Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.07.26 @ 19:40:03 Player: Soulcrifice Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (92) 460 Value Destroyed (3294) 3294 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (601) 601 TOTAL SCORE: 7975 Bonus ------- High Alert Combat Kills 201 Entered Garrisons 400 Cogmind --------- Core Integrity 0/850 Matter 275/300 Energy 100/100 System Corruption 3% Temperature Cool (12) Movement Rolling (90) Location -6/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- Armored Leg Armored Leg Armored Wheel > --- UTILITY (4) ------ Fusion Compressor > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Leg Armored Leg > --- UTILITY ---------- (None) > --- WEAPON ----------- Arc Projector High-powered Shock Rifle High-powered Shotgun > --- INVENTORY -------- Armored Wheel Armored Wheel [Rating: 27] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Airjet Flight Unit Flight Unit Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Weapon Shotgun Energy Gun Heavy EM Shotgun Ballistic Gun Shotgun Ballistic Cannon Flak Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Gar Slots Evolved 8 | . . . 2 2 2 . 2 . Power 2 | . . . . 1 . . 1 . Propulsion 3 | . . . 2 . . . 1 . Utility 2 | . . . . 1 1 . . . Weapon 1 | . . . . . 1 . . . Parts Attached 82 | 7 . . 6 21 7 23 18 . Power 22 | 1 . . 1 7 1 6 6 . Engine 11 | 1 . . 1 5 . . 4 . Core 11 | . . . . 2 1 6 2 . Reactor . | . . . . . . . . . Propulsion 25 | 2 . . 2 5 4 9 3 . Treads 4 | 2 . . 2 . . . . . Leg 15 | . . . . 4 . 9 2 . Wheel 1 | . . . . . . . 1 . Hover 4 | . . . . 1 3 . . . Flight 1 | . . . . . 1 . . . Utility 7 | 2 . . . 3 . 1 1 . Device 4 | . . . . 2 . 1 1 . Storage 3 | 2 . . . 1 . . . . Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 28 | 2 . . 3 6 2 7 8 . Energy Gun 14 | 1 . . 1 2 2 4 4 . Energy Cannon . | . . . . . . . . . Ballistic Gun 12 | 1 . . 2 2 . 3 4 . Ballistic Cannon 1 | . . . . 1 . . . . Launcher 1 | . . . . 1 . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . Parts Lost 58 | . . 1 . 19 2 15 20 1 Power 14 | . . . . 3 1 2 7 1 Propulsion 17 | . . . . 8 1 6 2 . Utility 5 | . . . . 2 . 1 2 . Weapon 22 | . . 1 . 6 . 6 9 . Highest Loss Streak 15 | . . 1 . 8 2 8 15 1 Average Slot Usage (%) 67 | . 100 88 89 84 65 61 35 29 Engine 7 | . 14 14 11 10 7 1 2 3 Core 3 | . . . . 2 3 10 3 . Treads 12 | . 28 28 36 17 . . . . Leg 7 | . . . . 8 . 10 10 13 Hover 1 | . . . . 1 7 1 . . Device 2 | . . . . 8 . 3 . 6 Storage 14 | . 28 28 22 17 15 15 3 . Energy Gun 5 | . 14 2 . 1 15 7 6 . Ballistic Gun 10 | . 14 14 18 13 . 6 5 . Ballistic Cannon 1 | . . . . 1 7 1 . . Naked Turns 17 | . . . . . . . 17 . Heaviest Build 33 | 15 15 15 24 28 30 33 28 14 Greatest Support 80 | 40 40 40 80 80 22 40 32 12 Greatest Overweight (x) 8 | 3 . . . 3 8 7 8 1 Average Overweight (x) . | . . . . . 2 1 . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 4 Average Capacity 7 | 7 8 8 8 7 8 8 5 4 Most Carried 8 | 4 8 8 8 8 7 8 8 . Average Carried 5 | 3 7 8 7 6 4 7 3 . Final Capacity 8 | 8 8 8 8 8 8 8 4 4 Final Carried 8 | 4 8 8 8 7 6 7 . . Class Distribution -------------------- 40% | Scavenger-Mutant 39% | Mutant 11% | Scavenger-Gunner 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Mutant | -7/Garrison Mutant | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -10 -9 -8 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac Gar Fac Gar Matter Collected 2035 | 279 15 10 207 668 116 404 336 . Remotely . | . . . . . . . . . Salvage Created 3380 | 85 70 44 370 1162 116 853 680 . Parts 191 | 2 12 3 26 63 10 43 32 . Haulers Intercepted 1 | . . . . 1 . . . . Recyclers Shooed 5 | . . . . 4 . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Gar Combat Hostiles Destroyed 73 | . . 1 8 29 2 20 13 . Guns 59 | . . 1 8 21 1 15 13 . Cannons 8 | . . . . 6 1 1 . . AOE 6 | . . . . 2 . 4 . . Classes Destroyed 14 | 1 1 1 3 5 1 . 2 . Worker 3 | . . . . 3 . . . . Builder 2 | . . . . 1 . . 1 . Tunneler 1 | . . . . . . . 1 . Hauler 1 | . . . . 1 . . . . Recycler 4 | 1 . . . 3 . . . . Operator 1 | . . . 1 . . . . . Watcher 7 | . 3 . . 4 . . . . Swarmer 18 | . . . . 11 . 7 . . Grunt 37 | . . 1 6 16 . 12 2 . Brawler 4 | . . . 1 . 1 1 1 . Duelist 1 | . . . . 1 . . . . Sentry 4 | . . . 1 1 . . 2 . Hunter 5 | . . . . . . . 5 . Programmer 4 | . . . . . 1 . 3 . Best Kill Streak 14 | 1 2 1 4 14 1 7 5 . Combat Bots Only 7 | . . 1 4 6 1 7 3 . Max Kills in Single Turn 3 | 1 1 1 1 3 1 2 1 . Gunslinging 1 | . . . . 1 . . . . Exploded 2 | . . . . 2 . 2 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Gar Fac Gar Damage Taken 7300 | . . 66 348 2165 185 1504 2829 203 Core 1687 | . . 12 58 415 45 290 791 76 Absorbed by Shields 42 | . . . . . . . 42 . Core Remaining (%) 71 | 100 . 95 85 24 . 52 . . Volleys Fired 301 | 3 5 6 33 122 11 58 63 . Largest 3 | 2 2 2 2 2 3 3 3 . Hottest 157 | 60 60 60 46 109 144 144 157 . Shots Fired 513 | 6 10 10 42 214 33 81 117 . Gun 464 | 6 10 10 42 184 22 73 117 . Cannon 47 | . . . . 28 11 8 . . Launcher 2 | . . . . 2 . . . . Special . | . . . . . . . . . Kinetic 371 | 3 5 6 42 195 11 42 67 . Thermal 37 | . . . . 11 . 2 24 . Explosive 2 | . . . . 2 . . . . Electromagnetic 103 | 3 5 4 . 6 22 37 26 . Robot Hit Streak 31 | 5 10 9 28 27 9 19 31 . Robot Miss Streak 7 | . 1 1 3 7 5 4 4 . Penetration Max . | . . . . . . . . . Secondary Targets 8 | . . . 1 4 . 1 2 . Max Gunslinging Chain 1 | . . . 1 1 . 1 1 . Shots Hit Robots 429 | 5 6 9 36 178 30 69 96 . Core Hits 251 | 2 3 2 18 109 15 52 50 . Critical Hits 7 | . . . . 2 . 4 1 . Critical Kills 1 | . . . . 1 . . . . Critical Parts Destroyed 5 | . . . . 1 . 4 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7219 | 62 101 60 526 2977 347 1507 1639 . Guns 5317 | 62 101 60 526 1674 137 1130 1627 . Cannons 832 | . . . . 517 152 163 . . Explosions 1054 | . . . . 782 58 214 . . Melee . | . . . . . . . . . Ramming 16 | . . . . 4 . . 12 . Kinetic 4482 | 25 13 33 526 2064 152 586 1083 . Thermal 1075 | . . . . 460 58 243 314 . Explosive 429 | . . . . 429 . . . . Electromagnetic 1217 | 37 88 27 . 20 137 678 230 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . . . . 3 3 Average Corruption 1 | . . . . . . . 1 3 Corruption Purged . | . . . . . . . . . Effects 15 | . . . . . . . 14 1 Message Errors 1 | . . . . . . . 1 . Matter Fused 2 | . . . . . . . 2 . Heat Flow Errors 2 | . . . . . . . 2 . Energy Discharges 1 | . . . . . . . 1 . Data Loss (minor) 4 | . . . . . . . 3 1 Targeting Errors 5 | . . . . . . . 5 . Overload Shots . | . . . . . . . . . Overflow Damage 60 | . . . . 47 13 . . . Projectiles . | . . . . . . . . . Explosions 60 | . . . . 47 13 . . . Melee . | . . . . . . . . . Knockbacks 24 | . . . . 16 4 4 . . Impact . | . . . . . . . . . Kinetic 23 | . . . . 16 4 3 . . Secondary 1 | . . . . . . 1 . . Self-Inflicted Damage 246 | . . . . 119 43 35 49 . Shots 7 | . . . . 3 1 1 2 . Rammed 3 | . . . . 1 . . 2 . Targets Rammed 4 | . . . . 1 . . 3 . Kicked 1 | . . . . . . . 1 . Crushed . | . . . . . . . . . Highest Temperature 440 | . . 42 5 117 353 266 440 . Average Temperature 94 | . . 19 2 28 154 106 99 . Received Heat Transfer 2571 | . . 42 156 1323 9 711 270 60 Effects 7 | . . . . . . 2 5 . Shutdowns 2 | . . . . . . . 2 . Energy Bleed 2 | . . . . . . . 2 . Interference 2 | . . . . . . 2 . . Short Circuit 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . . . . . . 1 2 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . . . . 1 1 . Heat Transferred 1499 | . . . . 459 50 324 666 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . . . . . 1 3 . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Gar Peak Influence 768 | 5 62 60 189 338 214 768 484 204 Initial 349 | . 2 20 19 13 131 132 349 204 Average 239 | 3 32 51 115 161 152 515 344 199 Maximum Alert Level 3 | . . . 1 1 1 3 2 1 Low Security (%) 46 | 100 100 100 99 50 95 7 . 50 Level 1 32 | . . . . 49 4 20 65 50 Level 2 19 | . . . . . . 65 34 . Level 3 1 | . . . . . . 6 . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 11 | . . . 1 5 2 . 3 . Investigation 2 | . . . . 2 . . . . Extermination 2 | . . . . . . . 2 . Reinforcement 4 | . . . 1 2 . . 1 . Assault . | . . . . . . . . . Garrison 3 | . . . . 1 2 . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Gar Distress Signals 3 | . . . . 2 . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 125 | . 3 2 9 45 4 29 27 6 Peak Tracking Total 12 | . 1 2 4 6 2 7 6 12 Tactical Retreats 10 | . . 1 . . 1 4 4 . Traps | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Gar Traps Triggered 8 | . . . . 1 . 1 4 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Gar Fac Gar Machines Disabled 12 | . 1 . . 2 1 . 8 . Max in Single Turn 6 | . 1 . . 2 1 . 6 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Gar Machines Accessed 8 | . . . 1 4 1 . 2 . Terminals 4 | . . . 1 2 . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . Garrison Access 3 | . . . . 1 1 . 1 . Total Hacks 13 | . . . 1 9 1 . 2 . Successful 11 | . . . 1 8 1 . 1 . Failed 2 | . . . . 1 . . 1 . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 7 | . . . 1 5 . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . . . 3 . . . . Garrison Access 3 | . . . . 1 1 . 1 . Terminal Hacks 6 | . . . 1 5 . . . . Record 6 | . . . 1 5 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 3 | . . . . 3 . . . . Insert Component 1 | . . . . 1 . . . . Analyze 2 | . . . . 2 . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . Unlock Access 2 | . . . . . 1 . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 2 | . . . . 2 . . . . Full Trace Events 1 | . . . . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac Gar Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Gar Fac Gar Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac Gar Fac Gar Turns Passed 4087 | 221 245 148 499 1056 196 679 999 44 Spaces Moved 2012 | 104 104 83 250 393 78 297 657 46 Core 184 | 19 . . . 5 6 39 115 . Treads 711 | 85 104 83 250 189 . . . . Legs 845 | . . . . 116 . 215 514 . Wheels 74 | . . . . . . . 28 46 Hover 197 | . . . . 83 71 43 . . Flight 1 | . . . . . 1 . . . Fastest Speed 50 | 50 160 160 160 120 116 116 50 90 Average Speed 140 | 151 160 160 160 147 189 158 110 94 Slowest Speed 600 | 200 160 160 160 200 600 400 450 100 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 20 | 7 25 17 26 26 2 45 13 20 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 37 | . . . . 24 3 10 . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 37 | . . . . 24 3 10 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Gar Total 2823 | 159 174 88 310 676 102 444 824 46 Wait 281 | 39 60 . 9 107 . 24 42 . Move 2005 | 103 103 82 249 392 77 296 657 46 Hop . | . . . . . . . . . Pick Up 82 | 6 5 . 6 23 5 25 12 . Fast Attach 18 | 6 . . 3 4 . 2 3 . Attach 56 | 1 . . 2 15 6 17 15 . Detach . | . . . . . . . . . Swap 8 | . . . 1 2 1 4 . . Drop 39 | 1 1 . 7 10 2 13 5 . Fire 301 | 3 5 6 33 122 11 58 63 . Melee . | . . . . . . . . . Ram 3 | . . . . 1 . . 2 . Kick 1 | . . . . . . . 1 . Crush . | . . . . . . . . . Escape Stasis 29 | . . . . . . 5 24 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / Sto) -8/Materials -7/Factory -7/Garrison -6/Factory -6/Garrison History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 222 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 443 | -10/Materials | Discovered new exit (range 15) 467 | -10/Materials | Entered Mines 568 | -10/Mines | Discovered new exit (range 16) 615 | -10/Mines | Entered Materials 615 | -9/Materials | Evolved 2 slots: Propulsion x2 616 | -9/Materials | Identified exit to Storage 1087 | -9/Materials | Discovered new exit (range 9) 1098 | -9/Materials | Build established: Scavenger-Mutant 1114 | -9/Materials | Entered another Materials area 1114 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1196 | -8/Materials | Garrison activated, responded to threat 1684 | -8/Materials | Lost 8 parts (2p4n2w) 1952 | -8/Materials | Core integrity fell below 50% 1981 | -8/Materials | Lost 8 parts (1p4n3w) 2096 | -8/Materials | Lost 3 parts (2u1w) 2136 | -8/Materials | Discovered new exit (range 10) 2170 | -8/Materials | Entered Factory 2170 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2254 | -7/Factory | Garrison activated, responded to threat 2341 | -7/Factory | Identified exit to Garrison 2366 | -7/Factory | Entered Garrison 2388 | -7/Garrison | Triggered checkpoint 2463 | -7/Garrison | Destroyed 7 combat bots 2700 | -7/Garrison | Lost 8 parts (1p4n3w) 2767 | -7/Garrison | Lost 4 parts (1p1n1u1w) 3030 | -7/Garrison | Discovered new exit (range 12) 3045 | -7/Garrison | Entered Factory 3045 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3416 | -6/Factory | Core integrity fell below 50% 3446 | -6/Factory | Lost 15 parts (6p2n2u5w) 3881 | -6/Factory | Core integrity fell below 20% 3940 | -6/Factory | Lost 5 parts (1p4w) 4044 | -6/Factory | Identified exit to Garrison 4044 | -6/Factory | Entered Garrison 4063 | -6/Garrison | Spotted B-75 Beast 4088 | -6/Garrison | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- System corrupted: Matter fused (-8). U-05 Engineer lays Concrete. Penetrated by Slug. Slug penetrates Door. U-05 Engineer lays Concrete. Connecting with Garrison Access... >>Unlock Access door unlocked. EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE Triggered Alarm Trap. An alarm sounds. Lgt. Angular Momentum Engine destroyed. Triggered Alarm Trap. An alarm sounds. System corrupted: Component data lost. Penetrated by Slug. Slug penetrates Reinforced Barrier. Penetrated by Slug. 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