Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.24 @ 22:49:29 Player: GR4C3 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (43) 215 Value Destroyed (1104) 1104 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 6239 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 81/300 Energy 100/100 System Corruption 3% Temperature Cool (45) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Signal Interpreter Improved Signal Interpreter 0b10 Decoder Chip [Skirmisher] > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core VSS Leg Improved VSS Leg Terrain Scan Processor Magnetic Acceleration Cannon Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Improved VSS Leg > --- UTILITY ---------- Enhanced Optical Array Signal Interpreter Advanced Terrain Scanner 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Skirmisher] > --- WEAPON ----------- Dispersion Rifle Heavy Machine Gun > --- INVENTORY -------- Terrain Scan Processor Heavy Machine Gun [Rating: 43] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Flight Unit VTOL Module Utility Signal Interpreter Device Sensor Array Storage Small Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Shotgun Energy Gun Makeshift Laser Energy Cannon Particle Cannon Ballistic Gun Shotgun Ballistic Cannon Heavy Flak Cannon Launcher Rocket Launcher Special Weapon Enhanced Flamer Slashing Weapon Ripper Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Slots Evolved 10 | . . 2 . . . 6 . . 2 Power 1 | . . . . . . 1 . . . Propulsion 2 | . . 1 . . . 1 . . . Utility 5 | . . 1 . . . 3 . . 1 Weapon 2 | . . . . . . 1 . . 1 Parts Attached 84 | 8 2 9 8 7 15 5 1 16 13 Power 10 | 1 . . 1 2 1 . . 1 4 Engine 7 | 1 . . 1 2 1 . . 1 1 Core 3 | . . . . . . . . . 3 Reactor . | . . . . . . . . . . Propulsion 19 | 2 . 3 . 2 3 1 . 4 4 Treads 4 | . . . . . 3 1 . . . Leg 11 | 2 . 3 . 2 . . . 4 . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 4 | . . . . . . . . . 4 Utility 15 | 2 . 3 1 . 1 2 . 5 1 Device 7 | 1 . 1 . . 1 . . 4 . Storage 1 | 1 . . . . . . . . . Processor 6 | . . 1 1 . . 2 . 1 1 Hackware . | . . . . . . . . . . Protection 1 | . . 1 . . . . . . . Artifact . | . . . . . . . . . . Weapon 40 | 3 2 3 6 3 10 2 1 6 4 Energy Gun 13 | 2 1 1 2 1 4 . . 2 . Energy Cannon 3 | . . 1 1 . . 1 . . . Ballistic Gun 15 | 1 1 1 3 1 2 . . 3 3 Ballistic Cannon 1 | . . . . . . . . . 1 Launcher 4 | . . . . . 2 . 1 1 . Special Weapon 1 | . . . . . 1 . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 3 | . . . . 1 1 1 . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 . Parts Lost 36 | . . . 2 . 11 . 3 9 11 Power 5 | . . . 1 . 2 . . 1 1 Propulsion 13 | . . . 1 . 4 . 1 2 5 Utility 3 | . . . . . 1 . . 1 1 Weapon 15 | . . . . . 4 . 2 5 4 Highest Loss Streak 9 | . . . 1 . 6 . 3 9 6 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 83 | . 100 99 96 97 86 64 52 47 46 Engine 7 | . 14 11 10 11 6 . . 2 . Treads 4 | . . . . . 14 13 7 . . Leg 18 | . 28 33 29 30 11 . . 3 1 Device 9 | . 14 11 11 11 10 6 4 6 . Storage 2 | . 14 11 . . . . . . . Processor 18 | . . 1 21 22 22 26 26 25 21 Energy Gun 6 | . 18 1 4 1 11 6 4 5 . Ballistic Gun 10 | . 9 14 13 20 6 . . 3 6 Launcher 1 | . . . . . 3 . . . . Peak Build Rating 43 | 7 7 12 12 27 29 35 35 43 34 Average Rating 20 | 4 7 11 11 19 24 33 27 32 25 On Entrance 14 | . 7 7 11 12 27 15 35 13 22 Naked Turns . | . . . . . . . . . . Heaviest Build 25 | 14 15 22 15 16 20 14 14 25 16 Greatest Support 76 | 20 20 30 30 48 76 48 48 45 19 Greatest Overweight (x) 8 | . . . . . 1 . 4 8 4 Average Overweight (x) . | . . . . . . . . 2 . Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 5 5 5 Average Capacity 5 | 6 8 8 5 5 5 5 5 5 5 Most Carried 8 | 5 5 8 8 5 5 3 2 4 5 Average Carried 4 | 2 4 6 5 5 4 . . 1 4 Final Capacity 8 | 8 8 8 5 5 5 5 5 5 5 Final Carried 8 | 3 5 8 5 5 4 . 1 3 5 Class Distribution -------------------- 47% | Scavenger-Skirmisher 31% | Mutant 15% | Scavenger-Mutant 4% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Skirmisher | -7/Zion Scavenger-Skirmisher | -6/Proximity Caves Scavenger-Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Scavenger-Sprinter | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Matter Collected 1327 | 278 63 191 170 96 298 . . . 231 Remotely . | . . . . . . . . . . Salvage Created 1088 | 24 154 219 170 . 416 . . . 105 Parts 77 | 5 16 22 14 . 13 . . . 7 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 2 | . . 1 . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 14 | . . . . 2 12 . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Combat Hostiles Destroyed 34 | . 5 3 10 . 13 . . . 3 Guns 27 | . 4 2 8 . 10 . . . 3 Cannons 3 | . . 1 2 . . . . . . AOE 4 | . 1 . . . 3 . . . . Classes Destroyed 8 | 1 3 2 . . 2 . . . . Worker 2 | . 1 1 . . . . . . . Tunneler 2 | 2 . . . . . . . . . Watcher 5 | . 2 2 . . . . . . 1 Swarmer 21 | . 5 . 9 . 4 . . . 3 Grunt 10 | . . 2 1 . 7 . . . . Brawler 1 | . . . . . 1 . . . . Sentry 1 | . . 1 . . . . . . . Behemoth 1 | . . . . . 1 . . . . Best Kill Streak 6 | 1 3 3 5 . 6 . . . 2 Combat Bots Only 6 | . 2 2 5 . 6 . . . 2 Max Kills in Single Turn 2 | 1 1 1 1 . 2 . . . 1 Gunslinging . | . . . . . . . . . . Exploded 1 | . 1 . . . 1 . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Hostile Shots Fired 561 | . 27 34 53 . 128 . 3 135 181 Missed 201 | . 7 7 15 . 42 . . 47 83 Damage Taken 5667 | . 154 295 303 . 1550 . 161 1367 1837 Core 1876 | . 18 44 47 . 275 . 118 372 1002 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 63 | . . . . 63 . . . . . Core Remaining (%) 60 | 100 92 . . . 8 . . 42 . Volleys Fired 147 | 3 19 22 21 . 48 . 1 15 18 Largest 3 | 2 2 2 2 . 2 . 2 3 2 Hottest 120 | 70 90 88 118 . 83 . 99 120 86 Shots Fired 253 | 6 38 44 43 . 66 . 2 26 28 Gun 222 | 6 38 36 35 . 56 . 1 25 25 Cannon 19 | . . 8 8 . . . . . 3 Launcher 12 | . . . . . 10 . 1 1 . Special . | . . . . . . . . . . Kinetic 142 | 3 18 33 23 . 21 . . 16 28 Thermal 70 | 3 3 8 20 . 34 . 1 1 . Explosive 11 | . . . . . 10 . 1 . . Electromagnetic 30 | . 17 3 . . 1 . . 9 . Robot Hit Streak 10 | 2 3 4 4 . 10 . 3 2 9 Robot Miss Streak 4 | 1 4 4 4 . 3 . . 4 2 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 1 | . . 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . Shots Hit Robots 137 | 3 14 23 20 . 45 . 2 11 19 Core Hits 83 | 2 8 8 11 . 31 . . 8 15 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . Critical Strikes 7 | . 1 . 1 . 5 . . . . Burn 6 | . 1 . 1 . 4 . . . . Destroy 1 | . . . . . 1 . . . . Melee Attacks 5 | . . . . . 5 . . . . Impact . | . . . . . . . . . . Slashing 5 | . . . . . 5 . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3546 | 36 243 363 294 . 1759 . 132 304 415 Guns 2027 | 36 198 263 212 . 793 . 18 228 279 Cannons 289 | . . 100 82 . . . . . 107 Explosions 1103 | . 45 . . . 868 . 114 76 . Melee 98 | . . . . . 98 . . . . Ramming 29 | . . . . . . . . . 29 Kinetic 1322 | . 64 235 124 . 407 . . 106 386 Thermal 767 | 36 69 100 170 . 374 . 18 . . Explosive 982 | . . . . . 868 . 114 . . Electromagnetic 348 | . 110 28 . . 12 . . 198 . Impact . | . . . . . . . . . . Slashing 98 | . . . . . 98 . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . . 4 4 4 . . . . 3 Average Corruption 3 | . . 3 4 4 . . . . 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 18 | . . 1 10 2 . . . . 5 Message Errors 2 | . . . 1 1 . . . . . Matter Fused 7 | . . 1 3 . . . . . 3 Heat Flow Errors 3 | . . . 2 1 . . . . . Data Loss (minor) 3 | . . . 2 . . . . . 1 Misfires 2 | . . . 1 . . . . . 1 Alerts 1 | . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 44 | . . . . . 44 . . . . Projectiles . | . . . . . . . . . . Explosions 21 | . . . . . 21 . . . . Melee 23 | . . . . . 23 . . . . Knockbacks 1 | . . . . . . . . . 1 Impact . | . . . . . . . . . . Kinetic 1 | . . . . . . . . . 1 Secondary . | . . . . . . . . . . Self-Inflicted Damage 55 | . . . . . 41 . . . 14 Shots 2 | . . . . . 2 . . . . Rammed 8 | . . . . . . . . 1 7 Targets Rammed 8 | . . . . . . . . 1 7 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 245 | 40 40 120 245 198 161 . . 76 21 Average Temperature 48 | 19 19 51 55 102 49 . . 35 9 Received Heat Transfer 1032 | . . 150 9 . 393 . . . 480 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 2035 | 111 148 185 444 . 1110 . 37 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Peak Influence 357 | 10 219 226 357 . . 42 29 9 232 Initial 92 | . 6 92 87 . . 42 14 9 . Average 95 | 3 81 139 243 . . 42 17 5 108 Maximum Alert Level 1 | . 1 1 1 . . . . . 1 Low Security (%) 85 | 100 86 78 49 . . 100 100 100 93 Level 1 14 | . 13 21 50 . . . . . 6 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 5 | . . . . . . . . 1 4 Investigation 2 | . . . . . . . . 1 1 Extermination . | . . . . . . . . . . Reinforcement 2 | . . . . . . . . . 2 Assault . | . . . . . . . . . . Garrison 1 | . . . . . . . . . 1 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Distress Signals 5 | . . 3 . 1 . . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 87 | . 10 8 10 . 20 . 6 4 29 Peak Tracking Total 13 | . 3 5 4 . 8 . 6 2 13 Tactical Retreats 12 | . 2 1 1 . 3 . . . 5 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Traps Triggered 4 | . . 2 . . . 1 . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Machines Disabled 2 | . 1 1 . . . . . . . Max in Single Turn 1 | . 1 1 . . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Machines Accessed 6 | . 4 1 . . . . . 1 . Terminals 4 | . 3 1 . . . . . . . Fabricators 1 | . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 7 | . 5 1 . . . . . 1 . Successful 2 | . 2 . . . . . . . . Failed 5 | . 3 1 . . . . . 1 . Catastrophic 1 | . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 3 | . . . . . . . . 1 2 Terminals 4 | . 3 1 . . . . . . . Fabricators 1 | . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 1 | . 1 . . . . . . . . Record 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 3 | . 1 1 . . . . . 1 . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 14 | . . . . 14 . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Total Allies 7 | . . . 2 4 . . . . 1 Largest Group 4 | . . . 2 4 4 . . . 1 Highest-Rated Group 150 | . . . 45 150 150 . . . 31 Highest-Rated Ally 39 | . . . 31 39 39 . . . 31 Zionite Dispatches 1 | . . . . . . . . . 1 Kinetic Resupply 1 | . . . . . . . . . 1 Total Orders . | . . . . . . . . . . Ally Attacks 19 | . . . . . 19 . . . . Total Damage 537 | . . . . . 537 . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 5 | . . . 1 2 2 . . . . Drone Launches 4 | . . . . . . . . 4 . Drone Recoveries . | . . . . . . . . . . Decoded 0b10 Intel 34 | . . . . . . 7 1 17 9 Traps 3 | . . . . . . . . 1 2 Emergency Access 2 | . . . . . . . . 2 . Items 11 | . . . . . . 1 1 7 2 Machines 1 | . . . . . . . . 1 . Garrisons 1 | . . . . . . . . . 1 Patrols 8 | . . . . . . 6 . 1 1 Investigations 3 | . . . . . . . . 2 1 Reinforcements 1 | . . . . . . . . . 1 Guards 4 | . . . . . . . . 3 1 Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Turns Passed 5694 | 85 679 270 451 1393 1573 144 88 589 422 Spaces Moved 4314 | 56 475 138 293 1042 962 71 81 243 953 Core 303 | 11 . . . . . . 50 153 89 Treads 635 | . . . . . 533 71 31 . . Legs 2516 | 45 475 138 293 1042 429 . . 90 4 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 860 | . . . . . . . . . 860 Fastest Speed 28 | 50 120 120 120 120 120 165 50 50 28 Average Speed 113 | 106 120 120 120 124 147 165 101 201 34 Slowest Speed 450 | 120 120 120 120 126 190 165 250 450 250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 44 | 4 54 19 59 91 92 2 95 7 20 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . . . 1 . . . . Known Exits Taken 5 | . . 1 1 1 1 . . 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . Scrap Searched 3 | . . . . 2 1 . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 92 | . 3 . . . 66 . 23 . . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 92 | . 3 . . . 66 . 23 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Total 4867 | 75 545 198 350 1136 1044 99 84 320 1016 Wait 233 | . 48 19 17 77 5 22 . 24 21 Move 4302 | 55 474 137 292 1041 961 71 80 242 949 Hop 2 | . . . . . . . . . 2 Pick Up 54 | 9 2 7 6 3 5 1 2 17 2 Fast Attach 23 | 1 . . . 3 6 . . . 13 Attach 35 | 6 . 2 2 . 4 5 1 15 . Detach 1 | . . . . . . . . 1 . Swap 26 | 1 2 7 6 4 5 . . 1 . Drop 31 | . . 4 6 8 5 . . 4 4 Fire 147 | 3 19 22 21 . 48 . 1 15 18 Melee 5 | . . . . . 5 . . . . Ram 8 | . . . . . . . . 1 7 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory -5/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 698 | -10/Materials | Discovered new exit (range 3) 765 | -10/Materials | Entered another Materials area 765 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1025 | -9/Materials | Discovered new exit (range 9) 1033 | -9/Materials | Identified exit to Mines 1035 | -9/Materials | Entered Mines 1133 | -9/Mines | Learned 4 Materials zone layouts 1321 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1342 | -9/Mines | Build established: Scavenger-Skirmisher 1475 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1478 | -9/Mines | Identified exit to Zion 1486 | -9/Mines | Entered Zion 1486 | -7/Zion | Accompanied by 2 allies 1536 | -7/Zion | Led the pair of lost Derelicts to a safe place 1588 | -7/Zion | System corruption cleaned by Quarantine Array 1891 | -7/Zion | Learned Factory emergency access door positions 1919 | -7/Zion | Given A8's code to call for help 1950 | -7/Zion | Learned Factory garrison access intel 2028 | -7/Zion | Met Imprinter 2049 | -7/Zion | Imprinted 2052 | -7/Zion | Declared Zion's savior 2848 | -7/Zion | Discovered new exit (range 10) 2859 | -7/Zion | Identified exit to Proximity Caves 2879 | -7/Zion | Entered Proximity Caves 2879 | -6/Proximity Caves | Accompanied by 4 allies 2932 | -6/Proximity Caves | Learned Factory interactive machine intel 3193 | -6/Proximity Caves | Spotted B-75 Beast 3250 | -6/Proximity Caves | Destroyed B-75 Beast 3790 | -6/Proximity Caves | Core integrity fell below 50% 3847 | -6/Proximity Caves | Core integrity fell below 20% 3863 | -6/Proximity Caves | Lost 6 parts (1p1n1u3w) 4090 | -6/Proximity Caves | Build established: Scavenger-Mutant 4439 | -6/Proximity Caves | Discovered new exit (range 9) 4450 | -6/Proximity Caves | Identified exit to Factory 4452 | -6/Proximity Caves | Entered Factory 4452 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 4454 | -6/Factory | Loaded intel: 52 interactive machine locations 4455 | -6/Factory | Loaded intel: 4 garrison access locations 4596 | -6/Factory | Sucked down chute 4596 | -6/Factory | Entered Waste 4623 | -6/Waste | Spotted C-40 Crusher 4645 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4648 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4649 | -6/Waste | Spotted C-40 Crusher 4657 | -6/Waste | Spotted C-40 Crusher 4663 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4666 | -6/Waste | Spotted C-40 Crusher 4673 | -6/Waste | Spotted C-40 Crusher 4676 | -6/Waste | Discovered new exit (range 18) 4679 | -6/Waste | Spotted C-40 Crusher 4684 | -6/Waste | Identified exit to Factory 4684 | -6/Waste | Entered Factory 4694 | -6/Factory | Lost 3 parts (1n2w) 4947 | -6/Factory | Build established: Mutant 5141 | -6/Factory | Discovered new exit (range 6) 5150 | -6/Factory | Identified exit to Factory 5262 | -6/Factory | Core integrity fell below 50% 5273 | -6/Factory | Entered another Factory area 5273 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5286 | -5/Factory | Lost 9 parts (1p2n1u5w) 5442 | -5/Factory | Spotted B-75 Beast 5617 | -5/Factory | Lost 6 parts (1p3n2w) 5621 | -5/Factory | Zion Kinetic Resupply teleported in 5674 | -5/Factory | Garrison activated, responded to threat 5681 | -5/Factory | Core integrity fell below 50% 5693 | -5/Factory | Core integrity fell below 20% 5695 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05682_ Drone sends a signal. 05682_ K-01 Serf collects debris. 05683_ K-01 Serf destroyed. 05684_ K-01 Serf collects debris. 05684_ Critical hit (Burn: +37). 05684_ R-10 Processor collects Wheel. 05685_ >> DECODED: Reinforcement location. 05685_ G-50 Soldier knocked back. 05686_ System corrupted: Component data lost. 05686_ Hvy. Flak Cannon destroyed. 05686_ KE Penetrator destroyed. 05687_ K-01 Serf collects debris. 05688_ Slammed into U-05 Engineer. 05689_ R-10 Processor collects Lgt. Fission Core. 05690_ K-01 Serf collects debris. 05691_ R-10 Processor collects Wheel. 05692_ 0b10 Decoder Chip [Generic] destroyed. 05694_ K-01 Serf collects debris. 05695_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????^????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????!?????????????????????????????????? | | ???????????????!?????????????????????????????????? | | ???????????????!?????????????????????????????????? | | ??????????????? ?????????????????????????????????? | | ??????????????? ?????????????????????????????????? | | ?????????????? ????????????????????????????????? | | ?????????????##+#######?????????###??????????????? | | ?????????????# +????????? ??????????????? | | ?????????????# """ #?????????# #??????????????? | | ?????????????# "T" #?????????# #??????????????? | | ?????????=???# #???????### ###????????????? | | ?????????????#* #???????# #????????????? | | ?????????????#!! 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""" / "T #????????????? | | ?????????????# """ ###ggg### #????????????? | | ?????????????# #?# #?# #????????????? | | ?????????????####/#####?#@ #?#######????????????? | | ??????????????? ????# gp#????????????????????? | | ????????????? ???#Rg #????????????????????? | | ??????????? ??# s #########????????????? | | ??????????# ## k ## #????????????? | | ??????????# ?? # # #????????????? | | ??????????#???######/### # #????????????? | | ??????? + #????????????? | | ??????????????### ### # #????????????? | | ????????????????# ??#?# # #?????????# ?? | | ????????????????#??????###########+##?????????# "" | | ?????????????????????????????????# #??????????# "" | | ?????????????????????????????????# #??????????# | | ?????????????????????????????????# #??????????# "" | | ??????????????????????????######## #??????????# "" | | ??????????????????????????# """ + #??????????# "" | | ??????????????????????????# """ # #??????????? | | ??????????????????????????# """ # ##############+ | | ??????????????????????????# + | | ??????????????????????????# # ##########+### | | ??????????????????????????# ! # #???????# ? | | ??????????????????????????######## #???????# "" # | | ?????????????????????????????????# #???????# "" # | | ?????????????????????????????????# #???????# "" # | | ????????????????????????????????? #???????# S # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 14 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 64 Recoil Reduction 3 Item Schematics ----------------- Adv. ECM Suite | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Force Field | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Adv. Plasma Cannon | -7/Zion | Archive Imp. Remote Datajack | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Energy Well | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CompactElectrostormPendant Manual? 0 Play Time 01:08:10 Cumulative 79.4 hours Start 2024.12.21 @ 22:31:39 End 2024.12.24 @ 22:49:29 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 63 Rogue 49 Adventurer 14 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 39 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6b6a40b8-ec12-4a81-993d-277370b97dfc