Cogmind - Beta 14 X2 @@@ ROGUE MODE // 2024.07.28 @ 14:32:29 Player: Decinym Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (86) 430 Value Destroyed (2792) 2792 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (179) 179 TOTAL SCORE: 5581 Bonus ------- High Alert Combat Kills 179 Cogmind --------- Core Integrity 0/550 Matter 285/300 Energy 26/265 System Corruption 9% Temperature Cool (9) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (3) --- Medium Treads Medium Treads > --- UTILITY (5) ------ Improved Heat Sink Large Storage Unit Advanced Visual Processing Unit Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Improved Ion Engine Medium Treads Experimental Sensor Array Improved Signal Interpreter Power Bank Rainbow Chip Heavy Assault Rifle Enhanced Autogun Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Visual Processing Unit Targeting Computer Long-range Tractor Beam > --- WEAPON ----------- Advanced Beam Rifle Enhanced Autogun > --- INVENTORY -------- Improved Ion Engine Medium Treads Medium Treads Medium Treads Medium Treads Experimental Sensor Array Improved Signal Interpreter Power Bank Rainbow Chip Heavy EM Shotgun Heavy EM Shotgun Heavy EM Shotgun EM Pulse Cannon EM Pulse Cannon Heavy Assault Rifle [Rating: 37] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Makeshift Light Armor Plating Weapon Subdweller Beam Cannon Energy Gun Subdweller Laser Energy Cannon Subdweller Beam Cannon Ballistic Gun Subdweller Machine Gun Build | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Slots Evolved 4 | . . . . 4 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 3 | . . . . 3 Weapon . | . . . . . Parts Attached 71 | . 3 2 12 54 Power 6 | . . . 1 5 Engine 2 | . . . 1 1 Core 4 | . . . . 4 Reactor . | . . . . . Propulsion 23 | . 1 . 4 18 Treads 22 | . . . 4 18 Leg 1 | . 1 . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 19 | . 2 2 2 13 Device 10 | . 1 2 1 6 Storage 1 | . 1 . . . Processor 2 | . . . . 2 Hackware . | . . . . . Protection 6 | . . . 1 5 Artifact . | . . . . . Weapon 23 | . . . 5 18 Energy Gun 14 | . . . 2 12 Energy Cannon 4 | . . . 2 2 Ballistic Gun 5 | . . . 1 4 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 5 | . . 1 . 4 Parts Lost 27 | . . . 4 23 Power 3 | . . . 1 2 Propulsion 9 | . . . 2 7 Utility 8 | . . . 1 7 Weapon 7 | . . . . 7 Highest Loss Streak 9 | . . . 4 9 To Critical Strikes . | . . . . . Average Slot Usage (%) 96 | . 95 100 99 89 Engine 11 | . 14 14 13 3 Core 1 | . . . . 5 Treads 24 | . . . 28 25 Leg 3 | . 28 28 . . Device 7 | . 9 14 6 10 Storage 12 | . 14 14 14 9 Processor 3 | . . . . 12 Protection 5 | . . . 7 4 Energy Gun 7 | . . . 8 10 Energy Cannon 11 | . . . 16 . Ballistic Gun 6 | . 28 28 2 6 Naked Turns . | . . . . . Heaviest Build 51 | 13 33 29 42 51 Greatest Support 70 | 20 20 20 40 70 Greatest Overweight (x) 1 | . 1 1 1 1 Average Overweight (x) . | . . 1 . . Largest Inventory Capacity 15 | . 15 15 15 15 Average Capacity 14 | . 14 15 15 15 Most Carried 15 | . 10 14 15 15 Average Carried 13 | . 8 13 13 13 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 6 10 14 15 8 Class Distribution -------------------- 98% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Resources | -11 -10 -10 -10 -8 ----------- Run | Yrd Mat Min Sub Mat Matter Collected 1479 | 200 78 72 122 1007 Remotely 159 | . . . . 159 Salvage Created 3636 | . 191 92 666 2687 Parts 207 | . 11 11 35 150 Haulers Intercepted 6 | . 1 . . 5 Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 16 | . . . 16 . Prevented . | . . . . . Kills | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Combat Hostiles Destroyed 70 | . 3 6 14 47 Guns 51 | . 3 6 3 39 Cannons 10 | . . . 10 . AOE 6 | . . . . 6 Classes Destroyed 13 | . 3 1 1 8 Worker 2 | . 1 . . 1 Builder 5 | . . . . 5 Hauler 6 | . 1 . . 5 Recycler 1 | . . . . 1 Operator 1 | . . . . 1 Watcher 3 | . . . . 3 Swarmer 11 | . . 6 1 4 Grunt 27 | . 3 . . 24 Brawler 3 | . . . . 3 Duelist 7 | . . . . 7 Sentry 7 | . . . . 7 Specialist 2 | . . . . 2 Subdweller 13 | . . . 13 . Best Kill Streak 12 | . 3 3 3 12 Combat Bots Only 7 | . 3 3 3 7 Max Kills in Single Turn 5 | . 1 1 1 5 Gunslinging 1 | . . . . 1 Exploded 2 | . . . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Hostile Shots Fired 447 | . 15 36 53 343 Missed 117 | . 1 11 14 91 Damage Taken 5760 | . 161 198 813 4588 Core 797 | . 57 33 139 568 Absorbed by Shields 33 | . . . . 33 Core Remaining (%) 54 | 100 . . 8 . Volleys Fired 277 | . 12 14 76 175 Largest 2 | . 2 2 2 2 Hottest 160 | . 40 40 160 140 Shots Fired 539 | . 24 28 147 340 Gun 434 | . 24 28 44 338 Cannon 105 | . . . 103 2 Launcher . | . . . . . Special . | . . . . . Kinetic 214 | . 24 28 11 151 Thermal 288 | . . . 136 152 Explosive . | . . . . . Electromagnetic 37 | . . . . 37 Robot Hit Streak 37 | . 10 3 37 19 Robot Miss Streak 4 | . 2 2 1 4 Penetration Max . | . . . . . Secondary Targets 9 | . 1 1 . 7 Max Gunslinging Chain 1 | . 1 1 . 1 Shots Hit Robots 331 | . 16 15 53 247 Core Hits 145 | . 8 7 16 114 Critical Kills 3 | . . 1 1 1 Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 12 | . . 1 1 10 Burn 8 | . . . . 8 Meltdown 1 | . . . 1 . Destroy 3 | . . 1 . 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 7191 | . 167 165 1434 5425 Guns 5414 | . 167 158 391 4698 Cannons 1084 | . . . 1043 41 Explosions 667 | . . . . 667 Melee . | . . . . . Ramming 26 | . . 7 . 19 Kinetic 2167 | . 167 158 . 1842 Thermal 4276 | . . . 1434 2842 Explosive . | . . . . . Electromagnetic 722 | . . . . 722 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 9 | . . . . 9 Average Corruption 4 | . . . . 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 38 | . . . . 38 Message Errors 8 | . . . . 8 Matter Fused 11 | . . . . 11 Heat Flow Errors 2 | . . . . 2 Energy Discharges 5 | . . . . 5 Parts Rejected 1 | . . . . 1 Data Loss (minor) 5 | . . . . 5 Misfires 2 | . . . . 2 Weapon Failures 4 | . . . . 4 Overload Shots . | . . . . . Overflow Damage 4 | . . . 4 . Projectiles 4 | . . . 4 . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 117 | . . . . 117 Shots 3 | . . . . 3 Rammed 1 | . . . . 1 Targets Rammed 3 | . . 1 . 2 Kicked 1 | . . 1 . . Crushed 1 | . . . . 1 Highest Temperature 314 | . 22 . 192 314 Average Temperature 55 | . 10 . 44 59 Received Heat Transfer 1992 | . 84 . 123 1785 Effects 1 | . . . . 1 Energy Bleed 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 4 | . . . . 4 Impact Corruptions . | . . . . . Robots Melted 3 | . . . 1 2 Combat Hostiles 3 | . . . 1 2 Parts Melted 16 | . . . 7 9 Heat Transferred 7268 | . . . 1745 5523 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . . . . 4 Alert | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Peak Influence 718 | . 94 206 . 718 Initial 36 | . . 36 . . Average 192 | . 45 68 . 258 Maximum Alert Level 3 | . . 1 . 3 Low Security (%) 57 | . 100 90 . 39 Level 1 30 | . . 9 . 42 Level 2 12 | . . . . 18 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 13 | . 1 1 . 11 Investigation 3 | . 1 1 . 1 Extermination . | . . . . . Reinforcement 4 | . . . . 4 Assault 2 | . . . . 2 Garrison 4 | . . . . 4 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Distress Signals 4 | . . . . 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 104 | . 4 8 14 78 Peak Tracking Total 10 | . 3 3 3 10 Tactical Retreats 9 | . . 1 . 8 Traps | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Traps Triggered 3 | . 1 . 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 1 | . . . . 1 Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Most Traps Carried 1 | . . . 1 1 Machines | -11 -10 -10 -10 -8 ---------- Run | Yrd Mat Min Sub Mat Machines Disabled 2 | . . . 1 1 Max in Single Turn 1 | . . . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Machines Accessed 10 | . 2 1 2 5 Terminals 7 | . 2 . . 5 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 32 | . 5 1 14 12 Successful 25 | . 3 1 14 7 Failed 7 | . 2 . . 5 Catastrophic 2 | . . . . 2 Database Lockouts . | . . . . . Manual 9 | . . . . 9 Terminals 17 | . 5 . . 12 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 22 | . 3 1 14 4 Record 13 | . . . 13 . Robot Analysis 1 | . 1 . . . Prototype ID Bank 1 | . . . . 1 Open Door 1 | . . 1 . . Branch Access Points 2 | . 1 . . 1 Alert Level 1 | . 1 . . . Unreport Threat 1 | . . . . 1 Disarm Traps 1 | . . . . 1 Derelict Proto ID Bank 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 3 | . . . . 3 Terminals 3 | . . . . 3 Botnet 3 | . . . . 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . . 1 Used 1 | . . . . 1 Hacking Detections 7 | . 2 . . 5 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -8 ------------ Run | Yrd Mat Min Sub Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -8 ------------- Run | Yrd Mat Min Sub Mat Turns Passed 6924 | . 305 514 4439 1666 Spaces Moved 2910 | 1 120 235 1940 614 Core . | . . . . . Treads 2554 | . . . 1940 614 Legs 356 | 1 120 235 . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 190 160 158 Average Speed 199 | 120 173 190 214 161 Slowest Speed 240 | 120 190 190 240 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 43 | 2 20 50 87 60 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched 10 | . . 1 9 . Spaces Dug 16 | . . . 16 . Terrain Destroyed 43 | . . . 23 20 Melee . | . . . . . Projectile 26 | . . . 23 3 AOE 17 | . . . . 17 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Total 3517 | . 194 276 2073 974 Wait 175 | . 56 21 22 76 Move 2906 | . 119 234 1939 614 Hop . | . . . . . Pick Up 42 | . 3 4 12 23 Fast Attach 27 | . 2 . 3 22 Attach 27 | . . . 8 19 Detach 4 | . . . 1 3 Swap 17 | . 1 2 1 13 Drop 39 | . 1 . 11 27 Fire 277 | . 12 14 76 175 Melee . | . . . . . Ram . | . . . . . Kick 1 | . . 1 . . Crush 2 | . . . . 2 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: [*Exi] / *Sub) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 28 | -10/Materials | Identified exit to Mines 306 | -10/Materials | Entered Mines 311 | -10/Mines | Build established: Mutant 351 | -10/Mines | Met a Derelict shopkeep closing up shop 361 | -10/Mines | Met a Derelict bent on vengeance 573 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 577 | -10/Mines | Found Prototype Device 578 | -10/Mines | Identified Exp. Sensor Array 746 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 748 | -10/Mines | Discovered new exit (range 5) 796 | -10/Mines | Discovered new exit (range 6) 820 | -10/Mines | Entered Subcaves 877 | -10/Subcaves | Discovered new exit (range 14) 1764 | -10/Subcaves | Shifting Twisted Machinery released Mak. System Shield 1863 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2053 | -10/Subcaves | Visited Clippyterm 2058 | -10/Subcaves | Learned location of Extension (-4) 2058 | -10/Subcaves | Learned Factory trap positions 2669 | -10/Subcaves | Shifting Twisted Machinery released Scrap Shield 2709 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 2709 | -10/Subcaves | A Subdweller sparked back to life 2709 | -10/Subcaves | A Subdweller sparked back to life 2709 | -10/Subcaves | A Subdweller sparked back to life 2715 | -10/Subcaves | Core integrity fell below 50% 2745 | -10/Subcaves | Found Prototype Processor 2754 | -10/Subcaves | Lost 4 parts (1p2n1u) 2840 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 4634 | -10/Subcaves | Core integrity fell below 20% 4683 | -10/Subcaves | Discovered new exit (range 10) 4910 | -10/Subcaves | Disturbed a concealed Subdweller 4994 | -10/Subcaves | Learned Materials emergency access door positions 5055 | -10/Subcaves | Visited 4L-MR0's lab 5066 | -10/Subcaves | Identified Rainbow Chip 5083 | -10/Subcaves | Found Power Bank 5259 | -10/Subcaves | Entered Materials 5259 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 6040 | -8/Materials | Lost 3 parts (2n1u) 6072 | -8/Materials | Destroyed 7 combat bots 6395 | -8/Materials | Garrison activated, responded to threat 6543 | -8/Materials | Garrison activated, responded to threat 6593 | -8/Materials | Core integrity fell below 50% 6617 | -8/Materials | Lost 3 parts (1p1n1u) 6859 | -8/Materials | First assault squad dispatched 6905 | -8/Materials | Core integrity fell below 20% 6925 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06907_ R-06 Scavenger collects Aluminum Leg. 06908_ Adv. Beam Rifle severed. 06909_ Acquired 3 matter. 06909_ Acquired 7 matter. 06910_ Acquired 10 matter. 06915_ EM Pulse Cannon destroyed. 06915_ System corrupted by crushing effect (+5). 06915_ R-06 Scavenger collects Lrn. Tractor Beam. 06916_ Chain reaction triggered in Imp. Ion Engine. 06916_ L-31 Rogue destroyed. 06916_ B-36 Bruiser destroyed. 06918_ R-06 Scavenger collects Lgt. Treads. 06919_ Arm. Treads destroyed. 06920_ Acquired Adv. Beam Rifle. 06920_ Adv. Treads destroyed. 06920_ EM Pulse Cannon destroyed. 06921_ Lrn. Tractor Beam destroyed. 06922_ Adv. Beam Rifle destroyed. 06922_ R-06 Scavenger collects Imp. Heat Sink. 06924_ Med. Treads severed. 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