Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 20:27:30

Player: Cheeriohz

Result: Destroyed by Y-72 Warden with Railgun

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (18)       3600
Robots Destroyed (285)     1425
Value Destroyed (12328)    12328
Prototype IDs (40)         800
Alien Tech Used (0)        0
Bonus (3981)               3981
              TOTAL SCORE: 26134

 Bonus
-------
Triggered Max Security     1000
High Alert Combat Kills    1515
Follower Combat Kills      867
Entered DSFs               500
Network Hubs Disabled      200
Aligned with FarCom        300
Friendly Fire              -401

 Cogmind 
---------
Core Integrity             0/1450
Matter                     58/300
Energy                     98/100
System Corruption          17%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -2/Testing

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (6) ---
                   (None)
>              --- UTILITY (10) -----
  Experimental Terrain Scan Processor
      Advanced Target Analyzer
               Graphene Brace (fused)
      Improved Hacking Suite
      Improved System Shield
>              --- WEAPON (5) -------
                   (None)
>              --- INVENTORY (5) ----
               Quantum Reactor
         Heavy Siege Treads
               Biometal Heavy Treads

 Peak State 
------------
>               --- POWER ------------
          Light Quantum Reactor
          Light Quantum Reactor
>               --- PROPULSION -------
                Centrium Leg
                Centrium Leg
                Centrium Leg
                Centrium Leg
                Centrium Leg
                Centrium Leg
>               --- UTILITY ----------
       Advanced Heat Sink
       Advanced Heat Sink
       Improved Cooling System
  High-capacity Storage Unit
                Structural Scanner
   Experimental Terrain Scan Processor
       Advanced Target Analyzer
                Graphene Brace
       Improved Hacking Suite
       Improved System Shield
>               --- WEAPON -----------
       Enhanced Quantum Rifle
       Enhanced Nova Cannon
       Enhanced Nova Cannon
       Enhanced Nova Cannon
                Great Axe
>               --- INVENTORY --------
          Light Particle Reactor
          Light Quantum Reactor
          Heavy Siege Treads
                Biometal Heavy Treads
                Centrium Leg
                Centrium Wheel
       Advanced Power Amplifier
       Advanced Heat Sink
  High-capacity Battery
          Small Matter Pod
  High-capacity Matter Pod
       Improved Thermal Defense Suite
                Antimissile System
                Dynamic Insulation System
       Advanced Trap Extractor
        Compact HERF Cannon
                Micro-nuke Launcher
                Micro-nuke Launcher
[Rating: 172]

 Favorites 
-----------
Power                      Constructs
  Engine                   Heavy Deuterium Engine
  Power Core               Constructs
  Reactor                  Light Quantum Reactor
Propulsion                 Armored Wheel
  Treads                   Light Treads
  Leg                      Centrium Leg
  Wheel                    Armored Wheel
  Hover Unit               Constructs
Utility                    High-capacity Storage Unit
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 System Shield
  Protection               Hardened Medium Armor Plating
Weapon                     Constructs
  Energy Gun               Constructs
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Enhanced Coil Gun
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Micro-nuke Launcher
  Impact Weapon            Heavy Hammer
  Slashing Weapon          Great Axe
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -5  -5  -5  -5  -5  -4  -3  -3  -2  -2  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac Ext Cet Arc Hub Fac Res DSF Res Tes 
Slots Evolved              16   | .   .   .   .   .   4   2   .   .   4   .   .   .   .   2   2   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   1   1   .   .   1   .   .   .   .   1   .   .   .   .   
  Utility                  8    | .   .   .   .   .   3   1   .   .   1   .   .   .   .   1   .   .   2   .   
  Weapon                   3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   
Parts Attached             277  | .   13  3   1   .   20  48  29  5   12  12  3   9   11  33  3   30  43  2   
  Power                    37   | .   2   1   .   .   2   5   4   .   1   2   .   2   1   7   .   2   8   .   
    Engine                 20   | .   2   1   .   .   2   2   3   .   1   2   .   1   .   2   .   .   4   .   
    Core                   8    | .   .   .   .   .   .   3   1   .   .   .   .   .   1   3   .   .   .   .   
    Reactor                9    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   2   4   .   
  Propulsion               43   | .   4   .   .   .   3   8   8   1   .   .   .   .   .   5   .   6   8   .   
    Treads                 9    | .   .   .   .   .   .   1   5   1   .   .   .   .   .   1   .   1   .   .   
    Leg                    17   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   5   8   .   
    Wheel                  15   | .   4   .   .   .   3   7   1   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  111  | .   4   2   1   .   10  18  7   2   8   7   1   6   5   12  1   11  14  2   
    Device                 60   | .   1   1   .   .   5   5   1   1   5   5   1   5   4   8   .   5   11  2   
    Storage                5    | .   .   .   1   .   .   2   .   .   .   .   .   .   1   .   1   .   .   .   
    Processor              9    | .   .   1   .   .   1   3   .   .   1   .   .   1   .   1   .   .   1   .   
    Hackware               7    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   3   .   .   2   .   
    Protection             30   | .   3   .   .   .   4   8   4   1   2   2   .   .   .   .   .   6   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   86   | .   3   .   .   .   5   17  10  2   3   3   2   1   5   9   2   11  13  .   
    Energy Gun             30   | .   3   .   .   .   5   11  1   2   .   .   .   .   1   3   .   2   2   .   
    Energy Cannon          26   | .   .   .   .   .   .   2   6   .   1   .   .   1   3   1   1   5   6   .   
    Ballistic Gun          5    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   1   1   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Launcher               14   | .   .   .   .   .   .   3   2   .   .   1   1   .   1   .   .   2   4   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   2   .   .   1   .   
    Piercing Weapon        4    | .   .   .   .   .   .   .   .   .   1   2   .   .   .   1   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  14   | .   .   .   .   .   1   5   4   .   .   .   1   .   .   3   .   .   .   .   
  Corrupted Parts          3    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   .   
    System Corruption      20   | .   .   .   .   .   .   .   .   .   .   .   10  .   6   .   .   4   .   .   
Parts Lost                 100  | .   .   .   .   .   4   13  4   1   1   8   .   1   19  12  .   16  19  2   
  Power                    17   | .   .   .   .   .   1   1   .   .   .   3   .   .   4   2   .   2   4   .   
  Propulsion               23   | .   .   .   .   .   2   6   4   .   .   .   .   .   3   2   .   3   1   2   
  Utility                  37   | .   .   .   .   .   .   6   .   1   1   5   .   .   7   6   .   6   5   .   
  Weapon                   23   | .   .   .   .   .   1   .   .   .   .   .   .   1   5   2   .   5   9   .   
  Highest Loss Streak      13   | .   .   .   .   .   1   5   1   1   1   3   .   1   13  6   .   12  13  1   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Average Slot Usage (%)     80   | .   99  99  100 100 97  91  91  78  58  61  64  68  64  58  83  71  89  39  
  Engine                   5    | .   13  14  14  14  9   2   6   6   8   8   5   1   .   2   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   4   .   .   .   1   5   5   3   5   4   1   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   3   4   1   4   3   6   .   
  Treads                   3    | .   .   .   .   .   .   5   10  21  .   3   1   2   .   .   4   2   .   .   
  Leg                      3    | .   14  .   .   .   .   .   .   2   .   1   2   .   3   4   9   12  25  17  
  Wheel                    9    | .   14  28  28  28  26  17  9   .   .   .   1   1   .   1   .   .   .   .   
  Device                   13   | .   1   .   .   .   15  7   7   14  17  20  23  26  24  16  28  11  19  4   
  Storage                  7    | .   14  14  14  14  9   7   7   7   5   5   5   5   6   7   3   4   3   .   
  Processor                5    | .   .   3   14  14  9   17  7   .   .   .   .   .   .   1   4   4   6   8   
  Hackware                 2    | .   .   .   .   .   .   .   14  11  1   .   .   .   .   3   .   .   7   8   
  Protection               5    | .   12  10  .   .   8   10  6   1   6   6   5   1   .   .   .   8   .   .   
  Energy Gun               8    | .   15  28  28  28  18  13  .   6   .   .   .   3   5   4   .   3   2   .   
  Energy Cannon            3    | .   .   .   .   .   .   .   13  3   5   3   2   5   2   1   4   2   10  .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   2   .   4   5   4   1   4   .   2   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             152  | 14  17  17  29  29  53  79  79  63  90  90  83  96  96  86  101 152 132 1   
  Greatest Support         180  | 20  24  24  24  24  36  48  80  80  100 137 109 158 158 111 75  150 180 3   
  Greatest Overweight (x)  31   | .   .   .   1   1   2   6   7   4   .   .   .   .   .   4   1   31  .   .   
  Average Overweight (x)   .    | .   .   .   .   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | .   8   8   15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  5   
  Average Capacity         17   | .   8   8   12  15  15  19  20  20  20  20  20  20  20  20  17  20  19  5   
  Most Carried             20   | .   8   8   10  13  15  20  20  20  18  20  20  20  19  20  19  20  20  5   
  Average Carried          16   | .   7   7   8   10  13  19  19  19  17  17  19  19  16  14  13  18  17  4   
  Final Capacity           20   | 8   8   8   15  15  15  20  20  20  20  20  20  20  20  20  20  20  5   5   
  Final Carried            20   | 6   8   8   10  13  14  20  20  17  18  20  20  18  14  20  19  18  5   5   
Scrap Engine Consumption   198  | .   .   .   .   .   .   .   .   40  29  69  .   24  33  3   .   .   .   .   
  Constructs Created       7    | .   .   .   .   .   .   .   .   3   .   1   .   .   1   2   .   .   .   .   
  Constructs Modified      68   | .   .   .   .   .   .   .   .   12  11  21  5   7   8   4   .   .   .   .   

 Class Distribution 
--------------------
 39% | Mutant
 15% | Scavenger-Mutant
 14% | Scavenger-Construct
 14% | Construct
  5% | Scavenger-Skirmisher
  3% | Hacker-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
               Mutant | -8/Materials
               Mutant | -7/Factory
     Scavenger-Mutant | -7/Storage
     Scavenger-Mutant | -7/Recycling
            Construct | -5/Factory
            Construct | -5/Extension
  Scavenger-Construct | -5/Cetus
  Scavenger-Construct | -5/Archives
  Scavenger-Construct | -5/Hub_04(d)
               Mutant | -4/Factory
  Scavenger-Gladiator | -3/Research
       Scavenger-Tank | -3/DSF
 Scavenger-Skirmisher | -2/Research
        Hacker-Mutant | -2/Testing

 Resources                       | -11  -10  -10  -10  -9   -8   -7   -7   -7   -5   -5   -5   -5   -5   -4   -3   -3   -2   -2   
-----------                Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Sto  Rec  Fac  Ext  Cet  Arc  Hub  Fac  Res  DSF  Res  Tes  
Matter Collected           6204  | 178  287  107  86   .    406  989  474  140  131  489  223  598  202  265  182  584  863  .    
  Remotely                 188   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    188  .    
Salvage Created            12713 | .    175  101  .    39   794  1564 1353 940  465  1265 8    571  1132 760  .    930  2616 .    
  Parts                    574   | .    10   7    .    .    34   97   72   32   30   52   .    37   52   30   .    20   101  .    
Haulers Intercepted        12    | .    1    .    .    .    1    4    3    .    .    .    .    .    .    1    .    .    2    .    
Recyclers Shooed           11    | .    1    .    .    .    .    2    3    2    .    .    .    .    1    .    1    .    1    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -5  -5  -5  -5  -5  -4  -3  -3  -2  -2  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac Ext Cet Arc Hub Fac Res DSF Res Tes 
Combat Hostiles Destroyed  194  | .   5   2   .   2   16  35  25  10  6   22  4   4   12  9   .   13  29  .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Guns                     67   | .   5   2   .   2   13  21  .   10  .   .   .   1   6   1   .   6   .   .   
  Cannons                  70   | .   .   .   .   .   .   5   15  .   4   17  3   3   4   8   .   1   10  .   
  AOE                      48   | .   .   .   .   .   1   9   10  .   1   4   1   .   1   .   .   6   15  .   
Classes Destroyed          20   | .   3   2   .   .   6   3   1   2   .   1   .   .   1   .   .   1   .   .   
  Worker                   20   | .   .   2   .   .   .   6   2   .   .   .   .   .   5   .   .   .   5   .   
  Builder                  16   | .   .   .   .   .   2   2   1   .   2   .   .   .   1   .   .   .   8   .   
  Tunneler                 4    | .   .   1   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Hauler                   12   | .   1   .   .   .   1   4   3   .   .   .   .   .   .   1   .   .   2   .   
  Recycler                 17   | .   .   .   .   .   .   1   .   6   .   .   .   .   2   1   .   .   7   .   
  Mechanic                 3    | .   .   .   .   .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   
  Operator                 12   | .   .   .   .   .   1   1   1   .   .   .   .   8   .   1   .   .   .   .   
  Watcher                  5    | .   .   .   .   .   1   3   1   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  30   | .   3   .   .   .   .   8   3   2   .   6   .   .   .   .   .   3   5   .   
  Grunt                    75   | .   2   2   .   2   9   15  13  .   3   11  .   .   4   4   .   .   10  .   
  Brawler                  6    | .   .   .   .   .   2   1   1   .   .   1   .   .   .   .   .   .   1   .   
  Duelist                  3    | .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   
  Protector                2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Sentry                   22   | .   .   .   .   .   4   .   7   1   1   .   .   4   3   1   .   .   1   .   
  Demolisher               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Specialist               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   4   .   .   
  Hunter                   17   | .   .   .   .   .   1   1   1   4   .   .   .   .   2   2   .   2   4   .   
  Programmer               25   | .   .   .   .   .   .   8   .   1   2   .   .   .   1   2   .   3   8   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Cetus Guard              4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Guerrilla                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Best Kill Streak           31   | .   2   3   .   2   5   6   11  5   3   6   4   2   7   5   .   6   31  .   
  Combat Bots Only         9    | .   2   2   .   2   4   5   7   3   3   5   4   2   4   3   .   6   9   .   
Max Kills in Single Turn   5    | .   1   1   .   1   2   3   5   1   2   4   1   1   1   2   .   2   5   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   1   2   4   .   1   3   1   .   1   .   .   2   4   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -5   -5   -5   -5   -5   -4   -3   -3   -2   -2   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Sto  Rec  Fac  Ext  Cet  Arc  Hub  Fac  Res  DSF  Res  Tes  
Hostile Shots Fired        1994  | .    42   16   .    11   67   132  173  28   76   201  37   35   206  113  .    568  269  20   
  Missed                   668   | .    14   1    .    4    18   39   66   12   25   43   10   12   56   35   .    238  88   7    
Damage Taken               25279 | .    303  235  .    104  842  1846 1069 186  1021 3150 676  551  3591 1512 .    4918 4832 443  
  Core                     3312  | .    106  63   .    32   47   126  88   56   .    202  34   67   601  40   .    382  1180 288  
  Absorbed by Shields      163   | .    .    .    .    .    .    .    .    .    .    163  .    .    .    .    .    .    .    .    
  Reduced by Siege Mode    28    | .    .    .    .    .    .    .    .    .    .    28   .    .    .    .    .    .    .    .    
  Redirected to Shielding  241   | .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    234  .    .    
  Ignored by Resistances   388   | .    .    .    .    .    .    33   .    .    .    249  51   55   .    .    .    .    .    .    
  Regen/Repaired (Parts)   3331  | .    .    .    .    .    .    .    .    27   542  1202 366  375  262  59   498  .    .    .    
Core Remaining (%)         63    | 100  .    .    .    19   91   .    .    61   .    .    .    .    9    96   .    70   .    .    
Volleys Fired              720   | .    32   9    .    5    52   110  65   42   59   102  22   28   48   46   1    36   63   .    
  Largest                  5     | .    2    2    .    2    2    2    2    2    1    1    1    2    2    3    3    5    4    .    
  Hottest                  480   | .    70   130  .    130  130  150  90   140  78   235  133  133  146  230  150  273  480  .    
Shots Fired                1235  | .    64   19   .    10   104  200  110  52   59   102  21   35   94   83   3    107  172  .    
  Gun                      609   | .    64   19   .    10   104  150  .    39   .    .    .    7    57   52   2    80   25   .    
  Cannon                   571   | .    .    .    .    .    .    37   100  13   59   99   16   28   36   31   1    22   129  .    
  Launcher                 55    | .    .    .    .    .    .    13   10   .    .    3    5    .    1    .    .    5    18   .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  208   | .    32   .    .    .    .    6    .    .    29   36   16   .    18   15   2    54   .    .    
  Thermal                  872   | .    32   19   .    10   70   173  100  43   16   63   .    35   50   65   1    48   147  .    
  Explosive                55    | .    .    .    .    .    .    13   10   .    .    3    5    .    1    .    .    5    18   .    
  Electromagnetic          100   | .    .    .    .    .    34   8    .    9    14   .    .    .    25   3    .    .    7    .    
  Robot Hit Streak         22    | .    11   12   .    8    21   22   14   18   9    14   10   7    20   8    9    12   19   .    
  Robot Miss Streak        6     | .    5    5    .    2    5    5    2    5    3    6    1    2    3    3    .    5    4    .    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    .    .    
  Secondary Targets        3     | .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           883   | .    40   17   .    9    95   160  77   48   30   64   15   37   68   48   3    81   91   .    
  Core Hits                705   | .    10   22   .    11   99   157  63   59   15   51   14   14   38   25   .    48   79   .    
  Critical Kills           12    | .    .    .    .    .    .    .    .    .    .    1    2    .    3    2    .    1    3    .    
  Critical Parts Destroyed 8     | .    .    .    .    .    .    .    .    .    .    2    3    .    3    .    .    .    .    .    
  Critical Strikes         35    | .    2    .    .    .    .    4    .    .    .    4    6    6    6    3    .    1    3    .    
    Burn                   12    | .    2    .    .    .    .    4    .    .    .    .    .    6    .    .    .    .    .    .    
    Meltdown               4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    3    .    
    Destroy                18    | .    .    .    .    .    .    .    .    .    .    3    6    .    6    2    .    1    .    .    
    Impale                 1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Melee Attacks              26    | .    .    .    .    .    .    .    .    .    1    5    .    13   3    1    2    .    1    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 21    | .    .    .    .    .    .    .    .    .    1    .    .    13   3    1    2    .    1    .    
  Piercing                 5     | .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    
  Sneak Attacks            11    | .    .    .    .    .    .    .    .    .    .    1    .    9    1    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           38408 | .    555  234  .    147  1905 4412 3411 1283 1778 4867 1204 2351 2323 1789 88   3638 8423 .    
  Guns                     10698 | .    555  234  .    147  1684 2783 .    1012 .    .    .    185  1113 599  53   1731 602  .    
  Cannons                  15242 | .    .    .    .    .    .    759  1982 271  1455 3405 630  1140 739  841  35   494  3491 .    
  Explosions               11077 | .    .    .    .    .    221  866  1427 .    323  1266 574  .    323  349  .    1413 4315 .    
  Melee                    1364  | .    .    .    .    .    .    .    .    .    .    196  .    1026 142  .    .    .    .    .    
  Ramming                  27    | .    .    .    .    .    .    4    2    .    .    .    .    .    6    .    .    .    15   .    
  Kinetic                  5194  | .    334  .    .    .    .    92   .    .    968  1355 630  .    455  232  53   1075 .    .    
  Thermal                  20091 | .    221  234  .    147  1269 3356 1982 1076 323  2450 .    1325 1028 1529 35   1150 3966 .    
  Explosive                9432  | .    .    .    .    .    .    837  1427 .    .    866  574  .    .    .    .    1413 4315 .    
  Electromagnetic          2300  | .    .    .    .    .    636  123  .    207  487  .    .    .    692  28   .    .    127  .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1168  | .    .    .    .    .    .    .    .    .    .    .    .    1026 142  .    .    .    .    .    
  Piercing                 196   | .    .    .    .    .    .    .    .    .    .    196  .    .    .    .    .    .    .    .    
Highest Corruption         19    | .    2    2    2    2    3    17   17   14   4    9    19   19   14   1    .    17   9    17   
  Average Corruption       9     | .    2    2    2    2    1    16   14   12   3    5    18   14   5    1    .    12   4    10   
  Corruption Purged        24    | .    .    .    .    .    .    .    5    .    .    .    .    19   .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  365   | .    5    12   3    1    7    105  41   48   11   36   22   27   9    5    .    13   15   5    
    Message Errors         85    | .    1    4    .    1    2    23   5    14   3    12   7    5    1    .    .    1    6    .    
    Matter Fused           94    | .    1    2    1    .    2    25   7    10   5    13   8    9    3    2    .    2    3    1    
    Heat Flow Errors       41    | .    .    1    .    .    1    11   9    6    .    3    2    2    .    .    .    3    2    1    
    Energy Discharges      40    | .    1    2    .    .    1    13   7    6    1    .    1    1    1    1    .    2    2    1    
    Parts Rejected         5     | .    1    .    .    .    .    .    .    .    .    1    1    1    .    .    .    .    1    .    
    Parts Fused            3     | .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    1    
    Data Loss (minor)      44    | .    1    1    1    .    1    11   5    5    .    4    2    5    2    1    .    3    1    1    
    Data Loss (major)      23    | .    .    1    .    .    .    8    3    3    1    2    .    2    1    .    .    2    .    .    
    Misfires               10    | .    .    1    .    .    .    5    .    3    .    .    .    .    1    .    .    .    .    .    
    Alerts                 5     | .    .    .    1    .    .    .    1    .    .    .    .    2    .    1    .    .    .    .    
    Misdirections          6     | .    .    .    .    .    .    4    1    1    .    .    .    .    .    .    .    .    .    .    
    Weapon Failures        9     | .    .    .    .    .    .    5    3    .    .    .    1    .    .    .    .    .    .    .    
Overload Shots             10    | .    .    .    .    .    .    6    4    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Heat Surge             1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1571  | .    .    .    .    .    21   19   28   7    213  267  7    440  93   84   5    44   343  .    
  Projectiles              515   | .    .    .    .    .    .    19   13   7    15   232  7    46   3    .    5    .    168  .    
  Explosions               605   | .    .    .    .    .    21   .    15   .    198  22   .    .    46   84   .    44   175  .    
  Melee                    451   | .    .    .    .    .    .    .    .    .    .    13   .    394  44   .    .    .    .    .    
Knockbacks                 23    | .    .    .    .    .    .    .    .    .    13   5    .    .    .    .    .    5    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  21    | .    .    .    .    .    .    .    .    .    11   5    .    .    .    .    .    5    .    .    
  Secondary                2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      782   | .    .    .    .    .    39   84   23   .    52   256  .    .    145  54   .    68   61   .    
  Shots                    20    | .    .    .    .    .    1    2    1    .    2    6    .    .    2    1    .    3    2    .    
  Rammed                   4     | .    .    .    .    .    .    1    1    .    .    .    .    .    2    .    .    .    .    .    
Targets Rammed             6     | .    .    .    .    .    .    1    1    .    .    .    .    .    2    .    .    .    2    .    
  Kicked                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        1138  | .    186  464  .    393  297  560  301  236  27   523  139  38   93   350  .    1138 645  248  
  Average Temperature      133   | .    41   178  .    198  79   167  91   73   12   132  77   35   54   105  .    185  174  125  
  Received Heat Transfer   3677  | .    114  141  .    57   297  279  396  18   108  699  99   99   531  248  .    240  342  9    
  Effects                  68    | .    .    3    .    1    1    19   .    2    .    8    .    .    .    1    .    20   13   .    
    Shutdowns              21    | .    .    1    .    1    .    5    .    .    .    3    .    .    .    1    .    5    5    .    
    Energy Bleed           7     | .    .    .    .    .    1    4    .    .    .    1    .    .    .    .    .    .    1    .    
    Interference           11    | .    .    2    .    .    .    1    .    2    .    2    .    .    .    .    .    4    .    .    
    Matter Decay           9     | .    .    .    .    .    .    2    .    .    .    1    .    .    .    .    .    2    4    .    
    Short Circuit          4     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    2    .    .    
    Damage (minor)         6     | .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    4    .    .    
    Damage (major)         7     | .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    2    1    .    
    Damage (core)          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    
Siege Activations          1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Total Turns              22    | .    .    .    .    .    .    .    .    .    .    22   .    .    .    .    .    .    .    .    
  Longest Duration         22    | .    .    .    .    .    .    .    .    .    .    22   .    .    .    .    .    .    .    .    
Robots Corrupted           4     | .    .    .    .    .    2    .    .    .    1    .    .    .    1    .    .    .    .    .    
  Combat Hostiles          4     | .    .    .    .    .    2    .    .    .    1    .    .    .    1    .    .    .    .    .    
  Parts Fried              9     | .    .    .    .    .    3    .    1    .    3    .    .    .    2    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    4    .    
  Combat Hostiles          4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
  Parts Melted             50    | .    1    .    .    .    .    12   5    .    .    3    .    3    2    5    .    2    17   .    
  Heat Transferred         21535 | .    790  280  .    175  1445 4165 2738 1089 150  1040 .    1406 1332 1212 37   2235 3441 .    
Parts Sabotaged            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5     | .    .    .    .    .    1    1    .    .    .    3    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -5   -5   -5   -5   -5   -4   -3   -3   -2   -2   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Sto  Rec  Fac  Ext  Cet  Arc  Hub  Fac  Res  DSF  Res  Tes  
Peak Influence             1645 | .    172  83   .    65   177  478  1307 485  271  758  470  269  459  349  177  451  997  1645 
  Initial                  560  | .    .    11   .    .    25   74   217  457  91   79   326  108  29   210  165  132  247  560  
  Average                  248  | .    81   41   .    41   80   125  834  356  117  449  407  139  169  193  168  270  429  1611 
Maximum Alert Level        5    | .    .    .    .    .    .    2    4    2    1    3    2    1    2    1    .    2    3    5    
  Low Security (%)         58   | .    100  100  .    100  100  94   .    .    85   22   .    77   69   39   100  39   .    .    
  Level 1                  24   | .    .    .    .    .    .    3    30   67   14   22   33   22   24   60   .    31   71   .    
  Level 2                  11   | .    .    .    .    .    .    1    1    32   .    50   66   .    6    .    .    29   14   .    
  Level 3                  3    | .    .    .    .    .    .    .    33   .    .    4    .    .    .    .    .    .    14   .    
  Level 4                  1    | .    .    .    .    .    .    .    34   .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    99   
Sterilizations             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Squads Dispatched          65   | .    .    .    .    .    2    13   9    .    6    5    .    .    8    6    .    3    7    6    
  Investigation            9    | .    .    .    .    .    1    3    2    .    1    1    .    .    .    1    .    .    .    .    
  Extermination            14   | .    .    .    .    .    .    6    .    .    2    .    .    .    1    2    .    .    3    .    
  Reinforcement            22   | .    .    .    .    .    1    4    5    .    .    2    .    .    4    2    .    3    1    .    
  Assault                  12   | .    .    .    .    .    .    .    1    .    .    2    .    .    .    1    .    .    2    6    
  Garrison                 8    | .    .    .    .    .    .    .    1    .    3    .    .    .    3    .    .    .    1    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    1    .    
Haulers Reinforced         6    | .    .    .    .    .    .    2    2    .    .    .    .    .    1    1    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -5  -5  -5  -5  -5  -4  -3  -3  -2  -2  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac Ext Cet Arc Hub Fac Res DSF Res Tes 
Distress Signals           14   | .   1   .   .   .   2   .   3   .   .   .   .   .   5   .   .   .   2   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              327  | .   13  3   .   2   23  52  40  3   8   46  5   12  28  14  .   17  44  17  
  Peak Tracking Total      13   | .   3   2   .   2   5   4   7   2   3   10  5   1   9   3   .   6   7   13  
  Tactical Retreats        13   | .   2   1   .   .   1   1   2   .   .   3   .   1   1   .   .   .   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -5  -5  -5  -5  -5  -4  -3  -3  -2  -2  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac Ext Cet Arc Hub Fac Res DSF Res Tes 
Traps Triggered            15   | .   1   1   .   .   .   7   .   .   1   .   .   .   .   1   .   1   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -5  -5  -5  -5  -5  -4  -3  -3  -2  -2  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac Ext Cet Arc Hub Fac Res DSF Res Tes 
Machines Disabled          46   | .   .   .   .   .   .   1   5   .   12  7   .   1   8   9   .   1   2   .   
  Max in Single Turn       7    | .   .   .   .   .   .   1   1   .   5   2   .   1   6   7   .   1   1   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Network Hub              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -5  -5  -5  -5  -5  -4  -3  -3  -2  -2  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac Ext Cet Arc Hub Fac Res DSF Res Tes 
Machines Accessed          47   | .   2   1   3   .   4   9   5   5   3   7   2   .   1   1   2   .   2   .   
  Terminals                27   | .   2   .   .   .   4   4   3   1   1   7   2   .   .   1   1   .   1   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          8    | .   .   .   .   .   .   3   2   .   1   .   .   .   .   .   1   .   1   .   
  Recycling Units          4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   1   .   .   1   .   .   .   1   .   .   .   .   .   
Total Hacks                149  | .   6   1   33  .   14  20  13  11  7   19  4   .   3   7   5   .   6   .   
  Successful               73   | .   1   1   33  .   4   5   5   4   5   7   .   .   .   2   3   .   3   .   
  Failed                   76   | .   5   .   .   .   10  15  8   7   2   12  4   .   3   5   2   .   3   .   
    Catastrophic           16   | .   .   .   .   .   2   4   1   .   1   3   1   .   2   2   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   44   | .   4   .   1   .   12  4   6   3   .   12  1   .   .   1   .   .   .   .   
  Terminals                74   | .   6   .   .   .   14  9   6   3   1   19  4   .   .   7   3   .   2   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          26   | .   .   .   .   .   .   8   7   .   5   .   .   .   .   .   2   .   4   .   
  Recycling Units          8    | .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   2   .   .   1   .   .   .   3   .   .   .   .   .   
Terminal Hacks             47   | .   .   1   33  .   1   2   3   .   1   2   .   .   .   2   1   .   1   .   
  Record                   33   | .   .   .   32  .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Open Door                5    | .   .   1   .   .   .   .   2   .   1   1   .   .   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Assault Status           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       12   | .   .   .   .   .   .   2   2   .   4   .   .   .   .   .   2   .   2   .   
  Scan Component           8    | .   .   .   .   .   .   2   2   .   2   .   .   .   .   .   1   .   1   .   
  Repair                   4    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   1   .   
Recycling Unit Hacks       4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         10   | .   1   .   .   .   3   1   .   .   .   5   .   .   .   .   .   .   .   .   
  Terminals                9    | .   1   .   .   .   3   .   .   .   .   5   .   .   .   .   .   .   .   .   
    Assimilate             2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
    Botnet                 7    | .   1   .   .   .   3   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Recompile              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         34   | .   2   .   .   .   4   8   4   2   2   6   2   .   1   1   1   .   1   .   
  Full Trace Events        6    | .   .   .   .   .   1   2   2   .   .   1   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   
  Time                     165  | .   .   .   .   .   .   .   .   .   108 .   .   .   .   .   26  .   31  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     7    | .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -5  -5  -5  -5  -5  -4  -3  -3  -2  -2  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac Ext Cet Arc Hub Fac Res DSF Res Tes 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             6    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -5   -5   -5   -5   -5   -4   -3   -3   -2   -2   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Sto  Rec  Fac  Ext  Cet  Arc  Hub  Fac  Res  DSF  Res  Tes  
Total Allies               13   | .    .    1    .    .    .    .    1    .    .    11   .    .    .    .    .    .    .    .    
  Largest Group            7    | .    .    1    .    .    .    .    1    .    .    7    .    .    .    .    .    .    .    .    
  Highest-Rated Group      191  | .    .    31   .    .    .    .    100  .    .    191  .    .    .    .    .    .    .    .    
  Highest-Rated Ally       159  | .    .    31   .    .    .    .    100  .    .    159  .    .    .    .    .    .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               123  | .    .    12   .    .    .    .    23   .    .    88   .    .    .    .    .    .    .    .    
  Total Damage             3743 | .    .    168  .    .    .    .    1402 .    .    2173 .    .    .    .    .    .    .    .    
  Kills                    27   | .    .    2    .    .    .    .    10   .    .    15   .    .    .    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              2    | .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -5  -5  -5  -5  -5  -4  -3  -3  -2  -2  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac Ext Cet Arc Hub Fac Res DSF Res Tes 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -5   -5   -5   -5   -5   -4   -3   -3   -2   -2   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Sto  Rec  Fac  Ext  Cet  Arc  Hub  Fac  Res  DSF  Res  Tes  
Turns Passed               16029 | .    583  1021 418  66   1682 2616 841  1219 1317 1204 524  795  586  1326 156  528  1023 124  
Spaces Moved               8027  | 1    439  519  422  35   661  1798 449  412  561  506  135  338  309  396  54   175  580  237  
  Core                     350   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    111  237  
  Treads                   950   | .    .    .    .    .    .    45   54   401  .    281  .    169  .    .    .    .    .    .    
  Legs                     1288  | 1    160  .    .    .    .    .    .    .    30   225  127  .    147  50   .    79   469  .    
  Wheels                   4205  | .    279  519  422  35   661  1753 395  .    .    .    8    52   35   46   .    .    .    .    
  Hover                    953   | .    .    .    .    .    .    .    .    11   250  .    .    117  127  300  54   94   .    .    
  Flight                   281   | .    .    .    .    .    .    .    .    .    281  .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 120  80   90   90   105  101  86   105  79   63   142  105  95   97   71   131  101  50   50   
  Average Speed            115   | 120  95   90   98   105  105  114  125  177  71   163  139  118  114  148  204  186  103  50   
  Slowest Speed            1600  | 120  120  90   105  105  120  305  400  374  151  204  142  167  127  400  214  1600 120  50   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       47    | 2    82   99   63   13   41   51   83   56   12   57   61   98   29   9    1    83   17   42   
  Regions Visited          18
    Branch Regions         10
  Pre-discovered Areas     1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        5     | .    .    .    1    .    .    1    .    .    .    .    .    1    1    .    1    .    .    .    
  Unknown Exits Taken      12    | 1    1    1    .    1    1    .    1    1    1    1    1    .    .    1    .    .    1    .    
Scrap Searched             2     | .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 74    | .    .    .    .    .    .    .    .    .    65   1    .    .    .    3    2    .    3    .    
Terrain Destroyed          914   | .    .    .    .    .    6    65   62   3    118  109  79   3    155  106  2    69   137  .    
  Melee                    5     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    2    .    1    .    
  Projectile               156   | .    .    .    .    .    .    1    17   3    28   31   6    3    10   22   .    3    32   .    
  AOE                      753   | .    .    .    .    .    6    64   45   .    89   78   73   .    145  83   .    66   104  .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -5   -5   -5   -5   -5   -4   -3   -3   -2   -2   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Sto  Rec  Fac  Ext  Cet  Arc  Hub  Fac  Res  DSF  Res  Tes  
Total                      13548 | .    540  1057 425  54   1547 2158 611  859  1418 764  446  674  442  1048 95   291  876  243  
  Wait                     4165  | .    34   517  .    12   784  137  41   384  775  94   285  273  66   559  20   32   152  .    
  Move                     8010  | .    438  518  421  34   660  1797 448  411  560  505  134  337  309  395  53   174  579  237  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  102   | .    7    4    2    3    15   21   6    1    4    5    1    5    .    5    15   2    5    1    
  Fast Attach              149   | .    9    2    .    .    5    25   20   2    6    5    1    6    3    19   1    22   21   2    
  Attach                   73    | .    .    .    .    .    10   9    3    2    5    4    .    2    8    7    2    7    14   .    
  Detach                   59    | .    2    .    .    .    4    9    4    4    6    1    .    1    4    6    .    7    11   .    
  Swap                     55    | .    4    1    1    .    5    14   6    1    1    3    2    1    .    7    .    1    8    .    
  Drop                     135   | .    14   6    1    .    12   27   17   12   1    .    1    8    .    3    1    9    20   3    
  Fire                     720   | .    32   9    .    5    52   110  65   42   59   102  22   28   48   46   1    36   63   .    
  Melee                    26    | .    .    .    .    .    .    .    .    .    1    5    .    13   3    1    2    .    1    .    
  Ram                      3     | .    .    .    .    .    .    1    1    .    .    .    .    .    1    .    .    .    .    .    
  Kick                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            8     | .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   41    | .    .    .    .    .    .    .    .    .    .    40   .    .    .    .    .    1    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub])
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials
-7/Factory (discovered 3 exits: *Fac / *Sto x2)
-7/Storage
-7/Recycling
-5/Factory
-5/Extension (discovered 2 exits: *Fac / *Cet)
-5/Cetus
-5/Archives (discovered 3 exits: *Fac / *Hub x2)
-5/Hub_04(d)
-4/Factory
-3/Research
-3/DSF
-2/Research
-2/Testing (discovered 1 exit: [*Acc])

 History 
---------
  Turn | Location      | Event
     1 | -11/Scrapyard | Discovered new exit (range 0)
     1 | -11/Scrapyard | Entered Materials
    67 | -10/Materials | Discovered new exit (range 14)
   230 | -10/Materials | Discovered new exit (range 14)
   322 | -10/Materials | Build established: Mutant
   503 | -10/Materials | Discovered new exit (range 4)
   551 | -10/Materials | Discovered new exit (range 7)
   584 | -10/Materials | Entered Mines
   585 | -10/Mines     | Assembled infested the area
   595 | -10/Mines     | Core integrity fell below 50%
  1011 | -10/Mines     | Discovered new exit (range 5)
  1143 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  1193 | -10/Mines     | Discovered new exit (range 15)
  1327 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
  1471 | -10/Mines     | Discovered new exit (range 3)
  1601 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  1602 | -10/Mines     | Discovered new exit (range 5)
  1605 | -10/Mines     | Entered Exiles
  1606 | -10/Exiles    | Identified exit to Mines
  1627 | -10/Exiles    | Met 8R-AWN
  1643 | -10/Exiles    | Met EX-HEX
  1678 | -10/Exiles    | Met EX-DEC
  1682 | -10/Exiles    | Learned location of Zion (-6)
  1706 | -10/Exiles    | Met EX-BIN
  1845 | -10/Exiles    | Aligned with FarCom system
  1846 | -10/Exiles    | Given EX-Vault access code
  1889 | -10/Exiles    | Opened EX-Vault
  1897 | -10/Exiles    | Found Cloak of Protection
  1920 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  2023 | -10/Exiles    | Left Exiles lab with Cloak of Protection
  2023 | -10/Exiles    | Entered Mines
  2046 | -9/Mines      | Core integrity fell below 20%
  2080 | -9/Mines      | Discovered new exit (range 5)
  2087 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
  2089 | -9/Mines      | Entered Materials
  2089 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
  3766 | -8/Materials  | Discovered new exit (range 6)
  3771 | -8/Materials  | Entered Factory
  3771 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  3819 | -7/Factory    | Discovered new exit (range 8)
  4112 | -7/Factory    | System corruption reached 10%
  4176 | -7/Factory    | Lost 5 parts (2n3u)
  4498 | -7/Factory    | Build established: Scavenger-Mutant
  4777 | -7/Factory    | Identified exit to Storage
  4929 | -7/Factory    | Build established: Mutant
  5289 | -7/Factory    | Discovered new exit (range 5)
  5292 | -7/Factory    | Identified exit to Factory
  6324 | -7/Factory    | Lost 3 parts (1p1n1u)
  6368 | -7/Factory    | Discovered exit to Storage (range 14)
  6387 | -7/Factory    | Entered Storage
  6616 | -7/Storage    | Met 01-MTF
  6639 | -7/Storage    | Garrison activated, responded to threat
  6833 | -7/Storage    | Destroyed 7 combat bots
  7220 | -7/Storage    | Discovered new exit (range 5)
  7228 | -7/Storage    | Entered Recycling
  7231 | -7/Recycling  | Found Unknown Device
  7231 | -7/Recycling  | Identified Scrap Engine
  7271 | -7/Recycling  | Build established: Scavenger-Mutant
  7859 | -7/Recycling  | Discovered new exit (range 16)
  8447 | -7/Recycling  | Entered Factory
  8447 | -5/Factory    | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1
  8545 | -5/Factory    | Build established: Construct
  9531 | -5/Factory    | Garrison activated, responded to threat
  9695 | -5/Factory    | Repaired Corrupted Adv. Heat Sink
  9734 | -5/Factory    | Repaired Hrd. Medium Armor Plating
  9752 | -5/Factory    | Discovered new exit (range 10)
  9764 | -5/Factory    | Entered Extension
  9811 | -5/Extension  | Rescued a captive Derelict
  9865 | -5/Extension  | Rescued a captive Derelict
  9866 | -5/Extension  | Rescued a captive Derelict
  9882 | -5/Extension  | Rescued a captive Derelict
 10099 | -5/Extension  | Lost 7 allies
 10218 | -5/Extension  | Rescued A7
 10328 | -5/Extension  | Spotted B-75 Beast
 10364 | -5/Extension  | First assault squad dispatched
 10425 | -5/Extension  | Lost 3 parts (3u)
 10536 | -5/Extension  | Lost 3 allies
 10565 | -5/Extension  | Lost 3 parts (2p1u)
 10648 | -5/Extension  | Destroyed B-75 Beast
 10660 | -5/Extension  | Extracted ID and sensor layout for unrecognized location from A7's data core
 10660 | -5/Extension  | Spotted B-75 Beast
 10724 | -5/Extension  | Destroyed B-75 Beast
 10889 | -5/Extension  | Build established: Scavenger-Construct
 10942 | -5/Extension  | Discovered new exit (range 16)
 10942 | -5/Extension  | Discovered new exit (range 16)
 10968 | -5/Extension  | Entered Cetus
 11000 | -5/Cetus      | Spotted Cetus Guard
 11008 | -5/Cetus      | System corruption reached 10%
 11010 | -5/Cetus      | Spotted Cetus Guard
 11011 | -5/Cetus      | Spotted Cetus Guard
 11014 | -5/Cetus      | Spotted Cetus Guard
 11020 | -5/Cetus      | Destroyed Cetus Guard
 11028 | -5/Cetus      | Destroyed Cetus Guard
 11034 | -5/Cetus      | Destroyed Cetus Guard
 11038 | -5/Cetus      | Destroyed Cetus Guard
 11189 | -5/Cetus      | Discovered new exit (range 16)
 11492 | -5/Cetus      | Entered Archives
 11750 | -5/Archives   | Discovered new exit (range 16)
 11976 | -5/Archives   | Discovered new exit (range 14)
 12094 | -5/Archives   | Unable to access archive contents
 12176 | -5/Archives   | Identified exit to Factory
 12210 | -5/Archives   | Identified exit to Hub_04(d)
 12237 | -5/Archives   | Discovered exit to Hub_04(d) (range 15)
 12287 | -5/Archives   | Entered Hub_04(d)
 12547 | -5/Hub_04(d)  | Garrison activated, responded to threat
 12680 | -5/Hub_04(d)  | Lost 4 parts (1p2u1w)
 12820 | -5/Hub_04(d)  | Discovered exit to Factory (range 8)
 12836 | -5/Hub_04(d)  | Network Hub disabled
 12837 | -5/Hub_04(d)  | Core integrity fell below 50%
 12839 | -5/Hub_04(d)  | Spotted Lightning
 12839 | -5/Hub_04(d)  | Spotted Lightning
 12839 | -5/Hub_04(d)  | Spotted Lightning
 12864 | -5/Hub_04(d)  | Core integrity fell below 20%
 12873 | -5/Hub_04(d)  | Entered Factory
 12873 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 12901 | -4/Factory    | Lost 13 parts (3p3n3u4w)
 13125 | -4/Factory    | Build established: Mutant
 13660 | -4/Factory    | Lost 3 parts (1n1u1w)
 13899 | -4/Factory    | Found Prototype Processor
 13899 | -4/Factory    | Identified Exp. Terrain Scan Processor
 13906 | -4/Factory    | Lost 6 parts (2p3u1w)
 14088 | -4/Factory    | Discovered new exit (range 17)
 14199 | -4/Factory    | Entered Research
 14199 | -3/Research   | Evolved 2 slots: Weapon x2
 14245 | -3/Research   | Repaired Hcp. Storage Unit
 14351 | -3/Research   | Identified exit to DSF
 14355 | -3/Research   | Entered DSF
 14400 | -3/DSF        | Additional patrols routed to DSF
 14656 | -3/DSF        | Lost 12 parts (2p3n5u2w)
 14678 | -3/DSF        | System corruption reached 10%
 14705 | -3/DSF        | Sterilization system engaged
 14725 | -3/DSF        | Ambient heat levels rising (+10)
 14740 | -3/DSF        | Ambient heat levels rising (+10)
 14740 | -3/DSF        | Lost 3 parts (3w)
 14755 | -3/DSF        | Ambient heat levels rising (+10)
 14770 | -3/DSF        | Ambient heat levels rising (+10)
 14785 | -3/DSF        | Ambient heat levels rising (+10)
 14800 | -3/DSF        | Ambient heat levels rising (+10)
 14815 | -3/DSF        | Ambient heat levels rising (+10)
 14830 | -3/DSF        | Ambient heat levels rising (+10)
 14845 | -3/DSF        | Ambient heat levels rising (+10)
 14860 | -3/DSF        | Ambient heat levels rising (+10)
 14862 | -3/DSF        | Discovered new exit (range 15)
 14875 | -3/DSF        | Ambient heat levels rising (+10)
 14883 | -3/DSF        | Entered Research
 14883 | -2/Research   | Evolved 2 slots: Utility x2
 15336 | -2/Research   | Discovered new exit (range 15)
 15496 | -2/Research   | Build established: Scavenger-Skirmisher
 15665 | -2/Research   | Core integrity fell below 50%
 15675 | -2/Research   | First assault squad dispatched
 15728 | -2/Research   | Garrison activated, responded to threat
 15759 | -2/Research   | Destroyed 8 combat bots
 15803 | -2/Research   | Destroyed 9 combat bots
 15831 | -2/Research   | Lost 13 parts (3p1n3u6w)
 15852 | -2/Research   | Core integrity fell below 20%
 15906 | -2/Research   | Entered Testing
 15907 | -2/Testing    | Maximum security lockdown engaged
 15945 | -2/Testing    | Superbehemoth self-activated to run performance analysis
 15955 | -2/Testing    | Found Unknown Device
 15955 | -2/Testing    | Identified Launcher Loader
 15979 | -2/Testing    | System corruption reached 10%
 16029 | -2/Testing    | Discovered new exit (range 7)
 16030 | -2/Testing    | Destroyed by Y-72 Warden with Railgun

 Last Messages 
---------------
16018_ The floor emits a surge of raw power.
16018_ System corrupted (+3).
16018_ Triggered EM Surge Trap.
16018_ The floor emits a surge of raw power.
16018_ System corrupted (+4).
16022_ C-30 ARC bursts open, deploying its payload.
16022_ H-88 Terminator unfolds itself.
16022_ P-80 Master unfolds itself.
16022_ E-15 Imp unfolds itself.
16022_ Penetrated by Slug. <x2>
16022_ Centrium Leg destroyed.
16026_ Slug penetrates Wall. <x2>
16027_ Centrium Leg blown off. <x3>
16027_ E-15 Imp destroyed.
16028_ System corrupted: Graphene Brace fused.
16028_ Door malfunctions.
16029_ EXIT=FOUND
16029_ Slug penetrates Wall. <x2>
16030_ Penetrated by Slug.
16030_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????ggg??????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????????#########?####?????????? |
| ??????????????????????????#        ?   #?????????? |
| ??????????????????????????#            #?????????? |
| ?????????????????????######            #?????????? |
| ?????????????????????#    #            #?????????? |
| ?????????????????????+    # """" """"  #?????????? |
| ?????????????????????# Y  # """" """"  #?????????? |
| ?????????????????????# YY # """" """"  #???????#?? |
| ?????????????????????#  Y@# """" """"  +?????? #?? |
| ?????????????????????#    /  "    "    #?????? #?? |
| ???????????g???           #     !      #?????  #?? |
| ???????????               #     ==%  p #????   #?? |
| ????????????##########    #     ==   p #???    #?? |
| ?????????????????????#    ############+####    #?? |
| ?????????????????????#    # * !! ??#           #?? |
| ?????????????????????#    #   !   ?#           #?? |
| ?????????????????????#    #       ##C          #?? |
| ?????????????????????#    #      C/            #?? |
| ?????????????????????#    #       ##    ########?? |
| ?????????????????????#    #  %h   ?#^   #  """""?? |
| ?????????????????????#    ###/#+####    #  ""R"" # |
| ??????## #???????????#                  +   " "  # |
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| ?????#    ??  ??    ?            ####+###?"""""" # |
| ?????#   "?? "??   "?            #      #??"""""?? |
| ?????#   """ """   ""     """    #   "" #??     ?? |
| ?????#   """ """   F"     """    +   "" #???#????? |
| ?????#             ""     """    #   T" #????????? |
| ?????#   """ """                 #   "" ##???????? |
| ?????#   """ """                ?# * "" "#???????? |
| ?????#   """ """       #########?#      T#???????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           131
Energy Generation          45
Energy Capacity            617
Matter Stores              350
Matter Capacity            350
Sight Range                20
Terrain Scan Range         24
Terrain Scan Density       1010
Cloak Strength             5
EM Shielding               2
Armor Coverage             1200
Resistance: KI             25
Resistance: TH             25
Resistance: EM             15
Core Shielding             30
Utility Shielding          33
Weapon Shielding           66
Evasion (%)                62
Targeting Accuracy         8
Target Analysis            8
Recoil Reduction           5
Particle Charging          25
Offensive Hacking          24
Defensive Hacking          12
Authchip Count             1
Trap Extractor Capacity    8

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MetafieldIonConstruct
  Manual?         0
Play Time         02:48:42
  Cumulative      119.5 hours
  Start           2024.04.13 @ 16:58:50
  End             2024.04.13 @ 20:27:30
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          112
  Rogue           112
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           2/0/0/1/0/0/0/0/0
Lore%             51
Gallery%          70
Achievement%      52
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b44e2aa4-a2c9-4a38-8ad3-24b01740ed80