Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.10 @ 18:16:47 Player: Unmode Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (112) 560 Value Destroyed (4069) 4069 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (539) 539 TOTAL SCORE: 9208 Bonus ------- High Alert Combat Kills 39 Entered DSFs 500 Cogmind --------- Core Integrity 808/1000 Matter 290/300 Energy 7/100 System Corruption 9% Temperature Cool (0) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (7) ------ Coolant Injector High-capacity Storage Unit Improved Signal Interpreter Advanced Terrain Scanner Improved Targeting Computer Transmission Jammer > --- WEAPON (3) ------- Heavy Phase Cannon Heavy Phase Cannon > --- INVENTORY (20) --- Improved Sensor Array Improved Sensor Array Improved Transmission Jammer Improved Recalibrator Precision Shock Rifle Precision Shock Rifle Improved EM Pulse Cannon Long-range Proton Cannon Disruptor Cannon Gauss Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Shock Bomb Launcher Improved Grenade Launcher Smartbomb Launcher Improved Plasma Cutter Heavy Mace Peak State ------------ > --- POWER ------------ Nuclear Core Fission Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Signal Interpreter Advanced Terrain Scanner Improved Targeting Computer Improved Transmission Jammer Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Long-range Proton Cannon Cooled Particle Cannon Phase Cannon > --- INVENTORY -------- Coolant Injector Improved Sensor Array Improved Sensor Array Transmission Jammer Improved Recalibrator Precision Shock Rifle Precision Shock Rifle Improved EM Pulse Cannon Cooled Particle Cannon Gauss Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Shock Bomb Launcher Improved Grenade Launcher Smartbomb Launcher Improved Plasma Cutter Heavy Mace [Rating: 77] Favorites ----------- Power Nuclear Core Engine Cooled Ion Engine Power Core Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon Cooled Particle Cannon Energy Gun Precision Shock Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Improved Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Slots Evolved 10 | . . 2 2 2 2 . 2 Power 1 | . . . . . 1 . . Propulsion 3 | . . 1 . 1 . . 1 Utility 5 | . . . 2 1 1 . 1 Weapon 1 | . . 1 . . . . . Parts Attached 95 | 7 10 18 12 25 4 4 15 Power 11 | 1 2 2 . 4 2 . . Engine 7 | 1 2 2 . 2 . . . Core 4 | . . . . 2 2 . . Reactor . | . . . . . . . . Propulsion 28 | 2 4 5 . 10 . 1 6 Treads 3 | 1 1 1 . . . . . Leg 21 | . 1 3 . 10 . 1 6 Wheel 4 | 1 2 1 . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 26 | 2 2 3 6 7 1 1 4 Device 10 | 1 1 1 3 1 1 1 1 Storage 5 | 1 1 . . 1 . . 2 Processor 3 | . . . 1 2 . . . Hackware . | . . . . . . . . Protection 8 | . . 2 2 3 . . 1 Artifact . | . . . . . . . . Weapon 30 | 2 2 8 6 4 1 2 5 Energy Gun 8 | 1 . 2 5 . . . . Energy Cannon 8 | . . . . 3 1 . 4 Ballistic Gun 6 | 1 2 3 . . . . . Ballistic Cannon 3 | . . 1 . . . 1 1 Launcher 3 | . . 1 . 1 . 1 . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . 1 . . . . Slashing Weapon 1 | . . 1 . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . 1 2 2 . . . Corrupted Parts 1 | . . . . . . . 1 System Corruption 7 | . . . . . . . 7 Parts Lost 34 | . 8 4 . 8 . 3 11 Power 6 | . 2 . . 1 . 1 2 Propulsion 14 | . 4 1 . 3 . 1 5 Utility 4 | . . . . 1 . 1 2 Weapon 10 | . 2 3 . 3 . . 2 Highest Loss Streak 6 | . 3 2 . 6 . 2 6 To Critical Strikes . | . . . . . . . . Average Backups 13 | 1 7 13 14 14 14 14 16 Power . | . . . 1 . . 1 . Propulsion 1 | 1 1 . 2 2 2 1 . Utility 4 | . 3 6 4 5 4 4 4 Weapon 6 | . 2 5 7 6 7 7 10 Tool/Special . | . . . . . . . . Unused Backups 25 | . . 7 3 7 1 2 5 Power . | . . . . . . . . Propulsion 1 | . . 1 . . . . . Utility 7 | . . 4 1 . 1 . 1 Weapon 16 | . . 2 2 7 . 2 3 Tool/Special 1 | . . . . . . . 1 Average Slot Usage (%) 96 | . 94 94 97 98 99 96 97 Engine 5 | . 10 11 9 6 . . . Core 3 | . . . . . 13 10 10 Treads 3 | . 13 3 . . . . . Leg 20 | . . 14 27 29 26 26 28 Wheel 4 | . 13 9 . . . . . Device 9 | . 4 1 5 11 16 12 13 Storage 10 | . 22 12 9 7 6 6 5 Processor 8 | . . . 8 14 13 13 11 Protection 4 | . . 7 11 2 3 6 7 Energy Gun 4 | . 3 6 19 4 . . 1 Energy Cannon 6 | . . . . 12 13 11 8 Ballistic Gun 7 | . 24 16 6 . . . . Ballistic Cannon 1 | . . 8 . . . 3 1 Impact Weapon 2 | . . . . 4 6 1 3 Peak Build Rating 77 | 7 7 22 38 53 61 62 77 Average Rating 39 | 5 6 13 33 49 59 57 70 On Entrance 30 | . 7 7 22 38 53 60 55 Avg Prop Armor Cover (%) 6 | 3 5 8 . . . . . Naked Turns . | . . . . . . . . Heaviest Build 97 | 11 32 38 46 56 64 72 97 Greatest Support 92 | 20 20 51 51 74 72 72 92 Greatest Overweight (x) 3 | 2 1 3 . 1 . . 2 Average Overweight (x) . | . . 1 . . . . . Largest Inventory Capacity 25 | 8 15 15 15 25 15 15 20 Average Capacity 15 | 7 12 15 15 15 15 15 18 Most Carried 20 | 4 10 15 15 15 15 15 20 Average Carried 13 | 1 7 13 14 14 14 14 17 Final Capacity 20 | 8 15 15 15 15 15 15 20 Final Carried 18 | 4 8 15 15 15 15 15 18 Class Distribution -------------------- 46% | Mutant 18% | Tank 14% | Assassin 11% | Skirmisher 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Gunner | -6/DSF Assassin | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Matter Collected 2616 | 274 266 430 171 626 . 280 569 Remotely . | . . . . . . . . Salvage Created 4429 | 113 671 858 302 971 . 533 981 Parts 228 | 5 37 44 21 49 . 30 42 Haulers Intercepted 6 | . . 1 2 2 . . 1 Recyclers Shooed 4 | 1 1 . . 2 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Combat Hostiles Destroyed 80 | . 14 17 2 18 . 11 18 Guns 26 | . 14 9 2 1 . . . Cannons 21 | . . 3 . 4 . 4 10 AOE 25 | . . 5 . 10 . 5 5 Classes Destroyed 16 | 2 4 4 . 4 . 2 . Worker 5 | . . 4 . . . . 1 Builder 2 | . . . . 1 . . 1 Tunneler 2 | 1 . 1 . . . . . Hauler 6 | . . 1 2 2 . . 1 Recycler 6 | 1 1 2 . 2 . . . Mechanic 2 | . . . . 1 . . 1 Operator 1 | . 1 . . . . . . Watcher 8 | . 1 1 3 3 . . . Swarmer 20 | . 3 4 . 4 . 4 5 Grunt 33 | . 11 8 . 7 . 3 4 Duelist 2 | . . 1 . 1 . . . Sentry 8 | . . 4 2 1 . . 1 Specialist 3 | . . . . . . 3 . Hunter 7 | . . . . 3 . . 4 Programmer 6 | . . . . 2 . . 4 Heavy 1 | . . . . . . 1 . Best Kill Streak 10 | 1 3 8 3 10 . 6 7 Combat Bots Only 8 | . 3 5 2 8 . 6 5 Max Kills in Single Turn 5 | 1 1 4 1 5 . 3 3 Gunslinging . | . . . . . . . . Exploded 3 | . . 2 . 3 . 3 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Hostile Shots Fired 548 | . 104 67 2 184 . 54 137 Missed 156 | . 21 22 . 56 . 23 34 Hits 392 | . 83 45 2 128 . 31 103 Melee 14 | . . 4 . 10 . . . Projectile 378 | . 83 41 2 118 . 31 103 Critical Strikes 11 | . 3 . 1 5 . 2 . Part Disruptions 1 | . 1 . . . . . . Damage Taken 6410 | . 980 703 28 1894 . 907 1898 Core 898 | . 201 106 . 277 . 122 192 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 10 | . . 10 . . . . . Regen/Repaired (Parts) 19 | . . . . . . . 19 Core Remaining (%) 72 | 100 19 73 100 60 . 85 . Volleys Fired 265 | 4 92 47 10 36 3 24 49 Largest 3 | 2 2 3 3 3 2 3 3 Hottest 210 | 60 60 90 165 165 180 155 210 Shots Fired 562 | 8 180 116 30 68 6 43 111 Gun 334 | 8 180 85 30 26 . . 5 Cannon 198 | . . 27 . 33 6 36 96 Launcher 30 | . . 4 . 9 . 7 10 Special . | . . . . . . . . Kinetic 262 | 4 151 88 9 . . 2 8 Thermal 206 | 4 29 24 . 33 6 34 76 Explosive 18 | . . 4 . 9 . 1 4 Electromagnetic 76 | . . . 21 26 . 6 23 Robot Hit Streak 21 | 4 21 15 9 10 . 8 10 Robot Miss Streak 7 | 1 7 4 6 2 . 2 2 Penetration Max . | . . . . . . . . Secondary Targets 2 | . 2 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 346 | 5 114 63 15 51 . 27 71 Core Hits 190 | 3 43 42 10 37 . 19 36 Critical Kills 1 | . . 1 . . . . . Critical Parts Destroyed 2 | . . . . 2 . . . Critical Strikes 8 | . . 2 . 3 . . 3 Destroy 1 | . . 1 . . . . . Blast 4 | . . 1 . . . . 3 Smash 3 | . . . . 3 . . . Melee Attacks 70 | . . 9 2 32 9 . 18 Impact 61 | . . . 2 32 9 . 18 Slashing 9 | . . 9 . . . . . Piercing . | . . . . . . . . Sneak Attacks 7 | . . 1 . 5 . . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10210 | 43 977 1147 398 3116 . 1483 3046 Guns 2293 | 43 977 515 335 315 . . 108 Cannons 3679 | . . 247 . 617 . 778 2037 Explosions 3537 | . . 341 63 1634 . 705 794 Melee 701 | . . 44 . 550 . . 107 Ramming . | . . . . . . . . Kinetic 1728 | 31 802 644 40 . . 30 181 Thermal 3452 | 12 175 118 63 617 . 748 1719 Explosive 2699 | . . 341 . 1634 . 256 468 Electromagnetic 1630 | . . . 295 315 . 449 571 Impact 657 | . . . . 550 . . 107 Slashing 44 | . . 44 . . . . . Piercing . | . . . . . . . . Highest Corruption 9 | . . . . 1 . . 9 Average Corruption 2 | . . . . 1 . . 6 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 34 | . . . . 17 . . 17 Message Errors 6 | . . . . 4 . . 2 Matter Fused 4 | . . . . 2 . . 2 Heat Flow Errors 5 | . . . . 3 . . 2 Energy Discharges 4 | . . . . 2 . . 2 Data Loss (minor) 7 | . . . . 3 . . 4 Data Loss (major) 3 | . . . . . . . 3 Misfires 3 | . . . . 1 . . 2 Alerts 1 | . . . . 1 . . . Weapon Failures 1 | . . . . 1 . . . Overload Shots 4 | . . . . 1 2 . 1 Overflow Damage 332 | . . 18 . 259 . 10 45 Projectiles 58 | . . . . 20 . . 38 Explosions 171 | . . 14 . 140 . 10 7 Melee 103 | . . 4 . 99 . . . Knockbacks 3 | . . 1 . 2 . . . Impact 2 | . . . . 2 . . . Kinetic 1 | . . 1 . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 291 | . 29 74 . 150 . 16 22 Shots 9 | . 1 2 . 4 . 1 1 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 222 | 40 103 100 180 183 120 33 222 Average Temperature 59 | 16 25 36 68 51 60 17 102 Received Heat Transfer 1191 | . 438 153 27 315 . 72 186 Effects 1 | . . . . . . . 1 Interference 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 10 | . . . . 5 . 2 3 Combat Hostiles 8 | . . . . 3 . 2 3 Parts Fried 17 | . . . 1 9 . 2 5 Impact Corruptions 5 | . . . . 5 . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 12 | . . . . 2 . . 10 Heat Transferred 4487 | 25 400 275 50 814 . 962 1961 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . 1 . . . 1 Alert | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Maximum Alert Level 2 | . . 1 . 2 1 1 1 Low Security (%) 72 | 100 100 79 100 19 81 29 93 Level 1 22 | . . 20 . 57 18 70 6 Level 2 5 | . . . . 23 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . . 1 . Peak Influence 504 | 5 125 309 123 504 221 341 275 Initial 221 | . . 15 123 23 221 92 178 Average 143 | 1 40 98 78 302 168 227 100 Influence Increases 3083 | 10 474 564 100 944 61 289 641 Destroy 0b10 Robot/C 1600 | . 280 340 40 360 . 220 360 Destroy 0b10 Robot/NC 160 | 10 15 45 25 45 . . 20 Destroy Leader 386 | . 82 84 30 88 . 30 72 Successful Hack 88 | . 7 4 . 8 23 . 46 Disable Machine 225 | . 30 30 . 75 30 15 45 Anti-Garrison Action 300 | . . . . 300 . . . Destroy Structure 204 | . . 31 5 53 8 9 98 Lose Combat Pursuer 120 | . 60 30 . 15 . 15 . Influence Decreases 2852 | 10 436 309 340 543 383 80 751 Entered New Map 659 | . . 23 170 30 233 40 163 Time Decay 1875 | 10 363 271 170 433 150 . 478 Lost Part 308 | . 73 15 . 80 . 30 110 Lost Ally 10 | . . . . . . 10 . Squads Dispatched 20 | . 5 . . 9 . 2 4 Investigation 2 | . 1 . . 1 . . . Extermination 4 | . . . . 2 . . 2 Reinforcement 9 | . 4 . . 1 . 2 2 Assault 4 | . . . . 4 . . . Garrison 1 | . . . . 1 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced 2 | . . . . 1 . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Distress Signals 4 | . 2 2 . . . . . Communications Jammed 13 | . . . . 6 . . 7 Distress Signals 9 | . . . . 5 . . 4 Times Spotted 112 | . 25 20 7 26 1 12 21 Peak Tracking Total 8 | . 5 7 2 8 1 7 5 Tactical Retreats 5 | . 2 1 . 1 . 1 . Traps | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Traps Triggered 3 | . 2 . . 1 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Machines Disabled 17 | . 2 2 . 7 2 1 3 Max in Single Turn 3 | . 2 1 . 3 1 1 1 Garrison Access 2 | . . . . 2 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Machines Accessed 23 | . 4 2 1 7 4 . 5 Terminals 15 | . 4 2 1 3 4 . 1 Fabricators 2 | . . . . 1 . . 1 Repair Stations 2 | . . . . . . . 2 Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . 1 . . . Garrison Access 3 | . . . . 2 . . 1 Total Hacks 53 | . 8 8 1 15 13 . 8 Successful 18 | . 2 4 . 1 7 . 4 Failed 35 | . 6 4 1 14 6 . 4 Catastrophic 8 | . 3 . . 2 . . 3 Database Lockouts . | . . . . . . . . Manual 24 | . 5 1 1 6 10 . 1 Terminals 37 | . 8 8 1 6 13 . 1 Fabricators 2 | . . . . 1 . . 1 Repair Stations 5 | . . . . . . . 5 Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . 1 . . . Garrison Access 8 | . . . . 7 . . 1 Terminal Hacks 10 | . 2 4 . . 4 . . Record 1 | . . 1 . . . . . Part Schematic 1 | . 1 . . . . . . Prototype ID Bank 1 | . . 1 . . . . . Open DSF 1 | . . . . . 1 . . Locate Traps 3 | . 1 1 . . 1 . . Hauler Manifests 2 | . . 1 . . 1 . . Zone Layout 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . . . . . . . 3 Scan Component 2 | . . . . . . . 2 Repair 1 | . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 5 | . . . . 1 3 . 1 Terminals 3 | . . . . . 3 . . Assimilate 2 | . . . . . 2 . . Botnet 1 | . . . . . 1 . . Fabricators 2 | . . . . 1 . . 1 Fabnet 2 | . . . . 1 . . 1 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 20 | . 4 2 1 6 3 . 4 Full Trace Events 2 | . . 1 . 1 . . . Feedback Events 1 | . . . . 1 . . . Corruption 1 | . . . . 1 . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired 1 | . . . . . . . 1 Time 28 | . . . . . . . 28 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . 2 . . . Machine Destruction 2 | . . . . 2 . . . Fabnet Peak Effective % 3 | . . . . . 3 3 1 Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Total Allies 1 | . . . . . 1 . . Largest Group 1 | . . . . . 1 1 . Highest-Rated Group 10 | . . . . . 10 10 . Highest-Rated Ally 10 | . . . . . 10 10 . Initial Warlord ECA Mod 9 | . . . . . . . 9 Total Orders 1 | . . . . . . 1 . STAY 1 | . . . . . . 1 . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Active Infowar (turns) 3584 | 47 344 132 201 1177 316 128 1239 Sensors 2542 | . . 132 201 1086 315 29 779 Terrain 1040 | . . . . . 163 27 850 Seismic 391 | 47 344 . . . . . . Jamming 2378 | . . . . 963 316 128 971 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Turns Passed 5254 | 98 1049 714 351 1289 316 198 1239 Spaces Moved 2675 | 49 391 345 212 764 209 97 608 Core 8 | 8 . . . . . . . Treads 362 | 41 305 16 . . . . . Legs 1953 | . . 63 212 764 209 97 608 Wheels 352 | . 86 266 . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 115 110 130 120 120 120 120 Average Speed 138 | 150 185 131 130 123 120 120 142 Slowest Speed 270 | 160 240 270 130 195 120 120 260 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 2 | . . . . . 2 . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 30 | 4 69 37 20 25 6 63 16 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . . 1 1 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 55 | . . 4 2 26 8 . 15 Terrain Destroyed 164 | . . 30 4 56 10 9 55 Melee 39 | . . 3 2 12 7 . 15 Projectile 25 | . . 2 . 3 3 . 17 AOE 100 | . . 25 2 41 . 9 23 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Total 3622 | 63 562 515 261 990 252 137 842 Wait 284 | . 54 37 7 61 22 . 103 Move 2668 | 48 390 344 211 763 208 96 608 Hop . | . . . . . . . . Pick Up 80 | 4 7 27 5 21 2 4 10 Fast Attach 41 | 7 6 8 4 10 . . 6 Attach 35 | . 8 5 3 9 2 4 4 Detach 9 | . 4 3 1 . . 1 . Swap 106 | . 1 11 10 36 4 6 38 Drop 64 | . . 24 8 22 2 2 6 Fire 265 | 4 92 47 10 36 3 24 49 Melee 70 | . . 9 2 32 9 . 18 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory -6/DSF -5/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 99 | -11/Scrapyard | Entered Materials 217 | -10/Materials | Discovered new exit (range 15) 309 | -10/Materials | Build established: Mutant 405 | -10/Materials | Lost 3 parts (1p1n1w) 481 | -10/Materials | Discovered new exit (range 15) 561 | -10/Materials | Core integrity fell below 50% 708 | -10/Materials | Discovered new exit (range 16) 1026 | -10/Materials | Discovered new exit (range 15) 1100 | -10/Materials | Core integrity fell below 20% 1136 | -10/Materials | Lost 3 parts (2n1w) 1148 | -10/Materials | Entered another Materials area 1148 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1669 | -9/Materials | Discovered new exit (range 8) 1801 | -9/Materials | Build established: Tank 1825 | -9/Materials | Discovered new exit (range 5) 1862 | -9/Materials | Entered another Materials area 1862 | -8/Materials | Evolved 2 slots: Utility x2 2127 | -8/Materials | Discovered new exit (range 11) 2212 | -8/Materials | Identified exit to Factory 2213 | -8/Materials | Entered Factory 2213 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2530 | -7/Factory | Lost 6 parts (3n1u2w) 2533 | -7/Factory | Destroyed 8 combat bots 2940 | -7/Factory | Build established: Mutant 3464 | -7/Factory | Discovered new exit (range 16) 3501 | -7/Factory | Identified exit to Factory 3502 | -7/Factory | Entered another Factory area 3502 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3817 | -6/Factory | Identified exit to DSF 3818 | -6/Factory | Entered DSF 3818 | -6/DSF | Accompanied by 1 ally 3869 | -6/DSF | Additional patrols routed to DSF 3934 | -6/DSF | Discovered new exit (range 14) 3957 | -6/DSF | Identified exit to Factory 3960 | -6/DSF | Sterilization system engaged 3980 | -6/DSF | Ambient heat levels rising (+10) 3995 | -6/DSF | Ambient heat levels rising (+10) 4010 | -6/DSF | Ambient heat levels rising (+10) 4016 | -6/DSF | Entered Factory 4016 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4322 | -5/Factory | Discovered new exit (range 14) 4385 | -5/Factory | Build established: Assassin 4456 | -5/Factory | Identified exit to Upper Caves 4600 | -5/Factory | Found Prototype Launcher 5026 | -5/Factory | Repaired Imp. Transmission Jammer 5225 | -5/Factory | Lost 6 parts (1p2n2u1w) 5228 | -5/Factory | Spotted B-75 Beast 5255 | -5/Factory | Self-destructed Last Messages --------------- 05242_ R-10 Processor collects Adv. Heat Sink. 05242_ K-01 Serf collects debris. 05243_ Acquired Carbon-fiber Leg. 05245_ R-10 Processor collects Corrupted Flexi-carbon Leg. 05245_ R-10 Processor collects Adv. Heat Sink. 05245_ Acquired 60 matter. 05245_ U-05 Engineer lays Concrete. 05246_ K-01 Serf collects debris. 05246_ U-05 Engineer lays Concrete. 05248_ Carbon-fiber Leg destroyed. 05248_ Fission Core destroyed. 05248_ U-05 Engineer builds a Wall. 05248_ R-10 Processor collects Corrupted Gauss Rifle. 05248_ U-05 Engineer lays Concrete. 05249_ Acquired Carbon-fiber Leg. 05249_ U-05 Engineer lays Concrete. 05250_ K-01 Serf collects debris. 05252_ System corrupted: Energy discharge (-13). 05252_ U-05 Engineer builds a Wall. 05254_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ???????#??#???????#?#???????????#??????? ? ??????? | | ???????????#??#?????????????#?#??????#?????????? ? | | ?????????????????????#???????##????????? ????????? | | ???????????????????????????#?????#???#???????????? | | ?????###??????????#??##?##????#?##?????????????? ? | | ?????????#???#####?###??################?#???????? | | ??????????#??# ? ?? # #????#????# | | ??????????#??# ? ?? # ##?#??????? | | "????"""? ???# # """""" #?######### | | ?""??????????# """" """" # """""" ### | | ?"?"?"??? ???# """" """" # """""" ### """"" | | ?????????????# """" """" # """""" " # """"" | | ???????????#?# """" """" # ### """ | | ??????"?"?#??# """" """" # """""" #?# | | ???"??"?"????# """" # """""" #?# " "" | | ????????????## % "" # """""" #?# "R"" | | ??????????#??# |% # """""" ### """" | | ????????? ???# # ### | | #????############+#######+######+#############/### | | ?? ! % | | ?? | | ?? % | | ??? """ "" k % | | ?? ????""" " "" | | ???????""" " [ #"###/########## ######### | | ???? ?? % %= #???#@ ## ###?#???? | | ??? ???""" [% #???# ## %###?????? | | ????????"" " #??## ## % # ##??#?# | | ?? ?????"" " #?#?# ## ###?#??? | | ???????? #?### "" "" ## # #????? | | ????????? ???+ "" "" ## ###??#?# | | ????????# ####+#+####### """ """ ## ^ ##?????# | | ???????## # !# """ """ ## ######## | | ???????????# # """ """ ## # | | ?????????### / " " # ## # | | ?????? ??? / " " # "" "" + """ + | | ??????#????# " " # "" "" # """ # | | ???????????#! " " # """ """ + """ # | | ???????????# " " # """ """ #### "" "" # | | ???????????# " " # ?"" """ #??# " "" # | | ???????????# " " # #??# "F + | | ??????????## " " #?#########??# "" # | | ?????#?????# "" "" " " ############## ## | | ???????????# ""G"" + [%= =[ =[ = #? | | ??????#????################################ #? | | ??????########## ! #??#?#??????######+#### | | ??????# ## #???????#???# | | ??????# """" ## ############# | | ??????# """" ## # # """"" | | ??????# """" ## # # """"" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Coolant Potential 65 Energy Generation 30 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 450 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 1 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Transmission Jammer | 24% | -5/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Fancy Inventory Heavy Suspicion Hot Goods Organ Harvest There's More Where That Came From Window Shopping Challenges ------------ None Game ------ Seed AntisysFieldFacilitator Manual? 0 Play Time 01:45:53 Cumulative 600.2 hours Start 2026.02.21 @ 18:45:47 End 2026.04.10 @ 18:16:47 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 288 Rogue 281 Adventurer 7 Explorer 0 Win Type - Total 22 Types 13/0/4/5/0/0/0/0/0/0 Lore% 61 Gallery% 70 Achievement% 41 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 36/Terminus++ Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: 33c2246c-f71a-444b-b0e6-c6a1ffb6622b