Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.28 @ 01:24:47 Player: The Overplayer Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (47) 235 Value Destroyed (1657) 1657 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (1444) 1444 TOTAL SCORE: 8776 Bonus ------- Follower Combat Kills 382 Entered Garrisons 200 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -38 Cogmind --------- Core Integrity 0/1000 Matter 95/300 Energy 100/100 System Corruption 1% Temperature Cool (1) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core High-capacity Battery (250) Medium Matter Pod (100) Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Armored Treads Advanced Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Advanced Visual Processing Unit Improved Targeting Computer > --- WEAPON ----------- Gauss Cannon Gauss Cannon Gauss Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Precision Grenade Launcher > --- INVENTORY -------- Light Nuclear Core Improved Heat Sink High-capacity Battery Medium Matter Pod Weapon Cycler Hacking Drone Bay Phasing AFG Neutron Cannon Mining Laser [Rating: 61] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Enhanced Flexi-carbon Leg Hover Unit Makeshift Hover Unit Flight Unit VTOL Module Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Weapon Flak Cannon Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Precision Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Gar Slots Evolved 10 | . . . 2 . . . 6 . . . . 2 . Power 1 | . . . . . . . . . . . . 1 . Propulsion 3 | . . . . . . . 2 . . . . 1 . Utility 2 | . . . 1 . . . 1 . . . . . . Weapon 4 | . . . 1 . . . 3 . . . . . . Parts Attached 57 | 6 5 7 7 2 5 2 11 4 4 1 . . 3 Power 6 | 1 . 1 1 . . 1 1 . 1 . . . . Engine 2 | 1 . . 1 . . . . . . . . . . Core 2 | . . 1 . . . 1 . . . . . . . Reactor 2 | . . . . . . . 1 . 1 . . . . Propulsion 14 | 2 . 2 1 1 1 . 2 2 1 . . . 2 Treads 11 | 2 . 2 1 1 1 . 1 2 1 . . . . Leg 1 | . . . . . . . 1 . . . . . . Wheel . | . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . 1 Flight 1 | . . . . . . . . . . . . . 1 Utility 16 | 1 3 1 1 . 3 1 2 . 2 1 . . 1 Device 7 | . 1 . . . 2 . . . 2 1 . . 1 Storage 3 | 1 1 . . . . . 1 . . . . . . Processor 6 | . 1 1 1 . 1 1 1 . . . . . . Hackware . | . . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 21 | 2 2 3 4 1 1 . 6 2 . . . . . Energy Gun 5 | 2 . 1 1 . . . 1 . . . . . . Energy Cannon 2 | . 1 . . . . . 1 . . . . . . Ballistic Gun 2 | . . 1 . . . . 1 . . . . . . Ballistic Cannon 10 | . 1 . 3 1 . . 3 2 . . . . . Launcher 1 | . . . . . 1 . . . . . . . . Special Weapon 1 | . . 1 . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . 3 . 2 . . . . . . Parts Lost 9 | . . . . . . . . . . 4 . . 5 Power 1 | . . . . . . . . . . 1 . . . Propulsion 4 | . . . . . . . . . . 2 . . 2 Utility 3 | . . . . . . . . . . . . . 3 Weapon 1 | . . . . . . . . . . 1 . . . Highest Loss Streak 5 | . . . . . . . . . . 4 . . 5 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 8 | . 4 10 9 10 9 10 8 10 8 7 4 5 4 Power . | . . . . . 1 1 1 1 1 1 1 1 1 Propulsion 1 | . 1 2 2 2 1 1 . . . . . 1 . Utility 4 | . . 5 6 5 4 5 4 6 5 4 3 3 2 Weapon 2 | . 1 2 1 2 2 3 2 2 2 1 . . . Tool/Special . | . . . . . . . . . . . . . . Unused Backups 7 | . . 2 1 1 1 . . . . . . . 2 Power 2 | . . 1 . . . . . . . . . . 1 Propulsion . | . . . . . . . . . . . . . . Utility 5 | . . 1 1 1 1 . . . . . . . 1 Weapon . | . . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 99 100 99 100 96 99 97 100 100 93 6 11 6 Engine 5 | . 14 3 1 11 11 6 . . . . . . . Core 2 | . . 10 9 . . 4 1 . . . . . . Reactor 1 | . . . . . . . 4 6 6 5 . . . Treads 23 | . 28 28 22 22 22 22 24 26 26 24 . . . Device 2 | . 9 . . . . . 3 . 6 12 6 11 5 Storage 9 | . 14 14 11 11 11 11 6 6 6 5 . . . Processor 15 | . 3 13 22 22 19 21 15 20 12 5 . . . Energy Gun 2 | . 6 7 14 . . . . . . . . . . Energy Cannon 1 | . 8 6 . . . . . . . . . . . Ballistic Gun 1 | . . 7 7 . . . 2 . . . . . . Ballistic Cannon 24 | . 13 6 10 33 32 33 29 33 33 31 . . . Launcher 1 | . . . . . . . 5 6 6 5 . . . Peak Build Rating 61 | 6 10 12 18 18 30 26 55 57 61 61 13 13 13 Average Rating 27 | 4 8 10 15 17 20 25 49 54 59 55 9 13 6 On Entrance 21 | . 6 10 12 17 18 22 26 48 56 60 1 13 13 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . . Naked Turns 37 | . . . . . . . . . . 10 . . 27 Heaviest Build 69 | 14 22 22 35 35 55 35 66 69 69 67 2 2 6 Greatest Support 98 | 40 40 40 40 43 45 45 85 93 98 98 3 3 4 Greatest Overweight (x) 1 | . . . . . 1 . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 5 5 5 Average Capacity 9 | 6 8 10 10 10 10 10 10 10 10 9 5 5 5 Most Carried 10 | . 10 10 10 10 10 10 10 10 10 8 5 5 5 Average Carried 8 | . 4 9 9 9 9 10 8 10 8 7 4 5 4 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 5 5 5 5 Final Carried 10 | . 10 10 10 10 10 10 10 10 8 5 5 5 3 Class Distribution -------------------- 29% | Scavenger-Executioner 21% | Gunner 19% | Mutant 9% | Scavenger-Gunner 9% | Scavenger-Mutant 9% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Gunner | -7/Zion Skirmisher | -6/Proximity Caves Scavenger-Executioner | -6/Factory Scavenger-Executioner | -6/Lower Caves Scavenger-Executioner | -6/Lower Caves Scavenger-Executioner | -6/Data Miner Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Garrison Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Gar Matter Collected 2234 | 209 221 256 63 245 136 56 355 156 473 . 64 . . Remotely . | . . . . . . . . . . . . . . Salvage Created 1627 | . 341 439 90 233 . . 193 43 288 . . . . Parts 68 | . 16 17 8 8 . . 5 2 12 . . . . Haulers Intercepted 2 | . 1 . . . . . 1 . . . . . . Recyclers Shooed 2 | . . . . 2 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . 1 18 . 2 7 . . . . Prevented . | . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Gar Combat Hostiles Destroyed 37 | . 5 8 5 6 . . 4 1 8 . . . . Guns 5 | . 2 . 3 . . . . . . . . . . Cannons 32 | . 3 8 2 6 . . 4 1 8 . . . . Classes Destroyed 10 | . 5 1 1 . . . 2 . 1 . . . . Tunneler 2 | . 1 1 . . . . . . . . . . . Hauler 2 | . 1 . . . . . 1 . . . . . . Recycler 4 | . 2 1 . 1 . . . . . . . . . Operator 1 | . . . . . . . 1 . . . . . . Watcher 1 | . 1 . . . . . . . . . . . . Swarmer 3 | . . . 3 . . . . . . . . . . Grunt 22 | . 5 6 . 6 . . 1 . 4 . . . . Sentry 6 | . . 2 2 . . . 1 1 . . . . . Hunter 2 | . . . . . . . 2 . . . . . . Thug 3 | . . . . . . . . . 3 . . . . Mutant 1 | . . . . . . . . . 1 . . . . Best Kill Streak 4 | . 2 3 3 4 . . 2 1 4 . . . . Combat Bots Only 4 | . 2 3 3 3 . . 2 1 4 . . . . Max Kills in Single Turn 2 | . 1 1 1 1 . . 1 1 2 . . . . Gunslinging . | . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Gar Hostile Shots Fired 357 | . 27 21 25 15 . 1 21 9 53 33 13 . 139 Missed 107 | . 9 7 7 5 . . 9 1 16 9 4 . 40 Hits 250 | . 18 14 18 10 . 1 12 8 37 24 9 . 99 Melee 1 | . . . . . . . . . . . 1 . . Projectile 249 | . 18 14 18 10 . 1 12 8 37 24 8 . 99 Critical Strikes 7 | . . 2 . . . . . . 4 . . . 1 Part Disruptions 1 | . . . . . . . . . . 1 . . . Damage Taken 4492 | . 237 235 174 141 . 47 262 55 665 1122 249 . 1305 Core 1950 | . 74 51 10 . . 12 20 . 64 506 198 . 1015 Absorbed by Shields 167 | . . . . . . . . . . . . . 167 Core Remaining (%) 62 | 100 . 50 . . . 94 . . . . 7 . . Volleys Fired 110 | . 30 22 13 11 . 2 9 1 18 4 . . . Largest 6 | . 2 2 3 3 . 3 5 5 5 6 . . . Hottest 244 | . 90 100 135 111 . 111 223 208 208 244 . . . Shots Fired 330 | . 60 41 37 33 . 6 45 5 86 17 . . . Gun 49 | . 20 . 25 . . . 4 . . . . . . Cannon 277 | . 40 38 12 33 . 6 41 5 86 16 . . . Launcher 1 | . . . . . . . . . . 1 . . . Special 3 | . . 3 . . . . . . . . . . . Kinetic 259 | . 30 19 20 33 . 6 44 5 86 16 . . . Thermal 70 | . 30 22 17 . . . 1 . . . . . . Explosive 1 | . . . . . . . . . . 1 . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 24 | . 9 24 6 5 . 2 6 7 14 6 . . . Robot Miss Streak 15 | . 3 1 5 7 . 12 15 . 5 6 . . . Penetration Max 1 | . . . . . . . . . 1 1 . . . Secondary Targets 2 | . . . 2 . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . Shots Hit Robots 205 | . 36 28 24 26 . 3 31 4 42 11 . . . Core Hits 132 | . 13 14 11 27 . 4 36 2 15 9 . . 1 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 18 | . 3 . . . . . 2 . 11 2 . . . Burn 1 | . 1 . . . . . . . . . . . . Blast 17 | . 2 . . . . . 2 . 11 2 . . . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 4739 | . 575 515 397 404 . 61 724 93 1488 441 . . 41 Guns 415 | . 151 . 204 . . . 60 . . . . . . Cannons 4105 | . 424 473 193 404 . 61 664 93 1488 305 . . . Explosions 136 | . . . . . . . . . . 136 . . . Melee . | . . . . . . . . . . . . . . Ramming 59 | . . 18 . . . . . . . . . . 41 Kinetic 3879 | . 372 195 237 404 . 61 724 93 1488 305 . . . Thermal 665 | . 203 302 160 . . . . . . . . . . Explosive 136 | . . . . . . . . . . 136 . . . Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 2 | . . . . . . . . . 2 2 2 . 1 Average Corruption 1 | . . . . . . . . . 1 2 2 . 1 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 11 | . . . . . . . . . 6 2 3 . . Message Errors 2 | . . . . . . . . . 1 . 1 . . Matter Fused 5 | . . . . . . . . . 3 1 1 . . Heat Flow Errors 1 | . . . . . . . . . . . 1 . . Energy Discharges 1 | . . . . . . . . . . 1 . . . Data Loss (minor) 2 | . . . . . . . . . 2 . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 50 | . . . . . . . . . 50 . . . . Projectiles 50 | . . . . . . . . . 50 . . . . Explosions . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks 52 | . 4 6 . 13 . 3 7 . 15 4 . . . Impact . | . . . . . . . . . . . . . . Kinetic 50 | . 4 5 . 13 . 3 7 . 15 3 . . . Secondary 2 | . . 1 . . . . . . . 1 . . . Self-Inflicted Damage 20 | . . . . . . . . . . . . . 20 Shots . | . . . . . . . . . . . . . . Rammed 10 | . . 3 . . . . . . . . . . 7 Targets Rammed 10 | . . 3 . . . . . . . . . . 7 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 445 | . 389 312 281 119 . 45 296 123 445 180 99 . . Average Temperature 122 | . 223 111 100 46 . 23 100 66 145 79 62 . . Received Heat Transfer 741 | . 132 159 9 60 . . 36 12 288 . 45 . . Effects 15 | . 5 . 5 . . . . . 5 . . . . Shutdowns 2 | . 2 . . . . . . . . . . . . Energy Bleed 2 | . 2 . . . . . . . . . . . . Interference 9 | . . . 5 . . . . . 4 . . . . Matter Decay 1 | . . . . . . . . . 1 . . . . Short Circuit 1 | . 1 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 5 | . 1 3 1 . . . . . . . . . . Heat Transferred 1678 | . 629 642 407 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Gar Maximum Alert Level . | . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . 100 . . . . 100 100 Level 1 . | . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 108 | . 101 85 108 67 . . 98 . . . . 40 23 Initial 40 | . . . . 30 . . 25 . . . . 40 23 Average 20 | . 29 11 31 14 . . 34 . . . . 35 12 Influence Increases 1592 | . 206 200 174 150 . 362 266 20 90 . 105 4 15 Destroy 0b10 Robot/C 920 | . 100 160 100 120 . 200 140 20 80 . . . . Destroy 0b10 Robot/NC 60 | . 25 10 . 5 . 10 10 . . . . . . Destroy Leader 166 | . 34 30 30 10 . 10 42 . 10 . . . . Allied During Kill 214 | . . . . . . 142 72 . . . . . . Successful Hack 64 | . 16 . 44 . . . . . . . . 4 . Destroy Structure 3 | . 1 . . . . . 2 . . . . . . Lose Combat Pursuer 165 | . 30 . . 15 . . . . . . 105 . 15 Influence Decreases 1592 | . 206 200 96 177 51 322 271 55 90 . 40 35 49 Entered New Map 164 | . . . . 48 51 . 15 14 . . . 25 11 Time Decay 1353 | . 206 200 96 129 . 322 219 41 90 . 40 10 . Lost Part 38 | . . . . . . . . . . . . . 38 Lost Ally 37 | . . . . . . . 37 . . . . . . Squads Dispatched 6 | . 2 . . . . 1 2 . . . 1 . . Investigation 4 | . 1 . . . . 1 2 . . . . . . Extermination . | . . . . . . . . . . . . . . Reinforcement 1 | . 1 . . . . . . . . . . . . Assault 1 | . . . . . . . . . . . 1 . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Gar Distress Signals 1 | . . . 1 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 98 | . 11 8 8 9 . 11 8 1 11 8 8 4 11 Peak Tracking Total 10 | . 4 4 3 2 . 6 3 1 6 4 9 5 10 Tactical Retreats 9 | . 1 . . 1 . . . . 3 . 3 . 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Gar Traps Triggered 3 | . . . . . . . . . . . . . 3 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Gar Machines Disabled 2 | . . 1 . . . . . . . 1 . . . Max in Single Turn 1 | . . 1 . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Gar Machines Accessed 16 | . 2 . 4 . 1 1 1 1 1 4 . 1 . Terminals 8 | . 2 . 3 . . 1 1 . 1 . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . Total Hacks 54 | . 8 . 6 . 3 3 1 1 1 30 . 1 . Successful 47 | . 3 . 4 . 3 3 1 1 1 30 . 1 . Failed 6 | . 5 . 1 . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . . Database Lockouts 1 | . . . 1 . . . . . . . . . . Manual 6 | . . . . . 1 . 2 . . 3 . . . Terminals 17 | . 8 . 4 . . 3 1 . 1 . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . Terminal Hacks 45 | . 3 . 3 . 3 3 1 1 1 30 . . . Record 16 | . . . 1 . . 3 . . 1 11 . . . Part Schematic 14 | . . . . . 3 . . . . 11 . . . Robot Schematic 5 | . . . . . . . . . . 5 . . . Prototype ID Bank 4 | . 1 . . . . . . . . 3 . . . Open Door 1 | . . . . . . . . 1 . . . . . Open DSF 1 | . . . . . . . 1 . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . Repair Station Index 1 | . . . 1 . . . . . . . . . . Scanalyzer Index 1 | . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 1 | . . . 1 . . . . . . . . . . Retrieve Study 1 | . . . 1 . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 7 | . 2 . 4 . . 1 . . . . . . . Full Trace Events 2 | . 1 . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . 3 . . . . 5 . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 29 | . . . . . 18 . . . . 11 . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Gar Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Gar Total Allies 6 | . . . . . 6 . . . . . . . . Largest Group 6 | . . . . . 6 5 5 2 . . . . . Highest-Rated Group 343 | . . . . . 343 247 244 74 . . . . . Highest-Rated Ally 96 | . . . . . 96 96 96 38 . . . . . Total Orders 4 | . . . . . . . . . . . 1 . 3 EXPLORE 4 | . . . . . . . . . . . 1 . 3 Ally Attacks 68 | . . . . . . 39 26 3 . . . . . Total Damage 1342 | . . . . . . 785 545 12 . . . . . Kills 15 | . . . . . . 12 3 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Gar Active Infowar (turns) 2680 | . . . . . . 801 618 854 407 . . . . Optics 2680 | . . . . . . 801 618 854 407 . . . . Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . 1 1 1 . . 1 . 1 . . Drone Launches 6 | . . . . . . . . . . . 3 . 3 Drone Recoveries 4 | . . . . . . . . . . . 3 . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Gar Turns Passed 8301 | 63 593 1425 310 630 1656 811 618 854 821 162 250 36 72 Spaces Moved 5283 | 37 300 822 150 363 1006 518 349 532 467 107 477 70 85 Core 643 | 4 . . . . . . . . . 20 477 70 72 Treads 4627 | 33 300 822 150 363 1006 518 349 532 467 87 . . . Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 13 | . . . . . . . . . . . . . 13 Fastest Speed 35 | 50 160 160 160 160 152 152 155 156 158 50 50 50 35 Average Speed 144 | 148 160 160 160 160 156 152 155 157 158 137 50 50 48 Slowest Speed 240 | 160 160 160 160 160 240 152 156 158 162 163 50 50 100 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 47 | 4 41 94 16 56 90 65 9 70 63 78 61 2 15 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 2 | . . . . . 1 . . . . 1 . . . Known Exits Taken 11 | . 1 1 1 1 1 1 1 1 1 . 1 1 . Unknown Exits Taken 2 | 1 . . . . . . . . . 1 . . . Scrap Searched 14 | . . 1 . 1 4 2 . 1 4 . 1 . . Spaces Dug 2 | . . 2 . . . . . . . . . . . Terrain Destroyed 41 | . . 2 . . . . 2 4 30 3 . . . Melee . | . . . . . . . . . . . . . . Projectile 38 | . . 2 . . . . 2 4 30 . . . . AOE 3 | . . . . . . . . . . 3 . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Gar Total 5710 | 42 352 885 192 388 1088 537 395 546 501 112 487 70 115 Wait 155 | . 7 15 15 9 66 15 10 . 9 1 7 . 1 Move 5271 | 36 299 821 149 362 1005 517 348 531 466 106 476 70 85 Hop . | . . . . . . . . . . . . . . Pick Up 31 | . 9 6 3 2 2 . 5 2 . . 2 . . Fast Attach 37 | 6 3 3 4 . 3 2 7 5 3 . . . 1 Attach 12 | . . . 2 . 2 . 4 . . . 2 . 2 Detach 5 | . 2 . . . 3 . . . . . . . . Swap 20 | . 2 5 1 2 1 . 6 . 2 1 . . . Drop 40 | . . 10 5 2 6 1 6 7 3 . . . . Fire 110 | . 30 22 13 11 . 2 9 1 18 4 . . . Melee . | . . . . . . . . . . . . . . Ram 7 | . . . . . . . . . . . . . 7 Kick . | . . . . . . . . . . . . . . Crush 3 | . . 3 . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . . . . . . 18 Rewire 1 | . . . . . . . . . . . . . 1 Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: Mat / *Min) -9/Mines -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: Upp x2 / Gar) -5/Garrison History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 64 | -11/Scrapyard | Entered Materials 320 | -10/Materials | Build established: Mutant 351 | -10/Materials | Identified exit to Mines 378 | -10/Materials | Discovered new exit (range 4) 657 | -10/Materials | Entered Mines 1182 | -10/Mines | Discovered new exit (range 8) 1192 | -10/Mines | Identified exit to Materials 1243 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1470 | -10/Mines | Learned 4 Materials zone layouts 1497 | -10/Mines | Discovered exit to Materials (range 6) 1559 | -10/Mines | Build established: Scavenger-Mutant 2082 | -10/Mines | Entered Materials 2082 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2083 | -9/Materials | Identified exit to Materials 2083 | -9/Materials | Identified exit to Mines 2358 | -9/Materials | Central database locked down 2373 | -9/Materials | Build established: Scavenger-Gunner 2392 | -9/Materials | Entered Mines 2905 | -9/Mines | Excavation squad dispatched 2905 | -9/Mines | A large section of the Mines collapsed 3007 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3021 | -9/Mines | Identified exit to Zion 3022 | -9/Mines | Entered Zion 3184 | -7/Zion | Build established: Gunner 3262 | -7/Zion | Identified exit to Deep Caves 3540 | -7/Zion | Found Prototype Device 3540 | -7/Zion | Identified Phasing AFG 3681 | -7/Zion | Given A8's code to call for help 3833 | -7/Zion | Learned location of Quarantine (-2) 4033 | -7/Zion | Met Imprinter 4062 | -7/Zion | Imprinted 4064 | -7/Zion | Declared Zion's savior 4180 | -7/Zion | Enhanced Grunt warped into view, answering call for help 4183 | -7/Zion | Enhanced Grunt warped into view, answering call for help 4265 | -7/Zion | Given the Hacking Drone Bay 4266 | -7/Zion | Found Prototype Device 4266 | -7/Zion | Identified Hacking Drone Bay 4590 | -7/Zion | Discovered new exit (range 14) 4612 | -7/Zion | Identified exit to Proximity Caves 4678 | -7/Zion | Entered Proximity Caves 4678 | -6/Proximity Caves | Accompanied by 5 allies 4826 | -6/Proximity Caves | Learned 6 Lower Caves zone layouts 4994 | -6/Proximity Caves | Build established: Skirmisher 5321 | -6/Proximity Caves | Identified exit to Factory 5489 | -6/Proximity Caves | Entered Factory 5489 | -6/Factory | Accompanied by 5 allies 5489 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x1, Weapon x3 5793 | -6/Factory | Build established: Scavenger-Executioner 6009 | -6/Factory | Discovered new exit (range 10) 6072 | -6/Factory | Discovered new exit (range 10) 6074 | -6/Factory | Identified exit to Lower Caves 6086 | -6/Factory | Identified exit to Factory 6107 | -6/Factory | Entered Lower Caves 6107 | -6/Lower Caves | Accompanied by 2 allies 6275 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6951 | -6/Lower Caves | Discovered new exit (range 5) 6958 | -6/Lower Caves | Identified exit to Lower Caves 6961 | -6/Lower Caves | Entered another Lower Caves area 7088 | -6/Lower Caves | Discovered exit to Factory (range 15) 7320 | -6/Lower Caves | Attacked by a faux Warlord 7498 | -6/Lower Caves | Identified exit to Data Miner 7782 | -6/Lower Caves | Entered Data Miner 7782 | -6/Data Miner | Discovered new exit (range 6) 7813 | -6/Data Miner | Met Data Miner 7839 | -6/Data Miner | Learned location of Section 7 (-2) 7839 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7869 | -6/Data Miner | Received God Mode back door access code from Data Miner 7904 | -6/Data Miner | Data Conduit disabled 7934 | -6/Data Miner | Released all parts (11) 7940 | -6/Data Miner | Core integrity fell below 50% 7944 | -6/Data Miner | Entered Proximity Caves 7965 | -5/Proximity Caves | Lost 4 parts (1p2n1w) 8099 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 8135 | -5/Proximity Caves | Core integrity fell below 20% 8194 | -5/Proximity Caves | Entered Factory 8194 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 8195 | -5/Factory | Identified exit to Upper Caves 8211 | -5/Factory | Build established: Mutant 8230 | -5/Factory | Identified exit to Garrison 8230 | -5/Factory | Entered Garrison 8242 | -5/Garrison | Triggered checkpoint 8274 | -5/Garrison | Core integrity fell below 50% 8289 | -5/Garrison | Core integrity fell below 20% 8296 | -5/Garrison | Spotted B-75 Beast 8302 | -5/Garrison | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 08285_ Field strength at 35. 08286_ Field strength at 26. 08287_ Stasis field depleted. 08288_ Triggered Stasis Trap. 08288_ A bubble of rippling energy engulfs the area. 08288_ Field strength at 94. 08288_ Field strength at 80. 08289_ S-27 Virus destroyed. 08289_ Field strength at 65. 08290_ Field strength at 49. 08291_ Field strength at 31. 08292_ Penetrated by Slug. 08292_ Field strength at 13. 08293_ Field strength at 4. 08293_ Stasis field depleted. 08296_ Acquired VTOL Module. 08302_ Penetrated by Slug. 08302_ VTOL Module destroyed. 08302_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????####???????????????????? | | ????????????????????????### #???????????????????? | | ????????????????????????#"# #???????????????????? | | ????????????????????????#" #???????????????????? | | ????????????????????????#" #???????????????????? | | ????????????????????????#" #???????????????????? | | ????????????????????????#"# #???????????????????? | | ????????????????????????###%[#???????????????????? | | ??????????????????????????#* #???????????????????? | | ??????????????????????????# #???????????????????? | | ????????????????????????###%%#???????????????????? | | ??????????????????####### #???????????????????? | | ??????????????????# + #???????????????????? | | ??????????????????# ##### #??????????????????## | | ??????????????????#"#???### #??????????????????# | | ????????????????###+####### #################### | | ????????????????# % [ | | ????????????????# =%* h | | ????????????????#^ h @ | | ????????????????#^^^#######;+##################### | | ????????????????# #?????# #???????????????????? | | ????????????????# #?????# #???????????????????? | | ????????????????#*% ####### #???????????????????? | | ????????????????# [ " #???????????????????? | | ????????????????# ####### #???????????????????? | | ????????????????# #?????# #???????????????????? | | ????????????????# #?????# #???????????????????? | | ??????????????? #?????# #???????????????????? | | ?????????????? #????? #???????????????????? | | ????????????? #????? #???????????????????? | | ???????????? ## #?????####???????????????????? | | ??????????? ?# #????????????????????????????? | | ?????????? ?? "????????????????????????????? | | ????????? ?? "????????????????????????????? | | ????????? ??? ?????????????????????????????? | | ??????????? ???? ?????????????????????????????? | | ???????????????## ?????????????????????????????? | | ????????????????? ?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Weapon Cycling 15 Evasion (%) 63 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- Imp. Titanium Leg | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Drone Bay | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Recalibrator | -7/Zion | Archive Adv. Recoil Stabilizer | -7/Zion | Archive Neutrino Core | -7/Zion | Archive Energy Filter | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Armor Integrity Analyzer | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Lyr. Medium Armor Plating | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Battle Cannon | -7/Zion | Free Beamcaster | -7/Zion | Free Phasing Sabre | -7/Zion | Free Enh. Armored Leg | -6/Data Miner | Free Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Tiamat Missile Launcher | -6/Data Miner | Free Graphene Brace | -6/Data Miner | Free Force Lance | -6/Data Miner | Free Adv. Corruption Screen | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Adv. Point Defense System | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Adv. EM Disruption Field | -6/Data Miner | Free Robot Schematics ------------------ Y-45 Defender | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive W-25 Informer | -7/Zion | Archive I-36 Angel | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free W-44 Eye | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Adventurer Help From High Places Like A Rock Live, Flee, And Rebuild Challenges ------------ None Game ------ Seed DispersalCompanionHarness Manual? 0 Play Time 01:01:03 Cumulative 34.8 hours Start 2025.11.28 @ 00:24:09 End 2025.11.28 @ 01:24:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 33 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0b4845e2-f504-4cdf-b1e2-5d08af4883c5