Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.20 @ 16:55:07 Player: HeartGrenade Result: Destroyed by Enhanced Grunt with Neutron Cannon Performance ------------- Evolutions (9) 4500 Regions Visited (36) 7200 Robots Destroyed (410) 2050 Value Destroyed (21347) 21347 Prototype IDs (279) 5580 Alien Tech Used (6) 1200 Bonus (28648) 28648 TOTAL SCORE: 70525 Bonus ------- Pacifist 200 High Alert Combat Kills 2200 Follower Combat Kills 877 Met Data Miner 300 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 618 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Warlord at Command 2000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Friendly Fire -347 Cogmind --------- Core Integrity 0/1600 Matter 152/300 Energy 4/100 System Corruption 1% Temperature Cool (0) Movement Core (2050) Ox40 Location -1/Access_0 Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (13) ----- Advanced Coolant Injector Huge Storage Unit Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Experimental Armor Integrity Analyzer Experimental Phase Shifter Graphene Brace AEGIS Remote Shield > --- WEAPON (3) ------- Enhanced Nova Cannon Core Cannon > --- INVENTORY (25) --- Advanced Coolant Injector Advanced Energy Well (0) Experimental Energy Well (0) Experimental Energy Well (0) Matter Compressor (246) Experimental Matter Compressor (500) Advanced Transmission Jammer Experimental System Purifier Heavy Quantum Rifle Omega Cannon Core Stripper Peak State ------------ > --- POWER ------------ Zero-point Reactor Vortex Chain Reactor > --- PROPULSION ------- Biometal Heavy Treads Advanced Heavy Siege Treads High-density Centrium Heavy Treads > --- UTILITY ---------- Experimental Cooling System Experimental Cooling System Huge Storage Unit Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Experimental Armor Integrity Analyzer Advanced Transmission Jammer Heavy Regenerative Plating AEGIS Remote Shield Experimental Hacking Suite Experimental System Purifier > --- WEAPON ----------- Enhanced Nova Cannon Omega Cannon > --- INVENTORY -------- Vortex Chain Reactor Biometal Heavy Treads Biometal Heavy Treads Advanced Coolant Injector Advanced Coolant Injector Experimental Energy Well Experimental Energy Well Matter Compressor Experimental Matter Compressor Centrium Heavy Armor Plating AEGIS Remote Shield Transdimensional Reconstructor Heavy Quantum Rifle Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Core Cannon Graviton Cannon Core Stripper [Rating: 246] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Micro Fission Core Reactor Vortex Chain Reactor Propulsion Medium Treads Treads Medium Treads Leg Titanium Leg Wheel Wheel Utility Advanced Targeting Computer Device Seismic Detector Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Hardened Medium Armor Plating Artifact Phase Redirector Weapon Advanced Beam Cannon Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Omega Cannon Launcher Heavy Rocket Launcher Impact Weapon Core Stripper Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . . . 2 . 2 . 2 . . Power 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . Propulsion 4 | . . . 1 . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . Utility 11 | . . . 1 . . . 1 2 . . . . 2 . . . . 1 . . . . . . . . . . . 1 . 1 . 2 . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Parts Attached 480 | 3 1 2 24 . 2 2 34 21 3 2 . 11 12 10 . . 12 39 16 2 12 3 14 3 21 8 16 9 7 19 40 24 51 8 32 17 Power 44 | . . . 2 . 1 . 3 2 . . . . . 1 . . . 2 1 . . . 3 . 3 1 2 1 1 1 9 6 2 . 2 1 Engine 14 | . . . 2 . 1 . 3 2 . . . . . 1 . . . 2 1 . . . 1 . . 1 . . . . . . . . . . Core 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . . . . . . . . . Reactor 27 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 1 1 1 9 6 2 . 2 1 Propulsion 84 | 2 . . 6 . . 1 14 3 1 . . 3 1 2 . . . 8 1 1 4 . 2 1 2 . 7 3 . 6 3 2 4 4 1 2 Treads 53 | 2 . . 3 . . . 11 3 1 . . 3 1 2 . . . 5 . . . . 1 1 2 . 2 . . . 3 2 4 4 1 2 Leg 25 | . . . 3 . . 1 3 . . . . . . . . . . 1 . . 3 . 1 . . . 4 3 . 6 . . . . . . Wheel 6 | . . . . . . . . . . . . . . . . . . 2 1 1 1 . . . . . 1 . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 210 | . 1 1 6 . 1 . 9 13 1 . . 4 5 4 . . 5 19 6 1 5 3 8 2 12 5 4 4 2 8 16 9 25 4 22 5 Device 148 | . . . . . . . 3 10 1 . . 3 2 4 . . 4 14 6 . 3 2 7 2 8 4 3 3 2 7 13 6 23 3 12 3 Storage 6 | . . . 1 . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . 2 . Processor 16 | . . 1 1 . . . 1 2 . . . . 1 . . . . 1 . . . . . . 1 . . . . . . 2 . . 5 1 Hackware 4 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 1 . Protection 35 | . 1 . 4 . . . 5 1 . . . 1 2 . . . 1 3 . 1 1 1 . . 3 1 1 1 . 1 2 1 1 . 2 1 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Weapon 142 | 1 . 1 10 . . 1 8 3 1 2 . 4 6 3 . . 7 10 8 . 3 . 1 . 4 2 3 1 4 4 12 7 20 . 7 9 Energy Gun 32 | 1 . . 5 . . 1 1 . . . . . 1 . . . . 2 . . 1 . . . 3 . . . . 1 . 5 10 . 1 . Energy Cannon 61 | . . . 1 . . . 4 2 1 1 . 2 3 1 . . 4 5 4 . 1 . 1 . 1 1 1 1 . 2 9 2 5 . 3 6 Ballistic Gun 7 | . . 1 3 . . . 2 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Ballistic Cannon 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 3 Launcher 19 | . . . 1 . . . 1 . . 1 . 1 . 1 . . 3 1 2 . . . . . . 1 1 . 3 . 1 . 2 . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 13 | . . . . . . . . . . . . 1 2 1 . . . 1 2 . 1 . . . . . 1 . 1 1 2 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 35 | . . . 3 . . . . . . . . . . . . . . 2 . . 5 . 1 . 1 . . 5 . . 5 1 6 . 6 . Corrupted Parts 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . System Corruption 43 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 . . . . . . . . . Parts Lost 100 | . . . 5 . . 2 12 3 1 . . . . 1 . . 2 9 3 . . 2 . 3 2 4 9 1 1 . 19 1 1 . . 19 Power 19 | . . . . . . . 2 1 . . . . . . . . . 1 1 . . . . . 1 1 3 . . . 6 . . . . 3 Propulsion 28 | . . . 1 . . 1 2 1 . . . . . 1 . . . 4 1 . . . . 2 . 1 2 1 . . 6 . . . . 5 Utility 31 | . . . 1 . . . 4 1 . . . . . . . . 2 3 . . . 2 . 1 1 2 2 . . . 4 . 1 . . 7 Weapon 22 | . . . 3 . . 1 4 . 1 . . . . . . . . 1 1 . . . . . . . 2 . 1 . 3 1 . . . 4 Highest Loss Streak 16 | . . . 1 . . 2 3 1 1 . . . . 1 . . 2 6 3 . . 2 . 3 1 3 5 1 1 . 16 1 1 . . 9 To Critical Strikes 5 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 4 . . . . . Average Slot Usage (%) 89 | . 55 70 94 100 100 99 96 99 100 100 100 100 93 92 93 93 92 94 92 93 82 93 90 84 84 86 80 85 87 86 77 80 81 79 75 70 Engine 5 | . . . 7 11 11 11 8 6 7 7 7 7 6 6 6 6 6 9 11 11 11 10 4 5 5 7 4 . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 5 5 9 10 9 9 12 12 8 8 6 Treads 15 | . 28 28 21 . . . 17 29 30 30 30 30 26 25 26 26 26 19 11 11 8 5 5 4 14 14 7 3 . . 3 12 13 11 12 9 Leg 6 | . . . 11 33 33 32 16 . . . . . . . . . . . . . 7 17 19 15 . . 6 17 26 24 15 . . . . . Device 12 | . . . . . . . 8 14 15 15 15 14 13 12 13 13 12 16 17 17 17 19 14 13 9 9 10 10 14 16 14 16 16 20 17 21 Storage 6 | . . . 10 11 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 6 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 Processor 15 | . . 6 11 11 11 11 9 15 15 15 15 15 20 20 20 20 20 19 17 17 17 17 15 15 20 21 21 21 21 19 19 17 17 16 15 15 Hackware 1 | . . . . . . . . . . . . . . . . . . . . . . . 4 5 5 5 2 . . . . . . 3 6 . Protection 5 | . 12 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 5 5 5 5 2 2 . . 5 5 5 4 . 1 1 4 4 4 4 3 Energy Gun 4 | . 14 14 17 22 22 22 3 . . . . . . 6 6 6 6 2 5 5 . 5 5 5 5 5 2 . . 2 . 5 5 4 . . Energy Cannon 6 | . . . . . . . 10 14 15 15 15 14 11 2 . . 3 7 3 5 . 5 5 3 4 4 5 5 5 4 3 3 5 8 4 7 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 212 | 2 3 5 58 58 58 58 67 82 78 78 78 83 90 97 89 89 97 104 111 99 94 97 91 90 101 101 97 116 113 113 111 140 202 203 209 212 Greatest Support 255 | 3 3 3 60 51 51 51 106 106 98 98 98 116 110 118 118 118 118 118 57 26 90 90 115 115 170 170 100 125 125 153 153 225 255 255 245 245 Greatest Overweight (x) 26 | . . 1 3 1 1 1 1 . . . . . . 1 . . . 10 9 9 26 1 . 2 . . 5 1 . . 2 . . 1 . 2 Average Overweight (x) . | . . . . 1 1 1 . . . . . . . . . . . 1 5 3 1 . . . . . 1 . . . . . . . . . Largest Inventory Capacity 25 | 5 5 5 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 Average Capacity 20 | 5 5 5 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 24 25 25 25 Most Carried 25 | 3 5 5 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 Average Carried 20 | 1 3 4 17 20 19 18 19 19 18 20 19 20 19 19 20 20 18 19 19 19 19 19 19 19 19 19 17 19 19 19 18 19 24 24 24 19 Final Capacity 25 | 5 5 5 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 Final Carried 25 | 3 4 5 20 20 20 18 20 20 20 20 20 20 20 20 20 20 17 20 18 20 20 19 20 18 20 18 20 20 20 20 18 20 25 25 24 13 Class Distribution -------------------- 37% | Mutant 29% | Scavenger-Mutant 26% | Generator-Mutant 6% | Generator-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Zhirov Mutant | -4/Proximity Caves Mutant | -4/Factory Mutant | -4/Waste Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Generator-Mutant | -4/Warlord Generator-Mutant | -3/Proximity Caves Generator-Mutant | -3/Research Generator-Mutant | -3/Quarantine Generator-Mutant | -2/Research Generator-Gunner | -2/Testing Generator-Mutant | -1/Access Generator-Mutant | -1/Command Generator-Gunner | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Acc Com Ac0 Matter Collected 9011 | 230 . 31 351 10 20 15 412 268 50 77 6 124 90 200 . . 194 376 203 35 128 40 140 . 318 235 201 158 107 263 370 500 657 78 2142 982 Remotely 10 | . . . . . . . . . . . . . . 10 . . . . . . . . . . . . . . . . . . . . . . Salvage Created 21384 | . . 7 1990 168 . 316 2238 915 125 99 . 327 700 142 . . 552 1472 446 . 221 177 511 . 930 807 990 294 174 953 1597 253 2973 1093 369 545 Parts 987 | . . . 128 11 . 23 117 49 6 7 . 17 34 18 . . 18 59 26 . 1 10 16 . 46 26 40 1 19 33 80 14 106 55 3 24 Haulers Intercepted 10 | . . . 4 . . . 4 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Recyclers Shooed 5 | . . . 1 . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 165 | . . . . . . . . . 6 6 4 15 . 16 . . 24 . 24 . 1 28 . . . 13 18 . 10 . . . . . . . Prevented 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 12 . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Acc Com Ac0 Combat Hostiles Destroyed 369 | . . 1 40 6 . 11 38 16 4 4 . 8 13 6 . . 17 21 11 . . 6 6 . 14 11 16 4 10 10 22 6 41 13 5 9 Melee 4 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 2 . . . . Guns 93 | . . 1 31 4 . 7 10 . . . . . . . . . 4 1 3 . . 1 . . 7 5 3 . . . . . 13 3 . . Cannons 165 | . . . . . . . 18 15 3 1 . 3 13 . . . 3 14 2 . . 5 4 . 5 3 3 4 2 8 17 4 17 9 3 9 AOE 66 | . . . 8 2 . 2 5 . . 3 . 3 . 4 . . 10 3 4 . . . . . . 3 5 . 8 . . . 6 . . . Classes Destroyed 25 | . . 1 8 . . . 4 4 1 . . 1 . . . . . . . . . . . . . 1 1 . . . 1 . 2 1 . . Worker 6 | . . . 1 . . . . 1 . . . . . . . . . 1 . . . . 2 . . . . . . . . . 1 . . . Builder 6 | . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . . 2 . . Tunneler 4 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . 2 . . . . . . . . . . . Hauler 10 | . . . 4 . . . 4 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Recycler 6 | . . . 1 . . . 1 . . . . . . . . . . 1 . . . . . . 1 . . . . 2 . . . . . . Minesweeper 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Operator 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 7 | . . . 1 . . . 1 2 . . . . . . . . . . . . . . 1 . 1 . . . . . . . . 1 . . Swarmer 92 | . . . 8 4 . 8 3 . 3 3 . 4 4 5 . . 8 . 5 . . 5 . . 5 5 5 . 9 3 . 5 . . . . Cutter 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Grunt 130 | . . . 22 2 . 3 23 6 . . . 3 4 . . . 7 9 1 . . 1 . . 4 1 4 2 . 2 11 . 19 6 . . Brawler 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . Duelist 4 | . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . 1 . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Sentry 35 | . . . 9 . . . 8 3 . . . . 2 . . . 1 3 1 . . . 2 . 1 1 1 . . 2 . 1 . . . . Specialist 6 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . . . . 3 . . . Hunter 21 | . . . . . . . . . 1 1 . . . . . . 1 4 . . . . 2 . . 2 2 1 . 1 4 . 2 . . . Programmer 52 | . . . . . . . . 4 . . . . 2 . . . . 4 3 . . . 2 . 4 2 2 . 1 2 6 . 14 4 2 . Heavy 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Behemoth 4 | . . . . . . . . . . . . 1 . 1 . . . 1 1 . . . . . . . . . . . . . . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Enhanced Hunter 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Samaritan 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Assembled 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 13 | . . 1 5 6 . 4 5 4 3 3 . 4 5 3 . . 5 6 4 . . 5 3 . 5 5 5 3 5 4 5 5 6 13 2 3 Combat Bots Only 11 | . . 1 5 6 . 4 5 4 3 3 . 4 4 3 . . 5 6 4 . . 5 1 . 4 5 5 3 5 3 5 5 5 11 2 3 Max Kills in Single Turn 4 | . . 1 2 2 . 3 2 1 1 3 . 3 1 2 . . 4 3 3 . . 1 1 . 2 2 3 1 2 1 1 1 3 2 1 1 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 2 1 . 2 2 . . 3 . 3 . 2 . . 4 3 3 . . . . . . 2 3 . 2 . . . 2 . . . Melee 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 1 . . . . Uniques/NPCs Destroyed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Acc Com Ac0 Damage Taken 38460 | . 31 1 1712 141 . 281 2509 1144 252 106 . 789 595 746 . . 845 2088 979 . . 434 535 117 1216 1008 1370 579 424 758 4008 528 3001 501 872 10890 Core 3713 | . . 1 278 . . 51 285 55 15 17 . 173 32 70 . . 79 245 59 . . 54 52 . 80 117 149 93 66 96 385 . 152 12 29 1068 Absorbed by Shields 8495 | . . . . . . . . 212 . . . 64 52 156 . . 42 194 96 . . 30 . . . . . 42 . . . . 741 521 541 5804 Reduced by Siege Mode 1148 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 185 35 107 821 Redirected to Shielding 22 | . 5 . 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 2498 | . . . . . . . 96 116 . . 980 . 68 . . . . . . . . . 79 . . . . . . 141 . . . . 582 436 Core Remaining (%) 67 | 100 . 99 . . . 17 48 . . . . 62 . . . . 78 . . . . 64 . . . . . . 51 . 63 . 89 . . . Volleys Fired 1284 | . . 1 99 8 . 14 112 62 9 4 1 37 27 5 . . 27 82 21 2 . 28 41 11 57 38 54 33 13 82 115 16 90 39 58 98 Largest 3 | . . 2 2 2 . 2 2 2 2 2 1 2 2 1 . . 2 2 2 1 . 2 2 1 2 2 2 1 1 1 1 1 3 3 3 3 Hottest 420 | . . 70 90 90 . 90 136 133 133 133 65 133 143 39 . . 140 188 179 98 . 179 179 98 178 178 178 105 105 113 113 120 305 305 305 420 Shots Fired 2180 | . . 2 193 16 . 28 215 115 18 10 1 54 51 5 . . 44 144 38 3 . 41 73 13 94 56 72 33 14 82 114 16 218 87 114 216 Gun 674 | . . 2 191 16 . 28 81 . . . . . . . . . 17 30 17 1 . 13 32 . 46 28 26 . . . . . 110 22 14 . Cannon 1460 | . . . . . . . 131 115 18 9 1 53 51 . . . 17 114 19 2 . 28 41 13 48 21 43 33 7 82 114 16 103 65 100 216 Launcher 46 | . . . 2 . . . 3 . . 1 . 1 . 5 . . 10 . 2 . . . . . . 7 3 . 7 . . . 5 . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 170 | . . 1 43 . . . 34 . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 49 Thermal 1705 | . . 1 26 . . . 118 115 18 9 1 53 51 . . . 34 144 36 3 . 41 73 13 94 49 49 33 7 82 101 16 213 87 71 167 Explosive 46 | . . . 2 . . . 3 . . 1 . 1 . 5 . . 10 . 2 . . . . . . 7 3 . 7 . . . 5 . . . Electromagnetic 259 | . . . 122 16 . 28 60 . . . . . . . . . . . . . . . . . . . 20 . . . 13 . . . . . Robot Hit Streak 54 | . . 2 17 10 . 12 18 21 10 3 . 8 12 8 . . 8 27 7 . . 9 8 1 24 26 17 7 3 20 36 17 26 36 54 26 Robot Miss Streak 5 | . . . 4 2 . 5 4 2 3 2 . 2 1 . . . 2 5 4 . . 1 4 1 2 2 3 2 1 3 2 . 3 1 1 4 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Secondary Targets 7 | . . . 3 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Capacitor 214 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 33 7 82 72 . . . . . Shots Hit Robots 1580 | . . 2 148 14 . 24 164 85 10 4 . 24 36 3 . . 26 95 24 . 5 22 47 1 70 42 55 23 5 49 91 16 162 61 97 175 Core Hits 771 | . . 2 88 10 . 16 78 31 4 5 . 11 22 5 . . 35 43 15 . 4 13 18 . 29 27 22 11 15 19 41 8 72 28 29 70 Critical Kills 17 | . . . . . . . 2 2 1 . . 1 . . . . . . 1 . . . 1 . 1 . . . . 2 2 . 3 1 . . Critical Parts Destroyed 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Critical Strikes 46 | . . . 2 . . . 2 2 1 . . 1 . 1 . . . 2 1 . . . 6 . 4 3 . . . 3 3 1 3 1 3 7 Burn 15 | . . . 2 . . . . . . . . . . . . . . 2 . . . . 5 . 3 3 . . . . . . . . . . Meltdown 17 | . . . . . . . 2 2 1 . . 1 . . . . . . 1 . . . 1 . 1 . . . . 2 2 . 3 1 . . Destroy 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Blast 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Impale 4 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 1 1 . . . . Melee Attacks 63 | . . . . . . . . 1 . . . 6 2 4 . . . 1 2 . 5 . . . . . . 15 . 1 6 10 4 . 6 . Kinetic 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 6 . Impact 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 52 | . . . . . . . . . . . . 6 2 4 . . . 1 2 . 5 . . . . . . 15 . 1 6 10 . . . . Sneak Attacks 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 61737 | . . 27 2695 330 . 475 3835 2333 264 274 . 877 849 405 . . 1909 3232 1034 . 354 687 1452 . 2229 1951 2361 1007 1103 2128 3638 661 7496 2652 5067 10412 Guns 12263 | . . 25 2252 199 . 387 1062 . . . . . . . . . 259 498 347 . . 189 565 . 1191 654 689 . . . . . 2830 679 437 . Cannons 40314 | . . . . . . . 2234 2204 264 103 . 525 849 . . . 346 2226 367 . . 498 887 . 1038 665 1157 1007 129 1957 3557 363 3079 1973 4474 10412 Explosions 7725 | . . . 443 131 . 88 524 . . 171 . 284 . 356 . . 1304 508 320 . . . . . . 632 515 . 974 . . . 1475 . . . Melee 1315 | . . . . . . . . 119 . . . 68 . 49 . . . . . . 354 . . . . . . . . 78 81 298 112 . 156 . Ramming 120 | . . 2 . . . . 15 10 . . . . . . . . . . . . . . . . . . . . . 93 . . . . . . Kinetic 6212 | . . 13 322 . . . 332 . . . . . . . . . . . . . . . . . . . . . . . . . 112 . 2714 2719 Thermal 43319 | . . 12 629 131 . 88 2043 2204 264 103 . 525 849 . . . 605 3110 714 . . 687 1452 . 2229 1319 1211 1007 129 1957 3081 363 5909 2652 2353 7693 Explosive 6629 | . . . 78 . . . 398 . . 171 . 284 . 356 . . 1304 122 320 . . . . . . 632 515 . 974 . . . 1475 . . . Electromagnetic 4410 | . . . 1666 199 . 387 1047 . . . . . . . . . . . . . . . . . . . 635 . . . 476 . . . . . Impact 119 | . . . . . . . . 119 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 928 | . . . . . . . . . . . . 68 . 49 . . . . . . 354 . . . . . . . . 78 81 298 . . . . Highest Corruption 70 | . . . . . . . . 4 4 4 4 . . . . . . 4 1 1 1 1 . 25 26 27 70 70 5 1 8 . 12 4 4 1 Average Corruption 9 | . . . . . . . . 2 4 4 4 . . . . . . 3 1 1 1 1 . 16 25 26 42 19 3 1 4 . 5 3 2 1 Corruption Purged 13 | . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . 8 . Corruption Blocked 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . Effects 335 | . . . . . . . . 23 11 15 . . . . . . . 4 1 6 1 4 . 14 60 36 41 10 7 1 23 . 37 15 16 10 Message Errors 82 | . . . . . . . . 8 5 2 . . . . . . . 1 1 1 . . . 3 13 8 9 2 . . 6 . 10 5 5 3 Matter Fused 79 | . . . . . . . . 6 3 7 . . . . . . . . . 3 1 . . . 12 10 8 4 2 . 5 . 8 5 2 3 Heat Flow Errors 41 | . . . . . . . . 2 . 1 . . . . . . . 2 . . . . . . 8 3 6 2 1 . 4 . 7 1 3 1 Energy Discharges 34 | . . . . . . . . 1 2 . . . . . . . . . . . . 2 . 1 6 4 5 1 1 . 1 . 5 2 1 2 Parts Rejected 8 | . . . . . . . . . . . . . . . . . . 1 . . . 1 . 1 1 1 . . . . 2 . 1 . . . Data Loss (minor) 40 | . . . . . . . . 4 1 . . . . . . . . . . 1 . 1 . 6 10 4 2 1 1 1 3 . 2 . 3 . Data Loss (major) 15 | . . . . . . . . 1 . 1 . . . . . . . . . . . . . . 4 2 2 . 1 . 1 . 1 2 . . Misfires 13 | . . . . . . . . . . 3 . . . . . . . . . 1 . . . 2 2 . 1 . 1 . . . 1 . 2 . Alerts 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 1 . . . . . . . . . Misdirections 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . 1 . . . . . . . . . Weapon Failures 16 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 2 3 6 . . . 1 . 2 . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2099 | . . . . . . . 16 167 . . . 15 17 3 . . 43 158 . . 86 18 24 . 34 95 60 9 40 72 49 12 225 50 359 547 Projectiles 1612 | . . . . . . . . 70 . . . 15 17 . . . 3 81 . . . 18 24 . 34 95 27 9 . 72 49 12 130 50 359 547 Explosions 304 | . . . . . . . 16 . . . . . . 3 . . 40 77 . . . . . . . . 33 . 40 . . . 95 . . . Melee 183 | . . . . . . . . 97 . . . . . . . . . . . . 86 . . . . . . . . . . . . . . . Knockbacks 33 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 12 20 Impact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Kinetic 31 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 20 Secondary 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Self-Inflicted Damage 103 | . . 1 9 24 . . 25 . . . . . . . . . . . . . . . . . . . . . . . . . 44 . . . Shots 5 | . . . 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Rammed 2 | . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 6 | . . 1 . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Kicked 4 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 443 | . . . 341 225 . 403 343 242 . 183 . 22 16 . . . 36 189 291 34 . 48 81 37 367 177 199 244 195 319 188 48 443 278 180 120 Average Temperature 76 | . . . 82 108 . 151 75 59 . 95 . 9 6 . . . 9 55 127 34 . 19 27 15 109 46 72 88 76 90 56 9 113 106 72 27 Received Heat Transfer 4517 | . 18 . 621 45 . 108 1089 321 . . . 146 97 84 . . 162 300 91 . . 46 18 . 263 48 144 4 . 54 273 36 461 72 16 . Effects 7 | . . . . . . 1 3 . . . . . . . . . . . 2 . . . . . . . . . . 1 . . . . . . Energy Bleed 5 | . . . . . . 1 1 . . . . . . . . . . . 2 . . . . . . . . . . 1 . . . . . . Interference 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 3 2 8 Total Turns 442 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102 64 92 184 Longest Duration 59 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 27 51 59 Robots Corrupted 13 | . . . 1 . . 2 3 . . . . . . . . . . . . . . . . . . . 5 . . . 2 . . . . . Combat Hostiles 13 | . . . 1 . . 2 3 . . . . . . . . . . . . . . . . . . . 5 . . . 2 . . . . . Parts Fried 28 | . . . 12 1 . 1 4 1 . . . . . . . . . . . . . . . . . 1 6 . . . 2 . . . . . Impact Corruptions 4 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Robots Melted 22 | . . . . . . . 2 2 1 . . 1 . . . . . 2 1 . . . 2 . 2 . . . . 2 2 . 4 1 . . Combat Hostiles 21 | . . . . . . . 2 1 1 . . 1 . . . . . 2 1 . . . 2 . 2 . . . . 2 2 . 4 1 . . Parts Melted 124 | . . . 2 . . . 11 9 2 . . 1 3 . . . 2 19 8 . . 2 10 . 9 3 4 . . 4 3 . 22 8 . 2 Heat Transferred 44868 | . . 37 1275 200 . 50 3480 3182 407 148 . 814 1295 . . . 1081 4977 981 . . 1046 2521 . 2923 1850 1443 924 111 1850 2812 333 5624 2349 723 2432 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 13 | . . . 6 2 . 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Acc Com Ac0 Peak Influence 1017 | . 52 49 819 482 . 247 636 347 . . . . 378 . . . . 522 . . . . 251 129 291 . . . . 467 449 397 1017 873 538 . Initial 609 | . . 19 . 315 . . 18 205 . . . . . . . . . 207 . . . . 62 87 69 . . . . 148 177 240 33 609 466 . Average 292 | . 22 34 390 343 . 119 232 192 . . . . 134 . . . . 334 . . . . 119 96 142 . . . . 248 338 217 552 708 471 . Maximum Alert Level 3 | . . . 3 2 . 1 2 1 . . . . 1 . . . . 2 . . . . 1 . 1 . . . . 2 2 1 3 3 2 . Low Security (%) 34 | 100 100 100 34 . . 93 56 39 . . . . 62 . . . . . . . . . 89 100 75 . . . . 49 4 49 11 . . . Level 1 32 | . . . 20 74 . 6 19 60 . . . . 37 . . . . 80 . . . . 10 . 24 . . . . 32 81 50 26 . 6 . Level 2 26 | . . . 25 25 . . 23 . . . . . . . . . . 19 . . . . . . . . . . . 18 14 . 24 44 93 . Level 3 6 | . . . 19 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 55 . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 68 | . 2 . 5 . . . 5 6 . . . . 3 . . . . 7 . . . . 3 . 2 . . . . 4 6 2 10 10 3 . Investigation 17 | . 1 . 3 . . . 1 2 . . . . 1 . . . . 2 . . . . 1 . 1 . . . . 1 2 . 1 1 . . Extermination 22 | . . . . . . . . 3 . . . . 2 . . . . 2 . . . . 1 . 1 . . . . 1 3 . 5 3 1 . Reinforcement 22 | . 1 . 2 . . . 4 1 . . . . . . . . . 3 . . . . 1 . . . . . . 2 1 2 2 1 2 . Assault 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 5 . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 8 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 1 . . 4 . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Acc Com Ac0 Distress Signals 43 | . . 1 3 . . . 4 . . . . . . . . . . 1 . . . . . . 2 . . . . 2 1 6 2 . 21 . Communications Jammed 75 | . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . 20 35 . 2 13 . . Distress Signals 75 | . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . 20 35 . 2 13 . . Times Spotted 553 | . 4 2 56 6 . 11 60 27 4 4 . 10 16 8 . . 22 29 12 . . 13 11 8 24 13 15 26 8 22 30 8 48 17 10 29 Peak Tracking Total 8 | . 4 1 6 4 . 4 7 4 3 3 . 4 4 5 . . 5 6 4 . . 5 3 5 6 5 5 8 5 5 5 2 5 7 4 6 Tactical Retreats 31 | . 1 . 2 . . . 3 1 . . . 2 1 1 . . 4 2 . . . 1 . 2 . 2 . 1 . 4 . . 2 2 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Acc Com Ac0 Traps Triggered 9 | . 1 . 2 . . . 1 1 . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 5 . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Acc Com Ac0 Machines Disabled 33 | . . . 6 . . . 1 . . . . . 3 . . . . 4 . . . . . . 1 . . . . . 6 . 10 . 1 1 Max in Single Turn 3 | . . . 2 . . . 1 . . . . . 1 . . . . 3 . . . . . . 1 . . . . . 1 . 2 . 1 1 Garrison Access 9 | . . . . . . . 1 2 . . . . 1 . . . . 1 . . . . . . 2 . . . . . . 1 . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Acc Com Ac0 Machines Accessed 106 | . 1 1 10 . 1 . 12 9 1 . . . 7 1 . 3 . 12 . 1 4 . 5 . 8 . 1 3 . 3 10 . 6 5 2 . Terminals 46 | . 1 1 6 . . . 8 2 . . . . 3 . . . . 6 . . . . 2 . 2 . . . . 2 7 . 3 1 2 . Fabricators 9 | . . . . . . . . 2 . . . . 2 . . . . 2 . . . . 1 . 1 . . . . . . . 1 . . . Repair Stations 13 | . . . 1 . . . 1 1 . . . . 1 . . . . 1 . . . . 1 . 3 . . . . 1 . . 1 2 . . Recycling Units 6 | . . . 1 . . . 1 1 . . . . . . . . . 2 . . . . . . . . . . . . . . . 1 . . Scanalyzers 8 | . . . 2 . . . 1 1 . . . . . . . . . . . . . . 1 . . . . . . . 2 . 1 . . . Garrison Access 9 | . . . . . . . 1 2 . . . . 1 . . . . 1 . . . . . . 2 . . . . . 1 . . 1 . . Total Hacks 268 | . 2 2 24 . 2 . 41 18 1 . . . 23 1 . 21 . 28 . 1 17 . 11 . 18 . 1 8 . 6 20 . 9 10 4 . Successful 153 | . 1 1 11 . 2 . 21 10 1 . . . 13 1 . 21 . 12 . 1 17 . 6 . 8 . 1 8 . 2 8 . 3 3 2 . Failed 115 | . 1 1 13 . . . 20 8 . . . . 10 . . . . 16 . . . . 5 . 10 . . . . 4 12 . 6 7 2 . Catastrophic 19 | . . . 2 . . . 1 . . . . . 1 . . . . 4 . . . . 2 . 3 . . . . . 5 . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 73 | . 2 2 13 . . . 15 4 . . . . 9 . . . . 9 . . . . 4 . 5 . . 1 . . 7 . 1 1 . . Terminals 112 | . 2 2 16 . . . 25 4 . . . . 11 . . . . 12 . . . . 6 . 5 . . . . 4 15 . 5 1 4 . Fabricators 24 | . . . . . . . . 4 . . . . 6 . . . . 9 . . . . 1 . 2 . . . . . . . 2 . . . Repair Stations 33 | . . . 3 . . . 3 3 . . . . 2 . . . . 2 . . . . 2 . 9 . . . . 2 . . 1 6 . . Recycling Units 11 | . . . 1 . . . 4 2 . . . . . . . . . 3 . . . . . . . . . . . . . . . 1 . . Scanalyzers 19 | . . . 4 . . . 6 2 . . . . . . . . . . . . . . 2 . . . . . . . 4 . 1 . . . Garrison Access 17 | . . . . . . . 3 3 . . . . 4 . . . . 2 . . . . . . 2 . . . . . 1 . . 2 . . Terminal Hacks 81 | . 1 1 4 . 2 . 10 . 1 . . . 3 1 . 21 . 3 . 1 17 . 1 . . . 1 8 . . 4 . . . 2 . Record 18 | . . . . . 2 . . . . . . . . . . 2 . . . . 5 . . . . . . 8 . . 1 . . . . . Part Schematic 20 | . 1 . 2 . . . 1 . . . . . 2 . . 10 . . . . 4 . . . . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . Robot Analysis 9 | . . 1 1 . . . 3 . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Prototype ID Bank 10 | . . . 1 . . . 1 . . . . . . . . 3 . . . . 4 . . . . . . . . . 1 . . . . . Open Door 6 | . . . . . . . . . 1 . . . . 1 . . . . . 1 . . . . . . 1 . . . 1 . . . 1 . Branch Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Terminal Index 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Alert Level 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Locate Traps 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 15 | . . . . . . . . 3 . . . . 3 . . . . 5 . . . . 1 . 1 . . . . . . . 2 . . . Network Status 4 | . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . 1 . . . . . . . . . . . Load Schematic 6 | . . . . . . . . 2 . . . . 1 . . . . 2 . . . . . . . . . . . . . . 1 . . . Build 5 | . . . . . . . . . . . . . 1 . . . . 2 . . . . 1 . . . . . . . . . 1 . . . Repair Station Hacks 18 | . . . 1 . . . 2 2 . . . . 2 . . . . 1 . . . . 2 . 4 . . . . 2 . . . 2 . . Scan Component 12 | . . . 1 . . . 1 1 . . . . 1 . . . . 1 . . . . 1 . 3 . . . . 1 . . . 2 . . Repair 6 | . . . . . . . 1 1 . . . . 1 . . . . . . . . . 1 . 1 . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 15 | . . . 4 . . . 6 1 . . . . . . . . . . . . . . 2 . . . . . . . 2 . . . . . Insert Component 10 | . . . 2 . . . 3 1 . . . . . . . . . . . . . . 2 . . . . . . . 2 . . . . . Analyze 5 | . . . 2 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 8 | . . . . . . . 1 2 . . . . 1 . . . . 1 . . . . . . 2 . . . . . . . . 1 . . Seal Access 8 | . . . . . . . 1 2 . . . . 1 . . . . 1 . . . . . . 2 . . . . . . . . 1 . . Unauthorized Hacks 16 | . . . 2 . . . 2 2 . . . . 4 . . . . 2 . . . . . . 1 . . . . . 2 . 1 . . . Terminals 8 | . . . 1 . . . 1 1 . . . . 3 . . . . . . . . . . . 1 . . . . . 1 . . . . . Track 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Botnet 6 | . . . 1 . . . 1 1 . . . . 1 . . . . . . . . . . . 1 . . . . . 1 . . . . . Fabricators 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Recompile 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . . . 1 . . . 1 1 . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Recyclers 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Mask 2 | . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Tunnel 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Researchers 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 79 | . 1 1 8 . . . 11 7 . . . . 7 . . . . 11 . . . . 5 . 6 . . . . 2 8 . 6 5 1 . Full Trace Events 12 | . . . 2 . . . 1 1 . . . . . . . . . 1 . . . . 1 . 1 . . . . 1 2 . 1 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . . . . . 4 . . . . 6 . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 38 | . 1 . 3 . . . 3 . . . 14 . 2 . . 10 . . . . 4 . . . . . . . . . . . 1 . . . Parts Built 5 | . . . . . . . . . . . . . 1 . . . . 1 . . . . 2 . . . . . . . . . 1 . . . Authchips 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Time 284 | . . . . . . . . . . . . . 58 . . . . 162 . . . . 39 . . . . . . . . . 25 . . . Total Part Build Rating 28 | . . . . . . . . . . . . . 7 . . . . 6 . . . . 14 . . . . . . . . . 1 . . . Parts Repaired 5 | . . . . . . . 1 1 . . . . 1 . . . . . . . . . 1 . . . . . . 1 . . . . . . Time 228 | . . . . . . . 38 22 . . . . 22 . . . . . . . . . 70 . 56 . . . . 20 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . 2 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . 2 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Machine Destruction 3 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Acc Com Ac0 Total Allies 8 | . . . . 2 . . . . . . . . 1 . . . 1 . . . . . . . . . . 4 . . . . . . . . Largest Group 4 | . . . . 2 2 . . . . . . . 1 . . . 1 . . . . . . . . . . 4 . . . . . . . . Highest-Rated Group 242 | . . . . 44 44 . . . . . . . 10 . . . 96 . . . . . . . . . . 242 . . . . . . . . Highest-Rated Ally 96 | . . . . 31 31 . . . . . . . 10 . . . 96 . . . . . . . . . . 65 . . . . . . . . Total Orders 9 | . . . . . . . . . . . . . . . . . . . . . . 6 3 . . . . . . . . . . . . . RETURN 9 | . . . . . . . . . . . . . . . . . . . . . . 6 3 . . . . . . . . . . . . . Ally Attacks 109 | . . . . . . . . . . . . . . . . . 12 . . . . 37 29 . . . . 31 . . . . . . . . Total Damage 3101 | . . . . . . . . . . . . . . . . . 365 . . . . 859 444 . . . . 1433 . . . . . . . . Kills 20 | . . . . . . . . . . . . . . . . . 4 . . . . 6 3 . . . . 7 . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Allies Melted 3 | . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Acc Com Ac0 Robot Analysis Total 9 | . . 1 1 . . . 3 . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Derelict Logs Recovered 14 | . . 1 . 1 . . . . 1 1 1 2 . . . . 3 . 2 2 . . . . . . . . . . . . . . . . Drone Launches 12 | . . . . . . . . . . . . . . . . . . . . . . 7 5 . . . . . . . . . . . . . Drone Recoveries 12 | . . . . . . . . . . . . . . . . . . . . . . 7 5 . . . . . . . . . . . . . Decoded 0b10 Intel 727 | . . . . . . . . . . . . . 54 . . . . 110 . . . . 46 6 58 . . . . 54 64 74 70 73 118 . Items 727 | . . . . . . . . . . . . . 54 . . . . 110 . . . . 46 6 58 . . . . 54 64 74 70 73 118 . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Acc Com Ac0 Turns Passed 34990 | 24 76 433 1812 752 454 745 2945 2100 518 737 1867 906 990 814 399 122 596 1895 530 387 271 651 673 298 1192 708 692 1467 294 808 1097 1049 1522 1077 3342 747 Spaces Moved 18658 | 34 141 629 816 358 225 347 1407 1169 301 462 1193 468 537 474 250 77 317 926 260 256 169 300 423 127 629 364 308 742 206 580 629 551 629 557 1601 196 Core 838 | 34 141 629 33 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Treads 12005 | . . . 549 . . . 632 1169 301 462 1193 468 537 474 250 77 317 633 13 . . . . 43 629 364 157 . . . 203 551 629 557 1601 196 Legs 4879 | . . . 234 358 225 347 775 . . . . . . . . . . . . . 73 300 423 84 . . 106 742 206 580 426 . . . . . Wheels 936 | . . . . . . . . . . . . . . . . . . 293 247 256 95 . . . . . 45 . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 50 50 100 200 200 200 127 155 156 156 156 156 156 156 160 160 160 140 140 135 120 120 120 120 152 152 152 108 108 106 106 152 155 150 155 150 Average Speed 154 | 50 50 65 170 200 200 200 172 155 156 156 156 156 156 159 160 160 160 165 163 141 134 181 120 135 154 154 173 166 108 107 125 168 168 154 155 186 Slowest Speed 1350 | 50 50 100 340 200 200 200 240 156 156 156 156 160 156 240 160 160 160 243 245 215 1350 190 120 260 155 155 400 190 108 110 250 173 173 232 155 305 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 51 | 2 29 86 88 85 61 70 98 34 51 60 84 75 16 50 45 70 58 27 46 43 60 55 14 71 20 54 45 83 49 19 66 20 63 18 59 19 Regions Visited 36 Branch Regions 24 Pre-discovered Areas 14 | . . 1 1 1 1 . . . . . 2 . . . . 1 1 . . 1 3 . . . . . . 2 . . . . . . . . Known Exits Taken 8 | . . . . . . . . 1 . . . . 1 . . . 1 1 1 . . . . . 1 . . . . . . 1 . 1 . . Unknown Exits Taken 26 | 1 1 1 1 1 1 1 1 . 1 1 1 1 . 1 1 1 . . . 1 1 1 . . . 1 1 1 1 1 1 . 1 . 1 . Scrap Searched 34 | . . 1 . 1 . 1 . . . 3 3 3 . 7 2 . 1 . 2 4 . 1 . . . 1 2 . 2 . . . . . . . Spaces Dug 209 | . . . . . . . . . . 16 . 26 2 . . . 28 15 2 2 . 7 8 11 8 . . 6 2 19 12 8 13 15 9 . Terrain Destroyed 863 | . . . 25 9 . 2 27 6 1 17 . 31 3 25 . . 147 55 24 2 . 14 15 13 15 61 27 6 44 29 19 8 91 19 13 115 Melee 10 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . 6 . . 1 1 . . . . Projectile 374 | . . . . . . . . 6 1 1 . 20 1 . . . 2 26 9 2 . 14 15 13 15 2 8 . 4 29 18 7 34 19 13 115 AOE 479 | . . . 25 9 . 2 27 . . 16 . 11 . 25 . . 145 29 15 . . . . . . 59 19 . 40 . . . 57 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Acc Com Ac0 Total 22934 | 39 146 649 1060 380 231 371 1720 1331 336 471 1199 576 637 520 249 76 357 1146 323 283 207 368 522 241 753 453 413 955 269 759 881 643 911 701 2360 398 Wait 1798 | . . 11 48 13 . 9 112 54 14 2 . 52 43 20 . . 2 62 22 14 . 37 31 101 27 37 20 67 40 61 62 6 90 88 601 52 Move 18623 | 33 140 628 815 357 224 346 1406 1168 300 461 1192 467 536 473 249 76 316 925 259 255 168 299 423 126 628 363 307 741 205 579 628 550 628 556 1600 196 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 253 | 3 3 4 41 1 2 . 27 13 5 1 3 . 8 2 . . . 17 1 6 6 1 5 . 8 3 8 4 1 4 11 12 13 4 19 17 Fast Attach 155 | 3 1 1 9 . . . 11 2 . . . 1 4 3 . . . 11 1 1 9 . 5 . 9 2 6 8 . 5 18 11 13 4 14 3 Attach 131 | . . 1 10 . 1 2 13 5 2 . . . 2 1 . . 2 12 2 1 2 2 2 1 5 2 8 . 1 2 11 3 12 2 10 14 Detach 52 | . . . 5 . . . 2 . 1 . . . . . . . . 3 . . 1 . 1 . 3 . 4 2 1 . 6 4 6 . 11 2 Swap 196 | . . . 5 . 1 . 10 14 1 2 . 10 6 6 . . 10 16 13 . 2 1 7 2 7 4 2 1 6 12 11 10 26 2 9 . Drop 291 | . 2 2 28 1 3 . 26 11 4 1 3 3 9 6 . . . 17 2 4 13 . 7 . 8 4 4 10 2 10 13 21 29 6 26 16 Fire 1284 | . . 1 99 8 . 14 112 62 9 4 1 37 27 5 . . 27 82 21 2 . 28 41 11 57 38 54 33 13 82 115 16 90 39 58 98 Melee 63 | . . . . . . . . 1 . . . 6 2 4 . . . 1 2 . 5 . . . . . . 15 . 1 6 10 4 . 6 . Ram 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Kick 4 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Crush 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 81 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 74 . . . . . . 6 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: Res / Upp x2 / Arm) -4/Waste -4/Factory (discovered 2 exits: *Res / *Upp) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: [*Res] / *Qua) -3/Quarantine -2/Research -2/Testing -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 25 | -11/Scrapyard | Entered Materials 98 | -10/Materials | Discovered new exit (range 8) 101 | -10/Materials | Entered Mines 102 | -10/Mines | Assembled infested the area 107 | -10/Mines | Assisted by a Guerilla fighting off Assembled 306 | -10/Mines | Build established: Mutant 319 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 484 | -10/Mines | Learned location of Zion (-7) 489 | -10/Mines | Discovered new exit (range 12) 534 | -10/Mines | Entered Materials 534 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1316 | -9/Materials | Discovered new exit (range 5) 1510 | -9/Materials | Build established: Scavenger-Mutant 1593 | -9/Materials | Discovered new exit (range 5) 1822 | -9/Materials | Core integrity fell below 50% 1980 | -9/Materials | Build established: Mutant 2074 | -9/Materials | Discovered new exit (range 15) 2290 | -9/Materials | Discovered new exit (range 16) 2346 | -9/Materials | Entered Mines 2399 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2573 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2880 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2880 | -9/Mines | Discovered new exit (range 5) 2930 | -9/Mines | Discovered new exit (range 12) 3098 | -9/Mines | Entered Exiles 3098 | -9/Exiles | Accompanied by 2 allies 3128 | -9/Exiles | Led the pair of lost Derelicts to a safe place 3144 | -9/Exiles | Met 8R-AWN 3176 | -9/Exiles | Met EX-HEX 3238 | -9/Exiles | Met EX-BIN 3264 | -9/Exiles | Met EX-DEC 3526 | -9/Exiles | Discovered new exit (range 12) 3552 | -9/Exiles | Entered Mines 3903 | -8/Mines | Core integrity fell below 20% 4289 | -8/Mines | Discovered new exit (range 5) 4297 | -8/Mines | Entered Materials 4297 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4388 | -8/Materials | Repaired Titanium Leg 4992 | -8/Materials | Lost 3 parts (1p1u1w) 5050 | -8/Materials | Discovered new exit (range 5) 6339 | -8/Materials | Discovered new exit (range 8) 6935 | -8/Materials | Core integrity fell below 50% 7083 | -8/Materials | Discovered new exit (range 12) 7242 | -8/Materials | Entered Factory 7242 | -7/Factory | Evolved 2 slots: Utility x2 7552 | -7/Factory | Discovered new exit (range 15) 8182 | -7/Factory | Repaired Med. Treads 9056 | -7/Factory | Discovered new exit (range 13) 9084 | -7/Factory | Identified exit to Lower Caves 9342 | -7/Factory | Entered Lower Caves 9548 | -7/Lower Caves | Learned location of 1 exit from Factory 9772 | -7/Lower Caves | Discovered new exit (range 10) 9860 | -7/Lower Caves | Entered another Lower Caves area 9928 | -7/Lower Caves | Learned Factory emergency access door positions 10012 | -7/Lower Caves | Encountered a Warlord checkpoint 10039 | -7/Lower Caves | Build established: Scavenger-Mutant 10464 | -7/Lower Caves | Discovered new exit (range 8) 10597 | -7/Lower Caves | Entered Zion 10616 | -7/Zion | Given A8's code to call for help 10646 | -7/Zion | System corruption cleaned by Quarantine Array 10715 | -7/Zion | Found CR-A16's Pointy Stick 10783 | -7/Zion | Received a visual enhancement algorithm 10797 | -7/Zion | Discovered new exit (range 15) 11044 | -7/Zion | Learned 8 Factory zone layouts 11131 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 11454 | -7/Zion | Learned location of Data Miner (-6) 11779 | -7/Zion | Visited the Megawrench Repair Shop 11779 | -7/Zion | Megawrench repaired 11 parts 12464 | -7/Zion | Entered Proximity Caves 12464 | -6/Proximity Caves | Learned Factory interactive machine intel 13058 | -6/Proximity Caves | Spotted B-75 Beast 13151 | -6/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 13159 | -6/Proximity Caves | Destroyed B-75 Beast 13309 | -6/Proximity Caves | Discovered new exit (range 13) 13370 | -6/Proximity Caves | Entered Factory 13370 | -6/Factory | Evolved 2 slots: Utility x2 13371 | -6/Factory | Identified exit to Lower Caves 13372 | -6/Factory | Identified exit to Factory 13375 | -6/Factory | Loaded intel: 51 interactive machine locations 13428 | -6/Factory | Repaired Med. Treads? 13577 | -6/Factory | Fabricated Lrn. Terrain Scanner (x1) 14360 | -6/Factory | Entered Lower Caves 14457 | -6/Lower Caves | Spotted B-75 Beast 14561 | -6/Lower Caves | Destroyed B-75 Beast 14997 | -6/Lower Caves | Discovered new exit (range 9) 15174 | -6/Lower Caves | Entered another Lower Caves area 15436 | -6/Lower Caves | Encountered a Warlord checkpoint 15488 | -6/Lower Caves | Discovered new exit (range 10) 15573 | -6/Lower Caves | Entered Data Miner 15573 | -6/Data Miner | Discovered new exit (range 6) 15604 | -6/Data Miner | Met Data Miner 15639 | -6/Data Miner | Learned location of Section 7 (-2) 15639 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 15660 | -6/Data Miner | Received God Mode back door access code from Data Miner 15695 | -6/Data Miner | Entered Proximity Caves 15811 | -5/Proximity Caves | Learned Factory emergency access door positions 15856 | -5/Proximity Caves | Escorted by Enhanced Grunt 16207 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16266 | -5/Proximity Caves | Discovered exit to Factory (range 12) 16272 | -5/Proximity Caves | Learned location of 1 exit from Factory 16291 | -5/Proximity Caves | Entered Factory 16291 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 16292 | -5/Factory | Identified exit to Upper Caves 16441 | -5/Factory | Spotted B-75 Beast 16455 | -5/Factory | Destroyed B-75 Beast 17043 | -5/Factory | Lost 6 parts (1p1n3u1w) 17378 | -5/Factory | Fabricated Combat Drone Bay (x1) 18050 | -5/Factory | Discovered new exit (range 22) 18186 | -5/Factory | Entered Upper Caves 18226 | -5/Upper Caves | Learned 12 Factory zone layouts 18327 | -5/Upper Caves | Spotted B-75 Beast 18381 | -5/Upper Caves | Destroyed B-75 Beast 18407 | -5/Upper Caves | Identified exit to Upper Caves 18538 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 18612 | -5/Upper Caves | Lost 3 parts (1p1n1w) 18716 | -5/Upper Caves | Entered another Upper Caves area 18744 | -5/Upper Caves | Learned Factory terminal intel 18875 | -5/Upper Caves | Build established: Mutant 18939 | -5/Upper Caves | Learned location of Armory (-4) 19075 | -5/Upper Caves | Discovered new exit (range 12) 19103 | -5/Upper Caves | Entered Zhirov 19103 | -5/Zhirov | Discovered new exit (range 3) 19156 | -5/Zhirov | Learned location of Testing (-2) 19156 | -5/Zhirov | Learned location of Command (-1) 19192 | -5/Zhirov | Found Alien Artifact 19192 | -5/Zhirov | Identified Integrated Dissipator 19192 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 19206 | -5/Zhirov | Found Alien Artifact 19374 | -5/Zhirov | Entered Proximity Caves 19938 | -4/Proximity Caves | Discovered new exit (range 20) 20025 | -4/Proximity Caves | Entered Factory 20025 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 20026 | -4/Factory | Identified exit to Upper Caves 20026 | -4/Factory | Identified exit to Armory 20027 | -4/Factory | Loaded intel: 26 terminal locations 20091 | -4/Factory | Fabricated Nanoactuators (x2) 20208 | -4/Factory | Spotted B-86 Titan 20274 | -4/Factory | Discovered new exit (range 12) 20374 | -4/Factory | Identified Transdimensional Reconstructor 20429 | -4/Factory | Repaired Hvy. Deuterium Engine 20494 | -4/Factory | Incoming investigation squad redirected 20698 | -4/Factory | Sucked down chute 20698 | -4/Factory | Entered Waste 20712 | -4/Waste | Spotted C-40 Crusher 20713 | -4/Waste | EMP discharged 20759 | -4/Waste | Spotted C-40 Crusher 20807 | -4/Waste | Spotted C-40 Crusher 20813 | -4/Waste | EMP discharged 20813 | -4/Waste | System corruption reached 10% 20908 | -4/Waste | Spotted C-40 Crusher 20911 | -4/Waste | Spotted C-40 Crusher 20913 | -4/Waste | EMP discharged 20919 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 20923 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 20929 | -4/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 20954 | -4/Waste | Lost 3 parts (2n1u) 20982 | -4/Waste | Discovered new exit (range 10) 20996 | -4/Waste | Entered Factory 21165 | -4/Factory | Discovered exit to Upper Caves (range 24) 21273 | -4/Factory | Found Quantum Capacitor 21432 | -4/Factory | Repaired Adv. Cooling System? 21523 | -4/Factory | Discovered new exit (range 16) 21672 | -4/Factory | Incoming investigation squad redirected 22120 | -4/Factory | Build established: Generator-Mutant 22188 | -4/Factory | Entered Upper Caves 22229 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 22526 | -4/Upper Caves | Build established: Mutant 22799 | -4/Upper Caves | Lost 3 parts (1n2u) 22851 | -4/Upper Caves | Discovered new exit (range 10) 22896 | -4/Upper Caves | Entered another Upper Caves area 23151 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 23270 | -4/Upper Caves | System corruption reached 30% 23279 | -4/Upper Caves | Lost 5 parts (2p1u2w) 23563 | -4/Upper Caves | Discovered new exit (range 14) 23588 | -4/Upper Caves | Entered Warlord 23651 | -4/Warlord | System corruption cleaned by Quarantine Array 23796 | -4/Warlord | Build established: Generator-Mutant 23974 | -4/Warlord | Learned Factory garrison access intel 23976 | -4/Warlord | Learned 4 Research zone layouts 23976 | -4/Warlord | Learned 4 Access zone layouts 23976 | -4/Warlord | Learned 4 Testing zone layouts 23977 | -4/Warlord | Learned Quarantine emergency access door positions 24646 | -4/Warlord | Met Warlord 24647 | -4/Warlord | Warlord's base attacked by MAIN.C 24665 | -4/Warlord | Opened Warlord's prototype stash 24672 | -4/Warlord | Found Prototype Reactor 24672 | -4/Warlord | Identified Vortex Chain Reactor 24707 | -4/Warlord | Found Prototype Device 24707 | -4/Warlord | Identified Thermal Barrier 24983 | -4/Warlord | Spotted Executioner 24997 | -4/Warlord | Warlord forces counterattacked 25041 | -4/Warlord | Discovered new exit (range 15) 25055 | -4/Warlord | Entered Proximity Caves 25335 | -3/Proximity Caves | Discovered new exit (range 7) 25349 | -3/Proximity Caves | Entered Research 25349 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 25407 | -3/Research | Discovered new exit (range 11) 25465 | -3/Research | Incoming investigation squad redirected 25468 | -3/Research | Discovered new exit (range 11) 26012 | -3/Research | Repaired Myomer Leg 26157 | -3/Research | Entered Quarantine 26220 | -3/Quarantine | Found Alien Slashing Weapon 26305 | -3/Quarantine | Found Alien Artifact 26305 | -3/Quarantine | Identified Phase Redirector 26336 | -3/Quarantine | Found Alien Impact Weapon 26427 | -3/Quarantine | Found Quantum Capacitor 26506 | -3/Quarantine | Spotted Alpha 7 26539 | -3/Quarantine | Destroyed Alpha 7 26556 | -3/Quarantine | Found Prototype Device 26556 | -3/Quarantine | Identified Exp. ECM Suite 26720 | -3/Quarantine | Incoming investigation squad redirected 26837 | -3/Quarantine | Lost 16 parts (4p6n3u3w) 26881 | -3/Quarantine | Found Alien Reactor 26881 | -3/Quarantine | Identified Matter Drive 27027 | -3/Quarantine | Found Alien Energy Cannon 27027 | -3/Quarantine | Identified Core Cannon 27152 | -3/Quarantine | Identified Core Stripper 27228 | -3/Quarantine | Discovered new exit (range 13) 27254 | -3/Quarantine | Entered Research 27254 | -2/Research | Warlord forces began assault on 0b10 27254 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 27336 | -2/Research | Found Prototype Protection 27336 | -2/Research | Identified Centrium Heavy Armor Plating 27347 | -2/Research | Found Centrium Heavy Armor Plating 27364 | -2/Research | Research machine network offline 27805 | -2/Research | Found Exp. Hacking Suite 27825 | -2/Research | Borebot progress halted 28014 | -2/Research | Borebot progress halted 28037 | -2/Research | Discovered new exit (range 15) 28163 | -2/Research | Identified exit to Testing 28196 | -2/Research | Spotted Striker 28303 | -2/Research | Entered Testing 28320 | -2/Testing | Found Prototype Energy Gun 28320 | -2/Testing | Identified Hyp. EM Gauss Rifle 28379 | -2/Testing | Fabricated Huge Storage Unit (x1) 28519 | -2/Testing | Found Prototype Ballistic Cannon 28522 | -2/Testing | Identified Omega Cannon 28836 | -2/Testing | Found Prototype Device 28836 | -2/Testing | Identified AEGIS Remote Shield 29053 | -2/Testing | First assault squad dispatched 29322 | -2/Testing | Discovered new exit (range 8) 29583 | -2/Testing | System corruption reached 10% 29624 | -2/Testing | Spotted Fortress 29647 | -2/Testing | Destroyed Fortress 29666 | -2/Testing | Found Centrium Heavy Armor Plating 29671 | -2/Testing | Found Vortex Chain Reactor 29684 | -2/Testing | Found Prototype Device 29684 | -2/Testing | Identified Exp. Force Field 29689 | -2/Testing | Found Vortex Chain Reactor 29825 | -2/Testing | Entered Access 29825 | -1/Access | Evolved 2 slots: Utility x2 29826 | -1/Access | Identified exit to Command 29931 | -1/Access | Build established: Generator-Gunner 30075 | -1/Access | First assault squad dispatched 30094 | -1/Access | Incoming assault squad redirected 30341 | -1/Access | Destroyed 11 combat bots 30352 | -1/Access | Incoming assault squad redirected 30595 | -1/Access | Incoming assault squad redirected 30851 | -1/Access | Incoming assault squad redirected 30902 | -1/Access | Entered Command 30928 | -1/Command | Disengaged cave seal 30938 | -1/Command | Welcomed Warlord to Command 30942 | -1/Command | Build established: Generator-Mutant 31035 | -1/Command | Warlord commented on Warlord statues 31061 | -1/Command | Spotted Combat Programmer 31061 | -1/Command | Spotted Combat Programmer 31062 | -1/Command | Spotted M Guard 31070 | -1/Command | Spotted M Guard 31082 | -1/Command | Destroyed M Guard 31099 | -1/Command | Destroyed M Guard 31109 | -1/Command | All MAIN.C guards destroyed 31112 | -1/Command | Found Prototype Protection 31112 | -1/Command | Identified Hvy. Regenerative Plating 31115 | -1/Command | Found Hvy. Regenerative Plating 31119 | -1/Command | Found Prototype Reactor 31119 | -1/Command | Identified Zero-point Reactor 31151 | -1/Command | Found Prototype Processor 31151 | -1/Command | Identified Exp. Targeting Computer 31172 | -1/Command | Found Exp. Targeting Computer 31181 | -1/Command | Found AEGIS Remote Shield 31356 | -1/Command | Met MAIN.C 31362 | -1/Command | 0b10 Conduit disabled 31398 | -1/Command | MAIN.C activated Command garrisons 31463 | -1/Command | Destroyed MAIN.C 31505 | -1/Command | Discovered new exit (range 36) 31505 | -1/Command | Discovered new exit (range 87) 31505 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 32298 | -1/Command | Found Exp. System Purifier 32307 | -1/Command | Found Exp. Armor Integrity Analyzer 32310 | -1/Command | Found Vortex Chain Reactor 32313 | -1/Command | Found Vortex Chain Reactor 33243 | -1/Command | Found Exp. Core Analyzer 34233 | -1/Command | Warped through subspace to slip node 34233 | -1/Command | Discovered new exit (range 4) 34244 | -1/Command | Entered Access_0 34246 | -1/Access_0 | Met Architect 34255 | -1/Access_0 | Architect warped through subspace 34274 | -1/Access_0 | Destroyed A8 34317 | -1/Access_0 | Architect warped through subspace 34394 | -1/Access_0 | Architect warped through subspace 34466 | -1/Access_0 | Architect warped through subspace 34523 | -1/Access_0 | Architect warped through subspace 34556 | -1/Access_0 | Architect warped through subspace 34588 | -1/Access_0 | Core integrity fell below 50% 34591 | -1/Access_0 | Architect warped through subspace 34637 | -1/Access_0 | Found Exp. Phase Shifter 34641 | -1/Access_0 | Found Exp. Targeting Computer 34658 | -1/Access_0 | Architect warped through subspace 34663 | -1/Access_0 | Lost 4 parts (1p2n1u) 34668 | -1/Access_0 | A6 warped into view 34722 | -1/Access_0 | Destroyed A6 34730 | -1/Access_0 | Architect warped through subspace 34742 | -1/Access_0 | Found Exp. Phase Shifter 34752 | -1/Access_0 | Core integrity fell below 20% 34773 | -1/Access_0 | Architect warped through subspace 34792 | -1/Access_0 | Build established: Generator-Gunner 34799 | -1/Access_0 | Architect warped through subspace 34801 | -1/Access_0 | Lost 9 parts (1p1n5u2w) 34829 | -1/Access_0 | Architect warped through subspace 34867 | -1/Access_0 | Architect warped through subspace 34892 | -1/Access_0 | Architect warped through subspace 34922 | -1/Access_0 | Architect warped through subspace 34946 | -1/Access_0 | Subspace Access Node disabled 34979 | -1/Access_0 | Architect warped through subspace 34991 | -1/Access_0 | Destroyed by Enhanced Grunt with Neutron Cannon Last Messages --------------- 34982_ Beam penetrates Wall. 34983_ HV Slug penetrates Wall. 34983_ HV Slug penetrates Earth. 34983_ HV Slug penetrates Wall. 34985_ HV Slug penetrates Earth. 34985_ Penetrated by HV Slug. 34985_ HV Slug penetrates Earth. 34985_ Penetrated by HV Slug. 34985_ Knocked back. 34985_ Penetrated by HV Slug. 34987_ HV Slug penetrates Wall. 34987_ Penetrated by HV Slug. 34987_ Vortex Chain Reactor destroyed. 34987_ HV Slug penetrates Wall. 34987_ Penetrated by HV Slug. 34987_ Knocked back. 34987_ Penetrated by HV Slug. 34989_ Knocked back. 34989_ Penetrated by HV Slug. 34989_ HV Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ???????????????????????# ###"" " ?## ???? | | ???????????????????????# #???#" "#### ?? | | ???????????????????????###????# " #?? | | ??????????????????????????????# ""# #??? | | ??????????????????????????????# " ??????## #???? | | ?????????????????????????????## "#??????????????? | | ?????????????????????????????#" "#??????????????? | | ?????????????????????????????#" "#??????????????? | | ?????????????????????????????#" "#??????????????? | | ?????????????????????????#####" "#??????????????? | | ?????????????????????????# "#??????????????? | | ?????????????????????????# ##??????????????? | | ?????????????????????????# ##""##???????????????? | | ???????????????????####### ###????????????????? | | ??????????# ?????### #?????????????????? | | ?????????? ??### ###?????????????????? | | ??????????? ## #### %%##???????????????????? | | ????????????# h %#####; ##???????????????????? | | ????????????## ; ;;; "#???????????????????? | | ????????????## h ;; ;; #???????????????????? | | ????????????# ;; ; ###???????????????????? | | ????????????# ; ;; % ;; #???????????????????? | | ????????????# ;;;; ; ###?????????????????? | | ??????????????# ;; %;;;;;#?????????????????? | | ??????????????#; % =!;#?????????????????? | | ????????????# ; ;;%;@!!g%!#?????????????????? | | ????????????######;;;; ##=%!%= ""???????????? | | ????????????????# # # #? !!! "" ????????? | | ???????????????# # ##### ? *;;;;## #?????????? | | ??????????????# ###?????#? # ;;;;#???#?????????? | | ?????????????# #?????????? ;;;; ????????????? | | ?????????????"#??????????? ###; #??????????? | | ???????????? ????????????? ? ;#?? ;??????????? | | ??????????? ?????????????? #?# #??????????????? | | ???????????????????????????? ?#??##??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 159 Coolant Potential 100 Energy Generation 83 Energy Capacity 1380 Matter Stores 300 Matter Capacity 800 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 16 Armor Coverage 1200 Resistance: TH 50 Resistance: EM 15 Weapon Shielding 33 Phase Shifting 20 Evasion (%) 60 Targeting Accuracy 24 Core Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 6 Offensive Hacking 30 Authchip Count 1 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Seismic Detector | -9/Materials | Hacked Lgt. Treads | -9/Materials | Scanalyzed Med. Armor Plating | -9/Materials | Scanalyzed Hacking Suite | -8/Materials | Hacked Imp. Terrain Scan Processor | -8/Materials | Scanalyzed Hrd. Heavy Armor Plating | -8/Materials | Scanalyzed Corruption Screen | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Hvy. Beamcaster | -7/Zion | Archive Neutrino Core | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Lyr. Medium Armor Plating | -6/Factory | Hacked Hvy. Treads | -6/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Imp. Thermal Defense Suite | -6/Data Miner | Free Hvy. Gatling Laser | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Lrn. Sensor Array | -6/Data Miner | Free Phase Gun | -6/Data Miner | Free Adv. Hardlight Generator | -6/Data Miner | Free Antigrav Array | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Exp. Terrain Scan Processor | -2/Testing | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive B-36 Bruiser | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive G-73 Enforcer | -7/Zion | Archive L-41 Fighter | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free M-30 Cleanser | -6/Data Miner | Free Fabricated ------------ Lrn. Terrain Scanner | x1 | -6/Factory | Preloaded Combat Drone Bay | x1 | -5/Factory | Authchip Nanoactuators | x2 | -4/Factory | Preloaded Huge Storage Unit | x1 | -2/Testing Alien Tech Used ----------------- Integrated Dissipator Phase Redirector Matter Drive Core Cannon Core Stripper Transdimensional Reconstructor Achievements -------------- Behind The Curtain Challenges ------------ None Game ------ Seed ThrusterDroneActivator Manual? 0 Play Time 06:06:56 Cumulative 249.1 hours Start 2022.11.14 @ 16:01:51 End 2022.11.20 @ 16:55:07 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 100 Rogue 100 Adventurer 0 Explorer 0 Win Type - Total 8 Types 3/1/2/1/1/0/0/0/0 Lore% 83 Gallery% 80 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 01baa660-d44e-4569-8502-ef843d637dcd