Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.29 @ 14:10:33 Player: WazdakkaGutsmek Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (8) 4000 Regions Visited (17) 3400 Robots Destroyed (82) 410 Value Destroyed (2062) 2062 Prototype IDs (27) 540 Alien Tech Used (2) 400 Bonus (3505) 3505 TOTAL SCORE: 14317 Bonus ------- High Alert Combat Kills 28 Follower Combat Kills 244 Met Data Miner 300 Used Core Reset Matrix 3000 Friendly Fire -67 Cogmind --------- Core Integrity 0/1450 Matter 6/300 Energy 350/350 System Corruption 1% Temperature Cool (9) Movement Flying (27) Location -2/Quarantine Parts ------- > --- POWER (2) -------- Quantum Reactor > --- PROPULSION (6) --- Field Propulsion Array Electron Diverter Cooled Impulse Thruster > --- UTILITY (13) ----- Improved Hacking Suite Advanced Hacking Suite > --- WEAPON (2) ------- Helical Railgun > --- INVENTORY (5) ---- Null Cannon Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Xenon Bombardment Thruster Cooled Field Propulsion Drive Improved Diametric Drive Improved Diametric Drive Cooled Impulse Thruster > --- UTILITY ---------- Spectral Analyzer Improved Melee Analysis Suite Advanced Hacking Suite Advanced System Shield > --- WEAPON ----------- Null Cannon Thunder Hammer > --- INVENTORY -------- Fusion Bomb Launcher [Rating: 91] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Improved Gyrokinetic Inverter Flight Unit VTOL Module Utility Structural Scanner Device Structural Scanner Storage Large Storage Unit Processor Melee Analysis Suite Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Power Sword Energy Gun Heavy EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Thunder Hammer Slashing Weapon Power Sword Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Ext Res Tes Res Qua Slots Evolved 16 | . . 2 . . . 6 . . . . 2 2 . 2 . 2 . Power 1 | . . . . . . . . . . . . 1 . . . . . Propulsion 4 | . . 1 . . . 3 . . . . . . . . . . . Utility 11 | . . 1 . . . 3 . . . . 2 1 . 2 . 2 . Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 115 | . 8 5 7 . 6 31 4 1 . . 3 17 2 3 13 4 11 Power 11 | . 1 . 1 . . 1 2 . . . . 3 . . 1 . 2 Engine 3 | . 1 . 1 . . . . . . . . 1 . . . . . Core 5 | . . . . . . 1 2 . . . . 2 . . . . . Reactor 3 | . . . . . . . . . . . . . . . 1 . 2 Propulsion 36 | . 2 1 3 . 2 8 1 . . . . 6 . 1 5 2 5 Treads 8 | . 2 1 3 . 2 . . . . . . . . . . . . Leg 3 | . . . . . . . . . . . . 3 . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . 1 . . . Flight 24 | . . . . . . 8 1 . . . . 3 . . 5 2 5 Utility 31 | . 3 1 1 . 1 11 . 1 . . 2 3 2 1 3 . 2 Device 12 | . 1 1 1 . 1 6 . . . . . 1 . . . . 1 Storage 1 | . 1 . . . . . . . . . . . . . . . . Processor 7 | . . . . . . 3 . . . . 2 . . . 2 . . Hackware 7 | . . . . . . 2 . . . . . 1 1 1 1 . 1 Protection 4 | . 1 . . . . . . 1 . . . 1 1 . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 37 | . 2 3 2 . 3 11 1 . . . 1 5 . 1 4 2 2 Energy Gun 4 | . . 2 1 . . 1 . . . . . . . . . . . Energy Cannon 5 | . . . 1 . . 1 . . . . . . . 1 2 . . Ballistic Gun 4 | . . 1 . . 1 . . . . . . . . . . . 2 Ballistic Cannon 7 | . 2 . . . 1 4 . . . . . . . . . . . Launcher 7 | . . . . . 1 2 . . . . . 1 . . 1 2 . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . 1 . . . . . . . . 1 . . Slashing Weapon 8 | . . . . . . 2 1 . . . 1 4 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . 3 . . . 2 . . . . . 1 . . 7 . 5 Parts Lost 34 | . 1 . 1 . 4 7 1 1 . . 1 4 8 1 . 1 4 Power 4 | . 1 . 1 . 1 . . . . . . . . . . . 1 Propulsion 14 | . . . . . . 5 1 1 . . 1 2 2 . . . 2 Utility 11 | . . . . . 1 1 . . . . . 2 6 . . . 1 Weapon 5 | . . . . . 2 1 . . . . . . . 1 . 1 . Highest Loss Streak 4 | . 1 . 1 . 3 3 1 1 . . 1 3 4 1 . 1 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 62 | . 94 84 99 100 94 41 72 68 53 53 50 51 40 11 35 34 26 Engine 4 | . 14 11 10 11 10 . . . . . . . 2 . . . . Core 1 | . . . . . . 2 6 6 6 6 4 2 . . . . . Treads 10 | . 19 25 33 33 32 8 . . . . . . . . . . . Leg 1 | . 8 . . . . . . . . . . 3 . . . . . Flight 7 | . . . . . . 8 19 20 13 13 9 7 6 . 13 14 9 Device 9 | . 6 14 22 22 17 5 20 13 13 13 11 9 4 . . . . Storage 4 | . 14 11 11 11 11 2 . . . . . . . . . . . Processor 5 | . . . . . . 4 13 13 13 13 17 17 7 . 5 6 4 Hackware 3 | . . . . . . . 6 6 6 6 5 7 11 4 7 6 6 Energy Gun 2 | . 13 . 9 11 2 2 . . . . . . . . . . . Energy Cannon 1 | . . . 8 11 2 . . . . . . . . 2 . . . Ballistic Gun 2 | . 13 . 2 . 3 . . . . . . . . . . . 3 Ballistic Cannon 2 | . 1 21 1 . 8 2 . . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 6 6 . . . 2 4 . . . . Peak Build Rating 91 | . 7 11 13 13 16 39 36 36 25 25 34 64 60 21 91 81 69 Average Rating 26 | . 6 7 12 13 13 16 35 32 25 25 28 42 37 16 52 61 52 On Entrance 24 | 6 6 7 11 13 13 8 35 36 25 25 25 28 55 13 13 80 36 Naked Turns 3 | . . . . . . 3 . . . . . . . . . . . Heaviest Build 37 | 11 30 31 37 37 37 32 12 12 8 8 8 19 19 12 16 16 26 Greatest Support 75 | 20 40 60 60 60 60 60 12 12 8 8 8 75 22 12 34 34 38 Greatest Overweight (x) 12 | . 1 . 12 . . 3 . . . . . 2 1 . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | . 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 8 | . 14 15 15 15 15 9 5 5 5 5 5 5 5 5 5 5 5 Most Carried 10 | . 7 7 10 7 9 9 5 5 5 5 5 5 3 3 2 4 2 Average Carried 4 | . 4 6 7 7 7 4 5 5 5 5 4 3 2 . . 2 1 Final Capacity 15 | 8 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 7 | 6 6 7 7 7 7 5 5 5 5 5 5 2 3 . 2 1 1 Class Distribution -------------------- 36% | Mutant 24% | Scavenger-Scout 13% | Scavenger-Mutant 9% | Hacker-Sprinter 8% | Hacker-Mutant 6% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Mutant | -6/Factory Scavenger-Scout | -6/Lower Caves Scavenger-Scout | -6/Lower Caves Scavenger-Scout | -6/Data Miner Scavenger-Scout | -5/Proximity Caves Scavenger-Scout | -5/Factory Scavenger-Scout | -4/Factory Hacker-Mutant | -4/Extension Mutant | -3/Research Hacker-Sprinter | -3/Testing Hacker-Sprinter | -2/Research Hacker-Sprinter | -2/Quarantine Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Ext Res Tes Res Qua Matter Collected 1732 | 200 131 150 181 . 100 672 40 10 . . . 95 83 . 40 30 . Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 2709 | . 559 284 328 . 135 972 132 . . . . 13 30 . 40 216 . Parts 162 | . 42 22 18 . 4 58 6 . . . . . 3 . 2 7 . Haulers Intercepted 7 | . 2 2 . . . 3 . . . . . . . . . . . Recyclers Shooed 5 | . . 2 . . . 1 . . . . . . . . 1 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . 3 . 5 . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Ext Res Tes Res Qua Combat Hostiles Destroyed 49 | . 10 7 6 . 4 14 3 . . . . . . . 1 4 . Melee 4 | . . . . . . 1 3 . . . . . . . . . . Guns 16 | . 10 . 5 . 1 . . . . . . . . . . . . Cannons 19 | . . 7 1 . . 10 . . . . . . . . 1 . . AOE 9 | . . . . . 3 3 . . . . . . . . . 3 . Classes Destroyed 15 | . 7 2 1 . 3 . 1 . . . . . . . . 1 . Worker 6 | . 2 . . . . 3 . . . . . 1 . . . . . Builder 3 | . . 1 1 . . 1 . . . . . . . . . . . Tunneler 3 | . 1 . . . . 2 . . . . . . . . . . . Hauler 7 | . 2 2 . . . 3 . . . . . . . . . . . Recycler 4 | . . . 2 . . 1 . . . . . . . . . 1 . Operator 5 | . 1 1 . . . 2 . . . . . . 1 . . . . Watcher 5 | . 1 . . . . 4 . . . . . . . . . . . Swarmer 23 | . 3 3 4 . . 9 3 . . . . . . . 1 . . Cutter 4 | . . . . . . . . . . . . . . . . 4 . Grunt 13 | . 7 3 . . . 3 . . . . . . . . . . . Brawler 2 | . . . . . 1 1 . . . . . . . . . . . Duelist 1 | . . . . . 1 . . . . . . . . . . . . Sentry 4 | . . 1 2 . 1 . . . . . . . . . . . . Programmer 2 | . . . . . 1 1 . . . . . . . . . . . Samaritan 1 | . . . . . . . 1 . . . . . . . . . . Best Kill Streak 6 | . 4 4 4 . 3 6 3 . . . . 1 1 . 1 5 . Combat Bots Only 4 | . 4 3 2 . 3 4 3 . . . . . . . 1 4 . Max Kills in Single Turn 3 | . 2 2 2 . 1 3 1 . . . . 1 1 . 1 3 . Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . 1 3 . . . . . . . . . 2 . Melee 1 | . . . . . . 1 1 . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Ext Res Tes Res Qua Hostile Shots Fired 781 | . 47 24 47 . 74 120 6 6 . 9 6 74 112 27 57 72 100 Missed 354 | . 13 10 17 . 23 55 4 3 . 7 4 34 57 11 24 29 63 Damage Taken 8047 | . 369 124 268 . 674 1065 28 57 . . 43 841 1293 357 735 1479 714 Core 3843 | . 92 . 43 . 129 331 13 19 . . . 178 807 198 582 1149 302 Absorbed by Shields 170 | . . . 15 . 103 . . . . . . . 52 . . . . Redirected to Shielding 132 | . 6 . . . . . . 6 . . . . 120 . . . . Core Remaining (%) 61 | 100 63 . . . 57 . . . . 57 100 . 14 . 40 . . Volleys Fired 174 | . 56 22 18 . 13 48 . . . . . . . 7 3 2 5 Largest 2 | . 2 2 2 . 2 2 . . . . . . . 1 1 1 1 Hottest 113 | . 70 70 101 . 101 101 . . . . . . . 113 94 52 38 Shots Fired 277 | . 112 44 27 . 26 51 . . . . . . . 7 3 2 5 Gun 145 | . 112 . 18 . 6 4 . . . . . . . . . . 5 Cannon 123 | . . 44 9 . 13 47 . . . . . . . 7 3 . . Launcher 9 | . . . . . 7 . . . . . . . . . . 2 . Special . | . . . . . . . . . . . . . . . . . . Kinetic 178 | . 56 44 10 . 17 46 . . . . . . . . . . 5 Thermal 63 | . 56 . . . . . . . . . . . . 7 . . . Explosive 9 | . . . . . 7 . . . . . . . . . . 2 . Electromagnetic 27 | . . . 17 . 2 5 . . . . . . . . 3 . . Robot Hit Streak 12 | . 6 5 10 . 12 4 . . . . . . . 2 1 2 . Robot Miss Streak 11 | . 6 5 3 . 1 11 . . . . . . . 2 2 . . Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . Shots Hit Robots 192 | . 55 22 17 . 21 61 5 . . . . 1 3 4 1 2 . Core Hits 136 | . 33 11 10 . 10 55 4 . . . . . 2 1 1 9 . Critical Kills 1 | . . . . . . 1 . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . Critical Strikes 10 | . 4 1 . . . 4 . . . . . . 1 . . . . Burn 4 | . 4 . . . . . . . . . . . . . . . . Blast 2 | . . 1 . . . 1 . . . . . . . . . . . Smash 1 | . . . . . . 1 . . . . . . . . . . . Sever 3 | . . . . . . 2 . . . . . . 1 . . . . Melee Attacks 52 | . . . . . . 32 5 . . . 1 4 4 . 3 3 . Impact 8 | . . . . . . 2 . . . . . . . . 3 3 . Slashing 44 | . . . . . . 30 5 . . . 1 4 4 . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 16 | . . . . . . 12 2 . . . . 1 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 6068 | . 597 482 359 . 474 2602 303 . . . . 92 186 151 75 747 . Guns 901 | . 597 . 195 . 76 33 . . . . . . . . . . . Cannons 1669 | . . 467 72 . 175 729 . . . . . . . 151 75 . . Explosions 1208 | . . . 78 . 216 203 . . . . . . . . . 711 . Melee 2229 | . . . . . . 1637 303 . . . . 92 165 . . 32 . Ramming 61 | . . 15 14 . 7 . . . . . . . 21 . . 4 . Kinetic 1825 | . 256 467 130 . 243 729 . . . . . . . . . . . Thermal 570 | . 341 . 78 . . . . . . . . . . 151 . . . Explosive 1068 | . . . . . 216 203 . . . . . . . . . 649 . Electromagnetic 315 | . . . 137 . 8 33 . . . . . . . . 75 62 . Impact 162 | . . . . . . 130 . . . . . . . . . 32 . Slashing 2067 | . . . . . . 1507 303 . . . . 92 165 . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 7 | . . . . . 4 2 2 . . . . . 7 . 5 4 6 Average Corruption 3 | . . . . . 3 1 1 . . . . . 4 . 5 3 3 Corruption Purged 2 | . . . . . . . 2 . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 28 | . . . . . 4 9 2 . . . . . 5 . 6 . 2 Message Errors 6 | . . . . . . 2 . . . . . . . . 3 . 1 Matter Fused 6 | . . . . . 2 2 . . . . . . 1 . 1 . . Heat Flow Errors 4 | . . . . . . 1 1 . . . . . 1 . . . 1 Energy Discharges 4 | . . . . . 1 1 . . . . . . 1 . 1 . . Data Loss (minor) 4 | . . . . . 1 1 1 . . . . . 1 . . . . Data Loss (major) 3 | . . . . . . 2 . . . . . . 1 . . . . Alerts 1 | . . . . . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 610 | . . . . . 13 433 25 . . . . 52 . 7 . 80 . Projectiles 11 | . . . . . . 4 . . . . . . . 7 . . . Explosions 76 | . . . . . 13 . . . . . . . . . . 63 . Melee 523 | . . . . . . 429 25 . . . . 52 . . . 17 . Knockbacks 20 | . . 3 . . 3 14 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 17 | . . 3 . . 3 11 . . . . . . . . . . . Secondary 3 | . . . . . . 3 . . . . . . . . . . . Self-Inflicted Damage 222 | . . . . . 119 . . . . . . . 9 . . 94 . Shots 4 | . . . . . 3 . . . . . . . . . . 1 . Rammed 13 | . . 3 . . 2 . . . . . . . 7 . . 1 . Targets Rammed 14 | . . 3 1 . 2 . . . . . . . 7 . . 1 . Kicked . | . . . . . . . . . . . . . . . . . . Crushed 1 | . . . 1 . . . . . . . . . . . . . . Highest Temperature 336 | . 167 . 33 . 3 336 123 . . . . 5 330 92 12 . 78 Average Temperature 52 | . 42 . 12 . 2 145 71 . . . . 5 147 45 4 . 78 Received Heat Transfer 1276 | . 159 . 27 . 153 84 . 27 . . . 153 565 . . 36 72 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . 1 . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . 1 . Parts Fried 3 | . . . . . . 1 . . . . . . . . . 2 . Impact Corruptions 3 | . . . . . . 2 . . . . . . . . . 1 . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 3 | . 1 . 2 . . . . . . . . . . . . . . Heat Transferred 1543 | . 1295 . 100 . . . . . . . . . . 148 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Ext Res Tes Res Qua Peak Influence 481 | . 184 304 270 . . 363 . . . . 26 437 382 217 400 481 402 Initial 270 | . . 74 118 . . . . . . . 9 7 213 176 121 219 270 Average 184 | . 100 175 218 . . 177 . . . . 16 121 239 179 218 306 329 Maximum Alert Level 2 | . . 1 1 . . 1 . . . . . 2 1 1 2 2 2 Low Security (%) 57 | . 100 62 39 . . 49 . . . . 100 75 38 96 41 . . Level 1 40 | . . 37 60 . . 50 . . . . . 20 61 3 58 74 84 Level 2 2 | . . . . . . . . . . . . 4 . . . 25 15 Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 17 | . 2 3 . . . 3 . . . . . 3 1 . 1 2 2 Investigation 2 | . . . . . . . . . . . . 1 . . . . 1 Extermination 1 | . . . . . . 1 . . . . . . . . . . . Reinforcement 14 | . 2 3 . . . 2 . . . . . 2 1 . 1 2 1 Assault . | . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . 1 . . . . 1 Construction Impeded 1 | . . . . . . . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Ext Res Tes Res Qua Distress Signals 13 | . 2 1 . . . . . . . . . 2 3 . 2 3 . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 203 | . 18 11 6 . 7 26 8 7 . 1 3 25 24 5 25 13 24 Peak Tracking Total 23 | . 4 4 4 . 3 4 3 4 . 1 3 23 12 5 14 9 16 Tactical Retreats 28 | . 2 1 . . . 1 3 2 . 1 . 6 5 1 5 . 1 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Ext Res Tes Res Qua Traps Triggered 6 | . . . . . . . . . . . . . 4 . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Ext Res Tes Res Qua Machines Disabled 7 | . . . . . . 2 . . . . . . 2 . 1 2 . Max in Single Turn 2 | . . . . . . 2 . . . . . . 1 . 1 2 . Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Ext Res Tes Res Qua Machines Accessed 22 | . . . . . 1 4 . . 4 . 1 2 1 . 3 3 3 Terminals 14 | . . . . . 1 3 . . . . 1 1 1 . 3 2 2 Fabricators 2 | . . . . . . 1 . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . 1 1 Total Hacks 59 | . . . . . 1 7 . . 27 . 1 4 2 . 6 5 6 Successful 37 | . . . . . 1 3 . . 27 . . . 1 . 2 1 2 Failed 22 | . . . . . . 4 . . . . 1 4 1 . 4 4 4 Catastrophic 5 | . . . . . . . . . . . 1 2 . . . 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 27 | . . . . . . 7 . . . . 1 5 2 . 6 4 2 Terminals 25 | . . . . . 1 6 . . . . 1 1 2 . 6 4 4 Fabricators 4 | . . . . . . 1 . . . . . 3 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . . . 1 2 Terminal Hacks 29 | . . . . . 1 . . . 27 . . . . . . . 1 Record 12 | . . . . . 1 . . . 11 . . . . . . . . Part Schematic 9 | . . . . . . . . . 9 . . . . . . . . Robot Schematic 4 | . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . . . . . . 1 Unauthorized Hacks 7 | . . . . . . 3 . . . . . . 1 . 2 1 . Terminals 6 | . . . . . . 2 . . . . . . 1 . 2 1 . Assimilate 2 | . . . . . . . . . . . . . . . 2 . . Botnet 4 | . . . . . . 2 . . . . . . 1 . . 1 . Fabricators 1 | . . . . . . 1 . . . . . . . . . . . Fabnet 1 | . . . . . . 1 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 13 | . . . . . . 3 . . . . 1 2 . . 1 3 3 Full Trace Events 2 | . . . . . . . . . . . . 1 . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . . . 9 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Ext Res Tes Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . 2 . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . . 2 . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . 3 3 1 1 . . . . Autooverrided 2 | . . . . . . . . . . . . 2 . . . . . Robots Rewired 4 | . . . . . . . . . . . . 1 3 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Ext Res Tes Res Qua Total Allies 21 | . . . . . . . . . . . . 3 16 . 2 . . Largest Group 4 | . . . . . . . . . . . . 1 4 . 1 . . Highest-Rated Group 234 | . . . . . . . . . . . . 47 234 . 26 . . Highest-Rated Ally 159 | . . . . . . . . . . . . 47 159 . 26 . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 72 | . . . . . . . . . . . . 6 66 . . . . Total Damage 1976 | . . . . . . . . . . . . 185 1791 . . . . Kills 7 | . . . . . . . . . . . . 1 6 . . . . Allies Corrupted 1 | . . . . . . . . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Ext Res Tes Res Qua Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . 1 2 . 2 2 . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Ext Res Tes Res Qua Turns Passed 4793 | . 572 308 239 101 428 663 474 142 25 196 43 348 352 186 395 127 194 Spaces Moved 5672 | 1 224 133 105 64 234 703 416 376 79 287 108 598 547 216 685 410 486 Core 323 | . . . 1 . . 10 . . . . . 149 84 65 11 3 . Treads 824 | . 170 133 104 64 234 119 . . . . . . . . . . . Legs 58 | 1 54 . . . . . . . . . . 3 . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover 223 | . . . . . . . . . . . . . . 151 72 . . Flight 4244 | . . . . . . 574 416 376 79 287 108 446 463 . 602 407 486 Fastest Speed 23 | 120 120 160 160 160 160 29 29 29 32 32 32 34 39 50 23 23 27 Average Speed 54 | 120 164 160 164 160 160 54 29 29 32 32 32 43 42 63 31 25 33 Slowest Speed 650 | 120 240 160 650 160 160 200 32 32 32 32 35 150 100 70 70 50 45 Overloaded Moves 209 | . . . . . . . . . . . . . . . . 82 127 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 59 | . . . . . . 7 . 3 . . . 8 10 . 19 1 11 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 35 | 2 43 19 15 10 52 17 63 55 69 47 3 16 70 6 73 14 69 Regions Visited 17 Branch Regions 10 Pre-discovered Areas 3 | . . . . 1 . . . . 1 1 . . . . . . . Known Exits Taken 7 | . . . . . 1 1 1 1 1 1 1 . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 . . . . . . . 1 1 1 1 1 . Scrap Searched 5 | . . . . . 2 . 1 1 . 1 . . . . . . . Spaces Dug 7 | . . . . . . 1 . . . . 1 3 . . 1 . 1 Terrain Destroyed 89 | . . . 2 . 12 35 . . . . 1 3 . 3 1 31 1 Melee 6 | . . . . . . 1 . . . . 1 3 . . 1 . . Projectile 13 | . . . . . . 9 . . . . . . . 3 . . 1 AOE 70 | . . . 2 . 12 25 . . . . . . . . . 31 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Ext Res Tes Res Qua Total 6921 | . 326 182 142 63 260 870 760 405 78 390 113 673 651 257 831 423 497 Wait 840 | . 28 15 9 . . 31 334 29 . 104 . 52 67 27 139 4 1 Move 5546 | . 223 132 104 63 233 689 415 369 78 286 107 584 528 215 648 407 465 Hop 50 | . . . . . . 6 . 3 . . . 5 8 . 17 1 10 Pick Up 28 | . 5 1 . . 3 12 . . . . . . 1 . 4 1 1 Fast Attach 67 | . 2 4 1 . . 19 2 1 . . 1 9 2 2 10 2 12 Attach 30 | . 1 . . . 1 11 . . . . 2 8 . 1 3 2 1 Detach 15 | . 1 2 . . . 4 . . . . 2 5 . . 1 . . Swap 20 | . 5 1 6 . 5 1 2 . . . . . . . . . . Drop 52 | . 5 2 3 . 3 17 2 3 . . . 5 2 5 3 . 2 Fire 174 | . 56 22 18 . 13 48 . . . . . . . 7 3 2 5 Melee 52 | . . . . . . 32 5 . . . 1 4 4 . 3 3 . Ram 8 | . . . . . . . . . . . . . 7 . . 1 . Kick . | . . . . . . . . . . . . . . . . . . Crush 6 | . . 3 1 . 2 . . . . . . . . . . . . Escape Stasis 28 | . . . . . . . . . . . . . 28 . . . . Rewire 5 | . . . . . . . . . . . . 1 4 . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory -4/Extension (discovered 2 exits: [*Res] / [*Cet]) -3/Research -3/Testing -2/Research -2/Quarantine (discovered 1 exit: *Acc) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 418 | -10/Materials | Discovered new exit (range 3) 573 | -10/Materials | Entered another Materials area 573 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 839 | -9/Materials | Discovered new exit (range 15) 881 | -9/Materials | Entered Mines 1043 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1120 | -9/Mines | Entered Zion 1194 | -7/Zion | Discovered new exit (range 13) 1202 | -7/Zion | Build established: Scavenger-Mutant 1221 | -7/Zion | Entered Proximity Caves 1456 | -6/Proximity Caves | Identified exit to Factory 1464 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1649 | -6/Proximity Caves | Entered Factory 1649 | -6/Factory | Evolved 6 slots: Propulsion x3, Utility x3 1677 | -6/Factory | Lost 3 parts (1p2w) 1822 | -6/Factory | Build established: Mutant 2076 | -6/Factory | Lost 3 parts (2n1w) 2305 | -6/Factory | Discovered new exit (range 4) 2306 | -6/Factory | Identified exit to Lower Caves 2312 | -6/Factory | Entered Lower Caves 2556 | -6/Lower Caves | Build established: Scavenger-Scout 2730 | -6/Lower Caves | Learned Factory emergency access door positions 2735 | -6/Lower Caves | Encountered a Warlord checkpoint 2736 | -6/Lower Caves | Learned Factory emergency access door positions 2784 | -6/Lower Caves | Discovered new exit (range 6) 2786 | -6/Lower Caves | Identified exit to Lower Caves 2786 | -6/Lower Caves | Entered another Lower Caves area 2787 | -6/Lower Caves | Encountered a Warlord checkpoint 2787 | -6/Lower Caves | Identified exit to Data Miner 2912 | -6/Lower Caves | Spotted B-75 Beast 2928 | -6/Lower Caves | Entered Data Miner 2928 | -6/Data Miner | Discovered new exit (range 6) 2935 | -6/Data Miner | Met Data Miner 2941 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 2941 | -6/Data Miner | Learned location of Section 7 (-2) 2946 | -6/Data Miner | Received God Mode back door access code from Data Miner 2953 | -6/Data Miner | Identified exit to Proximity Caves 2953 | -6/Data Miner | Entered Proximity Caves 2959 | -5/Proximity Caves | Spotted B-75 Beast 3068 | -5/Proximity Caves | Learned location of Armory (-4) 3147 | -5/Proximity Caves | Discovered new exit (range 6) 3149 | -5/Proximity Caves | Identified exit to Factory 3149 | -5/Proximity Caves | Entered Factory 3149 | -5/Factory | Evolved 2 slots: Utility x2 3150 | -5/Factory | Identified exit to Upper Caves 3170 | -5/Factory | Discovered new exit (range 15) 3191 | -5/Factory | Identified exit to Factory 3192 | -5/Factory | Entered another Factory area 3192 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 3446 | -4/Factory | Incoming investigation squad redirected 3480 | -4/Factory | Lost 3 parts (1n2u) 3537 | -4/Factory | Discovered new exit (range 10) 3540 | -4/Factory | Entered Extension 3572 | -4/Extension | Rescued a captive Derelict 3633 | -4/Extension | Rescued a captive Derelict 3656 | -4/Extension | Lost 4 allies 3663 | -4/Extension | Rescued a captive Derelict 3665 | -4/Extension | Rescued a captive Derelict 3675 | -4/Extension | Rescued a captive Derelict 3675 | -4/Extension | Rescued a captive Derelict 3710 | -4/Extension | Spotted B-86 Titan 3713 | -4/Extension | Spotted B-86 Titan 3727 | -4/Extension | Rescued a captive Derelict 3734 | -4/Extension | Build established: Hacker-Mutant 3746 | -4/Extension | Lost 4 parts (1n3u) 3752 | -4/Extension | Rescued a captive Derelict 3753 | -4/Extension | Rescued a captive Derelict 3761 | -4/Extension | Rescued A7 3782 | -4/Extension | P-70 Sage assimilated allied W5-U6Z(g) 3817 | -4/Extension | Core integrity fell below 50% 3830 | -4/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 3846 | -4/Extension | Rescued a captive Derelict 3856 | -4/Extension | Rescued a captive Derelict 3856 | -4/Extension | Rescued a captive Derelict 3858 | -4/Extension | Rescued a captive Derelict 3865 | -4/Extension | Lost 3 parts (1n2u) 3881 | -4/Extension | Discovered new exit (range 10) 3882 | -4/Extension | Discovered new exit (range 6) 3891 | -4/Extension | Core integrity fell below 20% 3892 | -4/Extension | Entered Research 3892 | -3/Research | Evolved 2 slots: Utility x2 3907 | -3/Research | Discovered new exit (range 8) 4078 | -3/Research | Entered Testing 4110 | -3/Testing | Build established: Mutant 4141 | -3/Testing | Core integrity fell below 50% 4204 | -3/Testing | Spotted Striker 4234 | -3/Testing | Found Prototype Processor 4234 | -3/Testing | Identified Spectral Analyzer 4243 | -3/Testing | Found Prototype Launcher 4243 | -3/Testing | Identified Adv. Micro-nuke Launcher 4246 | -3/Testing | Found Fusion Bomb Launcher 4456 | -3/Testing | Found Prototype Energy Cannon 4456 | -3/Testing | Identified Null Cannon 4460 | -3/Testing | Discovered new exit (range 10) 4473 | -3/Testing | Entered Research 4473 | -2/Research | Evolved 2 slots: Utility x2 4497 | -2/Research | Spotted B-90 Cyclops 4516 | -2/Research | Build established: Hacker-Sprinter 4570 | -2/Research | Core integrity fell below 50% 4595 | -2/Research | Discovered new exit (range 15) 4600 | -2/Research | Entered Quarantine 4603 | -2/Quarantine | Found Alien Artifact 4636 | -2/Quarantine | Incoming investigation squad redirected 4638 | -2/Quarantine | Identified exit to Access 4654 | -2/Quarantine | Core integrity fell below 20% 4700 | -2/Quarantine | Found Alien Artifact 4700 | -2/Quarantine | Identified Core Reset Matrix 4700 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor 4700 | -2/Quarantine | Used Core Reset Matrix 4704 | -2/Quarantine | Detected hypermatrix surge 4704 | -2/Quarantine | Sensed 12 artifacts in vicinity 4725 | -2/Quarantine | Discovered exit to Access (range 15) 4744 | -2/Quarantine | Warped through subspace 4794 | -2/Quarantine | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 04725_ EXIT=FOUND: ACCESS 04734_ Acquired Prototype Flight Unit. 04734_ Identified Cld. Impulse Thruster. 04737_ Lgt. Quantum Reactor destroyed. 04740_ P-80 Master resets P-80 Master, system corruption cleaned. 04741_ Terminal disabled. 04743_ Acquired Unknown Reactor. 04743_ Identified Quantum Reactor. 04744_ Warped through subspace. 04752_ Acquired Unknown Device. 04752_ Identified Imp. Terrain Scanner. 04753_ Dropped Imp. Terrain Scanner. 04771_ K-01 Serf cleans the Anatomizer. 04776_ C-65 Expert calibrates the Anatomizer. 04786_ Connecting with Garrison Access... >>Seal Access door sealed. 04792_ Imp. Melee Analysis Suite destroyed. Map ----- +----------------------------------------------------+ | ############# #????# #?# T#???????????????? | | ??########### #????# #?# ""#???????????????? | | ??# ##/#????#+#?# ""#???????????????? | | ??# # ????????# ""#???????????????? | | ??# # ??? #?# #???????????????? | | ### # ?" #??##########???????????????? | | # """"" # T " " ?????????????????????????????? | | # """"" # """ ??????????????????????????????? | | # "!" + """!""??????????????????????????????? | | !# """ # """ ??????????????????????????????? | | # # ? ?? ?????????????????????? | | !#######+######/###### ????????????????????? | | ###### ????????????????????? | | ????????????????????? | | """ """ """ ???????????????????? | | """" """" """" #??????????????????? | | """ """ """ """ #??????????????????? | | """ " " c " #??????????????????? | | """ k w ###????????????????? | | """ """ """ ^ ?????????????????? | | """ """" """" gg ??????????????????? | | """ """ ???????????????????? | | " " ?????????????????????? | | ###### !! #??????????????????????? | | ?????# !! #??????????????????????? | | ?????# @#??????????????????????? | | ?????# b #??????????????????????? | | ?????# "" "" #??????????????????????? | | ?????# ""T"" == #??????????????????????? | | ?????# """ == gg #??????????????????????? | | ?????#################### ###???#????????????????? | | ????????????????????????#g# #???????????????? | | ?????????????????#??????# # "" #???????????????? | | ????????????????? ?????#c# """ #???????????????? | | ????????????????"""?????# # "]" #???????????????? | | ????????????# """"?####k# """ #???????????????? | | ????????????# """"?# # "" #???????????????? | | ????????????# """" # # #???????????????? | | ????????????# # + #???????????????? | | ????????????# + # #???????????????? | | ????????????# [ # u# #???????????????? | | ????????????# # # #???????????????? | | ???????????########### # #???????????????? | | ???????????# # #???????????????? | | ???????????# # #???????????????? | | ???????????# ########???????????????? | | ???????????# #??????????????????????? | | ??????????#####+######+#######???????????????????? | | ??????????# # #??????????????????? | | ??????????#] * # #??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 25 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Density 135 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 65 Melee Accuracy 13 Target Analysis 6 Recoil Reduction 3 Offensive Hacking 26 Defensive Hacking 22 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Reset Matrix High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed BiometalChipStick Manual? 0 Play Time 00:59:07 Cumulative 161.7 hours Start 2024.11.29 @ 13:11:20 End 2024.11.29 @ 14:10:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 149 Rogue 130 Adventurer 16 Explorer 3 Win Type - Total 12 Types 8/0/3/1/0/0/0/0/0 Lore% 39 Gallery% 71 Achievement% 62 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 2 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 562ca47d-39a3-4614-9aa3-155d049c0bae