Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.04 @ 19:54:51

Player: 3.14

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (19)      95
Value Destroyed (495)      495
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 3350

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             538/550
Matter                     290/300
Energy                     265/265
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
     Reinforced Ion Engine
>               --- PROPULSION (4) ---
          Light Treads
       Improved Treads
       Improved Treads
       Improved Treads
>               --- UTILITY (4) ------
                Heat Sink
                Heat Sink
  High-capacity Storage Unit
          Light Armor Plating
>               --- WEAPON (2) -------
                Beam Rifle
                Assault Rifle
>               --- INVENTORY (20) ---
          Light Ion Engine
       Improved Treads
                Heat Sink
  High-capacity Matter Pod (200)
  High-capacity Matter Pod (200)
   Experimental Sensor Array
                Trap Reconfigurator
                Particle Gun
                Particle Gun
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
                Grenade Launcher
           Mini Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
     Reinforced Ion Engine
>               --- PROPULSION -------
          Light Treads
       Improved Treads
       Improved Treads
       Improved Treads
>               --- UTILITY ----------
                Heat Sink
                Heat Sink
  High-capacity Storage Unit
          Light Armor Plating
>               --- WEAPON -----------
                Beam Rifle
                Assault Rifle
>               --- INVENTORY --------
          Light Ion Engine
       Improved Treads
                Heat Sink
  High-capacity Matter Pod
  High-capacity Matter Pod
   Experimental Sensor Array
                Trap Reconfigurator
                Particle Gun
                Particle Gun
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
                Grenade Launcher
           Mini Grenade Launcher
[Rating: 19]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
Utility                    Structural Scanner
  Device                   Structural Scanner
  Storage                  High-capacity Storage Unit
  Processor                Visual Processing Unit
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             37   | .   5   17  1   4   10  
  Power                    5    | .   1   3   .   1   .   
    Engine                 5    | .   1   3   .   1   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               8    | .   2   4   .   .   2   
    Treads                 8    | .   2   4   .   .   2   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  7    | .   1   2   1   .   3   
    Device                 3    | .   .   1   .   .   2   
    Storage                2    | .   .   1   1   .   .   
    Processor              1    | .   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   17   | .   1   8   .   3   5   
    Energy Gun             9    | .   1   3   .   2   3   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          4    | .   .   2   .   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               4    | .   .   3   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 3    | .   .   2   .   1   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  1    | .   .   .   .   1   .   
  Weapon                   2    | .   .   2   .   .   .   
  Highest Loss Streak      2    | .   .   2   .   1   .   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   93  99  100 89  83  
  Engine                   13   | .   14  14  14  14  9   
  Treads                   27   | .   17  28  28  28  36  
  Device                   9    | .   .   9   14  4   10  
  Storage                  13   | .   14  14  14  14  9   
  Processor                2    | .   8   4   .   .   .   
  Energy Gun               13   | .   28  21  .   8   8   
  Ballistic Gun            13   | .   .   4   28  18  9   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             60   | 12  15  22  48  54  60  
  Greatest Support         89   | 20  40  46  46  46  89  
  Greatest Overweight (x)  1    | .   .   .   1   1   .   
  Average Overweight (x)   .    | .   .   .   .   1   .   
Largest Inventory Capacity 20   | 8   8   10  20  20  20  
  Average Capacity         13   | 8   8   9   18  20  20  
  Most Carried             19   | 6   8   10  13  19  18  
  Average Carried          10   | 6   7   8   11  14  17  
  Final Capacity           20   | 8   8   10  20  20  20  
  Final Carried            19   | 6   8   10  13  19  18  

 Class Distribution 
--------------------
 98% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Jun Mat Min Exi Min Mat 
Matter Collected           686  | 200 50  234 20  80  102 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            575  | .   98  201 .   127 149 
  Parts                    37   | .   5   13  .   12  7   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Exi Min Mat 
Combat Hostiles Destroyed  24   | .   2   15  .   5   2   
  Guns                     18   | .   2   11  .   3   2   
  AOE                      6    | .   .   4   .   2   .   
Classes Destroyed          9    | .   1   3   .   2   3   
  Tunneler                 1    | .   .   .   .   1   .   
  Recycler                 1    | .   .   .   .   .   1   
  Swarmer                  8    | .   .   5   .   3   .   
  Grunt                    5    | .   2   2   .   1   .   
  Brawler                  1    | .   .   .   .   1   .   
  Sentry                   1    | .   .   .   .   .   1   
  Demolisher               1    | .   .   1   .   .   .   
  Hunter                   1    | .   .   .   .   .   1   
  Assembled                7    | .   .   7   .   .   .   
Best Kill Streak           4    | .   1   3   .   4   2   
  Combat Bots Only         3    | .   1   3   .   2   1   
Max Kills in Single Turn   2    | .   1   2   .   2   1   
  Gunslinging              1    | .   .   1   .   .   .   
  Exploded                 2    | .   .   1   .   2   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Jun Mat Min Exi Min Mat 
Damage Taken               978  | .   46  690 .   135 107 
  Core                     178  | .   .   128 .   38  12  
  Absorbed by Shields      .    | .   .   .   .   .   .   
Core Remaining (%)         66   | 100 .   .   .   33  .   
Volleys Fired              74   | .   10  40  .   18  6   
  Largest                  2    | .   2   2   .   2   2   
  Hottest                  130  | .   105 130 .   85  130 
Shots Fired                133  | .   20  66  .   35  12  
  Gun                      125  | .   20  59  .   34  12  
  Cannon                   .    | .   .   .   .   .   .   
  Launcher                 8    | .   .   7   .   1   .   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  26   | .   .   4   .   18  4   
  Thermal                  83   | .   10  49  .   16  8   
  Explosive                8    | .   .   7   .   1   .   
  Electromagnetic          16   | .   10  6   .   .   .   
  Robot Hit Streak         8    | .   4   6   .   4   8   
  Robot Miss Streak        5    | .   2   5   .   5   1   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        2    | .   .   2   .   .   .   
    Max Gunslinging Chain  1    | .   .   1   .   .   .   
Shots Hit Robots           69   | .   11  34  .   16  8   
  Core Hits                45   | .   5   23  .   12  5   
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           1263 | .   141 667 .   341 114 
  Guns                     913  | .   141 437 .   221 114 
  Cannons                  .    | .   .   .   .   .   .   
  Explosions               326  | .   .   215 .   111 .   
  Melee                    .    | .   .   .   .   .   .   
  Ramming                  24   | .   .   15  .   9   .   
  Kinetic                  135  | .   .   6   .   81  48  
  Thermal                  668  | .   63  399 .   140 66  
  Explosive                326  | .   .   215 .   111 .   
  Electromagnetic          110  | .   78  32  .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         1    | .   .   .   .   1   .   
  Average Corruption       1    | .   .   .   .   1   .   
  Corruption Purged        .    | .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   
  Effects                  4    | .   .   .   .   4   .   
    Message Errors         1    | .   .   .   .   1   .   
    Matter Fused           1    | .   .   .   .   1   .   
    Heat Flow Errors       1    | .   .   .   .   1   .   
    Data Loss (minor)      1    | .   .   .   .   1   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            8    | .   .   8   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               8    | .   .   8   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      19   | .   .   19  .   .   .   
  Shots                    1    | .   .   1   .   .   .   
  Rammed                   6    | .   .   4   .   2   .   
Targets Rammed             6    | .   .   4   .   2   .   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        323  | .   132 323 .   320 66  
  Average Temperature      104  | .   50  102 .   144 28  
  Received Heat Transfer   140  | .   24  83  .   24  9   
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             1    | .   .   .   .   1   .   
  Heat Transferred         1628 | .   185 962 .   333 148 
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Exi Min Mat 
Peak Influence             182  | .   81  182 .   109 95  
  Initial                  31   | .   .   31  .   .   .   
  Average                  63   | .   49  80  .   27  57  
Maximum Alert Level        .    | .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 100 
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          1    | .   1   .   .   .   .   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Jun Mat Min Exi Min Mat 
Distress Signals           2    | .   1   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              45   | .   5   29  .   6   5   
  Peak Tracking Total      5    | .   3   5   .   2   3   
  Tactical Retreats        3    | .   .   3   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Exi Min Mat 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Jun Mat Min Exi Min Mat 
Machines Disabled          3    | .   .   3   .   .   .   
  Max in Single Turn       2    | .   .   2   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Jun Mat Min Exi Min Mat 
Machines Accessed          2    | .   .   .   2   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                2    | .   .   .   2   .   .   
  Successful               2    | .   .   .   2   .   .   
  Failed                   .    | .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             2    | .   .   .   2   .   .   
  Record                   1    | .   .   .   1   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Jun Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Jun Mat Min Exi Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Jun  Mat  Min  Exi  Min  Mat  
Turns Passed               2808 | 11   246  1214 765  456  116  
Spaces Moved               1209 | 10   134  527  343  151  44   
  Core                     .    | .    .    .    .    .    .    
  Treads                   1154 | .    89   527  343  151  44   
  Legs                     55   | 10   45   .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            120  | 120  120  160  160  240  160  
  Average Speed            185  | 120  146  160  222  240  160  
  Slowest Speed            240  | 120  160  160  240  240  160  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       39   | 1    23   98   70   35   8    
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     5    | .    .    2    1    2    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             2    | .    .    2    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          32   | .    .    27   .    5    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      32   | .    .    27   .    5    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Jun Mat Min Exi Min Mat 
Total                      1639 | 9   168 831 347 210 74  
  Wait                     275  | .   6   227 .   29  13  
  Move                     1204 | 9   133 526 342 150 44  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  24   | .   7   7   3   6   1   
  Fast Attach              5    | .   1   2   .   .   2   
  Attach                   7    | .   2   2   .   .   3   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     25   | .   2   13  1   4   5   
  Drop                     19   | .   7   10  1   1   .   
  Fire                     74   | .   10  40  .   18  6   
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    6    | .   .   4   .   2   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    1 | -11/Junkyard  | Discovered new exit (range 3)
   12 | -11/Junkyard  | Entered Materials
  170 | -10/Materials | Discovered new exit (range 5)
  239 | -10/Materials | Discovered new exit (range 13)
  258 | -10/Materials | Entered Mines
  298 | -10/Mines     | Assembled infested the area
  304 | -10/Mines     | Discovered new exit (range 9)
  327 | -10/Mines     | Build established: Mutant
  619 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  622 | -10/Mines     | Found Prototype Device
  680 | -10/Mines     | Found a hidden stash of uninstalled traps
  898 | -10/Mines     | Core integrity fell below 50%
 1069 | -10/Mines     | Learned location of Storage (-7)
 1207 | -10/Mines     | Discovered new exit (range 5)
 1266 | -10/Mines     | Learned Materials interactive machine intel
 1466 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1466 | -10/Mines     | Discovered new exit (range 5)
 1472 | -10/Mines     | Entered Exiles
 1511 | -10/Exiles    | Met 8R-AWN
 1540 | -10/Exiles    | Met EX-HEX
 1682 | -10/Exiles    | Met EX-DEC
 1727 | -10/Exiles    | Learned location of Zion (-7)
 1895 | -10/Exiles    | Met EX-BIN
 1929 | -10/Exiles    | Aligned with FarCom system
 1931 | -10/Exiles    | Given EX-Vault access code
 1986 | -10/Exiles    | Opened EX-Vault
 2003 | -10/Exiles    | Found Trap Reconfigurator
 2057 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2211 | -10/Exiles    | Discovered new exit (range 14)
 2237 | -10/Exiles    | Left Exiles lab with Trap Reconfigurator
 2237 | -10/Exiles    | Entered Mines
 2674 | -9/Mines      | Discovered new exit (range 10)
 2693 | -9/Mines      | Entered Materials
 2693 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 2694 | -8/Materials  | Loaded intel: 18 interactive machine locations
 2809 | -8/Materials  | Self-destructed

 Last Messages 
---------------
02722_ Acquired 39 matter.
02725_ Acquired Assault Rifle.
02738_ T-07 Excavator is excavating.
02741_ U-05 Engineer lays Concrete. <x7>
02772_ Y-45 Defender destroyed.
02778_ T-07 Excavator is excavating.
02780_ R-06 Scavenger collects Heat Sink.
02781_ R-06 Scavenger destroyed.
02784_ Acquired 53 matter.
02786_ U-05 Engineer lays Concrete. <x2>
02787_ Acquired Heat Sink.
02788_ U-05 Engineer lays Concrete.
02790_ T-07 Excavator is excavating.
02792_ Acquired 10 matter.
02795_ Acquired Lgt. Armor Plating.
02798_ R-06 Scavenger collects Sml. Storage Unit.
02799_ T-07 Excavator is excavating.
02802_ R-06 Scavenger collects Tractor Beam.
02802_ T-07 Excavator is excavating.
02805_ R-06 Scavenger collects Lgt. Ion Engine.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PortableBeamRigger
  Manual?         0
Play Time         00:13:00
  Cumulative      817.9 hours
  Start           2023.03.04 @ 18:38:20
  End             2023.03.04 @ 19:54:51
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1240
  Rogue           1240
  Adventurer      0
  Explorer        0
Win Type          -
  Total           78
  Types           47/1/13/12/4/0/0/1/0
Lore%             92
Gallery%          92
Achievement%      85
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              14/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3a0367b7-51fd-4157-b915-ad55ba5a0b0c