Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.12.06 @ 06:53:15

Player: Ms Vella

Result: Destroyed by P-70 Sage with High-powered Shock Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (17)       3400
Robots Destroyed (232)     1160
Value Destroyed (9398)     9398
Prototype IDs (35)         700
Alien Tech Used (0)        0
Bonus (2945)               2945
              TOTAL SCORE: 20103

 Bonus
-------
High Alert Combat Kills    795
Follower Combat Kills      1487
Met Data Miner             300
Built Enhanced Grunts      300
A7 Reached Mainframe       300
Friendly Fire              -237

 Cogmind 
---------
Core Integrity             0/1000
Matter                     54/300
Energy                     869/910
System Corruption          15%
Temperature                Cool (110)
Movement                   Walking (210) Ox3
Location                   -5/Factory

 Parts 
-------
>               --- POWER (2) --------
     Reinforced Fission Core
>               --- PROPULSION (4) ---
                Carbon-fiber Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
>               --- UTILITY (9) ------
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
       Improved Energy Well
   Experimental Signal Interpreter
       Advanced Salvage Targeting Computer
>               --- WEAPON (2) -------
                Ion Burst Cannon
                Ion Burst Cannon
>               --- INVENTORY (36) ---
                Fission Core
                Carbon-fiber Leg
          Large Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
                Energy Well (500)
          Large Matter Pod (135)
  High-capacity Matter Pod (200)
                Triangulator
   Experimental Signal Interpreter
   Experimental Signal Interpreter
       Improved Hacking Suite
       Improved Hacking Suite
                Component Analysis Suite
                Sensor Drone Bay (17/20)
                Dimensional Node Initializer
                Variable Charge Gun
       Advanced Variable Charge Gun
     Long-range Proton Cannon
          Heavy Plasma Cannon
                Ion Burst Cannon
                Ion Burst Cannon
                Ion Burst Cannon
          Heavy Phase Cannon
                Neutron Cannon
                Gauss Rifle
                Gauss Rifle
       Enhanced Gauss Cannon
                Proton Missile Launcher
       Improved Remote Datajack
                Power Maul

 Peak State 
------------
>               --- POWER ------------
          Micro Fission Core
                Quantum Reactor
>               --- PROPULSION -------
                Centrium Heavy Treads
                Centrium Heavy Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
       Improved Energy Well
       Advanced Signal Interpreter
       Improved Salvage Targeting Computer
       Improved Transmission Jammer
                Centrium Medium Armor Plating
>               --- WEAPON -----------
                KE Penetrator
       Improved KE Penetrator
>               --- INVENTORY --------
          Micro Fission Core
                Quantum Reactor
       Improved Medium Treads
       Improved Medium Treads
                Centrium Heavy Treads
          Large Storage Unit
  High-capacity Storage Unit
                Energy Well
       Improved Energy Well
          Large Matter Pod
  High-capacity Matter Pod
                Energy Filter
                Weapon Cycler
                Component Analysis Suite
                Sensor Drone Bay
                Dimensional Node Initializer
          Heavy EM Shotgun
                Wave Gun
       Advanced Variable Charge Gun
                Plasma Cannon
          Heavy Plasma Cannon
          Heavy Plasma Cannon
          Heavy Plasma Cannon
                Ion Burst Cannon
                Ion Burst Cannon
                Ion Burst Cannon
                Ion Burst Cannon
                Ion Burst Cannon
                Neutron Cannon
                Proton Missile Launcher
                Proton Missile Launcher
                Proton Missile Launcher
                Proton Missile Launcher
[Rating: 115]

 Favorites 
-----------
Power                      Reinforced Deuterium Engine
  Engine                   Reinforced Deuterium Engine
  Power Core               Nuclear Core
  Reactor                  Quantum Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Hover Unit               Antigrav System
Utility                    High-capacity Storage Unit
  Device                   Improved Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Centrium Medium Armor Plating
Weapon                     Ion Burst Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Ion Burst Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Proton Missile Launcher

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac 
Slots Evolved              10   | .   .   .   .   .   4   .   2   .   .   .   .   2   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  7    | .   .   .   .   .   2   .   2   .   .   .   .   1   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             211  | 2   4   8   2   2   11  18  21  .   1   .   9   2   15  13  .   6   97  
  Power                    23   | .   .   1   .   .   1   1   .   .   .   .   1   1   2   3   .   .   13  
    Engine                 4    | .   .   1   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   
    Core                   12   | .   .   .   .   .   1   1   .   .   .   .   1   1   .   .   .   .   8   
    Reactor                7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   5   
  Propulsion               59   | 2   .   1   .   1   5   4   6   .   .   .   4   .   6   2   .   .   28  
    Treads                 34   | 2   .   1   .   1   5   4   6   .   .   .   2   .   6   2   .   .   5   
    Leg                    23   | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   21  
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  41   | .   3   1   2   .   2   1   4   .   .   .   .   1   3   4   .   3   17  
    Device                 13   | .   .   .   .   .   .   .   3   .   .   .   .   .   1   1   .   1   7   
    Storage                14   | .   3   1   2   .   .   1   .   .   .   .   .   .   1   1   .   2   3   
    Processor              5    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   3   
    Hackware               3    | .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   
    Protection             6    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   88   | .   1   5   .   1   3   12  11  .   1   .   4   .   4   4   .   3   39  
    Energy Gun             8    | .   .   1   .   .   .   2   .   .   .   .   .   .   .   1   .   1   3   
    Energy Cannon          31   | .   .   1   .   .   .   3   6   .   1   .   2   .   2   .   .   2   14  
    Ballistic Gun          20   | .   .   1   .   1   2   4   2   .   .   .   .   .   .   1   .   .   9   
    Ballistic Cannon       8    | .   1   2   .   .   1   1   .   .   .   .   .   .   .   .   .   .   3   
    Launcher               21   | .   .   .   .   .   .   2   3   .   .   .   2   .   2   2   .   .   10  
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  13   | .   .   .   .   .   .   6   1   .   .   .   1   .   .   4   .   1   .   
Parts Lost                 54   | .   .   6   .   1   3   1   1   .   1   .   .   .   1   .   .   1   39  
  Power                    7    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Propulsion               18   | .   .   1   .   1   1   1   1   .   .   .   .   .   .   .   .   .   13  
  Utility                  11   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   9   
  Weapon                   18   | .   .   4   .   .   2   .   .   .   1   .   .   .   .   .   .   .   11  
  Highest Loss Streak      6    | .   .   6   .   1   1   1   1   .   1   .   .   .   1   .   .   1   6   
Average Slot Usage (%)     95   | .   98  99  100 98  93  95  97  100 100 100 100 96  99  88  86  85  89  
  Engine                   5    | .   14  13  14  14  2   .   .   .   .   .   .   .   6   12  13  13  1   
  Core                     4    | .   .   .   .   .   6   9   7   7   7   7   7   10  6   .   .   .   4   
  Treads                   22   | .   28  27  28  26  31  32  29  30  30  30  26  13  21  15  13  13  6   
  Leg                      2    | .   .   .   .   .   .   .   .   .   .   .   3   13  4   .   .   .   10  
  Device                   3    | .   .   .   .   .   .   .   9   7   7   7   7   6   2   .   6   5   6   
  Storage                  25   | .   26  28  28  28  18  23  23  23  23  23  23  20  23  26  26  27  28  
  Processor                2    | .   .   .   .   .   9   3   .   .   .   .   .   .   .   .   6   6   9   
  Hackware                 6    | .   .   .   .   .   8   9   10  15  15  15  15  19  17  12  6   4   .   
  Energy Gun               1    | .   14  .   .   .   .   .   .   .   .   .   .   .   .   4   6   5   .   
  Energy Cannon            5    | .   .   .   .   .   .   1   11  15  15  15  14  13  10  .   .   1   4   
  Ballistic Gun            5    | .   1   13  14  18  16  13  2   .   .   .   .   .   .   4   6   5   2   
  Ballistic Cannon         3    | .   12  13  14  9   .   1   .   .   .   .   .   .   .   .   .   .   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             195  | 10  56  56  72  72  78  114 124 120 120 120 120 124 151 179 174 184 195 
  Greatest Support         160  | 40  40  40  40  40  83  85  93  91  91  91  91  56  120 160 160 160 160 
  Greatest Overweight (x)  5    | .   1   2   1   3   1   1   1   1   1   1   2   2   4   1   1   2   5   
  Average Overweight (x)   1    | .   .   1   1   1   .   .   1   1   1   1   1   2   1   1   1   1   1   
Largest Inventory Capacity 44   | 6   18  18  20  20  20  28  28  28  28  28  28  28  28  36  36  36  44  
  Average Capacity         27   | 6   15  18  19  20  20  25  28  28  28  28  28  28  28  35  36  36  36  
  Most Carried             36   | 6   17  17  20  16  20  28  28  28  28  27  28  28  28  36  36  36  36  
  Average Carried          25   | 5   11  13  15  15  15  23  27  28  27  27  27  27  27  34  35  35  33  
  Final Capacity           36   | 6   18  18  20  20  20  28  28  28  28  28  28  28  28  36  36  36  36  
  Final Carried            36   | 4   17  16  15  16  20  28  28  28  27  27  28  28  28  35  36  36  31  

 Class Distribution 
--------------------
 33% | Hauler-Mutant
 31% | Hacker-Mutant
 18% | Mutant
  8% | Scavenger-Mutant
  7% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
    Hauler-Mutant | -10/Exiles
    Hauler-Mutant | -9/Mines
    Hacker-Mutant | -8/Materials
    Hauler-Mutant | -8/Storage
    Hauler-Mutant | -7/Factory
    Hacker-Mutant | -7/Lower Caves
    Hacker-Mutant | -7/Lower Caves
    Hacker-Mutant | -7/Data Miner
    Hacker-Mutant | -6/Proximity Caves
    Hacker-Mutant | -6/Factory
    Hacker-Mutant | -6/Extension
 Commander-Mutant | -6/Cetus
 Commander-Mutant | -6/Archives
    Hauler-Mutant | -6/Hub_04(d)
    Hauler-Mutant | -5/Factory

 Resources                       | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   
-----------                Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  
Matter Collected           5263  | 200  343  237  40   108  327  795  344  .    10   .    120  .    320  134  40   88   2157 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            10976 | .    327  29   .    88   456  994  1262 .    242  .    389  .    1619 239  139  324  4868 
  Parts                    503   | .    20   .    .    8    20   47   67   .    7    .    11   .    86   6    3    11   217  
Haulers Intercepted        1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           10    | .    .    .    .    .    .    .    2    .    .    .    .    .    1    .    .    .    7    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      21    | .    .    .    .    .    .    .    .    .    11   .    10   .    .    .    .    .    .    
  Prevented                5     | .    .    .    .    .    .    .    .    .    1    .    4    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac 
Combat Hostiles Destroyed  180  | .   9   1   .   6   11  21  28  .   6   .   7   .   19  3   1   5   63  
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Guns                     54   | .   5   .   .   5   11  14  3   .   .   .   .   .   .   .   1   3   12  
  Cannons                  63   | .   4   1   .   1   .   4   14  .   6   .   6   .   8   .   .   1   18  
  AOE                      48   | .   .   .   .   .   .   3   11  .   .   .   1   .   10  .   .   1   22  
Classes Destroyed          18   | .   3   1   .   .   3   4   2   .   1   .   .   .   2   .   .   .   2   
  Worker                   8    | .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   2   3   
  Builder                  21   | .   .   .   .   .   .   1   3   .   .   .   .   .   6   .   .   .   11  
  Tunneler                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   
  Hauler                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 10   | .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   7   
  Operator                 4    | .   .   .   .   .   1   2   .   .   .   .   .   .   1   .   .   .   .   
  Watcher                  4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   
  Swarmer                  36   | .   3   .   .   6   3   3   9   .   3   .   1   .   4   .   .   .   4   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    72   | .   6   .   .   .   3   9   13  .   2   .   5   .   8   .   .   3   23  
  Brawler                  6    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   5   
  Duelist                  3    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   29   | .   .   .   .   .   4   8   3   .   .   .   .   .   6   .   1   2   5   
  Demolisher               1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   12   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   11  
  Programmer               15   | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   12  
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Cetus Guard              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           13   | .   3   1   .   3   4   9   10  .   3   .   4   .   9   3   1   4   13  
  Combat Bots Only         8    | .   3   1   .   3   4   8   6   .   3   .   4   .   8   3   1   3   6   
Max Kills in Single Turn   5    | .   1   1   .   1   2   5   2   .   1   .   2   .   4   1   1   2   5   
  Gunslinging              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   3   2   .   .   .   1   .   4   .   .   1   2   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -10   -9    -8    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -6    -5    
--------                   Run   | Scr   Mat   Min   Exi   Min   Mat   Sto   Fac   Low   Low   Dat   Pro   Fac   Ext   Cet   Arc   Hub   Fac   
Damage Taken               13815 | .     259   730   .     219   1015  838   866   .     145   .     452   .     700   31    43    619   7898  
  Core                     1855  | .     52    120   .     34    148   111   70    .     35    .     24    .     66    .     .     194   1001  
  Absorbed by Shields      443   | .     .     .     .     .     .     .     .     .     .     .     .     .     414   29    .     .     .     
  Reduced by Siege Mode    65    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     65    
Core Remaining (%)         63    | 100   .     .     .     17    .     52    .     .     .     .     81    .     .     .     .     69    .     
Volleys Fired              496   | .     28    9     .     17    43    58    57    .     9     .     13    .     35    3     5     15    204   
  Largest                  2     | .     2     2     .     2     2     2     2     .     2     .     2     .     2     2     2     2     2     
  Hottest                  200   | .     75    95    .     55    55    67    200   .     180   .     180   .     190   115   115   190   200   
Shots Fired                865   | .     56    16    .     34    75    115   98    .     17    .     20    .     68    6     8     28    324   
  Gun                      382   | .     28    7     .     20    66    78    19    .     .     .     .     .     .     2     8     17    137   
  Cannon                   370   | .     28    9     .     14    9     36    68    .     17    .     14    .     36    .     .     11    128   
  Launcher                 113   | .     .     .     .     .     .     1     11    .     .     .     6     .     32    4     .     .     59    
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  435   | .     28    10    .     34    75    114   19    .     .     .     .     .     .     1     5     7     142   
  Thermal                  272   | .     .     2     .     .     .     .     68    .     17    .     14    .     36    1     3     18    113   
  Explosive                20    | .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     17    
  Electromagnetic          138   | .     28    4     .     .     .     1     8     .     .     .     6     .     32    4     .     3     52    
  Robot Hit Streak         31    | .     17    17    .     8     28    31    25    .     21    .     14    .     23    2     6     11    23    
  Robot Miss Streak        6     | .     2     1     .     3     4     2     3     .     1     .     1     .     2     1     1     2     6     
  Penetration Max          2     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     1     1     2     
  Secondary Targets        1     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           664   | .     45    10    .     18    58    88    78    .     12    .     15    .     53    3     6     23    255   
  Core Hits                440   | .     15    4     .     6     24    39    60    .     9     .     19    .     61    6     3     12    182   
  Critical Hits            32    | .     1     1     .     .     2     4     .     .     .     .     .     .     .     .     2     3     19    
  Critical Kills           9     | .     1     1     .     .     .     1     .     .     .     .     .     .     .     .     1     1     4     
  Critical Parts Destroyed 21    | .     .     .     .     .     2     2     .     .     .     .     .     .     .     .     1     2     14    
Melee Attacks              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           25583 | .     604   200   .     221   758   2055  3343  .     376   .     673   .     3013  379   173   873   12915 
  Guns                     6106  | .     289   57    .     167   641   1329  261   .     .     .     .     .     .     24    173   395   2770  
  Cannons                  9274  | .     315   120   .     54    117   554   2167  .     376   .     427   .     1062  .     .     378   3704  
  Explosions               10085 | .     .     .     .     .     .     172   915   .     .     .     246   .     1928  355   .     100   6369  
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  118   | .     .     23    .     .     .     .     .     .     .     .     .     .     23    .     .     .     72    
  Kinetic                  6848  | .     315   98    .     221   758   1883  261   .     .     .     .     .     .     .     103   203   3006  
  Thermal                  9892  | .     .     35    .     .     .     83    2299  .     376   .     427   .     1359  24    70    589   4630  
  Explosive                2044  | .     .     .     .     .     .     .     288   .     .     .     .     .     .     .     .     .     1756  
  Electromagnetic          6681  | .     289   44    .     .     .     89    495   .     .     .     246   .     1631  355   .     81    3451  
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         15    | .     .     .     .     .     .     1     1     1     1     1     1     .     .     .     .     .     15    
  Average Corruption       4     | .     .     .     .     .     .     1     1     1     1     1     1     .     .     .     .     .     9     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  121   | .     .     .     .     .     .     .     6     2     3     .     6     .     .     .     .     .     104   
    Message Errors         23    | .     .     .     .     .     .     .     4     2     2     .     3     .     .     .     .     .     12    
    Matter Fused           16    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     16    
    Heat Flow Errors       5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     
    Energy Discharges      14    | .     .     .     .     .     .     .     1     .     .     .     1     .     .     .     .     .     12    
    Parts Rejected         4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     
    Data Loss (minor)      15    | .     .     .     .     .     .     .     1     .     .     .     2     .     .     .     .     .     12    
    Data Loss (major)      3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
    Misfires               1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Alerts                 1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Misdirections          7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     
    Targeting Errors       27    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     27    
    Weapon Failures        5     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     4     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            514   | .     11    .     .     .     .     29    50    .     .     .     26    .     17    .     .     .     381   
  Projectiles              130   | .     11    .     .     .     .     29    36    .     .     .     9     .     .     .     .     .     45    
  Explosions               377   | .     .     .     .     .     .     .     14    .     .     .     17    .     17    .     .     .     329   
  Melee                    7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     
Knockbacks                 18    | .     6     1     .     .     .     5     .     .     .     .     .     .     .     .     .     .     6     
  Impact                   1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Kinetic                  17    | .     6     1     .     .     .     5     .     .     .     .     .     .     .     .     .     .     5     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      401   | .     .     .     .     .     .     12    .     .     .     .     .     .     .     .     .     46    343   
  Shots                    18    | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     16    
  Rammed                   4     | .     .     1     .     .     .     .     .     .     .     .     .     .     1     .     .     .     2     
Targets Rammed             4     | .     .     1     .     .     .     .     .     .     .     .     .     .     1     .     .     .     2     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        684   | .     198   36    .     .     3     95    90    .     63    .     45    .     417   69    91    684   623   
  Average Temperature      133   | .     71    14    .     .     2     22    23    .     28    .     18    .     100   26    42    249   181   
  Received Heat Transfer   3091  | .     153   .     .     .     261   432   321   .     83    .     156   .     166   4     .     216   1299  
  Effects                  68    | .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     18    47    
    Shutdowns              25    | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     7     17    
    Energy Bleed           8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     7     
    Interference           10    | .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     2     6     
    Matter Decay           2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Short Circuit          7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     5     
    Damage (minor)         4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     1     
    Damage (major)         11    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     9     
    Damage (core)          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Siege Activations          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Total Turns              43    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     43    
  Longest Duration         43    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     43    
Robots Corrupted           16    | .     .     .     .     .     .     .     .     .     .     .     .     .     2     3     .     .     11    
  Combat Hostiles          14    | .     .     .     .     .     .     .     .     .     .     .     .     .     1     3     .     .     10    
  Parts Fried              32    | .     .     .     .     .     .     1     1     .     .     .     .     .     13    3     .     .     14    
  Impact Corruptions       1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             17    | .     .     .     .     .     .     .     3     .     5     .     1     .     .     .     .     2     6     
  Heat Transferred         11536 | .     .     74    .     .     .     150   3100  .     600   .     625   .     1687  18    111   748   4423  
Parts Sabotaged            4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      21    | .     .     .     .     .     .     2     3     .     .     .     .     .     8     .     .     1     7     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac 
Peak Influence             873  | .   208 30  .   139 315 418 436 .   .   .   .   40  550 500 130 388 873 
  Initial                  170  | .   .   4   .   .   .   57  150 .   .   .   .   40  16  170 101 37  163 
  Average                  217  | .   34  10  .   35  153 285 140 .   .   .   .   40  198 328 121 262 454 
Maximum Alert Level        3    | .   1   .   .   .   1   2   2   .   .   .   .   .   2   2   .   1   3   
  Low Security (%)         54   | 100 99  100 .   100 68  14  66  .   .   .   .   100 55  7   100 33  20  
  Level 1                  23   | .   .   .   .   .   31  65  29  .   .   .   .   .   23  67  .   66  14  
  Level 2                  20   | .   .   .   .   .   .   19  4   .   .   .   .   .   20  24  .   .   63  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          39   | .   .   .   .   .   1   2   7   .   .   .   .   .   3   .   .   3   23  
  Investigation            5    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   2   1   
  Extermination            10   | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   7   
  Reinforcement            14   | .   .   .   .   .   1   1   3   .   .   .   .   .   3   .   .   .   6   
  Assault                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Garrison                 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       8    | .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   4   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac 
Distress Signals           19   | .   .   .   .   .   4   3   1   .   .   .   .   .   3   1   .   3   4   
Communications Jammed      16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   16  
  Distress Signals         16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   16  
Times Spotted              311  | .   21  2   .   7   19  30  40  .   7   .   12  .   42  13  7   16  95  
  Peak Tracking Total      7    | .   4   2   .   3   6   6   7   .   3   .   7   .   6   5   2   6   7   
  Tactical Retreats        23   | .   2   .   .   .   2   .   6   .   .   .   1   .   4   .   .   .   8   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac 
Traps Triggered            13   | .   .   .   .   .   .   1   4   .   .   .   .   .   5   .   .   1   2   
  Indirectly               3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  
----------                 Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac 
Machines Disabled          42   | .   .   1   .   1   .   5   2   .   1   .   1   .   6   .   1   8   16  
  Max in Single Turn       4    | .   .   1   .   1   .   1   1   .   1   .   1   .   2   .   .   4   4   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac 
Machines Accessed          45   | .   5   .   .   1   1   2   10  .   .   4   2   1   4   3   1   6   5   
  Terminals                32   | .   5   .   .   .   1   2   7   .   .   .   1   1   4   3   .   5   3   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Total Hacks                134  | .   14  .   .   1   2   9   23  .   .   27  2   1   11  11  6   16  11  
  Successful               89   | .   9   .   .   1   2   5   12  .   .   27  2   1   7   5   6   8   4   
  Failed                   45   | .   5   .   .   .   .   4   11  .   .   .   .   .   4   6   .   8   7   
    Catastrophic           9    | .   1   .   .   .   .   .   4   .   .   .   .   .   .   .   .   2   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   43   | .   6   .   .   .   .   7   14  .   .   .   .   .   .   1   .   11  4   
  Terminals                85   | .   14  .   .   .   2   9   16  .   .   .   1   1   11  11  .   13  7   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Repair Stations          6    | .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
Terminal Hacks             67   | .   5   .   .   1   2   3   4   .   .   27  2   1   7   5   6   4   .   
  Record                   23   | .   .   .   .   .   .   .   .   .   .   11  2   .   .   4   6   .   .   
  Part Schematic           7    | .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Prototype ID Bank        8    | .   2   .   .   .   1   1   .   .   .   3   .   .   .   .   .   1   .   
  Open Door                3    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Level Access Points      3    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   .   
  Branch Access Points     2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Reprogram Traps          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Zone Layout              6    | .   1   .   .   .   1   1   1   .   .   .   .   .   .   .   .   2   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Repair                   2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         14   | .   4   .   .   .   .   2   4   .   .   .   .   .   .   .   .   3   1   
  Terminals                13   | .   4   .   .   .   .   2   3   .   .   .   .   .   .   .   .   3   1   
    Botnet                 13   | .   4   .   .   .   .   2   3   .   .   .   .   .   .   .   .   3   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Hacking Detections         32   | .   5   .   .   .   1   2   8   .   .   .   .   .   4   1   .   6   5   
  Full Trace Events        4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   8    | .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Time                     56   | .   .   .   .   .   .   .   56  .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  
------------               Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             11   | .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  
Total Allies               29   | .    .    .    .    .    .    .    .    .    .    .    1    .    23   5    .    .    .    
  Largest Group            22   | .    .    .    .    .    .    .    .    .    .    .    1    .    18   22   18   11   .    
  Highest-Rated Group      1078 | .    .    .    .    .    .    .    .    .    .    .    94   .    645  1078 839  507  .    
  Highest-Rated Ally       156  | .    .    .    .    .    .    .    .    .    .    .    94   .    156  156  156  94   .    
Total Orders               4    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    2    .    .    .    
  STAY                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  ROAM                     1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  RETURN                   1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               259  | .    .    .    .    .    .    .    .    .    .    .    15   .    104  43   35   62   .    
  Total Damage             6781 | .    .    .    .    .    .    .    .    .    .    .    450  .    2574 1075 832  1850 .    
  Kills                    55   | .    .    .    .    .    .    .    .    .    .    .    2    .    25   8    3    17   .    
Allies Corrupted           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac 
Robot Analysis Total       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   .   1   .   .   .   1   1   .   2   .   .   .   .   .   .   
Drone Launches             20   | .   .   .   .   .   .   .   20  .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         17   | .   .   .   .   .   .   .   17  .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  
Turns Passed               16153 | 4    1304 1331 983  514  695  1072 1889 511  447  164  623  138  2092 499  146  686  3055 
Spaces Moved               7603  | 1    716  713  541  251  309  488  815  284  230  92   312  75   958  243  67   345  1163 
  Core                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   6772  | 1    716  713  541  251  309  488  815  284  230  92   240  .    794  243  67   345  643  
  Legs                     831   | .    .    .    .    .    .    .    .    .    .    .    72   75   164  .    .    .    520  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            150   | 160  160  180  180  180  165  161  175  180  180  180  180  180  180  180  180  180  150  
  Average Speed            178   | 160  166  180  180  180  174  173  176  180  180  180  180  180  180  180  180  180  182  
  Slowest Speed            270   | 160  180  200  180  220  186  178  180  180  180  180  200  180  240  180  180  200  270  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       54    | 2    89   99   88   56   27   54   30   55   42   71   53   3    97   73   71   33   39   
  Regions Visited          17
    Branch Regions         12
  Pre-discovered Areas     4     | .    .    1    .    .    .    .    1    .    .    1    1    .    .    .    .    .    .    
  Known Exits Taken        8     | .    1    .    .    .    1    1    1    .    .    .    1    .    .    1    1    1    .    
  Unknown Exits Taken      9     | 1    .    1    1    1    .    .    .    1    1    1    .    1    1    .    .    .    .    
Scrap Searched             6     | .    .    1    .    .    .    .    .    1    2    .    2    .    .    .    .    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          254   | .    .    .    .    .    .    4    6    .    2    .    .    .    13   1    .    4    224  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               36    | .    .    .    .    .    .    1    .    .    2    .    .    .    1    1    .    4    27   
  AOE                      218   | .    .    .    .    .    .    3    6    .    .    .    .    .    12   .    .    .    197  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  
Total                      9307 | 4    775  741  553  278  393  606  1151 285  241  91   347  78   1241 297  85   383  1758 
  Wait                     655  | .    2    6    .    7    4    14   229  .    .    .    4    .    134  21   13   6    215  
  Move                     7586 | .    715  712  540  250  308  487  814  283  229  91   311  74   957  242  66   344  1163 
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  150  | .    18   5    4    2    17   18   14   1    1    .    4    2    5    11   1    5    42   
  Fast Attach              51   | .    2    .    .    .    3    3    3    .    .    .    3    .    4    .    .    3    30   
  Attach                   62   | .    .    6    .    1    6    2    2    .    1    .    1    2    .    4    .    .    37   
  Detach                   6    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    5    
  Swap                     98   | 2    2    2    2    1    2    13   16   .    .    .    5    .    11   9    .    3    30   
  Drop                     117  | 2    8    .    7    .    10   11   15   1    1    .    6    .    12   7    .    7    30   
  Fire                     496  | .    28   9    .    17   43   58   57   .    9    .    13   .    35   3    5    15   204  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    4    | .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    
  Escape Stasis            17   | .    .    .    .    .    .    .    .    .    .    .    .    .    17   .    .    .    .    
  Rewire                   65   | .    .    .    .    .    .    .    .    .    .    .    .    .    65   .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / [*Exi])
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials
-8/Storage
-7/Factory (discovered 6 exits: *Fac x4 / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 3 exits: Fac / Low / *Ext)
-6/Extension (discovered 3 exits: *Fac x2 / *Cet)
-6/Cetus
-6/Archives
-6/Hub_04(d) (discovered 4 exits: *Fac x4)
-5/Factory (discovered 1 exit: *Fac)

 History 
---------
  Turn | Location           | Event
     5 | -11/Scrapyard      | Discovered new exit (range 0)
     5 | -11/Scrapyard      | Entered Materials
   248 | -10/Materials      | Discovered new exit (range 11)
   285 | -10/Materials      | Identified exit to Mines
   309 | -10/Materials      | Build established: Mutant
   484 | -10/Materials      | Discovered new exit (range 10)
  1024 | -10/Materials      | Discovered new exit (range 16)
  1309 | -10/Materials      | Entered Mines
  1314 | -10/Mines          | Met a Derelict bent on vengeance
  1318 | -10/Mines          | Assembled infested the area
  1322 | -10/Mines          | Discovered new exit (range 9)
  1337 | -10/Mines          | Core integrity fell below 50%
  1374 | -10/Mines          | Lost 6 parts (1p1n4w)
  1402 | -10/Mines          | Met 8R-AWN
  2022 | -10/Mines          | Found a hidden stash of uninstalled traps
  2083 | -10/Mines          | Discovered new exit (range 5)
  2120 | -10/Mines          | Learned location of Storage (-8)
  2460 | -10/Mines          | Discovered new exit (range 4)
  2640 | -10/Mines          | Entered Exiles
  2669 | -10/Exiles         | Discovered new exit (range 15)
  2727 | -10/Exiles         | Welcomed by 8R-AWN
  2757 | -10/Exiles         | Met EX-HEX
  2822 | -10/Exiles         | Met EX-DEC
  3024 | -10/Exiles         | Discovered new exit (range 14)
  3156 | -10/Exiles         | Visited The Gauntlet
  3263 | -10/Exiles         | Build established: Hauler-Mutant
  3405 | -10/Exiles         | Met EX-BIN
  3564 | -10/Exiles         | Learned about 8R-AWN's background
  3623 | -10/Exiles         | Entered Mines
  3971 | -9/Mines           | Core integrity fell below 20%
  3983 | -9/Mines           | Learned Materials interactive machine intel
  4084 | -9/Mines           | Discovered new exit (range 10)
  4113 | -9/Mines           | Found the Drone Emporium
  4120 | -9/Mines           | Found Prototype Device
  4137 | -9/Mines           | Entered Materials
  4137 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
  4138 | -8/Materials       | Loaded intel: 19 interactive machine locations
  4465 | -8/Materials       | Build established: Hacker-Mutant
  4803 | -8/Materials       | Discovered new exit (range 10)
  4820 | -8/Materials       | Identified exit to Storage
  4832 | -8/Materials       | Entered Storage
  5042 | -8/Storage         | Destroyed 8 combat bots
  5518 | -8/Storage         | Build established: Hauler-Mutant
  5715 | -8/Storage         | Identified exit to Factory
  5904 | -8/Storage         | Entered Factory
  5904 | -7/Factory         | Evolved 2 slots: Utility x2
  5904 | -7/Factory         | Identified Sensor Drone Bay
  6100 | -7/Factory         | Repaired Imp. Treads
  6828 | -7/Factory         | Repaired Ion Burst Cannon
  7119 | -7/Factory         | Identified exit to Factory
  7277 | -7/Factory         | Build established: Hacker-Mutant
  7301 | -7/Factory         | Identified exit to Lower Caves
  7793 | -7/Factory         | Entered Lower Caves
  7856 | -7/Lower Caves     | Learned Factory emergency access door positions
  8258 | -7/Lower Caves     | Discovered new exit (range 11)
  8304 | -7/Lower Caves     | Entered another Lower Caves area
  8691 | -7/Lower Caves     | Learned location of 1 exit from Factory
  8720 | -7/Lower Caves     | Discovered new exit (range 7)
  8741 | -7/Lower Caves     | Attacked by a delusional Derelict stockpiling parts
  8751 | -7/Lower Caves     | Entered Data Miner
  8751 | -7/Data Miner      | Discovered new exit (range 6)
  8786 | -7/Data Miner      | Met Data Miner
  8843 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  8843 | -7/Data Miner      | Learned location of Section 7 (-3)
  8872 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  8915 | -7/Data Miner      | Entered Proximity Caves
  8915 | -6/Proximity Caves | Learned location of 1 exit from Factory
  8924 | -6/Proximity Caves | Learned location of Zion (-6)
  9108 | -6/Proximity Caves | Found Alien Artifact
  9162 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  9163 | -6/Proximity Caves | Escorted by Enhanced Grunt
  9523 | -6/Proximity Caves | Discovered exit to Factory (range 9)
  9538 | -6/Proximity Caves | Entered Factory
  9538 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
  9539 | -6/Factory         | Identified exit to Factory
  9539 | -6/Factory         | Identified exit to Lower Caves
  9668 | -6/Factory         | Discovered new exit (range 5)
  9676 | -6/Factory         | Entered Extension
  9800 | -6/Extension       | Rescued a captive Derelict
  9801 | -6/Extension       | Rescued a captive Derelict
  9855 | -6/Extension       | Rescued a captive Derelict
  9856 | -6/Extension       | Rescued a captive Derelict
  9977 | -6/Extension       | Rescued a captive Derelict
 10002 | -6/Extension       | Rescued A7
 10669 | -6/Extension       | Spotted B-75 Beast
 10684 | -6/Extension       | Allies destroyed B-75 Beast
 10688 | -6/Extension       | Spotted B-75 Beast
 10701 | -6/Extension       | Disrupted transfer network
 10715 | -6/Extension       | Destroyed B-75 Beast
 10809 | -6/Extension       | Discovered exit to Factory (range 3)
 10816 | -6/Extension       | Destroyed 8 combat bots
 10967 | -6/Extension       | Discovered new exit (range 15)
 10969 | -6/Extension       | Discovered exit to Factory (range 15)
 11374 | -6/Extension       | Rescued a captive Derelict
 11389 | -6/Extension       | Rescued a captive Derelict
 11407 | -6/Extension       | Rescued a captive Derelict
 11407 | -6/Extension       | Rescued a captive Derelict
 11468 | -6/Extension       | Rescued a captive Derelict
 11469 | -6/Extension       | Rescued a captive Derelict
 11558 | -6/Extension       | Build established: Commander-Mutant
 11768 | -6/Extension       | Entered Cetus
 11768 | -6/Cetus           | Accompanied by 18 allies (A7)
 11773 | -6/Cetus           | Acquired a Cetus Manufacturing Module code from A7
 11795 | -6/Cetus           | Spotted Cetus Guard
 11795 | -6/Cetus           | Spotted Cetus Guard
 11797 | -6/Cetus           | Spotted Cetus Guard
 11797 | -6/Cetus           | Spotted Cetus Guard
 11806 | -6/Cetus           | Destroyed Cetus Guard
 11807 | -6/Cetus           | Destroyed Cetus Guard
 11810 | -6/Cetus           | Destroyed Cetus Guard
 11812 | -6/Cetus           | Allies destroyed Cetus Guard
 11934 | -6/Cetus           | Started Cetus Manufacturing Module
 11951 | -6/Cetus           | Escorted A7 to Cetus Mainframe
 11959 | -6/Cetus           | Manufactured an Enhanced Grunt
 11984 | -6/Cetus           | Manufactured an Enhanced Grunt
 12009 | -6/Cetus           | Manufactured an Enhanced Grunt
 12034 | -6/Cetus           | Manufactured an Enhanced Grunt
 12059 | -6/Cetus           | Manufactured an Enhanced Grunt
 12227 | -6/Cetus           | Discovered new exit (range 15)
 12252 | -6/Cetus           | Identified exit to Archives
 12267 | -6/Cetus           | Entered Archives
 12267 | -6/Archives        | Accompanied by 18 allies (A7)
 12272 | -6/Archives        | Received a hacking code to weaken MAIN.C
 12328 | -6/Archives        | Unable to access archive contents
 12333 | -6/Archives        | Discovered new exit (range 14)
 12403 | -6/Archives        | Identified exit to Hub_04(d)
 12413 | -6/Archives        | Entered Hub_04(d)
 12413 | -6/Hub_04(d)       | Accompanied by 11 allies
 12449 | -6/Hub_04(d)       | Garrison activated, responded to threat
 12476 | -6/Hub_04(d)       | Incoming investigation squad redirected
 12816 | -6/Hub_04(d)       | Build established: Hauler-Mutant
 13099 | -6/Hub_04(d)       | Entered Factory
 13099 | -5/Factory         | Evolved 2 slots: Utility x2
 13411 | -5/Factory         | Build established: Scavenger-Mutant
 13865 | -5/Factory         | Garrison activated, responded to threat
 14014 | -5/Factory         | Garrison activated, responded to threat
 14086 | -5/Factory         | Lost 5 parts (1p1n1u2w)
 14413 | -5/Factory         | Lost 4 parts (2n1u1w)
 14563 | -5/Factory         | Discovered new exit (range 14)
 14598 | -5/Factory         | Identified exit to Factory
 14599 | -5/Factory         | First assault squad dispatched
 14862 | -5/Factory         | Lost 3 parts (1u2w)
 14877 | -5/Factory         | Build established: Hauler-Mutant
 14962 | -5/Factory         | Found Exp. Signal Interpreter
 14966 | -5/Factory         | Found Exp. Signal Interpreter
 15220 | -5/Factory         | System corruption reached 10%
 15348 | -5/Factory         | Core integrity fell below 50%
 15506 | -5/Factory         | Lost 5 parts (1n2u2w)
 15517 | -5/Factory         | Incoming assault squad redirected
 15587 | -5/Factory         | Incoming assault squad redirected
 15611 | -5/Factory         | Lost 3 parts (1p2n)
 15787 | -5/Factory         | Found Exp. Signal Interpreter
 15970 | -5/Factory         | Core integrity fell below 20%
 16004 | -5/Factory         | Found Powered Armor
 16008 | -5/Factory         | Lost 6 parts (4n1u1w)
 16150 | -5/Factory         | Incoming assault squad redirected
 16151 | -5/Factory         | Lost 4 parts (1p1n1u1w)
 16154 | -5/Factory         | Destroyed by P-70 Sage with High-powered Shock Rifle

 Last Messages 
---------------
16123_ Slug penetrates Wall.
16124_ U-05 Engineer lays Concrete. <x2>
16126_ ALERT: Significant disruption in Zone 6B, assault force dispatched.
16126_ Penetrated by Slug. <x2>
16127_ U-05 Engineer lays Concrete.
16127_ H-66 Slayer destroyed.
16128_ U-05 Engineer lays Concrete.
16129_ The unstable cave ceiling collapses.
16129_ U-05 Engineer lays Concrete. <x3>
16132_ 8P,|UKN:D8>FHOQP0<P#
16132_ U-05 Engineer lays Concrete. <x2>
16139_ The unstable cave ceiling collapses. <x2>
16145_ U-05 Engineer lays Concrete. <x7>
16149_ System corrupted: Ion Burst Cannon targeting data glitched.
16149_ U-05 Engineer lays Concrete.
16150_ ALERT: Higher priority target reported, redirecting assault.
16150_ U-05 Engineer lays Concrete. <x5>
16152_ Carbon-fiber Leg destroyed.
16153_ System corrupted: Ion Burst Cannon targeting data glitched.
16153_ U-05 Engineer lays Concrete. <x2>

 Map 
-----
+----------------------------------------------------+
| " """  #?????????????????????????????????????????? |
| " """  #?????????????????????????????????????????? |
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|                """ """ "???"""   ????????????????? |
| ## ######  **  """ """ ""? """  #????????????????? |
| ?# #????#    *                  #????????????????? |
| ?# #????#      """ """ """   ==!#????????????????? |
| ?#+######  "T" """ """ """   =/!#????????????????? |
| ?#  !   #  """ """ """ """   =!!?????????????????? |
| ?#"     #                      ??????????????????? |
| ?#""    #                     ???????????????????? |
| ?#""    #     ########; ##  ###??????????????????? |
| ?#""    #     #               ???????????????????? |
| ?#""    #     #             #  ?#????????????????? |
| ?#"T    +    k/           =%##  ##???????????????? |
| ?#""    #     #          @=%=    #???????????????? |
| ?#""    #     #   uu       [## ###???????????????? |
| ?#""    # !   #              #  ?????????????????? |
| ?#""   =#     #     [       #  #?????????????????? |
| ?#"     #     #               ##?????????????????? |
| ?#      #     /u    %       ###??????????????????? |
| ?#      #     #             #????????????????????? |
| ?########     #             #????????????????????? |
| ????#####     #%           ##????????????????????? |
| ????#   #   %=#=         ###?????????????????????? |
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| ???# "              #????????????????????????????? |
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|  #?# "            "#?????????????????????????????? |
|  #?##"            "#?????????????????????????????? |
|  #??#"        [   "#?????????????????????????????? |
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|  #??????        #????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          41
Energy Capacity            1140
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           22
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             450
Resistance: KI             20
Resistance: TH             20
Resistance: EX             70
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Weapon Cycling             15
Phase Shifting             5
Evasion (%)                45
Recoil Reduction           4
Energy Filtering           30
Salvage Targeting          5
Offensive Hacking          30
Defensive Hacking          10

 Item Schematics 
-----------------
             Cloaking Device | -7/Data Miner | Free
    Exp. Transmission Jammer | -7/Data Miner | Free
 Exp. Terrain Scan Processor | -7/Data Miner | Free
        Exp. Terrain Scanner | -7/Data Miner | Free
         Cmb. Gravmag System | -7/Data Miner | Free
   Lgt. Regenerative Plating | -7/Data Miner | Free
            Combat Drone Bay | -7/Data Miner | Free
          Hvy. Plasma Cannon | -5/Factory    | Scanalyzed

 Robot Schematics 
------------------
   I-36 Angel | -7/Data Miner | Free
    P-70 Sage | -7/Data Miner | Free
 L-41 Fighter | -7/Data Miner | Free
 G-67 Veteran | -7/Data Miner | Free
 G-50 Soldier | -7/Data Miner | Free
   S-27 Virus | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CorruptionLargeMicrothruster
  Manual?         0
Play Time         02:38:12
  Cumulative      733.4 hours
  Start           2020.12.06 @ 03:04:27
  End             2020.12.06 @ 06:53:15
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          136
  Rogue           1
  Adventurer      135
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             68
Gallery%          78
Achievement%      59
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d6403570-6f18-41f6-ab02-47835d508d85