Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.10 @ 19:33:51 Player: Horse Result: Destroyed 0b10! Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (286) 1430 Value Destroyed (12719) 12719 Prototype IDs (71) 1420 Alien Tech Used (3) 600 Bonus (20371) 20371 TOTAL SCORE: 45440 Bonus ------- High Alert Combat Kills 2420 Follower Combat Kills 2294 Entered DSFs 500 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Acquired SGEMP 2000 Met Sigix 2000 Delivered SGEMP 2000 Escaped with Sigix 5000 Win 3000 Friendly Fire -43 Cogmind --------- Core Integrity 1240/1600 Matter 202/300 Energy 97/100 System Corruption 1% Temperature Cool (2) Movement Walking (120) Location Tau Ceti IV Orbit Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Centrium Leg > --- UTILITY (16) ----- Experimental Terrain Scan Processor 0b10 Decoder Chip [Looter] Experimental Targeting Computer Experimental Targeting Computer Improved Target Analyzer Advanced Target Analyzer Advanced Target Analyzer > --- WEAPON (2) ------- Core Cannon > --- INVENTORY (5) ---- Centrium Leg Improved Kinecellerator Subatomic Replicator Sigix Containment Pod Peak State ------------ > --- POWER ------------ Improved Ion Engine Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Advanced Myomer Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Medium Storage Unit Advanced Terrain Scanner Experimental Terrain Scan Processor 0b10 Decoder Chip [Looter] Experimental Targeting Computer Experimental Targeting Computer Improved Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Improved Transmission Jammer Phase Shifter Advanced Cloaking Device Centrium Heavy Armor Plating Light Regenerative Plating Advanced Component Analysis Suite > --- WEAPON ----------- Omega Cannon > --- INVENTORY -------- Particle Accelerator Improved Kinecellerator Subatomic Replicator Enhanced Nova Cannon Null Cannon Core Cannon Sigix Containment Pod [Rating: 192] Favorites ----------- Power Light Antimatter Reactor Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Wheel Wheel Hover Unit Zionite Glidesys I Utility Experimental Targeting Computer Device Advanced Terrain Scanner Storage Medium Storage Unit Processor Experimental Targeting Computer Hackware Advanced Hacking Suite Protection Light Regenerative Plating Weapon Ion Burst Cannon Energy Gun Pulse Rifle Energy Cannon Ion Burst Cannon Ballistic Gun Improved KE Penetrator Ballistic Cannon Linear Accelerator Launcher Grenade Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Acc Slots Evolved 18 | . . 2 . . . 6 . . . . 2 . . . . 2 . 2 . 2 . 2 Power 2 | . . . . . . . . . . . . . . . . 1 . . . 1 . . Propulsion 2 | . . . . . . . . . . . 1 . . . . . . . . 1 . . Utility 14 | . . 2 . . . 6 . . . . 1 . . . . 1 . 2 . . . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 349 | 8 10 41 8 5 2 64 3 5 . 12 48 6 6 3 14 1 5 21 45 24 7 11 Power 33 | 1 1 4 1 . 1 4 . . . 1 2 . . 1 . . 2 1 7 5 . 2 Engine 9 | 1 1 4 . . . 1 . . . 1 . . . . . . . . . 1 . . Core 5 | . . . 1 . 1 . . . . . 2 . . . . . 1 . . . . . Reactor 19 | . . . . . . 3 . . . . . . . 1 . . 1 1 7 4 . 2 Propulsion 55 | 3 . 4 . 2 . 18 . . . 3 5 . . . 2 . . 4 7 4 2 1 Treads . | . . . . . . . . . . . . . . . . . . . . . . . Leg 45 | . . 4 . 2 . 11 . . . 3 5 . . . 2 . . 4 7 4 2 1 Wheel 7 | 3 . . . . . 4 . . . . . . . . . . . . . . . . Hover 3 | . . . . . . 3 . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Utility 172 | 2 2 14 3 2 1 34 1 2 . 7 34 . 4 2 8 1 2 12 24 11 2 4 Device 105 | 1 . 7 3 . . 13 1 1 . 3 26 . 2 . 7 1 . 9 19 8 2 2 Storage 10 | 1 2 . . . . 1 . . . 2 . . . . . . . 2 1 1 . . Processor 15 | . . 2 . 1 1 6 . . . . . . . 1 . . . . . 2 . 2 Hackware 7 | . . 1 . 1 . 4 . . . . . . . . . . 1 . . . . . Protection 35 | . . 4 . . . 10 . 1 . 2 8 . 2 1 1 . 1 1 4 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 89 | 2 7 19 4 1 . 8 2 3 . 1 7 6 2 . 4 . 1 4 7 4 3 4 Energy Gun 7 | . 1 5 1 . . . . . . . . . . . . . . . . . . . Energy Cannon 26 | . . . . . . 4 1 . . 1 4 3 1 . 2 . . 1 2 2 2 3 Ballistic Gun 18 | 2 3 5 1 . . 2 1 2 . . 2 . . . . . . . . . . . Ballistic Cannon 11 | . . . . . . . . . . . 1 . . . . . 1 2 3 2 1 1 Launcher 26 | . 3 9 2 . . 2 . 1 . . . 3 1 . 2 . . 1 2 . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 19 | . . 1 . . . 8 . . . 2 1 . . 3 . . . 2 . 1 1 . Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . . 1 System Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Parts Lost 63 | . 1 2 3 . . 15 . . . 1 4 . . . 1 . . 2 9 5 . 20 Power 13 | . . 1 1 . . 2 . . . . 1 . . . . . . . 2 1 . 5 Propulsion 9 | . . 1 . . . 3 . . . . . . . . 1 . . 1 . . . 3 Utility 32 | . . . 1 . . 9 . . . 1 1 . . . . . . 1 6 4 . 9 Weapon 9 | . 1 . 1 . . 1 . . . . 2 . . . . . . . 1 . . 3 Highest Loss Streak 13 | . 1 1 1 . . 3 . . . 1 2 . . . 1 . . 1 2 1 . 13 To Critical Strikes 4 | . . . . . . 1 . . . . . . . . . . . . 1 1 . 1 Average Slot Usage (%) 95 | . 100 92 99 99 100 94 100 100 100 99 96 100 100 97 99 94 97 95 93 88 91 82 Engine 1 | . 14 10 . . . . . . . 2 2 . . . . . . . . . 4 3 Core 2 | . . . 10 11 11 . . . . . 2 5 5 2 . . 3 2 . . . . Reactor 3 | . . . . . . 4 6 6 6 3 . . . 2 5 5 5 6 8 11 8 5 Leg 14 | . . 15 22 22 22 10 13 13 13 13 16 17 17 17 16 15 15 12 14 17 17 15 Wheel 1 | . 28 5 . . . . . . . . . . . . . . . . . . . . Device 14 | . 14 10 23 19 . 5 16 17 13 18 14 17 16 13 9 15 11 15 21 20 17 15 Storage 7 | . 14 11 11 11 11 6 6 6 6 6 5 5 5 5 5 5 5 7 8 4 4 4 Processor 20 | . . 5 . 6 21 27 26 26 26 26 23 23 23 24 29 26 26 23 22 20 26 27 Hackware 3 | . . 7 . 6 11 10 2 . . . . . . . . . . . . . . . Protection 10 | . . 3 8 . . 12 13 15 20 14 16 17 17 17 18 15 18 15 6 8 8 5 Energy Gun 1 | . . 10 10 3 . . . . . . . . . . . . . . . . . . Energy Cannon 3 | . . . . . . 6 3 3 . . 7 4 3 5 4 5 5 3 3 1 . 3 Ballistic Gun 4 | . 25 9 3 11 11 3 9 6 13 12 2 . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . 5 5 5 5 5 5 4 3 3 3 1 Piercing Weapon 1 | . . . . 7 11 2 . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 109 | 13 19 31 36 29 27 48 48 50 45 47 60 55 56 56 57 57 72 93 94 109 96 97 Greatest Support 120 | 26 20 30 30 30 30 40 40 40 40 56 76 56 56 56 61 61 61 68 83 118 120 120 Greatest Overweight (x) 4 | . . 2 1 . . 4 1 1 1 1 1 . . . 1 . 1 3 1 . . 1 Average Overweight (x) . | . . . . . . . 1 1 1 . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 Most Carried 10 | 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 10 10 10 10 10 9 Average Carried 9 | 2 8 9 9 9 10 9 9 10 10 9 9 9 9 9 10 8 9 9 9 9 9 8 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 4 9 9 9 10 10 10 10 10 10 10 10 10 10 10 10 9 10 10 10 9 10 5 Class Distribution -------------------- 69% | Mutant 21% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Zhirov Mutant | -4/Proximity Caves Mutant | -4/Factory Scavenger-Mutant | -4/DSF Scavenger-Mutant | -3/Research Scavenger-Mutant | -3/Testing Mutant | -2/Research Mutant | -2/Quarantine Infiltrator-Mutant | -1/Access Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Acc Matter Collected 10511 | 316 406 580 200 63 76 745 30 96 . 259 2777 160 174 . 418 . 99 718 907 1602 598 287 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 11957 | 111 468 701 257 . . 1353 . 125 . 396 2192 276 228 . 572 . 57 780 2243 1103 512 583 Parts 536 | 5 36 47 32 . . 58 . 8 . 13 84 10 10 . 21 . 2 41 93 48 16 12 Haulers Intercepted 3 | . 1 . . . . 1 . . . . . . . . . . . . 1 . . . Recyclers Shooed 14 | . . . 1 . . 5 . . . . 4 . . . . . . 1 . 1 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 76 | . . . . 6 10 . . 8 . 20 . 8 7 . 17 . . . . . . . Prevented 7 | . . . . . 6 . . . . 1 . . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Acc Combat Hostiles Destroyed 209 | . 15 19 12 . . 18 . 2 . 6 13 7 8 . 17 . 1 16 42 21 7 5 Melee 6 | . . . . . . 6 . . . . . . . . . . . . . . . . Guns 49 | . 6 15 8 . . 4 . 2 . 6 8 . . . . . . . . . . . Cannons 113 | . . . . . . 6 . . . . 5 4 5 . 10 . 1 15 36 20 6 5 AOE 36 | . 9 4 4 . . 2 . . . . . 3 3 . 7 . . 1 3 . . . Classes Destroyed 24 | 2 6 2 1 . . 3 . . . 1 . . 1 . 2 . 1 2 3 . . . Worker 15 | . . . 1 . . . . . . . 8 . . . . . . 3 2 . 1 . Builder 8 | . 1 . 1 . . . . . . . . . . . . . . . 5 1 . . Tunneler 6 | 1 1 . 1 . . 1 . . . . 1 . . . . . . 1 . . . . Hauler 3 | . 1 . . . . 1 . . . . . . . . . . . . 1 . . . Recycler 24 | 1 . 1 . . . 3 . . . . 9 . . . . . . . 1 3 3 3 Minesweeper 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Mechanic 2 | . . . . . . 1 . . . . . . . . . . . . 1 . . . Operator 5 | . 3 . . . . . . . . . 1 . . . . . . . . 1 . . Drone 2 | . . . . . . . . . . . . . . . 2 . . . . . . . Watcher 13 | . 1 1 . . . 2 . . . . 3 . . . . . . 1 1 4 . . Swarmer 47 | . 6 7 7 . . 7 . . . . . 1 4 . 5 . . 5 . 5 . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Grunt 69 | . 9 7 3 . . 3 . . . 2 5 3 1 . 7 . . 5 17 4 1 2 Brawler 4 | . . 1 . . . . . . . 1 1 . . . . . . . 1 . . . Duelist 8 | . . . . . . . . . . 1 1 1 1 . . . . . 4 . . . Protector 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . Sentry 14 | . . 4 2 . . 2 . . . 1 . 1 . . 1 . . 1 1 1 . . Specialist 4 | . . . . . . . . . . . . . . . . . . 1 3 . . . Hunter 18 | . . . . . . 3 . 2 . 1 1 . . . 2 . . . 2 6 . 1 Programmer 33 | . . . . . . 3 . . . . 5 1 . . . . . 2 9 5 6 2 Heavy 2 | . . . . . . . . . . . . . . . . . 1 1 . . . . Striker 2 | . . . . . . . . . . . . . . . . . . . 2 . . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Savage 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Best Kill Streak 10 | 2 7 6 5 . . 4 . 2 . 2 6 3 4 . 5 . 1 10 9 5 7 2 Combat Bots Only 8 | . 3 6 4 . . 4 . 2 . 2 4 3 4 . 5 . 1 6 8 4 4 1 Max Kills in Single Turn 4 | 1 2 2 2 . . 2 . 1 . 1 2 2 2 . 3 . 1 2 4 1 1 1 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Exploded 3 | . 2 2 1 . . 2 . . . . . 2 2 . 3 . . 1 2 . . . Melee 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Acc Damage Taken 18670 | . 375 533 454 . . 2775 . 291 . 507 1388 70 217 . 1018 . 183 1137 2763 3205 531 3223 Core 1913 | . 81 93 45 . . 450 . . . 50 196 . 17 . 43 . 26 190 230 86 46 360 Absorbed by Shields 377 | . . 40 128 . . . . . . . . . . . . . . 17 192 . . . Redirected to Shielding 960 | . . . . . . 303 . 87 . 53 37 . 66 . 106 . 33 122 153 . . . Regen/Repaired (Parts) 2303 | . . 115 . . . 367 . . . . 227 70 18 . 262 138 . 291 245 317 157 96 Core Remaining (%) 74 | 100 67 . . . 65 . . . . 41 . . . . 74 . 97 . 60 . 90 77 Volleys Fired 737 | 6 53 49 33 2 . 74 3 7 . 20 85 12 13 . 34 1 2 50 145 90 31 27 Largest 2 | 2 2 2 2 1 . 2 1 2 . 2 2 2 2 . 2 1 2 2 2 1 1 2 Hottest 250 | 40 60 83 93 63 . 190 90 66 . 123 190 157 157 . 157 57 166 213 179 110 110 250 Shots Fired 1049 | 12 94 90 50 2 . 107 3 14 . 39 138 18 22 . 64 1 4 80 157 89 31 34 Gun 348 | 12 82 75 42 2 . 32 . 14 . 37 52 . . . . . . . . . . . Cannon 649 | . . . . . . 74 3 . . 2 86 16 20 . 61 1 4 78 150 89 31 34 Launcher 52 | . 12 15 8 . . 1 . . . . . 2 2 . 3 . . 2 7 . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 537 | 12 80 37 16 1 . 32 . 14 . 37 59 11 11 . 32 1 2 44 36 78 24 10 Thermal 428 | . . 26 26 1 . 74 3 . . 2 79 5 9 . 29 . 2 34 114 . . 24 Explosive 42 | . 12 5 8 . . 1 . . . . . 2 2 . 3 . . 2 7 . . . Electromagnetic 42 | . 2 22 . . . . . . . . . . . . . . . . . 11 7 . Robot Hit Streak 25 | 4 7 11 19 . . 12 . 7 . 9 11 6 8 . 9 . 9 13 24 23 19 25 Robot Miss Streak 6 | 1 4 4 2 . . 4 . 2 . 2 4 1 5 . 6 . . 2 3 2 1 1 Penetration Max 1 | . . . 1 . . 1 . . . 1 1 . 1 . . . . . . . . . Secondary Targets 8 | . . 4 . . . . . 1 . 1 2 . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . 1 . 1 1 . . . . . . . . . . . Capacitor 96 | . . . . . . . . . . . . . . . . . . . 93 3 . . Shots Hit Robots 709 | 9 52 56 37 . . 70 . 11 . 23 87 11 16 . 45 . 4 53 121 66 23 25 Core Hits 450 | 3 34 31 22 . . 47 . 6 . 13 58 16 15 . 37 . 4 46 74 25 9 10 Critical Kills 8 | . . . . . . 1 . . . 2 2 . . . . . . . 3 . . . Critical Parts Destroyed 7 | . . 1 . . . 1 . 1 . 1 3 . . . . . . . . . . . Critical Strikes 58 | . . 3 1 . . 4 . 1 . 3 5 . 2 . . . . 1 6 21 10 1 Burn 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . Meltdown 3 | . . . . . . . . . . . . . . . . . . . 3 . . . Destroy 12 | . . 1 . . . 2 . 1 . 3 5 . . . . . . . . . . . Blast 34 | . . . . . . . . . . . . . 2 . . . . 1 3 19 8 1 Corrupt 5 | . . 1 . . . . . . . . . . . . . . . . . 2 2 . Impale 2 | . . . . . . 2 . . . . . . . . . . . . . . . . Melee Attacks 55 | . . . . 2 . 53 . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing 55 | . . . . 2 . 53 . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . 4 . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 37414 | 118 1216 1185 1002 . . 2721 . 213 . 534 3032 663 989 . 2129 . 207 2836 9158 7031 2580 1800 Guns 4455 | 118 620 810 586 . . 544 . 213 . 534 1030 . . . . . . . . . . . Cannons 26924 | . . . . . . 1141 . . . . 2002 374 602 . 1447 . 207 2188 8077 6584 2518 1784 Explosions 5211 | . 596 363 416 . . 258 . . . . . 289 387 . 682 . . 648 1081 447 44 . Melee 774 | . . . . . . 774 . . . . . . . . . . . . . . . . Ramming 50 | . . 12 . . . 4 . . . . . . . . . . . . . . 18 16 Kinetic 16165 | 118 604 363 220 . . 544 . 213 . 534 1178 155 310 . 688 . 80 957 1127 6156 2265 653 Thermal 14994 | . . 433 366 . . 1141 . . . . 1854 219 292 . 759 . 127 1231 6950 447 44 1131 Explosive 4481 | . 596 124 416 . . 258 . . . . . 289 387 . 682 . . 648 1081 . . . Electromagnetic 950 | . 16 253 . . . . . . . . . . . . . . . . . 428 253 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing 774 | . . . . . . 774 . . . . . . . . . . . . . . . . Highest Corruption 10 | . 2 . . . 1 3 . . . . 4 . . . . . . 6 10 1 10 1 Average Corruption 4 | . 2 . . . 1 2 . . . . 2 . . . . . . 3 6 1 5 1 Corruption Purged 10 | . . . . . . 4 . . . . 6 . . . . . . . . . . . Corruption Blocked 34 | . . . . . . . . . . . 2 . . . . . 17 . 15 . . . Effects 113 | . 1 . . . . 14 . . . . 6 . . . . . . 22 56 3 9 2 Message Errors 29 | . 1 . . . . 4 . . . . 1 . . . . . . 8 12 . 2 1 Matter Fused 31 | . . . . . . 3 . . . . 2 . . . . . . 8 14 1 3 . Heat Flow Errors 9 | . . . . . . 1 . . . . 1 . . . . . . 1 6 . . . Energy Discharges 16 | . . . . . . 5 . . . . . . . . . . . 1 8 . 1 1 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Parts Fused 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Data Loss (minor) 10 | . . . . . . . . . . . 1 . . . . . . 1 5 . 3 . Data Loss (major) 7 | . . . . . . . . . . . 1 . . . . . . 2 3 1 . . Misfires 4 | . . . . . . 1 . . . . . . . . . . . . 3 . . . Alerts 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Weapon Failures 4 | . . . . . . . . . . . . . . . . . . . 3 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3907 | . 23 17 71 . . 96 . . . . 58 . . . 60 . . 82 946 1291 937 326 Projectiles 3631 | . . . . . . 26 . . . . 58 . . . 13 . . 53 946 1272 937 326 Explosions 266 | . 23 17 71 . . 60 . . . . . . . . 47 . . 29 . 19 . . Melee 10 | . . . . . . 10 . . . . . . . . . . . . . . . . Knockbacks 69 | . . . . . . . . . . . 1 2 2 . 5 . . 11 12 21 10 5 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 60 | . . . . . . . . . . . 1 2 2 . 5 . . 8 9 20 9 4 Secondary 9 | . . . . . . . . . . . . . . . . . . 3 3 1 1 1 Self-Inflicted Damage 407 | . 15 15 117 . . 91 . . . . . . . . 31 . . . 11 101 26 . Shots 14 | . 1 2 5 . . 1 . . . . . . . . 2 . . . 1 1 1 . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 7 | . . 2 . . . 1 . . . . . . . . . . . . . . 2 2 Kicked 7 | . . 2 . . . 1 . . . . . . . . . . . . . . 2 2 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 382 | . 6 121 82 . . 374 120 132 . 168 333 150 120 . 112 . . 307 382 230 . 276 Average Temperature 78 | . 5 31 31 . . 71 53 67 . 57 99 48 61 . 33 . . 108 124 63 . 75 Received Heat Transfer 3017 | . 141 192 142 . . 351 . . . 36 396 . 36 . 168 . 45 96 622 351 27 414 Effects 13 | . . . . . . . . . . . 5 . . . . . . 3 5 . . . Shutdowns 2 | . . . . . . . . . . . . . . . . . . . 2 . . . Energy Bleed 2 | . . . . . . . . . . . 1 . . . . . . . 1 . . . Interference 8 | . . . . . . . . . . . 3 . . . . . . 3 2 . . . Matter Decay 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . Parts Fried 6 | . . . . . . . . . . . . . . . . . . . . 2 4 . Impact Corruptions 5 | . . . . . . . . . . . . . . . . . . 1 . 1 3 . Robots Melted 3 | . . . . . . . . . . . . . . . . . . . 3 . . . Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . 3 . . . Parts Melted 16 | . . 2 . . . 3 . . . . 4 . 1 . . . . 1 5 . . . Heat Transferred 13522 | . . 877 851 . . 1450 . . . . 2350 250 350 . 900 . 150 1282 4011 250 100 701 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . 2 . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . 1 . . . . . . . . . . . . . . . . . 2 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Acc Peak Influence 1223 | 10 443 620 372 . . 392 . . . . 280 . . . . 429 371 740 965 1223 918 883 Initial 687 | . 6 143 196 . . 233 . . . . 68 . . . . 394 300 199 375 542 687 448 Average 368 | 5 283 379 135 . . 216 . . . . 163 . . . . 418 343 354 567 820 775 641 Maximum Alert Level 4 | . 2 2 1 . . 1 . . . . 1 . . . . 2 1 3 3 4 3 3 Low Security (%) 30 | 100 26 3 62 . . 44 . . . . 70 . . . . . . 25 . . . . Level 1 31 | . 44 44 37 . . 55 . . . . 29 . . . . 19 100 33 6 . . . Level 2 26 | . 29 51 . . . . . . . . . . . . . 80 . 33 84 34 15 80 Level 3 10 | . . . . . . . . . . . . . . . . . . 8 9 49 84 19 Level 4 1 | . . . . . . . . . . . . . . . . . . . . 15 . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 55 | . 4 5 2 . 1 10 . . . 1 5 . . . . 1 1 7 7 5 1 5 Investigation 14 | . 1 2 1 . 1 5 . . . . 2 . . . . 1 . . . . . 1 Extermination 15 | . . . . . . 4 . . . . 3 . . . . . . 1 3 2 1 1 Reinforcement 14 | . 3 1 1 . . 1 . . . . . . . . . . 1 4 . 1 . 2 Assault 11 | . . 2 . . . . . . . 1 . . . . . . . 2 3 2 . 1 Garrison 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 10 | . . . . . . . . . . . 1 . . . . 1 . 1 3 2 . 2 Construction Impeded 3 | . . . 1 . . . . . . . . . . . . . . . . 1 . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Acc Distress Signals 15 | . 1 3 . . . 6 . . . . . . . . . . . . . 4 1 . Communications Jammed 178 | . . . . . . . . . . . 2 . . . 1 . 2 72 5 . 1 95 Distress Signals 172 | . . . . . . . . . . . 2 . . . . . . 69 5 . 1 95 Times Spotted 365 | . 22 26 11 . 3 48 . 2 . 10 26 6 12 . 18 . 6 40 52 43 13 27 Peak Tracking Total 11 | . 3 5 4 . 3 6 . 1 . 5 5 3 4 . 6 . 3 11 5 6 3 10 Tactical Retreats 15 | . . . . . 1 6 . . . 2 . . 3 . 1 . . . . 1 . 1 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Acc Traps Triggered 7 | . 3 . . . . . . . . . . . . . . . 1 1 . . 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed 9 | . . . . . . . . . . . . . . . 9 . . . . . . . Triggered 7 | . . . 1 . 2 . . . . 1 . 2 . . . . . . . . . 1 Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Acc Machines Disabled 36 | . . 4 1 . 2 9 . . . 1 4 1 . . . . . 3 5 3 3 . Max in Single Turn 3 | . . 2 1 . . 3 . . . . 1 1 . . . . . 1 1 1 1 . Garrison Access 2 | . . . . . . 2 . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Acc Machines Accessed 60 | . 4 6 3 . 1 9 1 . 4 . 7 1 1 8 . 3 . 6 1 . 3 2 Terminals 18 | . 4 3 2 . 1 . . . . . 1 1 1 . . 1 . . . . 3 1 Fabricators 10 | . . . . . . 3 . . . . 3 . . . . 1 . 1 1 . . 1 Repair Stations 7 | . . 1 . . . 2 . . . . 1 . . . . 1 . 2 . . . . Recycling Units 2 | . . 1 . . . . . . . . . . . . . . . 1 . . . . Scanalyzers 5 | . . 1 . . . 2 . . . . . . . . . . . 2 . . . . Garrison Access 4 | . . . . . . 2 . . . . 2 . . . . . . . . . . . Total Hacks 210 | . 17 30 6 . 5 30 1 . 29 . 15 4 1 43 . 5 . 14 2 . 5 3 Successful 149 | . 6 20 3 . 5 20 1 . 29 . 6 4 1 43 . 3 . 4 . . 3 1 Failed 61 | . 11 10 3 . . 10 . . . . 9 . . . . 2 . 10 2 . 2 2 Catastrophic 14 | . . 1 . . . 2 . . . . 2 . . . . 2 . 5 1 . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 133 | . 17 11 4 . . 28 . . . . 19 . . . . 3 . 19 7 6 17 2 Terminals 52 | . 17 12 5 . 5 . . . . . 1 4 1 . . 1 . . . . 5 1 Fabricators 27 | . . . . . . 11 . . . . 8 . . . . 1 . 3 2 . . 2 Repair Stations 25 | . . 5 . . . 9 . . . . 2 . . . . 3 . 6 . . . . Recycling Units 4 | . . 3 . . . . . . . . . . . . . . . 1 . . . . Scanalyzers 22 | . . 10 . . . 8 . . . . . . . . . . . 4 . . . . Garrison Access 6 | . . . . . . 2 . . . . 4 . . . . . . . . . . . Terminal Hacks 98 | . 3 3 3 . 5 . 1 . 29 . 1 4 1 43 . 1 . . . . 3 1 Record 59 | . . . 1 . 5 . . . 11 . . 4 1 35 . . . . . . 2 . Part Schematic 14 | . . . . . . . . . 10 . . . . 4 . . . . . . . . Robot Schematic 5 | . . . . . . . . . 5 . . . . . . . . . . . . . Robot Analysis 4 | . 2 2 . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . 3 . . . . 4 . . . . . . . . Open Door 4 | . . . 1 . . . 1 . . . . . . . . . . . . . 1 1 Open DSF 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . Terminal Index 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks 15 | . . . . . . 8 . . . . 5 . . . . . . 2 . . . . Load Schematic 8 | . . . . . . 4 . . . . 3 . . . . . . 1 . . . . Build 7 | . . . . . . 4 . . . . 2 . . . . . . 1 . . . . Repair Station Hacks 14 | . . 4 . . . 6 . . . . . . . . . 2 . 2 . . . . Scan Component 8 | . . 2 . . . 3 . . . . . . . . . 1 . 2 . . . . Repair 6 | . . 2 . . . 3 . . . . . . . . . 1 . . . . . . Recycling Unit Hacks 2 | . . 2 . . . . . . . . . . . . . . . . . . . . Retrieve Components 2 | . . 2 . . . . . . . . . . . . . . . . . . . . Scanalyzer 12 | . . 8 . . . 4 . . . . . . . . . . . . . . . . Insert Component 8 | . . 4 . . . 4 . . . . . . . . . . . . . . . . Analyze 4 | . . 4 . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 2 . . . . . . . . . . . . . . . . Seal Access 2 | . . . . . . 2 . . . . . . . . . . . . . . . . Unauthorized Hacks 6 | . 3 3 . . . . . . . . . . . . . . . . . . . . Terminals 5 | . 3 2 . . . . . . . . . . . . . . . . . . . . Botnet 5 | . 3 2 . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Reject 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 39 | . 4 6 2 . 1 6 . . . . 7 1 . . . 2 . 6 1 . 1 2 Full Trace Events 17 | . 2 3 2 . 1 4 . . . . 2 1 . . . 1 . . . . . 1 Feedback Events 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . 3 . . . . 5 . . . . . . . . . . . . . Robots Built 3 | . . . . . . 3 . . . . . . . . . . . . . . . . Authchips 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Time 67 | . . . . . . 67 . . . . . . . . . . . . . . . . Total Robot Build Rating 12 | . . . . . . 12 . . . . . . . . . . . . . . . . Part Schematics Acquired 60 | . . 4 . 15 . 16 . . 10 . 11 . . 4 . . . . . . . . Parts Built 6 | . . . . . . 3 . . . . 2 . . . . . . 1 . . . . Authchips 2 | . . . . . . 1 . . . . . . . . . . . 1 . . . . Time 457 | . . . . . . 221 . . . . 152 . . . . . . 84 . . . . Total Part Build Rating 34 | . . . . . . 18 . . . . 10 . . . . . . 6 . . . . Parts Repaired 6 | . . 2 . . . 3 . . . . . . . . . 1 . . . . . . Time 172 | . . 52 . . . 101 . . . . . . . . . 19 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 11 | . . 11 . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . 4 . . . 1 . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . 4 . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Jun Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . . 4 . . . Programmers 4 | . . . . . . . . . . . . . . . . . . . 4 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . 1 . . . . . . . . . . . 1 Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Acc Total Allies 40 | . . . . 11 1 7 . . . 2 3 . . . . 2 . 7 . 3 . 4 Largest Group 12 | . . . . 11 12 7 . . . 2 3 . . . . 2 2 6 3 2 . 3 Highest-Rated Group 620 | . . . . 372 402 257 . . . 125 153 . . . . 162 162 620 162 244 . 374 Highest-Rated Ally 269 | . . . . 51 51 70 . . . 96 51 . . . . 81 81 269 99 122 . 131 Zionite Dispatches 11 | . . . . . . 2 . . . . 1 . . . . 1 . 5 . 2 . . Heavy 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Light 2 | . . . . . . 1 . . . . . . . . . . . 1 . . . . Recon 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Hacker 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Explosive Resupply 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Offense Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Total Orders 28 | . . . . . . 6 . . . 1 . . . . . . . . 9 12 . . STAY 1 | . . . . . . . . . . . . . . . . . . . 1 . . . ROAM 3 | . . . . . . . . . . 1 . . . . . . . . 2 . . . FOLLOW 3 | . . . . . . . . . . . . . . . . . . . 1 2 . . DROP 2 | . . . . . . . . . . . . . . . . . . . . 2 . . COLLECT 2 | . . . . . . . . . . . . . . . . . . . . 2 . . EXPLORE 9 | . . . . . . 4 . . . . . . . . . . . . 2 3 . . RETURN 8 | . . . . . . 2 . . . . . . . . . . . . 3 3 . . Ally Attacks 236 | . . . . . 40 28 . . . 26 23 . . . . . 15 41 3 23 . 37 Total Damage 12078 | . . . . . 1083 681 . . . 1011 703 . . . . . 382 3517 273 1719 . 2709 Kills 65 | . . . . . 12 4 . . . 5 8 . . . . . 2 10 1 10 . 13 Allies Corrupted 4 | . . . . . . . . . . . . . . . . . . 1 . 2 . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Acc Robot Analysis Total 4 | . 2 2 . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . . 2 2 1 . 1 . . 1 . 1 3 . 1 . . . . . . . Drone Launches 22 | . . . . . . 4 . . . . . . . . . . . . 12 6 . . Drone Recoveries 18 | . . . . . . 2 . . . . . . . . . . . . 10 6 . . Decoded 0b10 Intel 525 | . . . . . . 142 . . . . 112 . . . . 18 11 50 69 67 26 30 Items 525 | . . . . . . 142 . . . . 112 . . . . 18 11 50 69 67 26 30 Zionite Intel Received 17 | . . . . . . 6 . . . . 4 . . . . . . 2 1 . 4 . Main Access 4 | . . . . . . 1 . . . . 1 . . . . . . 1 . . 1 . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Guard Positions 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . Component Stockpiles 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Prototype Stockpiles 3 | . . . . . . 1 . . . . . . . . . . . 1 . . 1 . Component Schematics 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Prototype Schematics 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Trap Installations 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Active Garrisons 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Acc Turns Passed 18814 | 71 579 843 1059 1200 365 3582 468 422 175 704 1757 670 446 242 691 235 172 1235 1682 1176 519 521 Spaces Moved 10477 | 46 481 486 543 922 244 1808 240 206 93 415 777 458 311 191 380 174 94 525 767 658 331 327 Core 4 | 4 . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . Legs 9433 | . . 341 543 922 244 1436 240 206 93 415 777 458 311 191 380 174 94 525 767 658 331 327 Wheels 1000 | 42 481 145 . . . 332 . . . . . . . . . . . . . . . . Hover 40 | . . . . . . 40 . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 80 120 120 120 100 190 190 190 120 120 123 123 123 120 120 120 120 116 117 117 120 Average Speed 137 | 78 80 110 171 120 120 156 190 190 190 139 142 123 123 123 122 120 138 187 141 117 118 121 Slowest Speed 330 | 90 80 190 190 120 120 280 190 190 190 190 193 123 123 123 195 120 190 330 190 120 120 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 47 | 4 85 41 78 89 44 48 46 35 74 65 14 66 58 62 56 5 76 21 54 18 34 10 Regions Visited 22 Branch Regions 13 Pre-discovered Areas 11 | . . . 1 1 2 . . . 1 . . 1 1 3 1 . . . . . . . Known Exits Taken 7 | . . . . . 1 . . . . 1 1 . . . 1 1 . . 1 . 1 . Unknown Exits Taken 14 | 1 1 1 1 1 . 1 1 1 1 . . 1 1 1 . . . 1 . 1 . . Scrap Searched 17 | . . . 1 3 1 . 1 3 . 1 . 3 1 . 3 . . . . . . . Spaces Dug 126 | . . . . . . 55 2 . . 1 12 2 . . . 2 . 9 24 12 3 4 Terrain Destroyed 645 | . 92 63 60 . . 89 3 3 . 7 33 38 17 . 60 2 . 44 99 22 5 8 Melee 26 | . . . . . . 26 . . . . . . . . . . . . . . . . Projectile 178 | . . . . . . 40 3 2 . 7 33 5 2 . 12 2 . 21 21 18 4 8 AOE 440 | . 92 63 60 . . 23 . . . . . 33 15 . 48 . . 23 78 4 1 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Acc Total 13692 | 65 579 691 623 1016 316 2323 250 221 92 500 1282 542 345 198 521 199 133 688 1310 958 427 413 Wait 1667 | . 23 90 30 54 69 279 . 4 . 38 307 61 14 . 84 23 21 66 284 148 36 36 Move 10454 | 45 480 485 542 921 243 1807 239 205 92 414 776 457 310 190 379 173 93 524 766 657 330 326 Hop . | . . . . . . . . . . . . . . . . . . . . . . . Pick Up 167 | 4 8 10 6 16 . 15 1 . . 2 26 3 1 1 . 1 4 12 32 14 9 2 Fast Attach 95 | 8 . 6 2 1 1 30 1 . . 3 10 . . 3 1 . 2 8 7 7 1 4 Attach 82 | . 1 5 3 2 . 12 . . . 1 22 . . 1 . 1 1 6 12 8 2 5 Detach 20 | 1 . 4 . . . 7 1 . . . 4 . . . . . . 2 . 1 . . Swap 174 | . 9 30 3 2 1 22 2 5 . 8 16 6 6 . 13 . 2 8 26 9 4 2 Drop 199 | 1 5 10 4 16 2 23 3 . . 5 36 3 1 3 1 . 5 12 38 18 12 1 Fire 737 | 6 53 49 33 2 . 74 3 7 . 20 85 12 13 . 34 1 2 50 145 90 31 27 Melee 55 | . . . . 2 . 53 . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . Kick 7 | . . 2 . . . 1 . . . . . . . . . . . . . . 2 2 Crush . | . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . . . . . . . . 2 . . . . . Rewire 24 | . . . . . . . . . . 9 . . . . . . 1 . . 6 . 8 Trap 9 | . . . . . . . . . . . . . . . 9 . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 4 exits: *Mat x2 / [*Exi] / [*Zio]) -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 7 exits: Fac x4 / *Upp x2 / Ext) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: Res x2 / Upp / DSF) -4/DSF -3/Research (discovered 4 exits: Res x3 / *Tes) -3/Testing -2/Research (discovered 2 exits: *Acc / *Qua) -2/Quarantine -1/Access (discovered 2 exits: *Sur / Com) Tau Ceti IV Orbit History --------- Turn | Location | Event 13 | -11/Junkyard | Discovered new exit (range 16) 72 | -11/Junkyard | Entered Materials 315 | -10/Materials | Discovered new exit (range 11) 316 | -10/Materials | Build established: Mutant 351 | -10/Materials | Discovered new exit (range 14) 424 | -10/Materials | Discovered new exit (range 13) 458 | -10/Materials | Discovered new exit (range 9) 582 | -10/Materials | Discovered new exit (range 12) 651 | -10/Materials | Entered another Materials area 651 | -9/Materials | Evolved 2 slots: Utility x2 791 | -9/Materials | Repaired Assault Rifle 819 | -9/Materials | Repaired Lgt. Ion Engine 1048 | -9/Materials | Discovered new exit (range 8) 1066 | -9/Materials | Identified exit to Materials 1451 | -9/Materials | First assault squad dispatched 1485 | -9/Materials | Discovered new exit (range 8) 1494 | -9/Materials | Entered Mines 1594 | -9/Mines | Discovered exit to Materials (range 8) 1628 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1976 | -9/Mines | Discovered exit to Materials (range 7) 2101 | -9/Mines | Learned location of Zion (-7) 2170 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2172 | -9/Mines | Discovered new exit (range 5) 2229 | -9/Mines | Learned location of 1 exit from Proximity Caves 2344 | -9/Mines | Met a Derelict shopkeep closing up shop 2542 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2553 | -9/Mines | Entered Zion 2574 | -7/Zion | Found GAL Module 2589 | -7/Zion | Learned 4 Factory zone layouts 2625 | -7/Zion | Discovered new exit (range 10) 2716 | -7/Zion | Found Prototype Processor 2718 | -7/Zion | Found Prototype Processor 2720 | -7/Zion | Found Prototype Processor 2724 | -7/Zion | Found Prototype Processor 2727 | -7/Zion | Found Prototype Processor 2729 | -7/Zion | Found Prototype Processor 2731 | -7/Zion | Found Prototype Processor 2879 | -7/Zion | Identified exit to Deep Caves 2910 | -7/Zion | Found CR-A16's Pointy Stick 2961 | -7/Zion | Gained Derelict followers 3181 | -7/Zion | Gained Derelict followers 3253 | -7/Zion | Learned location of Warlord (-4) 3319 | -7/Zion | Imprinted 3321 | -7/Zion | Declared Zion's savior 3514 | -7/Zion | Gained Derelict followers 3753 | -7/Zion | Entered Proximity Caves 3753 | -6/Proximity Caves | Accompanied by 11 allies 3754 | -6/Proximity Caves | Identified exit to Factory 4034 | -6/Proximity Caves | Learned Factory terminal intel 4054 | -6/Proximity Caves | Learned location of Extension (-5) 4118 | -6/Proximity Caves | Entered Factory 4118 | -6/Factory | Accompanied by 7 allies 4118 | -6/Factory | Evolved 6 slots: Utility x6 4119 | -6/Factory | Identified exit to Factory 4121 | -6/Factory | Loaded intel: 26 terminal locations 4279 | -6/Factory | Retrieved Zion intel report: Trap Installations 4356 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 4397 | -6/Factory | Identified Exp. Core Analyzer (x3) 4397 | -6/Factory | Identified Exp. Signal Interpreter 4398 | -6/Factory | Identified Exp. Targeting Computer 4469 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 4486 | -6/Factory | Build established: Hacker-Mutant 4605 | -6/Factory | Identified Exp. Terrain Scan Processor 4647 | -6/Factory | Identified Exp. Melee Analysis Suite 4648 | -6/Factory | Lost 3 parts (2u1w) 4707 | -6/Factory | Crushed by falling debris 4732 | -6/Factory | Found Exp. Targeting Computer 4738 | -6/Factory | Lost 3 parts (1p1n1u) 4762 | -6/Factory | Retrieved Zion intel report: Main Access 4763 | -6/Factory | Zion Explosive Resupply teleported in 4901 | -6/Factory | Build established: Mutant 4957 | -6/Factory | Repaired Arm. Leg 5004 | -6/Factory | Retrieved Zion intel report: Guard Positions 5005 | -6/Factory | Zion Light squad teleported in 5199 | -6/Factory | Found Prototype Protection 5199 | -6/Factory | Identified Zio. Weapon Casing 5302 | -6/Factory | Retrieved Zion intel report: Component Schematics 5598 | -6/Factory | Terminal network hard line cut 5805 | -6/Factory | Fabricated L-41 Fighter (x3) 5891 | -6/Factory | Fabricated Imp. KE Penetrator (x1) 6009 | -6/Factory | Core integrity fell below 50% 6420 | -6/Factory | Build established: Messiah-Mutant 6615 | -6/Factory | Fabricated Imp. KE Penetrator (x1) 6834 | -6/Factory | Fabricated Imp. Transmission Jammer? 6847 | -6/Factory | Build established: Mutant 7290 | -6/Factory | Repaired Imp. Weapon Shielding 7329 | -6/Factory | Repaired Imp. Utility Shielding 7612 | -6/Factory | Discovered new exit (range 20) 7700 | -6/Factory | Entered Lower Caves 7901 | -6/Lower Caves | Found Prototype Device 8036 | -6/Lower Caves | Encountered a Warlord checkpoint 8093 | -6/Lower Caves | Discovered new exit (range 16) 8094 | -6/Lower Caves | Learned Factory terminal intel 8168 | -6/Lower Caves | Entered another Lower Caves area 8179 | -6/Lower Caves | Encountered a Warlord checkpoint 8553 | -6/Lower Caves | Discovered new exit (range 18) 8590 | -6/Lower Caves | Entered Data Miner 8590 | -6/Data Miner | Discovered new exit (range 6) 8627 | -6/Data Miner | Met Data Miner 8678 | -6/Data Miner | Learned location of Section 7 (-2) 8678 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8703 | -6/Data Miner | Received God Mode back door access code from Data Miner 8765 | -6/Data Miner | Entered Proximity Caves 8808 | -5/Proximity Caves | Learned location of 1 exit from Factory 8900 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 8901 | -5/Proximity Caves | Escorted by Enhanced Grunt 9315 | -5/Proximity Caves | Build established: Scavenger-Mutant 9415 | -5/Proximity Caves | Discovered exit to Factory (range 18) 9469 | -5/Proximity Caves | Entered Factory 9469 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9470 | -5/Factory | Identified exit to Upper Caves 9471 | -5/Factory | Identified exit to Extension 9472 | -5/Factory | Loaded intel: 28 terminal locations 9497 | -5/Factory | Retrieved Zion intel report: Main Access 9497 | -5/Factory | Identified exit to Factory 9499 | -5/Factory | Identified Heart of Steel 9549 | -5/Factory | Identified exit to DSF 9777 | -5/Factory | Incoming investigation squad redirected 9836 | -5/Factory | Fabricated Lgt. Regenerative Plating (x1) 9923 | -5/Factory | Retrieved Zion intel report: Active Garrisons 9925 | -5/Factory | Spotted B-75 Beast 10455 | -5/Factory | Build established: Mutant 10487 | -5/Factory | Retrieved Zion intel report: Guard Positions 10639 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 10640 | -5/Factory | Zion Hacker squad teleported in 10867 | -5/Factory | Fabricated Lgt. Regenerative Plating? 10888 | -5/Factory | Terminal network hard line cut 11226 | -5/Factory | Entered Upper Caves 11416 | -5/Upper Caves | Learned Factory stockpile data 11462 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11643 | -5/Upper Caves | Learned location of 1 exit from Factory 11829 | -5/Upper Caves | Discovered new exit (range 11) 11896 | -5/Upper Caves | Entered another Upper Caves area 11907 | -5/Upper Caves | Discovered exit to Factory (range 16) 11941 | -5/Upper Caves | Learned location of 1 exit from Factory 11967 | -5/Upper Caves | Learned Factory terminal intel 11979 | -5/Upper Caves | Spotted B-75 Beast 12325 | -5/Upper Caves | Discovered new exit (range 7) 12342 | -5/Upper Caves | Entered Zhirov 12342 | -5/Zhirov | Discovered new exit (range 3) 12365 | -5/Zhirov | Met Zhirov 12393 | -5/Zhirov | Learned location of Quarantine (-2) 12393 | -5/Zhirov | Learned location of Testing (-3) 12393 | -5/Zhirov | Learned location of Command (-1) 12416 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12440 | -5/Zhirov | Found Alien Artifact 12440 | -5/Zhirov | Identified Integrated Dissipator 12440 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 12529 | -5/Zhirov | Found Alien Artifact 12584 | -5/Zhirov | Entered Proximity Caves 12627 | -4/Proximity Caves | Learned location of Armory (-4) 12752 | -4/Proximity Caves | Spotter reported a threat 12827 | -4/Proximity Caves | Spotter reported a threat 12868 | -4/Proximity Caves | Spotted B-86 Titan 13105 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13228 | -4/Proximity Caves | Discovered exit to Factory (range 10) 13275 | -4/Proximity Caves | Entered Factory 13275 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 13276 | -4/Factory | Identified exit to Research 13277 | -4/Factory | Identified exit to Upper Caves 13279 | -4/Factory | Loaded intel: 25 terminal locations 13340 | -4/Factory | Repaired Imp. Weapon Shielding 13347 | -4/Factory | Incoming investigation squad redirected 13447 | -4/Factory | Zion Hacker squad teleported in 13462 | -4/Factory | Identified exit to DSF 13510 | -4/Factory | Entered DSF 13510 | -4/DSF | Accompanied by 2 allies 13533 | -4/DSF | Additional patrols routed to DSF 13566 | -4/DSF | Discovered exit to Research (range 17) 13682 | -4/DSF | Entered Research 13682 | -3/Research | Evolved 2 slots: Utility x2 13729 | -3/Research | Found Antimissile System 13875 | -3/Research | Build established: Scavenger-Mutant 13977 | -3/Research | Fabricated Enh. Armored Leg (x1) 14081 | -3/Research | Retrieved Zion intel report: Main Access 14081 | -3/Research | Identified exit to Research 14432 | -3/Research | First assault squad dispatched 14442 | -3/Research | Cargo convoy interrupted 14447 | -3/Research | Spotted Striker 14450 | -3/Research | Spotted Striker 14453 | -3/Research | Identified Transdimensional Reconstructor 14453 | -3/Research | Warped through subspace 14466 | -3/Research | Zion Experimental squad teleported in 14471 | -3/Research | Incoming assault squad redirected 14476 | -3/Research | Discovered new exit (range 19) 14491 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 14492 | -3/Research | Zion Light squad teleported in 14581 | -3/Research | Zion Kinetic Resupply teleported in 14661 | -3/Research | Zion Hover Resupply teleported in 14733 | -3/Research | Zion Recon squad teleported in 14782 | -3/Research | Build established: Mutant 14813 | -3/Research | Found Prototype Protection 14813 | -3/Research | Identified Zio. Shade Armor 14825 | -3/Research | Heart of Steel transformed into Warbot 14825 | -3/Research | Found Quantum Capacitor 14843 | -3/Research | Found Zio. Weapon Casing 14906 | -3/Research | Terminal network hard line cut 14917 | -3/Research | Entered Testing 14917 | -3/Testing | Accompanied by 3 allies (Warbot) 15095 | -3/Testing | Build established: Scavenger-Mutant 15167 | -3/Testing | First assault squad dispatched 15192 | -3/Testing | Incoming assault squad redirected 15233 | -3/Testing | Found Prototype Ballistic Cannon 15240 | -3/Testing | Identified Omega Cannon 15310 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 15320 | -3/Testing | Found Prototype Launcher 15323 | -3/Testing | Identified Adv. Micro-nuke Launcher 15363 | -3/Testing | Found Prototype Energy Cannon 15373 | -3/Testing | Identified Null Cannon 15443 | -3/Testing | Incoming assault squad redirected 15445 | -3/Testing | Incoming assault squad redirected 15499 | -3/Testing | Spotted Striker 15509 | -3/Testing | Spotted Striker 15547 | -3/Testing | Destroyed Striker 15552 | -3/Testing | Destroyed Striker 15671 | -3/Testing | Spotted Alpha 7 15843 | -3/Testing | Destroyed Alpha 7 15860 | -3/Testing | Stole the SGEMP Prototype 15945 | -3/Testing | Found Prototype Protection 15946 | -3/Testing | Identified Centrium Heavy Armor Plating 16037 | -3/Testing | Found Prototype Energy Cannon 16039 | -3/Testing | Identified Hpw. Disruptor Cannon 16262 | -3/Testing | Terminal network hard line cut 16433 | -3/Testing | System corruption reached 10% 16501 | -3/Testing | Destroyed 8 combat bots 16506 | -3/Testing | Discovered exit to Research (range 20) 16523 | -3/Testing | Garrison activated, responded to threat 16599 | -3/Testing | Entered Research 16599 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 16849 | -2/Research | First assault squad dispatched 16854 | -2/Research | Zion Heavy squad teleported in 16859 | -2/Research | Spotted B-90 Cyclops 16871 | -2/Research | Allies destroyed B-90 Cyclops 16879 | -2/Research | Incoming assault squad redirected 16964 | -2/Research | Zion Offense Resupply teleported in 17272 | -2/Research | Build established: Mutant 17347 | -2/Research | Spotted B-90 Cyclops 17411 | -2/Research | Incoming assault squad redirected 17643 | -2/Research | Discovered new exit (range 17) 17667 | -2/Research | Spotted B-90 Cyclops 17736 | -2/Research | Discovered new exit (range 12) 17775 | -2/Research | Entered Quarantine 17839 | -2/Quarantine | Retrieved Zion intel report: Main Access 17839 | -2/Quarantine | Identified exit to Access 17918 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 17931 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 17991 | -2/Quarantine | Found Alien Energy Cannon 17991 | -2/Quarantine | Identified Core Cannon 18145 | -2/Quarantine | Found Alien Artifact 18168 | -2/Quarantine | System corruption reached 10% 18175 | -2/Quarantine | Met incapacitated Sigix Warrior 18175 | -2/Quarantine | Lockdown squad dispatched 18269 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 18294 | -2/Quarantine | Entered Access 18294 | -1/Access | Evolved 2 slots: Utility x2 18295 | -1/Access | Loaded intel: 117 machine locations 18295 | -1/Access | Loaded intel: 81 trap records 18295 | -1/Access | Identified exit to Surface 18295 | -1/Access | Discovered exit to Surface (range 132) 18295 | -1/Access | Identified exit to Command 18295 | -1/Access | Discovered exit to Command (range 71) 18296 | -1/Access | Delivered the SGEMP Prototype to Zhirov 18296 | -1/Access | Zhirov transferred Access data 18492 | -1/Access | Build established: Infiltrator-Mutant 18544 | -1/Access | First assault squad dispatched 18560 | -1/Access | Incoming assault squad redirected 18610 | -1/Access | Zhirov warped through subspace 18633 | -1/Access | Lost 7 parts (2p4u1w) 18742 | -1/Access | Incoming investigation squad redirected 18815 | *** | Destroyed 0b10! Last Messages --------------- 18787_ Slug penetrates Wall. 18792_ U-05 Engineer builds a Door. 18794_ ALERT: Rogue bot located, Programmers report to Access Zone 2K. 18799_ >> DECODED: Prototype Ballistic Gun location. 18801_ Slug penetrates Wall. 18801_ Critical hit (Destroy). 18801_ Lgt. Quantum Reactor destroyed. 18801_ Centrium Leg destroyed. 18805_ Slug penetrates Terminal. 18805_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 18809_ The Access Shell folds into the floor. 18809_ Slug penetrates G-73 Enforcer. 18810_ >> DECODED: Quantum Reactor location. 18812_ Slug penetrates Wall. 18813_ Penetrated by Slug. 18813_ Med. Storage Unit destroyed. 18815_ Slug penetrates Wall. [Achievement: Payload Armed] Map ----- +----------------------------------------------------+ | "" ######################################### | | " ######################################### | | + + ################ #### | | ### ################ ####### | | ### " ################ " ## | | ##+###### """ ################ """ ## | | ## ###### """################ """ ## | | ## ###### " ################ " ## | | ###### ################ ## | | ## ###### ################ = ## | | ##+############/#######################+##### | | # | | # hh | | "" %# ######ggg ""####### ########## | | ""%%% #! ###### ""####### ## """ | | """" =[#%* ###### ""####### ## """ | | """" %/= ###### T####### ## | | """" %# ###### ""####### ## | | """" # ###### ""####### ## | | """" # ###### ""####### ## | | "" # ##### ##### ###+##### | | # ###### ###### | | # ###### ###### | | ############ ###### ###### ##### ## | | ############ ###### #######+####### ## | | ###### @" ##### ## ## | | ###### "" ##### ## ## | | ############ ###### ##### ## ## | | # # ###### ##### " ## ## | | # # ###### ##### """ + ## | | " / ######""""""""""##### """ ##+### | | # # ######""""""""""##### " # | | # # ######""""""""""##### # | | ############ ######""""""""""##### # | | ############ ###### ############## * | | #### ###### ################### | | #### ###### ########## | | #### ^ ###### ########## | | #### ###### ########## | | #### ^ ###### ########## | | #### ###### ########## | | ^ ######### ############# | | ######### ############# | | ^ ######### ###################### | | ^ ######### ############### | | ######### ############### | | ^ ######### ############### | | ######### ############### | | ###++################# | | # ####### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 107 Coolant Potential 100 Energy Generation 55 Energy Capacity 875 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 1010 Jamming Range 14 Cloak Strength 6 Base Temperature (-) 100 EM Shielding 3 Armor Coverage 775 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Utility Shielding 90 Weapon Shielding 100 Point Defense Rating 240 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 24 Melee Accuracy 12 Target Analysis 12 Core Analysis 8 Armor Integrity Analysis 30 Particle Charging 30 Kinecelleration 40 Salvage Targeting 4 Offensive Hacking 24 Defensive Hacking 10 Authchip Count 2 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Signal Interpreter | -9/Materials | Scanalyzed Cooling System | -9/Materials | Scanalyzed Hvy. Ion Engine | -9/Materials | Scanalyzed Hrd. Heavy Armor Plating | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Imp. Transmission Jammer | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Arc Projector | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Mapping Drone Bay | -7/Zion | Archive Imp. KE Penetrator | -7/Zion | Archive Lrn. Missile Launcher | -6/Factory | Z-intel Fusion Compressor | -6/Factory | Z-intel Triangulator | -6/Factory | Z-intel Imp. Gravmag System | -6/Factory | Z-intel Matter Filter | -6/Factory | Z-intel Imp. EM Pulse Cannon | -6/Factory | Z-intel Power Maul | -6/Factory | Z-intel Com. Matter Pod | -6/Factory | Z-intel Adv. Heat Sink | -6/Factory | Z-intel Hcp. Battery | -6/Factory | Z-intel Phase Shifter | -6/Factory | Z-intel Core Analyzer | -6/Factory | Z-intel Adv. Signal Interpreter | -6/Factory | Z-intel Hvy. Pick | -6/Factory | Z-intel Com. Wheel | -6/Factory | Z-intel Seismic Detector | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Tri-rail Accelerator | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Adv. Power Amplifier | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Remote Force Field | -6/Data Miner | Free Imp. Fusion Compressor | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -5/Factory | Z-intel Force Rifle | -5/Factory | Z-intel Thunder Hammer | -5/Factory | Z-intel F-cell Engine | -5/Factory | Z-intel Plasma Sword | -5/Factory | Z-intel Biomechanical Wings | -5/Factory | Z-intel Enh. Flexi-carbon Leg | -5/Factory | Z-intel Imp. Heavy Machine Gun | -5/Factory | Z-intel Rocket Array | -5/Factory | Z-intel Neutron Cannon | -5/Factory | Z-intel Gui. EMP Blaster | -5/Factory | Z-intel Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive W-25 Informer | -7/Zion | Archive G-50 Soldier | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free X-67 Chaingunner | -6/Data Miner | Free Fabricated ------------ L-41 Fighter | x3 | -6/Factory | Authchip Imp. KE Penetrator | x1 | -6/Factory | Authchip Imp. KE Penetrator | x1 | -6/Factory Imp. Transmission Jammer | x1 | -6/Factory Lgt. Regenerative Plating | x1 | -5/Factory Lgt. Regenerative Plating | x1 | -5/Factory Enh. Armored Leg | x1 | -3/Research | Authchip Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Cannon Achievements -------------- Payload Armed Challenges ------------ None Game ------ Seed MeleeFieldJammer Manual? 0 Play Time 05:33:59 Cumulative 1046.6 hours Start 2023.07.10 @ 00:36:07 End 2023.07.10 @ 19:33:51 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 428 Rogue 428 Adventurer 0 Explorer 0 Win Type 3 Total 14 Types 12/0/1/1/0/0/0/0/0 Lore% 72 Gallery% 83 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 599f2f44-9d90-4303-9343-5ee592e57e64