Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.28 @ 15:48:08 Player: Sooty Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (147) 735 Value Destroyed (4053) 4053 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (360) 360 TOTAL SCORE: 10268 Bonus ------- High Alert Combat Kills 60 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1150 Matter 142/300 Energy 100/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (5) ------- Spear > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Improved Medium Treads Improved Medium Treads Flexi-carbon Leg > --- UTILITY ---------- Huge Storage Unit Advanced Weight Redist. System Improved Melee Analysis Suite Improved Melee Analysis Suite Target Analyzer Actuator Array Actuator Array Layered Light Armor Plating > --- WEAPON ----------- Powered Hammer Spear > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Wheel Wheel Wheel Wheel Triangulator Enhanced Optical Array Particle Charger Layered Light Armor Plating Improved Shield Generator Point Defense Array System Restoration Module Heavy Laser Gatling Laser Heavy Particle Cannon YOLO Cannon Precision Assault Rifle Enhanced Gauss Cannon Spear [Rating: 67] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Reactor Hybrid Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Wheel Utility Improved Melee Analysis Suite Device Actuator Array Storage Huge Storage Unit Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Spear Energy Gun Medium Laser Energy Cannon YOLO Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Flak Cannon Special Weapon Mining Laser Impact Weapon Powered Hammer Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Fac Slots Evolved 12 | . . . . . 4 . 2 2 2 2 Power 1 | . . . . . 1 . . . . . Propulsion 2 | . . . . . 1 . . . . 1 Utility 6 | . . . . . 2 . 2 1 1 . Weapon 3 | . . . . . . . . 1 1 1 Parts Attached 163 | 4 5 . 4 5 5 27 59 16 9 29 Power 24 | 1 . . . . 1 3 10 3 1 5 Engine 18 | 1 . . . . 1 3 7 2 1 3 Core 5 | . . . . . . . 3 1 . 1 Reactor 1 | . . . . . . . . . . 1 Propulsion 44 | 2 1 . 2 . 3 9 15 4 1 7 Treads 22 | . . . . . 2 6 10 3 1 . Leg 4 | 2 1 . . . . . . . . 1 Wheel 18 | . . . 2 . 1 3 5 1 . 6 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 49 | . 3 . . 1 1 9 17 5 4 9 Device 15 | . 1 . . . . 2 2 3 2 5 Storage 5 | . 1 . . 1 . 1 1 . . 1 Processor 9 | . 1 . . . 1 . 4 1 . 2 Hackware 1 | . . . . . . 1 . . . . Protection 19 | . . . . . . 5 10 1 2 1 Artifact . | . . . . . . . . . . . Weapon 46 | 1 1 . 2 4 . 6 17 4 3 8 Energy Gun 10 | 1 1 . . 2 . 1 1 1 . 3 Energy Cannon 9 | . . . 2 1 . 1 2 1 . 2 Ballistic Gun 9 | . . . . 1 . 1 6 . . 1 Ballistic Cannon 3 | . . . . . . . 2 . . 1 Launcher . | . . . . . . . . . . . Special Weapon 1 | . . . . . . . . 1 . . Impact Weapon 3 | . . . . . . . 2 . 1 . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 8 | . . . . . . 1 3 1 2 1 Special Melee Weapon 3 | . . . . . . 2 1 . . . Unidentified Prototypes 6 | . . . 1 . . . 3 2 . . Parts Lost 74 | . 1 . . . . 9 23 . 3 38 Power 16 | . . . . . . 3 6 . . 7 Propulsion 19 | . . . . . . 2 7 . 1 9 Utility 26 | . . . . . . 3 9 . 1 13 Weapon 13 | . 1 . . . . 1 1 . 1 9 Highest Loss Streak 19 | . 1 . . . . 4 5 . 2 19 To Critical Strikes 5 | . . . . . . . . . . 5 Average Slot Usage (%) 80 | . 65 85 84 93 71 84 79 86 92 64 Engine 10 | . 14 14 14 14 12 16 10 8 5 6 Core 1 | . . . . . . . 2 4 4 . Treads 14 | . . . . . 16 24 14 12 17 8 Leg 1 | . 28 28 18 . . . . . . . Wheel 3 | . . . 9 28 . . 5 2 . 3 Device 6 | . . . . . . 2 5 7 21 12 Storage 7 | . 4 14 14 14 9 9 7 6 5 4 Processor 11 | . 4 14 14 14 14 3 11 24 17 13 Protection 6 | . . . . . . 13 8 4 . 3 Energy Gun 1 | . 14 14 9 10 9 1 . . . . Ballistic Gun 2 | . . . . 7 9 1 3 5 . . Impact Weapon 1 | . . . . . . . 1 . 2 3 Piercing Weapon 4 | . . . . . . 7 4 6 7 3 Naked Turns . | . . . . . . . . . . . Heaviest Build 127 | 5 10 10 26 26 25 115 119 114 120 127 Greatest Support 89 | 20 20 20 20 20 56 84 68 89 89 89 Greatest Overweight (x) 35 | 1 . . 1 1 5 3 10 11 1 35 Average Overweight (x) 1 | . . . . . . . 2 1 1 1 Largest Inventory Capacity 25 | 5 8 8 8 10 10 25 25 25 25 25 Average Capacity 20 | 5 6 8 8 8 10 18 25 25 25 21 Most Carried 25 | 3 5 4 7 8 10 15 18 25 25 22 Average Carried 12 | 1 3 4 5 6 9 9 10 22 23 15 Final Capacity 25 | 5 8 8 8 10 10 25 25 25 25 5 Final Carried 25 | 3 4 4 5 7 9 13 18 25 20 . Class Distribution -------------------- 63% | Mutant 18% | Scavenger-Mutant 16% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -6/Factory Gladiator | -5/Factory Gladiator | -4/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Fac Matter Collected 2210 | 166 119 . . 90 109 326 1027 163 90 120 Remotely . | . . . . . . . . . . . Salvage Created 5857 | . 200 . . 82 76 1414 2247 571 867 400 Parts 334 | . 13 . . 8 6 96 138 21 26 26 Haulers Intercepted 6 | . 1 . . . . . 4 . 1 . Recyclers Shooed 6 | . 2 . . 1 . 1 1 1 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Fac Combat Hostiles Destroyed 76 | . 2 . . 3 1 23 33 . 6 8 Melee 50 | . . . . . . 19 23 . 4 4 Guns 11 | . 2 . . 1 1 1 5 . . 1 Cannons 1 | . . . . . . . 1 . . . AOE 7 | . . . . 2 . 3 . . . 2 Classes Destroyed 16 | . 4 . . 3 1 4 2 . 1 1 Worker 17 | . . . . . . 7 10 . . . Builder 21 | . 1 . . . . 2 11 1 2 4 Tunneler 4 | . . . . 1 . . 2 1 . . Hauler 6 | . 1 . . . . . 4 . 1 . Recycler 13 | . . . . 1 . 4 2 4 2 . Carrier 1 | . . . . . . . . . 1 . Mechanic 2 | . . . . . . 1 1 . . . Operator 1 | . . . . . . . . . . 1 Watcher 6 | . 1 . . . 1 1 2 1 . . Swarmer 18 | . . . . 3 . 6 9 . . . Grunt 27 | . 2 . . . . 5 14 . 4 2 Brawler 1 | . . . . . . 1 . . . . Duelist 3 | . . . . . . 1 2 . . . Sentry 13 | . . . . . 1 10 2 . . . Hunter 5 | . . . . . . . 1 . 2 2 Programmer 9 | . . . . . . . 5 . . 4 Best Kill Streak 10 | . 2 . . 4 1 5 10 3 9 4 Combat Bots Only 5 | . 2 . . 3 1 3 5 . 4 2 Max Kills in Single Turn 2 | . 1 . . 2 1 2 2 1 1 1 Gunslinging 1 | . . . . . . . 1 . . . Exploded 2 | . . . . 1 . 2 . . . 1 Melee 1 | . . . . . . 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Fac Hostile Shots Fired 1017 | . 28 . . 13 14 133 306 . 61 462 Missed 301 | . 9 . . 6 4 36 76 . 18 152 Damage Taken 11676 | . 253 . . 108 147 1615 4109 . 854 4590 Core 2221 | . 76 . . 33 27 187 589 . 146 1163 Absorbed by Shields 322 | . . . . . . 22 . . 88 212 Redirected to Shielding 112 | . . . . . . 7 105 . . . Regen/Repaired (Parts) 35 | . . . . . . . 17 . 18 . Core Remaining (%) 69 | 100 . . . 56 . 61 15 100 85 . Volleys Fired 155 | . 30 . . 10 17 18 53 . 6 21 Largest 3 | . 1 . . 1 2 2 2 . 1 3 Hottest 160 | . 50 . . 100 73 100 103 . 100 160 Shots Fired 216 | . 30 . . 10 33 27 78 . 6 32 Gun 179 | . 30 . . 8 33 22 69 . . 17 Cannon 31 | . . . . 2 . 5 9 . . 15 Launcher . | . . . . . . . . . . . Special 6 | . . . . . . . . . 6 . Kinetic 116 | . . . . . 17 9 73 . . 17 Thermal 87 | . 18 . . 10 16 18 5 . 6 14 Explosive . | . . . . . . . . . . . Electromagnetic 13 | . 12 . . . . . . . . 1 Robot Hit Streak 12 | . 9 . . 9 7 6 12 . . 4 Robot Miss Streak 7 | . 2 . . 4 4 2 6 . . 7 Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . . . . . . . 1 . . 1 Max Gunslinging Chain 1 | . . . . . . . 1 . . 1 Shots Hit Robots 374 | . 23 . . 5 14 78 176 10 23 45 Core Hits 173 | . 10 . . 5 5 36 76 6 13 22 Critical Kills 2 | . . . . . . . 1 . 1 . Critical Parts Destroyed 12 | . . . . . . . 6 . 2 4 Critical Strikes 47 | . 2 . . 1 2 8 22 3 4 5 Burn 5 | . 1 . . 1 2 1 . . . . Destroy 2 | . . . . . . . 1 . . 1 Corrupt 1 | . 1 . . . . . . . . . Smash 12 | . . . . . . . 6 . 3 3 Impale 27 | . . . . . . 7 15 3 1 1 Melee Attacks 426 | . . . . . . 91 170 18 43 104 Impact 77 | . . . . . . . 44 . 11 22 Slashing . | . . . . . . . . . . . Piercing 347 | . . . . . . 89 126 18 32 82 Sneak Attacks 61 | . . . . . . 20 20 8 7 6 Combat Hostiles 2 | . . . . . . . 1 . . 1 Follow-up Attacks 14 | . . . . . . . 3 . 9 2 Damage Inflicted 12906 | . 298 . . 391 194 2822 5221 589 1031 2360 Guns 1928 | . 298 . . 64 191 234 960 . . 181 Cannons 680 | . . . . 105 . 147 167 . . 261 Explosions 1193 | . . . . 206 . 282 . . . 705 Melee 9062 | . . . . . . 2135 4094 589 1031 1213 Ramming 43 | . . . . 16 3 24 . . . . Kinetic 1474 | . . . . . 115 110 1053 . . 196 Thermal 2199 | . 185 . . 375 76 553 74 . . 936 Explosive . | . . . . . . . . . . . Electromagnetic 128 | . 113 . . . . . . . . 15 Impact 1623 | . . . . . . . 979 . 334 310 Slashing . | . . . . . . . . . . . Piercing 7439 | . . . . . . 2135 3115 589 697 903 Highest Corruption 15 | . . . . . . 12 15 . . 15 Average Corruption 9 | . . . . . . 11 9 . . 3 Corruption Purged 7 | . . . . . . . 6 . . 1 Corruption Blocked . | . . . . . . . . . . . Effects 164 | . . . . . . 46 107 . . 11 Message Errors 41 | . . . . . . 10 29 . . 2 Matter Fused 44 | . . . . . . 14 29 . . 1 Heat Flow Errors 19 | . . . . . . 5 13 . . 1 Energy Discharges 24 | . . . . . . 10 11 . . 3 Parts Rejected 1 | . . . . . . 1 . . . . Parts Fused 3 | . . . . . . 1 1 . . 1 Data Loss (minor) 21 | . . . . . . 4 15 . . 2 Data Loss (major) 6 | . . . . . . . 5 . . 1 Misfires 1 | . . . . . . . 1 . . . Alerts 1 | . . . . . . 1 . . . . Misdirections 2 | . . . . . . . 2 . . . Weapon Failures 1 | . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 1615 | . . . . 15 . 296 569 98 154 483 Projectiles 96 | . . . . . . . . . . 96 Explosions 116 | . . . . 15 . 33 . . . 68 Melee 1403 | . . . . . . 263 569 98 154 319 Knockbacks 11 | . . . . . . . 9 . 1 1 Impact 7 | . . . . . . . 6 . 1 . Kinetic 4 | . . . . . . . 3 . . 1 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 308 | . . . . 53 . 138 . . . 117 Shots 5 | . . . . 1 . 2 . . . 2 Rammed 14 | . . . . 3 1 10 . . . . Targets Rammed 15 | . . . . 3 1 11 . . . . Kicked . | . . . . . . . . . . . Crushed 1 | . . . . . . 1 . . . . Highest Temperature 335 | . 165 . . 60 53 283 271 . 19 335 Average Temperature 76 | . 65 . . 27 19 76 97 . 10 116 Received Heat Transfer 1832 | . 162 . . . 90 384 948 . 141 107 Effects 4 | . . . . . . . 1 . . 3 Energy Bleed 1 | . . . . . . . 1 . . . Interference 3 | . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 9 | . . . . . . . 7 . 1 1 Impact Corruptions 21 | . . . . . . . 12 . 2 7 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 4 | . . . . . 1 1 1 . . 1 Heat Transferred 3445 | . 629 . . 659 370 684 99 . . 1004 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Fac Peak Influence 701 | . 62 24 . 92 132 389 701 345 154 129 Initial 340 | . . 24 . . 35 55 172 340 30 74 Average 190 | . 27 24 . 61 85 208 291 237 43 50 Maximum Alert Level 3 | . . . . . . 1 3 1 . . Low Security (%) 61 | 100 100 100 . 100 100 47 37 54 100 100 Level 1 31 | . . . . . . 52 45 45 . . Level 2 6 | . . . . . . . 16 . . . Level 3 . | . . . . . . . 1 . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 25 | . . . . . . 7 10 . 2 6 Investigation 2 | . . . . . . . 1 . . 1 Extermination 8 | . . . . . . . 6 . . 2 Reinforcement 6 | . . . . . . 1 1 . 1 3 Assault 2 | . . . . . . . 1 . 1 . Garrison 7 | . . . . . . 6 1 . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Fac Distress Signals 6 | . . . . . 1 3 1 . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 146 | . 8 . . 4 7 29 59 1 14 24 Peak Tracking Total 9 | . 3 . . 4 4 4 6 1 5 9 Tactical Retreats 11 | . . . . . 1 1 4 . . 5 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Fac Traps Triggered 8 | . . . . . . 2 6 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 3 | . . . . . . 3 . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Fac Machines Disabled 9 | . . . . . . 7 1 . . 1 Max in Single Turn 2 | . . . . . . 2 1 . . 1 Garrison Access 4 | . . . . . . . 2 1 1 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Fac Machines Accessed 23 | . 1 . 4 . . 5 7 3 2 1 Terminals 9 | . 1 . . . . 5 2 . 1 . Fabricators 4 | . . . . . . . 2 2 . . Repair Stations 2 | . . . . . . . 1 . 1 . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . . . . . . 1 . . 1 Garrison Access 2 | . . . . . . . 1 1 . . Total Hacks 91 | . 1 . 49 . . 9 14 8 4 6 Successful 73 | . 1 . 49 . . 6 9 2 3 3 Failed 18 | . . . . . . 3 5 6 1 3 Catastrophic 1 | . . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . Manual 2 | . . . 1 . . 1 . . . . Terminals 14 | . 1 . . . . 9 3 . 1 . Fabricators 8 | . . . . . . . 4 4 . . Repair Stations 5 | . . . . . . . 2 . 3 . Recycling Units . | . . . . . . . . . . . Scanalyzers 9 | . . . . . . . 3 . . 6 Garrison Access 6 | . . . . . . . 2 4 . . Terminal Hacks 58 | . 1 . 49 . . 6 1 . 1 . Record 52 | . 1 . 49 . . 2 . . . . Open Door 1 | . . . . . . 1 . . . . Open DSF 2 | . . . . . . . 1 . 1 . Alert Level 1 | . . . . . . 1 . . . . Locate Traps 1 | . . . . . . 1 . . . . Disarm Traps 1 | . . . . . . 1 . . . . Fabricator Hacks 4 | . . . . . . . 3 1 . . Load Schematic 2 | . . . . . . . 2 . . . Build 2 | . . . . . . . 1 1 . . Repair Station Hacks 4 | . . . . . . . 2 . 2 . Scan Component 2 | . . . . . . . 1 . 1 . Repair 2 | . . . . . . . 1 . 1 . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 5 | . . . . . . . 2 . . 3 Insert Component 3 | . . . . . . . 1 . . 2 Analyze 2 | . . . . . . . 1 . . 1 Garrison Access Hacks 2 | . . . . . . . 1 1 . . Seal Access 2 | . . . . . . . 1 1 . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 14 | . 1 . . . . 3 5 3 1 1 Full Trace Events 2 | . . . . . . . 1 . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 1 . . 1 Parts Built 4 | . . . . . . . 2 2 . . Authchips . | . . . . . . . . . . . Time 142 | . . . . . . . 84 58 . . Total Part Build Rating 22 | . . . . . . . 8 14 . . Parts Repaired 2 | . . . . . . . 1 . 1 . Time 35 | . . . . . . . 13 . 22 . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . 1 . . 2 Part Schematics Acquired 2 | . . . . . . . 1 . . 1 Parts Damaged 1 | . . . . . . . 1 . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . . . . . 1 . . . . Non-combat 1 | . . . . . . 1 . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . 1 . . . . no_distress 1 | . . . . . . 1 . . . . Relay Couplers Released 6 | . . . . . . . 3 . 3 . Machine Destruction 6 | . . . . . . . 3 . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Fac Turns Passed 10047 | 46 248 84 436 203 345 1943 3638 881 940 1283 Spaces Moved 3932 | 33 136 69 373 200 163 606 1261 349 292 450 Core 44 | 11 . . . . 4 . . . . 29 Treads 2251 | . . . . . 157 569 737 257 292 239 Legs 452 | 22 136 69 225 . . . . . . . Wheels 1185 | . . . 148 200 2 37 524 92 . 182 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 80 80 100 123 125 120 240 50 Average Speed 186 | 108 120 120 108 83 162 203 216 209 240 179 Slowest Speed 1800 | 120 120 120 120 95 300 320 560 245 240 1800 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 6 | . . . . . . . 1 . . 5 Exploration Rate (%) 29 | 5 33 17 72 55 13 71 33 11 8 11 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 2 | . . 1 1 . . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . 3 . . . . . . Spaces Dug 94 | . . . . . . 7 17 7 10 53 Terrain Destroyed 195 | . . . . 30 . 55 17 7 10 76 Melee 94 | . . . . . . 7 17 7 10 53 Projectile 9 | . . . . 1 . 2 . . . 6 AOE 92 | . . . . 29 . 46 . . . 17 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Fac Total 5797 | 43 190 70 408 224 215 1141 1818 476 470 742 Wait 897 | . 14 2 . . 15 351 195 58 131 131 Move 3920 | 32 135 68 372 199 162 605 1260 348 291 448 Hop . | . . . . . . . . . . . Pick Up 145 | 7 5 . 13 3 9 23 54 18 4 9 Fast Attach 3 | . . . . . 1 . . 1 1 . Attach 134 | 4 3 . 2 4 4 20 50 12 6 29 Detach 32 | . . . 1 3 . 6 12 7 . 3 Swap 27 | . 2 . 2 1 . 7 10 3 2 . Drop 61 | . 1 . 12 1 6 9 12 11 4 5 Fire 155 | . 30 . . 10 17 18 53 . 6 21 Melee 394 | . . . . . . 91 166 18 25 94 Ram 3 | . . . . 3 . . . . . . Kick . | . . . . . . . . . . . Crush 12 | . . . . . 1 11 . . . . Escape Stasis 8 | . . . . . . . 6 . . 2 Rewire 6 | . . . 6 . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -8/Storage -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 47 | -11/Scrapyard | Entered Materials 287 | -10/Materials | Discovered new exit (range 8) 295 | -10/Materials | Entered Mines 309 | -10/Mines | Build established: Mutant 312 | -10/Mines | Learned location of Storage (-8) 373 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 374 | -10/Mines | Discovered new exit (range 5) 379 | -10/Mines | Entered Exiles 412 | -10/Exiles | Met 8R-AWN 432 | -10/Exiles | Met EX-HEX 512 | -10/Exiles | Met EX-DEC 546 | -10/Exiles | Learned location of Zion (-7) 577 | -10/Exiles | Met EX-BIN 598 | -10/Exiles | Aligned with FarCom system 600 | -10/Exiles | Given EX-Vault access code 649 | -10/Exiles | Opened EX-Vault 665 | -10/Exiles | Found Prototype Energy Cannon 666 | -10/Exiles | Identified YOLO Cannon 689 | -10/Exiles | Found Prototype Device 694 | -10/Exiles | Found Prototype Ballistic Gun 728 | -10/Exiles | Warned to stay clear of 0b10 Research branches 807 | -10/Exiles | Discovered new exit (range 11) 815 | -10/Exiles | Left Exiles lab with YOLO Cannon 815 | -10/Exiles | Entered Mines 843 | -9/Mines | Met a Derelict bent on vengeance 1001 | -9/Mines | Discovered new exit (range 9) 1018 | -9/Mines | Entered Materials 1018 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 1106 | -8/Materials | Discovered new exit (range 14) 1363 | -8/Materials | Entered Storage 1689 | -8/Storage | Garrison activated, responded to threat 1773 | -8/Storage | System corruption reached 10% 1803 | -8/Storage | Lost 4 parts (1p2u1w) 2088 | -8/Storage | Build established: Scavenger-Mutant 2705 | -8/Storage | Build established: Mutant 2830 | -8/Storage | Garrison activated, responded to threat 3273 | -8/Storage | Discovered new exit (range 14) 3306 | -8/Storage | Entered Factory 3306 | -7/Factory | Evolved 2 slots: Utility x2 3400 | -7/Factory | Repaired Core Shielding 3800 | -7/Factory | Crushed by falling debris 4317 | -7/Factory | Lost 3 parts (2n1u) 4586 | -7/Factory | Build established: Scavenger-Mutant 4637 | -7/Factory | Garrison activated, responded to threat 5161 | -7/Factory | Core integrity fell below 50% 5204 | -7/Factory | Lost 5 parts (1p2n2u) 5391 | -7/Factory | System corruption reached 10% 5860 | -7/Factory | Build established: Mutant 5873 | -7/Factory | Lost 4 parts (1p1n2u) 6269 | -7/Factory | Fabricated Spear? 6300 | -7/Factory | Core integrity fell below 20% 6925 | -7/Factory | Discovered new exit (range 4) 6942 | -7/Factory | Build established: Scavenger-Mutant 6944 | -7/Factory | Entered another Factory area 6944 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7262 | -6/Factory | Build established: Mutant 7474 | -6/Factory | Fabricated Point Defense Array (x2) 7813 | -6/Factory | Discovered new exit (range 5) 7825 | -6/Factory | Entered another Factory area 7825 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8197 | -5/Factory | Build established: Gladiator 8260 | -5/Factory | Repaired Spear 8726 | -5/Factory | Discovered new exit (range 15) 8733 | -5/Factory | Cargo convoy interrupted 8765 | -5/Factory | Entered another Factory area 8765 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 9566 | -4/Factory | Lost 7 parts (2p3n1u1w) 9776 | -4/Factory | Core integrity fell below 50% 9801 | -4/Factory | Lost 19 parts (3p4n5u7w) 9882 | -4/Factory | Lost 3 parts (2p1u) 9940 | -4/Factory | Crushed by falling debris 9947 | -4/Factory | Core integrity fell below 20% 9958 | -4/Factory | Crushed by falling debris 9983 | -4/Factory | Lost 5 parts (1n3u1w) 9985 | -4/Factory | Build established: Mutant 10017 | -4/Factory | Crushed by falling debris 10021 | -4/Factory | Crushed by falling debris 10034 | -4/Factory | Crushed by falling debris 10034 | -4/Factory | System corruption reached 10% 10048 | -4/Factory | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- 10017_ Crushed by falling debris. 10017_ Triangulator destroyed. 10017_ System corrupted by crushing effect (+2). 10021_ The unstable cave ceiling collapses. 10021_ Crushed by falling debris. 10021_ Centrium Wheel destroyed. 10021_ System corrupted by crushing effect (+4). 10022_ Dropped Med. Storage Unit. 10023_ System corrupted: Energy discharge (-26). 10034_ The unstable cave ceiling collapses. 10034_ Crushed by falling debris. 10034_ Enh. Optical Array destroyed. 10034_ System corrupted by crushing effect (+5). 10034_ Adv. Targeting Computer destroyed. 10034_ System corrupted by crushing effect (+1). 10038_ System corrupted: Component data lost. 10045_ Slug penetrates Fusion Modulator. 10045_ Slug penetrates Wall. 10048_ Penetrated by Slug. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????###############???????????????????? | | ???????????????# """""" ##??????????????????? | | ???????????????# """""" ###?????????????????? | | ???????????????# """""" # ####??????????????? | | ???????????????# """""" ###!###?????????????? | | ???????????????# #### ##????????????? | | ???????????????# ### ##???????????? | | ???????????????###+###+############ #???????????? | | ?????????????????# ; ## ##??????????? | | ?????????????????# # """ """ ### #??????????? | | ?????????????????# ; """ """ #?# #??????????? | | ?????????????##### #@""" """ #?# #??????????? | | ?????????????# # h #?###??????????? | | ??#+#+######## # #?# #??????????? | | ??# # #?# #??????????? | | ??# # =### #??????????? | | ??# ##+############## ##??????????? | | ??# ############# #????# # #??????????? | | ???? ?????# # #????#####??????????? | | ???????????# """" !#! ###### #????????????? | | ???????????# """" # " # !##????????????? | | ???????????# """" # #######?????????????? | | ???????????# """" # #??####?????????????? | | ???????????# """" # #???????????????????? | | ???????????# """" #! #???????????????????? | | ???????????# """" # ! #??????????????????## | | ??# ??????# ! ##########??????????????????# | | ??# #####+#########?????????????????????????# | | ??# #?????????????????????????# | | ??# #?????????????????????##??# | | ??# #????????????????????# #??# | | ??# """ """ """ """ #???????????????????? ???# | | ??# """ """ """ """ #?????????????############## | | ??# """ """ """ """ #####?????????# #### | | ??# """ """ """ ##T ####??????# #??? | | ??# #??????# #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 35 Energy Capacity 1125 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 600 Core Shielding 20 Propulsion Shielding 33 Point Defense Rating 160 Evasion (%) 55 Targeting Accuracy 13 Melee Accuracy 12 Target Analysis 5 Recoil Reduction 3 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Spear | -7/Factory | Scanalyzed Imp. Ion Engine | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Spear | x2 | -7/Factory Point Defense Array | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 10k Club Leap Before You Look More Dakka Please Part-time Excavator Preemptive Strike Unlikely Earthworm Watch This! Challenges ------------ None Game ------ Seed ChargeDecoderFlightbrick Manual? 0 Play Time 02:21:43 Cumulative 17.5 hours Start 2024.07.20 @ 14:15:40 End 2024.07.28 @ 15:48:08 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 23 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b2fc7b0d-62e3-4f54-8d85-6c019637a085