Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 01:01:32 Player: nixie Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (48) 240 Value Destroyed (1225) 1225 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (12) 12 TOTAL SCORE: 4837 Bonus ------- High Alert Combat Kills 12 Cogmind --------- Core Integrity 0/850 Matter 195/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Huge Storage Unit Experimental Targeting Computer Experimental Core Analyzer Experimental Hacking Suite > --- WEAPON ----------- High-powered Shotgun Flak Gun > --- INVENTORY -------- Gravmag System Compact Battery High-capacity Matter Pod [Rating: 38] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Utility Huge Storage Unit Device EM Disruption Field Storage Huge Storage Unit Processor Targeting Computer Hackware Experimental Hacking Suite Protection Hardened Light Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Ballistic Gun Flak Gun Launcher Heavy Missile Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 1 | . . . . . . 1 Utility 4 | . . 2 . . . 2 Weapon 2 | . . . . . . 2 Parts Attached 43 | 6 3 16 2 5 4 7 Power 3 | 1 . 1 . . 1 . Engine 2 | 1 . 1 . . . . Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 7 | 2 . 2 1 . 1 1 Treads 2 | 2 . . . . . . Leg 4 | . . 2 1 . 1 . Wheel . | . . . . . . . Hover 1 | . . . . . . 1 Flight . | . . . . . . . Utility 17 | 1 3 7 . 4 . 2 Device 3 | . . 1 . . . 2 Storage 7 | 1 1 4 . 1 . . Processor 5 | . 2 1 . 2 . . Hackware 1 | . . . . 1 . . Protection 1 | . . 1 . . . . Artifact . | . . . . . . . Weapon 16 | 2 . 6 1 1 2 4 Energy Gun 3 | . . 3 . . . . Energy Cannon . | . . . . . . . Ballistic Gun 8 | 2 . 3 1 1 1 . Ballistic Cannon . | . . . . . . . Launcher 4 | . . . . . 1 3 Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . 1 . 4 . . Parts Lost 19 | . . 2 . 1 5 11 Power 3 | . . 1 . . 1 1 Propulsion 3 | . . 1 . . 1 1 Utility 6 | . . . . 1 1 4 Weapon 7 | . . . . . 2 5 Highest Loss Streak 7 | . . 1 . 1 4 7 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 94 | . 98 95 100 99 95 36 Engine 9 | . 14 10 11 11 6 . Treads 7 | . 28 16 . . . . Leg 13 | . . 5 22 22 21 4 Storage 26 | . 5 29 33 32 22 10 Processor 9 | . 21 6 11 11 11 5 Hackware 2 | . . . . . 10 . Protection 1 | . . 5 . . . . Energy Gun 8 | . . 14 13 9 . . Ballistic Gun 11 | . 28 7 8 12 17 4 Naked Turns 31 | . . . . . . 31 Heaviest Build 104 | 13 88 99 96 97 104 100 Greatest Support 40 | 40 40 40 28 28 35 17 Greatest Overweight (x) 28 | 2 2 4 4 3 5 28 Average Overweight (x) 2 | . . 2 3 3 2 2 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 Average Capacity 24 | 6 12 25 25 25 25 21 Most Carried 6 | 5 4 5 6 5 5 4 Average Carried 2 | 2 2 2 2 1 2 . Final Capacity 25 | 8 5 25 25 25 25 5 Final Carried 3 | 1 3 3 2 1 3 . Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 1073 | 124 81 613 35 15 205 . Remotely . | . . . . . . . Salvage Created 1282 | . 81 798 143 . 204 56 Parts 90 | . 6 57 9 . 7 11 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 9 | . . . . 6 3 . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 35 | . 1 20 . . 12 2 Guns 26 | . 1 19 . . 6 . AOE 8 | . . . . . 6 2 Classes Destroyed 11 | . 2 4 1 . 3 1 Worker 2 | . . 1 . . . 1 Builder 3 | . . . 2 . . 1 Tunneler 1 | . . . . . . 1 Recycler 2 | . . 1 1 . . . Drone 2 | . . . . . 2 . Watcher 5 | . 2 3 . . . . Swarmer 11 | . . 7 . . 4 . Grunt 18 | . 1 11 . . 4 2 Brawler 1 | . . . . . 1 . Duelist 1 | . . . . . 1 . Sentry 2 | . . 2 . . . . Best Kill Streak 7 | . 1 4 3 . 7 5 Combat Bots Only 7 | . 1 4 . . 7 2 Max Kills in Single Turn 3 | . 1 1 1 . 2 3 Gunslinging . | . . . . . . . Exploded 2 | . . . . . 2 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 410 | . 9 89 . 4 44 264 Missed 130 | . 3 29 . 1 16 81 Damage Taken 2948 | 1 69 643 . 51 568 1616 Core 1151 | 1 35 112 . . 146 857 Absorbed by Shields . | . . . . . . . Core Remaining (%) 73 | 99 85 . . . 35 . Volleys Fired 102 | . 9 54 4 1 23 11 Largest 2 | . 2 2 2 2 2 2 Hottest 122 | . 40 122 89 89 64 86 Shots Fired 187 | . 18 108 8 2 39 12 Gun 172 | . 18 108 8 2 33 3 Cannon . | . . . . . . . Launcher 10 | . . . . . 6 4 Special 5 | . . . . . . 5 Kinetic 111 | . 18 52 4 1 33 3 Thermal 61 | . . 56 4 1 . . Explosive 10 | . . . . . 6 4 Electromagnetic . | . . . . . . . Robot Hit Streak 14 | . 5 10 10 2 14 5 Robot Miss Streak 10 | . 4 6 4 2 9 10 Penetration Max . | . . . . . . . Secondary Targets 4 | . . 4 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 110 | . 9 63 5 1 25 7 Core Hits 96 | 1 5 29 7 3 40 11 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 4 | . . 3 1 . . . Burn 4 | . . 3 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3238 | 4 94 1040 85 10 1400 605 Guns 1635 | . 94 1004 81 10 407 39 Cannons . | . . . . . . . Explosions 1558 | . . . . . 993 565 Melee . | . . . . . . . Ramming 45 | 4 . 36 4 . . 1 Kinetic 987 | . 94 389 48 10 407 39 Thermal 648 | . . 615 33 . . . Explosive 1558 | . . . . . 993 565 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . . 3 4 . Average Corruption 3 | . . . . 3 3 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 35 | . . . . 2 33 . Message Errors 8 | . . . . 1 7 . Matter Fused 8 | . . . . . 8 . Heat Flow Errors 3 | . . . . . 3 . Energy Discharges 3 | . . . . 1 2 . Parts Fused 1 | . . . . . 1 . Data Loss (minor) 5 | . . . . . 5 . Data Loss (major) 2 | . . . . . 2 . Misfires 2 | . . . . . 2 . Alerts 3 | . . . . . 3 . Overload Shots . | . . . . . . . Overflow Damage 107 | . . . . . 32 75 Projectiles . | . . . . . . . Explosions 107 | . . . . . 32 75 Melee . | . . . . . . . Knockbacks 1 | . . 1 . . . . Impact 1 | . . 1 . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 94 | 1 . . . . 46 47 Shots 2 | . . . . . 1 1 Rammed 9 | 2 1 4 . . . 2 Targets Rammed 12 | 2 1 6 1 . . 2 Kicked 3 | . . 2 1 . . . Crushed . | . . . . . . . Highest Temperature 282 | . 6 282 36 18 202 3 Average Temperature 72 | . 6 84 16 12 63 3 Received Heat Transfer 954 | . 36 216 . . 252 450 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Melted 8 | . . 8 . . . . Heat Transferred 1702 | . . 1554 148 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Peak Influence 480 | . 79 216 49 . . 480 Initial 450 | . . 33 34 . . 450 Average 115 | . 26 104 33 . . 443 Maximum Alert Level 2 | . . 1 . . . 2 Low Security (%) 89 | 100 100 96 100 . . . Level 1 2 | . . 3 . . . 2 Level 2 8 | . . . . . . 97 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . . 4 . . . 1 Investigation 2 | . . 2 . . . . Extermination . | . . . . . . . Reinforcement 3 | . . 2 . . . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered 1 | . . . . . . 1 Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 2 | . . 2 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 70 | . 8 41 . 1 13 7 Peak Tracking Total 6 | . 2 6 . 1 6 4 Tactical Retreats 3 | . . 3 . . . . Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 2 | . . 1 . . . 1 Max in Single Turn 1 | . . 1 . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 8 | . . 7 1 . . . Terminals 3 | . . 3 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . . 2 . . . . Scanalyzers 2 | . . 2 . . . . Garrison Access . | . . . . . . . Total Hacks 18 | . . 17 1 . . . Successful 11 | . . 10 1 . . . Failed 7 | . . 7 . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 2 | . . 2 . . . . Terminals 9 | . . 9 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . . 3 . . . . Scanalyzers 5 | . . 5 . . . . Garrison Access . | . . . . . . . Terminal Hacks 8 | . . 7 1 . . . Record 3 | . . 3 . . . . Prototype ID Bank 2 | . . 2 . . . . Open Door 1 | . . . 1 . . . Alert Level 1 | . . 1 . . . . Unreport Threat 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . Retrieve Components 1 | . . 1 . . . . Scanalyzer 2 | . . 2 . . . . Insert Component 1 | . . 1 . . . . Analyze 1 | . . 1 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . . 7 . . . . Full Trace Events 2 | . . 2 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 16 | . . 1 . 15 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . . 10 . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . . 1 Non-combat . | . . . . . . . Combat 1 | . . . . . . 1 Robot Hacks Applied 2 | . . . . . . 2 parse_system 2 | . . . . . . 2 Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 8182 | 110 384 2909 506 2253 1660 360 Spaces Moved 2469 | 70 177 781 142 678 503 118 Core 97 | 30 . . . . . 67 Treads 833 | 40 177 616 . . . . Legs 1538 | . . 165 142 678 503 50 Wheels . | . . . . . . . Hover 1 | . . . . . . 1 Flight . | . . . . . . . Fastest Speed 50 | 50 160 320 330 330 265 50 Average Speed 312 | 126 194 341 340 330 316 252 Slowest Speed 1450 | 160 320 480 400 330 480 1450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 32 | 5 25 49 17 46 82 4 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . 1 . . . 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . Scrap Searched 3 | . . . . 1 2 . Spaces Dug . | . . . . . . . Terrain Destroyed 100 | . . . . . 63 37 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 100 | . . . . . 63 37 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 2750 | 94 204 915 158 697 535 147 Wait 3 | . . 3 . . . . Move 2463 | 69 176 780 141 677 502 118 Hop . | . . . . . . . Pick Up 65 | 12 8 26 4 5 5 5 Fast Attach . | . . . . . . . Attach 41 | 6 3 15 1 6 3 7 Detach 17 | . 2 10 1 3 . 1 Swap 3 | . . 1 1 . 1 . Drop 44 | 5 5 20 5 5 1 3 Fire 102 | . 9 54 4 1 23 11 Melee . | . . . . . . . Ram 4 | 2 . . . . . 2 Kick 3 | . . 2 1 . . . Crush 5 | . 1 4 . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 111 | -11/Scrapyard | Entered Materials 332 | -10/Materials | Build established: Mutant 463 | -10/Materials | Discovered new exit (range 4) 486 | -10/Materials | Identified exit to Materials 495 | -10/Materials | Entered another Materials area 495 | -9/Materials | Evolved 2 slots: Utility x2 3020 | -9/Materials | Discovered new exit (range 8) 3404 | -9/Materials | Entered Mines 3417 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3431 | -9/Mines | Met a Derelict bent on vengeance 3822 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3910 | -9/Mines | Entered Zion 5105 | -7/Zion | Given A8's code to call for help 5976 | -7/Zion | Found Prototype Hackware 5978 | -7/Zion | Identified Exp. Hacking Suite 5985 | -7/Zion | Found Prototype Processor 5990 | -7/Zion | Found Prototype Processor 6001 | -7/Zion | Identified Exp. Targeting Computer 6006 | -7/Zion | Found Prototype Processor 6007 | -7/Zion | Identified Spectral Analyzer 6008 | -7/Zion | Identified Exp. Core Analyzer 6100 | -7/Zion | Discovered new exit (range 15) 6163 | -7/Zion | Entered Proximity Caves 6166 | -6/Proximity Caves | Spotter reported a threat 6166 | -6/Proximity Caves | Spotter reported a threat 6409 | -6/Proximity Caves | Identified exit to Factory 6458 | -6/Proximity Caves | Spotter reported a threat 7114 | -6/Proximity Caves | Destroyed 7 combat bots 7684 | -6/Proximity Caves | Core integrity fell below 50% 7727 | -6/Proximity Caves | Lost 4 parts (1n1u2w) 7823 | -6/Proximity Caves | Entered Factory 7823 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 8114 | -6/Factory | Core integrity fell below 50% 8128 | -6/Factory | Discovered new exit (range 15) 8154 | -6/Factory | Lost 7 parts (1p1n4u1w) 8158 | -6/Factory | Core integrity fell below 20% 8173 | -6/Factory | Search patrols dispatched 8183 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- The unstable cave ceiling collapses. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. G-50 Soldier destroyed. U-05 Engineer builds a Wall. Penetrated by Slug. K-01 Serf collects debris. U-05 Engineer lays Concrete. Penetrated by Slug. Lrn. Missile Launcher destroyed. K-01 Serf collects debris. U-05 Engineer lays Concrete. Destroyed Terrain Scanner. U-05 Engineer destroyed. K-01 Serf destroyed. T-07 Excavator destroyed. Penetrated by Slug. Lrn. Missile Launcher destroyed. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????? ?????????????????????????? | | ?????????????????????? ???????? ?#+#????????????? | | ??????????????????""?? ??????? ## #?????? ???? | | ????????????????? ##+######+ #????" #? | | ?????????????????? + "" #? | | ??????????????????### hh= """ ?? < | | ?????????????????? ! """ ?? | | ???????????????????"" """ ?? | | ????????????????????" = #?* | | ????????????????????? * ?? #?# | | ?????????????????????? Y #?????###?# | | ??????????????????????#% %= Y ############ | | ??????????????????????# # + ## | | ??????????????????????#^ ] #### ## | | ??????????????????????# @] ##?# # | | ??????????????????????# ! #??# # | | ??????????????????????# ##??# / | | ??????????????????????# !/! #???# # | | ??????????????????????# !/ !#???# # | | ????????????????????? /! #???# ### | | ???????????????????? ##?## #?# | | ??????????????????? #?############## | | ?????????????????? ######?# # | | ?????????????????? #??????# # | | ????????????????? ! ########??????# # | | ???????????????? o##??????????????# # | | ???????????????? ????????????????# #% | | ???????????????? ?????????????????# +! | | ???????????????????????????????????# # | | ???????????????????????????????????# # | | ?????????????????????????????????#?# ## | | ???????????????????????????????????# #? | | ???????????????????????????????????# #? | | ???????????????????????????????????# #? | | ???????????????????????????????????##############? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 650 Matter Stores 500 Matter Capacity 500 Sight Range 18 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Resistance: EM 25 Evasion (%) 50 Targeting Accuracy 12 Recoil Reduction 2 Offensive Hacking 16 Item Schematics ----------------- Com. Battery | -9/Materials | Scanalyzed Enh. Optical Array | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Lance | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Force Booster | -7/Zion | Archive Microactuators | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive KE Penetrator | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Mak. Power Source | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive L-31 Rogue | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control I'm Back, Baby! Challenges ------------ None Game ------ Seed MassConcussiveHammer Manual? 0 Play Time 00:33:31 Cumulative 2.7 hours Start 2024.04.06 @ 00:25:46 End 2024.04.06 @ 01:01:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 7 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 10 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/Terminus Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ff68bedc-2ae3-474f-a1e9-b3c3d218cee2