Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.04 @ 19:54:51 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (19) 95 Value Destroyed (495) 495 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 3350 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 538/550 Matter 290/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (4) --- Light Treads Improved Treads Improved Treads Improved Treads > --- UTILITY (4) ------ Heat Sink Heat Sink High-capacity Storage Unit Light Armor Plating > --- WEAPON (2) ------- Beam Rifle Assault Rifle > --- INVENTORY (20) --- Light Ion Engine Improved Treads Heat Sink High-capacity Matter Pod (200) High-capacity Matter Pod (200) Experimental Sensor Array Trap Reconfigurator Particle Gun Particle Gun Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Grenade Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Light Treads Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- Heat Sink Heat Sink High-capacity Storage Unit Light Armor Plating > --- WEAPON ----------- Beam Rifle Assault Rifle > --- INVENTORY -------- Light Ion Engine Improved Treads Heat Sink High-capacity Matter Pod High-capacity Matter Pod Experimental Sensor Array Trap Reconfigurator Particle Gun Particle Gun Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Grenade Launcher Mini Grenade Launcher [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Structural Scanner Device Structural Scanner Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -10 -9 -8 ------- Run | Jun Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 2 | . . . . . 2 Weapon . | . . . . . . Parts Attached 37 | . 5 17 1 4 10 Power 5 | . 1 3 . 1 . Engine 5 | . 1 3 . 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 8 | . 2 4 . . 2 Treads 8 | . 2 4 . . 2 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | . 1 2 1 . 3 Device 3 | . . 1 . . 2 Storage 2 | . . 1 1 . . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 17 | . 1 8 . 3 5 Energy Gun 9 | . 1 3 . 2 3 Energy Cannon . | . . . . . . Ballistic Gun 4 | . . 2 . . 2 Ballistic Cannon . | . . . . . . Launcher 4 | . . 3 . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 3 | . . 2 . 1 . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . . . 1 . Weapon 2 | . . 2 . . . Highest Loss Streak 2 | . . 2 . 1 . To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 93 99 100 89 83 Engine 13 | . 14 14 14 14 9 Treads 27 | . 17 28 28 28 36 Device 9 | . . 9 14 4 10 Storage 13 | . 14 14 14 14 9 Processor 2 | . 8 4 . . . Energy Gun 13 | . 28 21 . 8 8 Ballistic Gun 13 | . . 4 28 18 9 Naked Turns . | . . . . . . Heaviest Build 60 | 12 15 22 48 54 60 Greatest Support 89 | 20 40 46 46 46 89 Greatest Overweight (x) 1 | . . . 1 1 . Average Overweight (x) . | . . . . 1 . Largest Inventory Capacity 20 | 8 8 10 20 20 20 Average Capacity 13 | 8 8 9 18 20 20 Most Carried 19 | 6 8 10 13 19 18 Average Carried 10 | 6 7 8 11 14 17 Final Capacity 20 | 8 8 10 20 20 20 Final Carried 19 | 6 8 10 13 19 18 Class Distribution -------------------- 98% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Jun Mat Min Exi Min Mat Matter Collected 686 | 200 50 234 20 80 102 Remotely . | . . . . . . Salvage Created 575 | . 98 201 . 127 149 Parts 37 | . 5 13 . 12 7 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Jun Mat Min Exi Min Mat Combat Hostiles Destroyed 24 | . 2 15 . 5 2 Guns 18 | . 2 11 . 3 2 AOE 6 | . . 4 . 2 . Classes Destroyed 9 | . 1 3 . 2 3 Tunneler 1 | . . . . 1 . Recycler 1 | . . . . . 1 Swarmer 8 | . . 5 . 3 . Grunt 5 | . 2 2 . 1 . Brawler 1 | . . . . 1 . Sentry 1 | . . . . . 1 Demolisher 1 | . . 1 . . . Hunter 1 | . . . . . 1 Assembled 7 | . . 7 . . . Best Kill Streak 4 | . 1 3 . 4 2 Combat Bots Only 3 | . 1 3 . 2 1 Max Kills in Single Turn 2 | . 1 2 . 2 1 Gunslinging 1 | . . 1 . . . Exploded 2 | . . 1 . 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Jun Mat Min Exi Min Mat Damage Taken 978 | . 46 690 . 135 107 Core 178 | . . 128 . 38 12 Absorbed by Shields . | . . . . . . Core Remaining (%) 66 | 100 . . . 33 . Volleys Fired 74 | . 10 40 . 18 6 Largest 2 | . 2 2 . 2 2 Hottest 130 | . 105 130 . 85 130 Shots Fired 133 | . 20 66 . 35 12 Gun 125 | . 20 59 . 34 12 Cannon . | . . . . . . Launcher 8 | . . 7 . 1 . Special . | . . . . . . Kinetic 26 | . . 4 . 18 4 Thermal 83 | . 10 49 . 16 8 Explosive 8 | . . 7 . 1 . Electromagnetic 16 | . 10 6 . . . Robot Hit Streak 8 | . 4 6 . 4 8 Robot Miss Streak 5 | . 2 5 . 5 1 Penetration Max . | . . . . . . Secondary Targets 2 | . . 2 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 69 | . 11 34 . 16 8 Core Hits 45 | . 5 23 . 12 5 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1263 | . 141 667 . 341 114 Guns 913 | . 141 437 . 221 114 Cannons . | . . . . . . Explosions 326 | . . 215 . 111 . Melee . | . . . . . . Ramming 24 | . . 15 . 9 . Kinetic 135 | . . 6 . 81 48 Thermal 668 | . 63 399 . 140 66 Explosive 326 | . . 215 . 111 . Electromagnetic 110 | . 78 32 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . 1 . Average Corruption 1 | . . . . 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 4 | . . . . 4 . Message Errors 1 | . . . . 1 . Matter Fused 1 | . . . . 1 . Heat Flow Errors 1 | . . . . 1 . Data Loss (minor) 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 8 | . . 8 . . . Projectiles . | . . . . . . Explosions 8 | . . 8 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 19 | . . 19 . . . Shots 1 | . . 1 . . . Rammed 6 | . . 4 . 2 . Targets Rammed 6 | . . 4 . 2 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 323 | . 132 323 . 320 66 Average Temperature 104 | . 50 102 . 144 28 Received Heat Transfer 140 | . 24 83 . 24 9 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . 1 . Heat Transferred 1628 | . 185 962 . 333 148 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Jun Mat Min Exi Min Mat Peak Influence 182 | . 81 182 . 109 95 Initial 31 | . . 31 . . . Average 63 | . 49 80 . 27 57 Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 1 | . 1 . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Jun Mat Min Exi Min Mat Distress Signals 2 | . 1 . . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 45 | . 5 29 . 6 5 Peak Tracking Total 5 | . 3 5 . 2 3 Tactical Retreats 3 | . . 3 . . . Traps | -11 -10 -10 -10 -9 -8 ------- Run | Jun Mat Min Exi Min Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Jun Mat Min Exi Min Mat Machines Disabled 3 | . . 3 . . . Max in Single Turn 2 | . . 2 . . . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Jun Mat Min Exi Min Mat Machines Accessed 2 | . . . 2 . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 2 | . . . 2 . . Successful 2 | . . . 2 . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . . . 1 . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . . . 2 . . Record 1 | . . . 1 . . EX-Prototype ID Bank 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Jun Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Jun Mat Min Exi Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Jun Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . 2 . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Jun Mat Min Exi Min Mat Turns Passed 2808 | 11 246 1214 765 456 116 Spaces Moved 1209 | 10 134 527 343 151 44 Core . | . . . . . . Treads 1154 | . 89 527 343 151 44 Legs 55 | 10 45 . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 160 160 240 160 Average Speed 185 | 120 146 160 222 240 160 Slowest Speed 240 | 120 160 160 240 240 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 39 | 1 23 98 70 35 8 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 5 | . . 2 1 2 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . 2 . . . Spaces Dug . | . . . . . . Terrain Destroyed 32 | . . 27 . 5 . Melee . | . . . . . . Projectile . | . . . . . . AOE 32 | . . 27 . 5 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Jun Mat Min Exi Min Mat Total 1639 | 9 168 831 347 210 74 Wait 275 | . 6 227 . 29 13 Move 1204 | 9 133 526 342 150 44 Hop . | . . . . . . Pick Up 24 | . 7 7 3 6 1 Fast Attach 5 | . 1 2 . . 2 Attach 7 | . 2 2 . . 3 Detach . | . . . . . . Swap 25 | . 2 13 1 4 5 Drop 19 | . 7 10 1 1 . Fire 74 | . 10 40 . 18 6 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 6 | . . 4 . 2 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 3) 12 | -11/Junkyard | Entered Materials 170 | -10/Materials | Discovered new exit (range 5) 239 | -10/Materials | Discovered new exit (range 13) 258 | -10/Materials | Entered Mines 298 | -10/Mines | Assembled infested the area 304 | -10/Mines | Discovered new exit (range 9) 327 | -10/Mines | Build established: Mutant 619 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 622 | -10/Mines | Found Prototype Device 680 | -10/Mines | Found a hidden stash of uninstalled traps 898 | -10/Mines | Core integrity fell below 50% 1069 | -10/Mines | Learned location of Storage (-7) 1207 | -10/Mines | Discovered new exit (range 5) 1266 | -10/Mines | Learned Materials interactive machine intel 1466 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1466 | -10/Mines | Discovered new exit (range 5) 1472 | -10/Mines | Entered Exiles 1511 | -10/Exiles | Met 8R-AWN 1540 | -10/Exiles | Met EX-HEX 1682 | -10/Exiles | Met EX-DEC 1727 | -10/Exiles | Learned location of Zion (-7) 1895 | -10/Exiles | Met EX-BIN 1929 | -10/Exiles | Aligned with FarCom system 1931 | -10/Exiles | Given EX-Vault access code 1986 | -10/Exiles | Opened EX-Vault 2003 | -10/Exiles | Found Trap Reconfigurator 2057 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2211 | -10/Exiles | Discovered new exit (range 14) 2237 | -10/Exiles | Left Exiles lab with Trap Reconfigurator 2237 | -10/Exiles | Entered Mines 2674 | -9/Mines | Discovered new exit (range 10) 2693 | -9/Mines | Entered Materials 2693 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2694 | -8/Materials | Loaded intel: 18 interactive machine locations 2809 | -8/Materials | Self-destructed Last Messages --------------- 02722_ Acquired 39 matter. 02725_ Acquired Assault Rifle. 02738_ T-07 Excavator is excavating. 02741_ U-05 Engineer lays Concrete. 02772_ Y-45 Defender destroyed. 02778_ T-07 Excavator is excavating. 02780_ R-06 Scavenger collects Heat Sink. 02781_ R-06 Scavenger destroyed. 02784_ Acquired 53 matter. 02786_ U-05 Engineer lays Concrete. 02787_ Acquired Heat Sink. 02788_ U-05 Engineer lays Concrete. 02790_ T-07 Excavator is excavating. 02792_ Acquired 10 matter. 02795_ Acquired Lgt. Armor Plating. 02798_ R-06 Scavenger collects Sml. Storage Unit. 02799_ T-07 Excavator is excavating. 02802_ R-06 Scavenger collects Tractor Beam. 02802_ T-07 Excavator is excavating. 02805_ R-06 Scavenger collects Lgt. Ion Engine. 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""" + ????????????? | | ????# # ????????????? | | ????+ ??# ### ############# #????????????? | | ????# ????# #? #?????????????????????????? | | ????# ]??????# # #?????????????????????????? | | ????##?######?# # ##?????????????????????????? | | ???????# ?# # ???????????????????????????? | | ???????# """ # # #????????????????????????????? | | ???????# """ # #??????????????????????????????? | | ???????# """ + #??????????????????????????????? | | ???????# # #??????????????????????????????? | | ???????# # #??????????????????????????????? | | ???????######?# #??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PortableBeamRigger Manual? 0 Play Time 00:13:00 Cumulative 817.9 hours Start 2023.03.04 @ 18:38:20 End 2023.03.04 @ 19:54:51 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1240 Rogue 1240 Adventurer 0 Explorer 0 Win Type - Total 78 Types 47/1/13/12/4/0/0/1/0 Lore% 92 Gallery% 92 Achievement% 85 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3a0367b7-51fd-4157-b915-ad55ba5a0b0c