Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.09 @ 16:14:50 // Halloween2020/ForbiddenLore Player: Alvin Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (41) 205 Value Destroyed (1122) 1122 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2967 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 299/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Core (400) Ox7 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Medium Storage Unit Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (14) --- Ion Engine Light Nuclear Core Light Treads Aluminum Leg Aluminum Leg Compact Wheel Compact Wheel Thermal Generator Improved Heat Sink Small Storage Unit Light Armor Plating Hardened Medium Armor Plating Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Target Analyzer > --- WEAPON ----------- Particle Gun Heavy Particle Gun Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Light Nuclear Core Light Treads Aluminum Leg Aluminum Leg Compact Wheel Compact Wheel Thermal Generator Improved Heat Sink Small Storage Unit Light Armor Plating Hardened Medium Armor Plating [Rating: 22] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Storage Large Storage Unit Processor Target Analyzer Weapon Light Assault Rifle Energy Gun Heavy Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 2 . Utility 1 | . . . 1 Weapon 1 | . . . 1 Parts Attached 54 | 6 6 20 22 Power 6 | 1 1 2 2 Engine 4 | 1 . 2 1 Core 2 | . 1 . 1 Reactor . | . . . . Propulsion 25 | 2 3 12 8 Treads 2 | . . . 2 Leg 23 | 2 3 12 6 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 4 | 1 1 . 2 Device . | . . . . Storage 3 | 1 1 . 1 Processor 1 | . . . 1 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 19 | 2 1 6 10 Energy Gun 8 | . . 3 5 Energy Cannon . | . . . . Ballistic Gun 10 | 2 1 2 5 Ballistic Cannon 1 | . . 1 . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . . 2 Parts Lost 35 | . 2 14 19 Power 5 | . 1 1 3 Propulsion 15 | . . 8 7 Utility 1 | . . . 1 Weapon 14 | . 1 5 8 Highest Loss Streak 9 | . 2 4 9 Average Slot Usage (%) 89 | . 97 87 87 Engine 5 | . 7 5 4 Core 4 | . 5 5 3 Treads 3 | . . . 7 Leg 29 | . 28 35 26 Storage 21 | . 25 22 18 Processor 2 | . . . 5 Energy Gun 8 | . . 5 15 Ballistic Gun 11 | . 28 11 3 Ballistic Cannon 1 | . . 1 2 Naked Turns . | . . . . Heaviest Build 38 | 12 28 31 38 Greatest Support 52 | 20 20 49 52 Greatest Overweight (x) 9 | 1 1 9 7 Average Overweight (x) . | . . . . Largest Inventory Capacity 14 | 6 12 12 14 Average Capacity 11 | 5 11 12 12 Most Carried 13 | 6 11 10 13 Average Carried 8 | 3 9 8 10 Final Capacity 14 | 6 12 12 14 Final Carried 13 | 6 11 9 13 Class Distribution -------------------- 59% | Mutant 22% | Scavenger-Mutant 9% | Gunner 8% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 920 | 163 195 227 335 Remotely . | . . . . Salvage Created 1486 | . 412 611 463 Parts 92 | . 21 46 25 Haulers Intercepted 1 | . . 1 . Recyclers Shooed 3 | . 1 2 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 36 | . 7 18 11 Guns 36 | . 7 18 11 Classes Destroyed 6 | . 3 3 . Worker 1 | . . 1 . Hauler 1 | . . 1 . Recycler 3 | . 2 1 . Swarmer 13 | . 2 9 2 Grunt 18 | . 5 7 6 Sentry 5 | . . 2 3 Best Kill Streak 5 | . 3 5 4 Combat Bots Only 4 | . 3 4 4 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 4250 | . 569 1324 2357 Core 880 | . 82 237 561 Absorbed by Shields . | . . . . Core Remaining (%) 69 | 100 67 40 . Volleys Fired 175 | . 31 76 68 Largest 3 | . 2 2 3 Hottest 149 | . 40 85 149 Shots Fired 273 | . 62 107 104 Gun 268 | . 62 107 99 Cannon 5 | . . . 5 Launcher . | . . . . Special . | . . . . Kinetic 162 | . 62 76 24 Thermal 86 | . . 15 71 Explosive . | . . . . Electromagnetic 25 | . . 16 9 Robot Hit Streak 15 | . 7 15 12 Robot Miss Streak 4 | . 2 4 4 Penetration Max . | . . . . Secondary Targets 6 | . 2 3 1 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 206 | . 43 86 77 Core Hits 94 | . 18 44 32 Critical Hits 3 | . 1 . 2 Critical Kills 1 | . 1 . . Critical Parts Destroyed 2 | . . . 2 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2683 | . 481 1231 971 Guns 2432 | . 481 1032 919 Cannons 44 | . . . 44 Explosions 199 | . . 199 . Melee . | . . . . Ramming 8 | . . . 8 Kinetic 1316 | . 481 627 208 Thermal 1069 | . . 412 657 Explosive . | . . . . Electromagnetic 290 | . . 192 98 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . . 2 Average Corruption 2 | . . . 2 Corruption Purged . | . . . . Effects 6 | . . . 6 Message Errors 3 | . . . 3 Energy Discharges 1 | . . . 1 Data Loss (minor) 1 | . . . 1 Targeting Errors 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 88 | . . 88 . Projectiles . | . . . . Explosions 88 | . . 88 . Melee . | . . . . Knockbacks 1 | . . . 1 Impact . | . . . . Kinetic 1 | . . . 1 Secondary . | . . . . Self-Inflicted Damage 192 | . . 189 3 Shots 3 | . . 3 . Rammed 6 | . . . 6 Targets Rammed 6 | . . . 6 Kicked . | . . . . Crushed . | . . . . Highest Temperature 402 | . 24 148 402 Average Temperature 108 | . 10 44 156 Received Heat Transfer 1590 | . 216 258 1116 Effects 11 | . . . 11 Shutdowns 1 | . . . 1 Energy Bleed 1 | . . . 1 Interference 6 | . . . 6 Short Circuit 2 | . . . 2 Damage (minor) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . . 1 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . . 1 2 Heat Transferred 1846 | . . 505 1341 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . 1 . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 370 | . 165 341 370 Initial 103 | . . 69 103 Average 173 | . 103 198 211 Maximum Alert Level 1 | . . 1 1 Low Security (%) 57 | 100 100 39 47 Level 1 42 | . . 60 52 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 9 | . . 3 6 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 5 | . . 3 2 Assault . | . . . . Garrison 3 | . . . 3 Intercept . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 4 | . 2 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 62 | . 11 26 25 Peak Tracking Total 7 | . 5 7 6 Tactical Retreats 4 | . . 1 3 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 3 | . . . 3 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 3 | . . 2 1 Max in Single Turn 2 | . . 2 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 1 | . . . 1 Terminals 1 | . . . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 1 | . . . 1 Successful 1 | . . . 1 Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 1 | . . . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . . . 1 Record 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . . . 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1821 | 113 345 629 734 Spaces Moved 938 | 87 171 326 354 Core 22 | 18 . 3 1 Treads 2 | . . . 2 Legs 914 | 69 171 323 351 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 133 | 113 142 127 138 Slowest Speed 500 | 120 150 500 400 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 24 | 5 33 35 23 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 36 | . . 35 1 Melee . | . . . . Projectile 1 | . . . 1 AOE 35 | . . 35 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1231 | 98 215 435 483 Wait 37 | . 4 11 22 Move 935 | 86 170 325 354 Hop . | . . . . Pick Up 20 | 6 4 3 7 Fast Attach 25 | 6 1 8 10 Attach 16 | . 2 8 6 Detach . | . . . . Swap 13 | . 3 4 6 Drop 4 | . . . 4 Fire 175 | . 31 76 68 Melee . | . . . . Ram 3 | . . . 3 Kick 3 | . . . 3 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 114 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 383 | -10/Materials | Discovered new exit (range 11) 459 | -10/Materials | Entered another Materials area 459 | -9/Materials | Evolved 2 slots: Propulsion x2 650 | -9/Materials | Lost 4 parts (2n2w) 774 | -9/Materials | Lost 3 parts (1p1n1w) 827 | -9/Materials | Core integrity fell below 50% 833 | -9/Materials | Lost 4 parts (3n1w) 989 | -9/Materials | Discovered new exit (range 8) 1088 | -9/Materials | Entered another Materials area 1088 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1255 | -8/Materials | Garrison activated, responded to threat 1341 | -8/Materials | Lost 5 parts (1p1n3w) 1792 | -8/Materials | Core integrity fell below 50% 1816 | -8/Materials | Core integrity fell below 20% 1822 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01768_ Particle Gun destroyed. 01772_ Hvy. Particle Gun destroyed. 01780_ Atomic Centrifuge disabled. 01785_ Aluminum Leg destroyed. 01796_ G-47 Trooper suffers critical hit. 01796_ Destroyed Aluminum Leg. 01798_ Lgt. Treads destroyed. 01801_ System corrupted: Autogun targeting data glitched. 01801_ Autogun destroyed. 01803_ Aluminum Leg destroyed. 01803_ Slammed into G-47 Trooper. 01805_ Lgt. Nuclear Core destroyed. 01805_ Slammed into G-47 Trooper. 01805_ Destabilizing: Core damaged (-27). 01807_ Slammed into G-47 Trooper. 01807_ Aluminum Leg destroyed. 01808_ Slammed into G-47 Trooper. 01812_ Destabilizing: Core damaged (-11). 01816_ Slammed into G-47 Trooper. 01821_ Target Analyzer destroyed. 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