Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.19 @ 15:35:27 Player: Anting Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (36) 7200 Robots Destroyed (450) 2250 Value Destroyed (20060) 20060 Prototype IDs (403) 8060 Alien Tech Used (6) 1200 Bonus (35259) 35259 TOTAL SCORE: 78529 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2923 Follower Combat Kills 5287 Network Hubs Disabled 600 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Built Enhanced Grunts 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Win 3000 Friendly Fire -6351 Cogmind --------- Core Integrity 475/1600 Matter 249/300 Energy 225/240 System Corruption 15% Temperature Cool (8) Movement Walking (118) Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- Zero-point Reactor > --- PROPULSION (6) --- Centrium Leg High-density Centrium Leg High-density Centrium Leg High-density Centrium Leg Zionite Supercomposite Leg > --- UTILITY (14) ----- 2N-1CE's Frost Array Experimental Coolant Injector High-capacity Storage Unit Experimental Targeting Computer Experimental Core Analyzer Experimental Core Analyzer Quantum Capacitor Experimental Reaction Control System Graphene Brace > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- High-density Centrium Leg Experimental Biometal Leg Experimental Coolant Injector Zionite Biocell Array (575) Advanced Force Field Peak State ------------ > --- POWER ------------ Zero-point Reactor Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- High-density Centrium Leg High-density Centrium Leg High-density Centrium Leg Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg > --- UTILITY ---------- 2N-1CE's Frost Array High-capacity Storage Unit Experimental Targeting Computer Experimental Core Analyzer Experimental Core Analyzer Quantum Capacitor Experimental Reaction Control System Advanced Phase Shifter Zionite Shade Armor Heavy Regenerative Plating AEGIS Remote Shield Experimental System Purifier > --- WEAPON ----------- Enhanced Nova Cannon Improved Potential Cannon > --- INVENTORY -------- Micro Antimatter Reactor Zero-point Reactor Zero-point Reactor High-density Centrium Leg Experimental Biometal Leg Experimental Coolant Injector Experimental Coolant Injector Experimental Coolant Injector Experimental Energy Well Zionite Biocell Zionite Biocell Array Particle Accelerator Experimental Reaction Control System Advanced Phase Shifter Zionite Shade Armor Graphene Brace Advanced Force Field Compact HERF Cannon Compact HERF Cannon [Rating: 261] Favorites ----------- Power Zero-point Reactor Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Zero-point Reactor Propulsion Advanced Myomer Leg Treads Light Treads Leg Advanced Myomer Leg Wheel Compact Wheel Hover Unit Cooled Gravmag System Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Experimental Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Cooled Particle Cannon Energy Gun Spread Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Mass Driver Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Impact Weapon Makeshift Hammer Slashing Weapon Plasma Sword Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Com Ac0 Slots Evolved 18 | . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . . . 2 . . 2 . 2 . . Power 2 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . Propulsion 3 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Utility 12 | . . . . . . 1 2 . . . . 1 . . . . 2 . . . . 1 . . . . . . 1 . . 2 . 2 . . Weapon 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 395 | 7 10 12 2 10 . 27 33 2 1 8 1 9 3 4 . 6 21 9 9 2 18 5 3 4 6 6 7 10 38 21 2 4 17 8 62 8 Power 44 | 1 2 1 . . . 2 3 . . 1 . . . . . 1 1 3 2 . 2 1 . . . . 1 3 5 3 . 1 1 1 7 2 Engine 8 | 1 1 1 . . . 2 1 . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . Core 6 | . 1 . . . . . 2 . . 1 . . . . . . 1 1 . . . . . . . . . . . . . . . . . . Reactor 30 | . . . . . . . . . . . . . . . . . . 1 2 . 2 1 . . . . 1 3 5 3 . 1 1 1 7 2 Propulsion 81 | 2 1 3 . 4 . 11 7 1 . . . . 1 2 . 1 1 2 . 1 3 . . 1 4 . 3 3 12 6 . 1 1 1 9 . Treads 24 | . . 3 . 4 . 11 2 . . . . . . . . . . . . . . . . . 3 . . . 1 . . . . . . . Leg 53 | 2 1 . . . . . 5 1 . . . . 1 1 . 1 1 2 . 1 3 . . 1 1 . . 3 11 6 . 1 1 1 9 . Wheel 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 174 | 2 4 2 . 2 . 4 14 1 1 6 1 7 2 1 . 4 12 2 4 . 7 3 1 3 . 5 3 4 13 9 2 2 9 3 39 2 Device 86 | 1 2 . . 1 . . 8 1 . 3 . 1 1 . . 3 5 2 2 . 5 2 . 2 . 1 1 3 7 5 . 1 7 2 19 1 Storage 11 | 1 2 1 . . . . . . . . . 1 . . . . . . 1 . . . . . . 1 . . 1 . 1 1 . . 1 . Processor 25 | . . 1 . . . . 1 . . 3 1 . . . . . 1 . 1 . 1 . . . . 2 1 1 2 1 . . 1 1 7 . Hackware 16 | . . . . . . 1 2 . . . . 2 . . . . 4 . . . . . . . . . . . 1 . . . 1 . 5 . Protection 36 | . . . . 1 . 3 3 . 1 . . 3 1 1 . 1 2 . . . 1 1 1 1 . 1 1 . 2 3 1 . . . 7 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 96 | 2 3 6 2 4 . 10 9 . . 1 . 2 . 1 . . 7 2 3 1 6 1 2 . 2 1 . . 8 3 . . 6 3 7 4 Energy Gun 12 | . 1 1 . . . 3 . . . . . . . . . . . . 1 . . . . . . 1 . . 3 1 . . . . 1 . Energy Cannon 34 | . . 1 . . . . 4 . . . . 1 . . . . 3 2 . . 3 . 1 . . . . . 3 2 . . 5 2 4 3 Ballistic Gun 25 | 2 1 3 . 3 . 6 2 . . . . 1 . 1 . . 2 . . 1 2 . . . . . . . . . . . . . 1 . Ballistic Cannon 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . 1 . . . Launcher 14 | . 1 1 2 . . 1 2 . . . . . . . . . 1 . 1 . . 1 . . . . . . 1 . . . . 1 1 1 Special Weapon 3 | . . . . . . . 1 . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 62 | . . 1 . . . 2 1 . . 5 . 5 1 1 . 1 1 2 3 . 4 1 . . . . 3 . 6 6 3 . 6 1 9 . Corrupted Parts 16 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 13 1 System Corruption 98 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . 77 9 Parts Lost 98 | . 3 . . 8 1 8 2 . . 1 . 1 . . . . 2 1 . 2 8 1 . 12 . . . 4 7 . . . 1 . 13 23 Power 14 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . 3 . . . 1 1 . . . . . 2 5 Propulsion 20 | . . . . 4 . 2 . . . . . . . . . . . 1 . 1 2 . . 2 . . . 2 2 . . . . . 2 2 Utility 32 | . . . . 1 . 1 . . . 1 . 1 . . . . 2 . . . 2 . . 4 . . . 1 1 . . . 1 . 6 11 Weapon 32 | . 2 . . 3 1 4 2 . . . . . . . . . . . . 1 4 1 . 3 . . . . 3 . . . . . 3 5 Highest Loss Streak 12 | . 3 . . 7 1 3 1 . . 1 . 1 . . . . 2 1 . 2 3 1 . 11 . . . 2 4 . . . 1 . 5 12 To Critical Strikes 11 | . . . . 8 . . . . . . . . . . . . . . . . 1 . . 1 . . . . 1 . . . . . . . Average Backups 17 | 2 12 16 19 13 13 19 19 19 19 19 20 19 19 18 20 19 19 19 19 20 18 18 19 19 4 2 7 11 13 14 11 15 18 17 16 16 Power . | . . . . 1 . . . . . 1 1 . . . . . . . . 1 1 1 1 . . . . . . 1 1 1 1 1 2 2 Propulsion 3 | 1 4 4 6 5 3 8 4 3 3 3 3 3 5 4 4 3 3 2 2 2 1 2 3 2 . 1 2 4 3 2 2 2 2 3 1 2 Utility 8 | . 3 4 5 2 6 8 9 9 9 9 10 8 8 8 10 10 10 9 9 10 9 10 10 10 . . 3 6 6 7 6 7 10 8 8 9 Weapon 4 | . 4 6 8 4 4 2 4 6 5 5 5 6 6 6 6 6 5 6 7 7 4 3 4 4 2 . . . 2 2 1 2 2 2 2 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 74 | . 2 2 1 5 . 6 6 2 1 3 1 5 1 . . . 2 . . . . . . 6 2 . . . 4 5 3 2 . 1 10 4 Power 6 | . . . . 3 . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . 1 . Propulsion 9 | . 1 . . . . 1 . . . . . . . . . . 1 . . . . . . 1 . . . . . 2 . . . 1 . 2 Utility 41 | . . . . 2 . 4 2 2 . 3 1 3 1 . . . 1 . . . . . . 4 1 . . . 3 1 2 2 . . 7 2 Weapon 16 | . 1 1 1 . . 1 4 . 1 . . 2 . . . . . . . . . . . . . . . . 1 1 1 . . . 2 . Tool/Special 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Average Slot Usage (%) 92 | . 99 98 100 97 99 96 99 100 100 99 100 93 100 99 93 99 99 94 93 94 94 87 94 97 16 43 59 73 90 91 87 86 87 91 84 87 Engine 3 | . 8 11 11 11 11 7 3 7 7 6 7 6 6 6 6 6 1 1 5 5 3 . . . . . . . . . . . . . . . Core 1 | . 5 . . . . . 3 . . . . . 6 6 6 6 8 9 . . . . . . . . . . . . . . . . . . Reactor 4 | . . . . . . . . . . . . . . . . . . . 4 5 6 15 15 14 . . 3 9 13 13 13 12 12 11 10 10 Treads 5 | . . 26 33 32 33 35 10 . . . . . . . . . . . . . . . . . 7 10 9 4 1 . . . . . . . Leg 21 | . 28 5 . . . . 19 30 30 30 30 26 26 28 31 31 27 26 27 27 26 25 25 24 4 5 4 11 21 27 27 25 25 23 22 22 Device 14 | . 14 11 11 9 4 1 11 15 15 14 14 12 13 11 . 11 10 11 9 11 13 14 14 14 3 3 5 7 16 21 14 19 18 25 21 19 Storage 6 | . 14 11 11 11 11 9 7 7 7 7 7 6 6 7 6 6 5 5 5 5 5 5 5 4 . 3 5 5 4 4 4 4 4 3 3 3 Processor 8 | . . . . . . . 7 7 7 7 7 13 13 12 12 12 15 16 17 16 18 20 20 19 . 5 12 19 12 4 4 4 7 10 8 13 Protection 5 | . . . . 1 6 7 7 7 7 7 7 6 5 5 12 6 5 5 5 5 2 1 1 4 . 3 5 1 2 6 9 8 7 3 5 8 Energy Gun 1 | . 8 4 . . . 9 4 . . . . . . . . . . . . . . . . . . 3 5 5 3 1 4 4 . . . . Energy Cannon 6 | . . 1 1 . . 2 2 8 7 6 6 9 13 12 6 9 5 10 14 11 9 6 11 14 . . . . 4 11 9 8 11 10 7 5 Ballistic Gun 8 | . 19 26 31 27 32 13 14 12 15 15 15 9 6 6 6 7 10 5 . 5 4 . . . . . . . . . . . . . . . Peak Build Rating 261 | 7 13 18 18 25 18 37 58 59 60 69 68 87 87 92 91 94 114 124 123 126 148 159 155 158 56 82 100 123 150 189 189 208 220 221 261 253 Average Rating 117 | 4 9 15 16 16 16 29 47 58 59 62 66 76 83 85 91 89 105 118 119 121 132 144 149 147 35 69 89 103 135 165 179 204 207 217 226 235 On Entrance 95 | . 7 10 18 16 17 16 35 55 59 59 65 68 86 86 91 91 90 112 117 121 126 144 138 149 3 44 82 100 123 150 185 185 208 198 219 251 Avg Prop Armor Cover (%) 19 | . . 6 . . . . . . . . . . 2 . . . . . . . 2 . . . 43 30 11 3 9 . . . . . 1 . Naked Turns 21 | . . . . . . . . . . . . . . . . . . . . . . . . 16 5 . . . . . . . . . . . Heaviest Build 185 | 14 29 58 57 64 61 63 81 81 74 78 74 88 89 96 96 105 103 120 127 126 126 137 154 159 3 48 61 87 124 161 153 177 185 178 185 180 Greatest Support 201 | 20 20 60 60 60 60 98 104 84 84 84 84 84 84 96 96 96 112 130 126 142 150 150 150 150 150 150 150 150 152 174 174 186 186 186 201 201 Greatest Overweight (x) 19 | 1 1 1 . 1 1 . 1 1 . . . 1 1 1 . 1 . 1 1 1 1 . 1 1 . 4 19 1 1 1 . . . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 15 15 15 15 15 15 20 20 20 20 20 Average Capacity 19 | 7 13 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 5 12 15 15 15 15 15 18 20 20 20 20 Most Carried 20 | 4 15 20 20 20 13 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 12 13 15 15 15 20 20 20 20 20 Average Carried 18 | 3 12 16 19 14 13 19 19 19 19 19 19 19 19 19 20 19 19 19 19 19 19 19 19 19 4 3 8 12 14 14 12 16 19 19 18 17 Final Capacity 20 | 8 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 15 15 15 15 15 15 20 20 20 20 20 Final Carried 20 | 4 15 19 20 13 13 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 20 19 20 5 5 4 12 13 15 14 15 20 20 20 20 5 Class Distribution -------------------- 25% | Skirmisher 14% | Messiah-Gunner 12% | Scavenger-Gunner 6% | Scavenger-Tank 5% | Commander-Mutant 5% | Messiah-Tank 5% | Scavenger-Skirmisher 4% | Commander-Gunner 3% | Mutant 3% | Scavenger-Mutant 3% | Gunner 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Tank | -8/Mines Scavenger-Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Zion Skirmisher | -6/Proximity Caves Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Tank | -6/Data Miner Skirmisher | -5/Proximity Caves Hacker-Gunner | -5/Factory Gunner | -5/Extension Commander-Gunner | -5/Cetus Commander-Gunner | -5/Archives Scavenger-Gunner | -5/Hub_04(d) Scavenger-Mutant | -4/Factory Scavenger-Gunner | -4/Waste Scavenger-Gunner | -4/Factory Mutant | -4/Upper Caves Derelict-Mutant | -4/Upper Caves Derelict-Mutant | -4/Zhirov Derelict-Mutant | -3/Proximity Caves Scavenger-Mutant | -3/Research Scavenger-Tank | -3/Armory Messiah-Tank | -3/Lab Messiah-Gunner | -2/Research Messiah-Gunner | -2/Testing Messiah-Skirmisher | -1/Access Messiah-Gunner | -1/Command Messiah-Gunner | -1/Access_0 Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Com Ac0 Matter Collected 13043 | 195 710 586 335 473 . 877 848 286 53 146 260 401 194 234 . 350 1070 178 196 20 1156 217 73 211 102 134 151 384 515 411 . 134 359 83 1642 59 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 24482 | 11 770 848 487 153 . 1879 891 266 . . 259 618 72 134 . 426 1453 600 110 . 2059 312 753 1984 . 101 271 528 448 1091 . 1297 1488 325 4471 377 Parts 1091 | 4 39 58 44 6 . 122 43 9 . . 10 21 4 4 . 7 78 20 11 . 102 16 7 79 . 2 5 21 21 38 . 63 55 9 185 8 Haulers Intercepted 22 | . 2 2 . . . 5 3 . . . . 2 . . . 1 3 . . . . . . 1 . . . . 1 . . . . 2 . . Recyclers Shooed 11 | . 1 3 . . . . . . . . . . . . . . 3 1 . . . . . . . . . . . . . . 2 . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 72 | . . . . . . . . 9 . . 15 . 15 2 . 4 . . . . . . . . 4 . 4 19 . . . . . . . . Prevented 4 | . . . . . . . . . . . . . 3 . . . . . . . . . . . 1 . . . . . . . . . . . Parts Restored 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Broken 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Com Ac0 Combat Hostiles Destroyed 330 | . 13 16 13 2 . 35 17 2 . . 5 9 1 7 . 12 23 3 . . 23 9 3 29 . . . 12 5 8 . 13 26 1 37 6 Guns 90 | . 7 14 8 2 . 23 9 1 . . . 2 . . . 2 9 . . . 5 . . . . . . 4 . . . 4 . . . . Cannons 141 | . . . . . . 7 5 1 . . 2 3 1 1 . 1 12 3 . . 15 9 3 19 . . . 8 4 4 . 5 10 1 26 1 AOE 64 | . 6 2 5 . . 4 2 . . . 3 4 . 6 . 8 2 . . . . . . 9 . . . . . . . . 7 . 5 1 Classes Destroyed 25 | 1 7 3 . . . 1 2 2 . . . . 1 . . . . . . . 1 . 2 . . . . . . 2 . . 1 . 2 . Worker 22 | . 2 . 1 . . 5 1 . . . . . . . . . 4 . . . 3 . . 2 . . . . . . . . 1 1 2 . Builder 12 | . 2 1 1 . . . . . . . . 1 . . . . 1 1 . . 3 . . 1 . . . . . . . . 1 . . . Tunneler 4 | 1 . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 22 | . 2 2 . . . 5 3 . . . . 2 . . . 1 3 . . . . . . 1 . . . . 1 . . . . 2 . . Recycler 14 | . 2 1 2 . . 1 . . . . . . . . . . . 2 . . 1 . . 1 . . . . . . . . . . 4 . Minesweeper 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Mechanic 3 | . . . . . . 1 . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . Operator 5 | . . 1 . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . Watcher 24 | . 3 1 . . . 4 2 . . . . 2 . . . . 2 2 1 . 2 . . 1 . . . . . 1 . 1 . 1 1 . Swarmer 87 | . 6 3 9 . . 12 3 . . . 2 4 . 3 . 1 10 . . . . 8 . 3 . . . 5 . . . . 4 . 14 . Grunt 102 | . 7 8 4 1 . 17 6 2 . . 1 4 . 4 . 10 2 1 . . 9 . . 2 . . . 6 1 3 . . 13 1 . . Brawler 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Duelist 5 | . . 1 . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . 1 . . . . 1 . Protector 4 | . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . . . . . . . 1 . . . Sentry 36 | . . 4 . . . 6 3 . . . . . . . . 1 3 1 . . 1 1 . 4 . . . 1 . 3 . 3 3 . 2 . Specialist 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Hunter 27 | . . . . . . . 1 . . . 1 . . . . . 1 . . . 2 . . 10 . . . . 2 . . 4 2 . 4 . Programmer 44 | . . . . . . . 4 . . . 1 1 . . . . 6 . . . 3 . . 9 . . . . 2 . . 6 2 . 10 . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Behemoth 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Compactor 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 4 Lightning 6 | . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Z-Courier 6 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 2 . 2 . . . . Z-Light 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Z-EX 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Samaritan 4 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Martyr 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Best Kill Streak 13 | 1 7 4 4 2 . 5 5 2 . . 3 4 1 4 . 6 6 3 1 . 5 9 2 13 . . . 9 2 4 . 4 12 2 9 2 Combat Bots Only 11 | . 6 4 3 2 . 3 2 2 . . 3 4 1 4 . 5 6 2 . . 5 5 2 11 . . . 9 2 3 . 4 11 1 8 2 Max Kills in Single Turn 4 | 1 2 2 2 1 . 2 1 1 . . 2 2 1 2 . 3 2 1 1 . 2 1 1 4 . 1 1 2 1 1 . 1 4 1 2 1 Gunslinging 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 2 2 2 . . 2 1 . . . 2 2 . 2 . 3 1 . . . . . . 4 . . . . . . . . 4 . 2 1 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 6 | . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 2 2 8R-AWN (-9/Exiles) A7 (-5/Cetus) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Com Ac0 Hostile Shots Fired 3005 | . 84 37 20 79 9 134 214 4 . . 8 29 12 6 . 31 92 9 . . 167 16 . 283 95 . . 76 138 52 . 95 124 16 284 891 Missed 1244 | . 19 15 5 16 1 30 76 2 . . 1 12 4 3 . 10 30 5 . . 43 9 . 119 38 . . 26 43 22 . 32 53 10 111 509 Hits 1761 | . 65 22 15 63 8 104 138 2 . . 7 17 8 3 . 21 62 4 . . 124 7 . 164 57 . . 50 95 30 . 63 71 6 173 382 Melee 19 | . . . . . 4 . . . . . . . . . . . 2 . . . . . . 1 . . . . . 1 . . 2 . . 9 Projectile 1742 | . 65 22 15 63 4 104 138 2 . . 7 17 8 3 . 21 60 4 . . 124 7 . 163 57 . . 50 95 29 . 63 69 6 173 373 AOE 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . Critical Strikes 169 | . 1 . . 41 . 3 2 1 . . . . . . . 1 2 . 1 . 14 . . 7 1 . . 2 6 . . 8 3 . 9 67 Actively Blocked 79 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . 9 64 Part Disruptions 5 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . 2 1 Actively Blocked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Damage Taken 31053 | . 832 227 128 1212 187 1555 1390 28 . . 116 327 180 42 . 292 1186 90 24 459 2836 112 . 2736 1011 49 498 1079 1618 226 . 437 769 146 4913 6348 Core 3788 | . 221 45 29 45 93 138 233 . . . . . 31 . . 27 102 . 12 56 518 . . 541 170 . 108 229 74 25 . 39 30 . 380 642 Absorbed by Shields 6791 | . . . . . . . . . . . . . . . . 121 . . 24 . . . . 242 . . . . 438 183 . 464 556 . 1562 3201 Reduced by Siege Mode 35 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 . . . . . . . . Redirected to Shielding 366 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 251 115 Ignored by Resistances 3989 | . . . . . . . . . . . . . . . . . 12 . . . 813 . . . . . . . . 58 . 418 529 . . 2159 Regen/Repaired (Parts) 3583 | . . . . . . 178 . . . 480 . . . . . . . . . . . . 256 . . . . . . . . 125 207 43 1852 442 Core Remaining (%) 57 | 100 11 . . . 47 74 . . . . 66 . . . . 93 . . . . 31 . . . . . . 8 . . 83 . 95 . . 29 Volleys Fired 1913 | 2 58 52 38 41 4 151 76 22 32 1 26 33 14 55 . 86 104 14 13 . 120 24 29 66 5 8 21 36 41 101 17 80 99 19 302 123 Largest 3 | 2 2 3 3 3 3 3 3 3 1 1 3 3 3 3 . 3 3 3 1 . 3 2 3 3 1 1 1 2 3 1 1 1 1 1 2 2 Hottest 309 | 40 60 102 69 69 69 157 133 83 30 30 83 145 145 150 . 150 270 161 98 . 231 168 241 309 47 65 65 112 281 113 73 113 120 120 240 294 Shots Fired 2970 | 4 110 152 68 123 10 275 201 50 32 1 44 71 26 58 . 98 226 36 13 . 242 25 37 138 5 7 22 70 80 101 16 79 100 19 309 122 Gun 1359 | 4 105 150 45 123 10 209 171 28 1 . 18 37 6 2 . 11 117 6 . . 113 . . . . 7 21 34 16 32 16 34 . . 43 . Cannon 1530 | . . 1 19 . . 64 26 22 31 1 20 31 20 47 . 78 101 30 12 . 129 25 37 130 5 . 1 36 64 69 . 45 97 19 253 117 Launcher 76 | . 5 1 4 . . 2 3 . . . 6 2 . 9 . 9 5 . 1 . . . . 8 . . . . . . . . 3 . 13 5 Special 5 | . . . . . . . 1 . . . . 1 . . . . 3 . . . . . . . . . . . . . . . . . . . Kinetic 1045 | 4 66 129 45 123 10 123 132 28 1 . 18 37 6 2 . 11 117 6 . . 113 . . 2 5 . 1 36 18 . . . . . 12 . Thermal 1361 | . 39 21 . . . 54 65 22 31 1 20 31 20 47 . 78 101 30 12 . 107 19 37 128 . 7 21 34 60 26 . 17 56 14 173 90 Explosive 54 | . 5 1 4 . . 2 . . . . 6 2 . 9 . 9 . . . . . . . 8 . . . . . . . . 3 . 5 . Electromagnetic 421 | . . 1 19 . . 96 3 . . . . . . . . . 5 . 1 . 22 6 . . . . . . . 43 . 28 41 5 119 32 Phasic 84 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 32 16 34 . . . . Robot Hit Streak 30 | 2 30 14 11 25 6 20 11 4 3 . 6 11 11 13 . 21 11 9 . . 16 10 17 27 . 29 19 25 10 7 . 5 11 3 11 13 Robot Miss Streak 9 | 1 3 9 3 4 1 6 8 3 . . 3 2 1 . . 2 6 2 . . 6 1 1 2 . 1 1 2 4 5 . 4 5 1 6 3 Penetration Max 2 | . . . . . . . . . . . . . . . . . 1 . . . 2 . . . . . . . . . . . . . . . Secondary Targets 7 | . 1 2 . . . 2 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . 1 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Capacitor 687 | . . . . . . . . . . . . . . . . . . . . . . 21 25 . . . . . . 101 16 79 97 19 278 51 Shots Hit Robots 1643 | 2 79 70 23 100 8 188 139 16 1 . 17 41 16 2 . 16 118 20 15 . 143 16 23 89 . 6 19 48 49 47 . 39 49 7 152 85 Core Hits 957 | 1 35 38 23 14 . 104 88 6 1 . 17 24 4 17 . 33 57 10 10 . 73 11 10 87 . 4 7 22 16 19 . 19 53 7 94 53 Critical Kills 21 | . 1 . . . . . 1 . . . . 1 . . . 1 2 . . . 7 . . 1 . . . . 2 . . . 1 . 3 1 Critical Parts Destroyed 19 | . . . . . . . . 1 . . . . . . . . 1 . . . 17 . . . . . . . . . . . . . . . Critical Strikes 74 | . 1 2 . . . 5 1 1 . . . 1 . . . 1 3 . . . 30 1 . 1 . . . 6 4 . . 5 6 . 5 1 Burn 7 | . . 2 . . . 4 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Meltdown 12 | . . . . . . . 1 . . . . . . . . 1 1 . . . 1 . . 1 . . . . 2 . . . 1 . 3 1 Destroy 28 | . 1 . . . . . . 1 . . . 1 . . . . 2 . . . 23 . . . . . . . . . . . . . . . Blast 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 1 . . . . . . . Corrupt 16 | . . . . . . 1 . . . . . . . . . . . . . . 6 1 . . . . . . . . . 1 5 . 2 . Intensify 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Melee Attacks 20 | . . . . 5 . . . . . . . . . . . . . . 15 . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 15 | . . . . . . . . . . . . . . . . . . . 15 . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 19 | . . . . 4 . . . . . . . . . . . . . . 15 . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 65749 | 22 1314 1279 767 1422 122 3687 2381 596 14 . 928 1272 466 730 . 2292 3585 692 973 . 4049 609 823 6173 . 180 498 1630 1879 2333 . 2109 3822 601 7955 10546 Guns 15946 | 22 944 1234 392 1422 122 2044 1953 305 14 . 238 510 69 23 . 152 2020 62 . . 519 . . . . 180 498 740 341 833 . 842 . . 467 . Cannons 32962 | . . . . . . 1173 324 245 . . 142 338 395 27 . 113 1238 512 . . 3241 609 823 3430 . . . 890 1467 1500 . 1242 2096 305 5880 6972 Explosions 15203 | . 370 40 348 . . 403 85 . . . 548 365 . 680 . 2027 239 . 122 . 246 . . 2649 . . . . . . . . 1702 296 1509 3574 Melee 851 | . . . . . . . . . . . . . . . . . . . 851 . . . . . . . . . . . . . . . . . Ramming 787 | . . 5 27 . . 67 19 46 . . . 59 2 . . . 88 118 . . 43 . . 94 . . . . 71 . . 25 24 . 99 . Kinetic 11945 | 22 577 1043 392 1422 122 946 1534 305 14 . 238 510 69 23 . 152 2020 62 . . 519 . . 87 . . . 890 302 . . . . . 696 . Thermal 29929 | . 367 191 . . . 832 743 245 . . 142 338 395 27 . 113 1238 512 . . 2058 395 823 3343 . 180 498 740 1430 431 . 508 747 128 3774 9731 Explosive 10703 | . 370 40 348 . . 169 . . . . 548 365 . 680 . 2027 . . . . . . . 2649 . . . . . . . . 1702 296 1509 . Electromagnetic 9783 | . . . . . . 1673 85 . . . . . . . . . 239 . 122 . 1429 214 . . . . . . . 1069 . 734 1349 177 1877 815 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 851 | . . . . . . . . . . . . . . . . . . . 851 . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 1751 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76 833 . 842 . . . . Highest Corruption 25 | . . . . . . 7 2 2 2 2 . . . . . . 3 3 . . 25 . . 1 10 10 10 2 10 10 10 5 17 . 20 15 Average Corruption 6 | . . . . . . 5 1 2 2 2 . . . . . . 2 2 . . 18 . . 1 5 10 6 2 6 10 10 3 8 . 11 5 Corruption Purged 97 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . 94 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 433 | . . . . . . 33 3 14 17 2 . . . . . . 27 15 . . 38 . . 4 7 12 9 8 16 31 11 13 30 . 136 7 Message Errors 109 | . . . . . . 13 . 6 2 1 . . . . . . 7 2 . . 11 . . . . 2 1 . 4 10 2 3 7 . 37 1 Matter Fused 93 | . . . . . . 6 2 4 4 . . . . . . . 4 4 . . 9 . . 1 . 2 5 4 5 4 3 2 5 . 28 1 Heat Flow Errors 39 | . . . . . . 3 . 1 2 . . . . . . . 3 2 . . 2 . . 1 2 . . 1 2 3 1 3 1 . 11 1 Energy Discharges 52 | . . . . . . 3 1 2 3 . . . . . . . 1 1 . . 3 . . . . 2 . 2 1 3 1 1 5 . 22 1 Parts Rejected 7 | . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . . . . 1 . . 2 . 1 . Parts Fused 8 | . . . . . . 1 . . . . . . . . . . 2 . . . . . . . . . . 1 . 1 1 . 1 . 1 . Data Loss (minor) 55 | . . . . . . 3 . 1 4 . . . . . . . 4 3 . . 3 . . . 1 3 1 . 1 3 2 2 3 . 21 . Data Loss (major) 24 | . . . . . . 1 . . . 1 . . . . . . 1 1 . . 2 . . 1 1 2 1 . . 2 . 1 1 . 9 . Misfires 16 | . . . . . . . . . 1 . . . . . . . 2 2 . . . . . . . . 1 . 1 2 . . 2 . 5 . Alerts 4 | . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . 1 Misdirections 4 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . . . . . . . 1 . . . Weapon Failures 22 | . . . . . . 2 . . 1 . . . . . . . 2 . . . 5 . . 1 . 1 . . 2 2 1 1 1 . 1 2 Overload Shots 20 | . . . . . . . . . . . . 11 . . . . 9 . . . . . . . . . . . . . . . . . . . Overflow Damage 1569 | . 28 . 36 . . 26 . 71 . . 23 33 13 24 . 74 33 45 23 . 113 22 6 87 . . . 4 11 33 . 40 25 46 347 406 Projectiles 904 | . . . . . . 9 . 33 . . . . 13 . . . 19 5 . . 63 22 6 84 . . . 4 5 33 . 39 . . 268 301 Explosions 501 | . 28 . 36 . . 17 . . . . 23 33 . 24 . 74 . . . . 50 . . . . . . . . . . . 25 46 40 105 Melee 164 | . . . . . . . . 38 . . . . . . . . 14 40 23 . . . . 3 . . . . 6 . . 1 . . 39 . Knockbacks 18 | . . . . . . . . . . . . . . . . . . 3 . . . . . 1 . . . 6 3 . . . . . 5 . Impact 5 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . 1 . . . . . 1 . Kinetic 12 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 5 2 . . . . . 4 . Secondary 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Self-Inflicted Damage 593 | . 19 . 4 . . 85 20 . . . . . . . . . . . . . 102 . . 11 . . . . . . . . 114 131 53 54 Shots 22 | . 1 . 1 . . 2 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . 3 1 5 7 Rammed 13 | . . 1 2 . . 4 2 . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Targets Rammed 48 | . . 1 2 . . 6 3 3 . . . 4 1 . . . 4 4 . . 4 . . 8 . . . . 3 . . 1 1 . 3 . Kicked 33 | . . . . . . . 1 3 . . . 4 1 . . . 4 4 . . 4 . . 4 . . . . 3 . . 1 1 . 3 . Crushed 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 738 | . 36 36 132 254 . 421 176 270 169 362 118 110 362 98 . 64 436 279 212 . 738 539 336 474 226 362 . 170 93 197 116 217 15 . 115 83 Average Temperature 99 | . 11 12 38 118 . 132 38 58 90 177 49 23 115 12 . 14 124 84 83 . 153 152 134 140 113 196 . 63 28 75 116 98 6 . 56 48 Received Heat Transfer 2943 | . 366 72 12 . 36 756 360 36 . . . 96 36 . . 123 90 9 . . 72 . . 262 . . . 305 91 94 . 32 65 . 30 . Effects 44 | . . . . 1 . 7 . . . . . . 1 . . . 8 1 1 . 17 1 3 4 . . . . . . . . . . . . Shutdowns 10 | . . . . . . . . . . . . . . . . . 3 . . . 4 1 1 1 . . . . . . . . . . . . Energy Bleed 7 | . . . . 1 . . . . . . . . . . . . 3 1 . . 1 . 1 . . . . . . . . . . . . . Interference 15 | . . . . . . 6 . . . . . . . . . . . . 1 . 5 . . 3 . . . . . . . . . . . . Matter Decay 3 | . . . . . . 1 . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . Short Circuit 3 | . . . . . . . . . . . . . 1 . . . . . . . 1 . 1 . . . . . . . . . . . . . Damage (minor) 2 | . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . Damage (major) 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . Damage (core) 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Siege Activations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Total Turns 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 . . . . . . . . Longest Duration 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Combat Hostiles 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Robots Corrupted 42 | . . . . . . 3 . 2 . . . . . . . . . 1 . . 3 . . 1 . . . . . 4 . 5 8 . 12 3 Combat Hostiles 28 | . . . . . . 1 . . . . . . . . . . . . . . 3 . . . . . . . . 4 . 4 8 . 5 3 Parts Fried 124 | . . . . . . 7 . 2 . . . . . . . . 2 2 . . 20 2 . 1 . . . . . 8 . 11 13 . 35 21 Impact Corruptions 15 | . . . . . . . . 7 . . . . . . . . 1 3 . . . . . 1 . . . . 1 . . 1 . . 1 . Robots Melted 13 | . . . . . . . 1 . . . . . . . . 1 1 . . . 1 . . 2 . . . . 2 . . . 1 . 3 1 Combat Hostiles 8 | . . . . . . . 1 . . . . . . . . 1 . . . . . . . 1 . . . . 1 . . . 1 . 2 1 Parts Melted 61 | . . 1 . . . . 2 . . . . . 1 . . 1 4 2 . . 7 1 2 17 . . . 2 3 . . 1 3 . 14 . Heat Transferred 26668 | . 825 570 . . . 1743 997 333 . . 185 444 444 37 . 148 1647 733 . . 2644 600 1146 4010 . 222 703 888 1517 370 . 296 629 111 2819 2607 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . . . 3 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Com Ac0 Maximum Alert Level 5 | . 1 1 1 . . 2 1 . . . . 1 . . . . 2 2 2 2 3 2 1 2 . . . . . 5 . 1 3 2 5 . Low Security (%) 41 | 100 86 43 87 . 100 21 93 . . . . 93 . . . . 63 37 . 43 18 . 95 46 . . . . 100 25 . 84 50 . . . Level 1 14 | . 13 56 12 . . 51 6 . . . . 6 . . . . 10 31 65 14 45 . 4 27 . . . . . 21 . 15 3 . 2 . Level 2 11 | . . . . . . 27 . . . . . . . . . . 26 30 34 42 35 100 . 26 . . . . . 17 . . 1 100 3 . Level 3 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . . 44 . 8 . Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . 4 . Level 5 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1863 | 5 226 300 250 . . 590 260 . . . . 216 . . . . 529 663 470 537 988 599 206 675 . . . . 171 1863 . 258 953 591 1626 . Initial 568 | . . 85 97 . . . 260 . . . . 65 . . . . 28 247 330 118 133 480 202 . . . . . 26 83 . . 144 568 345 . Average 267 | . 44 186 84 . . 314 129 . . . . 72 . . . . 222 308 367 315 345 528 76 212 . . . . 38 710 . 78 473 548 814 . Influence Increases 19059 | 5 447 501 368 35 . 1198 573 50 . . 292 590 68 185 . 270 1032 958 200 445 1491 249 70 1083 120 . 10 315 532 2174 . 446 1193 178 3109 872 Destroy 0b10 Robot/C 8980 | . 260 320 260 20 . 700 340 40 . . 200 280 40 140 . 240 520 440 80 200 540 180 . 600 . . . 240 240 940 . 260 500 20 1380 . Destroy 0b10 Robot/NC 685 | 5 55 30 35 . . 90 30 10 . . 5 30 . . . 5 50 30 5 5 65 5 . 45 . . 10 . 15 30 . 5 15 20 90 . Destroy Leader 1618 | . 60 96 30 . . 178 120 . . . 20 60 10 . . 10 120 34 . . 128 20 . 156 . . . 30 74 140 . 82 60 6 184 . Allied During Kill 2577 | . . . . . . . . . . . 67 30 3 . . . 45 415 85 201 80 . . 41 . . . . 87 760 . . . . 763 . Successful Hack 189 | . 20 5 . . . 24 34 . . . . 23 . . . . 36 . . . . . . . . . . . . 11 . . 36 . . . Select Force Hacks 30 | . 30 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 930 | . . 30 15 . . 45 15 . . . . 60 . . . . 75 15 . 15 210 . . 60 . . . . 15 120 . . 135 15 45 60 Anti-Garrison Action 150 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 150 . . . Destroy Structure 2895 | . 22 5 28 . . 26 4 . . . . 62 . . . . 96 24 30 24 348 14 70 166 . . . . 56 128 . 69 267 102 542 812 Partial Spotted 45 | . . . . . . . 15 . . . . . . . . . 15 . . . . . . 15 . . . . . . . . . . . . Lose Combat Pursuer 960 | . . 15 . 15 . 135 15 . . . . 45 15 45 . 15 75 . . . 120 30 . . 120 . . 45 45 45 . 30 30 15 105 . Influence Decreases 18417 | 5 245 451 592 48 15 625 963 233 . . 188 509 253 62 123 225 570 874 495 358 892 652 649 466 310 232 205 276 412 470 1863 188 504 585 1724 2155 Entered New Map 7844 | . . 117 155 28 15 . 313 68 . . . 39 69 . 123 . 17 260 261 178 250 502 377 . 230 82 195 . 13 76 1863 . 114 379 195 1925 Time Decay 7950 | 5 215 334 437 20 . 545 630 165 . . 128 400 184 62 . 225 473 464 214 40 422 120 232 243 80 150 10 236 289 294 . 188 380 206 559 . Lost Part 880 | . 30 . . . . 80 20 . . . . 10 . . . . 20 10 . 20 80 10 . 120 . . . 40 70 . . . 10 . 130 230 Lost Ally 1743 | . . . . . . . . . . . 60 60 . . . . 60 140 20 120 140 20 40 103 . . . . 40 100 . . . . 840 . Squads Dispatched 91 | . 3 2 . . . 5 9 . . . . 6 . . . . 12 1 . . 9 1 . 8 . . . . 4 8 . 4 5 4 10 . Investigation 18 | . 2 1 . . . 1 2 . . . . 2 . . . . 4 . . . 1 1 . . . . . . . 1 . 1 . 1 1 . Extermination 27 | . . . . . . . 4 . . . . 2 . . . . 4 . . . 2 . . 2 . . . . 1 1 . 2 2 2 5 . Reinforcement 30 | . 1 1 . . . 4 3 . . . . 2 . . . . 1 1 . . 6 . . 2 . . . . 3 2 . 1 . 1 2 . Assault 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . 2 . 2 . Garrison 8 | . . . . . . . . . . . . . . . . . 3 . . . . . . 4 . . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 4 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . 2 . Construction Impeded 8 | . . . . . . 1 . . . . . . . . . . 1 1 . . 2 . . 2 . . . . 1 . . . . . . . Haulers Reinforced 4 | . . . . . . . 1 . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Com Ac0 Distress Signals 51 | . . 2 . . . 2 1 . . . . 2 . . . . 1 . 1 . 4 1 . 5 . . . . 1 6 . . 1 1 23 . Communications Jammed 14 | . . . . . . . . . . . . . . . . . . . . . . 14 . . . . . . . . . . . . . . Distress Signals 14 | . . . . . . . . . . . . . . . . . . . . . . 14 . . . . . . . . . . . . . . Times Spotted 612 | . 21 24 13 2 3 57 23 2 . . 7 24 2 7 . 14 31 20 4 . 39 13 6 50 17 . . 15 17 43 . 23 42 7 61 25 Peak Tracking Total 13 | . 6 5 3 3 3 5 3 2 . . 7 4 1 4 . 5 5 5 5 . 7 5 3 13 12 . . 5 6 8 . 4 11 4 10 6 Tactical Retreats 46 | . . 1 . 1 . 6 1 . . . . 2 1 2 . 1 3 . . . 3 2 . . 3 . . 2 3 2 . 2 3 1 4 3 ECM-based Alert Blocks 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Com Ac0 Traps Triggered 16 | . 2 1 . . . 2 1 . . . . 1 . . . . 2 1 . . 1 1 . . . 1 . . 1 . . 2 . . . . Indirectly 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Com Ac0 Machines Disabled 75 | . 1 2 1 1 . 3 1 . . . 2 4 . 2 . . 5 1 . 1 14 . . 4 . . 2 . 1 8 2 . 12 1 3 4 Max in Single Turn 8 | . 1 1 1 1 . 1 1 . . . 1 1 . 1 . . 1 . . . 8 . . 1 . . 1 . 1 1 1 . 1 1 1 1 Garrison Access 6 | . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . 1 1 . . . Network Hub 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Com Ac0 Machines Accessed 73 | . 7 2 . 2 . 5 8 . 2 . . 7 . 1 4 . 10 . . . 1 2 . . 1 1 4 . 3 2 . 3 4 1 3 . Terminals 20 | . 6 1 . . . 3 4 . . . . . . 1 . . . . . . . . . . . . . . . 2 . . . . 3 . Fabricators 12 | . . . . . . . 2 . . . . 4 . . . . 3 . . . . 1 . . . . . . . . . 1 1 . . . Repair Stations 4 | . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 1 . . Recycling Units 6 | . 1 . . . . . . . . . . 1 . . . . 3 . . . . 1 . . . . . . . . . . . . . . Scanalyzers 9 | . . 1 . . . 1 1 . . . . 1 . . . . 2 . . . . . . . . . . . 1 . . 1 1 . . . Garrison Access 8 | . . . . . . . 1 . . . . 1 . . . . 1 . . . 1 . . . . . . . 2 . . 1 1 . . . Total Hacks 248 | . 25 4 . 2 . 22 21 . 7 . . 25 . 4 27 . 39 . . . 2 5 . . 1 1 16 . 10 4 . 12 14 1 6 . Successful 160 | . 9 3 . 2 . 16 13 . 7 . . 19 . 4 27 . 20 . . . . 4 . . 1 1 16 . 4 2 . 5 4 . 3 . Failed 84 | . 16 . . . . 5 8 . . . . 6 . . . . 19 . . . 2 1 . . . . . . 5 2 . 6 10 1 3 . Catastrophic 8 | . 4 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . . . Database Lockouts 4 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Manual 212 | . 19 1 . 1 . 4 11 . . . . 26 . . . . 29 10 1 . 19 2 . 10 . . . . 17 7 . 29 21 . 5 . Terminals 56 | . 24 2 . . . 5 11 . . . . . . 4 . . . . . . . . . . . . . . . 4 . . . . 6 . Fabricators 47 | . . . . . . . 7 . . . . 13 . . . . 14 . . . . 4 . . . . . . . . . 7 2 . . . Repair Stations 16 | . . . . . . 7 . . . . . . . . . . 3 . . . . . . . . . . . . . . . 5 1 . . Recycling Units 17 | . 1 . . . . . . . . . . 1 . . . . 14 . . . . 1 . . . . . . . . . . . . . . Scanalyzers 42 | . . 2 . . . 10 2 . . . . 9 . . . . 6 . . . . . . . . . . . 5 . . 4 4 . . . Garrison Access 16 | . . . . . . . 1 . . . . 2 . . . . 2 . . . 2 . . . . . . . 5 . . 1 3 . . . Terminal Hacks 72 | . 3 1 . 2 . 1 4 . 7 . . . . 4 27 . . . . . . . . . 1 1 16 . . 2 . . . . 3 . Record 27 | . . . . 1 . . . . 6 . . . . 4 11 . . . . . . . . . . . 5 . . . . . . . . . Part Schematic 14 | . 2 . . . . . . . . . . . . . 9 . . . . . . . . . . . 3 . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 9 | . 1 1 . . . . . . . . . . . . 3 . . . . . . . . . . . 4 . . . . . . . . . Open Door 6 | . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 1 . . . 2 . . . . 1 . Branch Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Fabricator Hacks 26 | . . . . . . . 4 . . . . 8 . . . . 9 . . . . 2 . . . . . . . . . 1 2 . . . Network Status 3 | . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . Load Schematic 15 | . . . . . . . 3 . . . . 4 . . . . 5 . . . . 1 . . . . . . . . . 1 1 . . . Build 8 | . . . . . . . 1 . . . . 3 . . . . 3 . . . . . . . . . . . . . . . 1 . . . Repair Station Hacks 8 | . . . . . . 6 . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . Scan Component 5 | . . . . . . 3 . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . Repair 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . . . . . . . . . . 1 . . . . 2 . . . . 1 . . . . . . . . . . . . . . Retrieve Components 4 | . . . . . . . . . . . . 1 . . . . 2 . . . . 1 . . . . . . . . . . . . . . Scanalyzer 25 | . . 1 . . . 7 1 . . . . 7 . . . . 3 . . . . . . . . . . . 3 . . 2 1 . . . Insert Component 5 | . . . . . . 2 . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . . . . . . Analyze 6 | . . . . . . 3 . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . . . . . . Retrieve Study 14 | . . 1 . . . 2 1 . . . . 5 . . . . 1 . . . . . . . . . . . 1 . . 2 1 . . . Garrison Access Hacks 5 | . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . 1 . . . . Seal Access 5 | . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . 1 . . . . Unauthorized Hacks 20 | . 6 1 . . . 2 3 . . . . 2 . . . . 4 . . . . 1 . . . . . . . . . 1 . . . . Terminals 9 | . 5 1 . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Track 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Skim 7 | . 5 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 8 | . . . . . . . 2 . . . . 2 . . . . 2 . . . . 1 . . . . . . . . . 1 . . . . Prioritize 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recompile 7 | . . . . . . . 2 . . . . 1 . . . . 2 . . . . 1 . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Recyclers 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Mask 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 36 | . 5 . . . . 3 5 . . . . 3 . . . . 9 . . . 1 1 . . . . . . 1 1 . 2 3 1 1 . Full Trace Events 3 | . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 19 | . . . . . . . . . . 4 . . . . 4 . . . . . . . . . . . . . . . . . 11 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 123 | . 2 . . . . 2 . . . 14 . 11 . . 9 . 13 16 . . . . . 11 . . 3 . 1 . . 20 21 . . . Parts Built 8 | . . . . . . . 1 . . . . 3 . . . . 3 . . . . . . . . . . . . . . . 1 . . . Authchips 6 | . . . . . . . 1 . . . . 2 . . . . 2 . . . . . . . . . . . . . . . 1 . . . Time 804 | . . . . . . . 93 . . . . 436 . . . . 213 . . . . . . . . . . . . . . . 62 . . . Total Part Build Rating 52 | . . . . . . . 7 . . . . 21 . . . . 17 . . . . . . . . . . . . . . . 7 . . . Part Studies Acquired 14 | . . 1 . . . 2 1 . . . . 5 . . . . 1 . . . . . . . . . . . 1 . . 2 1 . . . Parts Repaired 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 257 | . . . . . . 257 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 19 | . . . . . . . . . . . . 1 . . . . 10 . . . . 8 . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . . . . 2 . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . . . . . . Part Schematics Acquired 5 | . . . . . . 2 . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . . . . . . Parts Damaged 3 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 7 | . . . . 4 . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Non-combat 6 | . . . . 3 . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 7 | . . . . 4 . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . parse_system 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . find_chute 3 | . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 15 | . . . . . . . . . . . . . . . . . . 12 . . . . . . . . . . . 3 . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 2 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Com Ac0 Total Allies 140 | . . . . . . . . . . 4 . 5 . . . . 3 30 5 . 10 . 18 1 . . . . 8 6 . 2 . . 48 . Largest Group 38 | . . . . . . . . . . 4 4 3 2 . . . 3 23 25 25 6 1 18 11 . . . . 5 9 . 1 . . 38 . Highest-Rated Group 3454 | . . . . . . . . . . 154 154 210 170 . . . 84 995 1252 1252 294 47 656 431 . . . . 681 1094 . 29 . . 3454 . Highest-Rated Ally 269 | . . . . . . . . . . 39 39 85 85 . . . 28 159 159 96 70 47 50 46 . . . . 269 269 . 29 . . 269 . Zionite Dispatches 20 | . . . . . . . . . . . . 2 . . . . 1 2 . . 4 . . 1 . . . . 5 3 . 2 . . . . Heavy 6 | . . . . . . . . . . . . 1 . . . . . 2 . . . . . . . . . . 3 . . . . . . . Light 2 | . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . Fire 2 | . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Experimental 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . Thermal Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Offense Resupply 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . Infowar Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Total Orders 41 | . . . . . . . . . . . . 5 . . . . 10 12 . . 8 . . 3 . . . . . . . . . . 3 . STAY 4 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 3 . ROAM 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . FOLLOW 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . EXPLORE 7 | . . . . . . . . . . . . 1 . . . . 2 1 . . 3 . . . . . . . . . . . . . . . RETURN 27 | . . . . . . . . . . . . 4 . . . . 5 11 . . 4 . . 3 . . . . . . . . . . . . Ally Attacks 913 | . . . . . . . . . . . 33 47 14 . . . 9 134 34 37 53 . 167 37 . . . . 26 104 . . . . 218 . Total Damage 37298 | . . . . . . . . . . . 429 954 738 . . . 145 3074 890 985 1095 . 4743 974 . . . . 1968 8999 . . . . 12304 . Kills 158 | . . . . . . . . . . . 5 6 1 . . . 3 19 5 10 8 . 6 3 . . . . 9 45 . . . . 38 . Allies Corrupted 17 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . 1 . . . . 14 . Allies Melted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Com Ac0 Active Infowar (turns) 28005 | 28 968 29 1223 983 76 33 1946 1026 1037 1631 1275 1348 1651 1570 . 967 1813 567 . . 581 253 174 438 . . . 557 898 579 2 583 693 426 4650 . Optics 4647 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4647 . Sensors 16582 | . . . . . . . 1946 1026 1037 1631 1275 1348 1651 1570 . 967 1694 567 . . 581 253 174 438 . . . . . . . . . 424 . . Terrain 3847 | . 213 . . . . . . . . . . . . . . . 540 . . . . . . . . . . 37 898 579 2 583 571 422 2 . Seismic 3086 | 28 755 29 1223 942 76 33 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoding 864 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 557 307 . . . . . . . Cloaking 41 | . . . . 41 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Jamming 37 | . . . . . . . . . . . . . . . . . . . . . . 37 . . . . . . . . . . . . . . ECM 123 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122 . 1 . Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 12 | . . . 1 . . . . 1 3 2 1 . 1 . . 2 . . . . . . . . . 1 . . . . . . . . . . Drone Launches 28 | . . . . . . . . . . . . 4 . . . . 3 12 . . 6 . . 3 . . . . . . . . . . . . Drone Recoveries 27 | . . . . . . . . . . . . 4 . . . . 3 12 . . 5 . . 3 . . . . . . . . . . . . Decoded 0b10 Intel 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . . . Traps 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Emergency Access 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Zionite Intel Received 27 | . . . . . . . . . . . . 4 . . . . 4 1 . . 2 . . 2 . . . . 1 . . 6 6 . 1 . Branch Access 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . 1 . . . . Emergency Access 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Component Schematics 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . Prototype Schematics 6 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . . . 2 1 . . . Unaware Schematics 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Unaware Analyses 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . Trap Installations 3 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . 1 . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Active Garrisons 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Com Ac0 Turns Passed 42910 | 70 1301 755 1230 1251 222 2120 2197 1078 1037 1951 1440 1512 1706 1702 70 1241 2124 1169 457 92 1021 258 739 752 172 311 408 623 898 774 268 853 887 426 9157 638 Spaces Moved 27306 | 46 683 317 597 641 104 841 1061 875 925 1744 1200 1005 1028 1281 76 964 1418 665 198 55 555 137 454 383 211 261 205 371 516 475 150 673 614 335 5916 326 Core 382 | 11 . . . . . . . . . . . . . . . . . . . . . . . 26 207 137 1 . . . . . . . . . Treads 3292 | . . 268 597 641 104 841 388 . . . . . . . . . . . . . . . . . 2 124 200 127 . . . . . . . . Legs 23629 | 35 683 49 . . . . 673 875 925 1744 1200 1005 1028 1281 76 964 1418 665 198 55 555 137 454 357 2 . 1 244 516 475 150 673 614 335 5916 326 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 156 86 97 97 97 97 97 97 93 93 93 93 102 109 109 112 112 112 50 50 50 146 113 108 108 108 108 110 113 113 115 Average Speed 118 | 110 159 164 160 168 200 156 147 102 97 97 97 107 159 110 93 95 96 110 121 111 116 112 137 109 51 107 165 130 125 110 108 109 110 113 115 115 Slowest Speed 1000 | 190 190 190 160 240 240 160 182 171 97 97 97 177 177 177 93 175 102 183 189 194 190 112 182 182 160 250 1000 180 194 182 108 113 110 113 204 118 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 Exploration Rate (%) 57 | 3 84 25 99 71 25 69 19 95 93 91 90 34 97 96 68 89 37 86 50 73 57 6 97 11 41 53 70 53 18 42 74 19 81 15 78 30 Regions Visited 36 Branch Regions 24 Pre-discovered Areas 15 | . 1 . 2 1 . . . . 3 1 1 . . 1 1 1 . . . . . . . . . . 3 . . . . . . . . . Known Exits Taken 21 | . . 1 . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 . . . . 1 . 1 1 . 1 . . Unknown Exits Taken 13 | 1 1 . 1 1 1 1 . . . . . . . . . . . . . . . . . . 1 1 1 1 . 1 . . 1 . 1 . Scrap Searched 36 | . . . 2 . . . . 3 2 4 4 . 2 8 . 5 . . . . . . . . 2 1 . 3 . . . . . . . . Spaces Dug 354 | . 5 . 28 . . . . 2 6 . 2 11 2 11 . 37 14 2 11 . 12 5 5 24 1 . . . 5 8 . 6 64 6 66 21 Terrain Destroyed 1496 | . 23 4 32 . . 21 2 10 8 . 31 27 3 65 . 149 43 6 12 . 221 7 12 93 5 1 . 24 19 23 . 23 133 38 196 265 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 486 | . . . . . . . 2 10 8 . 7 14 3 26 . 56 34 6 12 . 37 7 12 32 5 1 . 24 19 23 . 23 23 11 74 17 AOE 999 | . 23 4 32 . . 21 . . . . 24 13 . 39 . 93 9 . . . 173 . . 61 . . . . . . . . 110 27 122 248 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Com Ac0 Total 36042 | 58 786 451 817 745 109 1421 1555 1019 1035 2004 1440 1396 1080 1506 75 1189 2020 1073 380 85 782 240 559 620 269 281 251 434 692 726 258 787 816 383 8197 503 Wait 5072 | . 6 42 169 7 . 329 320 104 69 218 208 294 22 151 . 106 402 219 128 28 25 58 66 138 34 4 . 17 43 16 75 10 36 3 1709 16 Move 27270 | 45 682 316 596 640 103 840 1060 874 924 1743 1199 1004 1027 1280 75 963 1417 664 197 54 554 137 453 382 210 260 204 370 515 474 149 672 613 334 5915 325 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 327 | 4 19 13 3 21 . 33 23 4 4 10 1 12 2 3 . 6 15 5 3 . 14 3 2 3 4 2 5 1 10 13 6 10 8 3 53 9 Fast Attach 248 | 7 2 4 . . . 9 2 . . 9 . 7 2 4 . 5 10 5 6 1 9 2 3 2 5 4 12 10 27 20 1 1 16 8 51 4 Attach 150 | . 2 4 . 9 . 10 13 . . . . 6 1 2 . 3 11 4 3 1 11 5 2 1 4 3 . . 5 1 1 2 3 4 26 13 Detach 42 | . . . . . . . . . . . . 3 . . . . 2 2 . . 4 4 1 . 2 . 3 . 5 . 1 . . 1 14 . Swap 284 | . 8 8 7 2 2 15 29 7 1 5 5 18 5 4 . 10 32 6 5 1 20 3 2 16 . . . . 11 15 2 4 17 2 19 3 Drop 453 | . 9 11 2 20 . 28 29 5 5 18 1 15 6 7 . 10 23 10 10 . 15 4 1 4 5 . 6 . 32 36 6 5 23 9 88 10 Fire 1913 | 2 58 52 38 41 4 151 76 22 32 1 26 33 14 55 . 86 104 14 13 . 120 24 29 66 5 8 21 36 41 101 17 80 99 19 302 123 Melee 20 | . . . . 5 . . . . . . . . . . . . . . 15 . . . . . . . . . . . . . . . . . Ram 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Kick 33 | . . . . . . . 1 3 . . . 4 1 . . . 4 4 . . 4 . . 4 . . . . 3 . . 1 1 . 3 . Crush 11 | . . 1 2 . . 6 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 6 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . 2 . . . . Rewire 203 | . . . . . . . . . . . . . . . . . . 136 . . . . . . . . . . . 50 . . . . 17 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 6 | . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 8 exits: Fac x4 / *Upp x2 / *Ext x2) -5/Extension (discovered 2 exits: *Fac / *Cet) -5/Cetus -5/Archives -5/Hub_04(d) -4/Factory -4/Waste -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: Res / *Arm / [Qua]) -3/Armory -3/Lab -2/Research (discovered 3 exits: *Acc / *Tes x2) -2/Testing -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 290 | -10/Materials | Discovered new exit (range 14) 300 | -10/Materials | Build established: Mutant 628 | -10/Materials | Lost 3 parts (1p2w) 762 | -10/Materials | Discovered new exit (range 16) 884 | -10/Materials | Discovered new exit (range 16) 1048 | -10/Materials | Core integrity fell below 50% 1149 | -10/Materials | Core integrity fell below 20% 1372 | -10/Materials | Entered another Materials area 1372 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1576 | -9/Materials | Discovered new exit (range 15) 1803 | -9/Materials | Build established: Scavenger-Gunner 1811 | -9/Materials | Central database locked down 2074 | -9/Materials | Identified exit to Mines 2127 | -9/Materials | Entered Mines 2154 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2585 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2585 | -9/Mines | Discovered new exit (range 5) 2738 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2745 | -9/Mines | Discovered new exit (range 9) 2825 | -9/Mines | Learned location of Storage (-9) 2825 | -9/Mines | Discovered new exit (range 4) 2969 | -9/Mines | Excavation squad dispatched 2969 | -9/Mines | A large section of the Mines collapsed 3357 | -9/Mines | Entered Exiles 3396 | -9/Exiles | Met 8R-AWN 3425 | -9/Exiles | Met EX-HEX 3482 | -9/Exiles | Met EX-DEC 3513 | -9/Exiles | Learned location of Zion (-7) 3557 | -9/Exiles | Discovered new exit (range 15) 3997 | -9/Exiles | Build established: Scavenger-Mutant 4071 | -9/Exiles | Met EX-BIN 4092 | -9/Exiles | Aligned with FarCom system 4093 | -9/Exiles | Given EX-Vault access code 4134 | -9/Exiles | Opened EX-Vault 4147 | -9/Exiles | Found Cloak of Protection 4167 | -9/Exiles | Found Deploy-a-Sentry 4169 | -9/Exiles | Found Deploy-a-Sentry 4174 | -9/Exiles | Found Deploy-a-Sentry 4176 | -9/Exiles | Found 0b10 Alert Chip 4204 | -9/Exiles | Exiles lab attacked by MAIN.C 4348 | -9/Exiles | Attacked by the Exiles 4447 | -9/Exiles | Lost 7 parts (3n1u3w) 4476 | -9/Exiles | Destroyed 8R-AWN 4608 | -9/Exiles | Entered Mines 4669 | -8/Mines | Build established: Scavenger-Tank 4753 | -8/Mines | Discovered new exit (range 8) 4828 | -8/Mines | Core integrity fell below 50% 4830 | -8/Mines | Entered Materials 4830 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4886 | -8/Materials | Central database locked down 5321 | -8/Materials | Discovered new exit (range 15) 5638 | -8/Materials | Lost 3 parts (1p2n) 5842 | -8/Materials | Repaired Broken Adv. Myomer Leg 5938 | -8/Materials | Repaired Broken Adv. Weapon Cycler 5977 | -8/Materials | Repaired Adv. Treads 6815 | -8/Materials | Discovered new exit (range 15) 6950 | -8/Materials | Entered Factory 6950 | -7/Factory | Evolved 2 slots: Utility x2 7080 | -7/Factory | Identified exit to Lower Caves 7257 | -7/Factory | Build established: Scavenger-Skirmisher 8927 | -7/Factory | Build established: Skirmisher 8999 | -7/Factory | Fabricated Adv. Myomer Leg (x1) 9147 | -7/Factory | Entered Lower Caves 9523 | -7/Lower Caves | Learned location of 1 exit from Factory 9955 | -7/Lower Caves | Discovered new exit (range 5) 9958 | -7/Lower Caves | Identified exit to Lower Caves 10225 | -7/Lower Caves | Entered another Lower Caves area 10226 | -7/Lower Caves | Encountered a Warlord checkpoint 10230 | -7/Lower Caves | Discovered new exit (range 9) 10246 | -7/Lower Caves | Identified exit to Factory 10420 | -7/Lower Caves | Learned Factory stockpile data 10534 | -7/Lower Caves | Learned location of Extension (-5) 11025 | -7/Lower Caves | Discovered new exit (range 13) 11101 | -7/Lower Caves | Entered an active Warlord outpost 11113 | -7/Lower Caves | Learned Armory stockpile data 11113 | -7/Lower Caves | Learned Extension trap positions 11113 | -7/Lower Caves | Learned location of Armory (-3) 11241 | -7/Lower Caves | Identified exit to Zion 11262 | -7/Lower Caves | Entered Zion 11310 | -7/Zion | Discovered new exit (range 13) 11350 | -7/Zion | System corruption cleaned by Quarantine Array 11359 | -7/Zion | Learned Factory emergency access door positions 11422 | -7/Zion | Found Prototype Device 11422 | -7/Zion | Identified Phasing AFG 11546 | -7/Zion | Given the Hacking Drone Bay 11546 | -7/Zion | Found Prototype Device 11760 | -7/Zion | Learned Factory emergency access door positions 11821 | -7/Zion | Learned location of Warlord (-5) 11955 | -7/Zion | Received a hallucinogenic algorithm 12042 | -7/Zion | Visited the Megawrench Repair Shop 12162 | -7/Zion | Met Imprinter 12270 | -7/Zion | Found Exp. Targeting Computer 12293 | -7/Zion | Found Prototype Processor 12293 | -7/Zion | Identified Exp. Signal Interpreter 12296 | -7/Zion | Found Prototype Processor 12296 | -7/Zion | Identified Exp. Armor Integrity Analyzer 12301 | -7/Zion | Found Prototype Processor 12301 | -7/Zion | Identified Exp. Melee Analysis Suite 12316 | -7/Zion | Found Exp. Signal Interpreter 12478 | -7/Zion | Imprinted 12480 | -7/Zion | Declared Zion's savior 12929 | -7/Zion | Megawrench repaired 10 parts 13092 | -7/Zion | Identified exit to Proximity Caves 13213 | -7/Zion | Entered Proximity Caves 13213 | -6/Proximity Caves | Accompanied by 4 allies 14015 | -6/Proximity Caves | Discovered exit to Factory (range 15) 14511 | -6/Proximity Caves | Attracted the attention of an 0b10 base 14653 | -6/Proximity Caves | Entered Factory 14653 | -6/Factory | Accompanied by 1 ally 14653 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 14654 | -6/Factory | Identified exit to Factory 14941 | -6/Factory | Identified Hacking Drone Bay 15068 | -6/Factory | Retrieved Zion intel report: Branch Access 15068 | -6/Factory | Identified exit to Lower Caves 15069 | -6/Factory | Zion Light squad teleported in 15129 | -6/Factory | Found Prototype Protection 15129 | -6/Factory | Identified Zio. Weapon Casing 15254 | -6/Factory | Fabricated Adv. Myomer Leg? 15360 | -6/Factory | Spotted B-75 Beast 15462 | -6/Factory | Retrieved Zion intel report: Trap Installations 15512 | -6/Factory | Fabricated Adv. Myomer Leg (x1) 15660 | -6/Factory | Fabricated Adv. Myomer Leg? 15803 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 15902 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 15903 | -6/Factory | Zion Heavy squad teleported in 15907 | -6/Factory | Terminal network hard line cut 15944 | -6/Factory | Discovered exit to Factory (range 5) 16165 | -6/Factory | Entered Lower Caves 16165 | -6/Lower Caves | Accompanied by 2 allies 16803 | -6/Lower Caves | Spotted B-75 Beast 16852 | -6/Lower Caves | Destroyed B-75 Beast 16871 | -6/Lower Caves | Found Prototype Protection 16871 | -6/Lower Caves | Identified Zio. Heavy Carapace 16937 | -6/Lower Caves | Encountered a Warlord checkpoint 17041 | -6/Lower Caves | Discovered new exit (range 6) 17053 | -6/Lower Caves | Identified exit to Lower Caves 17871 | -6/Lower Caves | Entered another Lower Caves area 17948 | -6/Lower Caves | Build established: Scavenger-Skirmisher 17950 | -6/Lower Caves | Discovered exit to Factory (range 7) 18500 | -6/Lower Caves | Encountered a Warlord checkpoint 18562 | -6/Lower Caves | Build established: Skirmisher 18792 | -6/Lower Caves | Found Alien Artifact 18792 | -6/Lower Caves | Identified Core Expander 18792 | -6/Lower Caves | Installed Core Expander, added new Propulsion slot 18877 | -6/Lower Caves | Discovered new exit (range 7) 18943 | -6/Lower Caves | Identified exit to Data Miner 19457 | -6/Lower Caves | Attracted the attention of an 0b10 base 19539 | -6/Lower Caves | Learned location of 1 exit from Research 19573 | -6/Lower Caves | Entered Data Miner 19573 | -6/Data Miner | Discovered new exit (range 6) 19591 | -6/Data Miner | Met Data Miner 19609 | -6/Data Miner | Learned location of Section 7 (-3) 19609 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 19622 | -6/Data Miner | Received God Mode back door access code from Data Miner 19642 | -6/Data Miner | Identified exit to Proximity Caves 19643 | -6/Data Miner | Entered Proximity Caves 19769 | -5/Proximity Caves | Found Imp. Powered Armor 19959 | -5/Proximity Caves | Spotted B-75 Beast 19989 | -5/Proximity Caves | Learned location of 1 exit from Factory 20649 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 20726 | -5/Proximity Caves | Discovered exit to Factory (range 14) 20884 | -5/Proximity Caves | Entered Factory 20884 | -5/Factory | Evolved 2 slots: Utility x2 20885 | -5/Factory | Identified exit to Extension 20886 | -5/Factory | Identified exit to Factory 21152 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 21193 | -5/Factory | Discovered exit to Extension (range 6) 21491 | -5/Factory | Garrison activated, responded to threat 21911 | -5/Factory | Identified exit to Upper Caves 21912 | -5/Factory | Build established: Hacker-Gunner 21923 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 22026 | -5/Factory | Retrieved Zion intel report: Trap Installations 22118 | -5/Factory | Retrieved Zion intel report: Emergency Access 22119 | -5/Factory | Zion Fire squad teleported in 22135 | -5/Factory | Terminal network hard line cut 22300 | -5/Factory | Watched by a mysterious "MATRIX" hacker. 22451 | -5/Factory | Lost 3 allies 22597 | -5/Factory | Fabricated F-cell Engine? 22722 | -5/Factory | Build established: Scavenger-Gunner 22748 | -5/Factory | Fabricated Combat Drone Bay (x1) 22769 | -5/Factory | Incoming investigation squad redirected 22805 | -5/Factory | Fabricated Imp. Powered Armor (x1) 23008 | -5/Factory | Entered Extension 23009 | -5/Extension | Loaded intel: 22 trap records 23108 | -5/Extension | Retrieved Zion intel report: Component Schematics 23109 | -5/Extension | Zion Heavy squad teleported in 23238 | -5/Extension | Rescued a captive Derelict 23239 | -5/Extension | Rescued a captive Derelict 23282 | -5/Extension | Rescued a captive Derelict 23307 | -5/Extension | Rescued a captive Derelict 23339 | -5/Extension | Build established: Gunner 23347 | -5/Extension | Rescued a captive Derelict 23348 | -5/Extension | Rescued a captive Derelict 23373 | -5/Extension | Rescued a captive Derelict 23603 | -5/Extension | Allies destroyed B-75 Beast 23631 | -5/Extension | Allies destroyed B-75 Beast 23684 | -5/Extension | Rescued a captive Derelict 23783 | -5/Extension | Zion Heavy squad teleported in 23798 | -5/Extension | Rescued a captive Derelict 23938 | -5/Extension | Rescued a captive Derelict 23942 | -5/Extension | Rescued a captive Derelict 23970 | -5/Extension | Lost 7 allies 23995 | -5/Extension | Rescued a captive Derelict 23996 | -5/Extension | Rescued a captive Derelict 24053 | -5/Extension | Rescued A7 24085 | -5/Extension | Discovered exit to Factory (range 10) 24086 | -5/Extension | Discovered new exit (range 6) 24092 | -5/Extension | Identified exit to Cetus 24177 | -5/Extension | Entered Cetus 24177 | -5/Cetus | Accompanied by 23 allies (A7) 24182 | -5/Cetus | Acquired a Cetus Manufacturing Module code from A7 24200 | -5/Cetus | Spotted Cetus Guard 24202 | -5/Cetus | Spotted Cetus Guard 24202 | -5/Cetus | Spotted Cetus Guard 24204 | -5/Cetus | Spotted Cetus Guard 24227 | -5/Cetus | Allies destroyed Cetus Guard 24290 | -5/Cetus | Build established: Commander-Gunner 24294 | -5/Cetus | Discovered new exit (range 15) 24312 | -5/Cetus | Started Cetus Manufacturing Module 24337 | -5/Cetus | Manufactured an Enhanced Grunt 24362 | -5/Cetus | Manufactured an Enhanced Grunt 24372 | -5/Cetus | Murdered A7 24374 | -5/Cetus | Extracted ID and sensor layout for unrecognized location from A7's data core 24387 | -5/Cetus | Manufactured an Enhanced Grunt 24412 | -5/Cetus | Manufactured an Enhanced Grunt 24437 | -5/Cetus | Manufactured an Enhanced Grunt 24506 | -5/Cetus | Identified exit to Archives 24634 | -5/Cetus | Entered Archives 24634 | -5/Archives | Accompanied by 25 allies 24649 | -5/Archives | Met Zhirov 24655 | -5/Archives | Reinforcements dispatched to Archives 24660 | -5/Archives | Discovered new exit (range 16) 24690 | -5/Archives | Identified exit to Hub_04(d) 24700 | -5/Archives | Reinforcements dispatched to Archives 24720 | -5/Archives | Zhirov detonated Archives 24726 | -5/Archives | Entered Hub_04(d) 24751 | -5/Hub_04(d) | Lost 25 allies 24829 | -5/Hub_04(d) | Retrieved Zion intel report: Active Terminals 24830 | -5/Hub_04(d) | Zion Light squad teleported in 24843 | -5/Hub_04(d) | Zion Fire squad teleported in 24851 | -5/Hub_04(d) | Zion Offense Resupply teleported in 24982 | -5/Hub_04(d) | P-70 Sage assimilated allied 97-818(i) 24993 | -5/Hub_04(d) | Network Hub disabled 25014 | -5/Hub_04(d) | Lost 3 allies 25021 | -5/Hub_04(d) | Build established: Scavenger-Gunner 25051 | -5/Hub_04(d) | Spotted Lightning 25061 | -5/Hub_04(d) | Spotted Lightning 25061 | -5/Hub_04(d) | Spotted Lightning 25073 | -5/Hub_04(d) | Destroyed Lightning 25102 | -5/Hub_04(d) | System corruption reached 10% 25124 | -5/Hub_04(d) | Destroyed Lightning 25167 | -5/Hub_04(d) | Found Prototype Device 25167 | -5/Hub_04(d) | Identified Exp. EM Shield 25176 | -5/Hub_04(d) | Spotted Lightning 25177 | -5/Hub_04(d) | Found Prototype Energy Cannon 25246 | -5/Hub_04(d) | Destroyed Lightning 25259 | -5/Hub_04(d) | Found Exp. Targeting Computer 25283 | -5/Hub_04(d) | Identified EMDS 25297 | -5/Hub_04(d) | Found EMDS 25304 | -5/Hub_04(d) | Lost 3 parts (1u2w) 25399 | -5/Hub_04(d) | Spotted Lightning 25425 | -5/Hub_04(d) | Spotted Lightning 25432 | -5/Hub_04(d) | Core integrity fell below 50% 25452 | -5/Hub_04(d) | Destroyed Lightning 25462 | -5/Hub_04(d) | Destroyed Lightning 25468 | -5/Hub_04(d) | Found Prototype Device 25468 | -5/Hub_04(d) | Identified Exp. Phase Shifter 25487 | -5/Hub_04(d) | Destroyed Lightning 25533 | -5/Hub_04(d) | Network Hub disabled 25607 | -5/Hub_04(d) | Found Exp. EM Shield 25674 | -5/Hub_04(d) | Discovered exit to Factory (range 6) 25674 | -5/Hub_04(d) | Retrieved Zion intel report: Active Garrisons 25675 | -5/Hub_04(d) | Zion Hacker squad teleported in 25708 | -5/Hub_04(d) | Spotted Lightning 25713 | -5/Hub_04(d) | Spotted Lightning 25736 | -5/Hub_04(d) | Spotted Lightning 25742 | -5/Hub_04(d) | Network Hub disabled 25747 | -5/Hub_04(d) | Entered Factory 25747 | -4/Factory | Accompanied by 1 ally 25747 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 25786 | -4/Factory | Lost 3 allies 25786 | -4/Factory | Found Quantum Capacitor 25925 | -4/Factory | Found Prototype Launcher 25925 | -4/Factory | Identified Com. Tesla Bomb Launcher 25992 | -4/Factory | Incoming investigation squad redirected 26005 | -4/Factory | Sucked down chute 26005 | -4/Factory | Entered Waste 26014 | -4/Waste | Spotted C-40 Crusher 26088 | -4/Waste | Warlord forces began an assault 26135 | -4/Waste | Spotted C-40 Crusher 26142 | -4/Waste | Build established: Scavenger-Mutant 26147 | -4/Waste | Spotted C-40 Crusher 26147 | -4/Waste | Allies destroyed C-40 Crusher 26154 | -4/Waste | Allies destroyed C-40 Crusher 26156 | -4/Waste | Spotted C-40 Crusher 26157 | -4/Waste | Spotted C-40 Crusher 26162 | -4/Waste | Destroyed C-40 Crusher 26165 | -4/Waste | Destroyed C-40 Crusher 26174 | -4/Waste | Allies destroyed C-40 Crusher 26205 | -4/Waste | Lost 3 allies 26227 | -4/Waste | Spotted C-40 Crusher 26241 | -4/Waste | Destroyed C-40 Crusher 26319 | -4/Waste | Discovered new exit (range 14) 26383 | -4/Waste | Identified exit to Factory 26568 | -4/Waste | Build established: Scavenger-Gunner 26744 | -4/Waste | Entered Factory 26744 | -4/Factory | Accompanied by 11 allies 26798 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 26950 | -4/Factory | Lost 10 allies 27072 | -4/Factory | Garrison activated, responded to threat 27114 | -4/Factory | Destroyed 8 combat bots 27248 | -4/Factory | Destroyed 7 combat bots 27416 | -4/Factory | Retrieved Zion intel report: Branch Access 27416 | -4/Factory | Identified exit to Upper Caves 27417 | -4/Factory | Zion Thermal Resupply teleported in 27440 | -4/Factory | Garrison activated, responded to threat 27455 | -4/Factory | Cargo convoy interrupted 27455 | -4/Factory | Spotted Executioner 27461 | -4/Factory | Spotted Striker 27480 | -4/Factory | Released all parts (9) 27496 | -4/Factory | Entered Upper Caves 27498 | -4/Upper Caves | Destroyed 11 combat bots 27510 | -4/Upper Caves | Lost 11 parts (3p2n3u3w) 27553 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 27564 | -4/Upper Caves | Core integrity fell below 50% 27624 | -4/Upper Caves | System corruption reached 10% 27664 | -4/Upper Caves | Discovered new exit (range 9) 27668 | -4/Upper Caves | Entered another Upper Caves area 27669 | -4/Upper Caves | Encountered a Warlord checkpoint 27684 | -4/Upper Caves | Discovered new exit (range 16) 27783 | -4/Upper Caves | Learned 4 Research zone layouts 27962 | -4/Upper Caves | Discovered new exit (range 12) 27979 | -4/Upper Caves | Entered Zhirov 27979 | -4/Zhirov | Discovered new exit (range 3) 28029 | -4/Zhirov | Build established: Derelict-Mutant 28043 | -4/Zhirov | Learned location of Quarantine (-3) 28043 | -4/Zhirov | Learned location of Testing (-2) 28043 | -4/Zhirov | Learned location of Command (-1) 28085 | -4/Zhirov | Found Alien Artifact 28085 | -4/Zhirov | Identified Integrated Dissipator 28085 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 28104 | -4/Zhirov | Found Alien Artifact 28319 | -4/Zhirov | Cloak Generator disabled 28329 | -4/Zhirov | Enhanced Grunts warped into view 28380 | -4/Zhirov | Lost 8 allies 28387 | -4/Zhirov | Entered Proximity Caves 28389 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 28560 | -3/Proximity Caves | Core integrity fell below 20% 28624 | -3/Proximity Caves | Destroyed 9 combat bots 28995 | -3/Proximity Caves | Discovered new exit (range 11) 29010 | -3/Proximity Caves | Entered Research 29010 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 29011 | -3/Research | Identified exit to Armory 29012 | -3/Research | Identified exit to Research 29044 | -3/Research | Central database locked down 29162 | -3/Research | Zion Melee Resupply teleported in 29240 | -3/Research | Zion Heavy squad teleported in 29253 | -3/Research | Found Prototype Launcher 29253 | -3/Research | Identified Tactical Quantum Warhead 29459 | -3/Research | Spotted B-86 Titan 29514 | -3/Research | Lost 4 parts (1p1n2w) 29567 | -3/Research | System corruption reached 10% 29720 | -3/Research | Retrieved Zion intel report: Component Stockpiles 29721 | -3/Research | Zion Experimental squad teleported in 29745 | -3/Research | Zion Heavy squad teleported in 29774 | -3/Research | Build established: Scavenger-Mutant 29783 | -3/Research | Zion Heavy squad teleported in 29904 | -3/Research | Discovered new exit (range 15) 29906 | -3/Research | Found Quantum Capacitor 29908 | -3/Research | Entered Armory 29908 | -3/Armory | Accompanied by 5 allies 30061 | -3/Armory | Zion Experimental squad teleported in 30118 | -3/Armory | Build established: Scavenger-Tank 30303 | -3/Armory | Found Zio. Weapon Casing 30332 | -3/Armory | Found Adv. Powered Armor 30334 | -3/Armory | Found Adv. Powered Armor 30342 | -3/Armory | Found Adv. Powered Armor 30345 | -3/Armory | Found Adv. Powered Armor 30371 | -3/Armory | Zion Thermal Resupply teleported in 30377 | -3/Armory | Found Quantum Capacitor 30405 | -3/Armory | Found Prototype Protection 30405 | -3/Armory | Identified Zio. Shade Armor 30509 | -3/Armory | Zion Infowar Resupply teleported in 30553 | -3/Armory | High security lockdown imminent 30578 | -3/Armory | Lost 5 allies 30606 | -3/Armory | Murdered Z-Experimental 30610 | -3/Armory | Found Prototype Device 30610 | -3/Armory | Identified Exp. Weapon Cycler 30633 | -3/Armory | High security lockdown engaged 30679 | -3/Armory | Identified Transdimensional Reconstructor 30679 | -3/Armory | Warped through subspace to slip node 30679 | -3/Armory | Discovered new exit (range 1) 30682 | -3/Armory | Entered Lab 30684 | -3/Lab | Discovered exit to Research (range 9) 30696 | -3/Lab | Hidden lab's door opened automatically 30696 | -3/Lab | Sensor layout match revealed 30697 | -3/Lab | Gained access to the hidden lab's interior 30705 | -3/Lab | Build established: Messiah-Tank 30768 | -3/Lab | Found Prototype Protection 30771 | -3/Lab | Found Prototype Hackware 30797 | -3/Lab | Found Alien Artifact 30797 | -3/Lab | Identified Integrated Mediator 30797 | -3/Lab | Installed Integrated Mediator, increased core attachment efficiency 30802 | -3/Lab | Found Transdimensional Reconstructor 30850 | -3/Lab | Found Alien Artifact 30931 | -3/Lab | Identified Hvy. Regenerative Plating 30950 | -3/Lab | Entered Research 30950 | -2/Research | Evolved 2 slots: Utility x2 31005 | -2/Research | Zion Infowar Resupply teleported in 31061 | -2/Research | Central database locked down 31081 | -2/Research | Spotted B-90 Cyclops 31231 | -2/Research | Build established: Messiah-Gunner 31241 | -2/Research | Discovered new exit (range 14) 31246 | -2/Research | Retrieved Zion intel report: Emergency Access 31309 | -2/Research | Spotted B-90 Cyclops 31393 | -2/Research | Retrieved Zion intel report: Guard Positions 31417 | -2/Research | Retrieved Zion intel report: Unaware Analyses 31467 | -2/Research | Retrieved Zion intel report: Prototype Schematics 31497 | -2/Research | Retrieved Zion intel report: Prototype Schematics 31530 | -2/Research | Discovered new exit (range 20) 31677 | -2/Research | Retrieved Zion intel report: Branch Access 31677 | -2/Research | Identified exit to Testing 31678 | -2/Research | Zion Offense Resupply teleported in 31803 | -2/Research | Entered Testing 31831 | -2/Testing | Build established: Messiah-Tank 31839 | -2/Testing | Found Exp. Core Analyzer 31846 | -2/Testing | Retrieved Zion intel report: Active Garrisons 31901 | -2/Testing | Retrieved Zion intel report: Unaware Schematics 31915 | -2/Testing | Found Prototype Energy Cannon 31915 | -2/Testing | Identified Disintegrator 31964 | -2/Testing | Retrieved Zion intel report: Component Schematics 32006 | -2/Testing | Fabricated Exp. Hacking Suite (x1) 32035 | -2/Testing | Retrieved Zion intel report: Unaware Schematics 32078 | -2/Testing | Retrieved Zion intel report: Prototype Schematics 32143 | -2/Testing | Build established: Messiah-Gunner 32147 | -2/Testing | Found Prototype Energy Cannon 32147 | -2/Testing | Identified Hpw. Disruptor Cannon 32187 | -2/Testing | Found Prototype Device 32187 | -2/Testing | Identified Exp. Hardlight Generator 32245 | -2/Testing | Garrison activated, responded to threat 32337 | -2/Testing | Destroyed 11 combat bots 32355 | -2/Testing | Found Prototype Ballistic Cannon 32355 | -2/Testing | Identified Omega Cannon 32483 | -2/Testing | System corruption reached 10% 32502 | -2/Testing | Found Prototype Device 32502 | -2/Testing | Identified 2N-1CE's Frost Array 32581 | -2/Testing | Retrieved Zion intel report: Unaware Schematics 32649 | -2/Testing | Discovered new exit (range 18) 32690 | -2/Testing | Entered Access 32690 | -1/Access | Evolved 2 slots: Utility x2 32690 | -1/Access | Identified Core Reset Matrix 32690 | -1/Access | Used Core Reset Matrix 32826 | -1/Access | Spotted B-99 Colossus 32988 | -1/Access | Build established: Messiah-Skirmisher 33001 | -1/Access | Discovered new exit (range 18) 33115 | -1/Access | Identified exit to Command 33116 | -1/Access | Entered Command 33224 | -1/Command | Retrieved Zion intel report: Trap Installations 33428 | -1/Command | Build established: Messiah-Tank 33627 | -1/Command | Destroyed 7 combat bots 33665 | -1/Command | Spotted M Guard 33667 | -1/Command | Spotted M Guard 33679 | -1/Command | Spotted Combat Programmer 33679 | -1/Command | Spotted Combat Programmer 33720 | -1/Command | Destroyed Combat Programmer 33729 | -1/Command | Destroyed Combat Programmer 33750 | -1/Command | Destroyed M Guard 33759 | -1/Command | Destroyed M Guard 33759 | -1/Command | All MAIN.C guards destroyed 33797 | -1/Command | Destroyed 8 combat bots 33802 | -1/Command | Found Corrupted Prototype Reactor 33804 | -1/Command | Lost 5 parts (1p1n3u) 33805 | -1/Command | Found Corrupted Prototype Reactor 33811 | -1/Command | Found Corrupted Prototype Reactor 33813 | -1/Command | Found Corrupted Prototype Device 33813 | -1/Command | Identified Thermal Barrier 33816 | -1/Command | Found Corrupted Prototype Device 33816 | -1/Command | Identified AEGIS Remote Shield 33838 | -1/Command | Found Corrupted Prototype Reactor 33911 | -1/Command | Identified Deep Network Scanner 34081 | -1/Command | Disengaged cave seal 34081 | -1/Command | Zionites emerged from the dark tunnel 34116 | -1/Command | Disengaged cave seal 34116 | -1/Command | Zionites emerged from the dark tunnel 34223 | -1/Command | Zionites emerged from the dark tunnel 34366 | -1/Command | First assault squad dispatched 34387 | -1/Command | Incoming assault squad redirected 34403 | -1/Command | Build established: Commander-Gunner 34513 | -1/Command | Terminal network hard line cut 34642 | -1/Command | Incoming assault squad redirected 34659 | -1/Command | System corruption reached 10% 34698 | -1/Command | Lost 5 allies 34745 | -1/Command | Met MAIN.C 34757 | -1/Command | Destroyed MAIN.C Shell 34757 | -1/Command | 0b10 Conduit disabled 34758 | -1/Command | MAIN.C activated Command garrisons 34777 | -1/Command | Allies destroyed MAIN.C 34788 | -1/Command | Identified Zero-point Reactor (x4) 34788 | -1/Command | Discovered new exit (range 51) 34788 | -1/Command | Discovered new exit (range 92) 34788 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 34824 | -1/Command | Found Prototype Protection 34824 | -1/Command | Identified Zio. Weapon Casing 34832 | -1/Command | Found Prototype Protection 34832 | -1/Command | Identified Zio. Heavy Carapace 34909 | -1/Command | Lost 3 parts (2u1w) 35208 | -1/Command | Build established: Commander-Mutant 36084 | -1/Command | Found Gamma Bomb Array 36527 | -1/Command | Found Exp. System Purifier 37381 | -1/Command | Build established: Commander-Gunner 37427 | -1/Command | Murdered Z-Experimental 37438 | -1/Command | Found Prototype Protection 37438 | -1/Command | Identified Zio. Shade Armor 37441 | -1/Command | Found Zio. Shade Armor 37722 | -1/Command | Build established: Messiah-Tank 37812 | -1/Command | Found Imp. Potential Cannon 37829 | -1/Command | Found Zero-point Reactor 38258 | -1/Command | Found Exp. Core Analyzer 38525 | -1/Command | Found Quantum Capacitor 38546 | -1/Command | Build established: Messiah-Gunner 38788 | -1/Command | Found Exp. Targeting Computer 42264 | -1/Command | Warped through subspace to slip node 42264 | -1/Command | Discovered new exit (range 5) 42273 | -1/Command | Entered Access_0 42274 | -1/Access_0 | Sensed 3 artifacts in vicinity 42276 | -1/Access_0 | Met Architect 42282 | -1/Access_0 | Architect warped through subspace 42285 | -1/Access_0 | Destroyed A8 42349 | -1/Access_0 | Architect warped through subspace 42362 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 42378 | -1/Access_0 | Architect warped through subspace 42409 | -1/Access_0 | Architect warped through subspace 42435 | -1/Access_0 | Subspace Access Node disabled 42450 | -1/Access_0 | Architect warped through subspace 42479 | -1/Access_0 | Subspace Access Node disabled 42485 | -1/Access_0 | Architect warped through subspace 42508 | -1/Access_0 | A6 warped into view 42540 | -1/Access_0 | Destroyed A6 42562 | -1/Access_0 | Subspace Access Node disabled 42569 | -1/Access_0 | Architect warped through subspace 42596 | -1/Access_0 | Architect warped through subspace 42671 | -1/Access_0 | Core integrity fell below 50% 42683 | -1/Access_0 | Architect warped through subspace 42706 | -1/Access_0 | Found Enh. Gamma Bomb Array 42729 | -1/Access_0 | Lost 4 parts (1p1u2w) 42776 | -1/Access_0 | Lost 4 parts (4u) 42801 | -1/Access_0 | A5 warped into view 42838 | -1/Access_0 | Subspace Access Node disabled 42903 | -1/Access_0 | Warped through subspace to slip node 42903 | -1/Access_0 | Discovered new exit (range 8) 42911 | *** | Heading to fleet! Last Messages --------------- 42900_ HV Slug penetrates Enhanced Hunter. 42900_ A5 suffers critical hit (Destroy). 42901_ Penetrated by HV Slug. 42901_ Knocked back. 42901_ Penetrated by HV Slug. 42901_ Enhanced Hunter suffers critical hit (Destroy). 42901_ Enhanced Hunter destroyed. 42901_ Penetrated by HV Slug. 42901_ Knocked back. 42902_ Acquired 5 matter. 42902_ HV Slug penetrates Wall. 42902_ Neutron Cannon destroyed. 42902_ Zio. Supercomposite Leg destroyed. 42903_ Warped through subspace, drawn to slip node. 42903_ EXIT=FOUND 42905_ A0_RES: I have more important things to do than play hide-and-seek. Deal with this piece of junk if it returns. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 172 Coolant Potential 240 Energy Generation 114 Energy Capacity 1590 Matter Stores 799 Matter Capacity 800 Sight Range 22 Robot Scan Range 19 Terrain Scan Range 24 Terrain Scan Density 210 ECM Strength 2 Jamming Range 14 Cloak Strength 5 Power Amplification 40 EM Shielding 3 Corruption Containment 8 Armor Coverage 1800 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 75 Resistance: I 30 Resistance: S 30 Resistance: P 30 Utility Shielding 90 Weapon Shielding 100 Weapon Cycling 25 Phase Shifting 20 Evasion (%) 84 Targeting Accuracy 24 Target Analysis 12 Core Analysis 12 Recoil Reduction 6 Particle Charging 30 Salvage Targeting 3 Offensive Hacking 61 Defensive Hacking 12 Authchip Count 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Myomer Leg | x1 | -7/Factory | Authchip Adv. Myomer Leg | x1 | -6/Factory | Authchip Adv. Myomer Leg | x1 | -6/Factory | Authchip Adv. Myomer Leg | x1 | -6/Factory F-cell Engine | x1 | -5/Factory | Authchip Combat Drone Bay | x1 | -5/Factory | Authchip Imp. Powered Armor | x1 | -5/Factory Exp. Hacking Suite | x1 | -2/Testing | Authchip Repaired ---------- Adv. Myomer Leg | 81% | -8/Materials | Broken Adv. Weapon Cycler | 99% | -8/Materials | Broken Adv. Treads | 19% | -8/Materials Studied --------- None Alien Tech Used ----------------- Core Expander Integrated Dissipator Transdimensional Reconstructor Integrated Mediator Core Reset Matrix High-powered Transdimensional Reconstructor Achievements -------------- Better Safe Than Exploded Challenges ------------ None Game ------ Seed SlugSingularityMegashotty Manual? 0 Play Time 06:58:48 Cumulative 426.2 hours Start 2026.02.17 @ 19:39:10 End 2026.02.19 @ 15:35:27 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 278 Rogue 278 Adventurer 0 Explorer 0 Win Type 2 Total 28 Types 10/0/9/1/1/0/3/2/1/1 Lore% 84 Gallery% 77 Achievement% 72 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 72267dff-5923-4898-a23e-57f49fef4d70