Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.03 @ 05:21:02 Player: alice_fexa Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (121) 605 Value Destroyed (3435) 3435 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (47) 47 TOTAL SCORE: 7087 Bonus ------- High Alert Combat Kills 26 Follower Combat Kills 21 Cogmind --------- Core Integrity 321/700 Matter 259/300 Energy 150/150 System Corruption 9% Temperature Cool (0) Movement Core (1200) Ox23 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit Advanced Targeting Computer Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Carbon-fiber Leg Improved Cooling System Improved Cooling System High-capacity Storage Unit Improved Light Armor Plating System Shield System Backup Module Heavy Riot Gun Heavy Laser Beamcaster Improved EM Pulse Cannon Gauss Rifle Gauss Rifle Advanced EMP Blaster Advanced EMP Blaster Heavy Missile Launcher Heavy Missile Launcher Remote Datajack Axe Axe Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Makeshift Transmission Jammer Hacking Suite > --- WEAPON ----------- Improved EM Pulse Cannon Axe > --- INVENTORY -------- Micro Nuclear Core Carbon-fiber Leg Improved Cooling System Improved Cooling System High-capacity Storage Unit Improved Light Armor Plating System Shield System Backup Module Heavy Riot Gun Arc Projector Heavy Laser Beamcaster Gauss Rifle Gauss Rifle Advanced EMP Blaster Advanced EMP Blaster Heavy Missile Launcher Heavy Missile Launcher Remote Datajack Axe [Rating: 49] Favorites ----------- Power Micro Nuclear Core Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Wheel Treads Medium Treads Wheel Wheel Utility High-capacity Storage Unit Device Long-range Sensor Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Axe Energy Gun Improved EM Shotgun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Slashing Weapon Axe Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Slots Evolved 6 | . . 2 . 2 2 . . Power . | . . . . . . . . Propulsion 1 | . . 1 . . . . . Utility 5 | . . 1 . 2 2 . . Weapon . | . . . . . . . . Parts Attached 114 | 6 15 14 1 36 28 9 5 Power 17 | 1 3 2 1 3 4 2 1 Engine 10 | 1 3 2 1 . 1 2 . Core 7 | . . . . 3 3 . 1 Reactor . | . . . . . . . . Propulsion 32 | 2 5 4 . 12 7 2 . Treads 9 | 1 1 1 . 2 2 2 . Leg . | . . . . . . . . Wheel 23 | 1 4 3 . 10 5 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 37 | 1 3 3 . 12 14 4 . Device 12 | . 1 2 . 3 3 3 . Storage 10 | 1 2 1 . 2 4 . . Processor 5 | . . . . 2 3 . . Hackware 1 | . . . . . 1 . . Protection 9 | . . . . 5 3 1 . Artifact . | . . . . . . . . Weapon 28 | 2 4 5 . 9 3 1 4 Energy Gun 15 | 1 3 4 . 4 1 . 2 Energy Cannon 1 | . . . . . . 1 . Ballistic Gun 6 | 1 1 1 . 3 . . . Ballistic Cannon . | . . . . . . . . Launcher 4 | . . . . 2 . . 2 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . . 2 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . 2 . . . . . Parts Lost 27 | . 4 2 . 3 5 6 7 Power 3 | . . . . . 1 1 1 Propulsion 10 | . 2 . . 1 2 2 3 Utility 7 | . . 1 . . 1 3 2 Weapon 7 | . 2 1 . 2 1 . 1 Highest Loss Streak 7 | . 4 2 . 1 2 4 7 Average Slot Usage (%) 98 | . 98 99 100 99 99 93 82 Engine 4 | . 14 11 11 1 1 6 1 Core 3 | . . . . 7 5 . 6 Treads 11 | . 13 11 11 9 7 22 9 Wheel 12 | . 14 22 22 17 14 . . Device 8 | . 2 10 11 9 8 8 13 Storage 17 | . 24 22 22 18 15 15 15 Processor 10 | . . . . 8 14 15 15 Hackware 4 | . . . . . 6 7 7 Protection 3 | . . . . 9 4 . . Energy Gun 5 | . 13 14 11 8 1 . 4 Ballistic Gun 4 | . 14 7 11 9 1 . . Slashing Weapon 7 | . . . . . 11 12 5 Naked Turns . | . . . . . . . . Heaviest Build 90 | 12 41 46 46 53 89 90 89 Greatest Support 84 | 16 16 22 22 22 28 84 84 Greatest Overweight (x) 25 | . 4 2 2 4 7 3 25 Average Overweight (x) 2 | . 2 1 2 2 3 . 3 Largest Inventory Capacity 24 | 6 16 16 16 16 24 20 20 Average Capacity 18 | 5 13 16 16 16 20 20 20 Most Carried 22 | 4 16 16 16 16 22 20 20 Average Carried 17 | 2 12 15 15 15 19 19 19 Final Capacity 20 | 6 16 16 16 16 20 20 20 Final Carried 20 | 4 16 16 16 16 20 20 20 Class Distribution -------------------- 56% | Hauler-Mutant 26% | Mutant 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Matter Collected 1775 | 224 248 176 25 653 324 80 45 Remotely . | . . . . . . . . Salvage Created 4377 | . 816 616 69 1396 750 525 205 Parts 257 | . 66 37 5 95 34 15 5 Haulers Intercepted 4 | . 1 1 . 1 1 . . Recyclers Shooed 7 | . 1 1 . 3 2 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 30 | . . . . . . 29 1 Prevented 1 | . . . . . . . 1 Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Combat Hostiles Destroyed 82 | . 16 9 1 28 12 7 9 Melee 15 | . . . . . 9 6 . Guns 50 | . 16 7 1 22 3 . 1 Cannons 1 | . . . . . . 1 . AOE 15 | . . 2 . 6 . . 7 Classes Destroyed 12 | . 7 2 . 2 1 . . Worker 12 | . 2 3 1 3 3 . . Builder 2 | . 1 . . 1 . . . Hauler 4 | . 1 1 . 1 1 . . Recycler 3 | . . . . 2 1 . . Operator 4 | . 3 . . 1 . . . Watcher 8 | . 3 2 . 3 . . . Swarmer 19 | . 3 . . 12 . . 4 Grunt 41 | . 13 4 . 9 8 5 2 Brawler 2 | . . . . 1 . . 1 Duelist 5 | . . 1 1 1 . 1 1 Sentry 12 | . . 4 . 5 2 . 1 Programmer 2 | . . . . . 2 . . Decomposer 6 | . . . . . . 6 . Thug 1 | . . . . . . 1 . Best Kill Streak 8 | . 4 6 1 7 3 3 8 Combat Bots Only 8 | . 4 5 1 4 3 3 8 Max Kills in Single Turn 3 | . 1 2 1 2 1 1 3 Gunslinging 1 | . . . . 1 . . . Exploded 3 | . . 2 . 2 . . 3 Melee 1 | . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Low Low Damage Taken 5341 | . 799 391 12 1126 1237 1161 615 Core 687 | . 130 31 . 147 128 170 81 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 78 | 100 48 . 92 73 . . . Volleys Fired 257 | . 86 31 4 88 19 17 12 Largest 2 | . 2 2 2 2 2 1 1 Hottest 101 | . 85 101 68 86 86 69 60 Shots Fired 465 | . 163 62 7 166 38 17 12 Gun 436 | . 163 62 7 161 38 . 5 Cannon 17 | . . . . . . 17 . Launcher 12 | . . . . 5 . . 7 Special . | . . . . . . . . Kinetic 215 | . 86 22 4 84 19 . . Thermal 104 | . 35 18 . 32 19 . . Explosive 9 | . . . . 5 . . 4 Electromagnetic 137 | . 42 22 3 45 . 17 8 Robot Hit Streak 18 | . 18 12 7 17 9 4 7 Robot Miss Streak 6 | . 6 4 2 4 2 1 1 Penetration Max . | . . . . . . . . Secondary Targets 9 | . 1 . . 7 1 . . Max Gunslinging Chain 1 | . 1 . . 1 1 . . Shots Hit Robots 396 | . 121 41 5 119 65 34 11 Core Hits 240 | . 61 28 4 75 26 17 29 Critical Hits 5 | . . 1 . 1 1 2 . Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed 3 | . . . . 1 1 1 . Melee Attacks 160 | . . . . . 125 35 . Impact . | . . . . . . . . Slashing 160 | . . . . . 125 35 . Piercing . | . . . . . . . . Sneak Attacks 6 | . . . . . 6 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 7 | . . . . . 6 1 . Damage Inflicted 8970 | . 1141 756 85 2491 2251 1091 1155 Guns 4062 | . 1100 590 85 1790 422 . 75 Cannons 363 | . . . . . . 363 . Explosions 1988 | . 41 166 . 701 . . 1080 Melee 2557 | . . . . . 1829 728 . Ramming . | . . . . . . . . Kinetic 1339 | . 342 87 45 712 153 . . Thermal 1660 | . 386 375 . 578 269 . 52 Explosive 1249 | . . . . 533 . . 716 Electromagnetic 2165 | . 413 294 40 668 . 363 387 Impact . | . . . . . . . . Slashing 2557 | . . . . . 1829 728 . Piercing . | . . . . . . . . Highest Corruption 9 | . . . . 4 . . 9 Average Corruption 2 | . . . . 2 . . 5 Corruption Purged 4 | . . . . 4 . . . Effects 15 | . . . . 15 . . . Message Errors 3 | . . . . 3 . . . Matter Fused 3 | . . . . 3 . . . Heat Flow Errors 5 | . . . . 5 . . . Energy Discharges 1 | . . . . 1 . . . Targeting Errors 3 | . . . . 3 . . . Overload Shots . | . . . . . . . . Overflow Damage 388 | . . . . 38 246 104 . Projectiles 66 | . . . . . . 66 . Explosions 38 | . . . . 38 . . . Melee 284 | . . . . . 246 38 . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 193 | . 84 49 . 60 . . . Shots 4 | . 1 1 . 2 . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 459 | . 408 111 . 459 157 2 . Average Temperature 80 | . 89 30 . 78 95 2 . Received Heat Transfer 2100 | . 330 99 6 414 507 591 153 Effects 2 | . . . . 2 . . . Interference 2 | . . . . 2 . . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 5 | . . . 1 1 . 1 2 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . 1 1 . . . . . Heat Transferred 3000 | . 576 644 . 1138 592 . 50 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 7 | . 1 2 . 3 . . 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Peak Influence 566 | . 332 363 105 566 285 . . Average Influence 149 | . 137 206 95 231 110 . . Maximum Alert Level 2 | . 1 1 . 2 1 . . Low Security (%) 73 | 100 73 55 100 50 85 . . Level 1 19 | . 26 44 . 22 14 . . Level 2 6 | . . . . 26 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 18 | . 5 1 . 4 7 . 1 Investigation 7 | . 2 . . 2 3 . . Extermination 3 | . . . . . 3 . . Reinforcement 7 | . 3 1 . 2 1 . . Assault 1 | . . . . . . . 1 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Low Distress Signals 5 | . 1 1 . 3 . . . Communications Jammed 7 | . . . . . . . 7 Distress Signals 7 | . . . . . . . 7 Times Spotted 151 | . 30 16 3 51 26 10 15 Peak Tracking Total 10 | . 6 7 2 7 4 3 10 Tactical Retreats 14 | . . 1 1 7 3 1 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Traps Triggered 6 | . 2 . . 3 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Machines Disabled 13 | . 5 1 . 5 . . 2 Max in Single Turn 4 | . 4 1 . 1 . . 1 Garrison Access 2 | . . . . 1 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Low Machines Accessed 19 | . 2 1 . 7 9 . . Terminals 15 | . 2 1 . 6 6 . . Fabricators 2 | . . . . . 2 . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 1 1 . . Total Hacks 57 | . 7 3 . 22 25 . . Successful 34 | . 4 2 . 13 15 . . Failed 23 | . 3 1 . 9 10 . . Catastrophic 6 | . 1 . . 4 1 . . Database Lockouts . | . . . . . . . . Manual 43 | . 6 3 . 19 15 . . Terminals 46 | . 7 3 . 20 16 . . Fabricators 7 | . . . . . 7 . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 4 | . . . . 2 2 . . Terminal Hacks 17 | . 3 . . 9 5 . . Part Schematic 5 | . . . . 2 3 . . Prototype ID Bank 1 | . 1 . . . . . . Level Access Points 1 | . . . . 1 . . . Branch Access Points 1 | . . . . 1 . . . Unreport Threat 4 | . 2 . . 2 . . . Locate Traps 1 | . . . . 1 . . . Recall Investigation 2 | . . . . 1 1 . . Recall Extermination 1 | . . . . . 1 . . Recall Reinforcements 1 | . . . . 1 . . . Fabricator Hacks 6 | . . . . . 6 . . Load Schematic 2 | . . . . . 2 . . Build 4 | . . . . . 4 . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . . 1 1 . . Seal Access 2 | . . . . 1 1 . . Unauthorized Hacks 20 | . 3 4 . 6 7 . . Terminals 8 | . 1 2 . 3 2 . . Track 1 | . . 1 . . . . . Botnet 7 | . 1 1 . 3 2 . . Fabricators 1 | . . . . . 1 . . Prioritize 1 | . . . . . 1 . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 16 | . 1 1 . 6 8 . . Full Trace Events 4 | . . . . 1 3 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 5 | . . . . 2 3 . . Parts Built 4 | . . . . . 4 . . Matter 642 | . . . . . 642 . . Time 282 | . . . . . 282 . . Total Part Build Rating 8 | . . . . . 8 . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Low Low Total Allies 1 | . . . 1 . . . . Largest Group 1 | . . . 1 1 . . . Highest-Rated Group 31 | . . . 31 31 . . . Highest-Rated Ally 31 | . . . 31 31 . . . Total Orders . | . . . . . . . . Ally Attacks 6 | . . . . 6 . . . Total Damage 105 | . . . . 105 . . . Kills 3 | . . . . 3 . . . Allies Corrupted 1 | . . . . 1 . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Turns Passed 6913 | 49 733 429 160 1347 2780 1346 69 Spaces Moved 3831 | 36 354 260 125 869 1590 586 11 Core 2 | 1 . . . . . . 1 Treads 602 | . . . . . 7 585 10 Legs . | . . . . . . . . Wheels 3227 | 35 354 260 125 869 1583 1 . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 100 95 105 100 100 125 180 Average Speed 120 | 98 111 98 105 104 116 175 285 Slowest Speed 1300 | 100 120 105 105 130 220 180 1300 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 34 | 4 46 28 29 53 37 71 4 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . . . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched 1 | . . . . . . 1 . Spaces Dug 68 | . . . . . 60 8 . Terrain Destroyed 170 | . 16 7 . 51 60 8 28 Melee 68 | . . . . . 60 8 . Projectile . | . . . . . . . . AOE 102 | . 16 7 . 51 . . 28 Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Low Total 5453 | 46 550 383 147 1160 2306 827 34 Wait 908 | 1 69 47 15 124 471 176 5 Move 3824 | 35 353 259 124 868 1589 585 11 Hop . | . . . . . . . . Pick Up 94 | 4 18 13 1 11 43 4 . Fast Attach 24 | 6 1 3 . 7 4 3 . Attach 22 | . 5 4 . 3 6 3 1 Detach 3 | . . 1 . 1 . . 1 Swap 68 | . 9 7 1 26 18 3 4 Drop 107 | . 9 18 2 32 44 2 . Fire 257 | . 86 31 4 88 19 17 12 Melee 146 | . . . . . 112 34 . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 3 exits: [*Min x2] / [*Sto]) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 50 | -11/Scrapyard | Entered Materials 56 | -10/Materials | Discovered new exit (range 15) 304 | -10/Materials | Build established: Mutant 563 | -10/Materials | Core integrity fell below 50% 581 | -10/Materials | Lost 4 parts (2n2w) 657 | -10/Materials | Discovered new exit (range 13) 743 | -10/Materials | Discovered new exit (range 16) 783 | -10/Materials | Entered another Materials area 783 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 957 | -9/Materials | Discovered new exit (range 16) 1156 | -9/Materials | Discovered new exit (range 10) 1199 | -9/Materials | Discovered new exit (range 11) 1212 | -9/Materials | Entered Mines 1290 | -9/Mines | Build established: Scavenger-Mutant 1291 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1351 | -9/Mines | Received a Mining Laser from a helpful Derelict 1359 | -9/Mines | Discovered new exit (range 10) 1372 | -9/Mines | Entered Materials 1372 | -8/Materials | Accompanied by 1 ally 1372 | -8/Materials | Evolved 2 slots: Utility x2 1899 | -8/Materials | Build established: Mutant 2528 | -8/Materials | Identified exit to Factory 2705 | -8/Materials | Build established: Scavenger-Mutant 2719 | -8/Materials | Entered Factory 2719 | -7/Factory | Evolved 2 slots: Utility x2 3076 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 3116 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 3424 | -7/Factory | Build established: Hauler-Mutant 4806 | -7/Factory | Discovered new exit (range 10) 4816 | -7/Factory | Identified exit to Factory 4908 | -7/Factory | Discovered new exit (range 8) 4917 | -7/Factory | Identified exit to Lower Caves 5131 | -7/Factory | Fabricated Adv. EMP Blaster? 5394 | -7/Factory | Fabricated Adv. EMP Blaster (x1) 5499 | -7/Factory | Entered Lower Caves 5580 | -7/Lower Caves | Lost 4 parts (2n2u) 5720 | -7/Lower Caves | Encountered a Warlord checkpoint 6086 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6463 | -7/Lower Caves | Ambushed by wild Derelicts 6836 | -7/Lower Caves | Discovered new exit (range 5) 6843 | -7/Lower Caves | Identified exit to Lower Caves 6845 | -7/Lower Caves | Entered another Lower Caves area 6847 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6887 | -7/Lower Caves | Destroyed 8 combat bots 6910 | -7/Lower Caves | Core integrity fell below 50% 6914 | -7/Lower Caves | Self-destructed Last Messages --------------- 06885_ G-50 Soldier IFF system glitched. 06885_ I-36 Angel distress signal jammed. 06887_ G-50 Soldier IFF system glitched. 06887_ I-36 Angel distress signal jammed. 06889_ The unstable cave ceiling collapses. 06889_ G-47 Trooper misfires. 06892_ Med. Treads destroyed. 06893_ G-50 Soldier system terminally corrupted. 06893_ Adv. Heat Sink fried. 06893_ Lgt. Angular Momentum Engine fried. 06899_ The unstable cave ceiling collapses. 06901_ Arc Projector destroyed. 06901_ System corrupted by crushing effect (+4). 06902_ Carbon-fiber Leg self-destruct mechanism malfunctions. 06905_ Mak. Transmission Jammer destroyed. 06905_ System corrupted by crushing effect (+1). 06910_ Adv. Signal Interpreter destroyed. 06910_ System corrupted by crushing effect (+4). 06911_ G-47 Trooper IFF system glitched. 06913_ G-47 Trooper misfires. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????##??????????????????????? | | ??????????????????# ??????????????????????? | | ?????????????????## ########?#????????????? | | ?????????????????# #""gg""# #????????????? | | ?????????????????# #" "# #????????????? | | ????????????#???## % ##???????????? | | ????????????# ??# % #???????????? | | ????????????# #?# # #???????????? | | ????????????# ## % ###??????????? | | ????????????# b@ #??????????? | | ????????????# ##??????????? | | ????????????# # #???????????? | | ????????????## # #???????????? | | ?????????????#### #####???????????? | | ????????????????# #???????????????? | | ????????????# #???????????????? | | ????????????# ## #???????????????? | | ????????????### g #### #???????????????? | | ??????????????## #???# #???????????????? | | ???????????????# %#????## #???????????????? | | ???????????????# =???????##???????????????? | | ??????????????? ?????????????????????????? | | ??????????????## ?????????????????????????? | | ???????????????#??????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 450 Evasion (%) 41 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Adv. Sensor Array | -8/Materials | Hacked Adv. Signal Interpreter | -8/Materials | Hacked Hcp. Storage Unit | -7/Factory | Hacked Proton Cannon | -7/Factory | Hacked Adv. EMP Blaster | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Hcp. Storage Unit | x1 | -7/Factory Hcp. Storage Unit | x1 | -7/Factory Adv. EMP Blaster | x1 | -7/Factory Adv. EMP Blaster | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeepSalvageNanosword Manual? 0 Play Time 00:42:01 Cumulative 678.1 hours Start 2020.02.03 @ 03:11:06 End 2020.02.03 @ 05:21:02 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 624 Rogue 584 Adventurer 40 Explorer 0 Win Type - Total 58 Types 44/0/12/2/0/0/0 Lore% 89 Gallery% 92 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 67ac140b-8c49-4fdd-a82e-d1cd4aaa13df