Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.07 @ 17:50:40 Player: Epsilon 11 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (17) 3400 Robots Destroyed (172) 860 Value Destroyed (5793) 5793 Prototype IDs (73) 1460 Alien Tech Used (1) 200 Bonus (3452) 3452 TOTAL SCORE: 17165 Bonus ------- High Alert Combat Kills 860 Follower Combat Kills 218 Entered Garrisons 200 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Acquired ECA 300 Friendly Fire -26 Cogmind --------- Core Integrity 686/850 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Walking (110) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Zionite Composite Leg I Zionite Composite Leg I > --- UTILITY (6) ------ Experimental Heat Sink High-capacity Storage Unit Structural Scanner Advanced Terrain Scan Processor Encrypted Comm Array > --- WEAPON (3) ------- Remote Datajack Phasing Sabre > --- INVENTORY (20) --- Armored Huge Wheel Experimental Heat Sink Zionite Biocell (600) Weight Redist. System Advanced Weight Redist. System Zionite Metafield Generator Makeshift Salvage Targeting Computer Improved Particle Charger Weapon Cycler Transmission Jammer Improved Reaction Control System Zionite Weapon Casing Hardened Heavy Armor Plating Improved Hacking Suite Hacking Drone Bay (1/1) CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Zionite Light DM Reactor > --- PROPULSION ------- Zionite Composite Leg I Zionite Composite Leg I Zionite Composite Leg I Zionite Composite Leg I > --- UTILITY ---------- Cryofiber Web Experimental Heat Sink High-capacity Storage Unit Advanced Terrain Scan Processor Encrypted Comm Array Transmission Jammer > --- WEAPON ----------- Cooled Pulse Rifle Cooled Pulse Rifle Phasing Sabre > --- INVENTORY -------- Light Fission Core Armored Huge Wheel Experimental Heat Sink Zionite Biocell Weight Redist. System Advanced Weight Redist. System Zionite Metafield Generator Structural Scanner Makeshift Salvage Targeting Computer Improved Particle Charger Weapon Cycler Improved Reaction Control System Zionite Weapon Casing Hardened Heavy Armor Plating Hacking Drone Bay Improved Heavy Laser Remote Datajack CR-A16's Pointy Stick [Rating: 86] Favorites ----------- Power Micro Nuclear Core Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Reactor Zionite Light DM Reactor Propulsion Compact Wheel Treads Improved Medium Treads Leg Zionite Composite Leg I Wheel Compact Wheel Hover Unit Zionite Glidesys I Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Cooled Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Proton Missile Launcher Special Weapon Remote Datajack Slashing Weapon Phasing Sabre Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Slots Evolved 8 | . . . . . 4 . 2 . . . . . 2 . . . . Power 1 | . . . . . 1 . . . . . . . . . . . . Propulsion 2 | . . . . . . . 1 . . . . . 1 . . . . Utility 4 | . . . . . 2 . 1 . . . . . 1 . . . . Weapon 1 | . . . . . 1 . . . . . . . . . . . . Parts Attached 337 | 8 10 7 5 4 41 64 87 . 1 26 47 13 20 2 2 . . Power 33 | 1 2 . . . 8 8 8 . . 2 1 1 1 . 1 . . Engine 18 | 1 2 . . . 4 3 5 . . 2 . . 1 . . . . Core 13 | . . . . . 4 5 3 . . . . . . . 1 . . Reactor 2 | . . . . . . . . . . . 1 1 . . . . . Propulsion 51 | 3 7 4 . 1 5 9 9 . . 1 9 . 3 . . . . Treads 21 | . 3 2 . . 1 7 5 . . 1 2 . . . . . . Leg 7 | . . . . . . . . . . . 4 . 3 . . . . Wheel 21 | 3 4 2 . 1 4 2 4 . . . 1 . . . . . . Hover 2 | . . . . . . . . . . . 2 . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 147 | 2 1 . 4 . 19 17 53 . 1 8 22 9 9 1 1 . . Device 93 | 1 . . 3 . 9 9 38 . 1 7 11 4 9 . 1 . . Storage 4 | 1 1 . 1 . . . . . . . 1 . . . . . . Processor 3 | . . . . . . . 2 . . . . 1 . . . . . Hackware 1 | . . . . . 1 . . . . . . . . . . . . Protection 46 | . . . . . 9 8 13 . . 1 10 4 . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 106 | 2 . 3 1 3 9 30 17 . . 15 15 3 7 1 . . . Energy Gun 53 | 1 . . . . 6 22 6 . . 5 10 1 2 . . . . Energy Cannon 2 | . . . . . . . . . . 1 . . 1 . . . . Ballistic Gun 8 | 1 . 3 . 2 1 . 1 . . . . . . . . . . Ballistic Cannon 4 | . . . . . . 1 3 . . . . . . . . . . Launcher 17 | . . . . 1 1 3 1 . . 6 4 1 . . . . . Special Weapon 2 | . . . . . . . . . . . . . 1 1 . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 13 | . . . . . . 1 5 . . 2 1 1 3 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon 7 | . . . 1 . 1 3 1 . . 1 . . . . . . . Unidentified Prototypes 20 | . . 1 . . 2 . 1 . 1 1 12 . 2 . . . . Corrupted Parts 3 | 1 . . . . . . 1 . . 1 . . . . . . . System Corruption 12 | 1 . . . . . . 9 . . 2 . . . . . . . Parts Lost 59 | . 2 1 . . 6 13 16 . . 2 4 5 2 1 7 . . Power 19 | . 1 . . . 4 5 4 . . . 1 1 . . 3 . . Propulsion 12 | . 1 . . . 1 4 3 . . 1 . . . . 2 . . Utility 14 | . . . . . 1 2 4 . . 1 1 3 . 1 1 . . Weapon 14 | . . 1 . . . 2 5 . . . 2 1 2 . 1 . . Highest Loss Streak 13 | . 2 1 . . 3 7 13 . . 1 3 2 1 1 3 . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 100 99 85 95 98 94 88 84 84 83 90 84 99 94 79 60 . Engine 5 | . 14 14 14 14 5 8 5 . . 6 1 . 4 6 3 . . Core 7 | . . . . . 11 8 8 15 15 7 7 7 1 . 5 . . Reactor 1 | . . . . . . . . . . . 5 6 6 6 . . . Treads 2 | . 2 2 . . . 8 4 . . . 2 . . . . . . Leg 3 | . . . . . . . . . . . 6 7 26 26 20 13 . Wheel 11 | . 25 25 28 28 17 6 13 15 15 14 6 7 . . . . . Device 16 | . 14 14 13 14 13 15 20 23 23 17 14 7 24 17 16 20 . Storage 8 | . 14 14 14 14 9 9 7 7 7 7 7 7 6 6 6 6 . Processor 4 | . . . . . . . 5 7 7 7 7 7 7 6 6 6 . Hackware 1 | . . . . . 7 . . . . . . . . . . . . Protection 5 | . . . . . 6 10 4 . . 4 7 6 . 3 5 . . Energy Gun 13 | . 14 5 . . 24 23 7 7 7 7 17 20 12 6 . . . Ballistic Gun 1 | . 14 22 2 12 1 . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 5 7 7 2 2 1 5 6 6 6 . Special Melee Weapon 1 | . . . 13 7 . . . . . 1 . . . . . . . Peak Build Rating 86 | 7 8 10 16 15 47 50 60 55 55 65 79 75 86 86 83 48 . Average Rating 50 | 5 7 9 9 12 40 39 52 55 54 57 66 71 82 82 67 48 . On Entrance 42 | . 7 8 10 10 15 47 49 55 55 55 64 71 68 78 83 48 48 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 97 | 15 30 31 47 52 78 85 97 67 67 77 85 91 77 79 74 48 . Greatest Support 96 | 32 40 40 32 32 32 60 80 44 44 44 78 28 96 96 96 48 . Greatest Overweight (x) 18 | . 1 1 1 1 4 18 4 1 1 2 3 3 . . . . . Average Overweight (x) 1 | . . . . 1 1 3 1 1 1 1 1 2 . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 . Average Capacity 19 | 7 14 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 . Most Carried 20 | 5 11 11 15 18 20 20 20 20 20 20 20 20 20 20 20 18 . Average Carried 18 | 1 6 9 13 16 19 18 19 20 20 19 19 19 19 19 18 17 . Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 5 11 9 15 18 19 20 20 20 20 18 20 20 20 20 18 18 18 Class Distribution -------------------- 34% | Mutant 20% | Tank 14% | Infiltrator-Assassin 10% | Skirmisher 9% | Scavenger-Tank 4% | Scavenger-Assassin 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Scavenger-Tank | -8/Garrison Infiltrator-Assassin | -7/Factory Infiltrator-Assassin | -7/Lower Caves Infiltrator-Assassin | -7/Lower Caves Tank | -7/Zion Mutant | -7/Deep Caves Tank | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Matter Collected 4889 | 221 50 269 130 93 422 744 1557 30 . 302 443 375 220 18 15 . . Remotely 458 | . . . . . . . 458 . . . . . . . . . . Salvage Created 6666 | 30 152 124 . 119 1475 1228 1542 21 . 315 542 702 205 71 140 . . Parts 360 | 3 8 . . 8 77 72 84 . . 15 35 27 19 4 8 . . Haulers Intercepted 1 | . . . . . 1 . . . . . . . . . . . . Recyclers Shooed 2 | . 1 . . 1 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 40 | . . . . . . . . . . . . 26 . 6 8 . . Prevented 1 | . . . . . . . . . . . . . . 1 . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Combat Hostiles Destroyed 140 | . 3 8 . . 28 31 29 1 . 2 9 15 5 3 6 . . Melee 11 | . . . . . . 1 2 . . . . 2 1 . 5 . . Guns 93 | . 2 8 . . 22 20 15 1 . 1 6 11 3 3 1 . . Cannons 8 | . . . . . . . 8 . . . . . . . . . . AOE 23 | . . . . . 4 10 4 . . 1 3 1 . . . . . Classes Destroyed 24 | 1 1 1 . 2 9 4 3 . . 2 1 . . . . . . Worker 11 | . . . . . 6 . 4 . . . . . 1 . . . . Builder 2 | . . . . 1 . . 1 . . . . . . . . . . Tunneler 2 | 1 . . . . 1 . . . . . . . . . . . . Hauler 1 | . . . . . 1 . . . . . . . . . . . . Recycler 6 | . . . . 1 . . 5 . . . . . . . . . . Mechanic 1 | . . . . . . . 1 . . . . . . . . . . Operator 1 | . . . . . 1 . . . . . . . . . . . . Watcher 8 | . . . . . 4 . 4 . . . . . . . . . . Swarmer 42 | . . . . . 8 9 8 1 . . . 5 2 3 6 . . Saboteur 2 | . . . . . . 2 . . . . . . . . . . . Grunt 35 | . 3 . . . 13 6 8 . . . . 4 1 . . . . Brawler 2 | . . . . . . . 1 . . . . 1 . . . . . Duelist 2 | . . . . . 1 . 1 . . . . . . . . . . Protector 1 | . . . . . . . 1 . . . . . . . . . . Sentry 12 | . . . . . 4 6 1 . . . . 1 . . . . . Specialist 1 | . . . . . . 1 . . . . . . . . . . . Hunter 8 | . . . . . 1 3 . . . . . 3 1 . . . . Programmer 14 | . . . . . . 3 9 . . . . 1 1 . . . . Heavy 1 | . . . . . 1 . . . . . . . . . . . . Behemoth 1 | . . . . . . 1 . . . . . . . . . . . Zionite 8 | . . . . . . . . . . 8 . . . . . . . Z-Light 8 | . . . . . . . . . . . 8 . . . . . . Assembled 8 | . . 8 . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . 1 . . . . . . . Mutant 1 | . . . . . . . . . . 1 . . . . . . . Best Kill Streak 7 | 1 2 3 . 2 6 4 7 1 . 5 3 4 3 3 3 . . Combat Bots Only 6 | . 2 3 . . 6 4 5 1 . 1 3 4 3 3 3 . . Max Kills in Single Turn 3 | 1 1 2 . 1 3 2 3 1 . 1 3 2 1 1 1 . . Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . Exploded 3 | . . . . . 3 2 3 . . 1 3 1 . . . . . Melee 1 | . . . . . . 1 1 . . . . 1 1 . 1 . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . 1 . . . . . . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Hostile Shots Fired 1022 | . 29 19 . . 129 202 238 1 . 32 65 156 47 20 84 . . Missed 301 | . 7 3 . . 33 52 57 . . 13 34 56 15 5 26 . . Damage Taken 11170 | . 298 347 . . 1510 2128 2572 13 . 443 947 1318 551 231 812 . . Core 1444 | . 11 129 . . 200 322 212 13 . 111 146 136 60 15 89 . . Absorbed by Shields 905 | . . . . . 174 410 306 . . 15 . . . . . . . Redirected to Shielding 60 | . . . . . . . . . . . . 60 . . . . . Regen/Repaired (Parts) 532 | . . . . . 463 . . . . . . . 69 . . . . Core Remaining (%) 40 | 100 . . . 44 . 5 . . . . . 11 . . . . . Volleys Fired 350 | 2 17 19 . 5 78 67 56 . . 39 20 25 11 8 3 . . Largest 3 | 2 2 2 . 2 3 3 3 . . 1 3 3 3 1 1 . . Hottest 225 | 60 60 60 . 46 180 180 176 . . 55 95 180 225 20 20 . . Shots Fired 859 | 4 34 36 . 9 211 158 176 3 . 71 55 70 21 8 3 . . Gun 715 | 4 34 36 . 8 209 136 91 3 . 47 49 69 18 8 3 . . Cannon 90 | . . . . . . 6 83 . . . . . 1 . . . . Launcher 52 | . . . . 1 2 16 2 . . 24 6 1 . . . . . Special 2 | . . . . . . . . . . . . . 2 . . . . Kinetic 160 | 2 17 34 . 8 6 6 87 . . . . . . . . . . Thermal 510 | . . . . . 203 70 78 3 . 32 44 50 19 8 3 . . Explosive 3 | . . . . 1 . . . . . . 1 1 . . . . . Electromagnetic 165 | 2 17 2 . . 2 82 11 . . 39 10 . . . . . . Phasic 19 | . . . . . . . . . . . . 19 . . . . . Robot Hit Streak 34 | 1 4 9 . 8 34 10 18 8 . 31 15 8 4 7 2 . . Robot Miss Streak 6 | 2 2 3 . 1 4 3 6 . . 2 4 5 2 1 1 . . Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 8 | . . 2 . . 3 2 . . . . 1 . . . . . . Max Gunslinging Chain 1 | . . 1 . . 1 1 . . . . 1 . . . . . . Autonomous 127 | . . . . . . 13 55 3 . 32 24 . . . . . . Shots Hit Robots 596 | 1 20 25 5 5 147 102 130 3 . 35 36 53 16 7 11 . . Core Hits 265 | 1 5 15 . 3 58 44 56 1 . 13 26 27 7 3 6 . . Critical Kills . | . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . Critical Strikes 24 | . . . . . 9 1 5 . . . 1 5 1 1 1 . . Burn 17 | . . . . . 9 . 1 . . . 1 4 1 1 . . . Blast 4 | . . . . . . . 4 . . . . . . . . . . Corrupt 1 | . . . . . . 1 . . . . . . . . . . . Sever 1 | . . . . . . . . . . . . . . . 1 . . Intensify 1 | . . . . . . . . . . . . 1 . . . . . Melee Attacks 114 | . . . 5 . 1 11 42 . 2 4 6 9 22 . 12 . . Thermal 2 | . . . . . . 2 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 94 | . . . . . . . 41 . 2 2 6 9 22 . 12 . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 24 | . . . 5 . 1 9 6 . . 2 . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 16777 | 15 304 337 . 66 3257 2746 4702 84 . 1019 1334 1810 548 132 423 . . Guns 11498 | 15 304 337 . 66 3058 2008 2047 84 . 768 908 1425 310 132 36 . . Cannons 1641 | . . . . . . 76 1565 . . . . . . . . . . Explosions 1937 | . . . . . 199 662 311 . . 213 426 126 . . . . . Melee 1680 | . . . . . . . 779 . . 38 . 259 217 . 387 . . Ramming 21 | . . . . . . . . . . . . . 21 . . . . Kinetic 2323 | . 141 325 . 66 57 76 1658 . . . . . . . . . . Thermal 9868 | . . . . . 3067 1620 1952 84 . 808 896 963 310 132 36 . . Explosive 389 | . . . . . . . . . . . 263 126 . . . . . Electromagnetic 2034 | 15 163 12 . . 133 1050 313 . . 173 175 . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 1680 | . . . . . . . 779 . . 38 . 259 217 . 387 . . Piercing . | . . . . . . . . . . . . . . . . . . Phasic 462 | . . . . . . . . . . . . 462 . . . . . Highest Corruption 21 | 1 1 7 7 7 2 7 21 21 21 21 2 2 . . . . . Average Corruption 8 | 1 1 4 7 7 2 6 18 21 21 16 2 2 . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 255 | 1 3 8 15 8 21 61 89 9 10 5 16 9 . . . . . Message Errors 65 | . 1 6 6 . 6 14 23 1 4 . 3 1 . . . . . Matter Fused 55 | . 2 . 1 2 4 17 19 1 2 . 4 3 . . . . . Heat Flow Errors 41 | 1 . . 4 3 4 8 14 4 . 1 1 1 . . . . . Energy Discharges 28 | . . 1 . 2 4 5 9 . . 2 3 2 . . . . . Parts Rejected 3 | . . 1 . . . 2 . . . . . . . . . . . Parts Fused 3 | . . . . . . . 2 . . . . 1 . . . . . Data Loss (minor) 26 | . . . 3 . . 6 8 2 3 1 2 1 . . . . . Data Loss (major) 11 | . . . . 1 . 2 3 1 1 1 2 . . . . . . Misfires 5 | . . . . . 1 4 . . . . . . . . . . . Alerts 11 | . . . 1 . 1 2 6 . . . 1 . . . . . . Weapon Failures 7 | . . . . . 1 1 5 . . . . . . . . . . Overload Shots 79 | . . . . . 17 29 . . . . 8 18 7 . . . . Effects 8 | . . . . . . 2 . . . . . 4 2 . . . . Energy Bleed 2 | . . . . . . 1 . . . . . 1 . . . . . Heat Surge 5 | . . . . . . 1 . . . . . 3 1 . . . . Short Circuit 1 | . . . . . . . . . . . . . 1 . . . . Overflow Damage 323 | . . . . . 4 26 278 . . . . . . . 15 . . Projectiles 75 | . . . . . . . 75 . . . . . . . . . . Explosions 44 | . . . . . 4 26 14 . . . . . . . . . . Melee 204 | . . . . . . . 189 . . . . . . . 15 . . Knockbacks 10 | . . . . . . 1 9 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 9 | . . . . . . 1 8 . . . . . . . . . . Secondary 1 | . . . . . . . 1 . . . . . . . . . . Self-Inflicted Damage 495 | . . . . . 36 360 20 . . 22 25 32 . . . . . Shots 21 | . . . . . 2 13 1 . . 3 1 1 . . . . . Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . . . . . 1 . . . . Kicked 1 | . . . . . . . . . . . . . 1 . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 612 | 275 90 20 260 229 394 612 378 270 . 194 294 370 3 . . . . Average Temperature 110 | 275 44 12 124 95 102 121 120 118 . 75 64 173 3 . . . . Received Heat Transfer 2937 | . 159 100 . . 566 343 1013 . . 27 279 252 162 . 36 . . Effects 23 | . . . . . 6 10 2 . . . 2 3 . . . . . Shutdowns 7 | . . . . . . 3 2 . . . . 2 . . . . . Energy Bleed 1 | . . . . . . . . . . . 1 . . . . . . Interference 10 | . . . . . 5 4 . . . . 1 . . . . . . Matter Decay 1 | . . . . . . . . . . . . 1 . . . . . Short Circuit 2 | . . . . . 1 1 . . . . . . . . . . . Damage (minor) 2 | . . . . . . 2 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . . . . . . Parts Fried 6 | . . . . . . 2 . . . 1 3 . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 4 | . . . . . 2 . . . . . . 1 1 . . . . Combat Hostiles 4 | . . . . . 2 . . . . . . 1 1 . . . . Parts Melted 44 | . . . . . 25 3 5 . . 1 2 6 1 1 . . . Heat Transferred 15402 | . . . . . 6300 2070 2431 111 . 963 823 1725 572 333 74 . . Parts Sabotaged 7 | . . . . . . 7 . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 18 | . . . . . 2 8 1 . . 6 1 . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Peak Influence 1465 | 5 110 47 . 21 463 1465 981 . . . . . 106 . . . . Initial 768 | . 3 42 . . 7 270 768 . . . . . 100 . . . . Average 460 | 1 55 39 . 11 206 724 789 . . . . . 48 . . . . Maximum Alert Level 4 | . . . . . 2 4 3 . . . . . . . . . . Low Security (%) 35 | 100 100 100 . 100 50 . . . . . . . 100 . . . . Level 1 15 | . . . . . 44 18 . . . . . . . . . . . Level 2 13 | . . . . . 4 36 15 . . . . . . . . . . Level 3 29 | . . . . . . 19 84 . . . . . . . . . . Level 4 5 | . . . . . . 26 . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 21 | . . . . . 4 . 13 . . . . . 4 . . . . Investigation 3 | . . . . . 1 . 1 . . . . . 1 . . . . Extermination 11 | . . . . . . . 9 . . . . . 2 . . . . Reinforcement 4 | . . . . . 2 . 1 . . . . . 1 . . . . Assault 3 | . . . . . 1 . 2 . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Distress Signals 7 | . 1 . . . 5 . 1 . . . . . . . . . . Communications Jammed 29 | . . . . . . . 29 . . . . . . . . . . Distress Signals 29 | . . . . . . . 29 . . . . . . . . . . Times Spotted 219 | . 8 8 . . 46 50 44 3 . 12 9 16 8 4 11 . . Peak Tracking Total 7 | . 3 3 . . 7 7 6 3 . 3 5 4 3 4 4 . . Tactical Retreats 23 | . 1 . . . 7 6 2 . . 2 . 1 2 . 2 . . Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Traps Triggered 12 | . . . . . 1 4 6 . . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts 3 | . . . . . . 3 . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed 2 | . . . . . . 2 . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . 1 . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Machines Disabled 13 | . . . . . 1 3 4 . 1 4 . . . . . . . Max in Single Turn 1 | . . . . . 1 1 1 . 1 1 . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Machines Accessed 49 | . 5 . 2 . 12 2 17 1 1 1 . . 5 . . 3 . Terminals 27 | . 5 . . . 8 2 9 1 . . . . 2 . . . . Fabricators 1 | . . . . . . . 1 . . . . . . . . . . Repair Stations 5 | . . . . . 2 . 1 . . . . . 2 . . . . Recycling Units 3 | . . . . . . . 3 . . . . . . . . . . Scanalyzers 2 | . . . . . 1 . 1 . . . . . . . . . . Garrison Access 4 | . . . . . 1 . 2 . . . . . 1 . . . . Total Hacks 147 | . 15 . 3 . 43 5 34 1 1 8 . . 10 . . 27 . Successful 88 | . 9 . 3 . 24 1 9 1 1 8 . . 5 . . 27 . Failed 59 | . 6 . . . 19 4 25 . . . . . 5 . . . . Catastrophic 16 | . 1 . . . 2 1 11 . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 58 | . 14 . 1 . 26 . 12 . . . . . 5 . . . . Terminals 79 | . 15 . . . 32 5 21 1 . . . . 5 . . . . Fabricators 2 | . . . . . . . 2 . . . . . . . . . . Repair Stations 11 | . . . . . 4 . 3 . . . . . 4 . . . . Recycling Units 4 | . . . . . . . 4 . . . . . . . . . . Scanalyzers 8 | . . . . . 6 . 2 . . . . . . . . . . Garrison Access 4 | . . . . . 1 . 2 . . . . . 1 . . . . Terminal Hacks 55 | . 4 . 3 . 5 1 5 1 1 8 . . . . . 27 . Record 10 | . . . 2 . . . . 1 1 . . . . . . 6 . Part Schematic 23 | . 2 . . . 1 . 1 . . 8 . . . . . 11 . Robot Schematic 7 | . . . . . . . . . . . . . . . . 7 . Prototype ID Bank 4 | . . . . . 1 . . . . . . . . . . 3 . Branch Access Points 2 | . . . . . 1 . 1 . . . . . . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . . . . . . . Terminal Index 3 | . 1 . . . 1 . 1 . . . . . . . . . . Alert Level 2 | . . . . . 1 . 1 . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . 1 . . . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks 8 | . . . . . 4 . 1 . . . . . 3 . . . . Scan Component 5 | . . . . . 2 . 1 . . . . . 2 . . . . Repair 3 | . . . . . 2 . . . . . . . 1 . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . . . . . . . . . Report Inventory 1 | . . . . . . . 1 . . . . . . . . . . Scanalyzer 7 | . . . . . 6 . 1 . . . . . . . . . . Insert Component 4 | . . . . . 3 . 1 . . . . . . . . . . Analyze 3 | . . . . . 3 . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . . . . . 1 . . . . Unlock Access 1 | . . . . . 1 . . . . . . . . . . . . Seal Access 1 | . . . . . . . . . . . . . 1 . . . . Unauthorized Hacks 15 | . 5 . . . 8 . 1 . . . . . 1 . . . . Terminals 15 | . 5 . . . 8 . 1 . . . . . 1 . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . . . Botnet 11 | . 3 . . . 7 . . . . . . . 1 . . . . Operators 3 | . 1 . . . 1 . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 36 | . 5 . . . 10 2 15 . . . . . 4 . . . . Full Trace Events 5 | . 1 . . . 2 . 1 . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . . . . 3 . . . . . 7 . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 40 | . 2 . . . 3 . 1 . . 23 . . . . . 11 . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . . 2 . . . . . . . 1 . . . . Time 110 | . . . . . 66 . . . . . . . 44 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Gar Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked 9 | . . . 5 . . . 1 . . 2 . . 1 . . . . Non-combat 6 | . . . 4 . . . 1 . . . . . 1 . . . . Combat 3 | . . . 1 . . . . . . 2 . . . . . . . Robot Hacks Applied 9 | . . . 5 . . . 1 . . 2 . . 1 . . . . parse_system 7 | . . . 5 . . . . . . 2 . . . . . . . find_recycling 1 | . . . . . . . 1 . . . . . . . . . . find_station 1 | . . . . . . . . . . . . . 1 . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . 6 . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Total Allies 12 | . 1 . . 3 . 8 . . . . . . . . . . . Largest Group 5 | . 1 1 1 3 3 5 1 . . . . . . . . . . Highest-Rated Group 56 | . 10 10 9 40 40 56 31 . . . . . . . . . . Highest-Rated Ally 31 | . 10 10 9 16 16 31 31 . . . . . . . . . . Total Orders 7 | . . . 2 . 1 1 . . . . . . 3 . . . . ROAM 1 | . . . . . . . . . . . . . 1 . . . . GUARD 1 | . . . . . . 1 . . . . . . . . . . . AID 1 | . . . . . 1 . . . . . . . . . . . . EXPLORE 3 | . . . 1 . . . . . . . . . 2 . . . . RETURN 1 | . . . 1 . . . . . . . . . . . . . . Ally Attacks 68 | . . . . . 38 20 10 . . . . . . . . . . Total Damage 972 | . . . . . 419 423 130 . . . . . . . . . . Kills 12 | . . . . . 7 5 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . 1 . . . . . 2 . 1 . 1 2 . . Drone Launches 3 | . . . 1 . . . . . . . . . 2 . . . . Drone Recoveries 1 | . . . 1 . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Turns Passed 16445 | 64 336 310 564 273 2429 2196 3033 202 228 2667 1293 720 1303 313 418 96 . Spaces Moved 10824 | 43 259 227 460 203 1592 827 1886 175 191 2138 817 422 901 265 338 80 . Core 4 | 3 . . . . . 1 . . . . . . . . . . . Treads 564 | . 2 4 . . . 342 216 . . . . . . . . . . Legs 1665 | . . . . . . . . . . . 81 . 901 265 338 80 . Wheels 8591 | 40 257 223 460 203 1592 484 1670 175 191 2138 736 422 . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 100 100 115 115 120 101 115 115 115 110 130 110 110 110 110 . Average Speed 125 | 96 100 106 114 115 121 197 128 115 115 115 136 138 110 110 110 110 . Slowest Speed 950 | 100 160 160 115 115 160 950 320 115 115 130 210 145 110 110 110 110 . Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 53 | 4 49 63 91 34 90 59 65 40 42 90 80 64 27 54 47 69 3 Regions Visited 17 Branch Regions 12 Pre-discovered Areas 5 | . . 2 1 . . . . 1 . . . . . . . 1 . Known Exits Taken 4 | . . . . . 1 . 1 . . . . 1 . . 1 . . Unknown Exits Taken 12 | 1 1 1 1 1 . . . 1 1 1 1 . 1 1 . 1 . Scrap Searched 16 | . . . . 3 . . . 1 . 4 . 5 . 2 1 . . Spaces Dug 63 | . . . . 11 . . 27 . 1 . 6 . 18 . . . . Terrain Destroyed 207 | . . . . 11 8 50 39 . 1 7 37 34 20 . . . . Melee 51 | . . . . . . . 26 . 1 . 6 . 18 . . . . Projectile 38 | . . . . . 2 13 13 . . . . 8 2 . . . . AOE 118 | . . . . 11 6 37 . . . 7 31 26 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Total 12796 | 57 296 257 494 232 1918 1259 2300 176 195 2290 951 483 1159 278 363 88 . Wait 888 | . 5 1 15 18 159 245 150 . . 61 23 9 183 3 9 7 . Move 10808 | 42 258 226 459 202 1592 826 1885 174 190 2137 816 421 900 264 337 79 . Hop . | . . . . . . . . . . . . . . . . . . Pick Up 132 | 5 6 2 4 3 24 24 28 1 . 7 12 4 10 1 . 1 . Fast Attach 86 | 7 . . 3 . 10 11 18 . 2 9 19 2 5 . . . . Attach 75 | . 2 2 1 1 6 20 16 . . 2 10 4 8 1 2 . . Detach 14 | . . . 2 . 3 2 3 . . . 3 1 . . . . . Swap 178 | 1 8 5 1 3 25 33 53 . . 15 18 7 8 1 . . . Drop 121 | . . 2 4 . 20 15 25 1 1 16 24 1 11 . . 1 . Fire 350 | 2 17 19 . 5 78 67 56 . . 39 20 25 11 8 3 . . Melee 114 | . . . 5 . 1 11 42 . 2 4 6 9 22 . 12 . . Ram . | . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . 1 . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 26 | . . . . . . 2 24 . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap 3 | . . . . . . 3 . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison -7/Factory (discovered 5 exits: *Fac / *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x3 / [*Low]) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 231 | -10/Materials | Discovered new exit (range 16) 282 | -10/Materials | Discovered new exit (range 15) 330 | -10/Materials | Build established: Mutant 401 | -10/Materials | Entered Mines 401 | -10/Mines | Accompanied by 1 ally 401 | -10/Mines | Discovered new exit (range 11) 427 | -10/Mines | Learned location of Zion (-7) 493 | -10/Mines | Assembled infested the area 588 | -10/Mines | Core integrity fell below 50% 688 | -10/Mines | Learned location of Storage (-7) 706 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 706 | -10/Mines | Discovered new exit (range 5) 711 | -10/Mines | Entered Exiles 711 | -10/Exiles | Accompanied by 1 ally 750 | -10/Exiles | Met 8R-AWN 770 | -10/Exiles | Met EX-HEX 806 | -10/Exiles | Met EX-BIN 906 | -10/Exiles | Met EX-DEC 977 | -10/Exiles | Aligned with FarCom system 978 | -10/Exiles | Given EX-Vault access code 1004 | -10/Exiles | Opened EX-Vault 1013 | -10/Exiles | Found Supersonic Drone Bay 1024 | -10/Exiles | Discovered new exit (range 60) 1027 | -10/Exiles | Discovered new exit (range 67) 1035 | -10/Exiles | Found AWS/Thermal 1039 | -10/Exiles | Found Skeleton Box 1111 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1275 | -10/Exiles | Left Exiles lab with AWS/Thermal 1275 | -10/Exiles | Entered Mines 1275 | -9/Mines | Accompanied by 1 ally 1282 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1394 | -9/Mines | Learned location of 1 exit from Proximity Caves 1518 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1537 | -9/Mines | Discovered new exit (range 4) 1548 | -9/Mines | Entered Materials 1548 | -8/Materials | Accompanied by 3 allies 1548 | -8/Materials | Evolved 4 slots: Power x1, Utility x2, Weapon x1 1958 | -8/Materials | Lost 3 parts (3p) 2137 | -8/Materials | Build established: Tank 2390 | -8/Materials | Discovered new exit (range 12) 2624 | -8/Materials | Build established: Skirmisher 2905 | -8/Materials | Repaired Lyr. Light Armor Plating 2998 | -8/Materials | Repaired Lyr. Light Armor Plating 3118 | -8/Materials | Discovered new exit (range 8) 3304 | -8/Materials | Discovered new exit (range 15) 3948 | -8/Materials | First assault squad dispatched 3974 | -8/Materials | Identified exit to Garrison 3977 | -8/Materials | Entered Garrison 4067 | -8/Garrison | Core integrity fell below 50% 4229 | -8/Garrison | Triggered checkpoint 4336 | -8/Garrison | Triggered checkpoint 4388 | -8/Garrison | Lost 7 parts (3p1n1u2w) 4462 | -8/Garrison | Lost 5 allies 4857 | -8/Garrison | Triggered checkpoint 5114 | -8/Garrison | Build established: Scavenger-Tank 5124 | -8/Garrison | Triggered checkpoint 5395 | -8/Garrison | Triggered checkpoint 5675 | -8/Garrison | Triggered checkpoint 5735 | -8/Garrison | Discovered new exit (range 12) 5928 | -8/Garrison | Spotted B-75 Beast 5949 | -8/Garrison | Destroyed B-75 Beast 5952 | -8/Garrison | Core integrity fell below 20% 5964 | -8/Garrison | Rescued a captive Derelict 5969 | -8/Garrison | Rescued a captive Derelict 5981 | -8/Garrison | Triggered checkpoint 5991 | -8/Garrison | Lost 4 parts (2p1n1u) 6173 | -8/Garrison | Entered Factory 6173 | -7/Factory | Accompanied by 1 ally 6173 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6573 | -7/Factory | First assault squad dispatched 6876 | -7/Factory | Lost 13 parts (3p3n4u3w) 6991 | -7/Factory | System corruption reached 10% 7182 | -7/Factory | Discovered new exit (range 4) 7353 | -7/Factory | Found Prototype Launcher 7592 | -7/Factory | Discovered new exit (range 16) 7641 | -7/Factory | Discovered new exit (range 15) 7954 | -7/Factory | Identified Rocket Array 8374 | -7/Factory | Discovered new exit (range 13) 8485 | -7/Factory | Identified exit to Storage 8485 | -7/Factory | Identified exit to Lower Caves 9206 | -7/Factory | Entered Lower Caves 9212 | -7/Lower Caves | Met a Warlord Commander 9213 | -7/Lower Caves | Learned location of Warlord (-4) 9214 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 9217 | -7/Lower Caves | Found Encrypted Comm Array 9295 | -7/Lower Caves | Build established: Infiltrator-Assassin 9392 | -7/Lower Caves | Discovered new exit (range 5) 9403 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9408 | -7/Lower Caves | Entered another Lower Caves area 9596 | -7/Lower Caves | Found Alien Artifact 9596 | -7/Lower Caves | Identified Dimensional Node Initializer 9596 | -7/Lower Caves | Initialized slip node 9627 | -7/Lower Caves | Discovered new exit (range 10) 9636 | -7/Lower Caves | Entered Zion 9654 | -7/Zion | Found CR-A16's Pointy Stick 9692 | -7/Zion | Discovered new exit (range 15) 9706 | -7/Zion | Received a hallucinogenic algorithm 9753 | -7/Zion | System corruption cleaned by Quarantine Array 9806 | -7/Zion | Learned 4 Factory zone layouts 10230 | -7/Zion | Learned 8 Factory zone layouts 10500 | -7/Zion | Given the Hacking Drone Bay 10501 | -7/Zion | Found Prototype Device 10501 | -7/Zion | Identified Hacking Drone Bay 10677 | -7/Zion | Rebuked by Imprinter 10698 | -7/Zion | Build established: Mutant 11520 | -7/Zion | Build established: Tank 11985 | -7/Zion | Attacked by Zionites 12300 | -7/Zion | Discovered new exit (range 3) 12300 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 12303 | -7/Zion | Entered Deep Caves 12490 | -7/Deep Caves | Attacked by Z-Imprinter 12498 | -7/Deep Caves | Core integrity fell below 50% 12502 | -7/Deep Caves | Destroyed Z-Imprinter 12515 | -7/Deep Caves | AWS/Thermal suddenly broke down 12531 | -7/Deep Caves | Found Prototype Device 12531 | -7/Deep Caves | Identified Zio. Metafield Generator 12540 | -7/Deep Caves | Found Prototype Protection 12540 | -7/Deep Caves | Identified Zio. Weapon Casing 12677 | -7/Deep Caves | Z-Facility disabled 12741 | -7/Deep Caves | Lost 3 parts (1u2w) 12774 | -7/Deep Caves | Found Prototype Protection 12774 | -7/Deep Caves | Identified Zio. Heavy Carapace 13356 | -7/Deep Caves | Build established: Mutant 13576 | -7/Deep Caves | Discovered new exit (range 11) 13596 | -7/Deep Caves | Entered Proximity Caves 13597 | -6/Proximity Caves | Identified exit to Factory 14034 | -6/Proximity Caves | Build established: Tank 14061 | -6/Proximity Caves | Core integrity fell below 20% 14168 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14316 | -6/Proximity Caves | Entered Factory 14316 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14317 | -6/Factory | Identified exit to Factory 14457 | -6/Factory | Build established: Mutant 14559 | -6/Factory | Discovered exit to Factory (range 8) 15142 | -6/Factory | Repaired Exp. Heat Sink 15604 | -6/Factory | Discovered new exit (range 6) 15619 | -6/Factory | Entered Lower Caves 15677 | -6/Lower Caves | Learned Factory terminal intel 15819 | -6/Lower Caves | Encountered a Warlord checkpoint 15925 | -6/Lower Caves | Discovered new exit (range 6) 15932 | -6/Lower Caves | Entered another Lower Caves area 15980 | -6/Lower Caves | Lost 3 parts (1p1n1w) 16045 | -6/Lower Caves | Encountered a Warlord checkpoint 16140 | -6/Lower Caves | Identified exit to Data Miner 16155 | -6/Lower Caves | Spotted B-75 Beast 16239 | -6/Lower Caves | Learned 12 Factory zone layouts 16350 | -6/Lower Caves | Entered Data Miner 16350 | -6/Data Miner | Discovered new exit (range 6) 16371 | -6/Data Miner | Met Data Miner 16381 | -6/Data Miner | Lost 3 parts (1p1n1u) 16402 | -6/Data Miner | Learned location of Section 7 (-2) 16402 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 16418 | -6/Data Miner | Received God Mode back door access code from Data Miner 16446 | -6/Data Miner | Entered Proximity Caves 16446 | -5/Proximity Caves | Self-destructed Last Messages --------------- Downloading prototype IDs... Imp. Energy Well Scatter Rocket Array >>Prototype ID Bank Downloading prototype IDs... Hvy. Deuterium Engine Cld. Nuclear Pulse Thruster >>Prototype ID Bank Downloading prototype IDs... Cld. Fission Core Neutron Cannon 16416_ Extracted 63 energy. Data Miner: I've just received further instructions. God Mode is nearly complete and we think you might be able to put it to better use than Warlord, so if you see an opportunity, hack it and enter \\X9EJ to gain control via the back door I've installed. Now off with you. 16418_ Acquired Zio. Biocell. LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ??????????????????? ???????????????????? | | ?????????????????? ??????????????????? | | ?????????????????? g??????????????????? | | ?????????????????? ???????????????????? | | ?????????????????? g ??????????????????? | | ??????????######## ##??????????????????? | | ??????????######## ##? ##??????????????? | | ??????????## ## ##??????????????? | | ??????????## ## ##??????????????? | | ??????????##$ # ?????????????????? | | ??????????## Y ?????????????????? | | ??????????## ???????????????????? | | ??????????## ##???????????????????? | | ??????????## ##???????????????????? | | ??????????##### @ ##???????????????????? | | ?????????????## ????????????? | | ?????????????## ##????????????? | | ?????????????## ###????????????? | | ?????????????## ###### ????????????? | | ?????????????### ###### ?????????????? | | ?????????????#### #####?????????????????? | | ??????????????########??????????????????? | | ????????????????####????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Coolant Potential 50 Energy Generation 40 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 210 ECM Strength 2 Jamming Range 12 Additional Mass Support 6 Base Temperature (-) 100 Armor Coverage 1200 Weapon Shielding 100 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 55 Melee Accuracy 6 Recoil Reduction 3 Energy Filtering 30 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Utility Shielding | -10/Materials | Hacked Cargo Storage Unit | -10/Materials | Hacked Adv. Weight Redist. System | -8/Materials | Hacked Fission Core | -8/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Disruptor Cannon | -7/Factory | Hacked Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Beamcaster | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Enh. Flamer | -7/Zion | Free Ripper | -7/Zion | Free Arc Thrower | -7/Zion | Free Component Analysis Suite | -7/Zion | Archive Energy Well | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Imp. Transmission Jammer | -7/Zion | Archive Adv. Field Recycling Unit | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Chainsword | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Coil Gun | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive HERF Cannon | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Tiamat Missile Launcher | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Point Defense Array | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Imp. Shock Absorption System | -6/Data Miner | Free Adv. Transmission Jammer | -6/Data Miner | Free Enh. Force Lance | -6/Data Miner | Free Robot Schematics ------------------ W-25 Informer | -7/Zion | Archive P-60 Hacker | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive G-50 Soldier | -6/Data Miner | Free Y-54 Guardian | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free W-44 Eye | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free M-30 Cleanser | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- Are We The Baddies? Signs Are For Wimps Challenges ------------ None Game ------ Seed FireShadeThrower Manual? 0 Play Time 06:28:57 Cumulative 169.8 hours Start 2024.09.03 @ 17:14:47 End 2024.11.07 @ 17:50:40 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 78 Rogue 35 Adventurer 43 Explorer 0 Win Type - Total 4 Types 2/0/1/0/0/0/0/1/0 Lore% 61 Gallery% 68 Achievement% 59 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6f75952c-caf6-4352-ad8e-169cd0df4f29