Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.01 @ 20:46:09 Player: Komeiji O. Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (6) 3000 Regions Visited (16) 3200 Robots Destroyed (213) 1065 Value Destroyed (7732) 7732 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (3965) 3965 TOTAL SCORE: 19442 Bonus ------- High Alert Combat Kills 326 Follower Combat Kills 765 Awakened Behemoth Slayer 1000 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 MAIN.C Attacked Warlord 500 Warlord Defense Kills 574 Cogmind --------- Core Integrity 0/1150 Matter 99/300 Energy 43/100 System Corruption 22% Temperature Cool (12) Movement Core (850) Ox16 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ High-capacity Storage Unit Enhanced Optical Array Improved Melee Analysis Suite Advanced Melee Analysis Suite Core Analyzer Core Analyzer > --- WEAPON (3) ------- Vortex Rail > --- INVENTORY (20) --- Improved Kinecellerator Makeshift Transmission Jammer Advanced Transmission Jammer Makeshift Hacking Suite Advanced Hacking Suite Improved System Shield Trap Extractor (2/4 Dirty Bomb) Hacking Drone Bay (1/1) Minesniffer Drone Bay (10/10) Vortex Rail (40) Compact Linear Accelerator Heavy Shock Bomb Launcher Long-range Missile Launcher Improved Plasma Cutter Powered Hammer CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Micro Fission Core Antimatter Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit Improved Matter Compressor Enhanced Optical Array Improved Melee Analysis Suite Actuator Array Experimental Reaction Control System Layered Medium Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- Centrium Greatsword Kinetic Spear > --- INVENTORY -------- Spiked Medium Treads Armored Medium Treads Makeshift Transmission Jammer Makeshift Hacking Suite Advanced Hacking Suite Improved System Shield Trap Extractor Hacking Drone Bay Minesniffer Drone Bay Vortex Rail Vortex Rail Linear Accelerator Linear Accelerator Compact Linear Accelerator Heavy Shock Bomb Launcher Long-range Missile Launcher Improved Plasma Cutter RU-N14's Throwing Claymores v3 Chainsword CR-A16's Behemoth Slayer [Rating: 130] Favorites ----------- Power Micro Fission Core Engine Improved Ion Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Myomer Leg Wheel Compact Wheel Hover Unit Antigrav System Flight Unit Surge Thruster Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Mini Assault Cannon Energy Gun Arc Projector Energy Cannon Improved EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Special Weapon RU-N14's Throwing Claymores v3 Impact Weapon Makeshift Hammer Slashing Weapon Chainsword Piercing Weapon Kinetic Spear Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Slots Evolved 12 | . . 2 . 2 . . 2 . . . 4 . . . . 2 Power 1 | . . . . . . . . . . . 1 . . . . . Propulsion 3 | . . 1 . 1 . . . . . . . . . . . 1 Utility 7 | . . . . 1 . . 2 . . . 3 . . . . 1 Weapon 1 | . . 1 . . . . . . . . . . . . . . Parts Attached 318 | 7 9 29 3 38 12 15 23 6 8 16 53 12 8 28 11 40 Power 28 | 1 1 1 . 5 . 1 5 . . 1 7 . . 1 . 5 Engine 15 | 1 1 1 . 4 . 1 3 . . 1 3 . . . . . Core 8 | . . . . 1 . . 2 . . . 3 . . . . 2 Reactor 5 | . . . . . . . . . . . 1 . . 1 . 3 Propulsion 90 | 2 . 8 . 14 8 9 6 . 1 4 10 6 . 8 2 12 Treads 51 | 2 . 6 . 11 5 9 1 . . 3 5 2 . 4 . 3 Leg 16 | . . . . . 1 . . . . . 2 . . 4 2 7 Wheel 20 | . . 2 . 3 . . 5 . 1 1 3 3 . . . 2 Hover 1 | . . . . . . . . . . . . 1 . . . . Flight 2 | . . . . . 2 . . . . . . . . . . . Utility 103 | 2 3 11 3 7 1 1 8 6 3 4 21 3 5 8 2 15 Device 59 | 1 1 5 2 4 . 1 3 6 2 2 10 1 4 6 1 10 Storage 8 | 1 2 1 . 1 . . 1 . . . 1 . . . . 1 Processor 7 | . . . . 1 . . . . . . 3 . . . . 3 Hackware 3 | . . . . . . . 1 . . . 2 . . . . . Protection 26 | . . 5 1 1 1 . 3 . 1 2 5 2 1 2 1 1 Artifact . | . . . . . . . . . . . . . . . . . Weapon 97 | 2 5 9 . 12 3 4 4 . 4 7 15 3 3 11 7 8 Energy Gun 18 | . 1 1 . 7 1 . . . 3 2 . . . 2 . 1 Energy Cannon 5 | . 1 . . . . 1 . . . 1 2 . . . . . Ballistic Gun 19 | 2 3 7 . 2 . 3 . . . 1 1 . . . . . Ballistic Cannon 19 | . . . . 3 2 . . . . 1 2 . 1 3 5 2 Launcher 7 | . . 1 . . . . . . . 1 1 2 . . 2 . Special Weapon 3 | . . . . . . . . . . . . . . 1 . 2 Impact Weapon 12 | . . . . . . . 1 . 1 . 4 1 2 2 . 1 Slashing Weapon 5 | . . . . . . . . . . . 2 . . 1 . 2 Piercing Weapon 5 | . . . . . . . 2 . . 1 2 . . . . . Special Melee Weapon 4 | . . . . . . . 1 . . . 1 . . 2 . . Unidentified Prototypes 18 | . 1 1 . 3 . . 1 . 1 . 4 . . 6 . 1 Corrupted Parts 3 | . . . . . 2 . . . . . . . . . . 1 System Corruption 16 | . . . . . 6 . . . . . . . . . . 10 Parts Lost 69 | . . 1 . 5 5 1 5 . . 7 8 2 . . 1 34 Power 13 | . . . . 2 . 1 1 . . 1 1 . . . . 7 Propulsion 34 | . . 1 . 3 4 . 4 . . 2 2 2 . . . 16 Utility 14 | . . . . . . . . . . 1 5 . . . 1 7 Weapon 8 | . . . . . 1 . . . . 3 . . . . . 4 Highest Loss Streak 19 | . . 1 . 2 5 1 4 . . 4 3 2 . . 1 19 To Critical Strikes 1 | . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 97 | . 99 99 100 98 86 99 95 100 100 98 98 94 94 97 100 91 Engine 4 | . 14 11 11 7 9 9 3 . . 5 5 . . . . . Core 4 | . . . . 1 . . 3 7 7 1 4 11 11 10 5 5 Treads 17 | . 28 24 33 28 25 36 20 7 7 14 15 9 11 9 . 4 Leg 2 | . . . . . . . . . . . . . . 2 23 16 Wheel 7 | . . 8 . 7 1 . 4 23 23 14 5 11 11 9 . . Device 13 | . 13 10 9 8 7 7 15 15 15 15 21 12 11 14 20 12 Storage 7 | . 14 11 11 9 9 9 7 7 7 7 6 5 5 5 5 8 Processor 4 | . . . . 4 9 1 . . . . 6 11 11 11 11 17 Hackware 1 | . . . . . . . 4 7 7 7 1 . . . . . Protection 6 | . . . 1 5 1 9 8 7 7 6 6 9 11 10 7 4 Energy Gun 2 | . . . . 10 18 . . . 8 11 . . . . . . Ballistic Gun 7 | . 27 32 33 13 . 8 7 7 . . . . . . . . Ballistic Cannon 3 | . . . . 3 4 18 7 7 6 3 . . . 1 3 . Impact Weapon 2 | . . . . . . . 5 7 6 . 4 4 4 2 . 4 Slashing Weapon 1 | . . . . . . . . . . . 4 5 5 4 5 4 Piercing Weapon 1 | . . . . . . . . . . . 3 5 5 5 5 4 Peak Build Rating 130 | 7 12 19 20 35 35 34 40 36 45 45 87 83 76 114 114 130 Average Rating 49 | 5 9 17 19 28 28 32 36 34 35 38 73 76 73 83 111 104 On Entrance 44 | . 7 12 19 19 33 31 34 34 34 37 38 82 70 74 114 112 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 107 | 14 34 64 64 65 66 67 89 64 64 75 103 97 105 100 103 107 Greatest Support 125 | 40 40 63 63 83 80 83 83 48 48 48 107 42 20 100 100 125 Greatest Overweight (x) 25 | . . 5 1 5 3 . 5 1 1 2 5 4 5 9 1 25 Average Overweight (x) 1 | . . . . . . . . 1 1 1 1 2 4 3 . . Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 14 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 6 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 18 | 4 11 19 20 19 19 19 19 19 19 17 19 19 20 19 19 19 Final Capacity 20 | 8 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 6 15 20 20 20 20 20 20 20 20 15 20 20 20 20 20 16 Class Distribution -------------------- 25% | Scavenger-Gladiator 17% | Mutant 16% | Scavenger-Mutant 10% | Scavenger-Tank 10% | Gunner 8% | Gladiator 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Tank | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Tank | -5/Proximity Caves Scavenger-Gladiator | -5/Factory Gladiator | -5/Upper Caves Scavenger-Gladiator | -5/Upper Caves Scavenger-Gladiator | -5/Warlord Scavenger-Gladiator | -4/Proximity Caves Scavenger-Gladiator | -4/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Matter Collected 6663 | 268 321 811 197 879 255 478 648 224 89 186 905 95 299 513 196 299 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 8418 | 177 358 1033 100 1256 381 639 739 16 . 133 1186 351 78 177 309 1485 Parts 443 | 14 31 73 4 89 17 46 13 3 . 10 60 11 1 1 13 57 Haulers Intercepted 5 | . . 3 . 1 . . . . . . . . . . . 1 Recyclers Shooed 5 | . . . . . . 1 1 . . . 2 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 42 | . . . . . . . . 2 5 12 . 6 . . 17 . Prevented 24 | . . . . . . . . 3 . 18 . 2 1 . . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Combat Hostiles Destroyed 162 | . 11 23 2 29 9 15 6 . . 5 17 8 1 4 9 23 Melee 36 | . . . . 1 . . 1 . . . 11 6 1 1 3 12 Guns 67 | . 11 18 2 22 7 5 . . . 1 . . . . . 1 Cannons 26 | . . . . 4 2 10 2 . . 1 2 . . 3 1 1 AOE 26 | . . 5 . 2 . . . . . 3 2 2 . . 5 7 Classes Destroyed 18 | 2 4 4 . 1 1 1 1 1 . . 1 1 . 1 . . Worker 9 | . . 1 . 2 . . 3 . . . 1 . . . . 2 Builder 5 | . . 1 . . . . . . . . 1 . . . . 3 Tunneler 8 | 5 . . . . . 1 . . . . . . . . . 2 Hauler 5 | . . 3 . 1 . . . . . . . . . . . 1 Recycler 13 | 1 . 1 . . . . 6 . . . 3 . . . . 2 Minesweeper 1 | . . . . . . . . 1 . . . . . . . . Operator 3 | . 1 1 . 1 . . . . . . . . . . . . Watcher 7 | . 3 1 . . . . 3 . . . . . . . . . Swarmer 42 | . 6 7 . 10 . . . . . 4 7 4 . . 4 . Cutter 2 | . . . . . 2 . . . . . . . . . . . Grunt 54 | . 5 10 2 10 2 6 1 . . 1 1 . . 2 5 9 Brawler 2 | . . . . . . 1 . . . . . . . 1 . . Duelist 2 | . . . . 1 1 . . . . . . . . . . . Sentry 35 | . . 6 . 8 4 8 2 . . . 3 1 1 . . 2 Hunter 9 | . . . . . . . . . . . . 1 . . . 8 Programmer 14 | . . . . . . . 3 . . . 5 2 . . . 4 Behemoth 1 | . . . . . . . . . . . 1 . . . . . Striker 1 | . . . . . . . . . . . . . . 1 . . Decomposer 1 | . . . . . . . . . . . . 1 . . . . Best Kill Streak 8 | 2 3 6 2 6 2 5 4 1 . 4 5 4 1 2 4 8 Combat Bots Only 6 | . 3 5 2 6 2 5 1 . . 4 5 4 1 2 4 4 Max Kills in Single Turn 5 | 1 1 5 1 2 1 1 1 1 . 2 2 2 1 1 3 5 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 5 | . . 5 . 1 . . . . . 2 2 2 . . 3 3 Melee 2 | . . . . 1 . . 1 . . . 1 1 1 1 1 2 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Hostile Shots Fired 1451 | . 43 68 27 116 55 58 221 4 . 63 168 73 6 28 54 467 Missed 406 | . 11 27 2 28 14 15 65 2 . 14 30 20 2 12 19 145 Damage Taken 16435 | . 350 496 327 1253 660 641 1228 152 . 1064 3031 735 73 225 515 5685 Core 2354 | . 67 73 24 100 103 71 115 6 . 66 502 18 . 22 34 1153 Absorbed by Shields 1179 | . . . . . . . . . . . 159 271 25 220 207 297 Ignored by Resistances 221 | . . . . . . . 164 . . 57 . . . . . . Regen/Repaired (Parts) 675 | . . 39 . . . 109 . . 309 . . . . 218 . . Core Remaining (%) 68 | 100 73 . 75 . . 50 . . . 73 . . . . 42 . Volleys Fired 393 | 18 37 55 9 73 45 28 26 3 . 16 13 1 18 21 7 23 Largest 3 | 2 2 3 3 3 3 3 2 2 . 3 1 1 1 1 1 2 Hottest 184 | 40 46 69 69 158 150 121 73 73 . 184 90 33 66 70 66 132 Shots Fired 841 | 36 74 161 26 212 68 78 58 8 . 34 13 1 19 21 7 25 Gun 617 | 36 74 159 26 199 40 24 28 5 . 23 . . . . . 3 Cannon 206 | . . . . 13 28 54 30 3 . 7 12 . 19 21 2 17 Launcher 13 | . . 2 . . . . . . . 4 1 1 . . 5 . Special 5 | . . . . . . . . . . . . . . . . 5 Kinetic 673 | 36 74 159 26 139 28 78 58 8 . 2 6 . 19 21 2 17 Thermal 41 | . . . . 35 . . . . . . 6 . . . . . Explosive 18 | . . 2 . . . . . . . 4 1 1 . . 5 5 Electromagnetic 106 | . . . . 38 40 . . . . 28 . . . . . . Entropic 3 | . . . . . . . . . . . . . . . . 3 Robot Hit Streak 19 | 5 9 17 5 19 12 9 6 2 . 4 2 . . 6 3 4 Robot Miss Streak 6 | 4 2 4 3 6 3 2 4 1 . 5 1 . . 2 . 4 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 3 | . 1 . 1 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . . . . . . . . . Shots Hit Robots 676 | 18 48 90 16 136 49 46 53 5 . 19 48 20 7 26 16 79 Core Hits 305 | 8 24 47 5 53 21 21 11 1 . 9 21 10 2 4 18 50 Critical Kills 3 | . . . . 1 . 1 1 . . . . . . . . . Critical Parts Destroyed 11 | . . . . . . . 6 . . . 3 . . . . 2 Critical Strikes 36 | . . . . 5 1 2 9 1 . 1 6 1 . 2 . 8 Burn 3 | . . . . 3 . . . . . . . . . . . . Destroy 2 | . . . . 1 . 1 . . . . . . . . . . Blast 8 | . . . . 1 1 1 2 1 . . . . . 2 . . Corrupt 1 | . . . . . . . . . . 1 . . . . . . Smash 12 | . . . . . . . 7 . . . 3 . . . . 2 Sever 3 | . . . . . . . . . . . . . . . . 3 Impale 7 | . . . . . . . . . . . 3 1 . . . 3 Melee Attacks 294 | . . . . . . . 34 1 1 5 83 32 10 13 16 99 Impact 70 | . . . . . . . 32 1 1 . 17 4 3 . . 12 Slashing 44 | . . . . . . . . . . . 15 6 2 1 4 16 Piercing 170 | . . . . . . . 2 . . 5 50 22 5 3 12 71 Sneak Attacks 29 | . . . . . . . 8 1 . . 8 1 . 9 . 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks 46 | . . . . . . . . . . . 15 7 4 1 3 16 Damage Inflicted 22353 | 191 574 1696 263 2328 1256 1111 2047 158 . 640 2135 1009 257 667 1519 6502 Guns 5828 | 191 569 1418 236 2021 479 302 273 35 . 176 . . . . . 128 Cannons 3089 | . . . . 186 615 803 434 30 . 79 147 . . 536 38 221 Explosions 4888 | . . 273 . 109 162 . . . . 287 144 158 . . 944 2811 Melee 8234 | . . . . . . . 1340 93 . 98 1832 851 257 131 537 3095 Ramming 80 | . 5 5 27 12 . 6 . . . . 12 . . . . 13 Kinetic 7394 | 191 569 1418 236 1518 615 1105 707 65 . 28 147 . . 536 38 221 Thermal 792 | . . . . 503 162 . . . . . . . . . . 127 Explosive 4490 | . . 273 . . . . . . . 287 144 158 . . 944 2684 Electromagnetic 1001 | . . . . 295 479 . . . . 227 . . . . . . Impact 2192 | . . . . . . . 1340 93 . . 229 41 124 . . 365 Slashing 1270 | . . . . . . . . . . . 304 108 34 31 111 682 Piercing 5006 | . . . . . . . . . . 98 1299 702 99 100 426 2282 Entropic 128 | . . . . . . . . . . . . . . . . 128 Highest Corruption 22 | . . . . 4 10 10 10 11 11 . 4 7 7 7 . 22 Average Corruption 7 | . . . . 3 8 10 7 10 11 . 2 5 7 7 . 12 Corruption Purged 3 | . . . . . . . . . . . 3 . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 263 | . . . . 24 15 28 65 20 3 . 22 14 21 5 . 46 Message Errors 70 | . . . . 5 3 10 17 6 1 . 4 4 6 1 . 13 Matter Fused 60 | . . . . 6 5 3 9 5 1 . 8 2 7 2 . 12 Heat Flow Errors 27 | . . . . 2 2 2 7 1 . . 2 1 1 . . 9 Energy Discharges 29 | . . . . 4 . 1 12 3 . . 1 2 1 1 . 4 Parts Rejected 3 | . . . . 1 . 1 . . . . 1 . . . . . Parts Fused 2 | . . . . . . . 1 . . . 1 . . . . . Data Loss (minor) 26 | . . . . 2 1 3 7 1 1 . 2 2 2 1 . 4 Data Loss (major) 17 | . . . . 2 1 1 4 1 . . 2 2 2 . . 2 Misfires 15 | . . . . 1 1 3 6 2 . . . . 1 . . 1 Alerts 8 | . . . . 1 . 1 1 1 . . 1 1 1 . . 1 Misdirections 2 | . . . . . . 1 1 . . . . . . . . . Weapon Failures 4 | . . . . . 2 2 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 1684 | . . . . 19 57 . 543 20 . . 450 84 22 46 11 432 Projectiles 132 | . . . . . 57 . 21 20 . . . . . 34 . . Explosions 106 | . . . . 19 . . . . . . . . . . 11 76 Melee 1446 | . . . . . . . 522 . . . 450 84 22 12 . 356 Knockbacks 33 | . . . . 2 5 3 8 1 . . 2 . . 3 . 9 Impact 9 | . . . . . . . 5 . . . 1 . . . . 3 Kinetic 24 | . . . . 2 5 3 3 1 . . 1 . . 3 . 6 Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 116 | . . . . 28 31 . . . . . . 30 . . 27 . Shots 4 | . . . . 1 1 . . . . . . 1 . . 1 . Rammed 12 | . 3 1 3 2 . 2 . . . . 1 . . . . . Targets Rammed 18 | . 3 2 3 4 . 2 . . . . 1 . . . . 3 Kicked 3 | . . . . . . . . . . . . . . . . 3 Crushed 3 | . . 1 . 2 . . . . . . . . . . . . Highest Temperature 516 | . 53 74 282 516 271 497 240 97 . 450 439 96 268 . . 268 Average Temperature 93 | . 13 24 162 98 85 115 63 29 . 138 144 37 114 . . 108 Received Heat Transfer 3395 | . 129 189 186 468 279 270 336 18 . 644 84 12 12 52 119 597 Effects 16 | . . . 2 2 1 4 . . . 2 5 . . . . . Shutdowns 4 | . . . . 1 . 1 . . . 1 1 . . . . . Energy Bleed 2 | . . . . . . 1 . . . 1 . . . . . . Interference 8 | . . . 2 . 1 1 . . . . 4 . . . . . Damage (minor) 1 | . . . . 1 . . . . . . . . . . . . Damage (major) 1 | . . . . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 10 | . . . . . . . 7 . . . 1 . . . . 2 Combat Hostiles 6 | . . . . . . . 3 . . . 1 . . . . 2 Parts Fried 20 | . . . . 1 5 . 11 . . . 1 . . . . 2 Impact Corruptions 31 | . . . . . . . 22 . . . 5 . 1 . . 3 Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 4 | . . . . 4 . . . . . . . . . . . . Heat Transferred 1325 | . . . . 1025 200 . . . . . . . . . . 100 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . 3 3 . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Peak Influence 700 | 30 198 597 254 584 635 700 349 . . . 332 . . . . 296 Initial 381 | . 19 35 189 20 381 309 303 . . . 34 . . . . 44 Average 214 | 14 104 327 229 279 504 537 212 . . . 129 . . . . 62 Maximum Alert Level 3 | . . 2 1 2 2 3 1 . . . 1 . . . . 1 Low Security (%) 53 | 100 100 34 10 25 . . 49 . . . 62 . . . . 98 Level 1 31 | . . 23 89 58 7 14 50 . . . 37 . . . . 1 Level 2 14 | . . 41 . 15 92 84 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 30 | . 2 5 . 1 . 5 5 . . . 4 . . . . 8 Investigation 7 | . 1 2 . . . 1 1 . . . 1 . . . . 1 Extermination 10 | . . . . . . . 4 . . . 3 . . . . 3 Reinforcement 10 | . 1 3 . 1 . 1 . . . . . . . . . 4 Assault . | . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . 3 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Distress Signals 15 | . 1 2 . 3 . 3 . . . . 1 . . . . 5 Communications Jammed 26 | . . . . . . . . . . . 14 . . . . 12 Distress Signals 26 | . . . . . . . . . . . 14 . . . . 12 Times Spotted 280 | . 19 33 2 49 9 22 18 4 . 12 27 10 1 20 12 42 Peak Tracking Total 14 | . 3 5 2 5 3 5 3 2 . 4 5 5 1 7 4 14 Tactical Retreats 15 | . 2 3 . 3 . 1 3 . . . 1 2 . . . . Traps | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Traps Triggered 5 | . 1 1 . 1 . . . . . . 2 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts 44 | . . . . . . . 17 . . . 27 . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed 1 | . . . . . . . 1 . . . . . . . . . Reused 4 | . . . . . . . . 1 . . 1 2 . . . . Traps Extracted 2 | . . . . . . . . . . . . . 1 1 . . Installed 4 | . . . . . . . . 1 . . 1 2 . . . . Triggered 19 | . . . . . . . . 2 . 2 1 2 1 11 . . Most Traps Carried 4 | . . . . . . . . 4 3 3 3 2 1 2 2 2 Machines | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Machines Disabled 10 | . . 1 . 3 3 1 . . . . . . . . . 2 Max in Single Turn 2 | . . 1 . 1 2 1 . . . . . . . . . 1 Garrison Access 3 | . . . . . . . 1 . . . 2 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Machines Accessed 51 | . 8 7 . 9 1 4 9 . . . 5 1 . 5 . 2 Terminals 31 | . 8 5 . 8 1 2 6 . . . . 1 . . . . Fabricators 3 | . . . . . . . . . . . 2 . . . . 1 Repair Stations 4 | . . 1 . . . 1 1 . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . . . Garrison Access 7 | . . . . 1 . 1 2 . . . 3 . . . . . Total Hacks 132 | . 26 21 . 29 2 8 24 . . . 10 1 . 7 . 4 Successful 71 | . 11 14 . 15 1 5 9 . . . 7 1 . 7 . 1 Failed 61 | . 15 7 . 14 1 3 15 . . . 3 . . . . 3 Catastrophic 6 | . 1 1 . 1 . 2 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 87 | . 20 9 . 23 . 3 8 . 1 . 13 . . . . 10 Terminals 90 | . 26 14 . 27 2 4 16 . . . . 1 . . . . Fabricators 8 | . . . . . . . . . . . 6 . . . . 2 Repair Stations 11 | . . 5 . . . 2 2 . . . . . . . . 2 Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . 2 . . . . . . . . . . . . . . Garrison Access 14 | . . . . 2 . 2 6 . . . 4 . . . . . Terminal Hacks 29 | . 6 5 . 4 1 1 4 . . . . 1 . 7 . . Record 7 | . . . . . . . . . . . . 1 . 6 . . Robot Analysis 5 | . 3 1 . . . . 1 . . . . . . . . . Prototype ID Bank 3 | . . 2 . 1 . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . 1 . . Level Access Points 1 | . . . . . . . 1 . . . . . . . . . Branch Access Points 2 | . . . . 1 . . 1 . . . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . . . . Garrison Index 1 | . . . . . . . 1 . . . . . . . . . Locate Traps 2 | . 2 . . . . . . . . . . . . . . . Transport Status 1 | . . 1 . . . . . . . . . . . . . . Hauler Manifests 3 | . . 1 . 1 . 1 . . . . . . . . . . Zone Layout 2 | . 1 . . 1 . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . 2 . . . . 1 Network Status 1 | . . . . . . . . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . . . 1 . . . . . Build 1 | . . . . . . . . . . . 1 . . . . . Repair Station Hacks 6 | . . 4 . . . 2 . . . . . . . . . . Scan Component 4 | . . 3 . . . 1 . . . . . . . . . . Repair 2 | . . 1 . . . 1 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . 1 . . 1 . . . 2 . . . . . Unlock Access 1 | . . . . 1 . . . . . . . . . . . . Seal Access 3 | . . . . . . . 1 . . . 2 . . . . . Unauthorized Hacks 27 | . 5 3 . 10 . 2 4 . . . 3 . . . . . Terminals 24 | . 5 3 . 10 . 2 4 . . . . . . . . . Assimilate 1 | . . . . 1 . . . . . . . . . . . . Botnet 13 | . 4 3 . 4 . 1 1 . . . . . . . . . Skim 10 | . 1 . . 5 . 1 3 . . . . . . . . . Fabricators 3 | . . . . . . . . . . . 3 . . . . . Prioritize 1 | . . . . . . . . . . . 1 . . . . . Haulers 1 | . . . . . . . . . . . 1 . . . . . Recompile 1 | . . . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 39 | . 8 7 . 8 1 4 8 . . . 1 . . . . 2 Full Trace Events 3 | . . 1 . . . 1 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . 1 . . . . . . 16 . . . . . . . Parts Built 2 | . . . . . . . . . . . 2 . . . . . Authchips 1 | . . . . . . . . . . . 1 . . . . . Time 128 | . . . . . . . . . . . 128 . . . . . Total Part Build Rating 16 | . . . . . . . . . . . 16 . . . . . Parts Repaired 2 | . . 1 . . . 1 . . . . . . . . . . Time 35 | . . 16 . . . 19 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . 1 . . . . . Non-combat 1 | . . . . . . . . . . . 1 . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . 1 . . . . . find_chute 1 | . . . . . . . . . . . 1 . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . . . 1 . . 5 . . Allies Hacked 1 | . . . . . . . . . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Total Allies 15 | . . . 1 1 . . . . 4 . 2 . . 5 . 2 Largest Group 5 | . . . 1 1 . . . . 4 4 1 . . 5 2 2 Highest-Rated Group 255 | . . . 31 31 . . . . 153 153 41 . . 255 130 95 Highest-Rated Ally 65 | . . . 31 31 . . . . 39 39 41 . . 65 65 65 Zionite Dispatches 4 | . . . . . . . . . . . 1 . . . . 3 Recon 1 | . . . . . . . . . . . . . . . . 1 Melee Resupply 2 | . . . . . . . . . . . 1 . . . . 1 Offense Resupply 1 | . . . . . . . . . . . . . . . . 1 Total Orders 7 | . . . . . . . . . . . 1 . . . . 6 STAY 1 | . . . . . . . . . . . . . . . . 1 FOLLOW 1 | . . . . . . . . . . . . . . . . 1 DROP 3 | . . . . . . . . . . . 1 . . . . 2 PICKUP 1 | . . . . . . . . . . . . . . . . 1 RETURN 1 | . . . . . . . . . . . . . . . . 1 Ally Attacks 126 | . . . . . . . . . . 68 12 . . 46 . . Total Damage 3641 | . . . . . . . . . . 1431 372 . . 1838 . . Kills 20 | . . . . . . . . . . 7 2 . . 11 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . . . 2 . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Robot Analysis Total 5 | . 3 1 . . . . 1 . . . . . . . . . Derelict Logs Recovered 6 | . . . 1 . . . . 1 . 1 . 2 1 . . . Drone Launches 1 | . . . . . . . . . . . . . . . . 1 Drone Recoveries 1 | . . . . . . . . . . . . . . . . 1 Zionite Intel Received 1 | . . . . . . . . . . . 1 . . . . . Branch Access 1 | . . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Turns Passed 17880 | 392 1257 1325 447 1531 456 698 2366 483 1242 642 2357 550 767 1488 593 1286 Spaces Moved 10098 | 206 673 651 246 746 203 345 1297 381 1047 333 1276 338 495 891 351 619 Core 4 | 3 . . . . . . . . . . . . . . . 1 Treads 3890 | 203 673 407 246 470 177 345 775 . . 94 425 1 . 68 . 6 Legs 1057 | . . . . . 1 . . . . . . . . 99 351 606 Wheels 5147 | . . 244 . 276 25 . 522 381 1047 239 851 337 495 724 . 6 Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 110 160 120 120 160 115 115 115 115 130 123 140 120 120 120 Average Speed 147 | 158 160 142 162 152 161 160 159 115 115 162 156 133 141 147 131 152 Slowest Speed 1300 | 160 160 160 240 240 330 160 320 115 115 320 246 480 155 330 190 1300 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . 1 . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 53 | 11 90 57 64 74 38 40 32 48 89 53 35 50 68 84 63 15 Regions Visited 16 Branch Regions 8 Pre-discovered Areas 3 | . . . . 1 . . . . 1 1 . . . . . . Known Exits Taken 4 | . . . . 1 . . 1 . . . 1 . . . 1 . Unknown Exits Taken 11 | 1 1 1 1 . . 1 . 1 1 1 . 1 1 1 . . Scrap Searched 12 | . . . 2 . . . . . 3 3 . 1 2 . 1 . Spaces Dug 55 | . . . . . . 2 5 . . . 18 . 17 . 1 12 Terrain Destroyed 299 | . . 21 . 20 5 18 8 2 . 18 27 8 20 7 67 78 Melee 27 | . . . . . . . 5 . . . 10 . 1 . . 11 Projectile 79 | . . . . 4 . 18 3 2 . 1 9 . 19 7 1 15 AOE 193 | . . 21 . 16 5 . . . . 17 8 8 . . 66 52 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Total 12097 | 236 790 954 271 998 263 439 1485 417 1083 396 1537 400 530 1041 451 806 Wait 689 | . 46 176 10 79 . 30 62 22 20 17 51 17 4 59 68 28 Move 10082 | 205 673 650 245 746 202 344 1296 380 1044 332 1275 337 494 890 350 619 Hop 1 | . . . . . . . . . 1 . . . . . . . Pick Up 119 | 6 12 21 . 19 1 6 10 1 4 1 25 1 . 6 . 6 Fast Attach 122 | 7 2 2 . 19 6 4 9 2 1 5 16 5 . 17 2 25 Attach 52 | . . 3 . 8 2 1 4 . 1 7 10 1 . 2 1 12 Detach 22 | . 2 . . 1 1 . 1 . . 4 4 3 . 1 . 5 Swap 144 | . 7 24 3 11 4 10 10 4 6 4 27 6 8 9 8 3 Drop 183 | . 9 21 1 38 2 14 16 3 5 5 26 5 1 24 3 10 Fire 393 | 18 37 55 9 73 45 28 26 3 . 16 13 1 18 21 7 23 Melee 224 | . . . . . . . 34 1 1 5 60 22 5 12 12 72 Ram . | . . . . . . . . . . . . . . . . . Kick 3 | . . . . . . . . . . . . . . . . 3 Crush 14 | . 2 2 3 4 . 2 . . . . 1 . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . . 1 . . . . . Trap 48 | . . . . . . . 17 1 . . 28 2 . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac / *Sto x2 / Gar) -8/Garrison -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory (discovered 6 exits: Fac x4 / *Low x2) -7/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 393 | -11/Scrapyard | Entered Materials 401 | -10/Materials | Build established: Mutant 559 | -10/Materials | Discovered new exit (range 7) 724 | -10/Materials | Discovered new exit (range 16) 1082 | -10/Materials | Discovered new exit (range 3) 1208 | -10/Materials | Discovered new exit (range 5) 1378 | -10/Materials | Discovered new exit (range 14) 1650 | -10/Materials | Entered another Materials area 1650 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1948 | -9/Materials | Build established: Gunner 2201 | -9/Materials | Repaired Autogun 2629 | -9/Materials | Discovered new exit (range 3) 2746 | -9/Materials | Discovered new exit (range 14) 2975 | -9/Materials | Entered Mines 3106 | -9/Mines | Discovered new exit (range 6) 3231 | -9/Mines | Received a Mining Laser from a helpful Derelict 3411 | -9/Mines | Learned Materials terminal intel 3412 | -9/Mines | Discovered new exit (range 6) 3417 | -9/Mines | Assembled infested the area 3422 | -9/Mines | Entered Materials 3422 | -8/Materials | Accompanied by 1 ally 3422 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3423 | -8/Materials | Loaded intel: 12 terminal locations 4251 | -8/Materials | Discovered new exit (range 16) 4378 | -8/Materials | Discovered new exit (range 15) 4496 | -8/Materials | Build established: Scavenger-Gunner 4618 | -8/Materials | Identified exit to Storage 4653 | -8/Materials | Discovered new exit (range 4) 4659 | -8/Materials | Learned 2 Storage zone layouts 4726 | -8/Materials | Learned Factory trap positions 4750 | -8/Materials | Learned Storage garrison access intel 4840 | -8/Materials | Build established: Gunner 4953 | -8/Materials | Identified exit to Garrison 4953 | -8/Materials | Entered Garrison 5017 | -8/Garrison | Triggered checkpoint 5049 | -8/Garrison | System corruption reached 10% 5060 | -8/Garrison | Lost 5 parts (4n1w) 5190 | -8/Garrison | Discovered new exit (range 10) 5317 | -8/Garrison | Triggered checkpoint 5409 | -8/Garrison | Entered Materials 5498 | -8/Materials | Garrison activated, responded to threat 5794 | -8/Materials | Repaired Minigun 5883 | -8/Materials | Discovered exit to Storage (range 9) 6070 | -8/Materials | Discovered new exit (range 16) 6097 | -8/Materials | Build established: Scavenger-Tank 6107 | -8/Materials | Entered Factory 6107 | -7/Factory | Evolved 2 slots: Utility x2 6108 | -7/Factory | Identified exit to Lower Caves 6109 | -7/Factory | Loaded intel: 85 trap records 6588 | -7/Factory | Build established: Scavenger-Mutant 6894 | -7/Factory | Identified exit to Factory 7111 | -7/Factory | Build established: Mutant 7260 | -7/Factory | System corruption reached 10% 7327 | -7/Factory | Lost 4 parts (1p3n) 8473 | -7/Factory | Entered Lower Caves 8667 | -7/Lower Caves | Learned 8 Factory zone layouts 8706 | -7/Lower Caves | Build established: Scavenger-Mutant 8946 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 8956 | -7/Lower Caves | Entered Zion 8974 | -6/Zion | Given the Hacking Drone Bay 8975 | -6/Zion | Found Prototype Device 9014 | -6/Zion | System corruption cleaned by Quarantine Array 9029 | -6/Zion | Discovered new exit (range 15) 9230 | -6/Zion | Visited the Megawrench Repair Shop 9358 | -6/Zion | Received a visual enhancement algorithm 9604 | -6/Zion | Found CR-A16's Pointy Stick 9783 | -6/Zion | Identified Hacking Drone Bay 9793 | -6/Zion | Megawrench repaired 11 parts 9911 | -6/Zion | Met Imprinter 9930 | -6/Zion | Imprinted 9932 | -6/Zion | Declared Zion's savior 10198 | -6/Zion | Entered Proximity Caves 10198 | -5/Proximity Caves | Accompanied by 4 allies 10292 | -5/Proximity Caves | Spotted B-75 Beast 10324 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 10324 | -5/Proximity Caves | Allies destroyed B-75 Beast 10428 | -5/Proximity Caves | Learned location of Armory (-4) 10554 | -5/Proximity Caves | Lost 4 parts (1n3w) 10785 | -5/Proximity Caves | Discovered new exit (range 11) 10840 | -5/Proximity Caves | Entered Factory 10840 | -5/Factory | Accompanied by 1 ally 10840 | -5/Factory | Evolved 4 slots: Power x1, Utility x3 10841 | -5/Factory | Identified exit to Factory 10903 | -5/Factory | Build established: Scavenger-Tank 11162 | -5/Factory | Discovered new exit (range 6) 11322 | -5/Factory | Spotted B-75 Beast 11386 | -5/Factory | Destroyed B-75 Beast 11432 | -5/Factory | Retrieved Zion intel report: Branch Access 11432 | -5/Factory | Identified exit to Upper Caves 11433 | -5/Factory | Zion Melee Resupply teleported in 11518 | -5/Factory | Build established: Scavenger-Gladiator 12326 | -5/Factory | Terminal network hard line cut 12394 | -5/Factory | Fabricated Linear Accelerator? 12483 | -5/Factory | Lost 3 parts (3u) 12618 | -5/Factory | Core integrity fell below 50% 12904 | -5/Factory | Build established: Gladiator 13197 | -5/Factory | Entered Upper Caves 13529 | -5/Upper Caves | Learned Factory machine intel 13547 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 13727 | -5/Upper Caves | Learned Factory trap positions 13739 | -5/Upper Caves | Discovered new exit (range 3) 13747 | -5/Upper Caves | Entered another Upper Caves area 13753 | -5/Upper Caves | Discovered exit to Factory (range 11) 13958 | -5/Upper Caves | Build established: Scavenger-Gladiator 14318 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 14448 | -5/Upper Caves | Discovered new exit (range 21) 14487 | -5/Upper Caves | Learned 4 Factory zone layouts 14514 | -5/Upper Caves | Entered Warlord 14564 | -5/Warlord | Discovered new exit (range 12) 14662 | -5/Warlord | System corruption cleaned by Quarantine Array 14767 | -5/Warlord | Found Prototype Device 14767 | -5/Warlord | Identified Minesniffer Drone Bay 15149 | -5/Warlord | Found Prototype Special Weapon 15153 | -5/Warlord | Found Prototype Special Weapon 15171 | -5/Warlord | Identified RU-N14's Throwing Claymores v3 (x2) 15197 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 15232 | -5/Warlord | Build established: Gladiator 15241 | -5/Warlord | Warlord's base attacked by MAIN.C 15449 | -5/Warlord | Found Prototype Energy Gun 15449 | -5/Warlord | Identified Vortex Rail 15455 | -5/Warlord | Found Prototype Energy Gun 15455 | -5/Warlord | Identified Vortex Rifle 15471 | -5/Warlord | Found Vortex Rail 15586 | -5/Warlord | Build established: Commander-Gladiator 15591 | -5/Warlord | Warlord forces counterattacked 15916 | -5/Warlord | Warlord base infiltrated, sounded retreat 15922 | -5/Warlord | Spotted Striker 15956 | -5/Warlord | Destroyed Striker 15969 | -5/Warlord | Spotted Executioner 15969 | -5/Warlord | Spotted Executioner 15975 | -5/Warlord | Lost 4 allies 16002 | -5/Warlord | Entered Proximity Caves 16002 | -4/Proximity Caves | Accompanied by 2 allies 16098 | -4/Proximity Caves | Build established: Scavenger-Gladiator 16576 | -4/Proximity Caves | Discovered exit to Factory (range 11) 16595 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16595 | -4/Proximity Caves | Entered Factory 16595 | -4/Factory | Accompanied by 1 ally 16595 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 16597 | -4/Factory | Loaded intel: 124 trap records 16598 | -4/Factory | Loaded intel: 243 machine locations 16652 | -4/Factory | Zion Melee Resupply teleported in 16681 | -4/Factory | Zion Recon squad teleported in 17195 | -4/Factory | Lost 11 parts (2p7n2u) 17248 | -4/Factory | System corruption reached 10% 17293 | -4/Factory | Zion Offense Resupply teleported in 17775 | -4/Factory | Discovered new exit (range 17) 17847 | -4/Factory | Core integrity fell below 50% 17875 | -4/Factory | Core integrity fell below 20% 17881 | -4/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 17873_ H-77 Assassin destroyed. 17873_ U-05 Engineer destroyed. 17873_ H-77 Assassin destroyed. 17874_ U-05 Engineer builds a Door. 17874_ Critical hit (Burn: +50). 17874_ Adv. Heat Sink destroyed. 17874_ Penetrated by Slug. 17875_ U-05 Engineer builds a Door. 17876_ Vortex penetrates G-67 Veteran. 17876_ G-67 Veteran destroyed. 17876_ Vortex penetrates Door. 17877_ Chainsword destroyed. 17877_ U-05 Engineer builds a Wall. 17878_ U-05 Engineer lays Concrete. 17878_ Vortex penetrates U-05 Engineer. 17878_ U-05 Engineer destroyed. 17878_ Vortex penetrates Wall. 17879_ U-05 Engineer builds a Wall. 17879_ U-05 Engineer lays Concrete. 17880_ Vortex penetrates G-67 Veteran. Map ----- +----------------------------------------------------+ | ????"""?"""?"""?"""??????????????????????????????? | | ????"""?"""?"""?"""??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????^??^^?????? ?????????????????"""?? | | ????????????????^??????? ?????????????????"""?? | | ????????^?"""^"""?"""??? #????????????????"""?? | | ??????????"""?"""?"""??? #????????????????????? | | ??????????"""?"""?"""??? ###??????????????????? | | ???????????????????????? #Y#######??????????""? | | ???????????????????????? # #??????????T"? | | ?????^?????????????????? #??????????""? | | ?????^?????????????????? #????????????? | | ??????????????????????# #??? ????????? | | ?^??^?????????????????# #?? ?????????? | | ?????????????????????? < ## ??????????? | | ???^??????????????????# * + ???????????? | | ????^?????????????????? %[% / #????????????? | | ????????????????????#####u=[ // #????????????? | | ????????????????????? ==%/%/ / #????????????? | | ???????????????????### h! / u #????????????? | | ???????????????????? + = # #+#;;#????????????? | | ?????????????????????#g !%* #?????????????? | | T????????????????????# =! ??????????????? | | ??????????????????????? !%= ;??????????????????? | | ???????????????????????##@;#?????????????? #?????? | | ?????????????#???????###g!g###?????????? ###???? | | ???????????### #?????# % ######### ???? | | ???????????# ###";* % #?????? | | ??????? ## "" g*%= #?????? | | ??????# T" %%=%=! #?????? | | ???????##### % !%| [! #?????? | | ???????????# #;%;;*!!%! #?????? | | ???????????#####?## #;= ##############?????? | | ?????????????????###;;###;#########??????????????? | | ?????????????????# % #??????????????? | | ?????????????????# """ #??????????????? | | ?????????????????# "T" #??????????????? | | ?????????????????# " " #??????????????? | | ???????????"""???# ##############?? | | """?"""????"""??## # #?? | | """?"""????"""??## # """ """ #?? | | """?"""?????""??## # "R """ #?? | | ????????????""??##### ##;######### """ """ #?? | | """?"""?????????# #???????# "" #?? | | """?"""?????????# ! #???????# """ #?? | | """?"""???""????# #???????# """ #?? | | ??????????""????# """"""" #???????# """ #?? | | """?"""???"T????# """"""" #???????# #?? | | """?"""???""????# """"""" #???????# #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 37 Energy Capacity 400 Matter Stores 600 Matter Capacity 600 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 825 Resistance: KI 30 Resistance: TH 15 Evasion (%) 69 Targeting Accuracy 8 Melee Accuracy 14 Core Analysis 9 Recoil Reduction 4 Particle Charging 25 Force Boost 30 Offensive Hacking 20 Authchip Count 1 Trap Extractor Capacity 4 Item Schematics ----------------- Imp. EM Shotgun | -9/Materials | Scanalyzed Adv. Cooling System | -6/Zion | Archive Adv. Melee Analysis Suite | -6/Zion | Archive Focal Shield | -6/Zion | Archive Imp. Dynamic Insulation System | -6/Zion | Archive Adv. Transmission Jammer | -6/Zion | Archive Cloaking Device | -6/Zion | Archive Imp. Arc Projector | -6/Zion | Archive Fusion Compressor | -6/Zion | Archive Point Defense System | -6/Zion | Archive Lgt. Fission Core | -6/Zion | Archive Antigrav System | -6/Zion | Archive Hvy. Plasma Cannon | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive Power Amplifier | -6/Zion | Archive Hvy. Gauss Cannon | -6/Zion | Archive Imp. KE Penetrator | -6/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive M-22 Extractor | -6/Zion | Archive Fabricated ------------ Linear Accelerator | x2 | -5/Factory | Preloaded, Authchip Alien Tech Used ----------------- None Achievements -------------- Ambidextrous Challenges ------------ None Game ------ Seed StasisAssemblyTerrabomb Manual? 0 Play Time 02:34:34 Cumulative 215.7 hours Start 2024.12.01 @ 15:11:03 End 2024.12.01 @ 20:46:09 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 75 Rogue 74 Adventurer 1 Explorer 0 Win Type - Total 5 Types 4/0/1/0/0/0/0/0/0 Lore% 58 Gallery% 71 Achievement% 56 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 36/Terminus++ Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: f9694a73-f500-439b-81e2-b4d96f67a585