Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.19 @ 08:16:34

Player: m1m1c

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (45)      225
Value Destroyed (1091)     1091
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (-21)                -21
              TOTAL SCORE: 3095

 Bonus
-------
Follower Combat Kills      80
Friendly Fire              -101

 Cogmind 
---------
Core Integrity             0/550
Matter                     100/500
Energy                     100/100
System Corruption          11%
Temperature                Cool (9)
Movement                   Core (1750) Ox34
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (6) ------
          Large Storage Unit
                Huge Storage Unit
  High-capacity Matter Pod
                Hacking Suite
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (25) ---
          Light Treads
          Light Treads
                Hacking Suite
       Improved Datajack

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
       Advanced Treads
       Advanced Treads
>               --- UTILITY ----------
          Large Storage Unit
                Huge Storage Unit
  High-capacity Matter Pod
       Advanced Visual Processing Unit
       Improved Targeting Computer
                Microactuators
>               --- WEAPON -----------
                Rocket Launcher
                Mining Laser
>               --- INVENTORY --------
          Light Nuclear Core
          Light Treads
          Light Treads
          Light Treads
          Light Treads
          Light Treads
        Compact Wheel
                Hacking Suite
                Hacking Suite
                Rocket Launcher
       Improved Datajack
[Rating: 26]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Propulsion Shielding
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Mat 
Slots Evolved              4    | .   .   .   .   4   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  4    | .   .   .   .   4   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             60   | 2   11  10  .   37  
  Power                    5    | .   2   1   .   2   
    Engine                 2    | .   2   .   .   .   
    Core                   3    | .   .   1   .   2   
    Reactor                .    | .   .   .   .   .   
  Propulsion               18   | 2   3   4   .   9   
    Treads                 13   | 1   2   4   .   6   
    Leg                    .    | .   .   .   .   .   
    Wheel                  5    | 1   1   .   .   3   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  22   | .   3   3   .   16  
    Device                 4    | .   1   1   .   2   
    Storage                5    | .   2   .   .   3   
    Processor              2    | .   .   .   .   2   
    Hackware               3    | .   .   .   .   3   
    Protection             8    | .   .   2   .   6   
    Artifact               .    | .   .   .   .   .   
  Weapon                   15   | .   3   2   .   10  
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          3    | .   2   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               10   | .   1   1   .   8   
    Special Weapon         2    | .   .   .   .   2   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
  Corrupted Parts          2    | .   .   2   .   .   
    System Corruption      6    | .   .   6   .   .   
Parts Lost                 28   | .   1   .   .   27  
  Power                    3    | .   1   .   .   2   
  Propulsion               6    | .   .   .   .   6   
  Utility                  12   | .   .   .   .   12  
  Weapon                   7    | .   .   .   .   7   
  Highest Loss Streak      16   | .   1   .   .   16  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     91   | .   93  96  100 86  
  Engine                   5    | .   13  2   .   .   
  Core                     6    | .   .   11  14  8   
  Treads                   22   | .   23  28  28  15  
  Wheel                    2    | .   4   .   .   2   
  Device                   3    | .   8   1   .   1   
  Storage                  15   | .   14  14  14  17  
  Processor                1    | .   .   .   .   3   
  Hackware                 4    | .   .   .   .   11  
  Protection               9    | .   .   11  14  16  
  Ballistic Gun            13   | .   20  14  14  6   
  Launcher                 6    | .   6   10  14  3   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             111  | 14  30  33  31  111 
  Greatest Support         44   | 16  40  44  44  44  
  Greatest Overweight (x)  34   | .   4   .   .   34  
  Average Overweight (x)   .    | .   .   .   .   2   
Largest Inventory Capacity 25   | 8   15  15  15  25  
  Average Capacity         15   | 8   9   15  15  21  
  Most Carried             20   | 6   11  15  15  20  
  Average Carried          12   | 5   7   14  15  14  
  Final Capacity           25   | 8   15  15  15  25  
  Final Carried            15   | 4   11  15  15  4   

 Class Distribution 
--------------------
 86% | Mutant
 13% | Hacker-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -8  
-----------                Run  | Yrd Mat Min Sub Mat 
Matter Collected           1116 | 200 326 254 .   336 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1011 | .   451 15  .   545 
  Parts                    79   | .   32  6   .   41  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Mat 
Combat Hostiles Destroyed  33   | .   13  4   .   16  
  Melee                    2    | .   .   1   .   1   
  Guns                     15   | .   13  .   .   2   
  AOE                      16   | .   .   3   .   13  
Classes Destroyed          9    | .   3   .   .   6   
  Worker                   2    | .   .   .   .   2   
  Builder                  4    | .   .   .   .   4   
  Recycler                 2    | .   .   .   .   2   
  Operator                 4    | .   3   .   .   1   
  Swarmer                  14   | .   6   4   .   4   
  Grunt                    15   | .   7   .   .   8   
  Sentry                   2    | .   .   .   .   2   
  Hunter                   1    | .   .   .   .   1   
  Heavy                    1    | .   .   .   .   1   
Best Kill Streak           7    | .   7   2   .   5   
  Combat Bots Only         7    | .   7   2   .   4   
Max Kills in Single Turn   4    | .   1   1   .   4   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   1   .   2   
  Melee                    1    | .   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -8   
--------                   Run  | Yrd  Mat  Min  Sub  Mat  
Hostile Shots Fired        258  | .    63   33   .    162  
  Missed                   74   | .    21   8    .    45   
Damage Taken               3588 | .    425  394  .    2769 
  Core                     767  | .    101  107  .    559  
  Absorbed by Shields      63   | .    .    .    .    63   
  Redirected to Shielding  77   | .    .    24   .    53   
  Regen/Repaired (Parts)   194  | .    .    .    .    194  
Core Remaining (%)         58   | 100  .    .    16   .    
Volleys Fired              140  | .    45   18   .    77   
  Largest                  2    | .    2    2    .    2    
  Hottest                  133  | .    60   50   .    133  
Shots Fired                196  | .    90   25   1    80   
  Gun                      158  | .    90   21   1    46   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 37   | .    .    4    .    33   
  Special                  1    | .    .    .    .    1    
  Kinetic                  157  | .    89   21   1    46   
  Thermal                  1    | .    .    .    .    1    
  Explosive                37   | .    .    4    .    33   
  Electromagnetic          1    | .    1    .    .    .    
  Robot Hit Streak         16   | .    11   8    .    16   
  Robot Miss Streak        6    | .    6    2    2    4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           106  | .    46   10   .    50   
  Core Hits                88   | .    27   7    .    54   
  Critical Kills           1    | .    1    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         1    | .    1    .    .    .    
    Destroy                1    | .    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3658 | .    541  472  .    2645 
  Guns                     1153 | .    534  166  .    453  
  Cannons                  .    | .    .    .    .    .    
  Explosions               2398 | .    .    279  .    2119 
  Melee                    .    | .    .    .    .    .    
  Ramming                  107  | .    7    27   .    73   
  Kinetic                  1153 | .    534  166  .    453  
  Thermal                  .    | .    .    .    .    .    
  Explosive                2398 | .    .    279  .    2119 
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         10   | .    .    6    6    10   
  Average Corruption       3    | .    .    5    6    1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  40   | .    .    30   2    8    
    Message Errors         8    | .    .    4    .    4    
    Matter Fused           7    | .    .    6    .    1    
    Heat Flow Errors       5    | .    .    4    1    .    
    Energy Discharges      8    | .    .    7    .    1    
    Data Loss (minor)      4    | .    .    3    .    1    
    Data Loss (major)      1    | .    .    .    .    1    
    Misfires               4    | .    .    3    1    .    
    Alerts                 2    | .    .    2    .    .    
    Weapon Failures        1    | .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            91   | .    .    16   .    75   
  Projectiles              .    | .    .    .    .    .    
  Explosions               91   | .    .    16   .    75   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    1    
  Impact                   1    | .    .    .    .    1    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      375  | .    .    32   .    343  
  Shots                    11   | .    .    1    .    10   
  Rammed                   20   | .    1    7    .    12   
Targets Rammed             22   | .    1    8    .    13   
  Kicked                   .    | .    .    .    .    .    
  Crushed                  2    | .    .    1    .    1    
Highest Temperature        252  | .    12   252  79   25   
  Average Temperature      58   | .    7    103  42   9    
  Received Heat Transfer   1011 | .    168  72   .    771  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Mat 
Peak Influence             311  | .   311 230 .   283 
  Initial                  45   | .   .   45  .   19  
  Average                  101  | .   145 74  .   83  
Maximum Alert Level        1    | .   1   1   .   1   
  Low Security (%)         84   | 100 66  92  .   94  
  Level 1                  15   | .   33  7   .   5   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          7    | .   3   .   .   4   
  Investigation            1    | .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            6    | .   3   .   .   3   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -8  
---------                  Run  | Yrd Mat Min Sub Mat 
Distress Signals           3    | .   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              62   | .   23  7   .   32  
  Peak Tracking Total      6    | .   6   3   .   5   
  Tactical Retreats        5    | .   1   .   .   4   

 Traps                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Mat 
Traps Triggered            4    | .   2   2   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -8  
----------                 Run  | Yrd Mat Min Sub Mat 
Machines Disabled          2    | .   .   1   .   1   
  Max in Single Turn       1    | .   .   1   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  
---------                  Run  | Yrd Mat Min Sub Mat 
Machines Accessed          6    | .   2   1   .   3   
  Terminals                3    | .   2   .   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                22   | .   8   1   .   13  
  Successful               11   | .   2   1   .   8   
  Failed                   11   | .   6   .   .   5   
    Catastrophic           2    | .   1   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   10   | .   8   .   .   2   
  Terminals                10   | .   8   .   .   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          5    | .   .   .   .   5   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              6    | .   .   .   .   6   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             1    | .   .   1   .   .   
  Open Door                1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   4   
  Scan Component           2    | .   .   .   .   2   
  Repair                   2    | .   .   .   .   2   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   4   
  Insert Component         2    | .   .   .   .   2   
  Analyze                  2    | .   .   .   .   2   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         2    | .   2   .   .   .   
  Terminals                2    | .   2   .   .   .   
    Assimilate             1    | .   1   .   .   .   
    Operators              1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         4    | .   2   .   .   2   
  Full Trace Events        2    | .   .   .   .   2   
  Feedback Events          1    | .   .   .   .   1   
    Corruption             1    | .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   2   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   2   
  Time                     76   | .   .   .   .   76  
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   2   
  Part Schematics Acquired 2    | .   .   .   .   2   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  
------------               Run  | Yrd Mat Min Sub Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -8  
--------                   Run  | Yrd Mat Min Sub Mat 
Total Allies               5    | .   .   5   .   .   
  Largest Group            4    | .   .   4   4   3   
  Highest-Rated Group      47   | .   .   47  47  40  
  Highest-Rated Ally       31   | .   .   31  16  16  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               37   | .   .   20  .   17  
  Total Damage             507  | .   .   336 .   171 
  Kills                    4    | .   .   4   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   2   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -8   
-------------              Run  | Yrd  Mat  Min  Sub  Mat  
Turns Passed               3523 | 4    1170 1024 74   1251 
Spaces Moved               1722 | 1    610  642  47   422  
  Core                     3    | .    2    .    .    1    
  Treads                   1458 | .    469  642  47   300  
  Legs                     .    | .    .    .    .    .    
  Wheels                   261  | 1    139  .    .    121  
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            100  | 100  100  145  145  145  
  Average Speed            163  | 100  146  146  145  214  
  Slowest Speed            1750 | 100  250  160  145  1750 
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    1    
Exploration Rate (%)       46   | 2    90   97   8    34   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     2    | .    .    1    1    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             2    | .    .    2    .    .    
Spaces Dug                 22   | .    .    .    .    22   
Terrain Destroyed          197  | .    .    27   .    170  
  Melee                    .    | .    .    .    .    .    
  Projectile               1    | .    .    .    .    1    
  AOE                      196  | .    .    27   .    169  
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -8  
---------                  Run  | Yrd Mat Min Sub Mat 
Total                      2210 | 4   802 701 53  650 
  Wait                     204  | .   116 1   7   80  
  Move                     1718 | .   609 641 46  422 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  35   | .   12  12  .   11  
  Fast Attach              10   | .   5   1   .   4   
  Attach                   41   | 1   4   5   .   31  
  Detach                   12   | .   2   1   .   9   
  Swap                     9    | 1   2   4   .   2   
  Drop                     19   | 2   6   10  .   1   
  Fire                     140  | .   45  18  .   77  
  Melee                    .    | .   .   .   .   .   
  Ram                      3    | .   .   .   .   3   
  Kick                     .    | .   .   .   .   .   
  Crush                    19   | .   1   8   .   10  
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min x2)
-10/Mines (discovered 3 exits: [*Mat x2] / [*Sub])
-10/Subcaves
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 0)
    5 | -11/Scrapyard | Entered Materials
  201 | -10/Materials | Destroyed 7 combat bots
  306 | -10/Materials | Build established: Mutant
  604 | -10/Materials | Discovered new exit (range 16)
  749 | -10/Materials | Discovered new exit (range 13)
  933 | -10/Materials | Discovered new exit (range 12)
 1072 | -10/Materials | Discovered new exit (range 15)
 1104 | -10/Materials | Discovered new exit (range 5)
 1175 | -10/Materials | Entered Mines
 1188 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1515 | -10/Mines     | Found a hidden stash of uninstalled traps
 1550 | -10/Mines     | Discovered new exit (range 7)
 1649 | -10/Mines     | Core integrity fell below 50%
 1795 | -10/Mines     | Core integrity fell below 20%
 1871 | -10/Mines     | Learned Materials garrison access intel
 1941 | -10/Mines     | Discovered new exit (range 10)
 1942 | -10/Mines     | Learned location of Storage (-9)
 2030 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 2174 | -10/Mines     | Discovered new exit (range 7)
 2199 | -10/Mines     | Entered Subcaves
 2199 | -10/Subcaves  | Accompanied by 4 allies
 2230 | -10/Subcaves  | Learned Materials garrison access intel
 2256 | -10/Subcaves  | Discovered new exit (range 6)
 2273 | -10/Subcaves  | Entered Materials
 2273 | -8/Materials  | Accompanied by 3 allies
 2273 | -8/Materials  | Evolved 4 slots: Utility x4
 2274 | -8/Materials  | Loaded intel: 1 garrison access location
 2427 | -8/Materials  | Lost 3 allies
 2559 | -8/Materials  | Lost 4 parts (3u1w)
 2576 | -8/Materials  | Repaired Adv. Treads
 2616 | -8/Materials  | Repaired Lgt. Nuclear Core
 2924 | -8/Materials  | Build established: Hacker-Mutant
 3234 | -8/Materials  | Lost 4 parts (3u1w)
 3404 | -8/Materials  | Build established: Mutant
 3412 | -8/Materials  | Core integrity fell below 50%
 3427 | -8/Materials  | Discovered new exit (range 17)
 3501 | -8/Materials  | Crushed by falling debris
 3501 | -8/Materials  | Core integrity fell below 20%
 3501 | -8/Materials  | System corruption reached 10%
 3524 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
K-01 Serf collects debris. <x2>
Slammed into G-47 Trooper.
Critical hit (Burn: +37).
K-01 Serf collects debris.
Slammed into G-47 Trooper.
Lgt. Treads destroyed.
The unstable cave ceiling collapses.
Critical hit (Burn: +37).
K-01 Serf collects debris. <x2>
Slammed into G-47 Trooper.
Acquired 28 matter.
The unstable cave ceiling collapses.
U-05 Engineer lays Concrete. <x2>
System corrupted: Matter fused (-9).
The unstable cave ceiling collapses.
K-01 Serf collects debris. <x2>
Lgt. Treads destroyed.
K-01 Serf collects debris.
Slammed into G-47 Trooper.
Destabilizing: System corrupted (+1).

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ??????#?????###########??????????????????????????? |
| ????   ?????#         #??????????????????????????? |
| ????   ?????#]  !  [! #??????????????????????????? |
| ????    ????#      [  #??????????????????????????? |
| ???##   ????#[ /   [  #########??????????????????? |
| ???#    ????#####+#####       #??????????????????? |
| ???#    #?????#     #?#       #??????????????????? |
| ???#     #????#     ###       #??????????????????? |
| ????     #????#                      ????????????? |
| ?????    #????#     ###+######???????????????????? |
| ???#### #######     #     #??????????????????????? |
| +###    %  #T"##   ##     #?????????< #??????????? |
|            # "##   ##     ####????    #??????????? |
|                    ##%  g@#  #???     + ?????????? |
|                    ##     =  #?!        ?????????? |
|                    ##    [ # #  !        ????????? |
|            ##+#######    %     #       ##????????? |
|  /         #  """ ##    k#% ##  #       #????????? |
|       !!!###  """ ;       !g           #?????????? |
|       !!!#?#[ """ ;#                    #????????? |
|       !! ###      ##         k          #????????? |
| ""         +      ##        #   ##      #????????? |
| ""         # ]    ## w       *!!     # ##????????? |
| ""         #########   #### # k          ????????? |
|            #########   #??###     !      ????????? |
|                        #??????   #   """?????????? |
|   ##### ###            #??????   #  ""???????????? |
|   #####+# #            #???????  #???"???????????? |
|   #     ###+#####      #?????????????????????????? |
|   #   ""#      ##      #?????????????????????????? |
|   #   Y"# [     #!!!![[#?????????????????????????? |
|   #   ""#       # !!![[#?????????????????????????? |
|   #     # " "   ########?????????????????????????? |
|   #     # "R" =   #??????????????????????????????? |
|   +     # """  ## #??????????????????????????????? |
|   #     #####/##?##??????????????????????????????? |
|   # "   ##?## #??????????????????????????????????? |
|          #??# #??????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          14
Energy Capacity            250
Matter Stores              420
Matter Capacity            500
Sight Range                20
Terrain Scan Density       10
Armor Coverage             450
Propulsion Shielding       33
Weapon Shielding           66
Melee Speed Boost          20
Evasion (%)                40
Targeting Accuracy         6
Recoil Reduction           2
Offensive Hacking          20
Trap Extractor Capacity    6

 Item Schematics 
-----------------
            Hacking Suite | -8/Materials | Scanalyzed
 Imp. Light Armor Plating | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LaserStorageFirepult
  Manual?         0
Play Time         00:27:19
  Cumulative      42.8 hours
  Start           2024.04.19 @ 07:49:58
  End             2024.04.19 @ 08:16:34
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          98
  Rogue           96
  Adventurer      0
  Explorer        2
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          37
Achievement%      30
Wizard Run        0

 Options 
---------
Layout            1
ASCII             1
Keyboard          0
Movement          Arrows
Keybinds          1
Fullscreen        1
Font              18/SmallcapsGlow
Map View          50x40
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fd814602-f4a7-451b-a90a-7d85ffa3e583