Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.02 @ 12:17:00

Player: Jezoensis

Result: Destroyed by YI-UF0 with YI-UF0's Doublenader

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (24)      120
Value Destroyed (357)      357
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 877

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     81/300
Energy                     135/265
System Corruption          0%
Temperature                Cool (39)
Movement                   Core (1000) Ox19
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
       Improved Ion Engine
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (2) ------
  High-capacity Storage Unit
       Improved Terrain Scanner
>               --- WEAPON (2) -------
                Autogun
                Slug Cannon
>               --- INVENTORY (20) ---
                Wheel
                Wheel
                Wheel
                Wheel
        Compact Wheel
       Improved Heat Sink
          Small Storage Unit
                Structural Scanner
                Visual Processing Unit
                Visual Processing Unit
                Autogun
                Autogun
                Mining Laser

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
                    (None)
>               --- UTILITY ----------
  High-capacity Storage Unit
       Improved Terrain Scanner
>               --- WEAPON -----------
                Autogun
                Slug Cannon
>               --- INVENTORY --------
                Wheel
                Wheel
                Wheel
                Wheel
        Compact Wheel
       Improved Heat Sink
          Small Storage Unit
                Structural Scanner
                Visual Processing Unit
                Visual Processing Unit
                Autogun
                Autogun
                Autogun
                Mining Laser
[Rating: 14]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Protection               Light Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Slug Cannon
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             43   | 7   31  5   
  Power                    4    | 1   2   1   
    Engine                 4    | 1   2   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               14   | 2   10  2   
    Treads                 6    | .   4   2   
    Leg                    .    | .   .   .   
    Wheel                  8    | 2   6   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  15   | 2   13  .   
    Device                 8    | 1   7   .   
    Storage                2    | 1   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             5    | .   5   .   
    Artifact               .    | .   .   .   
  Weapon                   10   | 2   6   2   
    Energy Gun             3    | 1   2   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          5    | 1   3   1   
    Ballistic Cannon       1    | .   .   1   
    Launcher               .    | .   .   .   
    Special Weapon         1    | .   1   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 8    | .   3   5   
  Power                    1    | .   .   1   
  Propulsion               4    | .   2   2   
  Utility                  1    | .   1   .   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      5    | .   2   5   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     99   | .   100 97  
  Engine                   14   | .   14  14  
  Treads                   5    | .   6   1   
  Wheel                    22   | .   21  24  
  Device                   11   | .   10  14  
  Storage                  14   | .   14  14  
  Protection               2    | .   3   .   
  Energy Gun               10   | .   9   12  
  Ballistic Gun            16   | .   17  14  
Naked Turns                .    | .   .   .   
Heaviest Build             53   | 15  53  53  
  Greatest Support         40   | 20  40  26  
  Greatest Overweight (x)  2    | .   2   2   
  Average Overweight (x)   .    | .   .   2   
Largest Inventory Capacity 20   | 8   20  20  
  Average Capacity         12   | 7   12  20  
  Most Carried             16   | 7   15  16  
  Average Carried          9    | 4   9   15  
  Final Capacity           20   | 8   20  20  
  Final Carried            15   | 7   15  13  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           661  | 294 367 .   
  Remotely                 .    | .   .   .   
Salvage Created            665  | 114 551 .   
  Parts                    53   | 10  43  .   
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  12   | .   12  .   
  Guns                     12   | .   12  .   
Classes Destroyed          9    | 2   7   .   
  Worker                   3    | .   3   .   
  Builder                  2    | .   2   .   
  Tunneler                 2    | 2   .   .   
  Hauler                   1    | .   1   .   
  Recycler                 1    | 1   .   .   
  Mechanic                 1    | .   1   .   
  Watcher                  2    | .   2   .   
  Swarmer                  6    | .   6   .   
  Grunt                    6    | .   6   .   
Best Kill Streak           6    | 2   6   .   
  Combat Bots Only         3    | .   3   .   
Max Kills in Single Turn   2    | 1   2   .   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Scr  Mat  Min  
Damage Taken               1341 | .    808  533  
  Core                     262  | .    128  134  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              82   | 8    69   5    
  Largest                  2    | 2    2    2    
  Hottest                  100  | 70   100  73   
Shots Fired                154  | 16   128  10   
  Gun                      147  | 16   124  7    
  Cannon                   3    | .    .    3    
  Launcher                 .    | .    .    .    
  Special                  4    | .    4    .    
  Kinetic                  107  | 8    91   8    
  Thermal                  47   | 8    37   2    
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         10   | 4    10   3    
  Robot Miss Streak        6    | 2    6    1    
  Penetration Max          .    | .    .    .    
  Secondary Targets        5    | .    5    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           91   | 10   74   7    
  Core Hits                35   | 4    30   1    
  Critical Kills           1    | 1    .    .    
  Critical Parts Destroyed 2    | .    1    1    
  Critical Strikes         5    | 2    2    1    
    Burn                   2    | 1    1    .    
    Destroy                3    | 1    1    1    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1281 | 126  1022 133  
  Guns                     1238 | 126  1022 90   
  Cannons                  43   | .    .    43   
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  831  | 36   674  121  
  Thermal                  450  | 90   348  12   
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 1    | .    .    1    
  Impact                   .    | .    .    .    
  Kinetic                  1    | .    .    1    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        288  | 63   288  45   
  Average Temperature      87   | 28   101  25   
  Received Heat Transfer   348  | .    342  6    
  Effects                  4    | .    4    .    
    Interference           4    | .    4    .    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             2    | 1    1    .    
  Heat Transferred         1406 | 333  1036 37   
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             366  | 15  366 82  
  Initial                  82   | .   9   82  
  Average                  138  | 5   176 72  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         70   | 100 57  100 
  Level 1                  29   | .   42  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   2   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              20   | .   18  2   
  Peak Tracking Total      4    | .   4   2   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          6    | .   6   .   
  Terminals                5    | .   5   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                17   | .   17  .   
  Successful               11   | .   11  .   
  Failed                   6    | .   6   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   14   | .   14  .   
  Terminals                16   | .   16  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             6    | .   6   .   
  Robot Analysis           4    | .   4   .   
  Terminal Index           1    | .   1   .   
  Locate Traps             1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         5    | .   5   .   
  Terminals                4    | .   4   .   
    Track                  1    | .   1   .   
    Botnet                 2    | .   2   .   
    Operators              1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
    Tunnel                 1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         5    | .   5   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               3    | .   .   3   
  Largest Group            3    | .   .   3   
  Highest-Rated Group      40   | .   .   40  
  Highest-Rated Ally       16   | .   .   16  
Total Orders               .    | .   .   .   
Ally Attacks               4    | .   .   4   
  Total Damage             39   | .   .   39  
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       4    | .   4   .   
Derelict Logs Recovered    2    | .   .   2   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Scr Mat Min 
Turns Passed               747  | 82  530 135 
Spaces Moved               423  | 56  272 95  
  Core                     17   | 17  .   .   
  Treads                   14   | .   14  .   
  Legs                     .    | .   .   .   
  Wheels                   392  | 39  258 95  
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  80  120 
  Average Speed            99   | 70  97  120 
  Slowest Speed            160  | 80  160 120 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       24   | 3   39  30  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     1    | .   1   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 4    | .   4   .   
Terrain Destroyed          7    | .   4   3   
  Melee                    .    | .   .   .   
  Projectile               7    | .   4   3   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      587  | 79  402 106 
  Wait                     6    | .   6   .   
  Move                     421  | 55  271 95  
  Hop                      .    | .   .   .   
  Pick Up                  24   | 9   14  1   
  Fast Attach              8    | 5   3   .   
  Attach                   10   | 2   5   3   
  Detach                   2    | .   2   .   
  Swap                     25   | .   23  2   
  Drop                     9    | .   9   .   
  Fire                     82   | 8   69  5   
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 14)
   83 | -11/Scrapyard | Entered Materials
  158 | -10/Materials | Discovered new exit (range 9)
  343 | -10/Materials | Build established: Mutant
  383 | -10/Materials | Core integrity fell below 50%
  613 | -10/Materials | Entered Mines
  630 | -10/Mines     | Learned Materials garrison access intel
  663 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  673 | -10/Mines     | Learned 2 Materials zone layouts
  690 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  743 | -10/Mines     | Core integrity fell below 20%
  748 | -10/Mines     | Destroyed by YI-UF0 with YI-UF0's Doublenader

 Last Messages 
---------------
00673_ Acquired derelict log, extracted data.
Data stored: Materials zone layouts (x2).
00690_ Trooper 1a: "Hello LRC-V3. What is your command?"
00690_ Mercenary 1a: "Hello LRC-V3. What is your command?"
00690_ Trooper 1b: "Hello LRC-V3. What is your command?"
00731_ Mercenary 1a destroyed.
00731_ Lgt. Treads destroyed. <x2>
00733_ Trooper 1b destroyed.
00735_ The unstable cave ceiling collapses.
00735_ Imp. Ion Engine destroyed.
00735_ Trooper 1a destroyed.
00737_ Med. Laser destroyed.
00738_ YI-UF0 mumbles something. <x2>
00742_ YI-UF0 knocked back.
00742_ YI-UF0 suffers critical hit (Destroy).
00742_ Destroyed Carbon-fiber Leg.
00742_ Autogun destroyed.
00743_ The unstable cave ceiling collapses. <x3>
00746_ Slug penetrates Wall.
00747_ The unstable cave ceiling collapses.

 Map 
-----
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| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HardenedTractorTrap
  Manual?         0
Play Time         00:13:21
  Cumulative      712.4 hours
  Start           2022.07.02 @ 12:01:28
  End             2022.07.02 @ 12:17:00
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          377
  Rogue           250
  Adventurer      125
  Explorer        2
Win Type          -
  Total           83
  Types           72/4/4/1/1/0/0/0/1
Lore%             81
Gallery%          88
Achievement%      76
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              36/TerminusFine
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 95675405-9b78-44e4-b281-c9744621f8c8