Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.17 @ 13:44:05 Player: BoomBlip Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (51) 255 Value Destroyed (1865) 1865 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 6360 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 233/300 Energy 100/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Experimental Propulsion Shielding Grenade Launcher Precision Grenade Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Improved Carbon-fiber Leg Gravmag Array > --- UTILITY ---------- Improved Cooling System High-capacity Matter Pod Enhanced Optical Array Advanced Signal Interpreter 0b10 Alert Chip Experimental Propulsion Shielding Hacking Suite > --- WEAPON ----------- Gatling Laser Antimatter Cannon Remote Datajack > --- INVENTORY -------- Humpback Arc Projector Precision Grenade Launcher [Rating: 60] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag Array Utility Humpback Device Improved Cooling System Storage Humpback Processor 0b10 Alert Chip Hackware Hacking Suite Protection Experimental Propulsion Shielding Weapon Gauss Rifle Energy Gun Improved EM Shotgun Ballistic Gun Gauss Rifle Ballistic Cannon Antimatter Cannon Launcher Precision Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Was Slots Evolved 8 | . . 2 . . . 2 2 2 . Power . | . . . . . . . . . . Propulsion 2 | . . 1 . . . . . 1 . Utility 5 | . . 1 . . . 2 1 1 . Weapon 1 | . . . . . . . 1 . . Parts Attached 83 | 6 7 9 . 4 7 3 23 22 2 Power 14 | 1 1 2 . . 1 . 4 4 1 Engine 11 | 1 1 2 . . 1 . 1 4 1 Core 3 | . . . . . . . 3 . . Reactor . | . . . . . . . . . . Propulsion 20 | 2 3 3 . . 3 . 5 3 1 Treads 3 | 2 1 . . . . . . . . Leg 15 | . 2 3 . . 3 . 5 2 . Wheel . | . . . . . . . . . . Hover 2 | . . . . . . . . 1 1 Flight . | . . . . . . . . . . Utility 18 | 1 1 1 . 4 . 3 3 5 . Device 5 | . . 1 . 1 . 2 1 . . Storage 6 | 1 1 . . 2 . . . 2 . Processor 5 | . . . . 1 . 1 2 1 . Hackware 1 | . . . . . . . . 1 . Protection 1 | . . . . . . . . 1 . Artifact . | . . . . . . . . . . Weapon 31 | 2 2 3 . . 3 . 11 10 . Energy Gun 17 | . . 1 . . 1 . 9 6 . Energy Cannon . | . . . . . . . . . . Ballistic Gun 10 | 2 2 2 . . 2 . 2 . . Ballistic Cannon 2 | . . . . . . . . 2 . Launcher 1 | . . . . . . . . 1 . Special Weapon 1 | . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . 1 . 2 . . . 4 . Parts Lost 21 | . . 1 . . 1 . 5 6 8 Power 4 | . . . . . . . 1 2 1 Propulsion 5 | . . . . . . . 2 2 1 Utility 5 | . . . . . . . . 1 4 Weapon 7 | . . 1 . . 1 . 2 1 2 Highest Loss Streak 4 | . . 1 . . 1 . 2 2 4 Average Slot Usage (%) 86 | . 94 90 100 80 88 90 91 83 53 Engine 7 | . 14 11 11 11 11 9 1 5 4 Core 1 | . . . . . . . 5 . . Leg 25 | . 12 33 33 33 33 27 22 14 2 Device 3 | . . 2 11 1 . 9 7 6 3 Storage 10 | . 23 22 22 11 11 9 7 5 5 Processor 13 | . . . . 1 11 18 23 20 19 Energy Gun 10 | . . 2 11 11 11 9 14 10 4 Ballistic Gun 9 | . 27 19 11 11 11 9 7 1 . Naked Turns 12 | . . . . . . . . . 12 Heaviest Build 107 | 10 28 32 32 91 96 97 100 107 106 Greatest Support 48 | 40 40 30 30 30 40 40 43 48 28 Greatest Overweight (x) 26 | 1 2 1 1 3 3 2 3 3 26 Average Overweight (x) 2 | . . . 1 2 2 2 2 1 3 Largest Inventory Capacity 30 | 6 12 12 12 30 24 24 24 24 24 Average Capacity 21 | 4 10 12 12 22 24 24 24 21 22 Most Carried 24 | 4 9 11 8 12 20 24 24 24 7 Average Carried 15 | 1 5 7 7 10 16 22 23 11 6 Final Capacity 24 | 6 12 12 12 24 24 24 24 24 4 Final Carried 24 | 4 9 7 8 11 20 24 24 7 4 Class Distribution -------------------- 28% | Hauler-Mutant 27% | Scavenger-Mutant 23% | Hauler-Skirmisher 12% | Scavenger-Skirmisher 6% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Hauler-Skirmisher | -6/Factory Hauler-Mutant | -6/Waste Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Was Matter Collected 1680 | 272 242 134 6 26 110 77 383 386 44 Remotely . | . . . . . . . . . . Salvage Created 2215 | 97 236 216 . . 206 100 949 411 . Parts 108 | 2 15 9 . . 10 6 51 15 . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 4 | . . . . . . . 1 3 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Was Combat Hostiles Destroyed 42 | . 7 4 . . 4 2 19 6 . Guns 36 | . 7 4 . . 4 2 17 2 . Cannons 4 | . . . . . . . . 4 . AOE 2 | . . . . . . . 2 . . Classes Destroyed 10 | 1 2 2 . . 1 . 4 . . Worker 3 | . . . . . . . 2 1 . Builder 2 | . . . . . . . 1 1 . Recycler 3 | 1 . . . . . . 1 1 . Watcher 1 | . . 1 . . . . . . . Swarmer 8 | . 2 . . . . . 6 . . Grunt 22 | . 5 3 . . 3 . 9 2 . Brawler 1 | . . . . . . . 1 . . Sentry 6 | . . 1 . . . 2 1 2 . Hunter 1 | . . . . . 1 . . . . Programmer 4 | . . . . . . . 2 2 . Best Kill Streak 6 | 1 3 3 . . 2 1 6 2 . Combat Bots Only 5 | . 3 3 . . 2 1 5 1 . Max Kills in Single Turn 2 | 1 1 1 . . 1 1 2 1 . Gunslinging 1 | . . . . . . . 1 . . Exploded 1 | . . . . . . . 1 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Was Damage Taken 4432 | . 363 444 . . 306 54 894 1257 1114 Core 1138 | . 85 15 . . 58 . 96 145 739 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 86 | 100 66 . . . 81 100 86 . . Volleys Fired 167 | 3 19 26 1 . 14 4 41 55 4 Largest 3 | 2 2 2 2 . 2 2 3 3 3 Hottest 175 | 40 40 68 68 . 93 93 158 175 158 Shots Fired 347 | 6 38 51 2 . 27 8 111 96 8 Gun 290 | 6 38 51 2 . 27 8 111 41 6 Cannon 55 | . . . . . . . . 53 2 Launcher . | . . . . . . . . . . Special 2 | . . . . . . . . 2 . Kinetic 215 | 6 38 49 1 . 14 4 41 60 2 Thermal 51 | . . . . . 4 4 32 7 4 Explosive . | . . . . . . . . . . Electromagnetic 79 | . . 2 1 . 9 . 38 27 2 Robot Hit Streak 25 | 5 9 25 1 . 11 7 13 24 7 Robot Miss Streak 6 | . 3 2 2 . 4 3 6 3 2 Penetration Max 1 | . . . . . . . 1 . . Secondary Targets 6 | . 2 . . . 1 . 3 . . Max Gunslinging Chain 1 | . 1 . . . 1 . 1 . . Shots Hit Robots 251 | 5 25 40 1 . 22 7 74 70 7 Core Hits 132 | 2 11 15 1 . 12 8 60 23 . Critical Hits . | . . . . . . . . . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4302 | 51 256 313 14 . 390 133 1411 1597 137 Guns 2954 | 51 256 313 14 . 390 133 1243 484 70 Cannons 1169 | . . . . . . . . 1102 67 Explosions 168 | . . . . . . . 168 . . Melee . | . . . . . . . . . . Ramming 11 | . . . . . . . . 11 . Kinetic 2664 | 51 256 279 14 . 184 66 538 1209 67 Thermal 861 | . . . . . 47 67 532 146 69 Explosive . | . . . . . . . . . . Electromagnetic 766 | . . 34 . . 159 . 341 231 1 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 19 | . . . . . . . . 2 19 Average Corruption 4 | . . . . . . . . 1 13 Corruption Purged . | . . . . . . . . . . Effects 17 | . . . . . . . . 9 8 Message Errors 5 | . . . . . . . . 3 2 Heat Flow Errors 4 | . . . . . . . . 2 2 Energy Discharges 2 | . . . . . . . . 1 1 Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . 2 . Data Loss (major) 2 | . . . . . . . . . 2 Targeting Errors 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 72 | . . . . . . . . 72 . Projectiles 72 | . . . . . . . . 72 . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 7 | . . . . . . . . 7 . Impact . | . . . . . . . . . . Kinetic 7 | . . . . . . . . 7 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 108 | . . . . . . . 108 . . Shots 3 | . . . . . . . 3 . . Rammed 2 | . . . . . . . . . 2 Targets Rammed 3 | . . . . . . . . 1 2 Kicked 1 | . . . . . . . . 1 . Crushed . | . . . . . . . . . . Highest Temperature 230 | . 12 18 . . 220 6 10 149 230 Average Temperature 48 | . 6 5 . . 94 4 4 27 117 Received Heat Transfer 1173 | . 189 216 . . 144 18 210 396 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . . . . 1 1 . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 1373 | . . . . . 55 80 815 275 148 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . 3 . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Was Peak Influence 216 | 5 178 216 84 . 60 128 202 106 15 Initial 84 | . 3 74 84 . . 23 . 39 . Average 51 | 3 70 129 84 . 11 63 76 44 . Maximum Alert Level 1 | . . 1 . . . . 1 . . Low Security (%) 95 | 100 100 85 100 . 100 100 85 100 100 Level 1 4 | . . 14 . . . . 14 . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 19 | . 3 4 . . . . 9 3 . Investigation 1 | . 1 . . . . . . . . Extermination 4 | . . . . . . . 2 2 . Reinforcement 7 | . 2 4 . . . . 1 . . Assault . | . . . . . . . . . . Garrison 7 | . . . . . . . 6 1 . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Was Distress Signals 5 | . 2 2 . . . . . 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 71 | . 14 10 2 . 4 4 22 9 6 Peak Tracking Total 6 | . 4 4 . . 3 1 4 3 6 Tactical Retreats 4 | . . . . . . . 1 3 . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Was Traps Triggered 5 | . 1 . . . . . 1 3 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Was Machines Disabled 4 | . . . . . . 1 3 . . Max in Single Turn 2 | . . . . . . 1 2 . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Was Machines Accessed 12 | . 1 1 . 3 . 3 3 1 . Terminals 8 | . 1 1 . . . 3 2 1 . Fabricators 1 | . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 61 | . 1 1 . 40 . 8 6 5 . Successful 45 | . 1 1 . 40 . . 2 1 . Failed 16 | . . . . . . 8 4 4 . Catastrophic 5 | . . . . . . 4 . 1 . Database Lockouts . | . . . . . . . . . . Manual 24 | . 1 2 . 2 . 8 6 5 . Terminals 20 | . 1 1 . . . 8 5 5 . Fabricators 1 | . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 41 | . . . . 40 . . . 1 . Record 40 | . . . . 40 . . . . . Part Schematic 1 | . . . . . . . . 1 . Fabricator Hacks 1 | . . . . . . . 1 . . Network Status 1 | . . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 3 | . 1 1 . . . . 1 . . Terminals 3 | . 1 1 . . . . 1 . . Assimilate 2 | . 1 . . . . . 1 . . Botnet 1 | . . 1 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 8 | . 1 . . . . 3 3 1 . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Fac Was Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 . Non-combat . | . . . . . . . . . . Combat 1 | . . . . . . . . 1 . Robot Hacks Applied 1 | . . . . . . . . 1 . parse_system 1 | . . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Was Total Allies 3 | . 1 . 1 . . . 1 . . Largest Group 1 | . 1 . 1 1 . . 1 1 . Highest-Rated Group 31 | . 10 . 31 31 . . 10 10 . Highest-Rated Ally 31 | . 10 . 31 31 . . 10 10 . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Was Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Was Turns Passed 7667 | 81 368 288 153 1408 1562 612 1732 1263 200 Spaces Moved 3430 | 42 193 157 100 690 605 316 661 586 80 Core 10 | 8 . . . . . . . . 2 Treads 144 | 34 110 . . . . . . . . Legs 2826 | . 83 157 100 690 605 316 661 214 . Wheels . | . . . . . . . . . . Hover 450 | . . . . . . . . 372 78 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 150 120 150 150 180 180 180 80 50 Average Speed 182 | 143 155 126 150 202 194 180 180 176 214 Slowest Speed 1350 | 160 180 150 150 210 210 180 210 230 1350 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 40 | 4 48 25 33 92 80 22 21 18 65 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . Scrap Searched 3 | . . . 1 . 2 . . . . Spaces Dug 8 | . . . . . . . . 8 . Terrain Destroyed 62 | . . . . . . . 40 22 . Melee . | . . . . . . . . . . Projectile 23 | . . . . . . . 1 22 . AOE 39 | . . . . . . . 39 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Was Total 4548 | 54 225 204 101 700 960 356 1129 729 90 Wait 762 | . . 5 . . 329 17 365 46 . Move 3422 | 41 192 156 99 689 604 315 660 586 80 Hop . | . . . . . . . . . . Pick Up 50 | 4 3 2 1 2 4 11 16 7 . Fast Attach 34 | 6 5 2 . 3 . . 2 15 1 Attach 15 | . . 2 . 1 1 2 5 3 1 Detach 2 | . . . . 1 . . . 1 . Swap 35 | . 2 5 . . 6 1 16 5 . Drop 56 | . 4 6 . 4 . 6 24 10 2 Fire 167 | 3 19 26 1 . 14 4 41 55 4 Melee . | . . . . . . . . . . Ram 2 | . . . . . . . . . 2 Kick 1 | . . . . . . . . 1 . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 2 | . . . . . 2 . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory -6/Waste History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 183 | -10/Materials | Discovered new exit (range 16) 319 | -10/Materials | Build established: Mutant 430 | -10/Materials | Discovered new exit (range 10) 450 | -10/Materials | Entered another Materials area 450 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 659 | -9/Materials | Met 8R-AWN 716 | -9/Materials | Discovered new exit (range 16) 738 | -9/Materials | Entered Mines 740 | -9/Mines | Followed 8R-AWN into the Mines 840 | -9/Mines | Received a Mining Laser from a helpful Derelict 885 | -9/Mines | Discovered new exit (range 5) 891 | -9/Mines | Entered Exiles 891 | -9/Exiles | Accompanied by 1 ally 914 | -9/Exiles | Build established: Scavenger-Mutant 926 | -9/Exiles | Welcomed by 8R-AWN 960 | -9/Exiles | Met EX-HEX 1066 | -9/Exiles | Met EX-DEC 1122 | -9/Exiles | Visited The Gauntlet 1324 | -9/Exiles | Build established: Hauler-Mutant 1547 | -9/Exiles | Learned location of Zion (-6) 1690 | -9/Exiles | Discovered new exit (range 11) 1841 | -9/Exiles | Met EX-BIN 1881 | -9/Exiles | Aligned with FarCom system 1883 | -9/Exiles | Given EX-Vault access code 2068 | -9/Exiles | Opened EX-Vault 2079 | -9/Exiles | Found Prototype Device 2079 | -9/Exiles | Identified Trap Reconfigurator 2085 | -9/Exiles | Found Prototype Processor 2085 | -9/Exiles | Identified 0b10 Alert Chip 2137 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2299 | -9/Exiles | Left Exiles lab with 0b10 Alert Chip 2299 | -9/Exiles | Entered Mines 3251 | -8/Mines | Build established: Scavenger-Mutant 3827 | -8/Mines | Discovered new exit (range 6) 3861 | -8/Mines | Entered Materials 3861 | -8/Materials | Evolved 2 slots: Utility x2 4446 | -8/Materials | Discovered new exit (range 16) 4473 | -8/Materials | Entered Factory 4473 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4787 | -7/Factory | Build established: Scavenger-Skirmisher 4798 | -7/Factory | Garrison activated, responded to threat 5689 | -7/Factory | Build established: Hauler-Skirmisher 5727 | -7/Factory | Garrison activated, responded to threat 6150 | -7/Factory | Discovered new exit (range 13) 6205 | -7/Factory | Entered another Factory area 6205 | -6/Factory | Accompanied by 1 ally 6205 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6622 | -6/Factory | Garrison activated, responded to threat 7266 | -6/Factory | Spotted B-75 Beast 7468 | -6/Factory | Sucked down chute 7468 | -6/Factory | Entered Waste 7483 | -6/Waste | EMP discharged 7483 | -6/Waste | System corruption reached 10% 7532 | -6/Waste | Spotted C-40 Crusher 7532 | -6/Waste | Spotted C-40 Crusher 7538 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7541 | -6/Waste | Crushed by Compactor (1 part destroyed) 7545 | -6/Waste | Spotted C-40 Crusher 7547 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 7583 | -6/Waste | EMP discharged 7584 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7599 | -6/Waste | Spotted C-40 Crusher 7616 | -6/Waste | Spotted C-40 Crusher 7624 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 7634 | -6/Waste | Spotted C-40 Crusher 7656 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7656 | -6/Waste | Crushed by Compactor (1 part destroyed) 7657 | -6/Waste | Core integrity fell below 50% 7663 | -6/Waste | Core integrity fell below 20% 7668 | -6/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 07592_ Imp. Cooling System crushed. 07604_ System corrupted: Gravmag Array rejected. 07604_ Acquired Gravmag Array. 07619_ System corrupted: Heat flow error (+258). 07624_ Lgt. Angular Momentum Engine crushed. 07638_ Gravmag Array destroyed. 07639_ WNQFIAQI7QICYGRKWOW6XKVQTSY 07652_ Dropped Shock Rifle. 07653_ Dropped Hcp. Matter Pod. 07653_ Slammed into C-40 Crusher. 07653_ Destabilizing: System interference. 07653_ 0b10 Alert Chip temporarily disabled. 07653_ Enh. Optical Array temporarily disabled. 07653_ Humpback destroyed. 07656_ Adv. Signal Interpreter crushed. 07656_ Enh. Optical Array crushed. 07656_ 0b10 Alert Chip crushed. 07660_ System corrupted: Heat flow error (+210). 07667_ Extracted 44 matter. 07667_ Slammed into C-40 Crusher. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ????????????????????? | | #####??????######??????? ????????????????????? | | #??????# #??????? #????????????????????? | | #??????# #??????# #????????????????????? | | #??????# #??????# #????????????????????? | | #??????# #??????# #????????????????????? | | #####?## #??????# #????????????????????? | | ?? #??????# #????????????????????? | | ??? #??????# #????????????????????? | | ????? #??????# #????????????????????? | | ?????? #??????# #????????????????????? | | #??????# #??????# #????????????????????? | | #??????# #??????# #????????????????????? | | #??????# #??????# #?????????? #????????? | | #??????# #??????# #???????? #????????? | | ######## #??????# ######## ###??????? | | #??????# #??????? | | #??????# #??????? | | #??????#CCCC #??????? | | #??????#CCCC ?????????????? | | ######## #??????#[@CC#????????????????????? | | #??????# #??????#CCCC#????????????????????? | | #??????# #??????#CCCC#????????????????????? | | #??????# #??????#CCCC#????????????????????? | | ######## ########CC #????????????????????? | | #????????????????????? | | #????????????????????? | | #????????????????????? | | #????????????????????? | | ######## ######## #????????????????????? | | #??????# #??????# #????????????????????? | | #??????# #??????# #????????????????????? | | #??????# #??????# #????????????????????? | | #??????# #??????# #????????????????????? | | #####?????? ??????######????????????????????? | | ?????????? ???????????????????????????????? | | ?????????# #??????????????????????????????? | | ?????????# #??????????????????????????????? | | ?????????# #??????????????????????????????? | | ?????????# #??????????????????????????????? | | ?????????# #??????????????????????????????? | | ?????????# #??????????????????????????????? | | ?????????##########??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 250 Matter Stores 404 Matter Capacity 500 Sight Range 22 Terrain Scan Density 10 Propulsion Shielding 90 Evasion (%) 49 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Imp. Datajack | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShadeLightningStorage Manual? 0 Play Time 00:43:42 Cumulative 65.4 hours Start 2021.08.17 @ 11:56:01 End 2021.08.17 @ 13:44:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 100 Rogue 90 Adventurer 8 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 47 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 36/CogNarrow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e125658f-6304-4719-bca8-7ef0c0abf117