158 | 1 . 7 2 . 1 147 Treads 9 | . . 9 . . . . Legs 41 | . . . 40 . . 1 Wheels 1658 | 77 452 333 268 46 341 141 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 105 100 100 100 50 Average Speed 117 | 89 107 139 139 100 107 105 Slowest Speed 900 | 100 115 900 850 100 900 470 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . Exploration Rate (%) 23 | 4 69 38 30 2 10 11 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | . 1 1 1 . 1 . Unknown Exits Taken 2 | 1 . . . 1 . . Scrap Searched . | . . . . . . . Spaces Dug 18 | . . 1 1 . 12 4 Terrain Destroyed 18 | . . 1 1 . 12 4 Melee 14 | . . 1 1 . 12 . Projectile 4 | . . . . . . 4 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 2623 | 106 563 489 441 46 661 317 Wait 350 | 2 8 23 48 . 269 . Move 1861 | 77 451 348 309 46 341 289 Hop . | . . . . . . . Pick Up 50 | 10 21 11 6 . 2 . Fast Attach 41 | 8 2 10 7 . 8 6 Attach 42 | . 5 13 11 . 3 10 Detach 18 | . 2 5 5 . 2 4 Swap 18 | . 7 6 3 . 2 . Drop 27 | 3 11 7 3 . 2 1 Fire 176 | 6 54 62 47 . 2 5 Melee 35 | . 1 2 2 . 30 . Ram 5 | . 1 2 . . . 2 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Sto]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 14) 114 | -11/Scrapyard | Entered Materials 337 | -10/Materials | Build established: Mutant 468 | -10/Materials | Discovered new exit (range 11) 527 | -10/Materials | Core integrity fell below 50% 631 | -10/Materials | Discovered new exit (range 7) 650 | -10/Materials | Core integrity fell below 20% 761 | -10/Materials | Discovered new exit (range 8) 773 | -10/Materials | Identified exit to Materials 814 | -10/Materials | Entered another Materials area 814 | -9/Materials | Evolved 2 slots: Utility x2 825 | -9/Materials | Identified exit to Materials 918 | -9/Materials | Lost 5 parts (1p2n2w) 922 | -9/Materials | Destroyed 7 combat bots 969 | -9/Materials | Build established: Scavenger-Mutant 1119 | -9/Materials | Core integrity fell below 50% 1123 | -9/Materials | Discovered new exit (range 9) 1242 | -9/Materials | Lost 3 parts (2n1w) 1381 | -9/Materials | Core integrity fell below 20% 1451 | -9/Materials | Lost 5 parts (2p1n1u1w) 1485 | -9/Materials | Build established: Mutant 1555 | -9/Materials | Entered another Materials area 1555 | -8/Materials | Evolved 2 slots: Utility x2 1625 | -8/Materials | Central database locked down 1798 | -8/Materials | Build established: Scavenger-Mutant 1847 | -8/Materials | Lost 6 parts (2n4u) 2130 | -8/Materials | Identified exit to Factory 2216 | -8/Materials | Entered Factory 2216 | -7/Factory | Evolved 2 slots: Utility x2 2225 | -7/Factory | Identified exit to DSF 2256 | -7/Factory | Discovered new exit (range 7) 2262 | -7/Factory | Entered another Factory area 2262 | -6/Factory | Evolved 2 slots: Utility x2 2773 | -6/Factory | Fabricated Imp. Fusion Compressor (x2) 2919 | -6/Factory | Crushed by falling debris 2981 | -6/Factory | Discovered new exit (range 7) 2998 | -6/Factory | Core integrity fell below 50% 3003 | -6/Factory | Identified exit to Factory 3007 | -6/Factory | Entered another Factory area 3007 | -5/Factory | Evolved 2 slots: Utility x2 3037 | -5/Factory | Lost 12 parts (2p3n5u2w) 3227 | -5/Factory | Released all parts (11) 3258 | -5/Factory | Lost 3 parts (2n1w) 3259 | -5/Factory | Core integrity fell below 50% 3295 | -5/Factory | Core integrity fell below 20% 3343 | -5/Factory | Destroyed self via exploding Power Conduit Last Messages --------------- 03279_ Destabilizing: System interference. 03279_ Structural Scanner temporarily disabled. 03280_ Slammed into W-25 Informer. 03283_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 1W. 03283_ Penetrated by Slug. 03287_ Slug penetrates Wall. 03287_ Penetrated by Slug. 03288_ Acquired System Shield. 03292_ Structural Scanner destroyed. 03294_ Slug penetrates Door. 03298_ Slug penetrates Wall. 03302_ U-05 Engineer destroyed. 03319_ Connecting with Terminal... 03334_ ALERT: Security rotation in progress. 03336_ U-05 Engineer builds a Wall. 03343_ Power Conduit explodes. 03343_ Phase Cannon destroyed. 03343_ Destroyed Phase Cannon. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????#####???#####??? | | ??????????????????????????????????# ?? #??? | | ??????????????????????????????????# """ #??? | | ??????????????????????????????????# """"" #??? | | ??????????????????????????????????# """"" #??? | | ??????????????????????????????????# #??? | | ??????????????????????????????????# """ #??? | | ??????????????????????????????????# """"" #??? | | ??????????????????????????????????# """"" #??? | | ???????????????????################ #??? | | ???????????????????# @ g ;# #??? | | ???????????????????# " " " " ## #??? | | ???????????????????# " " " " ## ""T"" #??? | | ???????????????????# " " " " ## """"" #??? | | ???????????????????# " " " " #########+####??? | | ???????????????????# " " " " # #??? | | ???????????????????# " " " " # #??? | | ???????????????????# " " " " " # #??? | | ???????????????????# " " " " " + #??? | | ???????????????????# " " " " " # #??? | | ???????????????????#? ? # #??? | | ?????????????????????##??######### ###+ | | ??????????????????????????????? ?# | | ??????????????????????????????? # | | ???????????????????????????????? # | | ?????????????????????????????????+ | | ?????????????????????????????????# | | ?????????????????????????????????# ##########+ | | ?????????????????????????????????# #?????????? | | ?????????????????????????????????# #?????????? | | ?????????????????????????????????# #?????????? | | ?????????????????????????????????# #?????????? | | ?????????????????????????????????# #?????????? | | ?????????????????????????????????# #?????????? | | ?????????????????????????????????# #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 550 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Resistance: KI 20 Resistance: EM 25 Evasion (%) 50 Recoil Reduction 4 Offensive Hacking 24 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Fusion Compressor | x2 | -6/Factory | Preloaded Repaired ---------- Nothing Studied --------- Wheel | -8/Materials | Hacked Datajack | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Infodabbler Challenges ------------ None Game ------ Seed WeaponShieldKit Manual? 0 Play Time 00:57:00 Cumulative 79.1 hours Start 2026.09.06 @ 20:08:44 End 2026.09.06 @ 21:04:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 131 Rogue 131 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 42 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 72fa68f9-bce0-499e-8166-d98ad6a30681