Cogmind - Beta 12 *** ADVENTURER MODE // 2023.03.05 @ 02:13:55 Player: Azktor Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (179) 895 Value Destroyed (6318) 6318 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (543) 543 TOTAL SCORE: 11636 Bonus ------- High Alert Combat Kills 133 Follower Combat Kills 110 Met Imprinter 300 Cogmind --------- Core Integrity 834/850 Matter 36/300 Energy 290/290 System Corruption 2% Temperature Warm (189) Movement Treading (330) Ox2 Location -6/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (5) --- Armored Treads Armored Treads Armored Treads > --- UTILITY (7) ------ Improved Heat Sink Cargo Storage Unit Advanced Signal Interpreter Improved Particle Charger Improved Utility Shielding Layered Light Armor Plating > --- WEAPON (2) ------- Heavy Particle Cannon Flak Cannon > --- INVENTORY (30) --- Angular Momentum Engine Cooling System Compact Matter Pod (150) Improved Terrain Scanner Medium Reactive Plating System Restoration Module Long-range Tractor Beam Heavy Particle Cannon Plasma Cannon Gauss Rifle KE Penetrator KE Penetrator Advanced Assault Cannon Gauss Cannon Gauss Cannon Proton Missile Launcher Great Maul Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Cargo Storage Unit Improved Signal Interpreter System Shield Phasing AFG > --- WEAPON ----------- Gatling Laser Flak Gun > --- INVENTORY -------- Light Nuclear Core Armored Treads Medium Treads Improved Heat Sink Cooling System Compact Matter Pod Improved Terrain Scanner Improved Utility Shielding Layered Light Armor Plating Medium Reactive Plating System Restoration Module Long-range Tractor Beam Heavy Particle Cannon Heavy Particle Cannon Plasma Cannon Gauss Rifle KE Penetrator KE Penetrator Flak Cannon Advanced Assault Cannon Gauss Cannon Gauss Cannon Proton Missile Launcher Great Maul [Rating: 57] Favorites ----------- Power Micro Nuclear Core Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Utility Improved Heat Sink Device Improved Heat Sink Storage Cargo Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Improved Utility Shielding Weapon Flak Gun Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Flak Cannon Impact Weapon Mace Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Slots Evolved 8 | . . 2 2 2 . . . 2 Power . | . . . . . . . . . Propulsion 3 | . . 1 1 1 . . . . Utility 5 | . . 1 1 1 . . . 2 Weapon . | . . . . . . . . . Parts Attached 129 | 7 5 21 18 50 . 5 16 7 Power 15 | 1 1 4 2 5 . . 2 . Engine 9 | 1 1 4 . 2 . . 1 . Core 6 | . . . 2 3 . . 1 . Reactor . | . . . . . . . . . Propulsion 43 | 2 . 8 9 17 . . 5 2 Treads 43 | 2 . 8 9 17 . . 5 2 Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 29 | 2 2 4 3 7 . 5 4 2 Device 5 | 1 . 1 . . . 1 1 1 Storage 5 | 1 1 2 . 1 . . . . Processor 3 | . . . . 1 . 1 . 1 Hackware 2 | . . . . 2 . . . . Protection 14 | . 1 1 3 3 . 3 3 . Artifact . | . . . . . . . . . Weapon 42 | 2 2 5 4 21 . . 5 3 Energy Gun 8 | 2 1 1 . 3 . . 1 . Energy Cannon 10 | . 1 2 1 3 . . 1 2 Ballistic Gun 14 | . . 1 . 12 . . 1 . Ballistic Cannon 6 | . . 1 2 . . . 2 1 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 4 | . . . 1 3 . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . 1 . 4 . 1 . . Parts Lost 24 | . . 1 . 8 . . 12 3 Power 3 | . . . . 1 . . 2 . Propulsion 11 | . . . . 5 . . 3 3 Utility 4 | . . . . 1 . . 3 . Weapon 6 | . . 1 . 1 . . 4 . Highest Loss Streak 4 | . . 1 . 2 . . 4 3 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 92 | . 99 89 92 95 92 91 84 80 Engine 5 | . 14 11 1 4 . . . 6 Core 3 | . . . 6 2 7 7 5 . Treads 33 | . 28 32 35 35 38 38 32 26 Device 4 | . 11 1 9 4 . . 6 7 Storage 8 | . 13 11 9 7 7 7 7 6 Processor 2 | . . . . 4 7 7 . 5 Hackware 3 | . . . . 7 7 7 2 . Protection 9 | . 2 10 12 10 7 6 11 13 Energy Gun 5 | . 24 3 . 3 7 7 2 . Energy Cannon 2 | . 2 8 9 1 . . 1 1 Ballistic Gun 5 | . . 5 . 9 7 7 2 . Ballistic Cannon 2 | . . 4 8 . . . 7 10 Naked Turns . | . . . . . . . . . Heaviest Build 177 | 13 56 100 104 177 157 158 170 173 Greatest Support 136 | 40 40 60 80 136 128 128 128 118 Greatest Overweight (x) 2 | . 1 1 1 1 1 1 1 2 Average Overweight (x) . | . . . 1 . 1 1 1 1 Largest Inventory Capacity 30 | 8 20 25 25 30 30 30 30 30 Average Capacity 25 | 7 19 21 25 26 30 30 30 30 Most Carried 24 | 4 10 16 19 24 24 24 24 18 Average Carried 17 | 1 7 13 17 20 24 24 19 16 Final Capacity 30 | 8 20 25 25 30 30 30 30 30 Final Carried 24 | 4 10 15 19 24 24 24 16 17 Class Distribution -------------------- 38% | Scavenger-Mutant 34% | Hauler-Mutant 21% | Mutant 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Hauler-Mutant | -6/Proximity Caves Hauler-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Matter Collected 3215 | 270 50 477 372 1384 40 76 493 53 Remotely . | . . . . . . . . . Salvage Created 6640 | 227 637 1671 799 2059 40 . 1104 103 Parts 356 | 19 42 101 38 111 4 . 35 6 Haulers Intercepted 7 | . 1 3 1 2 . . . . Recyclers Shooed 2 | . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 41 | . . . . . 4 . 37 . Prevented 4 | . . . . . . . 4 . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Combat Hostiles Destroyed 147 | . 15 33 21 49 1 . 25 3 Guns 80 | . 10 11 . 42 1 . 16 . Cannons 55 | . 1 19 20 4 . . 8 3 AOE 11 | . 4 3 . 3 . . 1 . Classes Destroyed 16 | 1 6 1 1 5 . . 1 1 Worker 4 | . 2 1 . 1 . . . . Builder 2 | . 1 . . 1 . . . . Tunneler 9 | 9 . . . . . . . . Hauler 7 | . 1 3 1 2 . . . . Recycler 2 | . . . . 2 . . . . Mechanic 1 | . . . . 1 . . . . Operator 1 | . . . . . . . . 1 Watcher 10 | . 2 4 . 3 . . . 1 Swarmer 31 | . 6 4 5 11 . . 5 . Grunt 73 | . 9 20 9 25 . . 10 . Brawler 5 | . . . . 1 . . 4 . Duelist 5 | . . . . 1 . . 3 1 Sentry 21 | . . 9 4 5 . . 2 1 Hunter 6 | . . . 3 2 1 . . . Programmer 5 | . . . . 4 . . . 1 Behemoth 1 | . . . . . . . 1 . Best Kill Streak 9 | 2 5 5 4 9 1 . 5 1 Combat Bots Only 7 | . 3 4 4 7 1 . 5 1 Max Kills in Single Turn 2 | 1 2 2 1 2 1 . 2 1 Gunslinging 1 | . . . . 1 . . 1 . Exploded 2 | . 2 2 . 2 . . 1 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Damage Taken 8198 | . 363 859 875 3066 42 . 2350 643 Core 825 | . 73 69 96 270 . . 301 16 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 91 | . . . . 42 . . 13 36 Regen/Repaired (Parts) 1178 | . 33 211 319 615 . . . . Core Remaining (%) 70 | 100 70 82 82 . . . 18 . Volleys Fired 415 | 13 36 83 57 127 2 . 70 27 Largest 2 | 2 2 2 2 2 2 . 2 2 Hottest 119 | 80 96 112 107 108 108 . 108 119 Shots Fired 818 | 26 72 164 114 245 4 . 139 54 Gun 502 | 26 69 73 . 235 4 . 95 . Cannon 316 | . 3 91 114 10 . . 44 54 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 425 | . . 68 57 175 2 . 86 37 Thermal 208 | . . 25 57 70 2 . 37 17 Explosive . | . . . . . . . . . Electromagnetic 185 | 26 72 71 . . . . 16 . Robot Hit Streak 43 | 6 11 42 43 25 3 . 19 20 Robot Miss Streak 6 | 1 2 2 3 6 1 . 3 6 Penetration Max 1 | . . . . 1 . . 1 . Secondary Targets 8 | . 1 . . 4 . . 3 . Max Gunslinging Chain 1 | . 1 . . 1 . . 1 . Shots Hit Robots 671 | 18 51 128 91 213 3 . 123 44 Core Hits 493 | 9 28 52 36 217 5 . 104 42 Critical Kills 6 | . . . 1 2 . . 3 . Critical Parts Destroyed 6 | . . 1 . 5 . . . . Critical Strikes 18 | . 2 2 2 7 . . 4 1 Meltdown 1 | . . . 1 . . . . . Destroy 11 | . . 1 . 7 . . 3 . Blast 4 | . . 1 1 . . . 1 1 Corrupt 2 | . 2 . . . . . . . Melee Attacks 8 | . . . 5 3 . . . . Impact 8 | . . . 5 3 . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 15785 | 237 975 2792 1852 5297 35 . 3477 1120 Guns 8888 | 237 687 919 . 4630 35 . 2380 . Cannons 5759 | . 50 1557 1852 190 . . 990 1120 Explosions 1138 | . 238 316 . 477 . . 107 . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 7752 | . . 801 864 3229 13 . 2145 700 Thermal 5596 | . 238 759 988 2068 22 . 1101 420 Explosive . | . . . . . . . . . Electromagnetic 2437 | 237 737 1232 . . . . 231 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . 2 2 2 . 2 Average Corruption 1 | . . . . 1 2 2 . 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 21 | . . . . 9 2 4 . 6 Message Errors 5 | . . . . 1 1 1 . 2 Matter Fused 4 | . . . . 2 . 1 . 1 Heat Flow Errors 3 | . . . . . . . . 3 Energy Discharges 3 | . . . . 1 1 1 . . Data Loss (minor) 2 | . . . . 1 . 1 . . Data Loss (major) 1 | . . . . 1 . . . . Misfires 2 | . . . . 2 . . . . Weapon Failures 1 | . . . . 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 135 | . 6 . 10 112 . . . 7 Projectiles 17 | . . . 10 . . . . 7 Explosions 118 | . 6 . . 112 . . . . Melee . | . . . . . . . . . Knockbacks 42 | . . . 10 . . . 5 27 Impact . | . . . . . . . . . Kinetic 38 | . . . 10 . . . 5 23 Secondary 4 | . . . . . . . . 4 Self-Inflicted Damage 515 | . 44 51 . 420 . . . . Shots 13 | . 2 2 . 9 . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 414 | 72 171 385 81 414 41 . 369 245 Average Temperature 79 | 22 51 90 19 103 23 . 124 70 Received Heat Transfer 3396 | . 132 405 396 1335 . . 792 336 Effects 8 | . . 3 . . . . 5 . Shutdowns 3 | . . 1 . . . . 2 . Energy Bleed 1 | . . . . . . . 1 . Interference 2 | . . 2 . . . . . . Damage (minor) 2 | . . . . . . . 2 . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 11 | 1 2 8 . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Parts Melted 11 | . . 2 5 2 . . 1 1 Heat Transferred 8081 | . 300 1325 1776 2233 50 . 1879 518 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 10 | . 4 5 . . . . 1 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Peak Influence 556 | 45 305 556 444 298 . . . 180 Initial 149 | . 25 25 142 149 . . . 11 Average 164 | 21 91 363 253 115 . . . 60 Maximum Alert Level 2 | . 1 2 2 1 . . . . Low Security (%) 69 | 100 90 7 38 87 . . . 100 Level 1 24 | . 9 60 57 12 . . . . Level 2 6 | . . 32 3 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 32 | . 3 4 9 13 . . 1 2 Investigation 19 | . 3 4 3 7 . . . 2 Extermination 4 | . . . . 4 . . . . Reinforcement 3 | . . . 1 2 . . . . Assault 1 | . . . . . . . 1 . Garrison 5 | . . . 5 . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Distress Signals 6 | . 1 1 2 1 . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 203 | . 21 43 23 66 1 . 31 18 Peak Tracking Total 10 | . 3 5 4 7 1 . 10 9 Tactical Retreats 10 | . 2 3 . 3 . . 2 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Traps Triggered 3 | . 1 1 . 1 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 6 | . 6 . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Machines Disabled 18 | . 1 1 . 15 . . . 1 Max in Single Turn 5 | . 1 1 . 5 . . . 1 Garrison Access 1 | . . . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Machines Accessed 49 | . 10 11 5 21 . . . 2 Terminals 30 | . 7 8 3 11 . . . 1 Fabricators 4 | . . . . 3 . . . 1 Repair Stations 6 | . 1 1 1 3 . . . . Recycling Units 6 | . 2 1 1 2 . . . . Scanalyzers 2 | . . 1 . 1 . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 173 | . 32 42 25 67 . . . 7 Successful 115 | . 21 31 23 36 . . . 4 Failed 58 | . 11 11 2 31 . . . 3 Catastrophic 6 | . 1 1 . 3 . . . 1 Database Lockouts . | . . . . . . . . . Manual 68 | . 13 13 9 31 . . . 2 Terminals 103 | . 25 24 16 34 . . . 4 Fabricators 11 | . . . . 8 . . . 3 Repair Stations 33 | . 2 9 8 14 . . . . Recycling Units 16 | . 5 2 1 8 . . . . Scanalyzers 9 | . . 7 . 2 . . . . Garrison Access 1 | . . . . 1 . . . . Terminal Hacks 37 | . 12 9 8 7 . . . 1 Part Schematic 2 | . . . . 1 . . . 1 Robot Analysis 2 | . 1 1 . . . . . . Prototype ID Bank 4 | . 1 1 1 1 . . . . Open DSF 1 | . . . . 1 . . . . Level Access Points 3 | . 1 1 1 . . . . . Branch Access Points 2 | . 1 . . 1 . . . . Emergency Access Points 1 | . . . 1 . . . . . Terminal Index 1 | . 1 . . . . . . . Repair Station Index 1 | . 1 . . . . . . . Alert Level 4 | . 2 1 1 . . . . . Locate Traps 5 | . 1 1 2 1 . . . . Disarm Traps 1 | . 1 . . . . . . . Dispatch Records 2 | . . 1 1 . . . . . Maintenance Status 1 | . . . 1 . . . . . Hauler Manifests 1 | . . 1 . . . . . . Registered Components 1 | . 1 . . . . . . . Zone Layout 5 | . 1 2 . 2 . . . . Fabricator Hacks 6 | . . . . 4 . . . 2 Network Status 1 | . . . . 1 . . . . Load Schematic 2 | . . . . 1 . . . 1 Build 3 | . . . . 2 . . . 1 Repair Station Hacks 29 | . 2 8 8 11 . . . . Scan Component 15 | . 1 4 4 6 . . . . Repair 14 | . 1 4 4 5 . . . . Recycling Unit Hacks 8 | . 2 2 1 3 . . . . Report Inventory 6 | . 2 1 1 2 . . . . Retrieve Components 2 | . . 1 . 1 . . . . Scanalyzer 8 | . . 6 . 2 . . . . Insert Component 3 | . . 2 . 1 . . . . Analyze 5 | . . 4 . 1 . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks 26 | . 5 6 6 8 . . . 1 Terminals 25 | . 4 6 6 8 . . . 1 Track 2 | . . . 2 . . . . . Botnet 22 | . 4 6 3 8 . . . 1 Operators 1 | . . . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Recyclers 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 Used 1 | . . . . . . . . 1 Hacking Detections 41 | . 7 10 5 17 . . . 2 Full Trace Events 19 | . 2 5 3 7 . . . 2 Feedback Events 1 | . . . . 1 . . . . Hackware Fried 1 | . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 5 | . . 2 . 2 . . . 1 Parts Built 6 | . . . . 4 . . . 2 Authchips . | . . . . . . . . . Time 166 | . . . . 130 . . . 36 Total Part Build Rating 28 | . . . . 22 . . . 6 Parts Repaired 14 | . 1 4 4 5 . . . . Time 404 | . 13 110 116 165 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 6 | . . 3 . 3 . . . . Parts Scanalyzed 3 | . . 2 . 1 . . . . Part Schematics Acquired 3 | . . 2 . 1 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 2 | . . . . . . . 2 . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Total Allies 4 | . . . . . . 2 2 . Largest Group 2 | . . . . . . 2 2 . Highest-Rated Group 62 | . . . . . . 51 62 . Highest-Rated Ally 32 | . . . . . . 31 32 . Total Orders . | . . . . . . . . . Ally Attacks 17 | . . . . . . . 17 . Total Damage 541 | . . . . . . . 541 . Kills 3 | . . . . . . . 3 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Robot Analysis Total 2 | . 1 1 . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Turns Passed 13567 | 305 1500 1742 1136 4220 266 2012 1576 810 Spaces Moved 5151 | 166 562 722 319 1606 109 835 543 289 Core 12 | 12 . . . . . . . . Treads 5139 | 154 562 722 319 1606 109 835 543 289 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 240 157 240 240 240 242 Average Speed 219 | 152 235 174 240 214 240 240 241 242 Slowest Speed 326 | 160 240 240 240 240 240 240 242 326 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 49 | 5 88 84 38 47 11 88 77 8 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . . Unknown Exits Taken 2 | 1 . . . . . . 1 . Scrap Searched 8 | . . . . . . 5 3 . Spaces Dug 6 | . . . 3 3 . . . . Terrain Destroyed 132 | . 18 17 3 81 . . 11 2 Melee 6 | . . . 3 3 . . . . Projectile 8 | . . . . . . . 6 2 AOE 118 | . 18 17 . 78 . . 5 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Total 6563 | 189 670 1048 565 2130 110 844 665 342 Wait 716 | . 54 192 149 285 . . 20 16 Move 5143 | 165 561 721 318 1605 108 834 542 289 Hop . | . . . . . . . . . Pick Up 61 | 4 8 13 7 25 . . 2 2 Fast Attach 85 | 7 4 17 14 29 . 5 6 3 Attach 30 | . 1 3 1 13 . . 10 2 Detach 2 | . . . . 1 . . . 1 Swap 14 | . . 1 3 8 . . . 2 Drop 77 | . 6 18 11 34 . 5 3 . Fire 415 | 13 36 83 57 127 2 . 70 27 Melee 8 | . . . 5 3 . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 12 | . . . . . . . 12 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac / *Sto x2 / *Low x2) -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 8 | -11/Junkyard | Discovered new exit (range 15) 306 | -11/Junkyard | Entered Materials 307 | -10/Materials | Build established: Mutant 464 | -10/Materials | Discovered new exit (range 4) 595 | -10/Materials | Discovered new exit (range 7) 643 | -10/Materials | Identified exit to Materials 767 | -10/Materials | Repaired EM Pulse Gun 1037 | -10/Materials | Discovered new exit (range 14) 1398 | -10/Materials | Identified exit to Mines 1806 | -10/Materials | Entered another Materials area 1806 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2306 | -9/Materials | Discovered new exit (range 12) 2522 | -9/Materials | Identified exit to Materials 3077 | -9/Materials | Build established: Scavenger-Mutant 3096 | -9/Materials | Repaired Hrd. Light Armor Plating 3138 | -9/Materials | Repaired Lgt. Treads 3165 | -9/Materials | Repaired Lgt. Treads 3193 | -9/Materials | Repaired Lgt. Treads 3548 | -9/Materials | Entered another Materials area 3548 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3966 | -8/Materials | Identified exit to Factory 3969 | -8/Materials | Garrison activated, responded to threat 4114 | -8/Materials | Repaired Lgt. Nuclear Core 4164 | -8/Materials | Repaired Lgt. Treads 4192 | -8/Materials | Repaired Lgt. Treads 4219 | -8/Materials | Repaired Lgt. Treads 4485 | -8/Materials | Garrison activated, responded to threat 4684 | -8/Materials | Entered Factory 4684 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5586 | -7/Factory | Discovered new exit (range 5) 5834 | -7/Factory | Discovered new exit (range 4) 6256 | -7/Factory | Hacking Suite fried by hacking feedback 6269 | -7/Factory | Discovered new exit (range 8) 6350 | -7/Factory | Identified exit to Lower Caves 6606 | -7/Factory | Fabricated Imp. Medium Treads (x2) 6980 | -7/Factory | Build established: Hacker-Mutant 7115 | -7/Factory | Identified exit to Storage 7193 | -7/Factory | Repaired Lgt. Treads 7784 | -7/Factory | Build established: Hauler-Mutant 8209 | -7/Factory | Repaired Lgt. Treads 8236 | -7/Factory | Repaired Lgt. Treads 8288 | -7/Factory | Repaired Imp. Medium Treads 8339 | -7/Factory | Repaired Imp. Medium Treads 8796 | -7/Factory | Fabricated KE Penetrator (x2) 8872 | -7/Factory | Destroyed 7 combat bots 8904 | -7/Factory | Entered Lower Caves 8905 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 8907 | -7/Lower Caves | Identified exit to Zion 9167 | -7/Lower Caves | Build established: Scavenger-Mutant 9170 | -7/Lower Caves | Entered Zion 9269 | -7/Zion | Discovered new exit (range 15) 9300 | -7/Zion | Identified exit to Proximity Caves 9422 | -7/Zion | Gained Derelict followers 9551 | -7/Zion | System corruption cleaned by Quarantine Array 10423 | -7/Zion | Found Prototype Device 10423 | -7/Zion | Identified Phasing AFG 10524 | -7/Zion | Build established: Hauler-Mutant 11182 | -7/Zion | Entered Proximity Caves 11182 | -6/Proximity Caves | Accompanied by 2 allies 11187 | -6/Proximity Caves | Spotted B-75 Beast 11224 | -6/Proximity Caves | Destroyed B-75 Beast 11272 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 11287 | -6/Proximity Caves | Core integrity fell below 50% 11370 | -6/Proximity Caves | Lost 3 parts (1p1u1w) 11730 | -6/Proximity Caves | Lost 4 parts (3n1u) 11788 | -6/Proximity Caves | Lost 3 parts (1u2w) 12265 | -6/Proximity Caves | Core integrity fell below 20% 12597 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12710 | -6/Proximity Caves | Discovered new exit (range 15) 12751 | -6/Proximity Caves | Learned Factory terminal intel 12758 | -6/Proximity Caves | Entered Factory 12758 | -6/Factory | Evolved 2 slots: Utility x2 12759 | -6/Factory | Loaded intel: 26 terminal locations 13488 | -6/Factory | Fabricated Arm. Treads (x2) 13568 | -6/Factory | Self-destructed Last Messages --------------- Testing... Terminal linked with 0 systems. Awaiting botnet instructions. 13481_ ALERT: Suspicious activity at Terminal F020. Dispatching Investigation squad. 13483_ System corrupted: Heat flow error (+205). 13488_ Fabricator completes Arm. Treads. 13503_ Acquired Arm. Treads. 13512_ G-50 Soldier knocked back. 13517_ 14JG4VP3XH5659SBV,XL4#CVYN4FUWK 13520_ Critical hit (Burn: +37). 13523_ L-41 Fighter knocked back. 13535_ Core Shielding melted. 13535_ L-41 Fighter destroyed. 13536_ Imp. Medium Treads destroyed. 13538_ Lgt. Treads destroyed. 13541_ System corrupted: Heat flow error (+187). 13550_ G-50 Soldier knocked back. 13564_ Med. Treads destroyed. 13565_ G-50 Soldier knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ######???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #????????????????????????#+?????????????????? | | ###########??????????????# ?????????????????? | | # #??????????????# ?????????????????? | | # #?????????###### ####?????????????? | | # #???????? ? #?????????????? | | / ###### #?????????????? | | # """" + """ """ !! #?????????????? | | # """" # """ """ !! ###???????????? | | # """ + """ """ ""#???????????? | | # ^#? k ""#???????????? | | ####+###### T"#???????????? | | ""#???????????? | | ""#???????????? | | ###???????????? | | """"""""" """"""""" % #?????????????? | | g gg #?????????????? | | ####### """"""""" """"""""" #?????????????? | | ??????# g @ g] ####### ???? | | ??????# """"""""" """"""""" g t ??? | | ??????# gg g ??? | | ??????# """"""""" """"""""" "" ??? | | ??????# %"F"" ??? | | ??????# """" ???? | | ??????#########+#######+########### ???? | | ????????# =%# #???? ???? | | ????????# ]]]# === " " " #???? ??^^? | | ????????# ]] # =! " " " ##### ??^? | | ????????# ]] # == " " " + ?^^? | | ????????# # " " " ##### ???? | | ????????# """ # " " " #???? ?????^? | | ????????# """"" #! " " " #???????###????????? | | ????????# """"" # " " " #??????????????????? | | ????????# # " " " #??????????????????? | | ????????########## " " " #??????????????????? | | ?????????????????# #??????????????????? | | ?????????????????# #??????????????????? | | ?????????????????##############??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Evasion (%) 50 Recoil Reduction 5 Particle Charging 20 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Cooling System | -9/Materials | Scanalyzed Cargo Storage Unit | -9/Materials | Scanalyzed KE Penetrator | -7/Factory | Hacked Arm. Treads | -7/Factory | Scanalyzed Hyp. Gauss Rifle | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Medium Treads | x2 | -7/Factory | Preloaded KE Penetrator | x2 | -7/Factory Arm. Treads | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ScrapFlakDeconstructor Manual? 0 Play Time 01:39:35 Cumulative 182.2 hours Start 2023.03.04 @ 00:21:06 End 2023.03.05 @ 02:13:55 Sessions 11 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 57 Rogue 0 Adventurer 57 Explorer 0 Win Type - Total 8 Types 4/2/0/2/0/0/0/0/0 Lore% 52 Gallery% 69 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d737b0f2-db8c-4d63-98cb-8b586a43c09a