Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.09.12 @ 10:39:40

Player: Robin

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (27)      135
Value Destroyed (1012)     1012
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (41)                 41
              TOTAL SCORE: 3948

 Bonus
-------
Follower Combat Kills      41

 Cogmind 
---------
Core Integrity             700/700
Matter                     241/300
Energy                     370/370
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (127)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
     Light Nuclear Core
     Light Nuclear Core
>          --- PROPULSION (4) ---
           Carbon-fiber Leg
           Titanium Leg
           Titanium Leg
  Improved Titanium Leg
>          --- UTILITY (4) ------
     Large Storage Unit
    Medium Battery
           Visual Processing Unit
           Power Shielding
>          --- WEAPON (4) -------
           Particle Gun
     Heavy Particle Gun
           Assault Cannon
           Gauss Cannon
>          --- INVENTORY (15) ---
           Nuclear Core
           Antimatter Reactor
           Aluminum Leg
  Improved Cooling System
     Large Storage Unit
   Compact Matter Pod (150)
  Advanced Weight Redist. System
  Improved Signal Interpreter
           Insulated Plating
           Recalibrator
     Heavy Ion Cannon
           Autogun
     Light Cannon
           Shock Bomb Launcher
           Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
     Light Nuclear Core
>          --- PROPULSION -------
           Carbon-fiber Leg
           Titanium Leg
           Titanium Leg
  Improved Titanium Leg
>          --- UTILITY ----------
     Large Storage Unit
    Medium Battery
           Visual Processing Unit
           Power Shielding
>          --- WEAPON -----------
           Particle Gun
     Heavy Particle Gun
           Assault Cannon
           Gauss Cannon
>          --- INVENTORY --------
           Nuclear Core
     Light Angular Momentum Engine
           Antimatter Reactor
           Aluminum Leg
     Large Storage Unit
   Compact Matter Pod
  Advanced Weight Redist. System
  Improved Signal Interpreter
           Insulated Plating
           Recalibrator
           Autogun
  Improved Heavy Machine Gun
     Light Cannon
           Shock Bomb Launcher
           Grenade Launcher
[Rating: 41]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Titanium Leg
  Leg                      Titanium Leg
Utility                    Power Shielding
  Storage                  Medium Battery
  Processor                Visual Processing Unit
  Protection               Power Shielding
Weapon                     Heavy Particle Gun
  Energy Gun               Heavy Particle Gun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac 
Slots Evolved              7    | .   1   2   2   2   .   .   
  Power                    1    | .   .   .   .   1   .   .   
  Propulsion               2    | .   .   .   2   .   .   .   
  Utility                  2    | .   1   1   .   .   .   .   
  Weapon                   2    | .   .   1   .   1   .   .   
Parts Attached             34   | 7   2   3   14  4   1   3   
  Power                    4    | 1   .   .   1   2   .   .   
    Engine                 1    | 1   .   .   .   .   .   .   
    Core                   3    | .   .   .   1   2   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               11   | 2   .   2   6   .   1   .   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    11   | 2   .   2   6   .   1   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  8    | 2   2   1   3   .   .   .   
    Device                 .    | .   .   .   .   .   .   .   
    Storage                3    | .   1   .   2   .   .   .   
    Processor              2    | .   1   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             3    | 2   .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   11   | 2   .   .   4   2   .   3   
    Energy Gun             6    | 1   .   .   3   1   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   .   .   
    Ballistic Cannon       3    | .   .   .   1   1   .   1   
    Launcher               1    | .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   .   .   .   
Parts Lost                 1    | .   .   1   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  1    | .   .   1   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
  Highest Loss Streak      1    | .   .   1   .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   100 81  94  99  100 100 
  Engine                   2    | .   12  10  1   .   .   .   
  Core                     8    | .   .   .   6   14  14  14  
  Leg                      26   | .   25  19  28  28  28  28  
  Storage                  13   | .   4   10  16  14  14  14  
  Processor                5    | .   8   .   6   7   7   7   
  Protection               11   | .   25  22  8   7   7   7   
  Energy Gun               10   | .   12  10  8   13  14  13  
  Ballistic Gun            5    | .   12  10  8   2   .   .   
  Ballistic Cannon         8    | .   .   .   8   11  14  14  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             51   | 10  20  23  37  49  49  51  
  Greatest Support         69   | 20  20  24  61  61  69  69  
  Greatest Overweight (x)  7    | .   .   7   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 5   10  10  15  15  15  15  
  Average Capacity         12   | 5   6   10  12  15  15  15  
  Most Carried             15   | 5   9   10  15  15  15  15  
  Average Carried          11   | 2   5   9   11  14  14  14  
  Final Capacity           15   | 5   10  10  15  15  15  15  
  Final Carried            15   | 5   9   9   15  15  15  15  

 Class Distribution 
--------------------
 34% | Scavenger-Mutant
 34% | Hacker-Tank
 27% | Hacker-Mutant
  3% | Scavenger-Tank

 Dominant Class 
----------------
    Hacker-Mutant | -10/Materials
    Hacker-Mutant | -9/Materials
      Hacker-Tank | -8/Materials
   Scavenger-Tank | -7/Factory
 Scavenger-Mutant | -7/Waste
 Scavenger-Mutant | -7/Factory

 Resources                      | -11 -10 -9  -8  -7  -7  -7  
-----------                Run  | Scr Mat Mat Mat Fac Was Fac 
Matter Collected           976  | 276 21  38  412 67  61  101 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            966  | 50  14  129 576 67  .   130 
  Parts                    47   | 1   3   7   26  4   .   6   
Haulers Intercepted        1    | .   .   1   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac 
Combat Hostiles Destroyed  23   | 1   .   2   13  2   .   5   
  Guns                     12   | 1   .   1   8   2   .   .   
  Cannons                  9    | .   .   .   5   .   .   4   
  AOE                      2    | .   .   1   .   .   .   1   
Classes Destroyed          7    | 1   1   3   2   .   .   .   
  Hauler                   1    | .   .   1   .   .   .   .   
  Watcher                  3    | .   1   .   1   1   .   .   
  Swarmer                  5    | .   .   1   2   2   .   .   
  Grunt                    14   | 1   .   .   8   .   .   5   
  Duelist                  1    | .   .   1   .   .   .   .   
  Sentry                   2    | .   .   .   2   .   .   .   
  Hunter                   1    | .   .   .   1   .   .   .   
Best Kill Streak           3    | 1   1   2   2   3   .   3   
  Combat Bots Only         3    | 1   .   1   2   2   .   3   
Max Kills in Single Turn   1    | 1   1   1   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 1    | .   .   1   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  
Damage Taken               739  | 26   .    195  318  56   .    144  
  Core                     73   | 7    .    22   44   .    .    .    
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Redirected to Shielding  10   | .    .    1    4    .    .    5    
Core Remaining (%)         95   | 97   97   94   92   .    .    .    
Volleys Fired              62   | 6    1    8    34   3    .    10   
  Largest                  4    | 2    2    2    3    4    .    3    
  Hottest                  203  | 60   60   60   110  203  .    122  
Shots Fired                166  | 12   2    16   102  12   .    22   
  Gun                      104  | 12   2    16   68   6    .    .    
  Cannon                   60   | .    .    .    34   6    .    20   
  Launcher                 2    | .    .    .    .    .    .    2    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  109  | 6    1    8    68   6    .    20   
  Thermal                  37   | .    .    .    31   6    .    .    
  Explosive                2    | .    .    .    .    .    .    2    
  Electromagnetic          18   | 6    1    8    3    .    .    .    
  Robot Hit Streak         21   | 5    2    15   21   5    .    11   
  Robot Miss Streak        3    | 1    .    2    3    1    .    1    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           117  | 9    1    13   74   6    .    14   
  Core Hits                56   | 4    1    6    32   3    .    10   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         8    | .    .    1    3    1    .    3    
    Burn                   3    | .    .    .    2    1    .    .    
    Blast                  4    | .    .    .    1    .    .    3    
    Corrupt                1    | .    .    1    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           2057 | 112  24   186  1118 121  .    496  
  Guns                     1047 | 112  24   127  709  75   .    .    
  Cannons                  789  | .    .    .    409  46   .    334  
  Explosions               221  | .    .    59   .    .    .    162  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  1033 | 40   .    39   574  46   .    334  
  Thermal                  646  | .    .    59   512  75   .    .    
  Explosive                162  | .    .    .    .    .    .    162  
  Electromagnetic          216  | 72   24   88   32   .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            21   | .    .    .    18   2    .    1    
  Projectiles              21   | .    .    .    18   2    .    1    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 15   | .    .    .    10   1    .    4    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  14   | .    .    .    9    1    .    4    
  Secondary                1    | .    .    .    1    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        310  | 64   26   52   243  310  .    233  
  Average Temperature      80   | 34   16   28   76   139  .    93   
  Received Heat Transfer   378  | 24   .    21   207  .    .    126  
  Effects                  1    | .    .    .    1    .    .    .    
    Energy Bleed           1    | .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    3    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    1    .    .    
  Heat Transferred         1419 | .    .    50   1147 222  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac 
Peak Influence             368  | 20  31  117 368 116 27  127 
  Initial                  31   | .   9   9   31  27  27  14  
  Average                  72   | 5   13  33  136 79  27  49  
Maximum Alert Level        1    | .   .   .   1   .   .   .   
  Low Security (%)         93   | 100 100 100 80  100 100 100 
  Level 1                  6    | .   .   .   19  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          6    | .   .   .   4   .   .   2   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            4    | .   .   .   2   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   2   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Was Fac 
Distress Signals           2    | .   .   .   1   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              47   | 1   1   8   24  3   .   10  
  Peak Tracking Total      4    | 1   1   4   4   2   .   3   
  Tactical Retreats        7    | .   .   1   4   1   .   1   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac 
Traps Triggered            3    | .   .   .   2   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  
----------                 Run  | Scr Mat Mat Mat Fac Was Fac 
Machines Disabled          2    | .   .   .   .   .   .   2   
  Max in Single Turn       1    | .   .   .   .   .   .   1   
  Garrison Access          1    | .   .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Was Fac 
Machines Accessed          3    | .   .   1   1   .   .   1   
  Terminals                1    | .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   
  Garrison Access          1    | .   .   .   1   .   .   .   
Total Hacks                4    | .   .   1   1   .   .   2   
  Successful               4    | .   .   1   1   .   .   2   
  Failed                   .    | .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                1    | .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   2   
  Garrison Access          1    | .   .   .   1   .   .   .   
Terminal Hacks             1    | .   .   1   .   .   .   .   
  Record                   1    | .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   2   
  Insert Component         1    | .   .   .   .   .   .   1   
  Analyze                  1    | .   .   .   .   .   .   1   
Garrison Access Hacks      1    | .   .   .   1   .   .   .   
  Seal Access              1    | .   .   .   1   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         1    | .   .   1   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  
------------               Run  | Scr Mat Mat Mat Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  
--------                   Run  | Scr Mat Mat Mat Fac Was Fac 
Total Allies               1    | .   .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   .   1   1   
  Highest-Rated Group      31   | .   .   .   .   .   31  31  
  Highest-Rated Ally       31   | .   .   .   .   .   31  31  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               7    | .   .   .   .   .   .   7   
  Total Damage             84   | .   .   .   .   .   .   84  
  Kills                    1    | .   .   .   .   .   .   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  -7  
-------------              Run  | Scr Mat Mat Mat Fac Was Fac 
Turns Passed               2656 | 123 213 381 920 177 185 657 
Spaces Moved               1861 | 84  169 307 581 133 145 442 
  Core                     21   | 19  .   2   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   
  Legs                     1840 | 65  169 305 581 133 145 442 
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 90  90  117 117 127 
  Average Speed            116  | 104 120 104 112 117 125 127 
  Slowest Speed            400  | 120 120 400 117 117 127 127 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       27   | 6   27  26  30  4   85  12  
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        4    | 1   1   1   1   .   .   .   
  Unknown Exits Taken      .    | .   .   .   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          8    | .   .   2   .   1   .   5   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               1    | .   .   .   .   1   .   .   
  AOE                      7    | .   .   2   .   .   .   5   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Was Fac 
Total                      2233 | 108 177 352 781 147 150 518 
  Wait                     210  | .   .   31  121 5   .   53  
  Move                     1856 | 83  168 306 580 133 144 442 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  47   | 12  5   1   20  2   2   5   
  Fast Attach              4    | .   1   3   .   .   .   .   
  Attach                   17   | 7   1   .   7   2   .   .   
  Detach                   .    | .   .   .   .   .   .   .   
  Swap                     13   | .   .   .   7   2   1   3   
  Drop                     24   | .   1   3   12  .   3   5   
  Fire                     62   | 6   1   8   34  3   .   10  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Waste
-7/Factory

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   72 | -11/Scrapyard | Identified exit to Materials
   72 | -11/Scrapyard | Discovered exit to Materials (range 8)
  124 | -11/Scrapyard | Entered Materials
  124 | -10/Materials | Evolved 1 slot: Utility x1
  283 | -10/Materials | Identified exit to Materials
  283 | -10/Materials | Discovered exit to Materials (range 7)
  300 | -10/Materials | Build established: Hacker-Mutant
  337 | -10/Materials | Entered another Materials area
  337 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  712 | -9/Materials  | Identified exit to Materials
  712 | -9/Materials  | Discovered exit to Materials (range 5)
  718 | -9/Materials  | Entered another Materials area
  718 | -8/Materials  | Evolved 2 slots: Propulsion x2
 1028 | -8/Materials  | Build established: Hacker-Tank
 1302 | -8/Materials  | Garrison activated, responded to threat
 1621 | -8/Materials  | Identified exit to Factory
 1621 | -8/Materials  | Discovered exit to Factory (range 5)
 1638 | -8/Materials  | Entered Factory
 1638 | -7/Factory    | Evolved 2 slots: Power x1, Weapon x1
 1815 | -7/Factory    | Sucked down chute
 1815 | -7/Factory    | Entered Waste
 1815 | -7/Waste      | The area was eerily silent
 1816 | -7/Waste      | Met a frightened Derelict
 1986 | -7/Waste      | Identified exit to Factory
 1986 | -7/Waste      | Discovered exit to Factory (range 11)
 2000 | -7/Waste      | Entered Factory
 2000 | -7/Factory    | Accompanied by 1 ally
 2034 | -7/Factory    | Build established: Scavenger-Mutant
 2657 | -7/Factory    | Self-destructed

 Last Messages 
---------------
The unstable cave ceiling collapses.
U-05 Engineer lays Concrete. <x9>
R-06 Scavenger collects Particle Gun.
U-05 Engineer lays Concrete.
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete. <x3>
U-05 Engineer builds a Wall. <x2>
R-06 Scavenger collects Lgt. Nuclear Core.
U-05 Engineer lays Concrete.
U-05 Engineer builds a Wall. <x2>
R-06 Scavenger collects Particle Gun.
U-05 Engineer lays Concrete.
K-01 Serf cleans the Fabricator. <x3>
K-01 Serf cleans the Neutrino Reactor.
Dropped Lgt. Angular Momentum Engine.
Acquired Lgt. Angular Momentum Engine.
Dropped Lgt. Angular Momentum Engine.
Acquired Hvy. Ion Cannon.
O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
ALERT: Hostiles spotted, dispatching reinforcements to Terminal F019.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          23
Energy Capacity            390
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Armor Coverage             300
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Power Shielding            33
Evasion (%)                57
Targeting Accuracy         5
Offensive Hacking          20

 Item Schematics 
-----------------
 Imp. Heavy Machine Gun | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              PoweredMakeshiftRailgun
  Manual?         0
Play Time         00:44:44
  Cumulative      4.8 hours
  Start           2022.09.10 @ 19:41:02
  End             2022.09.12 @ 10:39:40
Sessions          3
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          2
  Rogue           0
  Adventurer      0
  Explorer        2
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          7
Achievement%      7
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             0


RUN: cf837cc7-ade7-4433-8be4-267388cb629f