Cogmind - Beta 17 *** ADVENTURER MODE // 2026.07.03 @ 23:34:41 Player: scvalex Result: Destroyed self with Rocket Array Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (80) 400 Value Destroyed (2327) 2327 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (685) 685 TOTAL SCORE: 6752 Bonus ------- Follower Combat Kills 85 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 180/300 Energy 98/100 System Corruption 3% Temperature Cool (0) Movement Core (150) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- Rocket Array > --- INVENTORY (5) ---- Ion Engine Improved Light Armor Plating Hacking Drone Bay (1/1) Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Medium Storage Unit 0b10 Decoder Chip [Scout] Hacking Drone Bay > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Improved Hover Unit Improved Light Armor Plating Heavy Assault Rifle Mini Grenade Launcher Missile Launcher Rocket Array Great Maul [Rating: 38] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Neutrino Core Propulsion Xenon Bombardment Thruster Treads Improved Medium Treads Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Xenon Bombardment Thruster Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor 0b10 Decoder Chip [Scout] Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Launcher Missile Launcher Impact Weapon Great Maul Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . 2 2 2 . . . . Power . | . . . . . . . . . . Propulsion 3 | . . . 1 1 1 . . . . Utility 3 | . . . 1 1 1 . . . . Weapon . | . . . . . . . . . . Parts Attached 63 | 5 2 12 16 7 5 3 2 4 7 Power 10 | 1 . 2 3 1 . . . 2 1 Engine 9 | 1 . 2 3 1 . . . 1 1 Core 1 | . . . . . . . . 1 . Reactor . | . . . . . . . . . . Propulsion 17 | 2 . 4 2 1 4 2 . . 2 Treads 1 | . . . . . . . . . 1 Leg . | . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . Hover 3 | . . . 1 1 . 1 . . . Flight 11 | . . 4 1 . 4 1 . . 1 Utility 18 | . 2 1 6 2 1 1 2 2 1 Device 9 | . 2 1 1 1 1 1 . 1 1 Storage 2 | . . . 1 . . . 1 . . Processor 3 | . . . 1 . . . 1 1 . Hackware . | . . . . . . . . . . Protection 4 | . . . 3 1 . . . . . Artifact . | . . . . . . . . . . Weapon 18 | 2 . 5 5 3 . . . . 3 Energy Gun 2 | 2 . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 10 | . . 4 4 2 . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 5 | . . 1 1 1 . . . . 2 Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . 1 1 Parts Lost 31 | . . 4 3 5 . . 3 . 16 Power 4 | . . 1 1 . . . . . 2 Propulsion 13 | . . 2 1 3 . . 1 . 6 Utility 6 | . . 1 . 1 . . 2 . 2 Weapon 8 | . . . 1 1 . . . . 6 Highest Loss Streak 8 | . . 2 3 2 . . 3 . 8 To Critical Strikes . | . . . . . . . . . . Average Backups 6 | 2 4 4 4 5 6 7 8 9 7 Power 1 | . 1 . . 2 2 2 2 2 1 Propulsion . | 1 2 1 . . . . 1 1 . Utility 1 | . . . . 1 1 1 1 1 2 Weapon 3 | . 1 1 3 2 3 4 4 4 4 Tool/Special . | . . . . . . . . . . Unused Backups 6 | . . 3 3 . . . . . . Power 1 | . . . 1 . . . . . . Propulsion 2 | . . 2 . . . . . . . Utility . | . . . . . . . . . . Weapon 3 | . . 1 2 . . . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 74 | . 90 96 91 66 81 94 89 66 51 Engine 8 | . 14 13 10 9 7 7 7 6 6 Hover 2 | . . . 4 5 7 4 . . . Flight 20 | . . 22 22 6 18 32 32 30 11 Device 6 | . 18 25 4 3 9 9 15 . 2 Storage 6 | . . . 7 9 7 7 7 7 6 Processor 3 | . . . . . . . 4 5 6 Protection 6 | . . . 19 15 15 15 5 . . Ballistic Gun 14 | . . 20 20 17 15 15 15 15 6 Launcher 1 | . . 2 1 . . . . . 5 Peak Build Rating 38 | 5 7 10 16 16 34 36 36 38 33 Average Rating 20 | 3 6 7 13 13 25 32 32 28 22 On Entrance 17 | . 5 7 7 15 14 30 36 32 33 Avg Prop Armor Cover (%) 3 | . . . 3 3 5 2 1 3 6 Naked Turns 2 | . . . . . . . . . 2 Heaviest Build 30 | 6 8 12 24 27 25 24 29 30 22 Greatest Support 30 | 20 20 20 12 8 24 30 24 18 30 Greatest Overweight (x) 6 | . . 1 3 6 4 1 1 1 6 Average Overweight (x) . | . . . 1 2 1 . . 1 2 Largest Inventory Capacity 10 | 5 5 5 8 8 8 8 10 10 10 Average Capacity 8 | 5 5 5 7 8 8 8 9 10 9 Most Carried 10 | 4 4 5 7 6 7 8 8 10 10 Average Carried 6 | 2 4 4 5 5 6 7 8 9 7 Final Capacity 10 | 5 5 5 8 8 8 8 10 10 5 Final Carried 10 | 4 4 3 6 6 7 8 8 10 3 Class Distribution -------------------- 47% | Mutant 23% | Derelict-Mutant 22% | Scavenger-Mutant 6% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Sprinter | -7/Lower Caves Derelict-Mutant | -7/Lower Caves Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Matter Collected 2161 | 250 . 332 726 181 . 61 206 50 355 Remotely 668 | . . 332 336 . . . . . . Salvage Created 2080 | 44 . 383 788 351 . . 76 . 438 Parts 131 | 2 . 38 50 22 . . 5 . 14 Haulers Intercepted 1 | . . . 1 . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . 5 . 8 Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 69 | 1 . 19 20 12 . . 3 . 14 Guns 26 | 1 . 10 10 2 . . 3 . . AOE 41 | . . 9 10 10 . . . . 12 Classes Destroyed 15 | 1 . 3 7 1 . . . . 3 Worker 4 | . . . 1 3 . . . . . Builder 1 | . . . . 1 . . . . . Tunneler 2 | . . 2 . . . . . . . Hauler 1 | . . . 1 . . . . . . Recycler 1 | . . . 1 . . . . . . Mechanic 1 | . . . 1 . . . . . . Watcher 2 | . . . 2 . . . . . . Swarmer 26 | . . 9 4 3 . . 3 . 7 Grunt 32 | 1 . 9 11 7 . . . . 4 Brawler 1 | . . . . . . . . . 1 Duelist 1 | . . . . . . . . . 1 Protector 1 | . . . 1 . . . . . . Sentry 6 | . . . 4 2 . . . . . Hunter 1 | . . . . . . . . . 1 Assembled 1 | . . 1 . . . . . . . Best Kill Streak 10 | 1 . 10 9 7 . . 3 . 7 Combat Bots Only 7 | 1 . 5 5 6 . . 3 . 7 Max Kills in Single Turn 3 | 1 . 3 3 3 . . 1 . 3 Gunslinging 1 | . . 1 . . . . . . . Exploded 3 | . . 3 3 3 . . . . 3 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Hostile Shots Fired 479 | 1 . 45 91 51 6 2 31 . 252 Missed 156 | . . 13 28 18 1 . 11 . 85 Hits 323 | 1 . 32 63 33 5 2 20 . 167 Melee 8 | . . . . . . . . . 8 Projectile 315 | 1 . 32 63 33 5 2 20 . 159 Critical Strikes 10 | . . . 3 1 . . 1 . 5 Damage Taken 3586 | 8 . 441 657 421 66 26 222 . 1745 Core 885 | . . 57 49 69 . . 25 . 685 Absorbed by Shields . | . . . . . . . . . . Ignored by Resistances 1066 | 2 . 129 190 119 19 8 67 . 532 Regen/Repaired (Parts) 18 | . . . . . . . . 18 . Core Remaining (%) 87 | 100 . 77 87 87 . . . . . Volleys Fired 151 | 1 . 49 45 15 . . 10 . 31 Largest 2 | 2 . 2 2 2 . . 2 . 2 Hottest 90 | 90 . 90 53 59 . . 46 . 68 Shots Fired 277 | 2 . 93 88 30 . . 20 . 44 Gun 223 | 2 . 79 77 20 . . 20 . 25 Cannon . | . . . . . . . . . . Launcher 54 | . . 14 11 10 . . . . 19 Special . | . . . . . . . . . . Kinetic 208 | . . 66 77 20 . . 20 . 25 Thermal 15 | 2 . 13 . . . . . . . Explosive 54 | . . 14 11 10 . . . . 19 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 20 | 2 . 20 18 16 . . 7 . 12 Robot Miss Streak 4 | . . 2 2 1 . . 2 . 4 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . . 1 . . . . 1 . . Max Gunslinging Chain 1 | . . 1 . . . . 1 . . Shots Hit Robots 171 | 2 . 48 53 22 . . 14 . 32 Core Hits 168 | 2 . 35 51 28 . . 6 . 46 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 3 | . . 1 . . . . . . 2 Critical Strikes 4 | . . 2 . . . . . . 2 Burn 1 | . . 1 . . . . . . . Destroy 1 | . . 1 . . . . . . . Smash 2 | . . . . . . . . . 2 Melee Attacks 6 | . . . . . . . . . 6 Impact 6 | . . . . . . . . . 6 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6612 | 25 . 1178 1534 1313 . . 210 . 2352 Guns 1792 | 25 . 379 767 226 . . 210 . 185 Cannons . | . . . . . . . . . . Explosions 4585 | . . 799 763 1087 . . . . 1936 Melee 216 | . . . . . . . . . 216 Ramming 19 | . . . 4 . . . . . 15 Kinetic 1642 | . . 254 767 226 . . 210 . 185 Thermal 237 | 25 . 125 . 87 . . . . . Explosive 4498 | . . 799 763 1000 . . . . 1936 Electromagnetic . | . . . . . . . . . . Impact 216 | . . . . . . . . . 216 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 3 | . 1 1 . . . . . . 3 Average Corruption 1 | . 1 1 . . . . . . 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 3 | . . 3 . . . . . . . Message Errors 1 | . . 1 . . . . . . . Matter Fused 2 | . . 2 . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 262 | . . . . 53 . . . . 209 Projectiles . | . . . . . . . . . . Explosions 172 | . . . . 53 . . . . 119 Melee 90 | . . . . . . . . . 90 Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 416 | . . 145 33 60 . . . . 178 Shots 18 | . . 6 1 3 . . . . 8 Rammed 3 | . . . 2 . . . . . 1 Targets Rammed 3 | . . . 2 . . . . . 1 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 109 | 36 . 47 109 54 1 25 . . 37 Average Temperature 19 | 23 . 14 21 20 1 11 . . 16 Received Heat Transfer 1113 | 6 . 129 393 207 45 18 . . 315 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . 2 Parts Fried . | . . . . . . . . . . Impact Corruptions 3 | . . . . . . . . . 3 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 497 | 62 . 385 . 50 . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Maximum Alert Level 1 | . . 1 1 . . . . . . Low Security (%) 70 | 100 100 78 37 100 100 . . . . Level 1 29 | . . 21 62 . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 370 | 20 5 256 370 171 46 . . . . Initial 81 | . 5 . 81 68 46 . . . . Average 129 | 3 1 114 209 89 12 . . . . Influence Increases 2147 | 20 . 576 620 381 . 15 130 . 405 Destroy 0b10 Robot/C 1400 | 20 . 420 380 240 . . 60 . 280 Destroy 0b10 Robot/NC 75 | . . 10 35 20 . . . . 10 Destroy Leader 246 | . . 60 96 40 . . 10 . 40 Allied During Kill 1 | . . 1 . . . . . . . Disable Machine 45 | . . . 27 18 . . . . . Destroy Structure 200 | . . 70 67 63 . . . . . Lose Combat Pursuer 180 | . . 15 15 . . 15 60 . 75 Influence Decreases 2147 | 10 10 330 676 450 121 15 130 . 405 Entered New Map 367 | . 5 . 165 122 75 . . . . Time Decay 1492 | 10 5 270 481 280 46 15 100 . 285 Lost Part 268 | . . 40 30 48 . . 30 . 120 Lost Ally 20 | . . 20 . . . . . . . Squads Dispatched 6 | . 1 1 3 1 . . . . . Investigation 1 | . 1 . . . . . . . . Extermination . | . . . . . . . . . . Reinforcement 3 | . . . 2 1 . . . . . Assault 2 | . . 1 1 . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Distress Signals 1 | . . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 97 | 1 1 21 28 15 5 1 6 . 19 Peak Tracking Total 7 | 1 1 5 6 7 4 1 5 . 6 Tactical Retreats 7 | . . 1 1 . . 1 2 . 2 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Traps Triggered 1 | . . . 1 . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Machines Disabled 5 | . . . 3 2 . . . . . Max in Single Turn 1 | . . . 1 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Machines Accessed 4 | . 1 . 3 . . . . . . Terminals 4 | . 1 . 3 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 7 | . 3 . 4 . . . . . . Successful 1 | . . . 1 . . . . . . Failed 6 | . 3 . 3 . . . . . . Catastrophic 2 | . . . 2 . . . . . . Database Lockouts . | . . . . . . . . . . Manual 1 | . . . . . . . . 1 . Terminals 7 | . 3 . 4 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 1 | . . . 1 . . . . . . Branch Access Points 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 3 | . 1 . 2 . . . . . . Full Trace Events 2 | . 1 . 1 . . . . . . Feedback Events 1 | . 1 . . . . . . . . Corruption 1 | . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Total Allies 5 | . . 1 . . . . . 4 . Largest Group 4 | . . 1 . . . . . 4 . Highest-Rated Group 161 | . . 31 . . . . . 161 . Highest-Rated Ally 42 | . . 31 . . . . . 42 . Total Orders . | . . . . . . . . . . Ally Attacks 14 | . . 14 . . . . . . . Total Damage 230 | . . 230 . . . . . . . Kills 3 | . . 3 . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Active Infowar (turns) 2330 | . . 62 76 . . . . 824 1368 Sensors 76 | . . . 76 . . . . . . Terrain 62 | . . 62 . . . . . . . Decoding 2192 | . . . . . . . . 824 1368 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . . . 1 2 3 2 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Turns Passed 5969 | 90 84 593 980 599 212 205 608 1194 1404 Spaces Moved 5003 | 90 101 782 486 237 142 592 821 1034 718 Core 138 | 20 . . . 13 . . . . 105 Treads 4 | . . . . . . . . . 4 Legs . | . . . . . . . . . . Wheels 245 | 70 101 74 . . . . . . . Hover 293 | . . . 79 126 88 . . . . Flight 4323 | . . 708 407 98 54 592 821 1034 609 Fastest Speed 28 | 50 80 37 37 180 31 28 31 114 31 Average Speed 104 | 73 80 46 156 226 135 33 68 114 179 Slowest Speed 440 | 80 80 125 240 440 360 114 114 114 350 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 11 | . . 7 . . . . 4 . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 47 | 6 20 85 34 19 2 68 78 86 74 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . 1 . . . . . 1 . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 12 | . . . . . . 4 4 2 2 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 450 | . . 111 84 86 . . . . 169 Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 450 | . . 111 84 86 . . . . 169 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Total 5435 | 109 102 916 622 267 158 600 840 1050 771 Wait 140 | 9 . 54 48 2 10 6 11 . . Move 4972 | 89 100 767 485 236 141 591 812 1033 718 Hop 11 | . . 7 . . . . 4 . . Pick Up 24 | 5 . 6 9 1 1 . . 2 . Fast Attach 26 | 4 2 1 5 3 5 1 1 1 3 Attach 15 | 1 . 3 2 1 . . . 1 7 Detach 2 | . . . . . . . . 2 . Swap 55 | . . 20 16 8 . 2 1 3 5 Drop 26 | . . 9 10 1 1 . 1 4 . Fire 151 | 1 . 49 45 15 . . 10 . 31 Melee 6 | . . . . . . . . . 6 Ram 3 | . . . 2 . . . . . 1 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 4 | . . . . . . . . 4 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Mat] / Min) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -7/Zion -6/Proximity Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 62 | -11/Scrapyard | Discovered new exit (range 8) 91 | -11/Scrapyard | Entered Materials 147 | -10/Materials | Discovered new exit (range 16) 175 | -10/Materials | Entered Mines 182 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 299 | -10/Mines | Discovered new exit (range 8) 469 | -10/Mines | Met a Derelict testing a Signal Generator 472 | -10/Mines | Found Signal Generator 546 | -10/Mines | Excavation squad dispatched 546 | -10/Mines | A large section of the Mines collapsed 613 | -10/Mines | Discovered new exit (range 10) 615 | -10/Mines | Build established: Scavenger-Mutant 768 | -10/Mines | Entered Materials 768 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 835 | -9/Materials | Identified exit to Mines 1314 | -9/Materials | Lost 3 parts (1p1n1w) 1359 | -9/Materials | Discovered new exit (range 12) 1748 | -9/Materials | Entered another Materials area 1748 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2208 | -8/Materials | Build established: Mutant 2316 | -8/Materials | Discovered new exit (range 8) 2347 | -8/Materials | Entered Factory 2347 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2405 | -7/Factory | Discovered new exit (range 10) 2559 | -7/Factory | Entered Lower Caves 2691 | -7/Lower Caves | Learned Factory emergency access door positions 2725 | -7/Lower Caves | Discovered new exit (range 5) 2764 | -7/Lower Caves | Entered another Lower Caves area 2791 | -7/Lower Caves | Discovered new exit (range 9) 3010 | -7/Lower Caves | Lost 3 parts (1n2u) 3076 | -7/Lower Caves | Discovered new exit (range 13) 3325 | -7/Lower Caves | Build established: Derelict-Mutant 3372 | -7/Lower Caves | Entered Zion 3397 | -7/Zion | Learned Factory terminal intel 3462 | -7/Zion | Found Prototype Launcher 3577 | -7/Zion | Learned Factory emergency access door positions 3644 | -7/Zion | Learned location of Quarantine (-3) 3667 | -7/Zion | Build established: Mutant 3915 | -7/Zion | Met Imprinter 3941 | -7/Zion | Imprinted 3943 | -7/Zion | Declared Zion's savior 4118 | -7/Zion | Received a visual enhancement algorithm 4120 | -7/Zion | Ran a visual enhancement algorithm 4196 | -7/Zion | Given the Hacking Drone Bay 4196 | -7/Zion | Found Prototype Device 4197 | -7/Zion | Identified Hacking Drone Bay 4545 | -7/Zion | Given A8's code to call for help 4549 | -7/Zion | Discovered new exit (range 15) 4566 | -7/Zion | Entered Proximity Caves 4574 | -6/Proximity Caves | Build established: Derelict-Mutant 4630 | -6/Proximity Caves | Learned Factory security intel 4912 | -6/Proximity Caves | Identified Rocket Array 4952 | -6/Proximity Caves | Destroyed 7 combat bots 4957 | -6/Proximity Caves | Lost 4 parts (1p2n1w) 5061 | -6/Proximity Caves | Learned location of 1 exit from Factory 5169 | -6/Proximity Caves | Lost 4 parts (3n1w) 5206 | -6/Proximity Caves | Build established: Mutant 5808 | -6/Proximity Caves | Build established: Derelict-Mutant 5865 | -6/Proximity Caves | Discovered new exit (range 12) 5921 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5932 | -6/Proximity Caves | Core integrity fell below 50% 5958 | -6/Proximity Caves | Core integrity fell below 20% 5970 | -6/Proximity Caves | Destroyed self with Rocket Array Last Messages --------------- System corrupted by crushing effect (+3). B-48 Gladiator suffers critical hit (Smash). Destroyed Rnf. Deuterium Engine. B-48 Gladiator system corrupted by crushing effect. The unstable cave ceiling collapses. B-48 Gladiator suffers critical hit (Smash). Destroyed Lgt. Treads. B-48 Gladiator system corrupted by crushing effect. B-48 Gladiator system terminally corrupted. Acquired 64 matter. The unstable cave ceiling collapses. Med. Storage Unit destroyed. Great Maul destroyed. Slammed into Y-54 Guardian. Acquired 37 matter. Hvy. Assault Rifle destroyed. Destroyed Hvy. Assault Rifle. The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????####??????????????????????????????? | | ??????????????## ##????????????????##???????????? | | ?????????????## #?????????##???? ##??????????? | | ?????????????# #????##### ##?? #??????????? | | ##???????????# #????# ## ##?????????? | | ##??????????# #????? #?????????? | | ##???????### ####??# < #????????? | | #??????## ## #### #????????? | | ######## #????????? | | ## ###???????????????? | | ######## #####?????????????????? | | ####### ##?????### ##?????????????????????? | | #?????#######??????# ##????????????????????? | | #????????????????### # #????????????????????? | | #?????????????# = #????????????????????? | | ## ???????????# ##???????????????????? | | ##??# ???????????# # ##??????????????????? | | #????? ???????????# @ #??????????????????? | | ??????????????????# ##??????????????????? | | ####????? ??????# Y ##???????????????????? | | ### ????????#### ???????????????????? | | #??????????????# ??????????????????? | | #??????????????# ????????????????? | | #### #???????????# ??????????????? | | ??????# #???????????# ????????????? | | ?????????#???????????### # ##???????????? | | ?####??? #?????????????# #????????????? | | ### ##????????????# # ###????????????? | | ##???????????# #?## ??????????????? | | #???????????# ??? ?????????????? | | #??????????? ????? ??????????????? | | #??? #???????????? ????????????????????? | | ##??????????????????? ????????????????????? | | ##???????????????????? ?????????????????????? | | #??????????????????????????????????????????????? | | #????????????????????????????????????????? | | ##????????????????????????????????????????? | | ## ####?????????????????????????????????????????? | | ??###????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Melee Speed Boost 20 Evasion (%) 63 Targeting Accuracy 6 Recoil Reduction 1 Energy Filtering 30 Kinecelleration 30 Salvage Targeting 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- DATA ERROR: Steam Global Achievement% Let's See Who's Tougher Power Corrupts Robot Respite The One Challenges ------------ None Game ------ Seed SignalColdHammer Manual? 0 Play Time 01:11:50 Cumulative 3.2 hours Start 2026.07.03 @ 22:18:56 End 2026.07.03 @ 23:34:41 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 6 Achievement% 9 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 285b79a5-d78c-4af3-b6da-d030c0ba46e8