Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.07.08 @ 19:58:10 // Winter2019/RPGLIKE Player: Grimbling Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (38) 7600 Robots Destroyed (411) 2055 Value Destroyed (22419) 22419 Prototype IDs (79) 1580 Alien Tech Used (7) 1400 Bonus (28903) 28903 TOTAL SCORE: 68457 Bonus ------- Triggered Max Security 2000 High Alert Combat Kills 9286 Follower Combat Kills 747 Met Data Miner 300 Destroyed Z-Imprinter 1000 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Acquired SGEMP 2000 Integrated Exoskeleton 5000 Destroyed MAIN.C Guards 500 Win 3000 Friendly Fire -1230 Cogmind --------- Core Integrity 980/1000 Matter 300/300 Energy 286/290 System Corruption 4% Temperature Cool (0) Movement Walking (30) Location To Fleet Rendezvous Parts ------- > --- POWER (1) -------- Light Quantum Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (3) ------ Advanced Weapon Cycler Advanced Phase Shifter Experimental Hardlight Generator > --- WEAPON (4) ------- Sigix Shearcannon Sigix Shearcannon > --- INVENTORY (7) ---- Protomatter-98 Protomatter-95 Protomatter-90 Thermal Barrier Transdimensional Reconstructor Peak State ------------ > --- POWER ------------ Improved Quantum Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Advanced Weapon Cycler Advanced Phase Shifter Experimental Hardlight Generator > --- WEAPON ----------- Sigix Shearcannon Sigix Shearcannon > --- INVENTORY -------- Protomatter Protomatter Thermal Barrier Drone Bay Transdimensional Reconstructor [Rating: 249] Favorites ----------- Power Zionite Light DM Reactor Engine Makeshift Power Source Power Core Light Fission Core Reactor Zionite Light DM Reactor Propulsion Zionite Glidesys I Leg Aluminum Leg Wheel Armored Wheel Hover Unit Zionite Glidesys I Utility Microactuators Device Microactuators Processor Advanced Signal Interpreter Protection Light Regenerative Plating Weapon Power Sword Energy Gun Spread Laser Energy Cannon Sigix Shearcannon Ballistic Gun Multirail Ballistic Cannon Linear Accelerator Special Weapon Molecular Deconstructor Impact Weapon Heavy Hammer Slashing Weapon Power Sword Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Slots Evolved 24 | 4 . . 3 2 . . 2 2 1 1 1 . . 1 . 1 . . . . . 1 . 1 . . 1 . . 1 . . . . . . 2 . Power 3 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Propulsion 6 | 1 . . 2 . . . . 1 . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . Utility 10 | 2 . . . 2 . . 2 1 . . 1 . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . Weapon 5 | 1 . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 . Parts Attached 269 | 7 . . 14 6 . . 9 6 3 3 . . 1 5 3 15 7 1 4 18 . 5 . 1 7 1 5 2 . 6 . 10 8 11 26 26 43 16 Power 32 | 1 . . 3 2 . . 1 . 1 2 . . 1 2 . . . . . 3 . 1 . . 3 . . . . 2 . 1 . 1 . 4 4 . Engine 8 | 1 . . 3 2 . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 6 | . . . . . . . . . 1 1 . . 1 2 . . . . . . . 1 . . . . . . . . . . . . . . . . Reactor 18 | . . . . . . . . . . . . . . . . . . . . 3 . . . . 3 . . . . 2 . 1 . 1 . 4 4 . Propulsion 45 | 2 . . 8 . . . 4 4 . . . . . . . 6 . . . 7 . 3 . . . . 2 . . . . 2 2 3 1 1 . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 39 | . . . 4 . . . 4 4 . . . . . . . 6 . . . 7 . 3 . . . . 2 . . . . 2 2 3 1 1 . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 149 | 2 . . 1 2 . . 3 2 2 . . . . 3 2 9 2 1 3 8 . . . 1 4 . 3 2 . 4 . 4 6 1 23 17 33 11 Device 109 | 1 . . 1 2 . . 2 1 . . . . . 3 1 3 1 . 2 3 . . . . 3 . 3 1 . 3 . 3 6 . 15 16 31 8 Storage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Processor 22 | . . . . . . . 1 1 1 . . . . . 1 3 1 1 . . . . . 1 1 . . 1 . . . 1 . . 4 . 2 3 Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protection 18 | 1 . . . . . . . . 1 . . . . . . 3 . . 1 5 . . . . . . . . . 1 . . . 1 4 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 43 | 2 . . 2 2 . . 1 . . 1 . . . . 1 . 5 . 1 . . 1 . . . 1 . . . . . 3 . 6 2 4 6 5 Energy Gun 4 | 2 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 4 Ballistic Gun 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Ballistic Cannon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Slashing Weapon 15 | . . . . 1 . . 1 . . . . . . . 1 . 3 . . . . 1 . . . 1 . . . . . 3 . 3 . 1 . . Piercing Weapon 8 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . 3 2 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 50 | . . . 1 . . . 1 . . . . . . . 1 . 1 . 1 5 . 1 . . 5 . . . . 4 . 2 3 1 10 6 3 5 Parts Lost 3 | . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Utility 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 1 | . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 87 87 74 67 76 76 87 98 96 98 97 95 95 96 92 99 99 100 97 98 100 99 100 97 99 100 100 100 100 98 100 98 91 91 93 89 59 62 Engine 3 | . 12 12 9 12 15 15 13 12 11 9 5 5 5 1 . . . . . . . . . . . . . . . . . . . . . . . . Core 2 | . . . . . . . . . 1 5 10 10 10 12 14 13 13 13 13 2 . 2 4 4 4 4 4 4 4 1 . . . . . . . . Reactor 7 | . . . . . . . . . . . . . . . . . . . . 10 13 10 8 8 8 8 8 8 8 12 15 15 15 15 15 14 9 9 Leg 2 | . 25 25 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 9 9 Hover 20 | . . . 7 16 15 15 21 26 27 26 25 25 25 24 23 24 27 27 27 26 27 26 26 25 25 25 28 28 28 26 26 25 26 26 26 20 . . Device 25 | . 12 12 14 18 23 23 26 26 27 26 25 25 25 30 30 32 30 29 26 27 27 26 26 25 24 25 26 28 28 25 26 26 25 26 25 27 25 27 Processor 8 | . . . . . . . 5 10 11 10 10 10 10 9 9 9 9 11 11 9 9 8 8 8 12 12 12 12 12 11 11 11 11 11 12 11 . . Protection 4 | . 12 12 9 7 7 7 6 5 5 5 5 5 5 4 2 2 4 4 3 7 9 8 8 8 8 8 5 4 4 3 3 3 3 2 2 . . . Energy Gun 2 | . 25 25 19 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 15 17 Slashing Weapon 6 | . . . . 1 7 7 12 12 11 10 10 10 10 9 10 13 12 9 9 9 9 11 13 12 12 12 12 12 12 11 11 10 7 6 4 . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . 4 4 4 4 4 4 4 4 4 4 4 4 3 3 2 . . 3 5 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 98 | 12 12 12 18 22 22 22 25 26 31 40 36 36 45 49 48 59 61 61 83 66 66 71 71 71 76 77 77 77 77 92 92 92 93 93 98 85 92 77 Greatest Support 121 | 20 20 20 48 22 22 22 41 49 49 49 49 49 49 49 49 71 62 62 62 84 84 84 79 79 79 79 96 96 96 96 96 96 96 101 101 121 85 85 Greatest Overweight (x) 4 | . . . 4 . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . 1 1 . . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 7 | 2 2 2 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 5 5 6 6 7 7 7 7 7 Average Capacity 5 | 1 2 2 2 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 5 5 6 6 7 7 7 7 Most Carried 7 | . . . 4 4 1 2 4 4 4 4 4 4 4 4 4 4 4 4 4 5 2 5 5 5 5 5 5 5 5 5 5 6 6 7 7 7 7 7 Average Carried 4 | . . . 1 1 1 1 1 2 3 4 4 4 3 3 3 3 3 4 3 3 2 3 5 4 5 5 4 4 5 4 5 5 5 5 6 6 5 5 Final Capacity 7 | 2 2 2 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 5 5 6 6 7 7 7 7 7 Final Carried 7 | . . . 2 1 1 2 1 4 4 4 4 4 3 4 4 4 4 4 3 2 2 5 5 5 5 5 5 5 5 5 5 6 5 5 7 6 5 5 Class Distribution -------------------- 30% | Generator-Scout 18% | Generator-Ninja 15% | Hacker-Scout 13% | Scavenger-Scout 10% | Alien-Sigix 8% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Skirmisher | -10/Materials Hacker-Skirmisher | -10/Mines Hacker-Skirmisher | -9/Materials Hacker-Scout | -9/Mines Hacker-Scout | -9/Exiles Hacker-Scout | -8/Mines Hacker-Scout | -8/Materials Hacker-Scout | -8/Storage Hacker-Scout | -7/Factory Hacker-Scout | -7/Lower Caves Scavenger-Scout | -7/Lower Caves Scavenger-Scout | -7/Data Miner Scavenger-Scout | -6/Proximity Caves Generator-Scout | -6/Factory Generator-Scout | -6/Waste Generator-Scout | -6/Factory Generator-Scout | -6/Lower Caves Generator-Scout | -6/Lower Caves Generator-Scout | -6/Zion Scavenger-Scout | -6/Deep Caves Scavenger-Scout | -5/Proximity Caves Generator-Scout | -5/Factory Generator-Scout | -5/Upper Caves Generator-Scout | -5/Upper Caves Generator-Scout | -5/Warlord Scavenger-Scout | -4/Proximity Caves Scavenger-Scout | -4/Factory Scavenger-Ninja | -4/Upper Caves Scavenger-Ninja | -4/Upper Caves Generator-Ninja | -4/Zhirov Generator-Ninja | -3/Proximity Caves Generator-Ninja | -3/Research Generator-Ninja | -3/Quarantine Generator-Ninja | -2/Research Generator-Scout | -2/Testing Generator-Scout | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Matter Collected 3310 | 270 . . 70 151 . 18 100 60 30 30 . . 10 50 . 194 70 10 32 313 . 50 . . . 90 50 20 . 70 . 100 90 142 279 355 417 239 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 24629 | 91 19 . 645 464 . . 1124 947 730 156 125 . 104 456 . 766 399 . . 660 293 837 70 465 . 205 422 363 . 108 158 936 1103 1563 717 3903 3136 3664 Parts 1104 | 3 4 . 47 13 . . 60 56 40 9 7 . 2 18 . 31 8 . . 25 14 49 3 15 . 16 19 12 10 3 7 53 48 76 58 115 150 133 Haulers Intercepted 26 | . . . 4 . . . 3 5 1 . . . . 2 . 1 . . . . . 1 . . . . . . . . . 1 . 2 . 5 1 . Recyclers Shooed 3 | . . . 1 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Combat Hostiles Destroyed 328 | . . . 13 6 . . 18 18 14 3 4 . 2 3 . 10 4 . . 14 1 15 2 6 . 6 3 8 2 . 1 9 13 14 13 56 42 28 Melee 193 | . . . . 3 . . 18 18 14 3 3 . 2 3 . 10 4 . . 14 . 15 2 6 . 6 3 8 2 . . 7 13 11 13 15 . . Guns 20 | . . . 13 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . Cannons 97 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 42 28 Classes Destroyed 29 | 2 1 . 7 . . . . 1 2 . . . . 1 . 1 . . . 3 1 . . . . . . . . . . . 2 1 1 2 4 . Worker 20 | . . . 2 1 . . 2 . 2 . . . . . . 2 . . . . . 5 . . . . 2 . . . . . . 1 . . 2 1 Builder 5 | . . . 1 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . 1 . . . . Tunneler 3 | 1 . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 26 | . . . 4 . . . 3 5 1 . . . . 2 . 1 . . . . . 1 . . . . . . . . . 1 . 2 . 5 1 . Recycler 11 | 1 . . 2 2 . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . 2 . 1 . . Carrier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Mechanic 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 Operator 6 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 1 1 1 1 . . Drone 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Watcher 27 | . 1 . 3 . . . 2 2 2 . . . . 1 . . . . . . . 1 . . . . 2 . . . . 3 2 1 3 3 1 . Swarmer 47 | . . . 5 2 . . 1 . 6 . 3 . 1 2 . . 2 . . . . 4 . 4 . 6 . 2 . . . 2 2 1 3 . 1 . Cutter 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Grunt 111 | . . . 1 4 . . 11 9 5 2 . . . . . 4 2 . . . . 8 1 . . . 2 4 . . . 1 4 4 . 32 9 8 Brawler 7 | . . . . . . . . . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . . 2 2 . Duelist 10 | . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . 2 . . . . 1 . . 3 2 . Protector 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 3 1 Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Sentry 40 | . . . 6 . . . 6 8 1 . 1 . . 1 . 2 . . . . . 3 1 1 . . 1 . . . . . 2 . . 3 4 . Specialist 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Hunter 17 | . . . . . . . . 1 . . . . 1 . . 1 . . . . 1 . . 1 . . . . . . . 2 . . 4 2 2 2 Programmer 27 | . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . 2 . . 2 . 5 3 5 6 2 Behemoth 13 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 2 . 3 . . 3 3 S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Striker 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 4 4 2 Executioner 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 Alpha 7 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 Z-Light 6 | . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . Assembled 11 | . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . 4 1 Golem 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Best Kill Streak 29 | 2 1 . 4 3 . . 11 8 7 3 3 . 1 2 . 5 2 . . 4 1 7 2 4 . 6 3 4 2 . 1 8 6 6 9 29 16 22 Combat Bots Only 28 | . . . 3 2 . . 7 7 6 3 3 . 1 2 . 4 2 . . 4 1 4 2 4 . 6 2 4 2 . 1 2 5 4 8 28 15 20 Max Kills in Single Turn 5 | 1 1 . 1 1 . . 1 1 1 1 1 . 1 1 . 2 2 . . 2 1 2 1 2 . 1 1 1 1 . 1 1 1 1 2 3 5 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 2 | . . . . 1 . . 1 1 1 1 1 . 1 1 . 2 2 . . 2 . 2 1 2 . 1 1 1 1 . . 1 1 1 2 1 . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Damage Taken 6715 | . 12 . 141 105 . . 364 355 472 48 44 . 83 101 . 421 36 . . 1140 72 192 121 171 14 62 38 185 39 . 23 243 502 282 690 242 415 102 Core 4741 | . 10 . 90 72 . . 235 275 363 38 27 . 49 75 . 327 32 . . 738 46 99 74 96 10 30 22 144 23 . 18 174 351 198 486 190 358 91 Absorbed by Shields 1328 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 17 7 46 12 . 7 64 100 75 266 299 190 241 Redirected to Core 3949 | . 6 . 78 58 . . 184 202 291 38 27 . 49 54 . 262 13 . . 572 46 99 46 89 10 30 22 115 23 . 18 164 325 187 417 181 279 64 Regen/Repaired (Parts) 196 | . . . . . . . . . . . . . . . . 11 . . . 86 4 10 6 3 . 4 6 6 3 . . 18 16 23 . . . . Core Remaining (%) 99 | 100 . 98 . . . 100 . 100 . . . . 98 . . . . . . . 100 . . . . 100 . . . . 97 . 99 . . 99 . 98 Volleys Fired 244 | 6 9 . 36 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54 73 62 Largest 2 | 2 2 . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 2 Hottest 360 | 90 90 . 130 130 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 200 360 360 Shots Fired 414 | 12 14 . 69 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68 130 113 Gun 141 | 12 14 . 69 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 . 10 Cannon 273 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40 130 103 Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 10 Thermal 103 | 12 14 . 69 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 300 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68 129 103 Robot Hit Streak 76 | 10 4 . 41 24 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42 76 66 Robot Miss Streak 6 | . 3 . 6 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 3 5 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 Secondary Targets 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Shots Hit Robots 1058 | 10 7 . 61 26 . . 51 57 49 9 8 . 11 20 . 37 13 . . 48 12 41 7 20 . 13 15 33 8 2 1 39 37 46 51 153 100 73 Core Hits 758 | 3 3 . 98 12 . . 25 25 18 4 3 . 3 7 . 16 6 . . 21 5 22 3 9 . 9 8 13 3 1 . 14 16 14 17 107 124 149 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 12 | . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 10 . . Critical Strikes 120 | . 1 . . 1 . . 2 2 1 3 1 . 3 2 . 2 1 . . 3 4 8 1 3 . 5 4 4 1 . . 6 2 6 10 33 3 8 Burn 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Smash 12 | . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 10 . . Sever 67 | . . . . . . . 2 2 1 3 . . 3 2 . 2 1 . . . . 3 . 1 . . 1 2 . . . 3 2 6 9 13 3 8 Impale 40 | . . . . . . . . . . . . . . . . . . . . 3 4 5 1 2 . 5 3 2 1 . . 3 . . 1 10 . . Melee Attacks 932 | . . . . 18 . . 59 72 54 10 9 . 14 22 . 45 18 . 6 55 14 54 8 28 . 18 19 36 9 3 1 51 43 57 79 130 . . Impact 47 | . . . . 17 . . . . . 1 1 . 2 . . . . . . . . . . . . . . . . . . . . . . 26 . . Slashing 632 | . . . . 1 . . 59 72 54 9 8 . 12 22 . 45 14 . 3 23 5 23 3 11 . 8 8 17 4 1 . 37 43 54 57 39 . . Piercing 253 | . . . . . . . . . . . . . . . . . 4 . 3 32 9 31 5 17 . 10 11 19 5 2 1 14 . 3 22 65 . . Sneak Attacks 79 | . . . . 4 . . 6 9 4 . . . . 2 . 11 . . . . 1 12 . . . . 2 . . . . 3 . 9 3 13 . . Combat Hostiles 13 | . . . . . . . . 3 . . . . . . . 3 . . . . . 4 . . . . . . . . . . . . 2 1 . . Follow-up Attacks 165 | . . . . . . . 6 6 4 2 1 . 1 2 . 8 3 . . 15 3 13 2 5 . 2 4 14 3 . . 10 7 9 16 29 . . Damage Inflicted 97412 | 124 95 . 1044 954 . . 2201 2622 2051 332 348 . 455 983 . 2255 830 . . 2725 847 2705 390 1276 . 796 856 1358 497 231 . 2463 2861 4085 4050 15671 16644 25663 Guns 2472 | 116 95 . 1005 102 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1154 . . Cannons 48709 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6803 16243 25663 Explosions 94 | . . . 30 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64 . Melee 45722 | . . . . 852 . . 2201 2622 2051 332 348 . 455 983 . 2255 830 . . 2725 847 2705 390 1276 . 796 856 1358 497 231 . 2463 2861 4085 4050 7653 . . Ramming 415 | 8 . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61 337 . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 1318 | 116 95 . 1005 102 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 64 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64 . Electromagnetic 30 | . . . 30 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 2658 | . . . . 776 . . . . . . 50 . 32 . . . . . . . . . . . . . . . . . . . . . . 1800 . . Slashing 80806 | . . . . 76 . . 2201 2622 2051 332 298 . 423 983 . 2255 450 . . 913 170 769 111 242 . 201 183 543 177 . . 1937 2861 4085 3700 11317 16243 25663 Piercing 12121 | . . . . . . . . . . . . . . . . . 380 . . 1812 677 1936 279 1034 . 595 673 815 320 231 . 526 . . 350 2493 . . Highest Corruption 7 | . . . 3 3 3 3 . 1 . . . . . . . 1 1 1 1 . . . . . . . . . . . . . . 3 5 7 4 4 Average Corruption 3 | . . . 2 3 3 3 . 1 . . . . . . . 1 1 1 1 . . . . . . . . . . . . . . 1 3 5 2 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 32 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 15 . . . Effects 95 | . . . 12 9 2 1 . . . . . . . . . 7 4 . 2 . . . . . . . . . . . . . . 11 18 20 . 9 Message Errors 37 | . . . 5 1 1 . . . . . . . . . . 4 2 . 1 . . . . . . . . . . . . . . 3 4 12 . 4 Matter Fused 20 | . . . . 4 1 . . . . . . . . . . 2 . . 1 . . . . . . . . . . . . . . 4 7 . . 1 Heat Flow Errors 5 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . Energy Discharges 6 | . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 2 1 . . Parts Rejected 4 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . Data Loss (minor) 9 | . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 4 . 1 Data Loss (major) 8 | . . . 3 . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . 1 1 1 . . Misfires 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Alerts 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Weapon Failures 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 7293 | . . . . 173 . . 180 136 230 11 64 . 6 32 . 185 137 . . 284 187 439 14 213 . 320 76 230 52 99 . 266 406 691 354 2036 203 269 Projectiles 605 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 133 203 269 Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 6688 | . . . . 173 . . 180 136 230 11 64 . 6 32 . 185 137 . . 284 187 439 14 213 . 320 76 230 52 99 . 266 406 691 354 1903 . . Knockbacks 20 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 . . Impact 16 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Self-Inflicted Damage 283 | . . . 24 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 259 . Shots 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 9 | 2 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 . Kicked 8 | 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 266 | 60 212 . 266 169 . . . 17 6 1 . . 4 4 . 3 . . . 15 3 18 9 . . . . 27 . 20 4 18 21 165 214 . . . Average Temperature 55 | 26 99 . 69 47 . . . 12 4 1 . . 4 3 . 2 . . . 7 2 7 8 . . . . 15 . 8 3 6 11 86 97 . . . Received Heat Transfer 2030 | . . . 33 87 . . 225 135 114 27 12 . 9 30 . 78 . . . 490 24 108 99 9 . . 30 133 . . 7 58 268 25 29 . . . Effects 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Interference 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 17 | . . . . 7 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . . Impact Corruptions 33 | . . . . 7 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 24 . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . 1 . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . Heat Transferred 2027 | 298 334 . 1265 130 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Peak Influence 3454 | 10 41 11 326 185 . 121 404 572 577 . . . . 166 49 350 . . . . . 320 . . . . 223 . . . . 441 751 605 447 2513 3454 2533 Initial 1691 | . 4 11 2 . . . 33 40 104 . . . . 61 34 26 . . . . . 19 . . . . 74 . . . . 15 185 49 237 51 1143 1691 Average 442 | 6 13 11 90 93 . 105 144 244 279 . . . . 93 40 151 . . . . . 134 . . . . 149 . . . . 205 220 374 248 521 2082 1917 Maximum Alert Level 5 | . . . 1 . . . 2 2 2 . . . . . . 1 . . . . . 1 . . . . 1 . . . . 2 3 2 2 5 5 5 Low Security (%) 53 | 100 100 100 84 100 . 100 73 49 33 . . . . 100 100 73 . . . . . 75 . . . . 98 . . . . 51 56 16 28 48 . . Level 1 22 | . . . 15 . . . 25 34 40 . . . . . . 26 . . . . . 24 . . . . 1 . . . . 40 28 19 66 32 . . Level 2 8 | . . . . . . . . 16 26 . . . . . . . . . . . . . . . . . . . . . . 7 11 64 5 . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . Level 5 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 86 . Squads Dispatched 85 | . . . 1 1 . . 1 2 2 . . . . . . . . . . . . 2 . . . . 3 . . . . 2 3 2 6 20 37 3 Investigation 16 | . . . 1 1 . . . 2 1 . . . . . . . . . . . . 1 . . . . 2 . . . . 1 2 . 2 3 . . Extermination 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 2 . . Reinforcement 15 | . . . . . . . 1 . 1 . . . . . . . . . . . . 1 . . . . . . . . . . 1 2 3 3 2 1 Assault 46 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 32 2 Garrison 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . . 1 . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Distress Signals 28 | . . . 1 . . . 3 2 1 . . . . . . 2 . . . . . . . . . . . . . . . . 4 5 3 5 1 1 Communications Jammed 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 7 . . . . . Distress Signals 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 7 . . . . . Times Spotted 577 | . 3 1 19 6 . . 24 24 24 3 4 . 6 10 5 14 5 1 . 20 2 20 3 6 8 6 5 9 4 . 1 17 45 35 23 106 89 29 Peak Tracking Total 30 | . 3 2 3 2 . . 4 7 6 3 3 . 2 4 6 5 3 1 . 4 1 5 3 4 8 3 2 4 2 . 1 4 14 6 8 30 23 7 Tactical Retreats 53 | . . . 1 . . . . 2 2 . . . 2 1 . 2 . . . . . 2 . . . . . . . . . 1 8 8 2 11 11 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Traps Triggered 25 | . 1 . 4 . . . . 2 1 . . . . 2 . 2 . . . . . 2 . . . . . . . . . 3 1 . . 1 3 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 12 | . . . . . . . . 2 4 . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . Reused 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Triggered 10 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 6 . . . . . 1 . . . . 1 . . Fabricated Traps 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Machines Disabled 35 | . . . 1 . . 4 . 4 . . . . . 1 . . 1 . . . . . . . . . . . . . . . 2 . 4 6 10 2 Max in Single Turn 1 | . . . 1 . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . 1 1 1 1 Garrison Access 6 | . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Machines Accessed 103 | . 1 . 2 1 . . 7 9 7 . . 4 . 4 . 2 1 1 . . 1 4 . 1 4 . 5 . . 4 . 3 10 2 11 18 1 . Terminals 71 | . 1 . 2 . . . 7 8 3 . . . . 4 . 1 . . . . 1 3 . . . . 3 . . . . 2 9 1 8 17 1 . Fabricators 9 | . . . . . . . . . 3 . . . . . . 1 . . . . . 1 . . . . 1 . . . . 1 . . 2 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . Garrison Access 5 | . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . Total Hacks 289 | . 2 . 7 1 . . 19 28 18 . . 31 . 9 . 5 1 1 . . 1 11 . 1 8 . 11 . . 17 . 7 25 4 28 52 2 . Successful 195 | . 1 . 5 1 . . 10 18 14 . . 31 . 5 . 3 1 1 . . 1 7 . 1 8 . 5 . . 17 . 4 16 2 15 28 1 . Failed 94 | . 1 . 2 . . . 9 10 4 . . . . 4 . 2 . . . . . 4 . . . . 6 . . . . 3 9 2 13 24 1 . Catastrophic 14 | . . . . . . . 1 1 1 . . . . 3 . . . . . . . . . . . . . . . . . 1 3 . 1 2 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 181 | . 2 . 5 . . . 19 21 15 . . . . 9 . . 1 . 5 . . 5 . . 2 . 7 . . . . 7 20 2 26 33 2 . Terminals 195 | . 2 . 7 . . . 19 25 11 . . . . 9 . 2 . . . . 1 9 . . . . 7 . . . . 4 24 2 21 50 2 . Fabricators 23 | . . . . . . . . . 6 . . . . . . 3 . . . . . 2 . . . . 3 . . . . 3 . . 6 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . Garrison Access 9 | . . . . . . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 1 2 . . Terminal Hacks 113 | . . . 3 1 . . 3 8 3 . . 31 . 1 . 1 1 1 . . 1 4 . 1 8 . 1 . . 17 . . 8 . 4 16 . . Record 21 | . . . . . . . . . . . . 11 . . . . 1 . . . 1 . . . 1 . . . . 5 . . 2 . . . . . Part Schematic 13 | . . . . . . . . . . . . 9 . . . . . . . . . . . . . . . . . 4 . . . . . . . . Robot Schematic 8 | . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 15 | . . . . . . . . 1 . . . 3 . . . . . . . . . . . . 5 . . . . 4 . . 1 . . 1 . . Open Door 12 | . . . . 1 . . . 2 . . . . . . . . . 1 . . . . . 1 2 . . . . . . . . . . 5 . . Branch Access Points 2 | . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recycling Unit Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Alert Level 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Unreport Threat 26 | . . . 3 . . . 3 3 1 . . . . 1 . . . . . . . 3 . . . . 1 . . . . . 5 . 3 3 . . Locate Traps 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Reprogram Traps 6 | . . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Recall Reinforcements 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Fabricator Hacks 3 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 . . . . . . . . . . . Network Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Build 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . Insert Component 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . Garrison Access Hacks 5 | . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . Seal Access 5 | . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . Unauthorized Hacks 71 | . 1 . 2 . . . 7 8 10 . . . . 4 . . . . . . . 3 . . . . 2 . . . . 4 7 1 10 11 1 . Terminals 63 | . 1 . 2 . . . 7 8 5 . . . . 4 . . . . . . . 3 . . . . 2 . . . . 2 7 1 9 11 1 . Track 6 | . . . . . . . . 5 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 4 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . . Botnet 52 | . 1 . 2 . . . 7 3 3 . . . . 4 . . . . . . . 3 . . . . 2 . . . . 2 6 1 8 9 1 . Disrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Fabricators 8 | . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . . Liberate 3 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Fabnet 5 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . 1 . . Used 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . 1 . . Hacking Detections 75 | . 1 . 1 . . . 7 7 4 . . . . 4 . 2 . . . . 1 4 . . . . 5 . . . . 3 8 2 10 15 1 . Full Trace Events 15 | . . . 1 . . . . 2 1 . . . . . . . . . . . . 1 . . . . 2 . . . . 1 2 . 2 3 . . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . . . . 8 . . . . . . 1 . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 32 | . . . . . . . . . . . . 9 . . . . . . 15 . . . . . . . . . . 4 . . . . . 4 . . Parts Built 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 76 | . . . . . . . . . . . . . . . . 76 . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating 5 | . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 18 | . . . . . . . . . . . . . . 1 . 3 1 . . . 1 2 . . . . . . . . . . . 1 1 4 4 . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 18 | . . . . . . . . . . . . . . 1 . 3 1 . . . 1 2 . . . . . . . . . . . 1 1 4 4 . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Programmers 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Fabnet Peak Effective % 9 | . . . . . . . . . . . . . 9 9 9 9 9 9 9 9 3 3 3 3 3 . . . . . . . . 3 3 3 4 4 Autooverrided 18 | . . . . . . . . . . . . . . 1 . 3 1 . . . 1 2 . . . . . . . . . . . 1 1 4 4 . Robots Rewired 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Total Allies 97 | . . . . 5 . . . . 2 . . . 1 1 . 3 1 . 4 . 1 2 . . . . . . . . . . . 1 2 7 53 14 Largest Group 22 | . . . . 4 4 3 3 . 2 . . . 1 2 . 2 1 . 4 4 1 1 . . . . . . . . . . . 1 1 3 22 13 Highest-Rated Group 313 | . . . . 71 71 40 40 . 58 . . . 96 100 . 58 12 . 254 254 41 49 . . . . . . . . . . . 30 58 138 313 180 Highest-Rated Ally 96 | . . . . 31 31 16 16 . 32 . . . 96 96 . 29 12 . 96 96 41 49 . . . . . . . . . . . 30 58 58 58 15 Total Orders 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . EXPLORE 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Ally Attacks 505 | . . . . . . 5 40 . . . . . 3 8 . 11 . . . 85 . 4 . . . . . . . . . . . 3 3 32 270 41 Total Damage 10050 | . . . . . . 182 478 . . . . . 89 251 . 178 . . . 1732 . 63 . . . . . . . . . . . 23 114 1051 4838 1051 Kills 43 | . . . . . . 5 3 . . . . . 1 2 . . . . . 10 . . . . . . . . . . . . . . 1 3 17 1 Allies Corrupted 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Allies Melted 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . 1 . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 15 | . . . . . . . . . . 1 2 . . . . . 2 . 1 . 2 . 3 . . 1 . 1 2 . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Turns Passed 12559 | 102 148 126 808 465 172 53 419 424 321 126 120 30 232 232 55 471 184 17 471 784 221 294 160 204 304 176 256 176 183 73 150 341 573 732 674 1276 611 395 Spaces Moved 20406 | 64 105 106 607 634 128 47 564 679 570 308 293 88 492 471 130 684 313 35 815 1168 434 507 394 423 720 358 561 244 464 155 410 594 882 1541 1147 1622 1093 556 Core 8 | 7 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 2571 | 57 105 106 252 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 402 1093 556 Wheels 43 | . . . 43 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 17784 | . . . 311 634 128 47 564 679 570 308 293 88 492 471 130 684 313 35 815 1168 434 507 394 423 720 358 561 244 464 155 410 594 882 1541 1147 1220 . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 30 | 50 120 120 56 56 56 56 40 34 34 34 34 34 34 34 34 34 43 43 43 40 40 36 36 36 36 36 33 36 36 36 36 36 36 36 36 30 30 30 Average Speed 40 | 112 120 120 105 56 56 56 50 36 34 34 34 34 34 34 34 39 43 43 45 41 40 38 36 36 36 36 33 36 36 36 36 36 36 36 36 34 31 30 Slowest Speed 250 | 120 120 120 250 56 56 56 56 40 34 34 34 34 34 34 34 48 43 43 96 106 40 40 36 36 36 36 36 36 36 36 36 110 112 36 36 36 90 30 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 52 | 4 27 34 54 97 50 16 51 93 24 62 60 68 63 17 80 20 47 6 83 82 67 16 60 62 92 59 17 54 67 60 65 15 94 50 95 86 30 11 Regions Visited 38 Branch Regions 26 Pre-discovered Areas 8 | . . . . . . . . 1 . 1 . 1 . . . . . . 2 . . . . . . . . . . 3 . . . . . . . . Known Exits Taken 36 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 27 | . . . . 1 . . . . . 1 2 . 2 . . . 7 1 3 . 2 . 2 . . 2 . 1 2 . 1 . . . . . . . Spaces Dug 186 | . . . . . . . . 2 . . . . 2 1 . 3 . . . 2 . 3 . 2 . . . . . . . 1 . 5 9 4 136 16 Terrain Destroyed 568 | . . . . . . . . 2 . . . . 2 1 . 3 . . . 2 . 3 . 2 . . . . . . . 1 . 5 9 15 291 232 Melee 34 | . . . . . . . . 2 . . . . 2 1 . 3 . . . 2 . 3 . 2 . . . . . . . 1 . 5 9 4 . . Projectile 462 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 219 232 AOE 72 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72 . Terrain Rammed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Total 23642 | 78 113 105 709 716 227 73 670 821 668 323 307 87 549 532 141 854 353 36 908 1417 465 571 406 453 764 387 611 311 474 169 410 674 1086 1660 1338 2166 1288 722 Wait 1264 | . . . 16 30 100 26 11 35 16 . 4 . 33 26 . 82 . . 75 138 . 2 . . 31 9 30 24 2 . . 14 131 40 35 321 7 26 Move 20370 | 64 104 105 606 633 127 46 563 678 569 307 292 87 491 471 129 683 312 34 814 1167 433 506 393 422 719 357 560 243 463 154 409 593 881 1540 1146 1622 1092 555 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 83 | . . . 5 3 . 1 5 10 3 . . . 1 . . 5 4 . 2 2 . 6 1 2 . . 1 3 1 1 . 1 1 4 6 10 1 4 Fast Attach 206 | 7 . . 9 6 . . 8 3 1 2 . . 1 5 3 9 7 1 5 16 . 4 . 1 7 1 4 . . 5 . 8 7 4 17 25 30 10 Attach 55 | . . . 3 . . . . 2 . . . . . . . 4 . . . . . 1 . . . . 1 . . 2 . 2 1 7 9 5 12 6 Detach 116 | . . . 5 3 . . 3 2 . . . . . 4 3 5 1 . 1 6 . 4 . . 1 . . . . 1 . 4 1 7 18 6 28 13 Swap 18 | . . . 2 . . . 2 1 2 1 . . . . . 2 . . . 2 . . . . . . . 2 . . . . 1 . 1 1 1 . Drop 229 | . . . 13 7 . . 11 8 4 2 . . 3 3 3 10 11 1 6 19 . 6 1 2 6 1 4 4 1 4 . 5 7 8 15 26 27 11 Fire 244 | 6 9 . 36 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54 73 62 Melee 637 | . . . . 18 . . 48 60 45 7 7 . 12 19 . 32 11 . 3 35 9 31 5 17 . 11 11 19 5 2 1 30 32 42 48 77 . . Ram 4 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Kick 6 | 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Rewire 3 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Trap 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Miscellaneous 390 | . . . 12 12 . . 19 22 26 4 4 . 8 4 3 22 7 . . 32 23 11 6 9 . 8 . 16 2 . . 17 24 8 43 19 10 19 Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage (discovered 2 exits: *Fac / *Rec) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: *Dee / *Pro) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: Res / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: Res / Arm / *Qua) -3/Quarantine -2/Research (discovered 3 exits: *Acc x2 / *Tes) -2/Testing (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command To Fleet Rendezvous History --------- Turn | Location | Event 4 | -11/Scrapyard | Identified exit to Materials 4 | -11/Scrapyard | Discovered exit to Materials (range 15) 9 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 9 | -11/Scrapyard | Upgraded with Utility slot (x1) 9 | -11/Scrapyard | Upgraded with Weapon slot (x1) 68 | -11/Scrapyard | Upgraded with Utility slot (x1) 103 | -11/Scrapyard | Entered Materials 222 | -10/Materials | Identified exit to Mines 222 | -10/Materials | Discovered exit to Mines (range 16) 251 | -10/Materials | Entered Mines 313 | -10/Mines | Build established: Hacker-Skirmisher 364 | -10/Mines | Identified exit to Materials 364 | -10/Mines | Discovered exit to Materials (range 12) 372 | -10/Mines | Assembled infested the area 377 | -10/Mines | Entered Materials 379 | -9/Materials | Reached level 2 379 | -9/Materials | Reached level 3 506 | -9/Materials | Reached level 4 515 | -9/Materials | Upgraded with Propulsion slot (x2) 749 | -9/Materials | Upgraded with Power slot (x1) 841 | -9/Materials | Identified exit to Mines 841 | -9/Materials | Discovered exit to Mines (range 8) 1087 | -9/Materials | Identified exit to Materials 1087 | -9/Materials | Discovered exit to Materials (range 15) 1168 | -9/Materials | Reached level 5 1185 | -9/Materials | Entered Mines 1209 | -9/Mines | Found a hidden stash of uninstalled traps 1334 | -9/Mines | Met a Derelict shopkeep closing up shop 1402 | -9/Mines | Upgraded with Utility slot (x2) 1425 | -9/Mines | Discovered exit to Materials (range 6) 1436 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1542 | -9/Mines | Discovered exit to Materials (range 8) 1566 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1595 | -9/Mines | Identified exit to Exiles 1595 | -9/Mines | Discovered exit to Exiles (range 16) 1626 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1650 | -9/Mines | Entered Exiles 1650 | -9/Exiles | Accompanied by 4 allies 1652 | -9/Exiles | Reached level 6 1665 | -9/Exiles | Met 8R-AWN 1673 | -9/Exiles | Met EX-HEX 1680 | -9/Exiles | Led the pair of lost Derelicts to a safe place 1683 | -9/Exiles | Build established: Hacker-Scout 1695 | -9/Exiles | Met EX-DEC 1714 | -9/Exiles | Identified exit to Mines 1714 | -9/Exiles | Discovered exit to Mines (range 14) 1822 | -9/Exiles | Entered Mines 1822 | -8/Mines | Accompanied by 3 allies 1833 | -8/Mines | Discovered exit to Materials (range 16) 1875 | -8/Mines | Entered Materials 1875 | -8/Materials | Accompanied by 3 allies 1877 | -8/Materials | Reached level 7 1877 | -8/Materials | Reached level 8 1944 | -8/Materials | Upgraded with Utility slot (x2) 2086 | -8/Materials | Identified exit to Factory 2086 | -8/Materials | Discovered exit to Factory (range 16) 2101 | -8/Materials | Reached level 9 2251 | -8/Materials | Identified exit to Storage 2251 | -8/Materials | Discovered exit to Storage (range 11) 2267 | -8/Materials | Destroyed 7 combat bots 2294 | -8/Materials | Entered Storage 2296 | -8/Storage | Reached level 10 2456 | -8/Storage | Used back door to open Recycling access 2456 | -8/Storage | Identified exit to Recycling 2456 | -8/Storage | Discovered exit to Recycling (range 5) 2500 | -8/Storage | Reached level 11 2584 | -8/Storage | Upgraded with Propulsion slot (x1) 2603 | -8/Storage | Destroyed 7 combat bots 2616 | -8/Storage | Upgraded with Utility slot (x1) 2695 | -8/Storage | Discovered exit to Factory (range 13) 2716 | -8/Storage | Learned location of Armory (-3) 2718 | -8/Storage | Entered Factory 2720 | -7/Factory | Reached level 12 2721 | -7/Factory | Upgraded with Power slot (x1) 2763 | -7/Factory | Reached level 13 2952 | -7/Factory | Identified exit to Factory 2952 | -7/Factory | Discovered exit to Factory (range 10) 2958 | -7/Factory | Reached level 14 3027 | -7/Factory | Identified exit to Lower Caves 3027 | -7/Factory | Discovered exit to Lower Caves (range 11) 3039 | -7/Factory | Entered Lower Caves 3051 | -7/Lower Caves | Upgraded with Weapon slot (x1) 3052 | -7/Lower Caves | Encountered a Warlord checkpoint 3076 | -7/Lower Caves | Spotted B-75 Beast 3099 | -7/Lower Caves | Learned location of Zion (-6) 3135 | -7/Lower Caves | Identified exit to Lower Caves 3135 | -7/Lower Caves | Discovered exit to Lower Caves (range 14) 3165 | -7/Lower Caves | Entered another Lower Caves area 3177 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3185 | -7/Lower Caves | Learned Factory stockpile data 3210 | -7/Lower Caves | Reached level 15 3217 | -7/Lower Caves | Upgraded with Utility slot (x1) 3279 | -7/Lower Caves | Identified exit to Data Miner 3279 | -7/Lower Caves | Discovered exit to Data Miner (range 15) 3285 | -7/Lower Caves | Entered Data Miner 3285 | -7/Data Miner | Identified exit to Proximity Caves 3285 | -7/Data Miner | Discovered exit to Proximity Caves (range 6) 3292 | -7/Data Miner | Met Data Miner 3301 | -7/Data Miner | Learned location of Section 7 (-2) 3301 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3306 | -7/Data Miner | Received God Mode back door access code from Data Miner 3315 | -7/Data Miner | Entered Proximity Caves 3363 | -6/Proximity Caves | Escorted by Enhanced Grunt 3383 | -6/Proximity Caves | Reached level 16 3464 | -6/Proximity Caves | Build established: Scavenger-Scout 3510 | -6/Proximity Caves | Discovered exit to Factory (range 12) 3547 | -6/Proximity Caves | Entered Factory 3547 | -6/Factory | Accompanied by 1 ally 3548 | -6/Factory | Identified exit to Extension 3549 | -6/Factory | Reached level 17 3676 | -6/Factory | Upgraded with Utility slot (x1) 3779 | -6/Factory | Sucked down chute 3779 | -6/Factory | Entered Waste 3784 | -6/Waste | Spotted C-40 Crusher 3800 | -6/Waste | Spotted C-40 Crusher 3802 | -6/Waste | Found Prototype Processor 3802 | -6/Waste | Identified Exp. Terrain Scan Processor 3807 | -6/Waste | Spotted C-40 Crusher 3814 | -6/Waste | Spotted C-40 Crusher 3828 | -6/Waste | Identified exit to Factory 3828 | -6/Waste | Discovered exit to Factory (range 11) 3830 | -6/Waste | Spotted C-40 Crusher 3834 | -6/Waste | Entered Factory 3927 | -6/Factory | Build established: Generator-Scout 4054 | -6/Factory | Fabricated Lgt. Regenerative Plating? 4108 | -6/Factory | Reached level 18 4147 | -6/Factory | Upgraded with Propulsion slot (x1) 4180 | -6/Factory | Identified exit to Lower Caves 4305 | -6/Factory | Entered Lower Caves 4316 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 4321 | -6/Lower Caves | Found Prototype Special Weapon 4321 | -6/Lower Caves | Identified Molecular Deconstructor 4359 | -6/Lower Caves | Learned Factory emergency access door positions 4411 | -6/Lower Caves | Learned 4 Factory zone layouts 4435 | -6/Lower Caves | Encountered a Warlord checkpoint 4462 | -6/Lower Caves | Identified exit to Lower Caves 4462 | -6/Lower Caves | Discovered exit to Lower Caves (range 12) 4489 | -6/Lower Caves | Entered another Lower Caves area 4490 | -6/Lower Caves | Identified exit to Zion 4490 | -6/Lower Caves | Discovered exit to Zion (range 15) 4506 | -6/Lower Caves | Entered Zion 4513 | -6/Zion | Given the Hacking Drone Bay 4529 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 4531 | -6/Zion | Identified exit to Proximity Caves 4531 | -6/Zion | Discovered exit to Proximity Caves (range 9) 4558 | -6/Zion | Found Prototype Device 4558 | -6/Zion | Identified Bomb Factory No. 2 4633 | -6/Zion | System corruption cleaned by Quarantine Array 4649 | -6/Zion | Gained Derelict followers 4657 | -6/Zion | Given A8's code to call for help 4685 | -6/Zion | Found CR-A16's Pointy Stick 4715 | -6/Zion | Received a hallucinogenic algorithm 4721 | -6/Zion | Enhanced Grunt warped into view, answering call for help 4725 | -6/Zion | Enhanced Grunt warped into view, answering call for help 4835 | -6/Zion | Found Relay Coupler [Programmer] 4837 | -6/Zion | Found Relay Coupler [Programmer] 4909 | -6/Zion | Opened final containment barrier to the Deep Caves 4916 | -6/Zion | Identified exit to Deep Caves 4916 | -6/Zion | Discovered exit to Deep Caves (range 3) 4916 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 4977 | -6/Zion | Entered Deep Caves 4977 | -6/Deep Caves | Accompanied by 4 allies 4979 | -6/Deep Caves | Reached level 19 5097 | -6/Deep Caves | Attacked by Z-Imprinter 5120 | -6/Deep Caves | Allies destroyed Z-Imprinter 5148 | -6/Deep Caves | Found Prototype Protection 5148 | -6/Deep Caves | Identified Zio. Weapon Casing 5237 | -6/Deep Caves | Z-Facility disabled 5419 | -6/Deep Caves | Identified exit to Proximity Caves 5419 | -6/Deep Caves | Discovered exit to Proximity Caves (range 16) 5498 | -6/Deep Caves | Found Surveybot 24 Scanner 5514 | -6/Deep Caves | Spotted as-32785 5561 | -6/Deep Caves | Build established: Scavenger-Scout 5584 | -6/Deep Caves | Core integrity fell below 50% 5667 | -6/Deep Caves | Found Zio. Weapon Casing 5680 | -6/Deep Caves | Found Zio. Weapon Casing 5712 | -6/Deep Caves | Destroyed as-32785 5761 | -6/Deep Caves | Entered Proximity Caves 5770 | -5/Proximity Caves | Spotted B-75 Beast 5777 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 5780 | -5/Proximity Caves | Reached level 20 5780 | -5/Proximity Caves | Destroyed B-75 Beast 5909 | -5/Proximity Caves | Learned 4 Factory zone layouts 5957 | -5/Proximity Caves | Identified exit to Factory 5957 | -5/Proximity Caves | Discovered exit to Factory (range 18) 5963 | -5/Proximity Caves | Learned 4 Factory zone layouts 5982 | -5/Proximity Caves | Entered Factory 5983 | -5/Factory | Identified exit to Factory 6086 | -5/Factory | Reached level 21 6113 | -5/Factory | Identified exit to Upper Caves 6125 | -5/Factory | Upgraded with Weapon slot (x1) 6215 | -5/Factory | Incoming investigation squad redirected 6276 | -5/Factory | Entered Upper Caves 6402 | -5/Upper Caves | Learned location of 2 exits from Factory 6405 | -5/Upper Caves | Identified exit to Upper Caves 6405 | -5/Upper Caves | Discovered exit to Upper Caves (range 11) 6409 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6411 | -5/Upper Caves | Learned 4 Factory zone layouts 6436 | -5/Upper Caves | Entered another Upper Caves area 6439 | -5/Upper Caves | Discovered exit to Factory (range 12) 6449 | -5/Upper Caves | Build established: Generator-Scout 6459 | -5/Upper Caves | Reached level 22 6525 | -5/Upper Caves | Upgraded with Utility slot (x1) 6604 | -5/Upper Caves | Identified exit to Warlord 6604 | -5/Upper Caves | Discovered exit to Warlord (range 19) 6613 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6640 | -5/Upper Caves | Entered Warlord 6694 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 6737 | -5/Warlord | Visited the Vortex Lab 6758 | -5/Warlord | Warlord's base attacked by MAIN.C 6789 | -5/Warlord | Met Warlord 6800 | -5/Warlord | Opened Warlord's prototype stash 6803 | -5/Warlord | Found Prototype Processor 6803 | -5/Warlord | Identified Exp. Armor Integrity Analyzer 6805 | -5/Warlord | Found Prototype Device 6805 | -5/Warlord | Identified Thermal Barrier 6814 | -5/Warlord | Found Prototype Reactor 6814 | -5/Warlord | Identified Vortex Chain Reactor 6901 | -5/Warlord | Opened side exit 6902 | -5/Warlord | Identified exit to Proximity Caves 6902 | -5/Warlord | Discovered exit to Proximity Caves (range 17) 6944 | -5/Warlord | Entered Proximity Caves 7077 | -4/Proximity Caves | Reached level 23 7120 | -4/Proximity Caves | Entered Factory 7121 | -4/Factory | Identified exit to Upper Caves 7121 | -4/Factory | Identified exit to Research 7122 | -4/Factory | Reached level 24 7125 | -4/Factory | Upgraded with Propulsion slot (x1) 7376 | -4/Factory | Entered Upper Caves 7433 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 7520 | -4/Upper Caves | Identified exit to Upper Caves 7520 | -4/Upper Caves | Discovered exit to Upper Caves (range 16) 7524 | -4/Upper Caves | Learned Research emergency access door positions 7552 | -4/Upper Caves | Entered another Upper Caves area 7553 | -4/Upper Caves | Discovered exit to Research (range 10) 7616 | -4/Upper Caves | Learned location of 1 exit from Research 7646 | -4/Upper Caves | Learned 4 Research zone layouts 7703 | -4/Upper Caves | Identified exit to Zhirov 7703 | -4/Upper Caves | Discovered exit to Zhirov (range 24) 7723 | -4/Upper Caves | Build established: Scavenger-Ninja 7735 | -4/Upper Caves | Entered Zhirov 7735 | -4/Zhirov | Identified exit to Proximity Caves 7735 | -4/Zhirov | Discovered exit to Proximity Caves (range 3) 7737 | -4/Zhirov | Reached level 25 7737 | -4/Zhirov | Upgraded with Power slot (x1) 7743 | -4/Zhirov | Met Zhirov 7751 | -4/Zhirov | Learned location of Quarantine (-3) 7751 | -4/Zhirov | Learned location of Testing (-2) 7751 | -4/Zhirov | Learned location of Command (-1) 7753 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 7760 | -4/Zhirov | Found Alien Artifact 7760 | -4/Zhirov | Identified Integrated Reactor 7760 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 7767 | -4/Zhirov | Found Alien Artifact 7808 | -4/Zhirov | Entered Proximity Caves 7851 | -3/Proximity Caves | Spotted B-86 Titan 7854 | -3/Proximity Caves | Destroyed B-86 Titan 7881 | -3/Proximity Caves | Discovered exit to Research (range 18) 7958 | -3/Proximity Caves | Entered Research 7959 | -3/Research | Identified exit to Armory 7960 | -3/Research | Identified exit to Research 7960 | -3/Research | Reached level 26 7960 | -3/Research | Reached level 27 8001 | -3/Research | Spotted B-86 Titan 8020 | -3/Research | Destroyed B-86 Titan 8032 | -3/Research | Build established: Generator-Ninja 8106 | -3/Research | Found Prototype Processor 8106 | -3/Research | Identified Spectral Analyzer 8107 | -3/Research | Identified exit to Quarantine 8107 | -3/Research | Discovered exit to Quarantine (range 20) 8132 | -3/Research | Spotted B-90 Cyclops 8135 | -3/Research | Destroyed B-90 Cyclops 8213 | -3/Research | Found Centrium Greatsword 8217 | -3/Research | Found Centrium Greatsword 8299 | -3/Research | Entered Quarantine 8301 | -3/Quarantine | Reached level 28 8319 | -3/Quarantine | Discovered exit to Research (range 22) 8326 | -3/Quarantine | Found Alien Artifact 8326 | -3/Quarantine | Identified Terrabomb 8326 | -3/Quarantine | Used Terrabomb 8370 | -3/Quarantine | Incoming investigation squad redirected 8481 | -3/Quarantine | Incoming investigation squad redirected 8490 | -3/Quarantine | Cryocooling Duct disabled 8505 | -3/Quarantine | Ambient heat levels rising (+20) 8505 | -3/Quarantine | Non-combat units ordered to evacuate 8508 | -3/Quarantine | Found Prototype Device 8508 | -3/Quarantine | Identified Exp. Thermal Shield 8681 | -3/Quarantine | Identified Transdimensional Reconstructor 8872 | -3/Quarantine | Entered Research 8872 | -2/Research | Warlord forces began assault on 0b10 8874 | -2/Research | Reached level 29 8938 | -2/Research | Spotted B-90 Cyclops 8950 | -2/Research | Destroyed B-90 Cyclops 8969 | -2/Research | Reached level 30 8982 | -2/Research | Research machine network offline 9078 | -2/Research | Identified exit to Access 9078 | -2/Research | Discovered exit to Access (range 13) 9203 | -2/Research | Spotted B-90 Cyclops 9207 | -2/Research | Destroyed B-90 Cyclops 9222 | -2/Research | Spotted Striker 9237 | -2/Research | Destroyed Striker 9275 | -2/Research | Spotted Striker 9289 | -2/Research | Borebot progress halted 9329 | -2/Research | Met up with Warlord 9447 | -2/Research | Discovered exit to Access (range 17) 9477 | -2/Research | Borebot progress halted 9484 | -2/Research | Spotted B-90 Cyclops 9494 | -2/Research | Destroyed B-90 Cyclops 9528 | -2/Research | Identified exit to Testing 9528 | -2/Research | Discovered exit to Testing (range 6) 9604 | -2/Research | Entered Testing 9606 | -2/Testing | Reached level 31 9650 | -2/Testing | Found Imp. Powered Armor 9694 | -2/Testing | Discovered exit to Access (range 24) 9772 | -2/Testing | Spotted Striker 9777 | -2/Testing | Found Prototype Device 9777 | -2/Testing | Identified Exp. Shield Generator 9783 | -2/Testing | Spotted Striker 9814 | -2/Testing | Spotted Alpha 7 9835 | -2/Testing | Destroyed Striker 9863 | -2/Testing | Destroyed Alpha 7 9873 | -2/Testing | Found Prototype Processor 9873 | -2/Testing | Identified Exp. Target Analyzer 9925 | -2/Testing | Destroyed Striker 9943 | -2/Testing | Found Prototype Device 9943 | -2/Testing | Identified Exp. ECM Suite 9954 | -2/Testing | Stole the SGEMP Prototype 10026 | -2/Testing | Found Prototype Processor 10026 | -2/Testing | Identified Exp. Melee Analysis Suite 10059 | -2/Testing | Destroyed 8 combat bots 10141 | -2/Testing | Found Exp. Melee Analysis Suite 10163 | -2/Testing | Found Prototype Device 10163 | -2/Testing | Identified Exp. Hardlight Generator 10188 | -2/Testing | Reached level 32 10251 | -2/Testing | Spotted Fortress 10276 | -2/Testing | Identified exit to Section 7 10276 | -2/Testing | Discovered exit to Section 7 (range 5) 10278 | -2/Testing | Entered Section 7 10300 | -2/Section 7 | Build established: Generator-Scout 10509 | -2/Section 7 | Discovered exit to Access (range 13) 10520 | -2/Section 7 | Found Integrated Reactor 10520 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 10563 | -2/Section 7 | Spotted Alpha 7 10578 | -2/Section 7 | Found Prototype Device 10578 | -2/Section 7 | Identified Exp. EM Disruption Field 10628 | -2/Section 7 | Found Integrated Reactor 10628 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 11038 | -2/Section 7 | Destroyed 10 combat bots 11066 | -2/Section 7 | Spotted S7 Guard 11094 | -2/Section 7 | Incoming investigation squad redirected 11099 | -2/Section 7 | Destroyed S7 Guard 11148 | -2/Section 7 | Spotted Executioner 11148 | -2/Section 7 | Spotted Executioner 11187 | -2/Section 7 | Spotted B-99 Colossus 11208 | -2/Section 7 | Found Alien Artifact 11208 | -2/Section 7 | Identified Core Reset Matrix 11208 | -2/Section 7 | Reached level 33 11208 | -2/Section 7 | Used Core Reset Matrix 11212 | -2/Section 7 | Sensed 14 artifacts in vicinity 11223 | -2/Section 7 | Found LRC Boosters 11223 | -2/Section 7 | Installed LRC Boosters, increased mass support (+10) 11226 | -2/Section 7 | Found LRC Boosters 11226 | -2/Section 7 | Installed LRC Boosters, increased mass support (+10) 11272 | -2/Section 7 | Integrated with Sigix Exoskeleton 11296 | -2/Section 7 | Spotted Executioner 11296 | -2/Section 7 | Spotted Executioner 11333 | -2/Section 7 | Spotted Striker 11334 | -2/Section 7 | Spotted Striker 11368 | -2/Section 7 | Spotted Striker 11368 | -2/Section 7 | Spotted Striker 11377 | -2/Section 7 | Destroyed Striker 11377 | -2/Section 7 | Destroyed Striker 11385 | -2/Section 7 | Found Sigix Shearcannon 11394 | -2/Section 7 | Destroyed Striker 11396 | -2/Section 7 | Destroyed Striker 11434 | -2/Section 7 | Local machine network offline 11488 | -2/Section 7 | Destroyed 28 combat bots 11514 | -2/Section 7 | Spotted Striker 11515 | -2/Section 7 | Spotted Executioner 11544 | -2/Section 7 | Found Sigix Shearcannon 11549 | -2/Section 7 | Discovered exit to Access (range 18) 11554 | -2/Section 7 | Entered Access 11556 | -1/Access | Reached level 34 11557 | -1/Access | Upgraded with Weapon slot (x1) 11559 | -1/Access | Emitted hypermatrix ping 11564 | -1/Access | Assembled emerged from beneath the floor 11564 | -1/Access | Assembled emerged from beneath the floor 11656 | -1/Access | Build established: Alien-Sigix 11660 | -1/Access | Assembled emerged from beneath the floor 11682 | -1/Access | Garrison activated, responded to threat 11683 | -1/Access | Reached level 35 11718 | -1/Access | Upgraded with Weapon slot (x1) 11754 | -1/Access | Assembled emerged from beneath the floor 11783 | -1/Access | Assembled emerged from beneath the floor 11792 | -1/Access | Assembled emerged from beneath the floor 11792 | -1/Access | Spotted B-99 Colossus 11799 | -1/Access | Destroyed B-99 Colossus 11802 | -1/Access | Found Prototype Device 11802 | -1/Access | Identified Adv. Kinecellerator 11850 | -1/Access | Spotted Striker 11854 | -1/Access | Spotted Executioner 11856 | -1/Access | Destroyed Striker 11872 | -1/Access | Destroyed Executioner 11893 | -1/Access | Destroyed 15 combat bots 11914 | -1/Access | Spotted Striker 11914 | -1/Access | Spotted Executioner 11914 | -1/Access | Destroyed Striker 11920 | -1/Access | Destroyed Executioner 11927 | -1/Access | Spotted Executioner 11927 | -1/Access | Spotted Executioner 11927 | -1/Access | Spotted Striker 11932 | -1/Access | Local machine network offline 11933 | -1/Access | Spotted Striker 11952 | -1/Access | Destroyed Striker 11957 | -1/Access | Destroyed Striker 11962 | -1/Access | Identified exit to Command 11962 | -1/Access | Discovered exit to Command (range 18) 12052 | -1/Access | Assembled emerged from beneath the floor 12059 | -1/Access | Reached level 36 12090 | -1/Access | Spotted B-99 Colossus 12110 | -1/Access | Destroyed B-99 Colossus 12113 | -1/Access | Spotted B-99 Colossus 12122 | -1/Access | Destroyed B-99 Colossus 12130 | -1/Access | Found Prototype Ballistic Gun 12130 | -1/Access | Identified Multirail 12143 | -1/Access | Destroyed 11 combat bots 12165 | -1/Access | Entered Command 12170 | -1/Command | Emitted hypermatrix ping 12175 | -1/Command | Assembled emerged from beneath the floor 12198 | -1/Command | Assembled emerged from beneath the floor 12200 | -1/Command | Spotted M Guard 12200 | -1/Command | Spotted M Guard 12200 | -1/Command | Spotted Combat Programmer 12200 | -1/Command | Spotted Combat Programmer 12208 | -1/Command | Destroyed M Guard 12208 | -1/Command | Destroyed M Guard 12211 | -1/Command | Destroyed Combat Programmer 12215 | -1/Command | Destroyed Combat Programmer 12215 | -1/Command | All MAIN.C guards destroyed 12345 | -1/Command | Spotted B-99 Colossus 12355 | -1/Command | Destroyed B-99 Colossus 12361 | -1/Command | Found Multirail 12415 | -1/Command | First assault squad dispatched 12474 | -1/Command | Spotted Alpha 7 12474 | -1/Command | Spotted Striker 12474 | -1/Command | Spotted Executioner 12474 | -1/Command | Spotted B-99 Colossus 12475 | -1/Command | Spotted Executioner 12479 | -1/Command | Destroyed Striker 12484 | -1/Command | Spotted Alpha 7 12484 | -1/Command | Spotted Executioner 12484 | -1/Command | Spotted Striker 12484 | -1/Command | Destroyed Executioner 12493 | -1/Command | Destroyed Executioner 12493 | -1/Command | Destroyed Alpha 7 12497 | -1/Command | Spotted Executioner 12498 | -1/Command | Destroyed Alpha 7 12503 | -1/Command | Reached level 37 12503 | -1/Command | Destroyed Executioner 12506 | -1/Command | Destroyed Striker 12511 | -1/Command | Destroyed Executioner 12519 | -1/Command | Destroyed B-99 Colossus 12522 | -1/Command | Found Prototype Processor 12522 | -1/Command | Identified Exp. Targeting Computer 12527 | -1/Command | Found Prototype Processor 12527 | -1/Command | Identified Exp. Core Analyzer 12532 | -1/Command | Identified exit to Surface 12532 | -1/Command | Discovered exit to Surface (range 16) 12540 | -1/Command | Destroyed 20 combat bots 12543 | -1/Command | Spotted B-99 Colossus 12555 | -1/Command | Destroyed B-99 Colossus 12560 | *** | Heading to fleet! Last Messages --------------- 12547_ Field strength at 23. 12547_ Penetrated by Slug. 12547_ Slug penetrates Wall. 12548_ Field strength at 1. 12549_ Stasis field depleted. 12549_ The Access Shell folds into the floor. 12550_ Quantum Shear penetrates B-99 Colossus. 12551_ Penetrated by Slug. 12551_ Slug penetrates Reinforced Barrier. 12551_ Slug penetrates Wall. 12553_ Quantum Shear penetrates B-99 Colossus. 12553_ Destroyed Unknown Protection. 12553_ Quantum Shear penetrates B-99 Colossus. 12555_ B-99 Colossus Linear Accelerator severed. 12555_ Quantum Shear penetrates B-99 Colossus. 12555_ Destroyed Unknown Protection. 12555_ Quantum Shear penetrates B-99 Colossus. 12555_ B-99 Colossus destroyed. 12555_ Quantum Shear penetrates Reinforced Barrier. 12557_ F89X9UDE DG1OLX=8W1M<,L4SBZC Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#?????????????????????????? | | ?????????????????? ## ######????????????????????? | | ??????????????? ## ?????????????????? | | ?????????????? * ##+###########????????????????? | | ???????????? # # ######??????????????? | | ??????????? # # * #######?????????????? | | ?????????## # !!# ########????????????? | | ????????### # !!# ] ! #########???????????? | | ??????? ### #########################???????????? | | ??????##### ##########################??????????? | | ??????##### ###########################?????????? | | ?????###### ####### ########?????????? | | ????####### ####### ########?????????? | | ????####### ####### #########????????? | | ????####### ####### ^ ##########???????? | | ???######## ####### ^ ##########???????? | | ???######## ####### X" ;#########???????? | | ???######## ####### "" ;##########??????? | | ???######## ####### ###########??????? | | ???######## #######!! ###########??????? | | ??######### #######*[[ ^^ ^^ ###########??????? | | ???######## #######]=! ###########??????? | | ???######## ######;%* #############????? | | ???######## #########;^^ ;;#### """"" ???? | | ???######## ######### ^ ^ ;#### """T"" ??? | | ???########+########### ^^;;#### "" #?? | | ????##### ###### ^^% ;#### +?? | | ????##### ####### ^;##### # ? | | ###?##### #####" ^^* ;#### "" # | | ## #?#### #####"; ^ ^^=##### """" ! # | | # ###### = #####" ]^%##### """" # = | | # ###### ######;^] ^^/;##### "" # | | # ###### ####### !! !##### # | | #####################*[=;#=##### # | | # ##########""""""#"###=%!%!= # # # | | # ##########" ""!*[="[!%#######+#"###### | | # ### #### " "" ![ !!!=![% %+ | | # ### #####" "" =%!!%!= """#### | | # ## # ## " "" ===*![ ####### | | # ### # ########+#"""" !*%%[! " #### | | # #### #######" !!="%###"##""""""####### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 220 Energy Generation 130 Energy Capacity 565 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 36 Terrain Scan Range 24 Terrain Scan Density 510 ECM Strength 2 Jamming Range 14 Additional Mass Support 9 Armor Coverage 550 Resistance: KI 85 Resistance: TH 85 Resistance: EX 85 Resistance: EM 85 Resistance: I 85 Resistance: S 85 Resistance: P 85 Weapon Shielding 100 Weapon Cycling 25 Melee Speed Boost 20 Phase Shifting 15 Evasion (%) 91 Melee Accuracy 24 Target Analysis 10 Armor Integrity Analysis 50 Force Boost 20 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Lgt. Regenerative Plating | x1 | -6/Factory Alien Tech Used ----------------- Integrated Reactor Terrabomb Core Reset Matrix LRC Boosters Sigix Exoskeleton Sigix Sheargun Sigix Shearcannon Achievements -------------- Melee Specialist Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Levels Raised 36 | . . . 4 . 1 . 3 2 3 . 1 . 1 1 . 1 . . . 1 1 1 . 1 . 1 1 . . 1 . 2 1 2 2 1 3 1 XP Earned 60080 | 6000 35 500 5507 1275 200 1131 4697 3077 3395 591 660 316 1415 2094 139 816 436 244 244 684 1150 2133 340 543 338 1515 1291 676 364 294 1150 2731 1253 3527 1788 2889 3399 1243 XP Spent 56600 | 3865 . . 4470 2500 . . 6400 3700 1760 800 2600 . . 2900 . 2400 . . . 1560 . 1100 . 3200 . 900 2300 . . 1330 . 2995 1200 3520 2400 900 3800 . Upgrades 94 | 14 . . 9 2 . . 8 2 7 1 1 . . 1 . 7 . . . 3 . 1 . 1 . 3 2 . . 2 . 7 2 10 5 2 4 . Power Slot 3 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Propulsion Slot 6 | 1 . . 2 . . . . 1 . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . Utility Slot 10 | 2 . . . 2 . . 2 1 . . 1 . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . Weapon Slot 5 | 1 . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 . Core Integrity 8 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . 6 . . . . Heat Dissipation 14 | . . . 4 . . . . . . . . . . . . 4 . . . 1 . . . . . . . . . 1 . 2 . . 2 . . . Energy Generation 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Mass Support 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Inventory Capacity 7 | 2 . . 2 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . 1 . . . . Sight Range 4 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 2 . . . . . Sensor Range 9 | 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Terrain Scan Density 5 | 2 . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ranged Accuracy 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . Melee Accuracy 6 | . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . KI Resistance % 4 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 . . . TH Resistance % 4 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 . . . EX Resistance % 4 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 . . . Protomatter Created 8557 | . . . 170 12 . . 396 464 188 52 51 . . . . 193 66 . . 150 175 486 80 133 . 289 . 223 193 . . 248 142 362 401 1480 1320 1283 Integrity Restored 7152 | . . . 174 182 . . 369 385 481 66 65 . 136 69 49 398 89 . . 610 509 197 115 168 . 109 . 264 36 . . 295 482 115 883 328 144 434 Core 4721 | . . . 100 72 . . 215 295 363 38 27 . 38 54 32 321 38 . . 413 371 99 74 96 . 40 . 166 23 . . 192 346 84 593 199 101 331 Parts 2431 | . . . 74 110 . . 154 90 118 28 38 . 98 15 17 77 51 . . 197 138 98 41 72 . 69 . 98 13 . . 103 136 31 290 129 43 103 Protomatter Decayed 8330 | . . . 10 9 . . 258 88 39 . 27 . 17 155 18 39 92 . . 166 . 156 . 42 22 219 . 102 124 . . 43 . 2468 471 1305 1801 659 Game ------ Seed QuantumWeaponBuckler Manual? 0 Play Time 03:50:12 Cumulative 294.5 hours Start 2022.07.06 @ 23:02:45 End 2022.07.08 @ 19:58:10 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode Winter2019/RPGLIKE Game No. 100 Rogue 0 Adventurer 1 Explorer 99 Win Type 2 Total 22 Types 10/1/5/3/0/1/1/0/1 Lore% 88 Gallery% 89 Achievement% 77 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/Terminus Map View 76x50 Tactical HUD 1 Map Filters BRIGHTNESS(150) Filters NONE Steam 1 RUN: d4bece02-4ce2-4845-819a-2cd9af3ae526