Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.24 @ 23:13:15 Player: lsend Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (35) 7000 Robots Destroyed (7) 35 Value Destroyed (271) 271 Prototype IDs (116) 2320 Alien Tech Used (10) 2000 Bonus (30644) 30644 TOTAL SCORE: 46770 Bonus ------- Triggered High Security 500 Follower Combat Kills 1344 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Win 3000 Cogmind --------- Core Integrity 439/1600 Matter 410/425 Energy 334/350 System Corruption 0% Temperature Cool (3) Movement Flying (30) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Electron Diverter Electron Diverter Improved Diametric Drive > --- UTILITY (14) ----- Enhanced Optical Array Long-range Sensor Array Experimental Signal Interpreter 0b10 Decoder Chip [Scout] Nanoactuators Zionite Weapon Casing Advanced Hacking Suite > --- WEAPON (3) ------- Lance > --- INVENTORY (6) ---- Improved Diametric Drive Experimental Q-thruster Molecular Scythe Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Field Propulsion Array Electron Diverter Improved Diametric Drive Improved Diametric Drive Cooled Q-thruster > --- UTILITY ---------- Quantum Shading Machine Dimensional Manipulator Enhanced Optical Array Long-range Sensor Array Experimental Signal Interpreter 0b10 Decoder Chip [Scout] Nanoactuators Experimental Power Shielding SHELL Armor Beam Splitter Advanced Force Field Advanced Hacking Suite > --- WEAPON ----------- Molecular Scythe > --- INVENTORY -------- Improved Diametric Drive Long-range Terrain Scanner Transdimensional Reconstructor Field Lobotomy Kit Lance [Rating: 188] Favorites ----------- Power Micro Nuclear Core Engine Backup Power III Power Core Micro Nuclear Core Reactor Vortex Chain Reactor Propulsion Xenon Bombardment Thruster Treads Light Treads Flight Unit Xenon Bombardment Thruster Utility Improved Propulsion Shielding Device Long-range Sensor Array Storage Advanced Energy Well Processor Enhanced Optical Array Hackware Advanced Hacking Suite Protection Improved Propulsion Shielding Weapon Power Sword Energy Gun Tesla Rifle Special Weapon Field Lobotomy Kit Impact Weapon Heavy Mace Slashing Weapon Power Sword Piercing Weapon Lance Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . . . 4 2 . . . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . 2 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Utility 12 | . . . . . 2 1 . . . . . . 1 . . . . 1 . . . . 2 . . . . 2 . 2 . . 1 . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Attached 106 | 2 3 . . . 6 5 . 3 . 1 . . 8 1 . . . 5 . . 7 . 8 . 1 5 . . 12 6 2 6 6 14 5 Power 5 | . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . 1 . . . 1 . . . . . Engine 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Core 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . Propulsion 27 | 2 . . . . 1 1 . . . . . . 3 . . . . 1 . . 2 . 4 . . . . . 5 . 2 3 . . 3 Treads 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 25 | . . . . . 1 1 . . . . . . 3 . . . . 1 . . 2 . 4 . . . . . 5 . 2 3 . . 3 Utility 57 | . 3 . . . 2 1 . 3 . . . . 2 1 . . . 2 . . 4 . 3 . 1 4 . . 6 5 . 3 6 9 2 Device 31 | . 1 . . . . . . 1 . . . . . 1 . . . 2 . . 3 . . . 1 2 . . 3 3 . 2 4 6 2 Storage 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Processor 9 | . 2 . . . . . . 1 . . . . 1 . . . . . . . 1 . . . . . . . . 1 . . 2 1 . Hackware 3 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . Protection 13 | . . . . . 2 1 . . . . . . 1 . . . . . . . . . 2 . . 1 . . 2 1 . 1 . 2 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 17 | . . . . . 3 3 . . . 1 . . 1 . . . . 1 . . 1 . 1 . . . . . 1 . . . . 5 . Energy Gun 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Impact Weapon 8 | . . . . . 2 3 . . . 1 . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 30 | . . . . . . 1 . . . . . . 1 . . . . . . . 3 . 1 . . 5 . . 6 3 2 1 . 7 . Parts Lost 16 | . . 4 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . 1 9 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 5 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Utility 10 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . 1 5 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 5 | . . 4 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . 1 5 Average Slot Usage (%) 73 | . 39 54 . . 27 44 46 52 61 61 61 61 72 86 86 86 86 86 94 94 94 94 87 89 88 86 88 76 85 75 73 71 71 71 62 Engine 2 | . . . . . . 6 7 7 7 7 7 7 9 6 6 6 6 1 . . . . . . . . . . . . . . . . . Core 3 | . . . . . . . . . . . . . 1 6 6 6 6 9 11 11 11 11 10 10 10 8 5 4 4 1 . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 5 4 4 4 4 4 4 4 3 Flight 22 | . . . . . 9 14 15 15 15 15 15 15 25 33 33 33 33 32 35 35 35 35 29 26 26 26 26 23 22 21 21 21 20 20 15 Device 11 | . 3 12 . . . . . 2 7 7 7 7 6 12 13 13 13 14 17 17 17 17 15 15 17 15 14 9 12 13 14 16 16 16 12 Processor 9 | . 7 14 . . . . . 1 7 7 7 7 9 13 13 13 13 11 11 11 11 11 10 10 10 10 10 9 9 8 8 8 15 14 12 Hackware 1 | . . . . . . . . 1 . . . . . . . . . . . . . . 3 5 2 . . . 1 4 4 4 4 4 4 Protection 14 | . . . . . 17 21 23 23 23 23 23 23 20 13 13 13 13 11 11 11 11 11 11 15 15 18 21 19 20 17 16 10 8 8 10 Slashing Weapon 2 | . . . . . . . . . . . . . . . . . . 3 5 5 5 5 5 5 5 5 5 4 8 4 4 4 4 3 . Naked Turns 128 | . . 9 109 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 96 | . 1 1 . . 7 8 8 8 8 8 8 8 22 19 19 19 19 26 26 26 30 26 29 29 44 50 50 50 58 78 78 88 88 96 88 Greatest Support 94 | 3 3 3 3 3 4 9 9 9 9 9 9 9 28 19 19 19 19 27 27 27 36 27 46 46 46 52 51 58 58 78 78 88 88 88 94 Greatest Overweight (x) 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 6 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 6 6 6 6 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 6 6 6 Most Carried 6 | . 1 2 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5 6 6 6 Average Carried 4 | . . 1 2 4 2 3 4 3 4 3 4 4 3 4 4 4 4 4 4 4 3 4 4 4 4 4 4 4 3 3 4 3 5 5 4 Final Capacity 6 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 6 6 6 6 Final Carried 6 | . 1 2 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5 6 5 3 Class Distribution -------------------- 32% | Scout 22% | Mutant 20% | Ninja 8% | Alien-Scout 3% | Commander-Scout 3% | Sprinter 3% | Alien-Ninja 3% | Alien-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Sprinter | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Zion Scout | -5/Proximity Caves Ninja | -5/Factory Ninja | -5/Upper Caves Ninja | -5/Upper Caves Ninja | -5/Warlord Ninja | -4/Proximity Caves Ninja | -4/Factory Ninja | -4/Upper Caves Ninja | -4/Upper Caves Ninja | -4/Zhirov Scout | -3/Proximity Caves Scout | -3/Research Scout | -3/Testing Scout | -2/Research Scout | -2/Quarantine Alien-Ninja | -2/Section 7 Alien-Scout | -1/Access Commander-Scout | -1/Command Alien-Sprinter | -1/Access_0 Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 1509 | 220 . 23 . . . . . 155 . 17 . . . 32 18 26 5 29 . 14 55 20 81 . 16 . 5 . . 200 . 322 91 130 50 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 646 | . . 24 . . . . . . . . . . . . . . . 119 . . . . 95 . . . . . . 200 . 104 104 . . Parts 16 | . . 2 . . . . . . . . . . . . . . . 2 . . . . 2 . . . . . . 6 . . 4 . . Haulers Intercepted 6 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 2 . 1 1 . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . . 4 . . . . . . . . . . . 10 . . . . . . . . . . . . . . Prevented 13 | . . . . . . . . . . . . . . . . . . . . . 13 . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Classes Destroyed 2 | . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Worker 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 6 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 2 . 1 1 . . Best Kill Streak 1 | . . 1 . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . 1 1 . . Combat Bots Only . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Kills in Single Turn 1 | . . 1 . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . 1 1 . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 9371 | . 88 379 . 83 90 31 . 22 82 . . . 225 188 30 . 96 . . . 56 23 191 . . . 87 303 62 140 228 788 908 1749 3522 Core 1404 | . 10 137 . 83 30 . . . 25 . . . 43 31 . . 40 . . . . . 28 . . . . 41 . 19 . 82 65 114 656 Absorbed by Shields 1360 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 69 168 11 . . 158 158 450 346 Core Remaining (%) 79 | 100 . . . 8 94 . . . . . . 96 . . . . 86 . . . . 100 . . . . 90 . 96 . . 93 . . 27 Volleys Fired 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Largest 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hottest 65 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65 . Shots Fired 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Gun 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Robot Hit Streak 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Robot Miss Streak . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 39 | . . . . . . . . . . . . . . . . . . 5 . . . . 3 . . . . 1 . 6 . 7 1 16 . Core Hits 15 | . . 1 . 1 . . . . . . . . . . . . . 2 . . . . 1 . . . . . . 2 . 2 1 5 . Critical Hits 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 . Critical Kills 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee Attacks 151 | . . . . . 3 3 . . . 2 . . 1 . . . . 8 3 . . . 17 . . . 10 14 9 23 2 30 5 15 6 Impact 9 | . . . . . 3 3 . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . Slashing 135 | . . . . . . . . . . . . . . . . . . 8 3 . . . 17 . . . 10 14 9 23 2 30 5 14 . Piercing 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 6 Sneak Attacks 8 | . . . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . . . 2 . 1 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 2928 | . . 10 . 17 . . . . . . . . . . . . . 400 . . . . 297 . . . . 67 . 628 . 528 210 771 . Guns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 2901 | . . . . . . . . . . . . . . . . . . 400 . . . . 297 . . . . 67 . 628 . 528 210 771 . Ramming 27 | . . 10 . 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2901 | . . . . . . . . . . . . . . . . . . 400 . . . . 297 . . . . 67 . 628 . 528 210 771 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 9 | . 1 2 2 2 . . 9 9 9 9 9 9 . . . . . . . . 5 1 3 3 3 3 3 . . . 4 4 . . . Average Corruption 5 | . 1 1 2 2 . . 9 9 9 9 9 9 . . . . . . . . 1 1 3 3 3 3 3 . . . 4 4 . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 48 | . . 2 1 . . . 4 4 5 2 2 2 . . . . . . . . . . 1 3 1 2 6 . . . 2 11 . . . Message Errors 16 | . . . 1 . . . 3 . 1 2 . . . . . . . . . . . . . 2 1 2 . . . . . 4 . . . Matter Fused 9 | . . . . . . . . 2 1 . . . . . . . . . . . . . 1 . . . 2 . . . 2 1 . . . Heat Flow Errors 7 | . . . . . . . . . 3 . 1 1 . . . . . . . . . . . . . . . . . . . 2 . . . Energy Discharges 3 | . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Data Loss (minor) 9 | . . 1 . . . . 1 . . . 1 1 . . . . . . . . . . . 1 . . 2 . . . . 2 . . . Data Loss (major) 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Targeting Errors 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 121 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 . . . 81 . 18 . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 121 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 . . . 81 . 18 . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 12 | . . 5 . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 5 | . 1 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 5 | . 1 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 294 | . . . . . . . . . 294 . 164 244 3 10 . . 1 3 . . 12 . 9 2 2 2 . 5 27 5 . 191 . 3 . Average Temperature 28 | . . . . . . . . . 114 . 90 127 3 5 . . 1 3 . . 6 . 2 1 1 1 . 5 9 5 . 87 . 3 . Received Heat Transfer 750 | . 48 . . . 18 . . . 18 . . . 48 63 . . 36 . . . 27 . 18 . . . 4 47 15 18 27 27 4 116 216 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 1772 | . 45 52 . 15 114 100 65 75 . . . . 201 . . . . 129 . . . . 567 . . . . 161 260 385 329 663 641 1772 . Initial 409 | . . 17 . . 5 51 35 45 . . . . . . . . . . . . . . . . . . . . 90 146 216 184 397 409 . Average 251 | . 25 34 . 7 62 71 55 68 . . . . 64 . . . . 45 . . . . 162 . . . . 56 206 239 273 441 484 1221 . Maximum Alert Level 5 | . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . . 1 1 1 2 2 5 . Low Security (%) 55 | 100 100 100 . 100 100 100 100 100 . . . . 97 . . . . 100 . . . . 73 . . . . 100 40 37 . 6 . . . Level 1 18 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . 59 62 100 37 11 . . Level 2 16 | . . . . . . . . . . . . . . . . . . . . . . . 26 . . . . . . . . 56 88 11 . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Level 4 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 . Level 5 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 18 | . . . . . 1 . . 2 . . . . 2 . . . . 3 . . . . 3 . . . . 1 . 2 . 3 1 . . Investigation 8 | . . . . . . . . 1 . . . . 2 . . . . 2 . . . . . . . . . 1 . . . 1 1 . . Extermination 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . 1 . . . Reinforcement 7 | . . . . . 1 . . 1 . . . . . . . . . 1 . . . . 2 . . . . . . 1 . 1 . . . Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 34 | . 2 . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . 2 2 2 1 2 7 14 . Communications Jammed 6 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . 3 . . . Distress Signals 6 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . 3 . . . Times Spotted 375 | . 11 16 . 4 6 2 6 9 5 . . 1 19 11 2 . 3 8 . 1 5 3 22 . . . 7 23 18 21 11 66 41 24 30 Peak Tracking Total 25 | . 8 16 . 4 4 2 6 10 3 . . 1 8 7 1 . 3 4 . 1 5 3 7 . . . 6 11 13 10 6 18 25 16 24 Tactical Retreats 62 | . 2 3 . . 1 . 1 3 1 . . . 7 3 . . 1 . . . . . 4 . . . 2 2 2 5 1 13 7 . 4 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 7 | . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . 1 2 2 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 5 | . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 8 | . . . . . . . . . 1 . . . 1 . . . . . . . 5 . . 1 . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 18 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 4 . 1 2 . 5 5 Max in Single Turn 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 61 | . . 1 2 . 5 3 . 4 1 . 4 . 9 1 . 1 . 3 . . 9 . 6 1 1 4 . 2 2 2 . . . . . Terminals 13 | . . . . . 4 . . 3 . . . . 6 . . . . . . . . . . . . . . . . . . . . . . Fabricators 11 | . . . . . . 1 . . . . . . 1 . . . . 2 . . . . 3 . . . . 1 2 1 . . . . . Repair Stations 2 | . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Recycling Units 10 | . . . . . 1 1 . 1 . . . . 1 . . . . 1 . . . . 3 . . . . 1 . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 155 | . . 1 4 . 16 4 . 5 1 . 30 . 25 1 . 2 . 7 . . 14 . 14 1 1 17 . 3 4 5 . . . . . Successful 108 | . . 1 4 . 6 2 . 1 1 . 30 . 12 1 . 2 . 2 . . 14 . 7 1 1 17 . 1 2 3 . . . . . Failed 47 | . . . . . 10 2 . 4 . . . . 13 . . . . 5 . . . . 7 . . . . 2 2 2 . . . . . Catastrophic 8 | . . . . . 2 . . 2 . . . . 1 . . . . 3 . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 170 | . . . 1 . 7 . . 1 . . . . 5 . . . . 9 . . 1 . 23 . . . . 3 27 9 25 35 18 6 . Terminals 37 | . . . . . 13 . . 4 . . . . 20 . . . . . . . . . . . . . . . . . . . . . . Fabricators 23 | . . . . . . 1 . . . . . . 2 . . . . 4 . . . . 8 . . . . 2 4 2 . . . . . Repair Stations 3 | . . . . . . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Recycling Units 20 | . . . . . 3 2 . 1 . . . . 1 . . . . 3 . . . . 6 . . . . 1 . 3 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 86 | . . 1 4 . 5 . . 1 1 . 30 . 8 1 . 2 . . . . 14 . . 1 1 17 . . . . . . . . . Record 26 | . . . 3 . . . . . . . 11 . . . . . . . . . 7 . . . . 5 . . . . . . . . . Part Schematic 17 | . . . . . . . . . . . 10 . 1 . . 2 . . . . . . . . . 4 . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 15 | . . . . . 1 . . . . . 3 . 2 . . . . . . . 5 . . . . 4 . . . . . . . . . Open Door 7 | . . 1 . . . . . . 1 . . . . 1 . . . . . . 2 . . 1 1 . . . . . . . . . . Branch Access Points 2 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 2 | . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . . . . . 2 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Reprogram Traps 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 11 | . . . . . . . . . . . . . . . . . . 1 . . . . 5 . . . . 1 2 2 . . . . . Load Schematic 7 | . . . . . . . . . . . . . . . . . . 1 . . . . 3 . . . . 1 1 1 . . . . . Build 4 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 1 . . . . . Repair Station Hacks 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Refit 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 7 | . . . . . 1 1 . . . . . . 1 . . . . 1 . . . . 2 . . . . . . 1 . . . . . Retrieve Components 7 | . . . . . 1 1 . . . . . . 1 . . . . 1 . . . . 2 . . . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Terminals 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Assimilate 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Botnet 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 33 | . . . . . 5 2 . 3 . . . . 8 . . . . 3 . . . . 6 . . . . 2 2 2 . . . . . Full Trace Events 5 | . . . . . . . . 1 . . . . 2 . . . . 2 . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 31 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . 5 . 3 17 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 110 | . . . . . . . . . . . 10 . 1 . . 2 . 9 . . . . 9 . . 4 . . 14 . 8 31 11 11 . Parts Built 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 . . . . . Matter 921 | . . . . . . . . . . . . . . . . . . . . . . . 318 . . . . . 318 285 . . . . . Time 190 | . . . . . . . . . . . . . . . . . . . . . . . 84 . . . . . 56 50 . . . . . Total Part Build Rating 17 | . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . 6 5 . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . . 2 . . . . . . 3 . . . . 1 . . . . 2 . . . . . . 2 . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 6 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 5 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 73 | . . . . . . . . . . . . 1 2 . . 4 . . . . . . 3 . . . . . . 1 . . 4 51 7 Largest Group 26 | . . . . . . . . . . . . 1 2 . . 4 4 . . . . . 2 . . . . . . 1 . . 3 26 7 Highest-Rated Group 2847 | . . . . . . . . . . . . 94 52 . . 154 154 . . . . . 206 . . . . . . 31 . . 271 2847 101 Highest-Rated Ally 268 | . . . . . . . . . . . . 94 26 . . 40 40 . . . . . 163 . . . . . . 31 . . 122 268 15 Zionite Dispatches 7 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . . 4 . . Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Recon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Total Orders 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . DROP 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . Ally Attacks 401 | . . . . . . . . . . . . 3 . . . . . . . . . . 6 . . . . . . . . . . 384 8 Total Damage 27580 | . . . . . . . . . . . . 50 . . . . . . . . . . 326 . . . . . . . . . . 27010 194 Kills 108 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 107 . Allies Corrupted 8 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . 6 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Field Lobotomies 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 14 | . . 1 . . . . . . 2 . . 2 . 1 2 1 1 . 1 . . 2 . . 1 . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 7 . Traps 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Emergency Access 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 . Exits 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Zionite Intel Received 40 | . . . . . . . . . . . . . . . . . . 2 . . . . 5 . . . . . 8 2 7 11 3 2 . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Emergency Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Component Stockpiles 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 1 1 . . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . Component Schematics 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . . Prototype Schematics 5 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . 1 . 1 1 . Unaware Schematics 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 4 . . . Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Trap Installations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Active Terminals 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 1 . . . . Active Garrisons 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 1 . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Depthwide Sectors/-1 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 6424 | 17 88 123 109 10 145 147 100 122 231 113 35 73 326 146 65 511 157 172 106 52 284 90 551 61 74 70 155 165 315 280 147 384 252 408 340 Spaces Moved 17518 | 28 162 241 214 14 299 373 172 338 600 309 103 214 900 450 197 900 419 492 269 185 809 312 1315 217 255 190 421 393 1000 895 671 1239 956 759 1207 Core 659 | 28 162 241 214 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 16859 | . . . . . 299 373 172 338 600 309 103 214 900 450 197 900 419 492 269 185 809 312 1315 217 255 190 421 393 1000 895 671 1239 956 759 1207 Fastest Speed 20 | 50 50 50 50 50 40 34 34 34 34 34 34 34 32 32 32 32 32 28 28 28 26 28 28 28 28 28 29 22 20 20 20 20 21 21 21 Average Speed 28 | 50 50 50 50 50 41 34 34 34 34 34 34 34 32 32 32 32 32 28 28 28 27 28 28 28 28 30 29 28 22 20 20 20 21 21 26 Slowest Speed 120 | 50 50 50 50 50 120 40 34 34 34 34 34 34 34 32 32 32 32 32 28 28 28 28 28 28 28 34 29 29 29 20 98 21 21 88 30 Overloaded Moves 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 125 | . . . . . 3 5 . . . . . . 12 . . . 2 13 . . 1 2 5 . . . 1 11 9 4 17 8 9 6 17 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 Exploration Rate (%) 50 | 3 47 71 60 7 37 13 83 13 69 56 74 41 28 58 35 90 67 21 58 33 94 64 44 43 61 61 71 14 92 23 71 80 29 26 73 Regions Visited 35 Branch Regions 24 Pre-discovered Areas 24 | . . 2 1 . . . . . . . 1 1 . . . 3 . . 1 . . 2 4 . . 3 . . 6 . . . . . . Known Exits Taken 28 | . 1 . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 12 | . . 1 . . . . . . 2 1 . 1 . 1 1 1 . . . 1 . 1 . . 1 . 1 . . . . . . . . Spaces Dug 92 | . . . . . 3 3 . . . . . . 1 . . . . 1 3 . . . 14 . . . 10 13 4 14 1 21 4 . . Terrain Destroyed 92 | . . . . . 3 3 . . . . . . 1 . . . . 1 3 . . . 14 . . . 10 13 4 14 1 21 4 . . Melee 92 | . . . . . 3 3 . . . . . . 1 . . . . 1 3 . . . 14 . . . 10 13 4 14 1 21 4 . . Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total 18654 | 29 167 242 215 16 310 382 212 343 626 312 102 213 916 450 198 1122 439 495 294 184 866 311 1467 216 256 201 437 411 1073 970 663 1336 992 982 1206 Wait 894 | . . . . . 2 . 41 . 27 . . . 16 . 2 221 23 1 23 . 41 2 126 . . . 8 16 49 46 . 60 15 175 . Move 17244 | 27 161 240 213 13 292 363 171 337 599 308 102 213 875 449 196 899 414 469 268 184 806 307 1305 216 254 189 418 372 981 886 636 1222 938 748 1173 Hop 114 | . . . . . 3 5 . . . . . . 12 . . . 2 9 . . 1 2 4 . . . 1 9 9 4 17 8 8 4 16 Pick Up 24 | . 1 1 2 . 1 1 . 1 . . . . 1 . . 1 . 1 . . 2 . . . . . . . 1 2 . 2 2 2 3 Fast Attach 81 | 2 3 . . . 2 1 . 3 . . . . 6 . . . . 4 . . 5 . 5 . 1 7 . . 11 4 4 7 7 8 1 Attach 29 | . . . . . 4 4 . . . 1 . . 2 . . . . . . . 1 . . . . . . . . 1 . 2 1 8 5 Detach 18 | . . . . . 3 3 . . . 1 . . 1 . . . . . . . . . . . . . . . 1 . . . 1 7 1 Swap 9 | . . . . . . . . . . . . . . 1 . . . 1 . . 1 . 3 . . . . . 1 1 . 1 . . . Drop 68 | . 1 . . . . 2 . 2 . . . . 2 . . 1 . 2 . . 9 . 7 . 1 5 . . 12 3 4 4 3 9 1 Fire 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Melee 150 | . . . . . 3 3 . . . 2 . . 1 . . . . 8 3 . . . 17 . . . 10 14 8 23 2 30 5 15 6 Ram 5 | . 1 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: *Res / *Upp / [*Ext x2]) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Res / *Tes) -3/Testing -2/Research (discovered 3 exits: *Acc / *Qua x2) -2/Quarantine -2/Section 7 -1/Access -1/Command (discovered 2 exits: Sur / *Ac0) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 18 | -11/Scrapyard | Entered Materials 52 | -10/Materials | Discovered new exit (range 16) 64 | -10/Materials | Identified exit to Materials 103 | -10/Materials | Discovered new exit (range 7) 106 | -10/Materials | Identified exit to Mines 106 | -10/Materials | Entered Mines 107 | -10/Mines | Assembled infested the area 108 | -10/Mines | Learned location of Storage (-9) 112 | -10/Mines | Assisted by a Guerilla fighting off Assembled 153 | -10/Mines | Discovered exit to Materials (range 8) 164 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 212 | -10/Mines | Discovered exit to Materials (range 11) 222 | -10/Mines | Core integrity fell below 50% 227 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 227 | -10/Mines | Discovered new exit (range 5) 229 | -10/Mines | Entered Exiles 237 | -10/Exiles | Discovered new exit (range 15) 243 | -10/Exiles | Met 8R-AWN 250 | -10/Exiles | Met EX-HEX 251 | -10/Exiles | Lost 4 parts (2n2u) 264 | -10/Exiles | Met EX-BIN 270 | -10/Exiles | Aligned with FarCom system 270 | -10/Exiles | Given EX-Vault access code 283 | -10/Exiles | Opened EX-Vault 286 | -10/Exiles | Found Field Lobotomy Kit 289 | -10/Exiles | Found Latent Energy Streamer 301 | -10/Exiles | Warned to stay clear of 0b10 Research branches 314 | -10/Exiles | Build established: Mutant 315 | -10/Exiles | Met EX-DEC 318 | -10/Exiles | Learned location of Zion (-6) 332 | -10/Exiles | Discovered new exit (range 14) 338 | -10/Exiles | Stole two prototypes: Latent Energy Streamer, Field Lobotomy Kit 338 | -10/Exiles | Entered Mines 341 | -9/Mines | Discovered new exit (range 11) 347 | -9/Mines | Core integrity fell below 20% 348 | -9/Mines | Entered Materials 348 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 485 | -8/Materials | Discovered new exit (range 16) 493 | -8/Materials | Entered Factory 493 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 495 | -7/Factory | FarCom data flow suspended 567 | -7/Factory | Discovered new exit (range 12) 640 | -7/Factory | Manually triggered Chute Trap 640 | -7/Factory | Sucked down chute 640 | -7/Factory | Entered Waste 648 | -7/Waste | Spotted C-40 Crusher 652 | -7/Waste | Spotted C-40 Crusher 652 | -7/Waste | Spotted C-40 Crusher 655 | -7/Waste | EMP discharged 693 | -7/Waste | Spotted C-40 Crusher 693 | -7/Waste | Spotted C-40 Crusher 694 | -7/Waste | Spotted C-40 Crusher 702 | -7/Waste | Discovered new exit (range 15) 740 | -7/Waste | Entered Factory 809 | -7/Factory | Discovered new exit (range 15) 811 | -7/Factory | Discovered new exit (range 11) 854 | -7/Factory | Identified exit to Lower Caves 862 | -7/Factory | Entered Lower Caves 891 | -7/Lower Caves | Encountered a Warlord checkpoint 894 | -7/Lower Caves | Learned Factory trap positions 1072 | -7/Lower Caves | Discovered new exit (range 13) 1076 | -7/Lower Caves | Identified exit to Lower Caves 1088 | -7/Lower Caves | Learned 4 Factory zone layouts 1093 | -7/Lower Caves | Entered another Lower Caves area 1166 | -7/Lower Caves | Spotted B-75 Beast 1202 | -7/Lower Caves | Discovered new exit (range 10) 1205 | -7/Lower Caves | Identified exit to Data Miner 1206 | -7/Lower Caves | Entered Data Miner 1206 | -7/Data Miner | Discovered new exit (range 6) 1213 | -7/Data Miner | Met Data Miner 1220 | -7/Data Miner | Learned location of Section 7 (-2) 1220 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 1226 | -7/Data Miner | Received God Mode back door access code from Data Miner 1241 | -7/Data Miner | Identified exit to Proximity Caves 1241 | -7/Data Miner | Entered Proximity Caves 1247 | -6/Proximity Caves | Learned location of 1 exit from Factory 1293 | -6/Proximity Caves | Spotted JO-N1H(f) 1297 | -6/Proximity Caves | Encountered a Master Thief 1309 | -6/Proximity Caves | Discovered new exit (range 14) 1314 | -6/Proximity Caves | Identified exit to Factory 1314 | -6/Proximity Caves | Entered Factory 1314 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 1315 | -6/Factory | Identified exit to Lower Caves 1316 | -6/Factory | Identified exit to Factory 1317 | -6/Factory | Loaded intel: 119 trap records 1428 | -6/Factory | Incoming investigation squad redirected 1434 | -6/Factory | Incoming investigation squad redirected 1640 | -6/Factory | Entered Lower Caves 1671 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 1743 | -6/Lower Caves | Identified exit to Lower Caves 1781 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 1786 | -6/Lower Caves | Entered another Lower Caves area 1797 | -6/Lower Caves | Learned Factory trap positions 1810 | -6/Lower Caves | Learned 4 Factory zone layouts 1813 | -6/Lower Caves | Spotted B-75 Beast 1819 | -6/Lower Caves | Encountered a Warlord checkpoint 1844 | -6/Lower Caves | Discovered new exit (range 3) 1851 | -6/Lower Caves | Identified exit to Zion 1851 | -6/Lower Caves | Entered Zion 1868 | -6/Zion | Discovered new exit (range 8) 1887 | -6/Zion | Found Prototype Device 1899 | -6/Zion | Received a hallucinogenic algorithm 1915 | -6/Zion | Learned location of Warlord (-5) 1933 | -6/Zion | Learned Factory trap positions 1946 | -6/Zion | Build established: Scout 1968 | -6/Zion | Visited the Megawrench Repair Shop 1970 | -6/Zion | Megawrench repaired 9 parts 2002 | -6/Zion | Learned location of Armory (-3) 2011 | -6/Zion | Learned location of Extension (-4) 2057 | -6/Zion | Given A8's code to call for help 2079 | -6/Zion | Imprinted 2081 | -6/Zion | Declared Zion's savior 2142 | -6/Zion | Identified exit to Proximity Caves 2362 | -6/Zion | Entered Proximity Caves 2362 | -5/Proximity Caves | Accompanied by 4 allies 2506 | -5/Proximity Caves | Learned Factory garrison access intel 2518 | -5/Proximity Caves | Discovered exit to Factory (range 2) 2519 | -5/Proximity Caves | Entered Factory 2519 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2521 | -5/Factory | Loaded intel: 117 trap records 2522 | -5/Factory | Loaded intel: 4 garrison access locations 2597 | -5/Factory | Retrieved Zion intel report: Active Terminals 2649 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 2666 | -5/Factory | Discovered new exit (range 11) 2669 | -5/Factory | Identified exit to Upper Caves 2691 | -5/Factory | Entered Upper Caves 2741 | -5/Upper Caves | Spotted B-75 Beast 2795 | -5/Upper Caves | Discovered new exit (range 6) 2797 | -5/Upper Caves | Identified exit to Upper Caves 2797 | -5/Upper Caves | Entered another Upper Caves area 2837 | -5/Upper Caves | Spotted Z3-LJ0(f) 2838 | -5/Upper Caves | Encountered a Master Thief 2847 | -5/Upper Caves | Discovered new exit (range 9) 2849 | -5/Upper Caves | Identified exit to Warlord 2849 | -5/Upper Caves | Entered Warlord 2864 | -5/Warlord | Discovered new exit (range 12) 2872 | -5/Warlord | System corruption cleaned by Quarantine Array 2917 | -5/Warlord | Build established: Ninja 2921 | -5/Warlord | Visited the Vortex Lab 2923 | -5/Warlord | Found Prototype Piercing Weapon 2943 | -5/Warlord | Warlord's base attacked by MAIN.C 3011 | -5/Warlord | Rebuked by Warlord 3022 | -5/Warlord | Opened Warlord's prototype stash 3024 | -5/Warlord | Found Prototype Device 3024 | -5/Warlord | Identified Thermal Barrier 3029 | -5/Warlord | Identified Vortex Lance 3031 | -5/Warlord | Found Prototype Reactor 3033 | -5/Warlord | Found Prototype Processor 3033 | -5/Warlord | Identified Exp. Target Analyzer 3083 | -5/Warlord | Opened side exit 3132 | -5/Warlord | Identified exit to Proximity Caves 3133 | -5/Warlord | Entered Proximity Caves 3161 | -4/Proximity Caves | Spotted CV-HUL(f) 3162 | -4/Proximity Caves | Spotted HB-2QK(f) 3163 | -4/Proximity Caves | Encountered a Master Thief 3163 | -4/Proximity Caves | Encountered a Master Thief 3198 | -4/Proximity Caves | Learned location of Quarantine (-2) 3221 | -4/Proximity Caves | Discovered new exit (range 5) 3222 | -4/Proximity Caves | Identified exit to Factory 3223 | -4/Proximity Caves | Entered Factory 3223 | -4/Factory | Evolved 2 slots: Utility x2 3224 | -4/Factory | Loaded intel: 100 trap records 3315 | -4/Factory | Zion hero teleported in (P1-3CE) 3319 | -4/Factory | Discovered new exit (range 15) 3338 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 3344 | -4/Factory | Retrieved Zion intel report: Guard Positions 3368 | -4/Factory | Discovered new exit (range 11) 3369 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 3377 | -4/Factory | Spotted B-86 Titan 3457 | -4/Factory | Discovered new exit (range 10) 3524 | -4/Factory | Identified exit to Research 3542 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 3543 | -4/Factory | Zion Heavy squad teleported in 3543 | -4/Factory | Fabricated Exp. Cesium-ion Thruster? 3627 | -4/Factory | Local fabrication network quarantined 3702 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 3741 | -4/Factory | Discovered new exit (range 12) 3773 | -4/Factory | Identified exit to Upper Caves 3774 | -4/Factory | Entered Upper Caves 3782 | -4/Upper Caves | Encountered a Warlord checkpoint 3832 | -4/Upper Caves | Discovered new exit (range 9) 3835 | -4/Upper Caves | Identified exit to Upper Caves 3835 | -4/Upper Caves | Entered another Upper Caves area 3868 | -4/Upper Caves | Learned location of 1 exit from Proximity Caves 3908 | -4/Upper Caves | Discovered new exit (range 5) 3908 | -4/Upper Caves | Identified exit to Zhirov 3909 | -4/Upper Caves | Entered Zhirov 3909 | -4/Zhirov | Discovered new exit (range 3) 3915 | -4/Zhirov | Met Zhirov 3920 | -4/Zhirov | Learned location of Command (-1) 3922 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 3928 | -4/Zhirov | Found Alien Artifact 3928 | -4/Zhirov | Identified Integrated Dissipator 3928 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 3939 | -4/Zhirov | Found Alien Artifact 3939 | -4/Zhirov | Identified Transdimensional Reconstructor 3939 | -4/Zhirov | Warped through subspace 3979 | -4/Zhirov | Identified exit to Proximity Caves 3979 | -4/Zhirov | Entered Proximity Caves 3994 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4112 | -3/Proximity Caves | Spotted B-86 Titan 4134 | -3/Proximity Caves | Entered Research 4134 | -3/Research | Evolved 2 slots: Utility x2 4141 | -3/Research | Discovered new exit (range 21) 4154 | -3/Research | Identified exit to Research 4198 | -3/Research | Incoming investigation squad redirected 4215 | -3/Research | Build established: Scout 4283 | -3/Research | Discovered new exit (range 8) 4285 | -3/Research | Identified exit to Testing 4297 | -3/Research | Spotted B-86 Titan 4299 | -3/Research | Entered Testing 4337 | -3/Testing | Retrieved Zion intel report: Trap Installations 4339 | -3/Testing | Found Prototype Slashing Weapon 4339 | -3/Testing | Identified Molecular Scythe 4389 | -3/Testing | Fabricated Exp. Cesium-ion Thruster (x1) 4413 | -3/Testing | Retrieved Zion intel report: Unaware Schematics 4419 | -3/Testing | Discovered exit to Research (range 18) 4419 | -3/Testing | Retrieved Zion intel report: Component Stockpiles 4428 | -3/Testing | Retrieved Zion intel report: Depthwide Sectors/0 4494 | -3/Testing | Spotted PY-2J8C6PHW0N 4497 | -3/Testing | Retrieved Zion intel report: Component Schematics 4530 | -3/Testing | Retrieved Zion intel report: Emergency Access 4571 | -3/Testing | Spotted PY-JXT3UNMBUV 4576 | -3/Testing | Identified Phasing AFG 4586 | -3/Testing | Retrieved Zion intel report: Active Garrisons 4588 | -3/Testing | Retrieved Zion intel report: Depthwide Sectors/-1 4592 | -3/Testing | Found Prototype Protection 4592 | -3/Testing | Identified SHELL Armor 4614 | -3/Testing | Entered Research 4614 | -2/Research | Evolved 2 slots: Utility x2 4683 | -2/Research | Identified Vortex Chain Reactor 4784 | -2/Research | Fabricated Exp. Signal Interpreter? 4841 | -2/Research | Retrieved Zion intel report: Active Terminals 4843 | -2/Research | Retrieved Zion intel report: Branch Access 4843 | -2/Research | Identified exit to Quarantine 4844 | -2/Research | Zion Zionite Resupply teleported in 4862 | -2/Research | Discovered new exit (range 18) 4894 | -2/Research | Entered Quarantine 4904 | -2/Quarantine | Retrieved Zion intel report: Trap Installations 4920 | -2/Quarantine | Discovered new exit (range 5) 4921 | -2/Quarantine | Identified exit to Access 4930 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 4939 | -2/Quarantine | Found Alien Artifact 4939 | -2/Quarantine | Identified Core Reset Matrix 4939 | -2/Quarantine | Used Core Reset Matrix 4943 | -2/Quarantine | Detected hypermatrix surge 4943 | -2/Quarantine | Sensed 16 artifacts in vicinity 4948 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 4957 | -2/Quarantine | Found Subatomic Replicator 4960 | -2/Quarantine | Retrieved Zion intel report: Unaware Schematics 4971 | -2/Quarantine | Retrieved Zion intel report: Active Terminals 4977 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 5011 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 5026 | -2/Quarantine | Spotted Fortress 5040 | -2/Quarantine | Discovered new exit (range 6) 5040 | -2/Quarantine | Identified exit to Section 7 5041 | -2/Quarantine | Entered Section 7 5042 | -2/Section 7 | Sensed 20 artifacts in vicinity 5071 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 5080 | -2/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 5081 | -2/Section 7 | Spotted S7 Guard 5084 | -2/Section 7 | Found Core Membrane 5084 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 5091 | -2/Section 7 | Found Integrity Redistributor 5098 | -2/Section 7 | Retrieved Zion intel report: Active Garrisons 5099 | -2/Section 7 | Retrieved Zion intel report: Unaware Schematics 5100 | -2/Section 7 | Spotted B-90 Cyclops 5227 | -2/Section 7 | Spotted B-90 Cyclops 5237 | -2/Section 7 | Spotted S7 Guard 5239 | -2/Section 7 | Retrieved Zion intel report: Unaware Schematics 5246 | -2/Section 7 | Retrieved Zion intel report: Component Stockpiles 5250 | -2/Section 7 | Retrieved Zion intel report: Unaware Schematics 5252 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 5252 | -2/Section 7 | Spotted Executioner 5253 | -2/Section 7 | Spotted Executioner 5267 | -2/Section 7 | Found Transdimensional Reconstructor 5279 | -2/Section 7 | Incoming investigation squad redirected 5279 | -2/Section 7 | Spotted B-99 Colossus 5280 | -2/Section 7 | Spotted Alpha 7 5291 | -2/Section 7 | Retrieved Zion intel report: Unaware Schematics 5296 | -2/Section 7 | Found LRC Matter Compressor 5296 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 5298 | -2/Section 7 | Found LRC Storage 5298 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 5300 | -2/Section 7 | Found LRC Energy Well 5300 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 5353 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 5408 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 5425 | -2/Section 7 | Discovered exit to Access (range 3) 5425 | -2/Section 7 | Entered Access 5425 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 5429 | -1/Access | Zion Infowar Resupply teleported in 5466 | -1/Access | Spotted B-99 Colossus 5503 | -1/Access | Used Subatomic Replicator to replicate Integrity Redistributor 5505 | -1/Access | Used Integrity Redistributor, redistributed integrity from core (-55) 5570 | -1/Access | Retrieved Zion intel report: Prototype Schematics 5585 | -1/Access | Retrieved Zion intel report: Active Garrisons 5606 | -1/Access | Incoming investigation squad redirected 5621 | -1/Access | Build established: Alien-Scout 5655 | -1/Access | Retrieved Zion intel report: Component Stockpiles 5656 | -1/Access | Zion Recon squad teleported in 5663 | -1/Access | Zion Defense Resupply teleported in 5666 | -1/Access | Discovered new exit (range 7) 5667 | -1/Access | Zion Heavy squad teleported in 5668 | -1/Access | Identified exit to Command 5677 | -1/Access | Entered Command 5677 | -1/Command | Accompanied by 2 allies 5689 | -1/Command | Disengaged cave seal 5692 | -1/Command | Retrieved Zion intel report: Prototype Schematics 5697 | -1/Command | Disengaged cave seal 5710 | -1/Command | Spotted B-99 Colossus 5712 | -1/Command | Assimilated B-99 Colossus with FLK Orb 5719 | -1/Command | Spotted M Guard 5719 | -1/Command | Spotted M Guard 5720 | -1/Command | Spotted Combat Programmer 5720 | -1/Command | Spotted Combat Programmer 5742 | -1/Command | Combat Programmer assimilated allied BN-QS1(i) 5743 | -1/Command | Assimilated Combat Programmer with FLK Orb 5746 | -1/Command | Assimilated Combat Programmer with FLK Orb 5749 | -1/Command | Assimilated G-73 Enforcer with FLK Orb 5770 | -1/Command | Allies destroyed M Guard 5775 | -1/Command | Allies destroyed M Guard 5782 | -1/Command | Retrieved Zion intel report: Unaware Analyses 5805 | -1/Command | Door terminal overloaded 5870 | -1/Command | High security lockdown imminent 5873 | -1/Command | Met MAIN.C 5875 | -1/Command | 0b10 Conduit disabled 5889 | -1/Command | Allies destroyed MAIN.C Shell 5891 | -1/Command | MAIN.C activated Command garrisons 5899 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-109) 5903 | -1/Command | Allies destroyed MAIN.C 5910 | -1/Command | Found Prototype Device 5910 | -1/Command | Identified Beam Splitter 5913 | -1/Command | Found Prototype Processor 5913 | -1/Command | Identified Exp. Target Analyzer 5939 | -1/Command | Found Prototype Protection 5939 | -1/Command | Identified Zio. Heavy Carapace 5994 | -1/Command | Spotted B-99 Colossus 6023 | -1/Command | Found Prototype Protection 6023 | -1/Command | Identified Zio. Weapon Casing 6026 | -1/Command | Allies destroyed B-99 Colossus 6054 | -1/Command | Identified exit to Surface 6084 | -1/Command | Warped through subspace to slip node 6084 | -1/Command | Discovered new exit (range 4) 6085 | -1/Command | Identified exit to Access_0 6085 | -1/Command | Entered Access_0 6086 | -1/Access_0 | Sensed 3 artifacts in vicinity 6086 | -1/Access_0 | Met Architect 6115 | -1/Access_0 | Subspace Access Node disabled 6140 | -1/Access_0 | A6 warped into view 6177 | -1/Access_0 | A5 warped into view 6210 | -1/Access_0 | Subspace Access Node disabled 6285 | -1/Access_0 | A4 warped into view 6296 | -1/Access_0 | Core integrity fell below 50% 6301 | -1/Access_0 | Subspace Access Node disabled 6328 | -1/Access_0 | Lost 3 parts (3u) 6410 | -1/Access_0 | Emitted hypermatrix ping 6415 | -1/Access_0 | Assembled emerged from beneath the floor 6418 | -1/Access_0 | A3 warped into view 6422 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 6422 | -1/Access_0 | Warped through subspace to slip node 6422 | -1/Access_0 | Discovered exit to Surface (range 8) 6425 | *** | Heading to fleet! Last Messages --------------- 06404_ Penetrated by Quantum Shear. 06405_ A2: "Someone looks like they took a wrong turn." 06406_ Dimensional Manipulator destroyed. 06406_ Quantum Shear penetrates Wall. 06410_ Emitted hypermatrix ping. 06413_ Quantum Shear penetrates A6. 06413_ Quantum Shear penetrates Machine. 06415_ Assembled emerge from beneath the floor. 06415_ Slug penetrates A6. 06415_ as-79684 sneak attacks. 06415_ A2 knocked back. A3 warps into view. 06418_ A3: "You can run but you can't hide, haha." 06418_ Penetrated by HV Slug. 06419_ Workstation disabled. 06420_ Penetrated by HV Slug. 06420_ HV Slug penetrates Workstation. 06422_ Acquired Hpw. Transdimensional Reconstructor. 06422_ Warped through subspace, drawn to slip node. 06422_ EXIT=FOUND: SURFACE Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 65 Energy Capacity 950 Matter Stores 425 Matter Capacity 425 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 135 Jamming Range 16 Power Amplification 20 Additional Mass Support 25 Armor Coverage 2100 Power Shielding 90 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 100 Melee Speed Boost 30 Evasion (%) 66 Offensive Hacking 14 Defensive Hacking 12 Item Schematics ----------------- Adv. Myomer Leg | -2/Quarantine | Z-intel Gravity Neutralizing Apparatus | -2/Quarantine | Z-intel Cld. Phase Gun | -2/Quarantine | Z-intel Imp. Energy Mantle | -2/Quarantine | Z-intel Imp. Fusion Compressor | -2/Quarantine | Z-intel Hdn. Centrium Leg | -2/Quarantine | Z-intel Gravity Flail | -2/Quarantine | Z-intel Quantum Shading Machine | -2/Quarantine | Z-intel Antimissile System | -2/Section 7 | Z-intel Smartbomb Launcher | -2/Section 7 | Z-intel Adv. Datajack | -2/Section 7 | Z-intel Imp. Targeting Computer | -2/Section 7 | Z-intel Imp. Kinecellerator | -2/Section 7 | Z-intel Energy Filter | -2/Section 7 | Z-intel Antimatter Reactor | -2/Section 7 | Z-intel Centrium Leg | -2/Section 7 | Z-intel Adv. ECM Suite | -2/Section 7 | Z-intel Imp. Salvage Targeting Computer | -2/Section 7 | Z-intel Lrn. Sensor Array | -2/Section 7 | Z-intel Maneuvering Thrusters | -2/Section 7 | Z-intel Stasis Beam | -2/Section 7 | Z-intel Q-thruster | -2/Section 7 | Z-intel Recoil Nullifier | -2/Section 7 | Z-intel Biometal Heavy Treads | -2/Section 7 | Z-intel Imp. Actuator Array | -2/Section 7 | Z-intel Imp. Linear Gravjet | -2/Section 7 | Z-intel Imp. Plasma Cutter | -2/Section 7 | Z-intel Enh. Quantum Rifle | -2/Section 7 | Z-intel Adv. System Shield | -2/Section 7 | Z-intel Adv. Integration Mediator | -2/Section 7 | Z-intel Lgt. Particle Reactor | -2/Section 7 | Z-intel Nanoactuators | -2/Section 7 | Z-intel Com. HERF Cannon | -2/Section 7 | Z-intel Plasma Cutter | -2/Section 7 | Z-intel Biometal Leg | -2/Section 7 | Z-intel Imp. Utility Shielding | -2/Section 7 | Z-intel Phase Shifter | -2/Section 7 | Z-intel Biometal Medium Treads | -2/Section 7 | Z-intel Triangulator | -2/Section 7 | Z-intel Centrium Light Armor Plating | -1/Access | Z-intel Nanosword | -1/Access | Z-intel Exp. Gyrokinetic Inverter | -1/Access | Z-intel Prc. Energy Filter | -1/Access | Z-intel Cld. Field Propulsion Drive | -1/Access | Z-intel Exp. Signal Interpreter | -1/Access | Z-intel Centrium Heavy Treads | -1/Access | Z-intel Thermal Barrier | -1/Access | Z-intel Exp. Coolant Injector | -1/Access | Z-intel Adv. Dynamic Insulation System | -1/Access | Z-intel Exp. Force Field | -1/Access | Z-intel Adv. Plasma Rifle | -1/Command | Z-intel Exp. Q-thruster | -1/Command | Z-intel Enh. Armored Heavy Treads | -1/Command | Z-intel Electron Diverter | -1/Command | Z-intel Exp. Energy Well | -1/Command | Z-intel Cld. Antigrav System | -1/Command | Z-intel Diametric Drive | -1/Command | Z-intel Exp. Matter Compressor | -1/Command | Z-intel Cld. Impulse Thruster | -1/Command | Z-intel Com. Linear Accelerator | -1/Command | Z-intel Exp. Core Analyzer | -1/Command | Z-intel Robot Schematics ------------------ L-61 Swordsman | -2/Quarantine | Z-intel A-02 Transporter | -2/Quarantine | Z-intel R-06 Scavenger | -2/Quarantine | Z-intel T-07 Excavator | -2/Section 7 | Z-intel S-43 Plague | -2/Section 7 | Z-intel Y-72 Warden | -2/Section 7 | Z-intel G-73 Enforcer | -2/Section 7 | Z-intel K-01 Serf | -2/Section 7 | Z-intel E-15 Imp | -2/Section 7 | Z-intel B-74 Champion | -2/Section 7 | Z-intel A-15 Conveyor | -2/Section 7 | Z-intel O-32 Director | -2/Section 7 | Z-intel M-30 Cleanser | -2/Section 7 | Z-intel M-36 Artificer | -2/Section 7 | Z-intel H-88 Terminator | -2/Section 7 | Z-intel H-77 Assassin | -2/Section 7 | Z-intel R-10 Processor | -2/Section 7 | Z-intel C-55 Analyst | -2/Section 7 | Z-intel G-67 Veteran | -2/Section 7 | Z-intel W-44 Eye | -2/Section 7 | Z-intel Fabricated ------------ Exp. Cesium-ion Thruster | x1 | -4/Factory Exp. Cesium-ion Thruster | x1 | -3/Testing Exp. Signal Interpreter | x1 | -2/Research Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Reset Matrix Subatomic Replicator Core Membrane LRC Matter Compressor LRC Storage LRC Energy Well Integrity Redistributor High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed CouplerBiocellUnit Manual? 0 Play Time 03:14:23 Cumulative 552.6 hours Start 2020.10.08 @ 16:10:12 End 2020.10.24 @ 23:13:15 Sessions 24 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 434 Rogue 434 Adventurer 0 Explorer 0 Win Type 2 Total 146 Types 84/8/38/6/3/2/4/1/0 Lore% 98 Gallery% 95 Achievement% 83 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Smallcaps Map View 86x75 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 94ae9000-18fd-4477-98ae-0304cceb135c