Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.12 @ 20:08:09

Player: Monday

Result: Core destroyed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (67)      335
Value Destroyed (1810)     1810
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (-142)               -142
              TOTAL SCORE: 3903

 Bonus
-------
High Alert Combat Kills    33
Follower Combat Kills      236
Friendly Fire              -411

 Cogmind 
---------
Core Integrity             0/550
Matter                     234/300
Energy                     83/100
System Corruption          9%
Temperature                Critical (640)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (4) ------
            (None)
>       --- WEAPON (3) -------
        Beam Rifle
>       --- INVENTORY (5) ----
  Light Treads

 Peak State 
------------
>              --- POWER ------------
         Heavy Ion Engine
               Deuterium Engine
>              --- PROPULSION -------
         Light Treads
       Armored Treads
>              --- UTILITY ----------
               Sensor Array
      Advanced Targeting Computer
  Experimental Targeting Computer
               System Shield
>              --- WEAPON -----------
               Beam Rifle
        Guided EMP Blaster
>              --- INVENTORY --------
         Light Treads
               EM Shotgun
               Particle Gun
      Improved Assault Rifle
[Rating: 37]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Hover Unit               Hover Unit
Utility                    Advanced Targeting Computer
  Device                   Seismic Detector
  Storage                  Compact Battery
  Processor                Advanced Targeting Computer
  Hackware                 System Shield
Weapon                     Improved Assault Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Guided EMP Blaster

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   1   .   1   
  Weapon                   1    | .   .   1   .   .   
Parts Attached             90   | 7   6   45  25  7   
  Power                    12   | 1   .   6   4   1   
    Engine                 12   | 1   .   6   4   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               22   | 2   4   9   7   .   
    Treads                 11   | .   .   4   7   .   
    Leg                    10   | 2   3   5   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  1    | .   1   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  22   | 2   1   13  5   1   
    Device                 13   | 2   .   8   3   .   
    Storage                3    | .   .   3   .   .   
    Processor              5    | .   1   2   2   .   
    Hackware               1    | .   .   .   .   1   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   34   | 2   1   17  9   5   
    Energy Gun             15   | 2   .   8   1   4   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          16   | .   .   8   7   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               3    | .   1   1   1   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   2   3   .   
Parts Lost                 12   | .   .   1   .   11  
  Power                    2    | .   .   .   .   2   
  Propulsion               1    | .   .   .   .   1   
  Utility                  4    | .   .   .   .   4   
  Weapon                   5    | .   .   1   .   4   
  Highest Loss Streak      10   | .   .   1   .   10  
  To Critical Strikes      1    | .   .   .   .   1   
Average Slot Usage (%)     94   | .   100 96  93  84  
  Engine                   10   | .   14  8   10  16  
  Treads                   14   | .   .   7   21  17  
  Leg                      7    | .   28  13  .   .   
  Device                   12   | .   18  14  9   8   
  Storage                  4    | .   .   7   2   .   
  Processor                15   | .   9   10  19  17  
  Energy Gun               9    | .   18  10  7   12  
  Ballistic Gun            16   | .   .   21  17  3   
  Launcher                 3    | .   9   1   3   5   
Peak Build Rating          37   | 9   9   25  32  37  
  Average Rating           19   | 3   7   13  25  30  
  On Entrance              14   | .   9   7   25  32  
Naked Turns                1    | .   .   .   .   1   
Heaviest Build             31   | 8   9   20  22  31  
  Greatest Support         44   | 20  20  44  44  40  
  Greatest Overweight (x)  3    | .   .   3   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   
  Most Carried             5    | 5   5   5   5   5   
  Average Carried          4    | 1   4   3   4   3   
  Final Capacity           5    | 5   5   5   5   5   
  Final Carried            5    | 3   5   4   5   1   

 Class Distribution 
--------------------
 43% | Gunner
 14% | Scavenger-Gunner
 12% | Commander-Gunner
 10% | Commander-Skirmisher
  9% | Mutant
  9% | Skirmisher

 Dominant Class 
----------------
 Mutant | -10/Materials
 Gunner | -9/Materials
 Gunner | -9/Storage
 Gunner | -8/Materials

 Resources                      | -11  -10  -9   -9   -8   
-----------                Run  | Yrd  Mat  Mat  Sto  Mat  
Matter Collected           1665 | 270  .    773  541  81   
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2233 | 65   .    845  1012 311  
  Parts                    166  | 7    .    70   73   16   
Haulers Intercepted        1    | .    .    1    .    .    
Recyclers Shooed           2    | .    .    1    1    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Combat Hostiles Destroyed  52   | 1   .   22  21  8   
  Guns                     48   | 1   .   20  21  6   
  AOE                      4    | .   .   2   .   2   
Classes Destroyed          10   | 2   .   5   2   1   
  Worker                   2    | .   .   1   1   .   
  Tunneler                 1    | 1   .   .   .   .   
  Hauler                   1    | .   .   1   .   .   
  Recycler                 2    | .   .   .   1   1   
  Operator                 2    | .   .   .   2   .   
  Watcher                  5    | .   .   4   1   .   
  Swarmer                  18   | .   .   10  4   4   
  Grunt                    27   | 1   .   8   15  3   
  Duelist                  1    | .   .   .   .   1   
  Sentry                   8    | .   .   4   4   .   
Best Kill Streak           6    | 2   .   5   6   4   
  Combat Bots Only         6    | 1   .   4   6   4   
Max Kills in Single Turn   3    | 1   .   2   3   2   
  Gunslinging              1    | .   .   .   1   1   
  Exploded                 2    | .   .   1   .   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Mat  Sto  Mat  
Hostile Shots Fired        243  | 5    .    87   78   73   
  Missed                   59   | 2    .    21   26   10   
Damage Taken               3453 | 35   .    1039 826  1553 
  Core                     1024 | .    .    182  195  647  
  Absorbed by Shields      .    | .    .    .    .    .    
  Regen/Repaired (Parts)   89   | .    .    43   46   .    
Core Remaining (%)         68   | 100  100  .    5    .    
Volleys Fired              139  | 4    .    61   45   29   
  Largest                  3    | 2    .    3    3    3    
  Hottest                  144  | 80   .    135  144  144  
Shots Fired                369  | 8    .    183  127  51   
  Gun                      359  | 8    .    177  126  48   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 10   | .    .    6    1    3    
  Special                  .    | .    .    .    .    .    
  Kinetic                  235  | .    .    142  81   12   
  Thermal                  99   | 4    .    22   45   28   
  Explosive                6    | .    .    6    .    .    
  Electromagnetic          29   | 4    .    13   1    11   
  Robot Hit Streak         15   | 3    .    15   13   14   
  Robot Miss Streak        4    | 2    .    4    2    1    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        7    | .    .    2    3    2    
    Max Gunslinging Chain  1    | .    .    1    1    1    
Shots Hit Robots           239  | 5    .    113  78   43   
  Core Hits                116  | 3    .    57   38   18   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         2    | .    .    .    .    2    
    Burn                   2    | .    .    .    .    2    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3838 | 81   .    1422 1539 796  
  Guns                     3126 | 81   .    1151 1246 648  
  Cannons                  .    | .    .    .    .    .    
  Explosions               668  | .    .    271  251  146  
  Melee                    .    | .    .    .    .    .    
  Ramming                  44   | .    .    .    42   2    
  Kinetic                  1709 | .    .    855  704  150  
  Thermal                  1381 | 31   .    289  676  385  
  Explosive                171  | .    .    171  .    .    
  Electromagnetic          533  | 50   .    107  117  259  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         9    | .    .    .    1    9    
  Average Corruption       1    | .    .    .    1    9    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  14   | .    .    .    13   1    
    Message Errors         5    | .    .    .    5    .    
    Matter Fused           5    | .    .    .    4    1    
    Energy Discharges      2    | .    .    .    2    .    
    Parts Rejected         1    | .    .    .    1    .    
    Data Loss (minor)      1    | .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            50   | .    .    48   .    2    
  Projectiles              .    | .    .    .    .    .    
  Explosions               50   | .    .    48   .    2    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      326  | .    .    235  67   24   
  Shots                    10   | .    .    6    2    2    
  Rammed                   7    | .    .    .    7    .    
Targets Rammed             9    | .    .    .    8    1    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  2    | .    .    .    1    1    
Highest Temperature        671  | 90   .    199  305  671  
  Average Temperature      103  | 50   .    39   85   221  
  Received Heat Transfer   1080 | 18   .    252  270  540  
  Effects                  13   | .    .    .    .    13   
    Shutdowns              1    | .    .    .    .    1    
    Energy Bleed           2    | .    .    .    .    2    
    Matter Decay           1    | .    .    .    .    1    
    Damage (minor)         2    | .    .    .    .    2    
    Damage (major)         2    | .    .    .    .    2    
    Damage (core)          5    | .    .    .    .    5    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             3    | .    .    1    .    2    
  Heat Transferred         3277 | 75   .    558  1571 1073 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      4    | .    .    2    2    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Peak Influence             487  | 25  75  349 355 487 
  Initial                  146  | .   16  31  146 108 
  Average                  210  | 6   51  233 217 326 
Maximum Alert Level        2    | .   .   1   1   2   
  Low Security (%)         40   | 100 100 32  36  23  
  Level 1                  58   | .   .   67  63  40  
  Level 2                  1    | .   .   .   .   35  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          19   | .   2   2   12  3   
  Investigation            9    | .   1   1   5   2   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            6    | .   1   1   4   .   
  Assault                  1    | .   .   .   .   1   
  Garrison                 3    | .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Sto Mat 
Distress Signals           5    | .   1   .   4   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              93   | 1   2   33  41  16  
  Peak Tracking Total      6    | 1   4   4   4   6   
  Tactical Retreats        8    | .   1   2   3   2   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Traps Triggered            8    | .   .   2   4   2   
  Indirectly               1    | .   .   .   .   1   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                1    | .   .   .   .   1   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Sto Mat 
Machines Disabled          7    | .   .   5   .   2   
  Max in Single Turn       2    | .   .   2   .   1   
  Garrison Access          2    | .   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Sto Mat 
Machines Accessed          17   | .   3   3   11  .   
  Terminals                11   | .   3   .   8   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          3    | .   .   1   2   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   
  Garrison Access          1    | .   .   .   1   .   
Total Hacks                55   | .   9   12  34  .   
  Successful               35   | .   5   10  20  .   
  Failed                   20   | .   4   2   14  .   
    Catastrophic           2    | .   .   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   2    | .   .   .   2   .   
  Terminals                33   | .   9   .   24  .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          13   | .   .   5   8   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              7    | .   .   7   .   .   
  Garrison Access          2    | .   .   .   2   .   
Terminal Hacks             18   | .   5   .   13  .   
  Record                   10   | .   4   .   6   .   
  Open Door                2    | .   .   .   2   .   
  Alert Level              4    | .   1   .   3   .   
  Unreport Threat          1    | .   .   .   1   .   
  Maintenance Status       1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       10   | .   .   4   6   .   
  Scan Component           6    | .   .   2   4   .   
  Repair                   4    | .   .   2   2   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 6    | .   .   6   .   .   
  Insert Component         3    | .   .   3   .   .   
  Analyze                  3    | .   .   3   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   
  Seal Access              1    | .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         11   | .   1   .   10  .   
  Full Trace Events        6    | .   1   .   5   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   3    | .   .   3   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             4    | .   .   2   2   .   
  Time                     116  | .   .   52  64  .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           3    | .   .   3   .   .   
  Part Schematics Acquired 3    | .   .   3   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Sto Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   2   
  Machine Destruction      2    | .   .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Sto Mat 
Total Allies               10   | .   .   .   10  .   
  Largest Group            10   | .   .   .   10  1   
  Highest-Rated Group      88   | .   .   .   88  8   
  Highest-Rated Ally       16   | .   .   .   16  8   
Total Orders               4    | .   .   .   4   .   
  STAY                     1    | .   .   .   1   .   
  FOLLOW                   1    | .   .   .   1   .   
  GUARD                    2    | .   .   .   2   .   
Ally Attacks               73   | .   .   .   68  5   
  Total Damage             621  | .   .   .   611 10  
  Kills                    9    | .   .   .   9   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   
-------------              Run  | Yrd  Mat  Mat  Sto  Mat  
Turns Passed               5095 | 108  374  1881 2551 181  
Spaces Moved               2409 | 80   197  955  1128 49   
  Core                     28   | 26   .    2    .    .    
  Treads                   1530 | .    .    353  1128 49   
  Legs                     851  | 54   197  600  .    .    
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  145  165  
  Average Speed            141  | 97   120  131  156  165  
  Slowest Speed            200  | 120  120  200  170  170  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       41   | 6    36   69   91   7    
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          104  | .    .    97   7    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      104  | .    .    97   7    .    
Terrain Rammed             2    | .    .    .    2    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   
---------                  Run  | Yrd  Mat  Mat  Sto  Mat  
Total                      3826 | 102  332  1469 1819 104  
  Wait                     1058 | 2    125  337  577  17   
  Move                     2405 | 79   196  954  1127 49   
  Hop                      .    | .    .    .    .    .    
  Pick Up                  69   | 10   3    36   19   1    
  Fast Attach              10   | .    1    3    6    .    
  Attach                   41   | 7    .    17   12   5    
  Detach                   3    | .    .    1    2    .    
  Swap                     39   | .    5    25   7    2    
  Drop                     51   | .    2    35   14   .    
  Fire                     139  | 4    .    61   45   29   
  Melee                    .    | .    .    .    .    .    
  Ram                      2    | .    .    .    2    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    9    | .    .    .    8    1    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: [*Mat] / [*Min] / *Sto)
-9/Storage
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   66 | -11/Scrapyard | Discovered new exit (range 8)
  109 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Build established: Mutant
  371 | -10/Materials | Discovered new exit (range 14)
  483 | -10/Materials | Entered another Materials area
  483 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  968 | -9/Materials  | Build established: Scavenger-Gunner
 1438 | -9/Materials  | Discovered new exit (range 15)
 1594 | -9/Materials  | Repaired Lgt. Ion Engine
 1625 | -9/Materials  | Repaired Aluminum Leg
 1803 | -9/Materials  | Discovered new exit (range 15)
 1979 | -9/Materials  | Build established: Gunner
 2089 | -9/Materials  | Discovered new exit (range 4)
 2364 | -9/Materials  | Entered Storage
 2383 | -9/Storage    | Core integrity fell below 50%
 2914 | -9/Storage    | Core integrity fell below 20%
 3146 | -9/Storage    | Repaired Deuterium Engine
 3278 | -9/Storage    | Build established: Skirmisher
 3470 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 3630 | -9/Storage    | Met 01-MTF
 3734 | -9/Storage    | Repaired Sensor Array
 4051 | -9/Storage    | Build established: Commander-Skirmisher
 4070 | -9/Storage    | Found Prototype Processor
 4070 | -9/Storage    | Identified Exp. Targeting Computer
 4188 | -9/Storage    | Garrison activated, responded to threat
 4351 | -9/Storage    | Build established: Commander-Gunner
 4681 | -9/Storage    | Lost 3 allies
 4866 | -9/Storage    | Discovered new exit (range 15)
 4915 | -9/Storage    | Entered Materials
 4915 | -8/Materials  | Accompanied by 2 allies (01-MTF)
 4915 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 4918 | -8/Materials  | 01-MTF left
 4936 | -8/Materials  | Build established: Gunner
 5085 | -8/Materials  | Core integrity fell below 50%
 5088 | -8/Materials  | Core integrity fell below 20%
 5097 | -8/Materials  | Core destroyed

 Last Messages 
---------------
System corrupted by crushing effect (+1).
System corrupted by crushing effect (+5).
System corrupted by crushing effect (+3).
EM Shotgun destroyed.
M-28 Smith repairs G-47 Trooper.
Overheating: Core damaged (-99).
System corrupted: Matter fused (-5).
K-01 Serf collects debris.
Hvy. Ion Engine destroyed.
Arm. Treads destroyed.
Overheating: Energy bleed (-10).
K-01 Serf collects debris.
Overheating: Matter decay (-61).
Overheating: Particle Gun damaged (-11).
Overheating: Imp. Assault Rifle damaged (-5).
Imp. Assault Rifle destroyed.
G-50 Soldier IFF system glitched.
Particle Gun destroyed.
K-01 Serf collects debris.
Overheating: Core damaged (-104).

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ???????????????????###########???????????????????? |
| ???????????????????#         #???????????????????? |
| ???????????????????#/        #???????????????????? |
| ???????????????????#  g   *  #???????????????????? |
| ???????????????????#    =@%! #???????????????????? |
| ???????????????????#  kgb=%[!#???????????????????? |
| ??????????????????##m#####g#########+#######?????? |
| ??????????????????+      *%*=                ????? |
| ??????????????????#       ![ "               ????? |
| ##########????????###########% %"""     ! ""?????? |
|          #??????????????????# %%%""       ???????? |
|          ####################[ %"""%     ""??????? |
| ######                     [ %=r             ????? |
| ?????#                    [**=%  |           ????? |
| ?????#   ####################+#####T###      ????? |
| ?????#   #??????????????????   ????##?????   ????? |
| ?????#   #?????????????????? """?????????????????? |
| ?????#   #?????????????????  """ ????????????????? |
| ?????#   #?????????????????! """ ????????????????? |
| ?????#   #????????????????        ???????????????? |
| ?????#   #????????????????   """? #??????????????? |
| ?????#    ???????????????#   ????????????????????? |
| ?????#    ???????????????/   ????????????????????? |
| ?????#    ???????????????#   ????????????????????? |
| ?????#####???????????????###?????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          23
Energy Capacity            475
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                55
Targeting Accuracy         20
Recoil Reduction           2
Defensive Hacking          10

 Item Schematics 
-----------------
     Sml. Laser | -9/Materials | Scanalyzed
 Imp. Heat Sink | -9/Materials | Scanalyzed
   Aluminum Leg | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Backstab
Close Call
Crack Shot
Everything Is Under Control
Librarian
Loot Pinata
Novice Programmer
One Hack Too Far
Risk Taker
The More The Merrier
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              InsulatedProjectionFlakker
  Manual?         0
Play Time         01:03:38
  Cumulative      2.2 hours
  Start           2024.08.12 @ 19:02:46
  End             2024.08.12 @ 20:08:09
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           3
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          4
Achievement%      5
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3b44849a-8fba-4d10-ba4a-33f07c255d50