Cogmind - Beta 12 *** ADVENTURER MODE // 2024.02.19 @ 14:08:47 Player: Takagiro Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (112) 560 Value Destroyed (4186) 4186 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (505) 505 TOTAL SCORE: 9291 Bonus ------- High Alert Combat Kills 105 Entered Garrisons 400 Cogmind --------- Core Integrity 0/850 Matter 106/300 Energy 100/100 System Corruption 0% Temperature Cool (18) Movement Core (700) Ox13 Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Light Treads Improved Treads Carbon-fiber Leg VSS Leg Coolant Injector Compact Battery (200) Heavy Machine Gun Heavy Machine Gun Improved Proton Missile Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Neutrino Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Cooling System Coolant Injector High-capacity Storage Unit Compact Battery Improved Targeting Computer Advanced Targeting Computer Target Analyzer > --- WEAPON ----------- Heavy Particle Cannon KE Penetrator Heavy Missile Launcher > --- INVENTORY -------- Improved Deuterium Engine Light Treads Light Treads Light Treads Light Treads Light Treads Improved Treads Medium Treads Medium Treads Carbon-fiber Leg VSS Leg Coolant Injector Compact Battery Improved EM Pulse Cannon Heavy Assault Rifle Barrage Gun Proton Missile Launcher [Rating: 49] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Advanced Targeting Computer Device Structural Scanner Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Particle Cannon Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Launcher Heavy Missile Launcher Impact Weapon Heavy Mace Slashing Weapon Scythe Build | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Gar Mat Fac Low Low Fac Gar Slots Evolved 8 | . . 2 2 . . 2 . . 2 . Power 1 | . . . 1 . . . . . . . Propulsion 1 | . . . . . . 1 . . . . Utility 5 | . . 2 1 . . 1 . . 1 . Weapon 1 | . . . . . . . . . 1 . Parts Attached 95 | 5 4 7 9 10 20 11 14 . 2 13 Power 17 | . 1 . 4 2 5 2 2 . . 1 Engine 12 | . 1 . 3 1 3 2 1 . . 1 Core 5 | . . . 1 1 2 . 1 . . . Reactor . | . . . . . . . . . . . Propulsion 29 | 2 . 2 2 3 5 4 5 . . 6 Treads 15 | 2 . 2 . . . 1 4 . . 6 Leg 14 | . . . 2 3 5 3 1 . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 23 | 1 3 3 1 2 7 3 2 . 1 . Device 9 | . 1 2 . 2 2 1 1 . . . Storage 5 | 1 2 . . . . 1 1 . . . Processor 5 | . . 1 1 . 2 . . . 1 . Hackware 1 | . . . . . . 1 . . . . Protection 3 | . . . . . 3 . . . . . Artifact . | . . . . . . . . . . . Weapon 26 | 2 . 2 2 3 3 2 5 . 1 6 Energy Gun 5 | 1 . . . 1 1 1 1 . . . Energy Cannon 7 | . . 1 1 1 . 1 2 . . 1 Ballistic Gun 10 | 1 . 1 1 . 2 . 1 . . 4 Ballistic Cannon . | . . . . . . . . . . . Launcher 2 | . . . . . . . . . 1 1 Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . Corrupted Parts 2 | . . . . . . . 2 . . . System Corruption 4 | . . . . . . . 4 . . . Parts Lost 78 | . . 5 4 9 14 8 12 . 1 25 Power 14 | . . . 1 3 3 2 2 . 1 2 Propulsion 24 | . . 2 1 2 4 3 3 . . 9 Utility 16 | . . 1 1 2 4 1 2 . . 5 Weapon 24 | . . 2 1 2 3 2 5 . . 9 Highest Loss Streak 21 | . . 4 3 4 7 5 12 . 1 21 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 88 | . 84 94 80 81 91 91 90 100 93 53 Engine 7 | . 1 11 11 2 7 8 10 7 4 . Core 4 | . . . . 6 8 5 3 7 6 2 Treads 9 | . 28 20 13 . . . 12 23 20 12 Leg 8 | . . . . 15 16 14 6 . . . Device 13 | . 8 21 15 19 15 8 12 15 13 4 Storage 9 | . 18 11 9 9 9 7 9 15 13 9 Processor 11 | . . 8 11 9 7 15 15 15 15 14 Hackware 1 | . . . . . . 7 2 . . . Protection 2 | . . . . . 9 5 . . . . Energy Gun 4 | . 14 7 . 2 8 6 2 . . . Energy Cannon 3 | . . 3 5 6 . 1 6 7 6 2 Ballistic Gun 6 | . 14 10 12 2 6 5 3 7 6 3 Impact Weapon 1 | . . . . 6 2 . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 85 | 8 29 33 36 39 58 68 78 78 85 76 Greatest Support 60 | 40 40 40 40 20 28 38 60 60 60 60 Greatest Overweight (x) 16 | . . 10 9 12 5 3 14 1 1 16 Average Overweight (x) 1 | . . . . 1 1 2 1 1 1 1 Largest Inventory Capacity 20 | 8 15 15 15 15 15 20 20 20 20 20 Average Capacity 17 | 7 10 15 15 15 15 19 20 20 20 20 Most Carried 20 | 5 10 15 15 15 15 19 20 18 18 17 Average Carried 14 | 4 7 12 14 13 14 15 15 16 17 12 Final Capacity 20 | 8 15 15 15 15 15 20 20 20 20 20 Final Carried 18 | 5 9 15 12 15 15 16 15 18 17 9 Class Distribution -------------------- 72% | Scavenger-Mutant 26% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 ----------- Run | Jun Mat Mat Mat Gar Mat Fac Low Low Fac Gar Matter Collected 1452 | 155 55 234 171 144 390 91 195 6 . 11 Remotely . | . . . . . . . . . . . Salvage Created 4892 | . 92 683 694 629 1312 402 667 . 264 149 Parts 246 | . 4 46 41 24 74 20 21 . 7 9 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . 17 8 . . Prevented 3 | . . . . . . . 3 . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Gar Mat Fac Low Low Fac Gar Combat Hostiles Destroyed 101 | . 4 20 14 12 24 6 11 . 4 6 Guns 70 | . 4 17 6 2 24 4 7 . 3 3 Cannons 24 | . . 2 7 8 . 2 4 . 1 . AOE 4 | . . . . 1 . . . . . 3 Classes Destroyed 14 | . 2 3 4 1 2 2 . . . . Worker 1 | . . 1 . . . . . . . . Builder 2 | . . . 1 . 1 . . . . . Tunneler 1 | . . . 1 . . . . . . . Recycler 1 | . . . . . . 1 . . . . Operator 1 | . . . . . 1 . . . . . Watcher 5 | . . 3 2 . . . . . . . Swarmer 20 | . 3 9 4 . . . . . . 4 Grunt 51 | . 1 8 4 10 13 3 9 . 3 . Brawler 3 | . . . 1 . 1 . . . 1 . Duelist 1 | . . . . . 1 . . . . . Sentry 20 | . . 3 4 . 9 2 1 . . 1 Specialist 2 | . . . . 2 . . . . . . Hunter 3 | . . . 1 . . . 1 . . 1 Programmer 1 | . . . . . . 1 . . . . Packrat 1 | . . . . . . . 1 . . . Best Kill Streak 10 | . 3 4 10 4 4 4 3 . 4 4 Combat Bots Only 7 | . 3 4 7 4 3 4 3 . 4 4 Max Kills in Single Turn 2 | . 1 2 1 1 2 1 1 . 1 2 Gunslinging 1 | . . 1 . . 1 . . . . . Exploded 2 | . . . . 1 . . . . . 2 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -------- Run | Jun Mat Mat Mat Gar Mat Fac Low Low Fac Gar Damage Taken 9065 | . 49 717 563 993 1481 957 1402 . 164 2739 Core 2048 | . 4 134 75 144 164 121 553 . . 853 Absorbed by Shields 16 | . . . . 16 . . . . . . Core Remaining (%) 59 | 100 98 66 . . 30 . . 3 . . Volleys Fired 352 | . 12 66 46 38 93 35 29 . 8 25 Largest 2 | . 2 2 2 2 2 2 2 . 2 2 Hottest 140 | . 70 80 95 95 94 140 140 . 108 108 Shots Fired 591 | . 24 132 91 47 149 52 43 . 16 37 Gun 461 | . 24 115 60 24 149 39 20 . 8 22 Cannon 124 | . . 17 31 23 . 13 23 . 8 9 Launcher 6 | . . . . . . . . . . 6 Special . | . . . . . . . . . . . Kinetic 288 | . 12 66 60 19 72 15 14 . 8 22 Thermal 281 | . 12 66 31 18 77 37 25 . 8 7 Explosive 4 | . . . . . . . . . . 4 Electromagnetic 18 | . . . . 10 . . 4 . . 4 Robot Hit Streak 35 | . 13 24 17 21 26 22 35 . 21 23 Robot Miss Streak 3 | . 1 3 1 1 2 2 1 . 1 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 10 | . . 6 1 . 3 . . . . . Max Gunslinging Chain 1 | . . 1 1 . 1 . . . . . Shots Hit Robots 486 | . 17 104 70 39 130 41 40 . 12 33 Core Hits 222 | . 8 40 31 24 57 18 23 . 8 13 Critical Kills 2 | . . . 1 . . . . . . 1 Critical Parts Destroyed 3 | . . 1 . . . . . . 1 1 Critical Strikes 11 | . . 4 1 . 1 2 . . 1 2 Burn 6 | . . 3 . . 1 2 . . . . Meltdown 1 | . . . 1 . . . . . . . Destroy 4 | . . 1 . . . . . . 1 2 Melee Attacks 4 | . . . . 1 . . 3 . . . Impact 1 | . . . . 1 . . . . . . Slashing 3 | . . . . . . . 3 . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8566 | . 185 1250 987 843 2051 685 962 . 285 1318 Guns 5235 | . 177 1020 509 172 2048 430 384 . 85 410 Cannons 2407 | . . 225 474 557 . 255 517 . 200 179 Explosions 787 | . . . . 60 . . . . . 727 Melee 115 | . . . . 54 . . 61 . . . Ramming 22 | . 8 5 4 . 3 . . . . 2 Kinetic 2958 | . 78 448 509 114 979 92 243 . 85 410 Thermal 4370 | . 99 797 474 443 1069 593 566 . 200 129 Explosive 671 | . . . . . . . . . . 671 Electromagnetic 430 | . . . . 232 . . 92 . . 106 Impact 54 | . . . . 54 . . . . . . Slashing 61 | . . . . . . . 61 . . . Piercing . | . . . . . . . . . . . Highest Corruption 4 | . . . . . . . 4 4 . . Average Corruption 3 | . . . . . . . 3 4 . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 20 | . . . . . . . 14 6 . . Message Errors 6 | . . . . . . . 4 2 . . Matter Fused 5 | . . . . . . . 3 2 . . Heat Flow Errors 2 | . . . . . . . 1 1 . . Energy Discharges 3 | . . . . . . . 3 . . . Parts Rejected 1 | . . . . . . . 1 . . . Data Loss (minor) 1 | . . . . . . . 1 . . . Data Loss (major) 2 | . . . . . . . 1 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 115 | . . . . 4 . 17 13 . . 81 Projectiles 30 | . . . . . . 17 13 . . . Explosions 81 | . . . . . . . . . . 81 Melee 4 | . . . . 4 . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 32 | . . . . . . . . . . 32 Shots 2 | . . . . . . . . . . 2 Rammed 8 | . 2 3 1 . . . . . . 2 Targets Rammed 9 | . 2 3 1 . 1 . . . . 2 Kicked 1 | . . . . . 1 . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 510 | . 40 90 56 395 267 510 197 74 12 59 Average Temperature 91 | . 19 28 19 185 73 215 73 55 5 24 Received Heat Transfer 4434 | . 9 276 180 750 1044 393 747 . 99 936 Effects 11 | . . . . 4 . 7 . . . . Energy Bleed 3 | . . . . 1 . 2 . . . . Interference 4 | . . . . 2 . 2 . . . . Damage (minor) 2 | . . . . 1 . 1 . . . . Damage (major) 2 | . . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . Parts Fried 5 | . . . . 4 . . . . . 1 Impact Corruptions 1 | . . . . 1 . . . . . . Robots Melted 2 | . . 1 1 . . . . . . . Combat Hostiles 2 | . . 1 1 . . . . . . . Parts Melted 19 | . . 7 3 . 6 2 1 . . . Heat Transferred 9288 | . 296 2405 962 642 2254 1295 953 . 296 185 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Gar Mat Fac Low Low Fac Gar Peak Influence 583 | . 100 456 583 411 368 85 . . 80 140 Initial 235 | . . 36 163 235 172 55 . . . 49 Average 196 | . 34 298 422 340 248 40 . . 23 48 Maximum Alert Level 2 | . . 2 2 2 1 . . . . . Low Security (%) 48 | 100 100 19 15 . 18 100 . . 100 100 Level 1 37 | . . 46 11 81 81 . . . . . Level 2 13 | . . 34 73 18 . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 13 | . . 3 3 . 4 3 . . . . Investigation 2 | . . 1 . . 1 . . . . . Extermination 1 | . . . . . . 1 . . . . Reinforcement 5 | . . 2 1 . . 2 . . . . Assault . | . . . . . . . . . . . Garrison 5 | . . . 2 . 3 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 --------- Run | Jun Mat Mat Mat Gar Mat Fac Low Low Fac Gar Distress Signals 4 | . . 2 2 . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 144 | . 5 36 25 12 27 9 11 . 4 15 Peak Tracking Total 9 | . 3 7 8 4 5 5 5 . 4 9 Tactical Retreats 7 | . . 3 2 . 1 . . . . 1 Traps | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Gar Mat Fac Low Low Fac Gar Traps Triggered 6 | . . . 1 1 . 2 . . . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 ---------- Run | Jun Mat Mat Mat Gar Mat Fac Low Low Fac Gar Machines Disabled 1 | . . . . . . . 1 . . . Max in Single Turn 1 | . . . . . . . 1 . . . Garrison Relay 1 | . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 --------- Run | Jun Mat Mat Mat Gar Mat Fac Low Low Fac Gar Machines Accessed 15 | . 4 3 3 1 1 1 . . 1 1 Terminals 9 | . 2 3 . 1 1 1 . . . 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 4 | . 2 . 2 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . 1 . . . . . 1 . Total Hacks 42 | . 14 12 6 1 4 2 . . 2 1 Successful 25 | . 6 7 4 1 4 1 . . 1 1 Failed 17 | . 8 5 2 . . 1 . . 1 . Catastrophic 1 | . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 30 | . 10 12 . 1 4 2 . . . 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 6 | . 4 . 2 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 6 | . . . 4 . . . . . 2 . Terminal Hacks 18 | . 4 7 . 1 4 1 . . . 1 Record 8 | . 3 2 . . 3 . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . Open DSF 1 | . . . . . . 1 . . . . Emergency Access Points 2 | . . 1 . . . . . . . 1 Terminal Index 1 | . . 1 . . . . . . . . Scanalyzer Index 1 | . . 1 . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . Security Stations 1 | . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 4 | . 2 . 2 . . . . . . . Retrieve Components 4 | . 2 . 2 . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 3 | . . . 2 . . . . . 1 . Unlock Access 2 | . . . 1 . . . . . 1 . Coupler Status 1 | . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . Used 1 | . . . . . 1 . . . . . Hacking Detections 10 | . 3 3 1 1 1 . . . 1 . Full Trace Events 6 | . 1 3 1 . 1 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 22 | . 6 . 16 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 ------------ Run | Jun Mat Mat Mat Gar Mat Fac Low Low Fac Gar Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 4 | . . . . 4 . . . . . . Machine Destruction 4 | . . . . 4 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -------- Run | Jun Mat Mat Mat Gar Mat Fac Low Low Fac Gar Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Gar Mat Fac Low Low Fac Gar Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 2 . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 ------------- Run | Jun Mat Mat Mat Gar Mat Fac Low Low Fac Gar Turns Passed 7180 | 86 397 645 439 723 1214 978 1822 253 346 277 Spaces Moved 2621 | 53 217 264 147 269 403 326 627 105 133 77 Core 44 | 11 . 3 13 12 . . 3 . . 2 Treads 1365 | 42 217 261 124 . . . 408 105 133 75 Legs 1212 | . . . 10 257 403 326 216 . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 190 190 120 240 240 240 160 Average Speed 228 | 137 160 164 194 211 233 263 273 240 240 234 Slowest Speed 850 | 160 160 550 500 650 470 330 750 240 240 850 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 25 | 4 34 37 20 35 36 10 71 14 3 17 Regions Visited 10 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 3 | . . 1 1 . . . . . 1 . Unknown Exits Taken 6 | 1 1 . . . 1 1 1 1 . . Scrap Searched 4 | . . . . . . . 3 1 . . Spaces Dug 1 | . . . . . . . 1 . . . Terrain Destroyed 21 | . . . 1 2 . . 1 . . 17 Melee 1 | . . . . . . . 1 . . . Projectile 1 | . . . 1 . . . . . . . AOE 19 | . . . . 2 . . . . . 17 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 --------- Run | Jun Mat Mat Mat Gar Mat Fac Low Low Fac Gar Total 3266 | 65 245 352 214 380 541 397 685 107 145 135 Wait 59 | . . . . 43 . 3 . . . 13 Move 2611 | 52 216 263 146 268 402 325 626 104 132 77 Hop . | . . . . . . . . . . . Pick Up 101 | 8 8 13 8 12 18 11 13 3 2 5 Fast Attach 10 | 2 1 . 1 2 4 . . . . . Attach 81 | 3 2 7 8 8 14 10 14 . 2 13 Detach 2 | . . . . . 1 1 . . . . Swap 5 | . 1 . . 1 2 1 . . . . Drop 18 | . 3 . 4 3 6 1 . . 1 . Fire 352 | . 12 66 46 38 93 35 29 . 8 25 Melee 4 | . . . . 1 . . 3 . . . Ram . | . . . . . . . . . . . Kick 1 | . . . . . 1 . . . . . Crush 8 | . 2 3 1 . . . . . . 2 Escape Stasis 14 | . . . . 4 . 10 . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Garrison -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Garrison History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 15) 87 | -11/Junkyard | Entered Materials 312 | -10/Materials | Build established: Mutant 432 | -10/Materials | Discovered new exit (range 8) 484 | -10/Materials | Entered another Materials area 484 | -9/Materials | Evolved 2 slots: Utility x2 649 | -9/Materials | Discovered new exit (range 15) 937 | -9/Materials | Lost 4 parts (2n2w) 1013 | -9/Materials | Discovered new exit (range 16) 1124 | -9/Materials | Identified exit to Materials 1129 | -9/Materials | Entered another Materials area 1129 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1267 | -8/Materials | Destroyed 7 combat bots 1427 | -8/Materials | Garrison activated, responded to threat 1487 | -8/Materials | Lost 3 parts (1n1u1w) 1562 | -8/Materials | Identified exit to Garrison 1568 | -8/Materials | Entered Garrison 1600 | -8/Garrison | Triggered checkpoint 1732 | -8/Garrison | Triggered checkpoint 1886 | -8/Garrison | Triggered checkpoint 1886 | -8/Garrison | Triggered checkpoint 1943 | -8/Garrison | Lost 4 parts (1p2n1w) 2055 | -8/Garrison | Build established: Scavenger-Mutant 2064 | -8/Garrison | Triggered checkpoint 2156 | -8/Garrison | Learned Materials security intel 2251 | -8/Garrison | Discovered new exit (range 10) 2289 | -8/Garrison | Identified exit to Materials 2291 | -8/Garrison | Entered Materials 2973 | -8/Materials | Core integrity fell below 50% 3088 | -8/Materials | Garrison activated, responded to threat 3176 | -8/Materials | Discovered new exit (range 3) 3316 | -8/Materials | Lost 7 parts (2p1n3u1w) 3505 | -8/Materials | Entered Factory 3505 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4251 | -7/Factory | Discovered new exit (range 15) 4347 | -7/Factory | Lost 5 parts (2p1n1u1w) 4483 | -7/Factory | Entered Lower Caves 5178 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5240 | -7/Lower Caves | Core integrity fell below 50% 5251 | -7/Lower Caves | Core integrity fell below 20% 5299 | -7/Lower Caves | Lost 12 parts (2p3n2u5w) 5840 | -7/Lower Caves | Learned Factory stockpile data 5870 | -7/Lower Caves | Encountered a Warlord checkpoint 6279 | -7/Lower Caves | Discovered new exit (range 9) 6305 | -7/Lower Caves | Entered another Lower Caves area 6546 | -7/Lower Caves | Discovered new exit (range 4) 6558 | -7/Lower Caves | Entered Factory 6558 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6856 | -6/Factory | Identified exit to Garrison 6904 | -6/Factory | Entered Garrison 6972 | -6/Garrison | Spotted B-75 Beast 7130 | -6/Garrison | Triggered checkpoint 7141 | -6/Garrison | Lost 21 parts (2p7n5u7w) 7168 | -6/Garrison | Core integrity fell below 50% 7177 | -6/Garrison | Core integrity fell below 20% 7181 | -6/Garrison | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- Imp. Deuterium Engine destroyed. Gatling Laser fried. Y-54 Guardian destroyed. Acquired 6 matter. Lgt. Treads destroyed. Proton Missile Launcher destroyed. Lgt. Treads destroyed. Slammed into Y-54 Guardian. Y-54 Guardian IFF system glitched. Lgt. Treads destroyed. Target Analyzer destroyed. Triggered Alarm Trap. An alarm sounds. Beams of light sweep through the air. An alarm sounds. Triggered Alarm Trap. An alarm sounds. Acquired Hvy. Machine Gun. Med. Treads destroyed. Hvy. Machine Gun destroyed. Acquired Imp. Proton Missile Launcher. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ???????????????????????????????????????++?????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ???????????????????????????????+??????+???????? | | ??????????????????????????????????????????????? | | ??????????????????????????+???????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????+ ? | | ??????????????????????????????????????????? ? | | ??????????????????????????????????????????# ? | | ??????????????????????????????????????????# # | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????######?????????????+? | | ???????????????## ###YYY ###????????????##=% | | ???????????????# Y Y #????????????? [ | | ???????????????# ##@YY]# #????????????? % | | ???????????????## ??###### +????????????? * | | ????????????????##????????# #?????????????# | | ??????????????????????????# #????????????## = | | ??????????????????????????# #????????????# = | | ??????????????????????????# #????????????# | | ??????????????????????????# #????????###### # | | ????????????????# ####### ####+#???#% " # | | ????????????????+ #???# ##### # | | ???????????????????####### ### #???#=#???# %# | | ?????????????????????????# #?# #???# #???# # | | ?????????????????????????##+##?# ###?# #???# # | | ??????????????????????????? ???# #T### ##### # | | ??????????????????????????? ???# # | | ??????????????????????????? ???+% % # | | ???????????????????????????#???## ###+######## | | ????????????????????????????????# #??????????? | | ????????????????????????????????# #??????????? | | ????????????????????????????????# #??????????? | | ????????????????????????????????# +??????????? | | ????????????????????????????????# #??????????? | | ????????????????????????????????# #??????????? | | ????????????????????????????????# #??????????? | | ??????????????????????????????### #??????????? | | ??????????????????????????????# #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 65 Energy Generation 32 Energy Capacity 565 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 375 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 14 Target Analysis 5 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Challenges ------------ None Game ------ Seed PointFlakSplitter Manual? 0 Play Time 01:02:11 Cumulative 9.3 hours Start 2024.02.19 @ 09:44:58 End 2024.02.19 @ 14:08:47 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 12 Rogue 0 Adventurer 12 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 14 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: bedfba2f-9ad1-4234-a6fe-53cbb4908387