Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.23 @ 23:35:33

Player: IA-Sg3M

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (11)       2200
Robots Destroyed (262)     1310
Value Destroyed (10181)    10181
Prototype IDs (30)         600
Alien Tech Used (1)        200
Bonus (1200)               1200
              TOTAL SCORE: 18691

 Bonus
-------
High Alert Combat Kills    900
Met Zhirov                 300

 Cogmind 
---------
Core Integrity             0/1150
Matter                     26/300
Energy                     100/100
System Corruption          23%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (13) -----
               (None)
>          --- WEAPON (3) -------
           Power Sword
>          --- INVENTORY (5) ----
           Energy Well (350)
  Advanced Terrain Scanner
  Advanced Transmission Jammer
           Authchip [Propulsion]
           Transdimensional Reconstructor

 Peak State 
------------
>              --- POWER ------------
               Fusion Reactor
>              --- PROPULSION -------
       Armored Huge Wheel
>              --- UTILITY ----------
               Huge Storage Unit
      Advanced Terrain Scan Processor
      Advanced Targeting Computer
      Advanced Targeting Computer
      Advanced Targeting Computer
      Improved Target Analyzer
      Improved Target Analyzer
      Advanced Transmission Jammer
      Advanced Focal Shield
               Hacking Suite
      Improved Hacking Suite
      Advanced System Shield
      Improved System Guard
>              --- WEAPON -----------
               HERF Cannon
               HERF Cannon
               Power Sword
>              --- INVENTORY --------
               F-cell Engine
               F-cell Engine
               Antimatter Reactor
               Centrium Wheel
      Improved Coolant Injector
      Advanced Coolant Injector
               Energy Well
      Advanced Energy Well
               Quantum Capacitor
      Advanced Transmission Jammer
      Improved Weapon Shielding
               Graphene Brace
               Authchip [Propulsion]
               Authchip [Propulsion]
               Authchip [Device]
  High-powered Tractor Beam
               Transdimensional Reconstructor
               HERF Cannon
               HERF Cannon
               HERF Cannon
         Heavy Disruptor Cannon
               Tiamat Missile Launcher
               Tiamat Missile Launcher
[Rating: 109]

 Favorites 
-----------
Power                      Fission Core
  Engine                   Improved Ion Engine
  Power Core               Fission Core
  Reactor                  Fusion Reactor
Propulsion                 Armored Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Flight Unit              Cooled Nuclear Pulse Thruster
Utility                    Advanced Targeting Computer
  Device                   Improved Shield Generator
  Storage                  Huge Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Tesla Rifle
  Energy Cannon            HERF Cannon
  Ballistic Gun            Gauss Rifle
  Launcher                 Tiamat Missile Launcher
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac 
Slots Evolved              12   | .   .   2   2   2   2   2   .   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  11   | .   .   2   2   2   1   2   .   .   .   .   2   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   
Parts Attached             200  | 7   6   15  22  19  37  14  .   5   10  1   64  
  Power                    19   | 2   1   1   3   2   5   1   .   .   2   .   2   
    Engine                 8    | 2   1   1   1   2   1   .   .   .   .   .   .   
    Core                   7    | .   .   .   2   .   3   1   .   .   1   .   .   
    Reactor                4    | .   .   .   .   .   1   .   .   .   1   .   2   
  Propulsion               24   | 2   2   6   3   3   2   .   .   1   2   .   3   
    Treads                 6    | .   .   5   .   .   .   .   .   .   .   .   1   
    Leg                    4    | 2   2   .   .   .   .   .   .   .   .   .   .   
    Wheel                  13   | .   .   1   3   3   2   .   .   1   1   .   2   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Utility                  93   | 1   1   6   9   11  16  8   .   1   3   1   36  
    Device                 39   | .   1   .   .   6   3   6   .   .   2   .   21  
    Storage                8    | 1   .   2   1   1   1   .   .   .   .   .   2   
    Processor              18   | .   .   3   2   1   5   1   .   .   .   .   6   
    Hackware               4    | .   .   .   2   .   1   .   .   .   .   .   1   
    Protection             24   | .   .   1   4   3   6   1   .   1   1   1   6   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   64   | 2   2   2   7   3   14  5   .   3   3   .   23  
    Energy Gun             1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Energy Cannon          8    | .   .   .   .   .   .   .   .   .   .   .   8   
    Ballistic Gun          38   | 2   2   2   5   3   9   3   .   2   3   .   7   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               9    | .   .   .   2   .   1   .   .   1   .   .   5   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        8    | .   .   .   .   .   4   2   .   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   .   .   .   1   1   .   .   4   .   3   
Parts Lost                 64   | .   1   2   4   6   7   4   .   2   .   .   38  
  Power                    6    | .   .   .   1   1   .   1   .   .   .   .   3   
  Propulsion               6    | .   .   1   .   1   2   .   .   1   .   .   1   
  Utility                  34   | .   .   1   2   3   5   1   .   1   .   .   21  
  Weapon                   18   | .   1   .   1   1   .   2   .   .   .   .   13  
  Highest Loss Streak      10   | .   1   1   2   1   3   3   .   2   .   .   10  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   1   .   .   .   
Average Slot Usage (%)     93   | .   84  99  98  99  94  87  88  87  71  87  86  
  Engine                   4    | .   14  11  5   6   2   .   .   .   .   .   .   
  Core                     2    | .   .   .   3   .   3   5   5   5   5   5   1   
  Treads                   3    | .   .   20  6   .   .   .   .   .   .   .   .   
  Wheel                    7    | .   .   .   11  14  9   5   5   5   4   5   4   
  Device                   5    | .   2   2   .   8   5   2   5   5   4   5   8   
  Storage                  6    | .   14  11  9   7   6   5   5   5   5   5   4   
  Processor                24   | .   .   22  21  20  25  27  29  29  29  29  30  
  Hackware                 9    | .   .   .   4   15  12  11  11  11  11  11  13  
  Protection               7    | .   .   8   18  8   6   9   5   4   5   4   3   
  Ballistic Gun            14   | .   24  22  17  14  13  13  11  12  1   17  8   
  Slashing Weapon          1    | .   .   .   .   .   4   2   5   3   .   .   2   
Peak Build Rating          109  | 7   10  22  32  47  67  80  80  83  82  86  109 
  Average Rating           55   | 5   7   20  28  43  58  76  79  79  67  83  93  
  On Entrance              49   | .   7   10  22  31  45  65  80  80  80  82  86  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             145  | 14  17  38  100 109 129 139 121 126 123 128 145 
  Greatest Support         44   | 20  20  44  43  24  28  28  28  28  28  28  28  
  Greatest Overweight (x)  36   | 1   .   1   4   9   10  4   4   4   36  4   8   
  Average Overweight (x)   3    | .   .   .   1   4   4   4   4   4   3   3   3   
Largest Inventory Capacity 25   | 8   8   15  25  25  25  25  25  25  25  25  25  
  Average Capacity         21   | 6   8   12  16  25  25  25  25  25  25  25  24  
  Most Carried             25   | 8   8   15  17  25  25  25  24  24  25  25  25  
  Average Carried          19   | 4   7   10  14  24  23  23  23  23  23  23  20  
  Final Capacity           25   | 8   8   15  25  25  25  25  25  25  25  25  5   
  Final Carried            25   | 8   8   15  16  25  24  24  24  20  22  25  5   

 Class Distribution 
--------------------
 39% | Hacker-Mutant
 26% | Mutant
 17% | Hacker-Gunner
 16% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
    Hacker-Mutant | -7/Factory
 Scavenger-Mutant | -6/Factory
    Hacker-Mutant | -5/Factory
    Hacker-Mutant | -5/Upper Caves
    Hacker-Mutant | -5/Upper Caves
    Hacker-Mutant | -5/Zhirov
    Hacker-Gunner | -4/Proximity Caves
    Hacker-Mutant | -4/Factory

 Resources                       | -11  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   -4   
-----------                Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  
Matter Collected           6920  | 284  204  909  793  968  764  687  22   138  .    329  1822 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            10452 | 44   312  1586 1466 1295 1248 655  .    336  .    307  3203 
  Parts                    572   | 8    25   106  80   66   70   26   .    12   .    11   168  
Haulers Intercepted        13    | .    .    4    4    2    .    1    .    .    .    .    2    
Recyclers Shooed           14    | 1    .    1    3    2    .    .    .    .    .    .    7    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      22    | .    .    .    .    .    .    .    .    11   .    11   .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac 
Combat Hostiles Destroyed  187  | .   9   32  28  33  25  9   .   10  .   4   37  
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Guns                     151  | .   9   32  20  33  20  9   .   5   .   4   19  
  Cannons                  3    | .   .   .   .   .   .   .   .   .   .   .   3   
  AOE                      28   | .   .   .   8   .   5   .   .   5   .   .   10  
Classes Destroyed          16   | 1   4   6   2   2   .   .   .   .   .   .   1   
  Worker                   8    | .   .   .   3   .   .   .   .   .   .   .   5   
  Builder                  11   | .   1   1   1   .   1   .   .   .   .   .   7   
  Tunneler                 5    | 2   .   .   .   .   .   1   .   .   .   .   2   
  Hauler                   13   | .   .   4   4   2   .   1   .   .   .   .   2   
  Recycler                 15   | .   .   5   5   1   1   .   .   .   .   .   3   
  Mechanic                 4    | .   .   .   .   1   2   .   .   .   .   .   1   
  Operator                 3    | .   1   .   .   .   1   .   .   .   .   .   1   
  Watcher                  16   | .   .   4   3   1   .   .   .   .   .   .   8   
  Swarmer                  32   | .   3   4   4   9   7   .   .   3   .   .   2   
  Grunt                    77   | .   6   19  17  11  4   4   .   3   .   3   10  
  Brawler                  5    | .   .   1   1   1   .   .   .   1   .   .   1   
  Duelist                  9    | .   .   1   1   .   2   .   .   1   .   1   3   
  Sentry                   28   | .   .   7   4   4   7   1   .   2   .   .   3   
  Hunter                   13   | .   .   .   1   1   3   .   .   .   .   .   8   
  Programmer               22   | .   .   .   .   7   2   4   .   .   .   .   9   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           13   | 1   4   6   13  7   7   4   .   8   .   4   7   
  Combat Bots Only         8    | .   4   6   5   7   7   4   .   8   .   4   4   
Max Kills in Single Turn   5    | 1   1   2   3   2   5   2   .   3   .   1   4   
  Gunslinging              1    | .   .   1   1   1   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   2   .   5   .   .   3   .   .   2   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -8    -7    -6    -5    -5    -5    -5    -4    -4    
--------                   Run   | Yrd   Mat   Mat   Mat   Fac   Fac   Fac   Upp   Upp   Zhi   Pro   Fac   
Hostile Shots Fired        1405  | .     34    104   98    249   329   54    .     29    .     21    487   
  Missed                   441   | .     7     30    25    86    123   14    .     12    .     7     137   
Damage Taken               13771 | .     282   1023  1025  1636  1547  855   .     380   .     237   6786  
  Core                     2046  | .     35    136   94    260   290   81    .     .     .     .     1150  
  Absorbed by Shields      2273  | .     .     .     .     482   684   158   .     137   .     86    726   
  Redirected to Shielding  162   | .     .     .     .     .     .     11    .     .     .     .     151   
  Ignored by Resistances   60    | .     .     .     .     .     44    .     .     .     .     .     16    
  Regen/Repaired (Parts)   1044  | .     .     .     119   366   151   .     .     .     .     .     408   
Core Remaining (%)         78    | 100   86    66    82    62    65    .     .     .     .     91    .     
Volleys Fired              549   | 6     32    80    74    91    64    27    .     11    .     9     155   
  Largest                  3     | 2     2     2     2     2     3     3     .     3     .     3     3     
  Hottest                  264   | 40    46    50    50    56    84    84    .     89    .     89    264   
Shots Fired                1162  | 12    55    160   140   181   137   72    .     25    .     27    353   
  Gun                      1056  | 12    55    160   134   181   136   72    .     22    .     27    257   
  Cannon                   74    | .     .     .     .     .     .     .     .     .     .     .     74    
  Launcher                 32    | .     .     .     6     .     1     .     .     3     .     .     22    
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  1043  | 12    55    160   134   181   136   72    .     22    .     27    244   
  Thermal                  .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Explosive                31    | .     .     .     6     .     .     .     .     3     .     .     22    
  Electromagnetic          88    | .     .     .     .     .     1     .     .     .     .     .     87    
  Robot Hit Streak         39    | 2     9     12    14    35    39    21    .     9     .     12    28    
  Robot Miss Streak        6     | 2     2     5     6     5     5     2     .     2     .     2     4     
  Penetration Max          1     | .     .     .     .     .     1     1     .     1     .     1     1     
  Secondary Targets        17    | .     .     2     2     7     2     .     .     2     .     .     2     
    Max Gunslinging Chain  1     | .     .     1     1     1     1     .     .     1     .     .     1     
  Capacitor                16    | .     .     .     .     .     .     .     .     .     .     .     16    
Shots Hit Robots           922   | 5     36    127   112   155   114   61    .     18    .     22    272   
  Core Hits                649   | 3     17    79    85    147   108   24    .     23    .     13    150   
  Critical Kills           9     | .     .     1     .     2     .     .     .     1     .     .     5     
  Critical Parts Destroyed 11    | .     .     .     1     1     .     1     .     1     .     .     7     
  Critical Strikes         32    | .     .     1     1     3     .     2     .     2     .     .     23    
    Destroy                21    | .     .     1     1     3     .     2     .     2     .     .     12    
    Corrupt                9     | .     .     .     .     .     .     .     .     .     .     .     9     
    Sever                  2     | .     .     .     .     .     .     .     .     .     .     .     2     
Melee Attacks              42    | .     .     .     .     .     18    9     .     .     .     .     15    
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 42    | .     .     .     .     .     18    9     .     .     .     .     15    
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            9     | .     .     .     .     .     3     2     .     .     .     .     4     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           27147 | 71    478   2610  3442  3244  3089  1574  .     1399  .     609   10631 
  Guns                     17879 | 71    478   2428  2302  3244  2337  1406  .     366   .     609   4638  
  Cannons                  1004  | .     .     .     .     .     .     .     .     .     .     .     1004  
  Explosions               7237  | .     .     145   1137  .     494   .     .     1033  .     .     4428  
  Melee                    987   | .     .     .     .     .     258   168   .     .     .     .     561   
  Ramming                  40    | .     .     37    3     .     .     .     .     .     .     .     .     
  Kinetic                  17598 | 71    478   2428  2302  3244  2337  1406  .     366   .     609   4357  
  Thermal                  1091  | .     .     145   .     .     420   .     .     .     .     .     526   
  Explosive                6072  | .     .     .     1137  .     .     .     .     1033  .     .     3902  
  Electromagnetic          1359  | .     .     .     .     .     74    .     .     .     .     .     1285  
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 987   | .     .     .     .     .     258   168   .     .     .     .     561   
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         23    | .     .     .     1     6     .     4     .     3     3     3     23    
  Average Corruption       3     | .     .     .     1     2     .     1     .     3     3     3     8     
  Corruption Purged        7     | .     .     .     .     3     .     4     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  101   | .     .     .     7     22    .     4     .     3     6     9     50    
    Message Errors         20    | .     .     .     1     5     .     1     .     .     1     1     11    
    Matter Fused           22    | .     .     .     2     5     .     .     .     1     .     4     10    
    Heat Flow Errors       12    | .     .     .     .     3     .     .     .     .     2     .     7     
    Energy Discharges      15    | .     .     .     1     1     .     1     .     1     1     1     9     
    Parts Rejected         1     | .     .     .     .     .     .     .     .     .     .     .     1     
    Parts Fused            4     | .     .     .     .     2     .     1     .     .     .     .     1     
    Data Loss (minor)      11    | .     .     .     1     2     .     .     .     .     1     2     5     
    Data Loss (major)      5     | .     .     .     .     .     .     .     .     .     1     1     3     
    Misfires               1     | .     .     .     .     1     .     .     .     .     .     .     .     
    Alerts                 3     | .     .     .     .     1     .     .     .     1     .     .     1     
    Misdirections          2     | .     .     .     .     .     .     .     .     .     .     .     2     
    Weapon Failures        5     | .     .     .     2     2     .     1     .     .     .     .     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            434   | .     .     .     4     47    56    38    .     12    .     .     277   
  Projectiles              31    | .     .     .     .     .     .     .     .     .     .     .     31    
  Explosions               197   | .     .     .     4     47    9     .     .     12    .     .     125   
  Melee                    206   | .     .     .     .     .     47    38    .     .     .     .     121   
Knockbacks                 .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      620   | .     .     96    15    77    128   .     .     81    .     .     223   
  Shots                    14    | .     .     1     1     1     4     .     .     2     .     .     5     
  Rammed                   9     | .     .     8     1     .     .     .     .     .     .     .     .     
Targets Rammed             10    | 1     .     8     1     .     .     .     .     .     .     .     .     
  Kicked                   1     | 1     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        382   | .     .     17    76    273   82    163   .     16    253   213   382   
  Average Temperature      57    | .     .     5     24    96    35    48    .     5     127   107   67    
  Received Heat Transfer   2359  | .     126   360   576   276   232   138   .     36    .     90    525   
  Effects                  3     | .     .     .     .     .     .     .     .     .     1     .     2     
    Energy Bleed           2     | .     .     .     .     .     .     .     .     .     1     .     1     
    Interference           1     | .     .     .     .     .     .     .     .     .     .     .     1     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           3     | .     .     .     .     .     .     .     .     .     .     .     3     
  Combat Hostiles          3     | .     .     .     .     .     .     .     .     .     .     .     3     
  Parts Fried              9     | .     .     .     .     .     .     .     .     .     .     .     9     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             1     | .     .     .     .     .     1     .     .     .     .     .     .     
  Heat Transferred         700   | .     .     100   .     .     250   .     .     .     .     .     350   
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   -4   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  
Peak Influence             1349 | 10   329  553  478  525  560  408  .    .    .    .    1349 
  Initial                  256  | .    6    138  106  39   256  242  .    .    .    .    56   
  Average                  284  | 2    219  334  237  128  245  236  .    .    .    .    550  
Maximum Alert Level        4    | .    1    2    2    2    2    2    .    .    .    .    4    
  Low Security (%)         39   | 100  40   17   42   85   29   33   .    .    .    .    8    
  Level 1                  38   | .    59   47   41   9    65   59   .    .    .    .    29   
  Level 2                  17   | .    .    35   15   5    5    6    .    .    .    .    39   
  Level 3                  2    | .    .    .    .    .    .    .    .    .    .    .    16   
  Level 4                  1    | .    .    .    .    .    .    .    .    .    .    .    5    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          42   | .    2    4    4    14   5    2    .    1    .    .    10   
  Investigation            13   | .    1    3    4    4    1    .    .    .    .    .    .    
  Extermination            13   | .    .    .    .    5    2    2    .    .    .    .    4    
  Reinforcement            10   | .    1    1    .    2    2    .    .    .    .    .    4    
  Assault                  3    | .    .    .    .    .    .    .    .    1    .    .    2    
  Garrison                 3    | .    .    .    .    3    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         3    | .    .    .    .    1    1    .    .    .    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    1    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac 
Distress Signals           9    | .   1   3   .   1   .   .   .   .   .   .   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              260  | .   16  43  34  38  37  11  .   11  .   4   66  
  Peak Tracking Total      8    | .   4   5   5   7   6   3   .   8   .   4   8   
  Tactical Retreats        17   | .   1   1   1   3   3   .   .   3   .   .   5   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac 
Traps Triggered            13   | .   .   .   1   5   5   2   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   1   .   .   .   2   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac 
Machines Disabled          23   | .   .   1   1   1   4   .   .   1   .   .   15  
  Max in Single Turn       4    | .   .   1   1   1   4   .   .   1   .   .   3   
  Garrison Access          2    | .   .   .   .   .   1   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac 
Machines Accessed          68   | .   3   12  12  16  10  4   .   .   4   .   7   
  Terminals                32   | .   2   9   7   6   4   4   .   .   .   .   .   
  Fabricators              10   | .   .   .   .   4   3   .   .   .   .   .   3   
  Repair Stations          9    | .   .   .   2   2   2   .   .   .   .   .   3   
  Recycling Units          9    | .   1   2   2   4   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   1   1   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   .   .   .   .   1   
Total Hacks                205  | .   11  33  37  51  26  12  .   .   17  .   18  
  Successful               123  | .   6   15  16  36  16  7   .   .   17  .   10  
  Failed                   82   | .   5   18  21  15  10  5   .   .   .   .   8   
    Catastrophic           11   | .   .   4   2   2   1   1   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   81   | .   2   13  16  30  9   7   .   .   .   .   4   
  Terminals                93   | .   9   24  17  20  11  12  .   .   .   .   .   
  Fabricators              25   | .   .   .   .   12  7   .   .   .   .   .   6   
  Repair Stations          34   | .   .   .   9   9   6   .   .   .   .   .   10  
  Recycling Units          26   | .   2   7   7   10  .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   2   4   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   2   .   .   .   .   .   2   
Terminal Hacks             61   | .   3   10  7   12  6   6   .   .   17  .   .   
  Record                   5    | .   .   .   .   .   .   .   .   .   5   .   .   
  Part Schematic           5    | .   .   .   .   .   1   .   .   .   4   .   .   
  Robot Analysis           11   | .   .   .   .   6   .   1   .   .   4   .   .   
  Prototype ID Bank        10   | .   2   3   .   .   1   .   .   .   4   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Terminal Index           3    | .   .   .   .   1   1   1   .   .   .   .   .   
  Alert Level              5    | .   .   1   1   1   1   1   .   .   .   .   .   
  Unreport Threat          9    | .   .   3   4   1   1   .   .   .   .   .   .   
  Hauler Manifests         4    | .   .   1   1   1   .   1   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              7    | .   1   2   1   1   1   1   .   .   .   .   .   
Fabricator Hacks           8    | .   .   .   .   3   3   .   .   .   .   .   2   
  Network Status           5    | .   .   .   .   3   1   .   .   .   .   .   1   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Build                    2    | .   .   .   .   .   2   .   .   .   .   .   .   
Repair Station Hacks       22   | .   .   .   5   8   4   .   .   .   .   .   5   
  Scan Component           12   | .   .   .   3   4   2   .   .   .   .   .   3   
  Repair                   10   | .   .   .   2   4   2   .   .   .   .   .   2   
Recycling Unit Hacks       8    | .   1   1   1   5   .   .   .   .   .   .   .   
  Process                  1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Report Inventory         5    | .   1   1   1   2   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   1   .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   2   1   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   1   1   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   1   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   .   .   .   .   .   1   
  Seal Access              2    | .   .   .   .   .   1   .   .   .   .   .   1   
Unauthorized Hacks         19   | .   2   2   2   8   2   1   .   .   .   .   2   
  Terminals                2    | .   1   .   .   .   .   1   .   .   .   .   .   
    Track                  1    | .   .   .   .   .   .   1   .   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Fabricators              7    | .   .   .   .   4   1   .   .   .   .   .   2   
    Liberate               6    | .   .   .   .   3   1   .   .   .   .   .   2   
    Fabnet                 1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Mechanics              1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          9    | .   1   2   2   4   .   .   .   .   .   .   .   
    Reject                 3    | .   .   1   1   1   .   .   .   .   .   .   .   
    Tunnel                 6    | .   1   1   1   3   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   1   .   .   .   .   .   .   .   .   .   
Hacking Detections         52   | .   2   10  11  12  7   4   .   .   .   .   6   
  Full Trace Events        7    | .   .   4   2   1   .   .   .   .   .   .   .   
  Feedback Events          2    | .   .   .   1   1   .   .   .   .   .   .   .   
    Corruption             2    | .   .   .   1   1   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   1   .   .   1   .   .   .   4   .   .   
  Parts Built              2    | .   .   .   .   .   2   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   159  | .   .   .   .   .   159 .   .   .   .   .   .   
  Total Part Build Rating  12   | .   .   .   .   .   12  .   .   .   .   .   .   
Parts Repaired             10   | .   .   .   2   4   2   .   .   .   .   .   2   
  Time                     329  | .   .   .   70  136 88  .   .   .   .   .   35  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          353  | .   .   .   .   353 .   .   .   .   .   .   .   
  Retrieved Matter         450  | .   .   .   .   450 .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   3   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   1   1   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  
------------               Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   3   .   .   .   .   .   .   .   
  Programmers              3    | .   .   .   .   3   .   .   .   .   .   .   .   
Fabnet Peak Effective %    3    | .   .   .   .   .   3   1   1   1   1   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac 
Total Allies               5    | .   .   .   .   2   .   .   .   .   .   .   3   
  Largest Group            3    | .   .   .   .   2   .   .   .   .   .   .   3   
  Highest-Rated Group      141  | .   .   .   .   64  .   .   .   .   .   .   141 
  Highest-Rated Ally       47   | .   .   .   .   32  .   .   .   .   .   .   47  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               22   | .   .   .   .   2   .   .   .   .   .   .   20  
  Total Damage             567  | .   .   .   .   104 .   .   .   .   .   .   463 
  Kills                    6    | .   .   .   .   1   .   .   .   .   .   .   5   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac 
Robot Analysis Total       11   | .   .   .   .   6   .   1   .   .   4   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   .   1   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   -4   
-------------              Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  
Turns Passed               13933 | 106  341  1920 1440 2777 2076 1206 359  473  296  712  2227 
Spaces Moved               7148  | 65   177  979  688  1488 1005 655  224  272  153  423  1019 
  Core                     103   | 16   .    .    .    .    .    .    .    .    3    .    84   
  Treads                   1073  | .    .    904  169  .    .    .    .    .    .    .    .    
  Legs                     234   | 49   177  8    .    .    .    .    .    .    .    .    .    
  Wheels                   5738  | .    .    67   519  1488 1005 655  224  272  150  423  935  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  115  105  135  135  160  160  160  145  145  50   
  Average Speed            152   | 105  120  151  144  150  159  160  160  160  180  159  148  
  Slowest Speed            1850  | 120  120  240  240  225  240  160  160  160  1850 160  250  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       42    | 4    21   72   61   40   28   22   41   61   61   63   31   
  Regions Visited          11
    Branch Regions         4
  Pre-discovered Areas     9     | .    1    1    1    3    .    .    .    .    3    .    .    
  Known Exits Taken        1     | .    .    .    .    .    .    1    .    .    .    .    .    
  Unknown Exits Taken      10    | 1    1    1    1    1    1    .    1    1    1    1    .    
Scrap Searched             6     | .    .    .    .    .    .    .    1    1    .    4    .    
Spaces Dug                 31    | .    .    .    .    .    15   7    .    .    .    .    9    
Terrain Destroyed          385   | .    .    20   33   5    62   8    .    30   .    1    226  
  Melee                    25    | .    .    .    .    .    15   7    .    .    .    .    3    
  Projectile               25    | .    .    .    .    .    3    1    .    .    .    1    20   
  AOE                      335   | .    .    20   33   5    44   .    .    30   .    .    203  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   -4   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  
Total                      9055 | 86   255  1260 995  1852 1319 741  225  287  174  439  1422 
  Wait                     803  | .    18   145  179  209  150  19   .    .    .    .    83   
  Move                     7138 | 65   176  978  687  1487 1004 654  223  271  152  422  1019 
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  165  | 8    10   17   15   25   21   10   1    .    3    4    51   
  Fast Attach              74   | 6    2    5    7    7    17   3    .    .    5    1    21   
  Attach                   74   | .    1    5    5    8    10   6    .    2    4    .    33   
  Detach                   14   | .    1    2    1    2    1    1    .    .    3    .    3    
  Swap                     54   | 1    3    5    10   4    10   5    .    3    2    .    11   
  Drop                     125  | .    12   15   16   11   24   7    1    .    5    3    31   
  Fire                     549  | 6    32   80   74   91   64   27   .    11   .    9    155  
  Melee                    42   | .    .    .    .    .    18   9    .    .    .    .    15   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    9    | .    .    8    1    .    .    .    .    .    .    .    .    
  Escape Stasis            8    | .    .    .    .    8    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: *Mat x2 / [*Min])
-8/Materials (discovered 2 exits: *Fac / [*Sto])
-7/Factory
-6/Factory (discovered 2 exits: *Fac x2)
-5/Factory (discovered 5 exits: *Fac / *Upp x2 / Ext x2)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 2 exits: Res / [*Upp])

 History 
---------
  Turn | Location           | Event
    54 | -11/Scrapyard      | Discovered new exit (range 16)
   107 | -11/Scrapyard      | Entered Materials
   123 | -10/Materials      | Discovered new exit (range 17)
   300 | -10/Materials      | Build established: Mutant
   448 | -10/Materials      | Entered another Materials area
   448 | -9/Materials       | Evolved 2 slots: Utility x2
   695 | -9/Materials       | Discovered new exit (range 22)
   855 | -9/Materials       | Discovered new exit (range 10)
  1578 | -9/Materials       | Discovered new exit (range 3)
  2368 | -9/Materials       | Entered another Materials area
  2368 | -8/Materials       | Evolved 2 slots: Utility x2
  2497 | -8/Materials       | Repaired Hpw. Shotgun
  3238 | -8/Materials       | Repaired Arm. Wheel
  3327 | -8/Materials       | Discovered new exit (range 16)
  3759 | -8/Materials       | Build established: Hacker-Mutant
  3771 | -8/Materials       | Discovered new exit (range 10)
  3808 | -8/Materials       | Entered Factory
  3808 | -7/Factory         | Evolved 2 slots: Utility x2
  4518 | -7/Factory         | Repaired Arm. Wheel
  5595 | -7/Factory         | Repaired Imp. Shield Generator
  5617 | -7/Factory         | Build established: Scavenger-Mutant
  5630 | -7/Factory         | Repaired Arm. Wheel
  5680 | -7/Factory         | Repaired Med. Reactive Plating
  6308 | -7/Factory         | Garrison activated, responded to threat
  6470 | -7/Factory         | Destroyed 7 combat bots
  6562 | -7/Factory         | Discovered new exit (range 9)
  6585 | -7/Factory         | Entered another Factory area
  6585 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  6692 | -6/Factory         | Repaired Imp. Shield Generator
  6738 | -6/Factory         | Repaired Flak Gun
  7454 | -6/Factory         | Discovered new exit (range 8)
  7581 | -6/Factory         | Fabricated Lyr. Heavy Armor Plating (x1)
  7659 | -6/Factory         | Fabricated Adv. Drone Bay?
  7832 | -6/Factory         | Lost 3 parts (3u)
  7868 | -6/Factory         | Build established: Hacker-Mutant
  8565 | -6/Factory         | Destroyed 7 combat bots
  8578 | -6/Factory         | Discovered new exit (range 22)
  8661 | -6/Factory         | Entered another Factory area
  8661 | -5/Factory         | Evolved 2 slots: Utility x2
  9166 | -5/Factory         | Build established: Hacker-Gunner
  9355 | -5/Factory         | Discovered new exit (range 14)
  9467 | -5/Factory         | Identified exit to Upper Caves
  9467 | -5/Factory         | Identified exit to Extension
  9612 | -5/Factory         | Cargo convoy interrupted
  9613 | -5/Factory         | Build established: Hacker-Mutant
  9627 | -5/Factory         | Lost 3 parts (1u2w)
  9867 | -5/Factory         | Entered Upper Caves
  9972 | -5/Upper Caves     | Encountered a Warlord checkpoint
 10093 | -5/Upper Caves     | Learned 4 Factory zone layouts
 10210 | -5/Upper Caves     | Discovered new exit (range 9)
 10226 | -5/Upper Caves     | Entered another Upper Caves area
 10236 | -5/Upper Caves     | Learned location of 1 exit from Factory
 10415 | -5/Upper Caves     | Encountered a Warlord checkpoint
 10565 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 10614 | -5/Upper Caves     | Destroyed 8 combat bots
 10686 | -5/Upper Caves     | Discovered new exit (range 8)
 10699 | -5/Upper Caves     | Entered Zhirov
 10699 | -5/Zhirov          | Discovered new exit (range 3)
 10729 | -5/Zhirov          | Met Zhirov
 10757 | -5/Zhirov          | Learned location of Quarantine (-2)
 10757 | -5/Zhirov          | Learned location of Command (-1)
 10770 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 10793 | -5/Zhirov          | Found Alien Artifact
 10794 | -5/Zhirov          | Identified Integrated Reactor
 10794 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 10815 | -5/Zhirov          | Found Alien Artifact
 10995 | -5/Zhirov          | Entered Proximity Caves
 11278 | -4/Proximity Caves | Build established: Hacker-Gunner
 11684 | -4/Proximity Caves | Discovered new exit (range 16)
 11707 | -4/Proximity Caves | Entered Factory
 11707 | -4/Factory         | Evolved 2 slots: Utility x2
 11708 | -4/Factory         | Identified exit to Research
 11974 | -4/Factory         | Discovered new exit (range 18)
 12150 | -4/Factory         | Found Quantum Capacitor
 12565 | -4/Factory         | Spotted B-86 Titan
 12610 | -4/Factory         | Destroyed B-86 Titan
 12641 | -4/Factory         | Lost 7 parts (1p5u1w)
 12685 | -4/Factory         | Repaired Arm. Huge Wheel
 12707 | -4/Factory         | First assault squad dispatched
 12730 | -4/Factory         | System corruption reached 10%
 12868 | -4/Factory         | Build established: Hacker-Mutant
 13241 | -4/Factory         | Repaired Huge Storage Unit
 13761 | -4/Factory         | Core integrity fell below 50%
 13782 | -4/Factory         | Lost 10 parts (1n6u3w)
 13878 | -4/Factory         | Lost 9 parts (1p3u5w)
 13886 | -4/Factory         | Released all parts (10)
 13890 | -4/Factory         | Core integrity fell below 20%
 13916 | -4/Factory         | Lost 4 parts (1p2u1w)
 13934 | -4/Factory         | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
13886_ Released Imp. System Guard.
13886_ Released Centrium Wheel.
13886_ Released Imp. Coolant Injector.
13886_ Released Graphene Brace.
13886_ Released Adv. Medium Treads.
13886_ Acquired Graphene Brace.
13889_ Acquired Power Sword.
13890_ System corrupted: Matter fused (-9).
13891_ Dropped Graphene Brace.
13907_ System corrupted: Energy discharge (-26).
13913_ Dropped Adv. Focal Shield.
13913_ O-16 Technician sends out distress signal.
13913_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
13915_ O-16 Technician uses terminal to summon reinforcements.
13915_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  F002.
13915_ O-16 Technician locks terminal.
13916_ Acquired Adv. Terrain Scanner.
13916_ K-01 Serf cleans the Assembly Bed. <x2>
13924_ System corrupted: Heat flow error (+134).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????#         =*= |
| ?????????????????????????????????????#         !%* |
| ???????????????????????????????????????#         [ |
| ???????????????????????????????????????# "         |
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| ???????????????####   #              #??##???????? |
| ???????????????   #   #              #???????????? |
| ???????????????   #   #              #???????????? |
| ???????????????   #   +              #???????????? |
| ???????????????   #   #              #???????????? |
| ???????????????   #   #              #???????????? |
| ???????????????   #   ################???????????? |
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| ???????????????   +   ##      +         ????       |
| ???????????????   #   ##      ##########?????????? |
| ???????????????####   ##      #??????????????????? |
| ?????????????????#     #      #??????????????????? |
| ?????????????????#     #      #??????????????????? |
| ?????????????????#  H  +      #???######?????????? |
| ?????????????????#     ############     ?????????? |
| ?????????????????#     #???####   #     ?????????? |
| ?????????????????### ###???#      +   ""????"????? |
| ???????????????????# #?????# ##   #   ""???  G???? |
| ??????????????????##k####### ### ##     ??? ""#??? |
| ???????????????####      @ s #?# ##     ??? ""#??? |
| ???????????#       *Y ######s#?# ##   ""?""   #??? |
| ???????????#          #????# #?# ##   """""   ???? |
| ???????????????    ####????# #?# ##           ???? |
| ???????????????    #?#######/### ##     """  ????? |
| ???????????????????????????   ?# #??????"""  ????? |
| ???????????????????????????  *?# #???????"" ?????? |
| ???????????????????????????   ?# #???????   ?????? |
| ???????????????????????????   ?# #########+####??? |
| ???????????????????????????  !?#              ###+ |
| ???????????????????????????   ##                   |
| ??????????????????????????? ] #                    |
| ???????????????????????????   +              !     |
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| ?????????????????????????????       """"""    #??? |
| ????????????????????????????                  #??? |
| ???????????????????????????             =      ??? |
| ??????????????????????????   #######        ####?? |
| ?????????????????????????# ##??????#        #????? |
| ?????????????????????????#?????????#######+##????? |
| ?????????????????????????????????????????  ??????? |
| ????????????????????????????????????????   ??????? |
| ????????????????????????????????????????   ??????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           43
Coolant Potential          100
Energy Generation          33
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         20
Terrain Scan Density       210
Jamming Range              16
Corruption Containment     12
Armor Coverage             825
Resistance: KI             30
Power Shielding            66
Propulsion Shielding       90
Weapon Shielding           66
Weapon Cycling             15
Evasion (%)                55
Targeting Accuracy         32
Target Analysis            9
Core Analysis              6
Recoil Reduction           4
Energy Filtering           45
Offensive Hacking          22
Defensive Hacking          14
Authchip Count             3

 Item Schematics 
-----------------
       Lrg. Storage Unit | -9/Materials | Scanalyzed
 Tiamat Missile Launcher | -6/Factory   | Hacked
       Assault Drone Bay | -5/Zhirov    | Free
          Exp. Heat Sink | -5/Zhirov    | Free
      Exp. Optical Array | -5/Zhirov    | Free
        Imp. Arc Thrower | -5/Zhirov    | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
 Lyr. Heavy Armor Plating | x1 | -6/Factory | Preloaded
           Adv. Drone Bay | x1 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
Integrated Reactor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BombRelayRedistributor
  Manual?         0
Play Time         01:48:56
  Cumulative      116.9 hours
  Start           2025.03.23 @ 21:46:01
  End             2025.03.23 @ 23:35:33
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          122
  Rogue           122
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             46
Gallery%          60
Achievement%      50
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 46180282-ff80-4411-9687-fe3880c44ead