Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.07 @ 09:47:15

Player: Tereza

Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (108)     540
Value Destroyed (4135)     4135
Prototype IDs (14)         280
Alien Tech Used (0)        0
Bonus (680)                680
              TOTAL SCORE: 8935

 Bonus
-------
Pacifist                   200
Follower Combat Kills      180
Met Data Miner             300

 Cogmind 
---------
Core Integrity             0/700
Matter                     139/300
Energy                     160/160
System Corruption          4%
Temperature                Cool (12)
Movement                   Walking (120)
Location                   -6/Proximity Caves

 Parts 
-------
>               --- POWER (1) --------
          Light Nuclear Core
>               --- PROPULSION (4) ---
        Armored Treads
       Enhanced Flexi-carbon Leg
       Enhanced Flexi-carbon Leg
>               --- UTILITY (6) ------
  High-capacity Storage Unit
       Advanced Targeting Computer
                Target Analyzer
                Core Analyzer
   Experimental Thermal Shield
>               --- WEAPON (2) -------
                Autogun
                Gauss Rifle
>               --- INVENTORY (20) ---
          Light Treads
                Carbon-fiber Leg
                Carbon-fiber Leg
       Advanced Energy Well (500)
       Improved Sensor Array
       Improved Signal Interpreter
                Reflective Plating
                Hardlight Generator
                System Shield
                Neutron Cannon
       Improved Proton Missile Launcher
          Heavy Rocket Launcher
          Heavy Missile Launcher

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
        Armored Treads
       Enhanced Flexi-carbon Leg
       Enhanced Flexi-carbon Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
       Advanced Targeting Computer
                Target Analyzer
                Core Analyzer
       Improved Light Armor Plating
   Experimental Thermal Shield
>               --- WEAPON -----------
                Autogun
                Gauss Rifle
>               --- INVENTORY --------
          Light Treads
                Carbon-fiber Leg
                Carbon-fiber Leg
       Advanced Energy Well
       Improved Sensor Array
       Improved Signal Interpreter
                Reflective Plating
                Hardlight Generator
                System Shield
                Neutron Cannon
       Improved Proton Missile Launcher
          Heavy Rocket Launcher
          Heavy Missile Launcher
[Rating: 54]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Core Analyzer
  Device                   Improved Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Core Analyzer
  Protection               Core Shielding
Weapon                     Gauss Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Heavy Rocket Launcher

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Dat Pro 
Slots Evolved              6    | .   .   .   2   2   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   1   1   .   .   .   .   
  Utility                  4    | .   .   .   2   1   1   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             93   | 6   .   .   8   26  20  4   10  .   19  
  Power                    14   | 1   .   .   2   5   2   .   3   .   1   
    Engine                 9    | 1   .   .   1   3   2   .   2   .   .   
    Core                   5    | .   .   .   1   2   .   .   1   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               31   | 2   .   .   .   10  10  2   4   .   3   
    Treads                 13   | 2   .   .   .   6   3   .   1   .   1   
    Leg                    18   | .   .   .   .   4   7   2   3   .   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  24   | 1   .   .   3   6   4   1   2   .   7   
    Device                 3    | .   .   .   .   1   1   .   .   .   1   
    Storage                5    | 1   .   .   .   1   .   .   .   .   3   
    Processor              10   | .   .   .   2   2   2   1   2   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             6    | .   .   .   1   2   1   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   24   | 2   .   .   3   5   4   1   1   .   8   
    Energy Gun             5    | 1   .   .   1   1   .   1   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          11   | 1   .   .   2   2   3   .   .   .   3   
    Ballistic Cannon       7    | .   .   .   .   2   1   .   1   .   3   
    Launcher               1    | .   .   .   .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   .   .   .   .   3   
Parts Lost                 52   | .   .   .   .   15  9   3   12  .   13  
  Power                    6    | .   .   .   .   2   .   .   3   .   1   
  Propulsion               23   | .   .   .   .   7   6   2   7   .   1   
  Utility                  13   | .   .   .   .   4   1   1   1   .   6   
  Weapon                   10   | .   .   .   .   2   2   .   1   .   5   
  Highest Loss Streak      9    | .   .   .   .   9   2   3   5   .   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     84   | .   85  85  83  96  90  98  77  62  69  
  Engine                   6    | .   14  14  7   3   7   7   6   7   .   
  Core                     1    | .   .   .   3   4   .   .   .   .   5   
  Treads                   9    | .   28  28  22  21  12  .   .   .   1   
  Leg                      9    | .   .   .   .   4   11  28  8   7   10  
  Device                   5    | .   .   .   .   5   6   7   7   7   5   
  Storage                  7    | .   14  14  11  9   7   7   7   7   7   
  Processor                22   | .   .   .   14  17  20  23  29  30  22  
  Protection               4    | .   .   .   2   10  6   7   .   .   5   
  Energy Gun               2    | .   14  14  9   6   2   6   .   .   .   
  Ballistic Gun            7    | .   14  14  12  8   4   7   7   .   6   
  Ballistic Cannon         4    | .   .   .   .   2   7   .   6   .   1   
Peak Build Rating          54   | 6   6   6   16  34  44  44  41  34  54  
  Average Rating           32   | 4   6   6   10  25  39  40  35  27  37  
  On Entrance              21   | .   6   6   6   15  34  44  41  34  27  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             80   | 12  12  12  21  79  80  63  61  61  64  
  Greatest Support         63   | 40  40  40  40  63  60  50  50  10  56  
  Greatest Overweight (x)  20   | .   .   .   .   2   3   2   20  6   7   
  Average Overweight (x)   1    | .   .   .   .   .   1   1   4   4   .   
Largest Inventory Capacity 20   | 8   8   8   8   20  20  20  20  20  20  
  Average Capacity         18   | 7   8   8   8   19  20  20  20  20  12  
  Most Carried             20   | 6   7   7   8   20  20  20  20  20  19  
  Average Carried          16   | 4   6   7   7   17  18  19  16  19  9   
  Final Capacity           20   | 8   8   8   8   20  20  20  20  20  20  
  Final Carried            20   | 6   7   7   8   15  20  20  18  20  13  

 Class Distribution 
--------------------
 62% | Mutant
 37% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
           Mutant | -7/Data Miner
 Scavenger-Mutant | -6/Proximity Caves

 Resources                      | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Fac  Low  Low  Dat  Pro  
Matter Collected           3050 | 205  .    56   122  735  692  341  547  .    352  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            3918 | .    .    .    321  1466 1038 113  624  .    356  
  Parts                    215  | .    .    .    13   78   77   3    28   .    16   
Haulers Intercepted        3    | .    .    .    .    2    1    .    .    .    .    
Recyclers Shooed           2    | .    .    .    .    1    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      40   | .    .    .    .    .    .    3    26   .    11   
  Prevented                1    | .    .    .    .    .    .    .    1    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Dat Pro 
Combat Hostiles Destroyed  96   | .   .   .   7   30  27  3   16  .   13  
  Guns                     48   | .   .   .   7   18  10  .   8   .   5   
  Cannons                  42   | .   .   .   .   10  17  3   8   .   4   
  AOE                      4    | .   .   .   .   .   .   .   .   .   4   
Classes Destroyed          15   | .   .   .   4   6   3   1   .   .   1   
  Worker                   3    | .   .   .   .   .   3   .   .   .   .   
  Hauler                   3    | .   .   .   .   2   1   .   .   .   .   
  Recycler                 3    | .   .   .   1   2   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   .   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   2   
  Watcher                  2    | .   .   .   .   1   1   .   .   .   .   
  Swarmer                  22   | .   .   .   2   7   3   .   5   .   5   
  Grunt                    51   | .   .   .   4   16  14  2   9   .   6   
  Brawler                  3    | .   .   .   .   1   1   .   1   .   .   
  Duelist                  1    | .   .   .   .   .   .   1   .   .   .   
  Sentry                   6    | .   .   .   1   2   2   .   1   .   .   
  Specialist               2    | .   .   .   .   2   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   1   1   .   .   .   .   
  Programmer               6    | .   .   .   .   .   6   .   .   .   .   
  Heavy                    1    | .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           8    | .   .   .   3   5   8   3   6   .   7   
  Combat Bots Only         7    | .   .   .   3   5   7   3   6   .   7   
Max Kills in Single Turn   3    | .   .   .   2   2   2   1   1   .   3   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   .   .   3   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  Low  Low  Dat  Pro  
Hostile Shots Fired        713  | .    .    1    32   207  253  21   91   .    108  
  Missed                   203  | .    .    .    10   53   78   6    27   .    29   
Damage Taken               7870 | .    21   6    291  2571 2320 262  995  .    1404 
  Core                     1146 | .    .    .    70   355  232  12   102  .    375  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  45   | .    .    .    .    .    30   .    9    .    6    
  Ignored by Resistances   104  | .    .    .    .    .    .    .    .    .    104  
Core Remaining (%)         79   | 100  .    100  82   35   .    .    .    .    .    
Volleys Fired              298  | .    3    2    14   107  81   8    44   .    39   
  Largest                  2    | .    2    2    2    2    2    2    2    .    2    
  Hottest                  107  | .    60   60   79   107  107  76   83   .    103  
Shots Fired                584  | .    6    3    28   212  161  17   94   .    63   
  Gun                      396  | .    6    3    28   171  82   9    53   .    44   
  Cannon                   183  | .    .    .    .    41   79   8    41   .    14   
  Launcher                 5    | .    .    .    .    .    .    .    .    .    5    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  457  | .    3    2    14   140  140  16   87   .    55   
  Thermal                  111  | .    3    1    14   72   21   .    .    .    .    
  Explosive                5    | .    .    .    .    .    .    .    .    .    5    
  Electromagnetic          11   | .    .    .    .    .    .    1    7    .    3    
  Robot Hit Streak         14   | .    1    2    8    13   14   9    13   .    12   
  Robot Miss Streak        7    | .    3    1    4    5    7    1    2    .    3    
  Penetration Max          1    | .    .    .    .    1    1    .    1    .    .    
  Secondary Targets        5    | .    .    .    .    3    .    .    2    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    .    1    .    .    
Shots Hit Robots           393  | .    2    2    16   147  113  14   56   .    43   
  Core Hits                274  | .    1    .    9    76   129  7    27   .    25   
  Critical Kills           4    | .    .    .    .    2    1    .    1    .    .    
  Critical Parts Destroyed 4    | .    .    .    1    1    .    .    .    .    2    
  Critical Strikes         28   | .    .    .    1    10   3    2    7    .    5    
    Burn                   7    | .    .    .    .    7    .    .    .    .    .    
    Destroy                8    | .    .    .    1    3    1    .    1    .    2    
    Blast                  13   | .    .    .    .    .    2    2    6    .    3    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8047 | .    18   13   290  2480 2366 332  1250 .    1298 
  Guns                     4546 | .    18   13   290  1865 1073 104  636  .    547  
  Cannons                  3027 | .    .    .    .    609  1282 228  614  .    294  
  Explosions               457  | .    .    .    .    .    .    .    .    .    457  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ramming                  17   | .    .    .    .    6    11   .    .    .    .    
  Kinetic                  6464 | .    18   13   159  1746 2221 332  1154 .    821  
  Thermal                  1105 | .    .    .    131  728  134  .    .    .    112  
  Explosive                345  | .    .    .    .    .    .    .    .    .    345  
  Electromagnetic          116  | .    .    .    .    .    .    .    96   .    20   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    2    4    4    4    4    4    
  Average Corruption       3    | .    .    .    .    2    1    4    4    4    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  123  | .    .    .    .    17   10   12   61   8    15   
    Message Errors         25   | .    .    .    .    4    .    5    10   1    5    
    Matter Fused           24   | .    .    .    .    2    5    1    14   1    1    
    Heat Flow Errors       16   | .    .    .    .    2    .    1    10   2    1    
    Energy Discharges      13   | .    .    .    .    1    1    1    6    1    3    
    Parts Rejected         1    | .    .    .    .    1    .    .    .    .    .    
    Data Loss (minor)      19   | .    .    .    .    .    2    2    11   2    2    
    Data Loss (major)      7    | .    .    .    .    4    .    .    1    1    1    
    Misfires               13   | .    .    .    .    1    2    1    7    .    2    
    Alerts                 3    | .    .    .    .    1    .    1    1    .    .    
    Weapon Failures        2    | .    .    .    .    1    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            55   | .    .    .    .    1    .    .    .    .    54   
  Projectiles              6    | .    .    .    .    1    .    .    .    .    5    
  Explosions               49   | .    .    .    .    .    .    .    .    .    49   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 46   | .    .    .    .    11   28   1    1    .    5    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  41   | .    .    .    .    10   24   1    1    .    5    
  Secondary                5    | .    .    .    .    1    4    .    .    .    .    
Self-Inflicted Damage      20   | .    .    .    .    .    .    .    .    .    20   
  Shots                    1    | .    .    .    .    .    .    .    .    .    1    
  Rammed                   2    | .    .    1    .    1    .    .    .    .    .    
Targets Rammed             4    | .    .    1    .    1    2    .    .    .    .    
  Kicked                   2    | .    .    .    .    .    2    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        416  | .    40   20   81   339  416  80   264  248  120  
  Average Temperature      88   | .    23   15   25   83   144  35   59   129  31   
  Received Heat Transfer   2634 | .    .    .    120  972  699  135  279  .    429  
  Effects                  5    | .    .    .    .    .    5    .    .    .    .    
    Shutdowns              1    | .    .    .    .    .    1    .    .    .    .    
    Energy Bleed           1    | .    .    .    .    .    1    .    .    .    .    
    Interference           1    | .    .    .    .    .    1    .    .    .    .    
    Short Circuit          1    | .    .    .    .    .    1    .    .    .    .    
    Damage (minor)         1    | .    .    .    .    .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              2    | .    .    .    .    2    .    .    .    .    .    
  Combat Hostiles          2    | .    .    .    .    2    .    .    .    .    .    
  Parts Melted             8    | .    .    .    1    7    .    .    .    .    .    
  Heat Transferred         3077 | .    .    .    333  2368 296  .    .    .    80   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Dat Pro 
Peak Influence             399  | .   15  5   290 399 346 .   .   .   .   
  Initial                  181  | .   .   5   1   68  181 .   .   .   .   
  Average                  137  | .   6   5   114 165 151 .   .   .   .   
Maximum Alert Level        1    | .   .   .   1   1   1   .   .   .   .   
  Low Security (%)         79   | 100 100 100 82  70  80  .   .   .   .   
  Level 1                  20   | .   .   .   17  29  19  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          19   | .   2   .   1   7   9   .   .   .   .   
  Investigation            4    | .   1   .   1   .   2   .   .   .   .   
  Extermination            4    | .   .   .   .   .   4   .   .   .   .   
  Reinforcement            8    | .   1   .   .   4   3   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   2   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Mat Fac Low Low Dat Pro 
Distress Signals           6    | .   1   .   1   3   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              147  | .   3   3   13  46  37  3   23  .   19  
  Peak Tracking Total      6    | .   2   3   4   6   5   3   6   .   5   
  Tactical Retreats        13   | .   .   .   .   5   .   .   5   .   3   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Dat Pro 
Traps Triggered            7    | .   1   .   .   1   5   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Min Mat Mat Fac Low Low Dat Pro 
Machines Disabled          13   | .   .   .   .   6   3   .   .   .   4   
  Max in Single Turn       2    | .   .   .   .   1   2   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Mat Fac Low Low Dat Pro 
Machines Accessed          14   | .   .   .   3   3   4   .   .   4   .   
  Terminals                9    | .   .   .   3   3   3   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                50   | .   .   .   7   8   7   .   .   28  .   
  Successful               34   | .   .   .   2   1   3   .   .   28  .   
  Failed                   16   | .   .   .   5   7   4   .   .   .   .   
    Catastrophic           2    | .   .   .   .   2   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   9    | .   .   .   1   5   3   .   .   .   .   
  Terminals                19   | .   .   .   7   8   4   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   3   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             34   | .   .   .   2   1   3   .   .   28  .   
  Record                   11   | .   .   .   .   .   .   .   .   11  .   
  Part Schematic           9    | .   .   .   .   .   .   .   .   9   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   5   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   3   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   .   
  Alert Level              2    | .   .   .   1   .   1   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   1   .   .   .   .   .   
  Patrol Status            2    | .   .   .   1   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   .   .   3   3   4   .   .   .   .   
  Full Trace Events        1    | .   .   .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   5   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   .   .   .   .   .   .   .   9   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  
------------               Run  | Yrd Mat Min Mat Mat Fac Low Low Dat Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  
--------                   Run  | Yrd Mat Min Mat Mat Fac Low Low Dat Pro 
Total Allies               4    | .   .   3   .   .   .   .   .   .   1   
  Largest Group            3    | .   .   3   3   1   .   .   .   .   1   
  Highest-Rated Group      96   | .   .   40  40  16  .   .   .   .   96  
  Highest-Rated Ally       96   | .   .   16  16  16  .   .   .   .   96  
Total Orders               1    | .   .   .   1   .   .   .   .   .   .   
  FOLLOW                   1    | .   .   .   1   .   .   .   .   .   .   
Ally Attacks               55   | .   .   .   35  8   .   .   .   .   12  
  Total Damage             562  | .   .   .   373 46  .   .   .   .   143 
  Kills                    9    | .   .   .   8   .   .   .   .   .   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   1   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Dat Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   .   .   1   2   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Fac  Low  Low  Dat  Pro  
Turns Passed               9664 | 70   172  243  483  1519 2473 471  3277 311  645  
Spaces Moved               3247 | 37   80   131  257  565  857  229  696  76   319  
  Core                     52   | 4    .    .    .    .    .    .    1    .    47   
  Treads                   1540 | 33   80   131  257  511  526  .    1    .    1    
  Legs                     1655 | .    .    .    .    54   331  229  694  76   271  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  190  190  190  400  120  
  Average Speed            257  | 148  160  160  160  194  242  193  449  411  159  
  Slowest Speed            1050 | 160  160  160  160  262  330  260  1050 540  540  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       41   | 4    26   46   29   46   26   46   77   68   44   
  Regions Visited          9
    Branch Regions         5
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    .    1    .    
  Known Exits Taken        5    | .    .    .    1    1    1    .    1    1    .    
  Unknown Exits Taken      4    | 1    1    1    .    .    .    1    .    .    .    
Scrap Searched             7    | .    .    .    .    .    .    2    4    .    1    
Spaces Dug                 3    | .    .    .    .    .    .    .    3    .    .    
Terrain Destroyed          104  | .    .    .    .    2    41   1    21   .    39   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               32   | .    .    .    .    2    6    1    21   .    2    
  AOE                      72   | .    .    .    .    .    35   .    .    .    37   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Fac  Low  Low  Dat  Pro  
Total                      3986 | 49   119  161  301  782  1098 241  761  78   396  
  Wait                     228  | 1    36   28   13   42   96   .    6    1    5    
  Move                     3238 | 36   79   130  256  564  856  228  695  75   319  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  77   | 6    1    .    3    26   24   1    5    .    11   
  Fast Attach              38   | 6    .    .    5    7    5    2    2    .    11   
  Attach                   38   | .    .    .    .    12   10   1    8    .    7    
  Detach                   8    | .    .    .    .    2    1    .    1    2    2    
  Swap                     17   | .    .    .    3    7    5    1    .    .    1    
  Drop                     36   | .    .    .    7    14   14   .    .    .    1    
  Fire                     298  | .    3    2    14   107  81   8    44   .    39   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     2    | .    .    .    .    .    2    .    .    .    .    
  Crush                    2    | .    .    1    .    1    .    .    .    .    .    
  Escape Stasis            4    | .    .    .    .    .    4    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
   23 | -11/Scrapyard      | Discovered new exit (range 15)
   71 | -11/Scrapyard      | Entered Materials
  179 | -10/Materials      | Met 8R-AWN
  227 | -10/Materials      | Discovered new exit (range 6)
  243 | -10/Materials      | Entered Mines
  245 | -10/Mines          | Followed 8R-AWN into the Mines
  277 | -10/Mines          | Discovered new exit (range 16)
  300 | -10/Mines          | Build established: Mutant
  325 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  450 | -10/Mines          | Discovered new exit (range 10)
  486 | -10/Mines          | Entered Materials
  486 | -9/Materials       | Accompanied by 3 allies
  486 | -9/Materials       | Evolved 2 slots: Utility x2
  943 | -9/Materials       | Discovered new exit (range 8)
  967 | -9/Materials       | Identified exit to Materials
  969 | -9/Materials       | Entered another Materials area
  969 | -8/Materials       | Accompanied by 1 ally
  969 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  990 | -8/Materials       | Build established: Scavenger-Mutant
 1778 | -8/Materials       | Garrison activated, responded to threat
 2339 | -8/Materials       | Core integrity fell below 50%
 2379 | -8/Materials       | Lost 9 parts (1p4n3u1w)
 2449 | -8/Materials       | Discovered new exit (range 15)
 2485 | -8/Materials       | Identified exit to Factory
 2488 | -8/Materials       | Entered Factory
 2488 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 3257 | -7/Factory         | Destroyed 7 combat bots
 3531 | -7/Factory         | Build established: Mutant
 4236 | -7/Factory         | Build established: Scavenger-Mutant
 4848 | -7/Factory         | Identified exit to Lower Caves
 4961 | -7/Factory         | Entered Lower Caves
 5006 | -7/Lower Caves     | Lost 3 parts (2n1u)
 5109 | -7/Lower Caves     | Encountered a Warlord checkpoint
 5272 | -7/Lower Caves     | Build established: Mutant
 5406 | -7/Lower Caves     | Discovered new exit (range 14)
 5432 | -7/Lower Caves     | Entered another Lower Caves area
 5440 | -7/Lower Caves     | Discovered new exit (range 5)
 5491 | -7/Lower Caves     | Lost 5 parts (1p3n1w)
 5520 | -7/Lower Caves     | Identified exit to Factory
 5562 | -7/Lower Caves     | Learned Factory terminal intel
 6067 | -7/Lower Caves     | Lost 4 parts (1p3n)
 7646 | -7/Lower Caves     | Learned 8 Factory zone layouts
 8081 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 8666 | -7/Lower Caves     | Discovered new exit (range 10)
 8704 | -7/Lower Caves     | Identified exit to Data Miner
 8709 | -7/Lower Caves     | Entered Data Miner
 8709 | -7/Data Miner      | Discovered new exit (range 6)
 8795 | -7/Data Miner      | Met Data Miner
 8896 | -7/Data Miner      | Learned location of Section 7 (-2)
 8896 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 8932 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 9016 | -7/Data Miner      | Identified exit to Proximity Caves
 9020 | -7/Data Miner      | Entered Proximity Caves
 9057 | -6/Proximity Caves | Attracted the attention of an 0b10 base
 9058 | -6/Proximity Caves | Core integrity fell below 50%
 9124 | -6/Proximity Caves | Destroyed 7 combat bots
 9126 | -6/Proximity Caves | Lost 9 parts (1p1n4u3w)
 9161 | -6/Proximity Caves | Core integrity fell below 20%
 9162 | -6/Proximity Caves | Escorted by Enhanced Grunt
 9168 | -6/Proximity Caves | Spotter reported a threat
 9205 | -6/Proximity Caves | Lost 3 parts (1u2w)
 9258 | -6/Proximity Caves | Found Prototype Device
 9258 | -6/Proximity Caves | Identified Exp. Thermal Shield
 9280 | -6/Proximity Caves | Spotter reported a threat
 9551 | -6/Proximity Caves | Build established: Scavenger-Mutant
 9572 | -6/Proximity Caves | Spotter reported a threat
 9631 | -6/Proximity Caves | Spotted B-75 Beast
 9665 | -6/Proximity Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon

 Last Messages 
---------------
Slug penetrates Wall.
Unknown Hover Unit fries itself beyond repair.
G-50 Soldier suffers critical hit (Destroy).
Destroyed Carbon-fiber Leg.
Slug penetrates G-50 Soldier. <x2>
Critical hit (Burn: +37).
Slug penetrates G-50 Soldier.
G-50 Soldier destroyed.
Acquired 59 matter.
Acquired Carbon-fiber Leg.
Adv. Heat Sink fries itself beyond repair.
26TW<P3N#L6HKT%& B/YMTHN&O%NE
Acquired 62 matter.
Acquired 7 matter.
Acquired derelict log, extracted data.
Data stored: Extension entrances (x1).
Slug penetrates B-75 Beast.
Knocked back. <x2>
Slug penetrates B-75 Beast.
Imp. Light Armor Plating destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????#                  ##???????????????????????? |
| ?????#               ####????????????????????????? |
| ?????##      ###    ##???????????????????????????? |
| ??????##    #??#  ###????????????????????????????? |
| ???????#####???#  #??????????????????????????????? |
| ???????????????#  ###????????????????????????????? |
| ????????????####    #????????????????????????????? |
| ???????????##     # #????????????????????????????? |
| ???????????#     # ##????????????????????????????? |
| ???????????##  #  #??????????????????????????????? |
| ???????????#  ##  #??????????????????????????????? |
| ???????????#  ##  #??????????????????????????????? |
| ???????????#  ##  #??????????????????????????????? |
| ?????????###  ##  #??????????????????????????????? |
| ????????##    ##  #??????????????????????????????? |
| ???????##      #  #??????????????????????????????? |
| ???###?#          #??????????????????????????????? |
| ??##  ##          ##?????????????????????????????? |
| ?##                #?????????????????????????????? |
| ?#     ##          #?????????????????????????????? |
| ?#            ###   #????????????????????????????? |
| ?##           ##############?????????????????????? |
| ??######         ####;##    ?????????????????????? |
| ???????###                #??????????????????????? |
| ?????????#          # ##  #;#????????????????????? |
| ?????????##      #### ##%@  #????????????????????? |
| ??????????##    ##?##  %    #????????????????????? |
| ???????????#   #####       ##????????????????????? |
| ???????????##          ;# ##?????????????????????? |
| ????????????#! ## ##  ;;###??????????????????????? |
| ????????????#  ## ##BB;#?????????????????????????? |
| ????????????#  ## ##BB#??????????????????????????? |
| ????????????#  ## ##  #??????????????????????????? |
| ????????????#  ## ##  #??????????????????????????? |
| ????????????   ##      ??????????????????????????? |
| ????????????   ####    ??????????????????????????? |
| ???????????    #??#    ??????????????????????????? |
| ???????????##  #??#     ?????????????????????????? |
| ????????????####??#     ?????????????????????????? |
| ??????????????????      ?????????????????????????? |
| ??????????????????      ?????????????????????????? |
| ??????????????????##     ????????????????????????? |
| ????????????????????     ????????????????????????? |
| ????????????????????###??????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             600
Resistance: TH             30
Core Shielding             20
Evasion (%)                55
Targeting Accuracy         13
Target Analysis            5
Core Analysis              9
Recoil Reduction           3

 Item Schematics 
-----------------
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
  Cld. Cesium-ion Thruster | -7/Data Miner | Free
       Gravity Neutralizer | -7/Data Miner | Free
        Cld. Plasma Cannon | -7/Data Miner | Free
           Antigrav System | -7/Data Miner | Free
         Imp. Recalibrator | -7/Data Miner | Free
         Hvy. Phase Cannon | -7/Data Miner | Free
             Adv. Datajack | -7/Data Miner | Free

 Robot Schematics 
------------------
 M-22 Extractor | -7/Data Miner | Free
     I-36 Angel | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
 B-48 Gladiator | -7/Data Miner | Free
  Y-64 Sentinel | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NavigationWaveModule
  Manual?         0
Play Time         00:41:40
  Cumulative      60.7 hours
  Start           2024.10.07 @ 09:05:45
  End             2024.10.07 @ 09:47:15
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          69
  Rogue           69
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             43
Gallery%          39
Achievement%      33
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e3194ad2-344e-40f3-8c37-e110842a3a1a