Cogmind - Beta 15 *** ADVENTURER MODE // 2025.06.10 @ 12:15:22 Player: Bulbasornado Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (20) 100 Value Destroyed (601) 601 Prototype IDs (52) 1040 Alien Tech Used (0) 0 Bonus (16902) 16902 TOTAL SCORE: 25143 Bonus ------- Gauntlet 6882 Follower Combat Kills 20 Win 3000 Challenge Win 7000 Cogmind --------- Core Integrity 1531/1600 Matter 48/300 Energy 113/190 System Corruption 3% Temperature Cool (24) Movement Flying (26) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Quantum Reactor > --- PROPULSION (7) --- Nuclear Pulse Array Nuclear Pulse Array Q-thruster Cooled Impulse Thruster > --- UTILITY (14) ----- Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Signal Interpreter IFF Parser Advanced Terrain Scan Processor Advanced Terrain Scan Processor Experimental Terrain Scan Processor Advanced ECM Suite Hacking Suite System Shield > --- WEAPON (2) ------- Linear Accelerator > --- INVENTORY (5) ---- Nova Cannon Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Antimatter Reactor > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array Nuclear Pulse Array Cooled Impulse Thruster > --- UTILITY ---------- Advanced Visual Processing Unit Experimental Sensor Array Advanced Signal Interpreter Advanced Signal Interpreter IFF Parser Long-range Terrain Scanner Advanced Terrain Scan Processor Advanced Terrain Scan Processor Experimental Terrain Scan Processor Stasis Canceller Advanced ECM Suite Improved Reaction Control System Hacking Suite System Shield > --- WEAPON ----------- Enhanced Nova Cannon > --- INVENTORY -------- Light Quantum Reactor Q-thruster Nova Cannon Enhanced Nova Cannon Linear Accelerator [Rating: 142] Favorites ----------- Power Backup Power III Engine Backup Power III Power Core Micro Fission Core Reactor Micro Antimatter Reactor Propulsion Nuclear Pulse Array Treads Light Treads Hover Unit Backup Propulsion III Flight Unit Nuclear Pulse Array Utility Hacking Suite Device Long-range Terrain Scanner Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Phase Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 Power 1 | . . . . 1 . . . . . . Propulsion 5 | . . 1 1 . 1 . . 1 . 1 Utility 12 | . . 1 1 1 1 2 2 1 2 1 Weapon . | . . . . . . . . . . . Parts Attached 86 | 6 7 6 4 11 7 7 11 8 11 8 Power 7 | . 2 . 1 1 . 1 . . 1 1 Engine 4 | . 2 . 1 1 . . . . . . Core 1 | . . . . . . 1 . . . . Reactor 2 | . . . . . . . . . 1 1 Propulsion 24 | 2 3 4 . 1 2 2 6 1 2 1 Treads 2 | 2 . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 22 | . 3 4 . 1 2 2 6 1 2 1 Utility 45 | 2 1 2 3 7 4 4 4 6 8 4 Device 20 | 2 1 . 1 2 2 1 2 2 5 2 Storage . | . . . . . . . . . . . Processor 10 | . . . . 2 1 1 . 4 1 1 Hackware 9 | . . 1 1 3 1 1 1 . . 1 Protection 6 | . . 1 1 . . 1 1 . 2 . Artifact . | . . . . . . . . . . . Weapon 10 | 2 1 . . 2 1 . 1 1 . 2 Energy Gun 1 | 1 . . . . . . . . . . Energy Cannon 4 | . . . . . 1 . 1 1 . 1 Ballistic Gun 2 | 1 1 . . . . . . . . . Ballistic Cannon 2 | . . . . 1 . . . . . 1 Launcher 1 | . . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . 2 . . Parts Lost 33 | . . . 1 5 . 2 5 2 10 8 Power 4 | . . . . 1 . . . . 1 2 Propulsion 6 | . . . . 1 . 1 2 . 1 1 Utility 18 | . . . 1 3 . 1 2 1 6 4 Weapon 5 | . . . . . . . 1 1 2 1 Highest Loss Streak 8 | . . . 1 2 . 1 3 1 4 8 To Critical Strikes . | . . . . . . . . . . . Average Backups 4 | 3 5 4 4 4 4 4 3 4 4 3 Power . | . 1 1 1 . . . . . . . Propulsion . | . . . . . . . . 1 1 . Utility 1 | . 1 . . 1 1 2 1 1 1 . Weapon 1 | 1 2 2 2 2 3 2 1 . . 2 Tool/Special . | . . . . . . . . . . . Unused Backups 11 | . 2 1 . 1 1 1 1 1 . 3 Power 2 | . . . . 1 . . . . . 1 Propulsion . | . . . . . . . . . . . Utility 3 | . 1 . . . . 1 . 1 . . Weapon 6 | . 1 1 . . 1 . 1 . . 2 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 88 | . 68 94 97 96 97 99 86 82 80 79 Engine 7 | . 4 11 9 13 13 10 5 4 1 . Core 1 | . . . . . . . 4 4 4 3 Treads 1 | . 18 . . . . . . . . . Flight 21 | . 9 32 36 28 33 28 15 13 12 16 Device 13 | . 12 24 12 6 5 13 12 13 14 21 Processor 13 | . . . . 5 7 16 15 20 23 23 Hackware 11 | . . 1 9 18 18 9 15 14 11 7 Protection 3 | . . 2 12 6 4 3 5 . 2 . Energy Cannon 2 | . . . . . 2 5 5 4 3 3 Ballistic Gun 6 | . 12 22 18 14 3 . 1 4 3 . Ballistic Cannon 1 | . . . . . 5 5 3 . . . Peak Build Rating 142 | 6 7 16 21 32 49 65 86 107 124 142 Average Rating 62 | 2 4 11 18 26 40 57 81 98 113 132 On Entrance 45 | . 4 7 16 21 30 48 65 86 107 117 Naked Turns . | . . . . . . . . . . . Heaviest Build 44 | 3 8 11 14 16 19 27 30 25 36 44 Greatest Support 49 | 20 8 12 16 17 23 28 32 39 41 49 Greatest Overweight (x) 1 | . . . . 1 . 1 . . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | 3 4 4 4 4 4 4 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 5 5 5 5 5 5 5 4 5 3 2 Class Distribution -------------------- 55% | Hacker-Scout 25% | Hacker-Sprinter 7% | Mutant 4% | Scavenger-Sprinter 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Sprinter | -9/Materials Hacker-Sprinter | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -2/Research Hacker-Scout | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 1085 | 260 121 . 163 50 135 147 72 137 . . Remotely . | . . . . . . . . . . . Salvage Created 798 | 167 241 . 144 . . . 50 115 . 81 Parts 46 | 12 16 . 11 . . . 3 2 . 2 Haulers Intercepted 1 | . . . . . . . . 1 . . Recyclers Shooed 1 | . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 12 | . 5 . 3 . . . 3 . . 1 Guns 8 | . 5 . 3 . . . . . . . AOE 4 | . . . . . . . 3 . . 1 Classes Destroyed 9 | 2 3 . 1 . . . 2 1 . . Tunneler 3 | 3 . . . . . . . . . . Hauler 1 | . . . . . . . . 1 . . Recycler 2 | 1 1 . . . . . . . . . Operator 1 | . . . . . . . 1 . . . Watcher 1 | . 1 . . . . . . . . . Swarmer 3 | . 3 . . . . . . . . . Cutter 3 | . . . . . . . 3 . . . Grunt 5 | . 2 . 2 . . . . . . 1 Sentry 1 | . . . 1 . . . . . . . Best Kill Streak 7 | 4 7 . 1 . . . 3 1 . 1 Combat Bots Only 5 | . 5 . 1 . . . 3 . . 1 Max Kills in Single Turn 3 | 1 1 . 1 . . . 3 1 . 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . . . . . 3 . . 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Hostile Shots Fired 506 | . 16 37 17 44 5 56 81 38 96 116 Missed 270 | . 7 20 9 25 3 33 38 25 44 66 Hits 236 | . 9 17 8 19 2 23 43 13 52 50 Melee 4 | . . . . . . . 4 . . . Projectile 232 | . 9 17 8 19 2 23 39 13 52 50 AOE 2 | . . . . . . . 2 . . . Critical Strikes 11 | . . 1 2 1 . 2 2 . 1 2 Actively Blocked 1 | . . . . . . . . . 1 . Part Disruptions 3 | . . . . . . . . 2 1 . Actively Blocked 1 | . . . . . . . . . 1 . Damage Taken 3923 | . 63 133 79 211 24 367 847 309 994 896 Core 542 | . 24 40 14 8 . 58 130 59 140 69 Absorbed by Shields 9 | . . . . 9 . . . . . . Redirected to Shielding 211 | . . . . . . . . . 211 . Ignored by Resistances 1096 | . 19 42 23 66 8 103 229 84 275 247 Regen/Repaired (Parts) 207 | . . . . 32 27 24 . . 72 52 Core Remaining (%) 94 | 100 90 90 97 98 100 94 88 95 90 95 Volleys Fired 91 | 13 11 . 8 1 3 10 14 15 9 7 Largest 2 | 1 2 . 2 1 1 1 1 1 1 1 Hottest 120 | 50 70 . 40 39 85 85 98 113 113 120 Shots Fired 111 | 13 22 . 16 2 3 10 14 15 9 7 Gun 52 | 13 22 . 16 1 . . . . . . Cannon 58 | . . . . . 3 10 14 15 9 7 Launcher 1 | . . . . 1 . . . . . . Special . | . . . . . . . . . . . Kinetic 28 | . 11 . 16 1 . . . . . . Thermal 82 | 13 11 . . . 3 10 14 15 9 7 Explosive 1 | . . . . 1 . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 22 | 11 11 . 22 . . . 5 8 . 1 Robot Miss Streak 1 | 1 1 . . . . . 1 1 . 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 57 | 12 18 . 15 . . . 5 6 . 1 Core Hits 29 | 5 9 . 8 . . . 3 1 . 3 Critical Kills 2 | . 1 . . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 5 | 2 2 . . . . . 1 . . . Burn 3 | 2 1 . . . . . . . . . Meltdown 1 | . . . . . . . 1 . . . Destroy 1 | . 1 . . . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 1680 | 150 193 . 154 . . . 828 191 . 164 Guns 497 | 150 193 . 154 . . . . . . . Cannons 395 | . . . . . . . 164 191 . 40 Explosions 788 | . . . . . . . 664 . . 124 Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 221 | . 67 . 154 . . . . . . . Thermal 1459 | 150 126 . . . . . 828 191 . 164 Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 3 | . . . . 2 . . . 1 2 3 Average Corruption 1 | . . . . 1 . . . 1 1 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 6 | . . . . 4 . . . . 1 1 Message Errors 1 | . . . . 1 . . . . . . Matter Fused 2 | . . . . 1 . . . . 1 . Heat Flow Errors 1 | . . . . 1 . . . . . . Energy Discharges 1 | . . . . . . . . . . 1 Misfires 1 | . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 177 | . . . . . . . 177 . . . Projectiles 25 | . . . . . . . 25 . . . Explosions 152 | . . . . . . . 152 . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 220 | . . . . . . . 220 . . . Shots 3 | . . . . . . . 3 . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 466 | . 47 . 20 123 81 118 312 466 100 136 Average Temperature 56 | . 23 . 8 36 38 28 103 107 40 41 Received Heat Transfer 603 | . 24 51 81 93 . 90 21 27 126 90 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | 1 . . . . . . 2 . . . Heat Transferred 2173 | 592 444 . . . . . 650 300 . 187 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Maximum Alert Level 2 | . . 1 . . . 2 2 1 1 2 Low Security (%) 76 | 100 100 99 100 100 100 57 22 95 52 58 Level 1 17 | . . . . . . 21 59 4 47 30 Level 2 5 | . . . . . . 21 18 . . 10 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 576 | 10 127 229 197 109 112 529 439 229 347 576 Initial 219 | . 5 34 87 76 26 46 219 194 112 171 Average 154 | 2 54 71 130 86 48 223 303 176 180 229 Influence Increases 3538 | 20 166 310 170 228 216 723 370 215 515 605 Destroy 0b10 Robot/C 280 | . 100 . 60 . 40 . 60 . . 20 Destroy 0b10 Robot/NC 45 | 20 10 . . . 5 . 5 5 . . Destroy Leader 54 | . 12 . 20 . 10 . 10 2 . . Allied During Kill 2 | . . . . . 2 . . . . . Successful Hack 430 | . 14 25 . 44 74 28 42 72 77 54 Disable Machine 81 | . . . . 9 9 . 36 . 9 18 Destroy Structure 186 | . . . . 10 1 20 52 16 24 63 Partial Spotted 330 | . . 30 15 45 15 135 15 45 15 15 Lose Combat Pursuer 2130 | . 30 255 75 120 60 540 150 75 390 435 Influence Decreases 3122 | 10 79 163 217 361 168 316 460 415 417 516 Entered New Map 1258 | . 5 63 157 121 38 66 300 235 117 156 Time Decay 1294 | 10 74 90 50 190 90 210 110 160 190 120 Search Patrol Dispatched 150 | . . . . . . . . . . 150 Lost Part 330 | . . . 10 50 . 20 50 20 100 80 Lost Ally 90 | . . 10 . . 40 20 . . 10 10 Squads Dispatched 19 | . . . 1 4 . 2 3 2 3 4 Investigation 8 | . . . 1 3 . 1 . . 1 2 Extermination 6 | . . . . 1 . 1 1 1 1 1 Reinforcement 4 | . . . . . . . 1 1 1 1 Assault 1 | . . . . . . . 1 . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 14 | . 4 4 2 . . . . 1 1 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 246 | . 8 33 11 16 15 40 20 12 39 52 Peak Tracking Total 28 | . 7 24 8 7 12 12 12 5 17 28 Tactical Retreats 47 | . 2 4 2 5 1 12 4 3 9 5 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 13 | . 1 . 1 2 . 2 2 3 1 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 9 | . . . . 1 1 . 4 . 1 2 Max in Single Turn 3 | . . . . 1 1 . 3 . 1 1 Garrison Access 11 | . . . . 1 2 3 1 2 1 1 Energy Cycler 1 | . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 71 | . 4 6 3 13 8 10 3 11 7 6 Terminals 38 | . 3 4 2 6 4 3 3 5 4 4 Fabricators 4 | . . . . 2 . 1 . 1 . . Repair Stations 6 | . 1 . . 1 1 1 . . 1 1 Recycling Units 10 | . . 2 1 3 1 2 . 1 . . Scanalyzers 2 | . . . . . . . . 1 1 . Garrison Access 11 | . . . . 1 2 3 . 3 1 1 Total Hacks 261 | . 12 26 11 50 58 32 12 28 19 13 Successful 164 | . 7 17 6 30 38 26 8 15 12 5 Failed 97 | . 5 9 5 20 20 6 4 13 7 8 Catastrophic 14 | . . . 3 2 1 . 1 4 1 2 Database Lockouts . | . . . . . . . . . . . Manual 152 | . 7 20 9 24 38 15 9 12 10 8 Terminals 166 | . 10 20 8 26 42 12 12 14 13 9 Fabricators 17 | . . . . 9 . 4 . 4 . . Repair Stations 16 | . 2 . . 3 3 3 . . 2 3 Recycling Units 40 | . . 6 3 10 10 9 . 2 . . Scanalyzers 4 | . . . . . . . . 2 2 . Garrison Access 18 | . . . . 2 3 4 . 6 2 1 Terminal Hacks 50 | . 3 5 1 10 15 6 5 2 3 . Part Schematic 2 | . . . . . 2 . . . . . Prototype ID Bank 18 | . 1 2 . 2 4 2 3 2 2 . Level Access Points 7 | . . 1 1 1 1 1 1 . 1 . Emergency Access Points 1 | . . . . 1 . . . . . . Machine Index 3 | . . . . 1 1 1 . . . . Garrison Index 1 | . . . . . . 1 . . . . Locate Traps 10 | . 1 1 . 3 3 1 1 . . . Dispatch Records 1 | . . . . . 1 . . . . . Security Status 1 | . . . . . 1 . . . . . Zone Layout 6 | . 1 1 . 2 2 . . . . . Fabricator Hacks 3 | . . . . 1 . 1 . 1 . . Network Status 2 | . . . . . . 1 . 1 . . Build 1 | . . . . 1 . . . . . . Repair Station Hacks 8 | . 1 . . 1 2 2 . . 2 . Scan Component 3 | . . . . . 1 1 . . 1 . Repair 3 | . . . . . 1 1 . . 1 . Refit 2 | . 1 . . 1 . . . . . . Recycling Unit Hacks 22 | . . 4 2 7 3 4 . 2 . . Process 5 | . . . 1 2 1 1 . . . . Report Inventory 9 | . . 2 . 3 1 2 . 1 . . Retrieve Matter 4 | . . . 1 1 1 1 . . . . Retrieve Components 4 | . . 2 . 1 . . . 1 . . Scanalyzer 3 | . . . . . . . . 1 2 . Insert Component 3 | . . . . . . . . 1 2 . Garrison Access Hacks 10 | . . . . 1 2 3 . 2 1 1 Seal Access 10 | . . . . 1 2 3 . 2 1 1 Unauthorized Hacks 68 | . 3 8 3 10 16 10 3 7 4 4 Terminals 46 | . 3 7 3 4 13 3 3 4 4 2 Track 4 | . . . . . 4 . . . . . Assimilate 5 | . . 1 . . 1 . 1 . 1 1 Botnet 26 | . 3 3 2 4 4 2 1 4 2 1 Disrupt 7 | . . 2 1 . 2 1 . . 1 . Operators 4 | . . 1 . . 2 . 1 . . . Fabricators 10 | . . . . 5 . 2 . 3 . . Prioritize 1 | . . . . 1 . . . . . . Liberate 4 | . . . . 2 . 1 . 1 . . Fabnet 4 | . . . . 2 . 1 . 1 . . Haulers 1 | . . . . . . . . 1 . . Repair Stations 4 | . . . . 1 . 1 . . . 2 Mechanics 2 | . . . . . . 1 . . . 1 Patch 2 | . . . . 1 . . . . . 1 Recycling Units 8 | . . 1 . . 3 4 . . . . Reject 2 | . . . . . 1 1 . . . . Recyclers 2 | . . . . . 1 1 . . . . Mask 4 | . . 1 . . 1 2 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . Used . | . . . . . . . . . . . Hacking Detections 58 | . 4 5 3 11 5 7 3 9 6 5 Full Trace Events 4 | . . . . 2 . . . . 1 1 Feedback Events 2 | . . . . 2 . . . . . . Corruption 1 | . . . . 1 . . . . . . Hackware Fried 1 | . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time 53 | . . . . 53 . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 3 | . . . . . 1 1 . . 1 . Time 103 | . . . . . 25 50 . . 28 . Parts Recycled . | . . . . . . . . . . . Recycled Matter 148 | . . . 24 30 52 42 . . . . Retrieved Matter 118 | . . . 24 . 52 42 . . . . Retrieved Components 8 | . . 4 . 3 . . . 1 . . Parts Scanalyzed 1 | . . . . . . . . 1 . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . 1 . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked 4 | . . . . . 3 1 . . . . Non-combat . | . . . . . . . . . . . Combat 4 | . . . . . 3 1 . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 . . . Machine Destruction 2 | . . . . . . . 2 . . . Fabnet Peak Effective % 6 | . . . . . 6 2 3 1 3 1 Autooverrided 4 | . . . . . 3 1 . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies 7 | . . 1 . . 3 1 . . 1 1 Largest Group 2 | . . 1 . . 2 1 . . 1 1 Highest-Rated Group 49 | . . 10 . . 49 39 . . 45 45 Highest-Rated Ally 45 | . . 10 . . 37 39 . . 45 45 Total Orders . | . . . . . . . . . . . Ally Attacks 12 | . . . . . 9 3 . . . . Total Damage 218 | . . . . . 156 62 . . . . Kills 3 | . . . . . 3 . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Active Infowar (turns) 2528 | 11 144 163 23 361 199 435 225 330 386 251 Optics 2004 | . . . . 178 199 435 225 330 386 251 Sensors 1571 | . . . . . 52 435 225 330 315 214 IFF 881 | . . . . . . . 10 281 377 213 Terrain 1793 | 4 . 86 23 183 . 390 186 328 378 215 Seismic 298 | 7 144 147 . . . . . . . . Cloaking 361 | . . . . . 108 95 158 . . . ECM 30 | . . . . . . . . . 21 9 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 2813 | 75 218 188 116 390 199 435 225 330 386 251 Spaces Moved 6766 | 65 351 478 259 1156 534 1231 424 733 796 739 Core 248 | 64 184 . . . . . . . . . Treads 1 | 1 . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover 3 | . . . . 3 . . . . . . Flight 6514 | . 167 478 259 1153 534 1231 424 733 796 739 Fastest Speed 25 | 50 37 29 27 27 25 25 26 34 29 26 Average Speed 30 | 51 43 30 27 27 25 26 33 34 34 28 Slowest Speed 160 | 160 60 34 27 110 25 109 37 34 37 29 Overloaded Moves 226 | . . . . . . . 29 . . 197 Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 161 | . 3 20 8 17 9 44 5 11 22 22 Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 33 | 5 65 61 37 40 24 48 20 25 26 21 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 8 | . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 47 | . . . . 11 2 10 6 7 8 3 Terrain Destroyed 90 | . . . . 11 2 10 32 8 8 19 Melee . | . . . . . . . . . . . Projectile 38 | . . . . . 2 10 6 8 8 4 AOE 52 | . . . . 11 . . 26 . . 15 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 7230 | 90 390 496 280 1204 586 1284 488 787 874 751 Wait 250 | 2 6 27 11 11 38 52 . 22 73 8 Move 6453 | 64 343 441 242 1123 515 1152 413 710 755 695 Hop 140 | . 3 16 8 15 9 34 5 11 18 21 Pick Up 59 | 4 4 2 2 7 4 9 7 8 6 6 Fast Attach 55 | 5 8 1 2 8 3 2 10 6 5 5 Attach 37 | . . 2 2 4 3 4 7 3 6 6 Detach 11 | 1 . . . 2 2 . 3 3 . . Swap 41 | 1 6 5 3 5 5 8 4 3 1 . Drop 55 | . 9 2 2 11 4 7 10 6 1 3 Fire 91 | 13 11 . 8 1 3 10 14 15 9 7 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 32 | . . . . 17 . . 15 . . . Rewire 6 | . . . . . . 6 . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -3/Research -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 96 | -10/Materials | Discovered new exit (range 16) 260 | -10/Materials | Discovered new exit (range 8) 283 | -10/Materials | Discovered new exit (range 10) 294 | -10/Materials | Entered another Materials area 294 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 390 | -9/Materials | Identified exit to Materials 449 | -9/Materials | Discovered new exit (range 9) 482 | -9/Materials | Entered another Materials area 482 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 586 | -8/Materials | Identified exit to Factory 598 | -8/Materials | Entered Factory 598 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 618 | -7/Factory | System Shield fried by hacking feedback 708 | -7/Factory | Discovered new exit (range 16) 804 | -7/Factory | Discovered new exit (range 13) 858 | -7/Factory | Identified exit to Factory 920 | -7/Factory | Build established: Hacker-Sprinter 988 | -7/Factory | Entered another Factory area 988 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1052 | -6/Factory | Repaired Cloaking Device 1073 | -6/Factory | Identified exit to Factory 1105 | -6/Factory | Discovered new exit (range 17) 1165 | -6/Factory | Local machine network offline 1187 | -6/Factory | Entered another Factory area 1187 | -5/Factory | Evolved 2 slots: Utility x2 1329 | -5/Factory | Identified exit to Factory 1388 | -5/Factory | Repaired Nuclear Pulse Thruster 1558 | -5/Factory | Build established: Hacker-Scout 1622 | -5/Factory | Entered another Factory area 1622 | -4/Factory | Evolved 2 slots: Utility x2 1649 | -4/Factory | Identified exit to Research 1701 | -4/Factory | Spotted B-86 Titan 1734 | -4/Factory | Spotted B-86 Titan 1811 | -4/Factory | Lost 3 parts (1n1u1w) 1847 | -4/Factory | Entered Research 1847 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 1883 | -3/Research | Found Prototype Device 1936 | -3/Research | Identified Exp. Thermal Shield 2022 | -3/Research | Found Prototype Processor 2022 | -3/Research | Identified Exp. Melee Analysis Suite 2047 | -3/Research | Found Prototype Device 2148 | -3/Research | Found Prototype Processor 2148 | -3/Research | Identified Exp. Terrain Scan Processor 2176 | -3/Research | Discovered new exit (range 5) 2177 | -3/Research | Identified exit to Research 2177 | -3/Research | Entered another Research area 2177 | -2/Research | Evolved 2 slots: Utility x2 2208 | -2/Research | Repaired Nuclear Pulse Array? 2286 | -2/Research | Discovered new exit (range 24) 2360 | -2/Research | Lost 4 parts (1p3u) 2365 | -2/Research | Identified exit to Access 2375 | -2/Research | Identified Exp. Sensor Array 2506 | -2/Research | Lost 4 parts (2u2w) 2563 | -2/Research | Entered Access 2563 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 2715 | -1/Access | Discovered new exit (range 14) 2770 | -1/Access | Energy Cycler disabled 2813 | -1/Access | Search patrols dispatched 2814 | -1/Access | Identified exit to Surface 2814 | *** | Escaped! Last Messages --------------- 02793_ Penetrated by Slug. 02794_ System corrupted: Energy discharge (-23). 02796_ Slug penetrates Wave Collapse Detector. 02796_ Slug penetrates Wall. 02796_ Penetrated by Slug. 02801_ U-05 Engineer works on Anti-Orbital Battery. 02801_ K-01 Serf collects debris. 02803_ U-05 Engineer works on Anti-Orbital Battery. 02804_ K-01 Serf collects debris. 02809_ Slug penetrates Wall. 02809_ Slug penetrates H-88 Terminator. 02810_ Slug penetrates Wall. 02810_ Penetrated by Slug. 02810_ Enh. Nova Cannon destroyed. 02811_ Slug penetrates H-88 Terminator. 02811_ Slug penetrates Wall. 02813_ ALERT: Heightened foreign activity detected, multiple search patrols dispatched. 02813_ The Access Shell folds into the floor. 02814_ EXIT=IDENTIFIED: SURFACE [Achievement: Unstoppable] Map ----- +----------------------------------------------------+ | #### #############+### # ## #### # | | #### #######= # # ####### #? | | #### ####### # # # # #### | | #### ####### """ # # # # #### | | #### ####### ""T"" # ########+# # #### | | #### ####### " "" # + # #?## | | #### ####### # ######## # # #### | | #### ### + # ######## # # #### | | #### ### ### # ######## # # #### | | #### ###+############# ########+####### #### | | #### # ### ### ## ##?# | | #### # ### ### ## #### | | #### # ### ### ## #### | | #### + ! ### ### ## ## | | #### # ### ######/###### ## | | #### # ^" ### ###### ###### ## | | #### # """" ### ###### ##### # | | =!# ^"""" ###""""""""""###### ##### "" # | | !%# """"^ ###""""""""""###### "T + | | #### !# """ ###""""""""""############ # | | #### # """ ###""""""""""############ # | | #### # "" ### ############## ##### | | #### # "" ### ############## ## | | # # ### ############## ## | | # # ### "" #### # # | | # "############# "@ #### # + | | # ############## #### " # # | | + ####?######### #### """ + # | | ? # ############## #### """ # # | | # ############## #### " # # | | ?# ############# ### # #### | | " ?# #######"" #### # | | #### #######"" ############## | | ####+##+### #######"" #################### | | # # #####?#T #################### | | # # #######"" #################### | | # ]]] # #######"" ##############?##### | | # "F]"" # #######""h #################### | | # """"" # | | # """"" # R | | # #########################+############## | | # ####################### | | ################################# | | ###?#######################?##### ! | | ################################# | | ####?#####################?###### | | ?#?##?####?#?########?######?#### """"T"""" | | ##?######?###################?### """"""""""" | | ################################################## | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 29 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 1410 ECM Strength 2 Cloak Strength 2 Additional Mass Support 9 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Evasion (%) 74 Recoil Reduction 2 Offensive Hacking 30 Defensive Hacking 22 Item Schematics ----------------- Adv. Plasma Cannon | -6/Factory | Hacked Imp. Phase Shifter | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Cloaking Device | 22% | -6/Factory Nuclear Pulse Thruster | 20% | -5/Factory Nuclear Pulse Array | 34% | -2/Research Alien Tech Used ----------------- None Achievements -------------- Unstoppable Challenges ------------ Gauntlet Game ------ Seed ScanThermicMatterbank Manual? 0 Play Time 01:49:16 Cumulative 446.7 hours Start 2025.06.09 @ 14:22:08 End 2025.06.10 @ 12:15:22 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 126 Rogue 81 Adventurer 45 Explorer 0 Win Type 0 Total 28 Types 20/0/5/1/2/0/0/0/0/0 Lore% 74 Gallery% 85 Achievement% 87 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 16/Tamsyn Map View 89x57 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 209ff808-3e68-457b-9a88-49291eae22cd