Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.27 @ 14:21:58 Player: W_W Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (105) 525 Value Destroyed (3320) 3320 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (1560) 1560 TOTAL SCORE: 11605 Bonus ------- High Alert Combat Kills 237 Follower Combat Kills 444 Entered Garrisons 400 Used RIF Installer 500 Aligned with FarCom 300 Friendly Fire -321 Cogmind --------- Core Integrity 0/1000 Matter 114/300 Energy 50/100 System Corruption 2% Temperature Cool (12) Movement Walking (120) Location -5/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- Carbon-fiber Leg > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- Great Maul > --- INVENTORY (4) ---- Improved Weapon Cycler Advanced ECM Suite Recalibrator Remote Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine Enhanced Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved VTOL Module Improved Cesium-ion Thruster Flying Fortress v7 > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit Improved Weapon Cycler > --- WEAPON ----------- Cooled Particle Cannon Minigun > --- INVENTORY -------- Xenon Bombardment Thruster Xenon Bombardment Thruster High-capacity Battery High-capacity Matter Pod Advanced ECM Suite Hardened Medium Armor Plating Hardened Medium Armor Plating Medium Reactive Plating Recalibrator Heavy Beamcaster Advanced Plasma Cannon Coil Gun Enhanced Gauss Cannon Enhanced Gauss Cannon Grenade Launcher Grenade Launcher Missile Launcher Long-range Missile Launcher Remote Datajack Great Maul [Rating: 88] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Hover Unit Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Improved Flight Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Hardened Medium Armor Plating Weapon Beam Cannon Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Great Maul Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Fac Gar Slots Evolved 10 | . . . 2 . . . 2 . . 2 . . 2 2 . Power 2 | . . . . . . . . . . 1 . . 1 . . Propulsion 6 | . . . 2 . . . 2 . . . . . 1 1 . Utility 2 | . . . . . . . . . . 1 . . . 1 . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 138 | 7 12 2 17 3 5 . 7 1 9 11 7 4 10 18 25 Power 15 | 1 . 1 2 . 1 . . . 1 3 . . 3 3 . Engine 12 | 1 . . 2 . 1 . . . 1 3 . . 2 2 . Core 3 | . . 1 . . . . . . . . . . 1 1 . Reactor . | . . . . . . . . . . . . . . . . Propulsion 26 | 2 2 . 7 . 1 . 4 . . 1 . 1 1 1 6 Treads 6 | 2 . . 4 . . . . . . . . . . . . Leg 6 | . . . 2 . . . . . . . . . . . 4 Wheel . | . . . . . . . . . . . . . . . . Hover 4 | . 2 . 1 . . . 1 . . . . . . . . Flight 10 | . . . . . 1 . 3 . . 1 . 1 1 1 2 Utility 17 | 2 4 . . . 2 . . . . 3 . . . 2 4 Device 5 | 1 . . . . . . . . . 1 . . . 2 1 Storage 7 | 1 3 . . . 2 . . . . . . . . . 1 Processor . | . . . . . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . . . . . Protection 5 | . 1 . . . . . . . . 2 . . . . 2 Artifact . | . . . . . . . . . . . . . . . . Weapon 80 | 2 6 1 8 3 1 . 3 1 8 4 7 3 6 12 15 Energy Gun 11 | 2 1 . . . . . 2 . . . . . . 1 5 Energy Cannon 9 | . 2 . . . . . . . . 3 . . . 2 2 Ballistic Gun 32 | . 3 . 7 . 1 . . 1 3 1 2 2 5 5 2 Ballistic Cannon 12 | . . . . 1 . . 1 . 2 . 4 1 . 1 2 Launcher 13 | . . 1 1 2 . . . . 1 . 1 . 1 3 3 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . . 2 . . . . . 1 Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . 1 . . . 2 . . 1 . 2 1 2 . Parts Lost 37 | . 3 . 3 3 . . . . . . . . . . 28 Power 3 | . . . . . . . . . . . . . . . 3 Propulsion 15 | . . . 3 2 . . . . . . . . . . 10 Utility 4 | . 1 . . . . . . . . . . . . . 3 Weapon 15 | . 2 . . 1 . . . . . . . . . . 12 Highest Loss Streak 28 | . 3 . 2 3 . . . . . . . . . . 28 Average Slot Usage (%) 82 | . 95 100 88 74 73 55 49 66 72 64 69 73 76 81 48 Engine 8 | . 14 2 4 11 11 11 9 9 9 15 15 15 14 11 3 Core 3 | . . 11 6 . . . . . . . . . 2 4 1 Treads 5 | . 13 . 12 12 9 . . . . . . . . . . Leg 2 | . . . 10 11 9 . . . . . . . . . 2 Hover 9 | . 14 28 8 . . . . . . . . . . . . Flight 7 | . . . . . 1 11 13 27 27 23 23 22 26 29 15 Device 1 | . 1 . . . . . . . . 1 7 7 6 10 3 Storage 21 | . 22 28 22 22 22 22 18 18 18 15 15 15 13 11 10 Energy Cannon 7 | . 14 23 . . . . . . . . . . . 3 . Ballistic Gun 6 | . 9 . 21 1 1 11 5 3 6 7 7 11 11 5 1 Ballistic Cannon 1 | . . . . 5 9 . 3 9 6 . . . . . . Launcher 2 | . . 4 . 10 9 . . . 2 . . . 1 . 1 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 104 | 11 41 46 46 45 77 72 75 75 80 84 84 86 95 104 94 Greatest Support 98 | 40 40 12 60 60 72 72 84 84 84 84 84 86 92 98 98 Greatest Overweight (x) 14 | . 3 3 14 2 3 . 1 . . . . . 1 1 4 Average Overweight (x) . | . 1 3 1 1 1 . . . . . . . . . . Largest Inventory Capacity 20 | 6 16 16 16 16 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 16 | 5 9 16 16 16 18 20 20 20 20 20 20 20 20 20 18 Most Carried 20 | 5 14 16 16 16 20 19 20 20 20 20 20 20 20 20 20 Average Carried 15 | 2 8 15 15 15 17 19 19 19 19 19 19 19 19 19 13 Final Capacity 20 | 6 16 16 16 16 20 20 20 20 20 20 20 20 20 20 4 Final Carried 20 | 5 14 16 16 15 19 19 20 19 20 20 20 20 20 20 4 Class Distribution -------------------- 53% | Mutant 30% | Hauler-Mutant 9% | Hauler-Sprinter 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Garrison Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Waste Hauler-Mutant | -7/Factory Hauler-Sprinter | -6/Factory Hauler-Sprinter | -5/Factory Hauler-Mutant | -5/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -5 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Fac Gar Matter Collected 3304 | 316 105 83 748 142 118 17 137 . 228 138 390 . 86 424 372 Remotely 56 | 56 . . . . . . . . . . . . . . . Salvage Created 3966 | 206 389 379 1107 103 . . 95 . 330 79 581 . 105 309 283 Parts 200 | 16 23 21 56 10 . . 4 . 23 5 5 . 14 14 9 Haulers Intercepted 3 | . . . 1 . . . 1 . 1 . . . . . . Recyclers Shooed 9 | . 3 . 5 . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Fac Gar Combat Hostiles Destroyed 61 | . 11 6 12 5 . . 1 . 7 1 2 . 1 6 9 Guns 31 | . 11 . 10 . . . . . 5 . . . . 2 3 Cannons 17 | . . 6 . 1 . . 1 . . 1 2 . . 2 4 AOE 13 | . . . 2 4 . . . . 2 . . . 1 2 2 Classes Destroyed 16 | 3 3 . 4 1 . . 1 . 1 . 1 . 1 1 . Worker 11 | 2 1 1 3 1 . . . . 3 . . . . . . Builder 8 | . . . 2 . . . . . . 1 . . 4 1 . Tunneler 4 | 3 . . . . . . . . . . . . . 1 . Hauler 3 | . . . 1 . . . 1 . 1 . . . . . . Recycler 8 | 1 . 2 5 . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . 1 . . . . . . Watcher 8 | . 1 . 4 . . . 1 . . . . . 1 1 . Swarmer 11 | . 6 1 . . . . . . 2 . . . . . 2 Grunt 29 | . 5 5 7 3 . . . . 2 . . . . 2 5 Duelist 1 | . . . 1 . . . . . . . . . . . . Sentry 9 | . . . 4 . . . . . 3 1 . . . 1 . Demolisher 2 | . . . . 2 . . . . . . . . . . . Hunter 3 | . . . . . . . 1 . . . . . . . 2 Programmer 3 | . . . . . . . . . . . . . . 3 . Behemoth 2 | . . . . . . . . . . . . . 1 . 1 Compactor 2 | . . . . . . . . . . . 2 . . . . Best Kill Streak 6 | 6 3 3 5 3 . . 2 . 5 2 1 . 5 2 4 Combat Bots Only 4 | . 3 2 3 3 . . 1 . 3 1 1 . 1 2 4 Max Kills in Single Turn 3 | 1 1 1 2 2 . . 1 . 1 1 1 . 3 2 2 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 2 | . . . 1 2 . . . . 1 . . . 1 1 2 Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Fac Gar Damage Taken 7036 | . 484 145 374 750 . . 32 19 333 81 49 . 157 228 4384 Core 1374 | . 78 24 57 141 . . . . 9 11 26 . 20 . 1008 Absorbed by Shields 30 | . . . . . . . . . . . . . . . 30 Core Remaining (%) 83 | 100 . 59 . . . 50 . . 98 . . 94 97 . . Volleys Fired 350 | 17 51 14 74 14 . . 24 1 35 8 23 . 10 31 48 Largest 2 | 2 2 2 2 2 . . 1 2 2 2 2 . 2 2 2 Hottest 147 | 80 120 120 59 65 . . 35 60 60 85 82 . 61 147 138 Shots Fired 579 | 34 97 27 143 20 . . 24 2 57 15 35 . 15 51 59 Gun 398 | 34 93 . 141 2 . . 2 1 33 11 23 . 12 15 31 Cannon 136 | . 4 26 . 4 . . 22 1 22 4 12 . . 25 16 Launcher 45 | . . 1 2 14 . . . . 2 . . . 3 11 12 Special . | . . . . . . . . . . . . . . . . Kinetic 398 | . 65 . 141 6 . . 24 2 55 11 35 . 12 22 25 Thermal 107 | 17 20 26 . . . . . . . 4 . . . 18 22 Explosive 45 | . . 1 2 14 . . . . 2 . . . 3 11 12 Electromagnetic 29 | 17 12 . . . . . . . . . . . . . . Robot Hit Streak 26 | 7 13 12 26 5 . . 7 2 6 6 9 . 8 5 6 Robot Miss Streak 5 | 1 4 2 2 3 . . 2 1 5 1 3 . 2 3 3 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . Shots Hit Robots 362 | 13 57 15 109 12 . . 14 2 34 10 22 . 8 25 41 Core Hits 214 | 7 28 12 43 22 . . 6 . 20 4 3 . 15 21 33 Critical Hits 14 | . . . 1 . . . 1 . 1 . 9 . . . 2 Critical Kills 3 | . . . . . . . . . . . 2 . . . 1 Critical Parts Destroyed 5 | . . . . . . . 1 . 1 . 3 . . . . Melee Attacks 10 | . . . . . . . . . 7 . . . . . 3 Impact 10 | . . . . . . . . . 7 . . . . . 3 Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 9711 | 146 564 306 2007 356 . . 276 27 718 169 488 . 1019 1511 2124 Guns 3935 | 146 554 . 1685 16 . . 28 11 438 100 271 . 94 183 409 Cannons 2008 | . . 299 . 16 . . 248 16 169 69 217 . . 495 479 Explosions 3638 | . . . 310 324 . . . . 111 . . . 925 833 1135 Melee 101 | . . . . . . . . . . . . . . . 101 Ramming 29 | . 10 7 12 . . . . . . . . . . . . Kinetic 4254 | . 318 . 1685 32 . . 276 27 607 100 488 . 94 183 444 Thermal 1536 | 32 101 299 . . . . . . . 69 . . . 591 444 Explosive 3542 | . . . 310 324 . . . . 111 . . . 925 737 1135 Electromagnetic 249 | 114 135 . . . . . . . . . . . . . . Impact 101 | . . . . . . . . . . . . . . . 101 Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 3 | . . . . . . . 2 2 3 . . . . 2 2 Average Corruption 2 | . . . . . . . 2 2 2 . . . . 1 2 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 16 | . . . . . . . 1 1 9 . . . . 1 4 Message Errors 3 | . . . . . . . . . 3 . . . . . . Heat Flow Errors 2 | . . . . . . . . . 1 . . . . . 1 Energy Discharges 3 | . . . . . . . . 1 1 . . . . 1 . Targeting Errors 7 | . . . . . . . 1 . 4 . . . . . 2 Weapon Failures 1 | . . . . . . . . . . . . . . . 1 Overload Shots 8 | . . . . . . . . . . . . . . 8 . Effects 1 | . . . . . . . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . . . . . . . 1 . Overflow Damage 188 | . . . 9 3 . . . . . . . . 25 127 24 Projectiles 66 | . . . . . . . . . . . . . . 49 17 Explosions 122 | . . . 9 3 . . . . . . . . 25 78 7 Melee . | . . . . . . . . . . . . . . . . Knockbacks 4 | . . . . . . . 1 1 . . . . . . 2 Impact 1 | . . . . . . . . . . . . . . . 1 Kinetic 3 | . . . . . . . 1 1 . . . . . . 1 Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 30 | . . 3 . 10 . . . . . . . . . . 17 Shots 2 | . . . . 1 . . . . . . . . . . 1 Rammed 7 | . 4 1 2 . . . . . . . . . . . . Targets Rammed 7 | . 4 1 2 . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 556 | 306 135 225 7 4 . . 6 18 146 312 32 . 13 312 556 Average Temperature 96 | 155 54 84 3 2 . . 5 9 44 163 14 . 3 113 183 Received Heat Transfer 1578 | . 135 66 171 18 . . . 9 126 . . . 30 27 996 Effects 17 | 2 . . . . . . . . . . . . . 4 11 Energy Bleed 1 | . . . . . . . . . . . . . . . 1 Interference 7 | 2 . . . . . . . . . . . . . 3 2 Matter Decay 3 | . . . . . . . . . . . . . . 1 2 Short Circuit 2 | . . . . . . . . . . . . . . . 2 Damage (major) 3 | . . . . . . . . . . . . . . . 3 Damage (core) 1 | . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 4 | . 1 1 . . . . . . . . 1 . . . 1 Heat Transferred 2341 | 75 225 629 . . . . . . . 111 . . . 522 779 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Fac Gar Peak Influence 783 | 30 161 147 242 132 . 60 220 188 440 266 138 65 493 783 679 Initial 479 | . 19 17 5 12 . . . 143 91 200 93 65 31 168 479 Average 119 | 14 48 30 94 86 . 35 75 150 298 230 97 65 286 385 593 Maximum Alert Level 3 | . . . 1 . . . 1 . 2 1 . . 2 3 2 Low Security (%) 82 | 100 100 100 95 100 . 100 97 100 23 . 100 100 26 35 . Level 1 8 | . . . 4 . . . 2 . 38 100 . . 61 17 . Level 2 8 | . . . . . . . . . 37 . . . 11 43 100 Level 3 . | . . . . . . . . . . . . . . 4 . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 12 | . 1 . 2 . . . 2 . . . . . 4 3 . Investigation 6 | . . . 1 . . . . . . . . . 4 1 . Extermination 1 | . . . . . . . . . . . . . . 1 . Reinforcement 3 | . 1 . 1 . . . . . . . . . . 1 . Assault . | . . . . . . . . . . . . . . . . Garrison 2 | . . . . . . . 2 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Fac Gar Distress Signals 6 | . 1 . 4 . . . 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 138 | . 21 9 27 10 . 3 11 7 13 2 6 . 6 9 14 Peak Tracking Total 10 | . 5 3 5 9 . 4 7 7 8 1 3 . 3 3 10 Tactical Retreats 6 | . . . . . . 1 1 1 2 . . . . . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Fac Gar Traps Triggered 13 | . 1 . 1 . . . . 6 2 2 . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed 3 | . . . 3 . . . . . . . . . . . . Reprogrammed 5 | . 5 . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -5 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Fac Gar Machines Disabled 27 | . . 2 3 1 . . . . 1 . . . 9 10 1 Max in Single Turn 8 | . . 1 1 1 . . . . 1 . . . 4 8 1 Garrison Relay 1 | . . . . . . . . . . . . . . . 1 Machines Sabotaged 1 | . . . . . . . . . . . . . . 1 . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Fac Gar Machines Accessed 32 | . 5 3 4 . 2 . 3 . 4 3 . 1 4 3 . Terminals 21 | . 5 2 3 . . . 1 . 4 3 . 1 1 1 . Fabricators 1 | . . . . . . . . . . . . . . 1 . Repair Stations 2 | . . . 1 . . . 1 . . . . . . . . Recycling Units 3 | . . . . . . . . . . . . . 3 . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . . . . . . 1 . Total Hacks 83 | . 20 9 14 . 2 . 13 . 9 3 . 2 6 5 . Successful 48 | . 14 4 8 . 2 . 7 . 3 . . 1 5 4 . Failed 35 | . 6 5 6 . . . 6 . 6 3 . 1 1 1 . Catastrophic 9 | . 1 1 . . . . 2 . 3 1 . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 33 | . 3 6 2 . 1 . 8 . 5 3 . . 3 2 . Terminals 60 | . 20 8 12 . . . 3 . 9 3 . 2 2 1 . Fabricators 2 | . . . . . . . . . . . . . . 2 . Repair Stations 6 | . . . 2 . . . 4 . . . . . . . . Recycling Units 4 | . . . . . . . . . . . . . 4 . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . . . 6 . . . . . . 2 . Terminal Hacks 32 | . 12 4 8 . 2 . 1 . 3 . . 1 1 . . Record 2 | . . 1 . . 1 . . . . . . . . . . Part Schematic 1 | . . . . . . . . . . . . 1 . . . Robot Analysis 1 | . . . . . . . . . 1 . . . . . . Prototype ID Bank 2 | . 2 . . . . . . . . . . . . . . Open Door 1 | . . 1 . . . . . . . . . . . . . Level Access Points 1 | . 1 . . . . . . . . . . . . . . Branch Access Points 2 | . . . . . . . . . 2 . . . . . . Emergency Access Points 2 | . 2 . . . . . . . . . . . . . . Alert Level 4 | . 3 . 1 . . . . . . . . . . . . Unreport Threat 5 | . 1 . 3 . . . . . . . . . 1 . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . Disarm Traps 2 | . . . 2 . . . . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . . . . Coupling Status 1 | . . . . . . . 1 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . Zone Layout 4 | . 1 2 1 . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . 1 . Load Schematic 1 | . . . . . . . . . . . . . . 1 . Repair Station Hacks 2 | . . . . . . . 2 . . . . . . . . Scan Component 1 | . . . . . . . 1 . . . . . . . . Repair 1 | . . . . . . . 1 . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . 1 . . Retrieve Matter 1 | . . . . . . . . . . . . . 1 . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . . . . . . 1 . Unlock Access 2 | . . . . . . . 1 . . . . . . 1 . Unauthorized Hacks 10 | . 2 . . . . . 3 . . . . . 3 2 . Terminals 3 | . 2 . . . . . . . . . . . . 1 . Botnet 2 | . 2 . . . . . . . . . . . . . . Sabotage 1 | . . . . . . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . . . . . 3 . . Tunnel 3 | . . . . . . . . . . . . . 3 . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . 3 . . . . . . 1 . Broadcast 1 | . . . . . . . 1 . . . . . . . . Decoy 1 | . . . . . . . 1 . . . . . . . . Reprogram 2 | . . . . . . . 1 . . . . . . 1 . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 25 | . 5 2 4 . . . 2 . 4 3 . 1 2 2 . Full Trace Events 2 | . . . . . . . 1 . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . 1 . . . Parts Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . . . . . . Time 38 | . . . . . . . 38 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -5 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Fac Gar Used RIF Installer 1 | . . . . . . . . 1 . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . . . . . . . . 3 Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . . 3 . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Fac Gar Total Allies 30 | . . 2 . 3 . . 1 . . . 20 . . 4 . Largest Group 20 | . . 2 1 3 1 1 1 . . . 20 12 12 5 3 Highest-Rated Group 508 | . . 41 31 40 16 16 15 . . . 508 335 335 148 83 Highest-Rated Ally 35 | . . 31 31 16 16 16 15 . . . 35 32 32 32 29 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 329 | . . 3 2 40 . . 4 . . . 178 . 62 16 24 Total Damage 7426 | . . 63 20 524 . . 84 . . . 4840 . 1319 276 300 Kills 27 | . . 3 . 3 . . 1 . . . 8 . 8 2 2 Allies Corrupted 1 | . . . . 1 . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Fac Gar Robot Analysis Total 1 | . . . . . . . . . 1 . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -5 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Fac Gar Turns Passed 8119 | 187 1173 1797 965 368 842 537 249 114 321 237 266 93 242 504 224 Spaces Moved 6172 | 81 554 719 363 165 435 380 330 162 358 510 421 172 450 978 94 Core 11 | 7 . . 2 . . . . . . . . . . . 2 Treads 1077 | 74 259 . 239 165 340 . . . . . . . . . . Legs 34 | . . . 23 . . . . . . . . . . . 11 Wheels . | . . . . . . . . . . . . . . . . Hover 1113 | . 295 719 99 . . . . . . . . . . . . Flight 3937 | . . . . . 95 380 330 162 358 510 421 172 450 978 81 Fastest Speed 26 | 50 56 236 160 160 50 50 34 34 34 34 34 34 29 26 26 Average Speed 96 | 150 177 236 194 197 174 50 47 34 34 34 34 34 29 26 50 Slowest Speed 750 | 160 236 236 750 200 220 50 150 34 34 34 34 34 105 101 334 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 40 | . . . . . . 12 5 . 3 5 . 1 7 7 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 41 | 4 75 99 28 52 70 61 16 42 33 12 96 7 19 13 34 Regions Visited 15 Branch Regions 4 Pre-discovered Areas 5 | . . 1 . . 1 . . . . . . . 3 . . Known Exits Taken 3 | . . 1 . . . . 1 . . . . . . 1 . Unknown Exits Taken 9 | 1 1 . 1 1 1 1 . . 1 . . 1 1 . . Scrap Searched 3 | . . 2 . . . 1 . . . . . . . . . Spaces Dug 33 | . . 14 . . . . . . 7 . . . . 4 8 Terrain Destroyed 269 | . . 14 25 64 . . . . 25 . 1 . 44 73 23 Melee 7 | . . . . . . . . . 7 . . . . . . Projectile 11 | . . . . . . . . . . . 1 . . 8 2 AOE 251 | . . 14 25 64 . . . . 18 . . . 44 65 21 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Fac Gar Total 7784 | 109 660 794 483 186 518 714 397 218 485 560 519 205 539 1185 212 Wait 916 | . 19 47 7 5 70 347 25 10 70 1 52 25 69 150 19 Move 6082 | 80 553 718 362 164 434 357 319 161 351 500 420 169 436 964 94 Hop 36 | . . . . . . 10 5 . 3 5 . 1 6 6 . Pick Up 64 | 5 12 6 7 . 3 . 7 . 4 4 5 2 2 4 3 Fast Attach 62 | 7 9 2 7 . 1 . 6 . . 6 3 3 3 7 8 Attach 29 | . 2 . 2 1 1 . . 1 . 3 4 1 1 1 12 Detach 11 | . 1 . . . 2 . 1 . . 3 4 . . . . Swap 47 | . 1 . 8 2 3 . 1 . 9 2 . . 6 10 5 Drop 95 | . 8 6 14 . 4 . 9 . 6 10 8 4 6 12 8 Fire 350 | 17 51 14 74 14 . . 24 1 35 8 23 . 10 31 48 Melee 10 | . . . . . . . . . 7 . . . . . 3 Ram 1 | . . 1 . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush 6 | . 4 . 2 . . . . . . . . . . . . Escape Stasis 75 | . . . . . . . . 45 . 18 . . . . 12 Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -5/Factory -5/Garrison History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 188 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Lost 3 parts (1u2w) 317 | -10/Materials | Build established: Mutant 554 | -10/Materials | Discovered new exit (range 11) 635 | -10/Materials | Discovered new exit (range 11) 718 | -10/Materials | Discovered new exit (range 19) 718 | -10/Materials | Discovered new exit (range 18) 799 | -10/Materials | Identified exit to Materials 1361 | -10/Materials | Entered Mines 1361 | -10/Mines | Discovered exit to Materials (range 7) 1633 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1984 | -10/Mines | Discovered exit to Materials (range 6) 2464 | -10/Mines | Learned location of Storage (-7) 2595 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3158 | -10/Mines | Entered Materials 3158 | -9/Materials | Accompanied by 1 ally 3158 | -9/Materials | Evolved 2 slots: Propulsion x2 3163 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 3897 | -9/Materials | Build established: Scavenger-Mutant 3985 | -9/Materials | Discovered new exit (range 16) 4123 | -9/Materials | Entered Mines 4124 | -9/Mines | Assembled infested the area 4125 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4168 | -9/Mines | Met 8R-AWN 4190 | -9/Mines | Lost 3 parts (2n1w) 4425 | -9/Mines | Build established: Mutant 4478 | -9/Mines | Discovered new exit (range 5) 4491 | -9/Mines | Entered Exiles 4491 | -9/Exiles | Accompanied by 1 ally 4578 | -9/Exiles | Welcomed by 8R-AWN 4610 | -9/Exiles | Met EX-HEX 4666 | -9/Exiles | Met EX-BIN 4742 | -9/Exiles | Met EX-DEC 4750 | -9/Exiles | Learned location of Zion (-6) 5135 | -9/Exiles | Aligned with FarCom system 5138 | -9/Exiles | Given EX-Vault access code 5145 | -9/Exiles | Build established: Hauler-Mutant 5188 | -9/Exiles | Opened EX-Vault 5211 | -9/Exiles | Found Flying Fortress v7 5227 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5258 | -9/Exiles | Discovered new exit (range 14) 5333 | -9/Exiles | Left Exiles lab with Flying Fortress v7 5333 | -9/Exiles | Entered Mines 5333 | -8/Mines | Accompanied by 1 ally 5350 | -8/Mines | Discovered new exit (range 15) 5825 | -8/Mines | Discovered new exit (range 13) 5870 | -8/Mines | Entered Materials 5870 | -8/Materials | Evolved 2 slots: Propulsion x2 5888 | -8/Materials | Identified exit to Garrison 5929 | -8/Materials | Repaired Missile Launcher? 5992 | -8/Materials | Garrison activated, responded to threat 6103 | -8/Materials | Garrison activated, responded to threat 6119 | -8/Materials | Entered Garrison 6206 | -8/Garrison | Triggered checkpoint 6208 | -8/Garrison | Triggered checkpoint 6227 | -8/Garrison | Discovered new exit (range 10) 6232 | -8/Garrison | Installed Relay Interface Framework 6233 | -8/Garrison | Entered Materials 6537 | -8/Materials | Discovered new exit (range 7) 6554 | -8/Materials | Entered Factory 6554 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 6709 | -7/Factory | Discovered new exit (range 15) 6791 | -7/Factory | Sucked down chute 6791 | -7/Factory | Entered Waste 6792 | -7/Waste | Met a frightened Derelict 6805 | -7/Waste | Spotted C-40 Crusher 6806 | -7/Waste | Spotted C-40 Crusher 6812 | -7/Waste | Warlord forces began an assault 6860 | -7/Waste | Spotted C-40 Crusher 6865 | -7/Waste | Allies destroyed C-40 Crusher 6871 | -7/Waste | Destroyed C-40 Crusher 6877 | -7/Waste | Spotted C-40 Crusher 6886 | -7/Waste | Allies destroyed C-40 Crusher 6894 | -7/Waste | Spotted C-40 Crusher 6894 | -7/Waste | Spotted C-40 Crusher 6907 | -7/Waste | Destroyed C-40 Crusher 6927 | -7/Waste | Allies destroyed C-40 Crusher 6952 | -7/Waste | Discovered new exit (range 15) 7057 | -7/Waste | Entered Factory 7057 | -7/Factory | Accompanied by 12 allies 7087 | -7/Factory | Discovered new exit (range 15) 7150 | -7/Factory | Entered another Factory area 7150 | -6/Factory | Accompanied by 12 allies 7150 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 7218 | -6/Factory | Spotted B-75 Beast 7220 | -6/Factory | Destroyed B-75 Beast 7305 | -6/Factory | Discovered new exit (range 7) 7392 | -6/Factory | Entered another Factory area 7392 | -5/Factory | Accompanied by 1 ally 7392 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7452 | -5/Factory | Identified exit to Garrison 7476 | -5/Factory | Build established: Hauler-Sprinter 7766 | -5/Factory | P-70 Sage assimilated allied G-50 Soldier 7896 | -5/Factory | Entered Garrison 7896 | -5/Garrison | Accompanied by 3 allies 7937 | -5/Garrison | Garrison Relay disabled 7951 | -5/Garrison | Spotted B-75 Beast 7955 | -5/Garrison | Triggered checkpoint 7984 | -5/Garrison | Destroyed B-75 Beast 8013 | -5/Garrison | Core integrity fell below 50% 8057 | -5/Garrison | Core integrity fell below 20% 8120 | -5/Garrison | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 08040_ The unstable cave ceiling collapses. 08040_ Acquired Carbon-fiber Leg. 08050_ Carbon-fiber Leg destroyed. 08051_ Acquired Carbon-fiber Leg. 08054_ Xenon Bombardment Thruster destroyed. 08054_ Acquired Hvy. Laser. 08060_ Acquired 65 matter. 08062_ Hvy. Laser destroyed. 08063_ Acquired Hvy. Laser. 08071_ System corrupted: Hvy. Laser targeting data glitched. 08073_ G-50 Soldier destroyed. 08073_ Carbon-fiber Leg destroyed. 08079_ Imp. VTOL Module destroyed. 08088_ Carbon-fiber Leg destroyed. 08094_ Hvy. Laser destroyed. 08097_ Dropped Hcp. Storage Unit. 08101_ Dropped Hcp. Battery. 08106_ Acquired Carbon-fiber Leg. 08109_ Acquired 52 matter. 08117_ G-67 Veteran knocked back. Map ----- +----------------------------------------------------+ | ??????????????????????????????????# #??????????? | | ??????????????????????????????????# #??????????? | | ??????????????????????????????????# #??????????? | | ??????????????????????????????????# #??????????? | | ??????????????????????????????????# #######????? | | ??????????????????????????????????# #????? | | ??????????????????????????????????# #????? | | ??????????????????????????????????# #### #????? | | ??????????????????????????????????# #??# #????? | | ??????????????????????????????????# #??# "????? | | ??????????????????????????????????# #??# "????? | | ??????????????????????????????????# #??# "????? | | ??????????????????????????????????# #??# #????? | | ??????????????????????????????????# #??# #????? | | ??????????????????????????????????# #??# #????? | | ??????????????????????????????????# ##?# ###??? | | ??????????????????????????????????# #?# #"#??? | | ??????????????????????????????????# ### !"#??? | | ??????????????????????????????????# [ # ! #??? | | ??????????????????????????????????# * !"#??? | | ??????????????????????????????????# [ #"#??? | | ??????????????????######??????????# = #######??? | | ??????????????????# [ #??????????# ####???????? | | ?????????????######%=!%############ #??????????? | | ?????????????# = %%[ !! #??????????? | | ??????? %g @ *!! #??????????? | | ??????? * !!] #??????????? | | ???????####### ###########??????????? | | ?????????????# # #????????????????????? | | ?????????????" ???????????????????? | | ?????????????" #??????????????????? | | ????????????C" #??????????????????? | | ?????????????" #??????????????????? | | ?????????????# # ###??????????????????? | | ?????????????# ## ## #????????????????????? | | ????????????? #????????????????????? | | ????????????? ? ^ #????????????????????? | | ???????????????? ^ #????????????????????? | | ??????????????????#""""## ##????????????????????? | | ???????????????????id???# ??????????????????????? | | ????????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 36 Energy Capacity 515 Matter Stores 350 Matter Capacity 350 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 30 Weapon Cycling 20 Evasion (%) 64 Recoil Reduction 3 Item Schematics ----------------- Imp. Maneuvering Thrusters | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Brute Force Challenges ------------ None Game ------ Seed StorageMolecularClaws Manual? 0 Play Time 01:48:31 Cumulative 121.5 hours Start 2021.01.27 @ 12:27:02 End 2021.01.27 @ 14:21:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 94 Rogue 94 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 54 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: be0f0faf-174a-4e53-b81c-3a97a3058f1d