Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.12 @ 20:08:09 Player: Monday Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (67) 335 Value Destroyed (1810) 1810 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-142) -142 TOTAL SCORE: 3903 Bonus ------- High Alert Combat Kills 33 Follower Combat Kills 236 Friendly Fire -411 Cogmind --------- Core Integrity 0/550 Matter 234/300 Energy 83/100 System Corruption 9% Temperature Critical (640) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- Beam Rifle > --- INVENTORY (5) ---- Light Treads Peak State ------------ > --- POWER ------------ Heavy Ion Engine Deuterium Engine > --- PROPULSION ------- Light Treads Armored Treads > --- UTILITY ---------- Sensor Array Advanced Targeting Computer Experimental Targeting Computer System Shield > --- WEAPON ----------- Beam Rifle Guided EMP Blaster > --- INVENTORY -------- Light Treads EM Shotgun Particle Gun Improved Assault Rifle [Rating: 37] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Hover Unit Hover Unit Utility Advanced Targeting Computer Device Seismic Detector Storage Compact Battery Processor Advanced Targeting Computer Hackware System Shield Weapon Improved Assault Rifle Energy Gun Beam Rifle Ballistic Gun Improved Assault Rifle Launcher Guided EMP Blaster Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 2 | . . 1 . 1 Weapon 1 | . . 1 . . Parts Attached 90 | 7 6 45 25 7 Power 12 | 1 . 6 4 1 Engine 12 | 1 . 6 4 1 Core . | . . . . . Reactor . | . . . . . Propulsion 22 | 2 4 9 7 . Treads 11 | . . 4 7 . Leg 10 | 2 3 5 . . Wheel . | . . . . . Hover 1 | . 1 . . . Flight . | . . . . . Utility 22 | 2 1 13 5 1 Device 13 | 2 . 8 3 . Storage 3 | . . 3 . . Processor 5 | . 1 2 2 . Hackware 1 | . . . . 1 Protection . | . . . . . Artifact . | . . . . . Weapon 34 | 2 1 17 9 5 Energy Gun 15 | 2 . 8 1 4 Energy Cannon . | . . . . . Ballistic Gun 16 | . . 8 7 1 Ballistic Cannon . | . . . . . Launcher 3 | . 1 1 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 5 | . . 2 3 . Parts Lost 12 | . . 1 . 11 Power 2 | . . . . 2 Propulsion 1 | . . . . 1 Utility 4 | . . . . 4 Weapon 5 | . . 1 . 4 Highest Loss Streak 10 | . . 1 . 10 To Critical Strikes 1 | . . . . 1 Average Slot Usage (%) 94 | . 100 96 93 84 Engine 10 | . 14 8 10 16 Treads 14 | . . 7 21 17 Leg 7 | . 28 13 . . Device 12 | . 18 14 9 8 Storage 4 | . . 7 2 . Processor 15 | . 9 10 19 17 Energy Gun 9 | . 18 10 7 12 Ballistic Gun 16 | . . 21 17 3 Launcher 3 | . 9 1 3 5 Peak Build Rating 37 | 9 9 25 32 37 Average Rating 19 | 3 7 13 25 30 On Entrance 14 | . 9 7 25 32 Naked Turns 1 | . . . . 1 Heaviest Build 31 | 8 9 20 22 31 Greatest Support 44 | 20 20 44 44 40 Greatest Overweight (x) 3 | . . 3 . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 Average Carried 4 | 1 4 3 4 3 Final Capacity 5 | 5 5 5 5 5 Final Carried 5 | 3 5 4 5 1 Class Distribution -------------------- 43% | Gunner 14% | Scavenger-Gunner 12% | Commander-Gunner 10% | Commander-Skirmisher 9% | Mutant 9% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Storage Gunner | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Sto Mat Matter Collected 1665 | 270 . 773 541 81 Remotely . | . . . . . Salvage Created 2233 | 65 . 845 1012 311 Parts 166 | 7 . 70 73 16 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed 2 | . . 1 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Combat Hostiles Destroyed 52 | 1 . 22 21 8 Guns 48 | 1 . 20 21 6 AOE 4 | . . 2 . 2 Classes Destroyed 10 | 2 . 5 2 1 Worker 2 | . . 1 1 . Tunneler 1 | 1 . . . . Hauler 1 | . . 1 . . Recycler 2 | . . . 1 1 Operator 2 | . . . 2 . Watcher 5 | . . 4 1 . Swarmer 18 | . . 10 4 4 Grunt 27 | 1 . 8 15 3 Duelist 1 | . . . . 1 Sentry 8 | . . 4 4 . Best Kill Streak 6 | 2 . 5 6 4 Combat Bots Only 6 | 1 . 4 6 4 Max Kills in Single Turn 3 | 1 . 2 3 2 Gunslinging 1 | . . . 1 1 Exploded 2 | . . 1 . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Hostile Shots Fired 243 | 5 . 87 78 73 Missed 59 | 2 . 21 26 10 Damage Taken 3453 | 35 . 1039 826 1553 Core 1024 | . . 182 195 647 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 89 | . . 43 46 . Core Remaining (%) 68 | 100 100 . 5 . Volleys Fired 139 | 4 . 61 45 29 Largest 3 | 2 . 3 3 3 Hottest 144 | 80 . 135 144 144 Shots Fired 369 | 8 . 183 127 51 Gun 359 | 8 . 177 126 48 Cannon . | . . . . . Launcher 10 | . . 6 1 3 Special . | . . . . . Kinetic 235 | . . 142 81 12 Thermal 99 | 4 . 22 45 28 Explosive 6 | . . 6 . . Electromagnetic 29 | 4 . 13 1 11 Robot Hit Streak 15 | 3 . 15 13 14 Robot Miss Streak 4 | 2 . 4 2 1 Penetration Max . | . . . . . Secondary Targets 7 | . . 2 3 2 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 239 | 5 . 113 78 43 Core Hits 116 | 3 . 57 38 18 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . . . 2 Burn 2 | . . . . 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3838 | 81 . 1422 1539 796 Guns 3126 | 81 . 1151 1246 648 Cannons . | . . . . . Explosions 668 | . . 271 251 146 Melee . | . . . . . Ramming 44 | . . . 42 2 Kinetic 1709 | . . 855 704 150 Thermal 1381 | 31 . 289 676 385 Explosive 171 | . . 171 . . Electromagnetic 533 | 50 . 107 117 259 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 9 | . . . 1 9 Average Corruption 1 | . . . 1 9 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 14 | . . . 13 1 Message Errors 5 | . . . 5 . Matter Fused 5 | . . . 4 1 Energy Discharges 2 | . . . 2 . Parts Rejected 1 | . . . 1 . Data Loss (minor) 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 50 | . . 48 . 2 Projectiles . | . . . . . Explosions 50 | . . 48 . 2 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 326 | . . 235 67 24 Shots 10 | . . 6 2 2 Rammed 7 | . . . 7 . Targets Rammed 9 | . . . 8 1 Kicked . | . . . . . Crushed 2 | . . . 1 1 Highest Temperature 671 | 90 . 199 305 671 Average Temperature 103 | 50 . 39 85 221 Received Heat Transfer 1080 | 18 . 252 270 540 Effects 13 | . . . . 13 Shutdowns 1 | . . . . 1 Energy Bleed 2 | . . . . 2 Matter Decay 1 | . . . . 1 Damage (minor) 2 | . . . . 2 Damage (major) 2 | . . . . 2 Damage (core) 5 | . . . . 5 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . 1 . 2 Heat Transferred 3277 | 75 . 558 1571 1073 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . . 2 2 . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Peak Influence 487 | 25 75 349 355 487 Initial 146 | . 16 31 146 108 Average 210 | 6 51 233 217 326 Maximum Alert Level 2 | . . 1 1 2 Low Security (%) 40 | 100 100 32 36 23 Level 1 58 | . . 67 63 40 Level 2 1 | . . . . 35 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 19 | . 2 2 12 3 Investigation 9 | . 1 1 5 2 Extermination . | . . . . . Reinforcement 6 | . 1 1 4 . Assault 1 | . . . . 1 Garrison 3 | . . . 3 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Distress Signals 5 | . 1 . 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 93 | 1 2 33 41 16 Peak Tracking Total 6 | 1 4 4 4 6 Tactical Retreats 8 | . 1 2 3 2 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Traps Triggered 8 | . . 2 4 2 Indirectly 1 | . . . . 1 Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . . . 1 Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Sto Mat Machines Disabled 7 | . . 5 . 2 Max in Single Turn 2 | . . 2 . 1 Garrison Access 2 | . . . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Machines Accessed 17 | . 3 3 11 . Terminals 11 | . 3 . 8 . Fabricators . | . . . . . Repair Stations 3 | . . 1 2 . Recycling Units . | . . . . . Scanalyzers 2 | . . 2 . . Garrison Access 1 | . . . 1 . Total Hacks 55 | . 9 12 34 . Successful 35 | . 5 10 20 . Failed 20 | . 4 2 14 . Catastrophic 2 | . . . 2 . Database Lockouts . | . . . . . Manual 2 | . . . 2 . Terminals 33 | . 9 . 24 . Fabricators . | . . . . . Repair Stations 13 | . . 5 8 . Recycling Units . | . . . . . Scanalyzers 7 | . . 7 . . Garrison Access 2 | . . . 2 . Terminal Hacks 18 | . 5 . 13 . Record 10 | . 4 . 6 . Open Door 2 | . . . 2 . Alert Level 4 | . 1 . 3 . Unreport Threat 1 | . . . 1 . Maintenance Status 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 10 | . . 4 6 . Scan Component 6 | . . 2 4 . Repair 4 | . . 2 2 . Recycling Unit Hacks . | . . . . . Scanalyzer 6 | . . 6 . . Insert Component 3 | . . 3 . . Analyze 3 | . . 3 . . Garrison Access Hacks 1 | . . . 1 . Seal Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 11 | . 1 . 10 . Full Trace Events 6 | . 1 . 5 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . 3 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 4 | . . 2 2 . Time 116 | . . 52 64 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 3 | . . 3 . . Part Schematics Acquired 3 | . . 3 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 2 | . . . . 2 Machine Destruction 2 | . . . . 2 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Total Allies 10 | . . . 10 . Largest Group 10 | . . . 10 1 Highest-Rated Group 88 | . . . 88 8 Highest-Rated Ally 16 | . . . 16 8 Total Orders 4 | . . . 4 . STAY 1 | . . . 1 . FOLLOW 1 | . . . 1 . GUARD 2 | . . . 2 . Ally Attacks 73 | . . . 68 5 Total Damage 621 | . . . 611 10 Kills 9 | . . . 9 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Sto Mat Turns Passed 5095 | 108 374 1881 2551 181 Spaces Moved 2409 | 80 197 955 1128 49 Core 28 | 26 . 2 . . Treads 1530 | . . 353 1128 49 Legs 851 | 54 197 600 . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 145 165 Average Speed 141 | 97 120 131 156 165 Slowest Speed 200 | 120 120 200 170 170 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 41 | 6 36 69 91 7 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 104 | . . 97 7 . Melee . | . . . . . Projectile . | . . . . . AOE 104 | . . 97 7 . Terrain Rammed 2 | . . . 2 . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Total 3826 | 102 332 1469 1819 104 Wait 1058 | 2 125 337 577 17 Move 2405 | 79 196 954 1127 49 Hop . | . . . . . Pick Up 69 | 10 3 36 19 1 Fast Attach 10 | . 1 3 6 . Attach 41 | 7 . 17 12 5 Detach 3 | . . 1 2 . Swap 39 | . 5 25 7 2 Drop 51 | . 2 35 14 . Fire 139 | 4 . 61 45 29 Melee . | . . . . . Ram 2 | . . . 2 . Kick . | . . . . . Crush 9 | . . . 8 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: [*Mat] / [*Min] / *Sto) -9/Storage -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 66 | -11/Scrapyard | Discovered new exit (range 8) 109 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 371 | -10/Materials | Discovered new exit (range 14) 483 | -10/Materials | Entered another Materials area 483 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 968 | -9/Materials | Build established: Scavenger-Gunner 1438 | -9/Materials | Discovered new exit (range 15) 1594 | -9/Materials | Repaired Lgt. Ion Engine 1625 | -9/Materials | Repaired Aluminum Leg 1803 | -9/Materials | Discovered new exit (range 15) 1979 | -9/Materials | Build established: Gunner 2089 | -9/Materials | Discovered new exit (range 4) 2364 | -9/Materials | Entered Storage 2383 | -9/Storage | Core integrity fell below 50% 2914 | -9/Storage | Core integrity fell below 20% 3146 | -9/Storage | Repaired Deuterium Engine 3278 | -9/Storage | Build established: Skirmisher 3470 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3630 | -9/Storage | Met 01-MTF 3734 | -9/Storage | Repaired Sensor Array 4051 | -9/Storage | Build established: Commander-Skirmisher 4070 | -9/Storage | Found Prototype Processor 4070 | -9/Storage | Identified Exp. Targeting Computer 4188 | -9/Storage | Garrison activated, responded to threat 4351 | -9/Storage | Build established: Commander-Gunner 4681 | -9/Storage | Lost 3 allies 4866 | -9/Storage | Discovered new exit (range 15) 4915 | -9/Storage | Entered Materials 4915 | -8/Materials | Accompanied by 2 allies (01-MTF) 4915 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 4918 | -8/Materials | 01-MTF left 4936 | -8/Materials | Build established: Gunner 5085 | -8/Materials | Core integrity fell below 50% 5088 | -8/Materials | Core integrity fell below 20% 5097 | -8/Materials | Core destroyed Last Messages --------------- System corrupted by crushing effect (+1). System corrupted by crushing effect (+5). System corrupted by crushing effect (+3). EM Shotgun destroyed. M-28 Smith repairs G-47 Trooper. Overheating: Core damaged (-99). System corrupted: Matter fused (-5). K-01 Serf collects debris. Hvy. Ion Engine destroyed. Arm. Treads destroyed. Overheating: Energy bleed (-10). K-01 Serf collects debris. Overheating: Matter decay (-61). Overheating: Particle Gun damaged (-11). Overheating: Imp. Assault Rifle damaged (-5). Imp. Assault Rifle destroyed. G-50 Soldier IFF system glitched. Particle Gun destroyed. K-01 Serf collects debris. Overheating: Core damaged (-104). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????###########???????????????????? | | ???????????????????# #???????????????????? | | ???????????????????#/ #???????????????????? | | ???????????????????# g * #???????????????????? | | ???????????????????# =@%! #???????????????????? | | ???????????????????# kgb=%[!#???????????????????? | | ??????????????????##m#####g#########+#######?????? | | ??????????????????+ *%*= ????? | | ??????????????????# ![ " ????? | | ##########????????###########% %""" ! ""?????? | | #??????????????????# %%%"" ???????? | | ####################[ %"""% ""??????? | | ###### [ %=r ????? | | ?????# [**=% | ????? | | ?????# ####################+#####T### ????? | | ?????# #?????????????????? ????##????? ????? | | ?????# #?????????????????? """?????????????????? | | ?????# #????????????????? """ ????????????????? | | ?????# #?????????????????! """ ????????????????? | | ?????# #???????????????? ???????????????? | | ?????# #???????????????? """? #??????????????? | | ?????# ???????????????# ????????????????????? | | ?????# ???????????????/ ????????????????????? | | ?????# ???????????????# ????????????????????? | | ?????#####???????????????###?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 23 Energy Capacity 475 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 20 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- Sml. Laser | -9/Materials | Scanalyzed Imp. Heat Sink | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Close Call Crack Shot Everything Is Under Control Librarian Loot Pinata Novice Programmer One Hack Too Far Risk Taker The More The Merrier Uninvited Guest Challenges ------------ None Game ------ Seed InsulatedProjectionFlakker Manual? 0 Play Time 01:03:38 Cumulative 2.2 hours Start 2024.08.12 @ 19:02:46 End 2024.08.12 @ 20:08:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 4 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3b44849a-8fba-4d10-ba4a-33f07c255d50