Cogmind - Beta 10.2 *** ADVENTURER MODE // 2022.01.28 @ 23:13:51 Player: Snigel Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (75) 375 Value Destroyed (1740) 1740 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4235 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 65/300 Energy 99/100 System Corruption 0% Temperature Cool (220) Movement Hovering (290) Ox4 Location -8/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Aerolev Unit > --- UTILITY (3) ------ Large Storage Unit Large Storage Unit Large Storage Unit > --- WEAPON (4) ------- Axe > --- INVENTORY (22) --- Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Nuclear Core Flight Unit Improved Heat Sink Sensor Array Improved Terrain Scanner Salvage Targeting Computer Tractor Beam Improved EM Shotgun Beam Rifle Beam Rifle Particle Gun Autogun Autogun High-powered Shotgun Axe Axe Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aerolev Unit Aerolev Unit > --- UTILITY ---------- Large Storage Unit Large Storage Unit Large Storage Unit > --- WEAPON ----------- Autogun Autogun Axe Axe > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Nuclear Core Flight Unit Improved Heat Sink Sensor Array Improved Terrain Scanner Salvage Targeting Computer Tractor Beam Improved EM Shotgun Beam Rifle Beam Rifle Particle Gun Particle Gun Autogun High-powered Shotgun Axe [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit VTOL Module Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Signal Interpreter Weapon Flak Cannon Energy Gun Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Impact Weapon Hammer Slashing Weapon Axe Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power 1 | . . . 1 . Propulsion . | . . . . . Utility 1 | . . 1 . . Weapon 2 | . . 1 1 . Parts Attached 70 | 9 7 28 21 5 Power 11 | 2 . 3 5 1 Engine 9 | 2 . 2 5 . Core 2 | . . 1 . 1 Reactor . | . . . . . Propulsion 15 | 3 . 5 7 . Treads 2 | 2 . . . . Leg 4 | 1 . 2 1 . Wheel 1 | . . . 1 . Hover 3 | . . . 3 . Flight 5 | . . 3 2 . Utility 10 | 1 4 5 . . Device 2 | . 1 1 . . Storage 7 | 1 2 4 . . Processor 1 | . 1 . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 34 | 3 3 15 9 4 Energy Gun 12 | 3 . 4 3 2 Energy Cannon 1 | . . 1 . . Ballistic Gun 6 | . 1 2 3 . Ballistic Cannon 5 | . . 3 2 . Launcher 3 | . 1 2 . . Special Weapon . | . . . . . Impact Weapon 4 | . 1 3 . . Slashing Weapon 3 | . . . 1 2 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 5 | . . 2 3 . Parts Lost 29 | . 1 9 11 8 Power 8 | . . 2 3 3 Propulsion 6 | . . 2 3 1 Utility . | . . . . . Weapon 15 | . 1 5 5 4 Highest Loss Streak 8 | . 1 3 4 8 Average Slot Usage (%) 84 | . 95 85 76 97 Engine 7 | . 14 4 10 16 Treads 5 | . 28 4 . . Leg 1 | . . 1 2 . Hover 1 | . . . 1 17 Flight 5 | . . 7 3 . Device 1 | . 3 2 . . Storage 28 | . 16 30 27 27 Energy Gun 4 | . 6 5 3 . Energy Cannon 1 | . . 1 . . Ballistic Gun 3 | . 7 1 6 17 Ballistic Cannon 11 | . . 13 12 8 Launcher 7 | . 12 9 1 . Slashing Weapon 2 | . . . 7 9 Naked Turns . | . . . . . Heaviest Build 79 | 12 41 66 79 68 Greatest Support 40 | 40 40 40 22 22 Greatest Overweight (x) 26 | 3 1 20 26 4 Average Overweight (x) 4 | . . 5 12 2 Largest Inventory Capacity 22 | 6 16 22 22 22 Average Capacity 19 | 5 8 20 22 22 Most Carried 22 | 6 14 22 22 22 Average Carried 18 | 3 6 19 19 21 Final Capacity 22 | 6 16 22 22 22 Final Carried 22 | 3 13 21 22 20 Class Distribution -------------------- 67% | Hauler-Mutant 23% | Mutant 7% | Hauler-Gunner Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Matter Collected 1735 | 169 234 522 630 180 Remotely . | . . . . . Salvage Created 2054 | . 263 959 652 180 Parts 124 | . 12 55 45 12 Haulers Intercepted 2 | . . . 2 . Recyclers Shooed 2 | . . . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Combat Hostiles Destroyed 53 | . 4 26 16 7 Guns 19 | . 4 7 5 3 Cannons 29 | . . 14 11 4 AOE 4 | . . 4 . . Classes Destroyed 11 | . 4 4 3 . Worker 4 | . . 2 2 . Builder 4 | . 1 1 2 . Tunneler 1 | . . . 1 . Hauler 2 | . . . 2 . Recycler 5 | . 1 3 1 . Operator 1 | . . 1 . . Watcher 5 | . 1 2 2 . Swarmer 23 | . . 10 9 4 Grunt 17 | . 4 9 4 . Sentry 11 | . . 7 1 3 Hunter 2 | . . . 2 . Best Kill Streak 11 | . 5 5 11 4 Combat Bots Only 8 | . 2 4 8 4 Max Kills in Single Turn 3 | . 2 3 2 1 Gunslinging . | . . . . . Exploded 1 | . . 1 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Damage Taken 4112 | . 238 1246 1770 858 Core 826 | . 40 231 382 173 Absorbed by Shields . | . . . . . Core Remaining (%) 75 | 100 84 42 . . Volleys Fired 233 | . 25 125 65 18 Largest 4 | . 2 3 3 4 Hottest 156 | . 80 156 144 137 Shots Fired 371 | . 27 179 125 40 Gun 176 | . 24 74 50 28 Cannon 177 | . . 90 75 12 Launcher 18 | . 3 15 . . Special . | . . . . . Kinetic 252 | . 18 80 119 35 Thermal 68 | . 6 55 2 5 Explosive 18 | . 3 15 . . Electromagnetic 33 | . . 29 4 . Robot Hit Streak 27 | . 14 27 11 16 Robot Miss Streak 5 | . 1 4 5 1 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 281 | . 23 133 94 31 Core Hits 130 | . 13 50 52 15 Critical Hits 2 | . . 1 . 1 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 1 | . . 1 . . Melee Attacks 3 | . . . 3 . Impact . | . . . . . Slashing 3 | . . . 3 . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5144 | . 405 2671 1498 570 Guns 1649 | . 185 748 364 352 Cannons 2423 | . . 1178 1032 213 Explosions 965 | . 220 745 . . Melee 97 | . . . 97 . Ramming 10 | . . . 5 5 Kinetic 2852 | . 122 902 1336 492 Thermal 805 | . 63 655 14 73 Explosive 922 | . 220 702 . . Electromagnetic 458 | . . 412 46 . Impact . | . . . . . Slashing 97 | . . . 97 . Piercing . | . . . . . Highest Corruption 1 | . . 1 . . Average Corruption 1 | . . 1 . . Corruption Purged . | . . . . . Effects 9 | . . 9 . . Message Errors 4 | . . 4 . . Energy Discharges 2 | . . 2 . . Data Loss (minor) 3 | . . 3 . . Overload Shots . | . . . . . Overflow Damage 115 | . 14 50 51 . Projectiles 42 | . . 17 25 . Explosions 47 | . 14 33 . . Melee 26 | . . . 26 . Knockbacks 14 | . . 1 13 . Impact . | . . . . . Kinetic 14 | . . 1 13 . Secondary . | . . . . . Self-Inflicted Damage 40 | . 20 16 2 2 Shots 2 | . 1 1 . . Rammed 4 | . . . 3 1 Targets Rammed 4 | . . . 3 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 390 | . 125 390 216 365 Average Temperature 91 | . 42 80 70 192 Received Heat Transfer 1527 | . 162 528 315 522 Effects 6 | . . 2 . 4 Energy Bleed 2 | . . 1 . 1 Interference 2 | . . . . 2 Matter Decay 2 | . . 1 . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . 1 . . Impact Corruptions . | . . . . . Robots Melted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Melted 4 | . 1 3 . . Heat Transferred 2000 | . 185 1593 37 185 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . 1 . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Peak Influence 328 | . 90 287 328 221 Initial 76 | . . 22 . 76 Average 65 | . 45 56 94 126 Maximum Alert Level 1 | . . 1 1 1 Low Security (%) 88 | 100 100 88 81 96 Level 1 11 | . . 11 18 3 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 1 5 2 . Investigation 3 | . 1 1 1 . Extermination . | . . . . . Reinforcement 5 | . . 4 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Distress Signals 4 | . 1 3 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 90 | . 6 43 31 10 Peak Tracking Total 5 | . 3 5 5 4 Tactical Retreats 5 | . . 5 . . Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Traps Triggered 7 | . . 4 . 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Machines Disabled 7 | . 2 2 3 . Max in Single Turn 2 | . 1 2 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Machines Accessed 11 | . 1 7 3 . Terminals 6 | . 1 4 1 . Fabricators . | . . . . . Repair Stations 2 | . . 2 . . Recycling Units 1 | . . . 1 . Scanalyzers 1 | . . 1 . . Garrison Access 1 | . . . 1 . Total Hacks 27 | . 4 15 8 . Successful 23 | . 3 12 8 . Failed 4 | . 1 3 . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 5 | . . 5 . . Terminals 13 | . 4 6 3 . Fabricators . | . . . . . Repair Stations 4 | . . 4 . . Recycling Units 3 | . . . 3 . Scanalyzers 5 | . . 5 . . Garrison Access 2 | . . . 2 . Terminal Hacks 10 | . 3 4 3 . Record 3 | . 2 1 . . Prototype ID Bank 1 | . . . 1 . Alert Level 1 | . . . 1 . Dispatch Records 1 | . . . 1 . Registered Components 1 | . 1 . . . Zone Layout 3 | . . 3 . . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . . 3 . . Scan Component 2 | . . 2 . . Repair 1 | . . 1 . . Recycling Unit Hacks 3 | . . . 3 . Recycle Component 3 | . . . 3 . Scanalyzer 5 | . . 5 . . Insert Component 3 | . . 3 . . Analyze 2 | . . 2 . . Garrison Access Hacks 2 | . . . 2 . Unlock Access 1 | . . . 1 . Coupler Status 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 1 3 3 . Full Trace Events 2 | . 1 . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 2 . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . 1 . . Time 51 | . . 51 . . Parts Recycled 3 | . . . 3 . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . 2 . . Part Schematics Acquired 2 | . . 2 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Turns Passed 6934 | 222 459 4452 1399 402 Spaces Moved 1532 | 148 237 865 149 133 Core 134 | 54 . 19 61 . Treads 748 | 94 237 417 . . Legs 142 | . . 139 3 . Wheels 17 | . . . 17 . Hover 166 | . . . 33 133 Flight 325 | . . 290 35 . Fastest Speed 50 | 50 160 180 130 166 Average Speed 398 | 135 161 470 775 223 Slowest Speed 1350 | 200 180 1080 1350 290 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 32 | 8 37 60 19 39 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 152 | . 15 137 . . Melee . | . . . . . Projectile . | . . . . . AOE 152 | . 15 137 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Total 2019 | 168 289 1087 267 208 Wait 35 | . 3 22 . 10 Move 1529 | 147 236 864 149 133 Hop . | . . . . . Pick Up 75 | 9 15 30 21 . Fast Attach 8 | 3 . 3 2 . Attach 41 | 4 2 14 17 4 Detach 3 | . . . 1 2 Swap 21 | 2 5 11 2 1 Drop 28 | 3 3 18 4 . Fire 233 | . 25 125 65 18 Melee 3 | . . . 3 . Ram 4 | . . . 3 1 Kick . | . . . . . Crush . | . . . . . Escape Stasis 39 | . . . . 39 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Garrison History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 15) 223 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 444 | -10/Materials | Discovered new exit (range 11) 571 | -10/Materials | Discovered new exit (range 16) 682 | -10/Materials | Entered another Materials area 682 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1645 | -9/Materials | Lost 3 parts (1p1n1w) 1869 | -9/Materials | Discovered new exit (range 15) 2252 | -9/Materials | Build established: Hauler-Mutant 3164 | -9/Materials | Repaired Hvy. Ion Engine 3552 | -9/Materials | Core integrity fell below 50% 4032 | -9/Materials | Discovered new exit (range 16) 5134 | -9/Materials | Entered another Materials area 5134 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 5451 | -8/Materials | Lost 3 parts (2p1w) 5914 | -8/Materials | Core integrity fell below 50% 5991 | -8/Materials | Lost 4 parts (1p1n2w) 6119 | -8/Materials | Destroyed 8 combat bots 6357 | -8/Materials | Build established: Hauler-Gunner 6533 | -8/Materials | Identified exit to Garrison 6533 | -8/Materials | Entered Garrison 6568 | -8/Garrison | Triggered checkpoint 6746 | -8/Garrison | Triggered checkpoint 6765 | -8/Garrison | Build established: Hauler-Mutant 6776 | -8/Garrison | Triggered checkpoint 6878 | -8/Garrison | Triggered checkpoint 6905 | -8/Garrison | Core integrity fell below 20% 6935 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 06800_ Acquired 14 matter. 06878_ Beams of light sweep through the air. An alarm sounds. 06881_ Ion Engine destroyed. 06886_ Y-45 Defender destroyed. 06893_ Y-45 Defender suffers critical hit. 06893_ Y-45 Defender destroyed. 06899_ Beam Rifle destroyed. 06901_ Lgt. Cannon destroyed. 06901_ Acquired 43 matter. 06902_ Lgt. Ion Engine destroyed. 06904_ Overheating: Matter decay (-12). 06907_ Overheating: Energy bleed (-36). 06918_ Autogun destroyed. 06920_ Overheating: System interference. 06920_ Autogun temporarily disabled. 06923_ Lgt. Nuclear Core destroyed. 06927_ Particle Gun destroyed. 06928_ Aerolev Unit destroyed. 06932_ Slammed into G-47 Trooper. 06935_ Acquired 44 matter. Map ----- +----------------------------------------------------+ | ??????????????????????????????? | | ???????????????????????????????? | | ????????????????????????????????# ## ## ### | | ????????????????????????????????# ## ## ### | | ????????????????????????????????" # | | ????????????????????????????????" # | | ????????????????????????????????" # | | ????????????????????????????????" # | | ????????????????????????????????# ## ## ### | | ???????????????????############## ## ## ### | | ???????????????? | | ???????????????? | | ???????????????????????# ####### =**[ ### | | ???????????????????????# #?????# ## = *## ##?? | | ???????????????????????# #?????# ##= = ## #??? | | ???????????????????????# #?????# ######## #??? | | ???????????????????????# #?????# #??????# #??? | | ???????????????????????# #?????# #??????# #??? | | ???????????????????????# #?????# #??????# #??? | | ???????????????????????# #?????# #??????# #??? | | ??????????############## ####### #??????# #??? | | ????????? ^ #??????# ??? | | ????????? #??????# ??? | | ????????? ^ #??????####??? | | ???????????###### #####g=######### #????????????? | | ????????????????#??????#g@#???????? #????????????? | | ???????????????????????# [ #?????? #????????????? | | ???????????????????????+ #?????? #????????????? | | ???????????????????????# #?????? #????????????? | | ???????????????????????# ###?????? #????????????? | | ???????????????????????# #???????? #????????????? | | ???????????????????????# #???????? #????????????? | | ???????????????????????# #?????????#????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# ??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 19 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Salvage Targeting Computer | -9/Materials | Scanalyzed Autogun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You More Dakka Please Storm Trooper Universal Adapter Challenges ------------ None Game ------ Seed MissileRecyclingRouter Manual? 0 Play Time 01:10:10 Cumulative 13.4 hours Start 2022.01.26 @ 22:56:42 End 2022.01.28 @ 23:13:51 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 13 Rogue 9 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 12 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 130x56 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b215a0a2-e756-428a-8f68-c607d33a292e