Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.06 @ 10:43:49 Player: ILikeVoltron Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (44) 220 Value Destroyed (1186) 1186 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (969) 969 TOTAL SCORE: 6135 Bonus ------- Follower Combat Kills 169 Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 700/700 Matter 111/300 Energy 71/265 System Corruption 4% Temperature Cool (27) Movement Walking (103) Location -7/DSF Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (3) --- Titanium Leg Potential Leg Potential Leg > --- UTILITY (5) ------ High-capacity Storage Unit Improved Sensor Array Seismic Detector Targeting Computer Transmission Jammer > --- WEAPON (3) ------- Latent Energy Streamer Light Assault Rifle Flail > --- INVENTORY (20) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg High-capacity Storage Unit High-capacity Matter Pod (200) High-capacity Matter Pod (200) Sensor Array Improved Terrain Scanner Targeting Computer ECM Suite Field Recycling Unit (0) Heavy Assault Rifle Heavy Assault Rifle Improved Light Cannon Improved Light Cannon Improved Light Cannon Rocket Launcher Heavy Missile Launcher Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Titanium Leg Potential Leg Potential Leg > --- UTILITY ---------- High-capacity Storage Unit Seismic Detector Targeting Computer Transmission Jammer Transmission Jammer > --- WEAPON ----------- Latent Energy Streamer Light Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg High-capacity Storage Unit High-capacity Matter Pod High-capacity Matter Pod Sensor Array Improved Terrain Scanner Targeting Computer ECM Suite Field Recycling Unit Heavy Assault Rifle Improved Light Cannon Improved Light Cannon Improved Light Cannon Rocket Launcher Heavy Missile Launcher Heavy Missile Launcher Flail [Rating: 53] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Potential Leg Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Latent Energy Streamer Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Flail Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac DSF Slots Evolved 6 | . . . 2 . . . 2 2 . Power 1 | . . . . . . . . 1 . Propulsion 1 | . . . . . . . 1 . . Utility 3 | . . . 1 . . . 1 1 . Weapon 1 | . . . 1 . . . . . . Parts Attached 61 | . 16 12 9 . 2 . 14 1 7 Power 5 | . 2 1 . . . . 2 . . Engine 4 | . 2 1 . . . . 1 . . Core 1 | . . . . . . . 1 . . Reactor . | . . . . . . . . . . Propulsion 13 | . 3 3 1 . 2 . 2 . 2 Treads 5 | . 1 3 1 . . . . . . Leg 8 | . 2 . . . 2 . 2 . 2 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 23 | . 7 3 5 . . . 4 1 3 Device 10 | . . . 4 . . . 2 1 3 Storage 6 | . 5 1 . . . . . . . Processor 1 | . . . . . . . 1 . . Hackware 1 | . . . 1 . . . . . . Protection 5 | . 2 2 . . . . 1 . . Artifact . | . . . . . . . . . . Weapon 20 | . 4 5 3 . . . 6 . 2 Energy Gun 1 | . 1 . . . . . . . . Energy Cannon 1 | . . . . . . . . . 1 Ballistic Gun 10 | . 2 4 2 . . . 2 . . Ballistic Cannon 1 | . . . . . . . 1 . . Launcher 4 | . 1 1 1 . . . 1 . . Special Weapon . | . . . . . . . . . . Impact Weapon 3 | . . . . . . . 2 . 1 Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . . Parts Lost 10 | . 4 1 . . . . 2 . 3 Power 2 | . 1 . . . . . 1 . . Propulsion 2 | . 1 1 . . . . . . . Utility 2 | . . . . . . . . . 2 Weapon 4 | . 2 . . . . . 1 . 1 Highest Loss Streak 4 | . 4 1 . . . . 2 . 3 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 97 | . 89 99 100 100 99 100 100 92 89 Engine 10 | . 10 14 11 11 11 11 5 7 7 Treads 11 | . 3 22 22 22 10 . . . . Leg 13 | . 24 4 . . 11 22 27 23 23 Device 5 | . . . 4 11 11 11 10 7 16 Storage 11 | . 14 14 11 11 11 11 9 7 7 Hackware 5 | . . . 10 11 11 11 9 7 2 Protection 6 | . 7 14 7 . . . 3 7 1 Ballistic Gun 26 | . 26 27 25 33 33 33 20 15 14 Launcher 1 | . . . 7 . . . . 7 1 Naked Turns . | . . . . . . . . . . Heaviest Build 64 | 14 34 54 58 55 55 55 61 62 64 Greatest Support 77 | 20 20 40 40 40 60 60 77 77 77 Greatest Overweight (x) 1 | . 1 1 1 1 1 . . . . Average Overweight (x) . | . . . 1 1 . . . . . Largest Inventory Capacity 25 | . 25 20 20 20 20 20 20 20 20 Average Capacity 15 | . 9 10 20 20 20 20 20 20 20 Most Carried 20 | . 10 11 20 20 20 20 20 19 20 Average Carried 15 | . 9 9 17 20 19 20 19 19 19 Final Capacity 20 | 8 10 20 20 20 20 20 20 20 20 Final Carried 20 | 6 10 11 20 20 20 20 20 19 20 Class Distribution -------------------- 38% | Mutant 34% | Scavenger-Mutant 10% | Scavenger-Gunner 7% | Scavenger-Skirmisher 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Gunner | -9/Mines Mutant | -9/Exiles Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Gunner | -7/DSF Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac DSF Matter Collected 1638 | 200 204 383 323 200 20 . 303 . 5 Remotely . | . . . . . . . . . . Salvage Created 1344 | . 349 205 358 . . . 378 . 54 Parts 90 | . 28 17 22 . . . 21 . 2 Haulers Intercepted 3 | . 1 . 1 . . . 1 . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled 4 | . . . . . . . 4 . . Retrieved Matter 17 | . . . . . . . 17 . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac DSF Combat Hostiles Destroyed 36 | . 10 5 9 . . . 12 . . Guns 25 | . 10 3 5 . . . 7 . . Cannons 3 | . . . . . . . 3 . . AOE 8 | . . 2 4 . . . 2 . . Classes Destroyed 7 | . 4 2 1 . . . . . . Worker 2 | . . 1 1 . . . . . . Hauler 3 | . 1 . 1 . . . 1 . . Operator 1 | . . . 1 . . . . . . Watcher 2 | . 2 . . . . . . . . Swarmer 13 | . 6 . 3 . . . 4 . . Grunt 18 | . 4 4 4 . . . 6 . . Sentry 5 | . . 1 2 . . . 2 . . Best Kill Streak 6 | . 5 4 4 . . . 6 . . Combat Bots Only 6 | . 4 3 3 . . . 6 . . Max Kills in Single Turn 3 | . 2 2 3 . . . 1 . . Gunslinging 1 | . 1 . . . . . . . . Exploded 2 | . . 1 2 . . . 1 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac DSF Damage Taken 2855 | . 742 293 316 . . . 935 . 569 Core 442 | . 145 37 60 . . . 200 . . Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 68 | 100 . 27 . . . 85 63 . . Volleys Fired 110 | . 34 16 21 . . . 36 . 3 Largest 3 | . 2 2 3 . . . 3 . 3 Hottest 103 | . 40 50 73 . . . 82 . 103 Shots Fired 262 | . 58 32 56 . . . 107 . 9 Gun 236 | . 58 30 53 . . . 89 . 6 Cannon 17 | . . . . . . . 14 . 3 Launcher 9 | . . 2 3 . . . 4 . . Special . | . . . . . . . . . . Kinetic 240 | . 48 30 53 . . . 103 . 6 Thermal 10 | . 10 . . . . . . . . Explosive 9 | . . 2 3 . . . 4 . . Electromagnetic 3 | . . . . . . . . . 3 Robot Hit Streak 14 | . 6 7 10 . . . 14 . 5 Robot Miss Streak 6 | . 3 1 2 . . . 6 . 2 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 165 | . 37 22 37 . . . 63 . 6 Core Hits 97 | . 22 17 22 . . . 24 . 12 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . Critical Strikes 1 | . 1 . . . . . . . . Destroy 1 | . 1 . . . . . . . . Melee Attacks 11 | . . . . . . . 9 . 2 Impact 11 | . . . . . . . 9 . 2 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3332 | . 454 398 819 . . . 1414 . 247 Guns 1686 | . 454 180 452 . . . 547 . 53 Cannons 228 | . . . . . . . 214 . 14 Explosions 1278 | . . 218 367 . . . 513 . 180 Melee 140 | . . . . . . . 140 . . Ramming . | . . . . . . . . . . Kinetic 1812 | . 366 180 452 . . . 761 . 53 Thermal 88 | . 88 . . . . . . . . Explosive 1098 | . . 218 367 . . . 513 . . Electromagnetic 194 | . . . . . . . . . 194 Impact 140 | . . . . . . . 140 . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . . . . . . . . . 4 Average Corruption 2 | . . . . . . . . . 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 2 | . . . . . . . . . 2 Message Errors 1 | . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 22 | . . . 16 . . . 6 . . Projectiles . | . . . . . . . . . . Explosions 18 | . . . 16 . . . 2 . . Melee 4 | . . . . . . . 4 . . Knockbacks 3 | . . . . . . . 3 . . Impact . | . . . . . . . . . . Kinetic 3 | . . . . . . . 3 . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 364 | . 6 46 34 . . . 364 . . Average Temperature 66 | . 2 15 11 . . . 114 . . Received Heat Transfer 975 | . 117 165 117 . . . 486 . 90 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions 1 | . . . . . . . 1 . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 200 | . 200 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Latent Energy Used 152 | . . . . . . . . . 152 LE Corruption 4 | . . . . . . . . . 4 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac DSF Peak Influence 296 | . 246 120 296 109 . . 277 93 70 Initial 109 | . . . 17 109 . . . 93 65 Average 102 | . 97 61 158 109 . . 133 93 56 Maximum Alert Level 1 | . 1 . 1 . . . 1 . . Low Security (%) 84 | . 85 100 58 100 . 100 85 100 100 Level 1 15 | . 14 . 41 . . . 14 . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 5 | . 1 . 1 . . . 1 . 2 Investigation 1 | . 1 . . . . . . . . Extermination . | . . . . . . . . . . Reinforcement 4 | . . . 1 . . . 1 . 2 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac DSF Distress Signals 4 | . . . 2 . . . 2 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 64 | . 18 6 20 . . . 15 . 5 Peak Tracking Total 6 | . 5 4 6 . . . 5 . 4 Tactical Retreats 5 | . 1 . 1 . . . 1 . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac DSF Traps Triggered 1 | . 1 . . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac DSF Machines Disabled 3 | . . 1 . . . . 2 . . Max in Single Turn 1 | . . 1 . . . . 1 . . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac DSF Machines Accessed 20 | . 9 . 3 . 4 . 3 1 . Terminals 14 | . 7 . 3 . . . 3 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 59 | . 17 . 7 . 27 . 6 2 . Successful 44 | . 8 . 6 . 27 . 2 1 . Failed 15 | . 9 . 1 . . . 4 1 . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 10 | . 8 . . . 1 . 1 . . Terminals 29 | . 14 . 7 . . . 6 2 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . 3 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 38 | . 2 . 6 . 27 . 2 1 . Record 26 | . . . . . 26 . . . . Robot Analysis 1 | . 1 . . . . . . . . Open DSF 1 | . . . . . . . . 1 . Locate Traps 3 | . 1 . 1 . . . 1 . . Maintenance Status 3 | . . . 2 . . . 1 . . Investigation Status 1 | . . . 1 . . . . . . Zone Layout 2 | . . . 2 . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 3 | . 3 . . . . . . . . Report Inventory 2 | . 2 . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 3 | . 3 . . . . . . . . Terminals 3 | . 3 . . . . . . . . Track 1 | . 1 . . . . . . . . Assimilate 1 | . 1 . . . . . . . . Botnet 1 | . 1 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . Used . | . . . . . . . . . . Hacking Detections 13 | . 7 . 3 . . . 2 1 . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 10 | . 10 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac DSF Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac DSF Total Allies 6 | . 1 5 . . . . . . . Largest Group 4 | . 1 4 4 . . . . . . Highest-Rated Group 51 | . 10 51 51 . . . . . . Highest-Rated Ally 31 | . 10 31 16 . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 56 | . . 7 49 . . . . . . Total Damage 665 | . . 132 533 . . . . . . Kills 12 | . . 2 10 . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac DSF Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac DSF Turns Passed 3672 | . 826 703 643 62 673 127 526 9 103 Spaces Moved 2172 | 1 508 373 222 27 517 131 327 8 58 Core . | . . . . . . . . . . Treads 674 | . 2 293 222 27 130 . . . . Legs 1498 | 1 506 80 . . 387 131 327 8 58 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 90 | 120 120 120 240 240 90 90 100 103 100 Average Speed 139 | 120 133 154 240 240 127 90 101 103 102 Slowest Speed 240 | 120 190 240 240 240 240 90 103 103 103 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 40 | 2 92 67 27 10 91 36 27 1 55 Regions Visited 9 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . Scrap Searched 5 | . . 3 . 1 . 1 . . . Spaces Dug 5 | . . . . . . . 5 . . Terrain Destroyed 66 | . . 7 14 . . . 45 . . Melee 5 | . . . . . . . 5 . . Projectile 2 | . . . . . . . 2 . . AOE 59 | . . 7 14 . . . 38 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac DSF Total 2612 | . 604 483 292 28 532 139 433 8 93 Wait 168 | . 19 63 24 . . 9 37 . 16 Move 2163 | . 507 372 221 26 516 130 326 7 58 Hop . | . . . . . . . . . . Pick Up 48 | . 12 8 13 1 5 . 6 . 3 Fast Attach 12 | . 7 . . . 2 . . . 3 Attach 11 | . 2 1 2 . . . 4 1 1 Detach 1 | . 1 . . . . . . . . Swap 38 | . 7 11 7 . . . 10 . 3 Drop 48 | . 15 12 4 1 7 . 5 . 4 Fire 110 | . 34 16 21 . . . 36 . 3 Melee 11 | . . . . . . . 9 . 2 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 2 | . . . . . 2 . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -7/DSF History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 279 | -10/Materials | Core integrity fell below 50% 315 | -10/Materials | Lost 4 parts (1p1n2w) 407 | -10/Materials | Discovered new exit (range 16) 597 | -10/Materials | Build established: Scavenger-Mutant 698 | -10/Materials | Discovered new exit (range 7) 718 | -10/Materials | Discovered new exit (range 15) 827 | -10/Materials | Entered Mines 845 | -10/Mines | Discovered new exit (range 5) 950 | -10/Mines | Build established: Mutant 1126 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1453 | -10/Mines | Discovered new exit (range 3) 1460 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1530 | -10/Mines | Entered Materials 1530 | -9/Materials | Accompanied by 4 allies 1530 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1616 | -9/Materials | Build established: Scavenger-Mutant 2113 | -9/Materials | Discovered new exit (range 12) 2173 | -9/Materials | Entered Mines 2221 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2221 | -9/Mines | Discovered new exit (range 5) 2235 | -9/Mines | Entered Exiles 2242 | -9/Exiles | Build established: Scavenger-Gunner 2291 | -9/Exiles | Met 8R-AWN 2334 | -9/Exiles | Met EX-HEX 2432 | -9/Exiles | Met EX-BIN 2477 | -9/Exiles | Aligned with FarCom system 2480 | -9/Exiles | Given EX-Vault access code 2542 | -9/Exiles | Opened EX-Vault 2550 | -9/Exiles | Found Prototype Leg 2550 | -9/Exiles | Identified Potential Leg 2554 | -9/Exiles | Found Potential Leg 2562 | -9/Exiles | Found Prototype Storage 2580 | -9/Exiles | Found Latent Energy Streamer 2623 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2652 | -9/Exiles | Met EX-DEC 2713 | -9/Exiles | Visited The Gauntlet 2863 | -9/Exiles | Build established: Mutant 2897 | -9/Exiles | Discovered new exit (range 14) 2908 | -9/Exiles | Stole two prototypes: Potential Leg, Latent Energy Streamer 2908 | -9/Exiles | Entered Mines 3012 | -8/Mines | Discovered new exit (range 14) 3035 | -8/Mines | Entered Materials 3035 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3527 | -8/Materials | Discovered new exit (range 8) 3561 | -8/Materials | Entered Factory 3561 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3563 | -7/Factory | FarCom data flow suspended 3569 | -7/Factory | Identified exit to DSF 3570 | -7/Factory | Entered DSF 3597 | -7/DSF | Additional patrols routed to DSF 3634 | -7/DSF | Lost 3 parts (2u1w) 3673 | -7/DSF | Self-destructed Last Messages --------------- 03596_ Lgt. Armor Plating destroyed. 03596_ Knocked back. 03597_ DSF_025 integrity compromised, routing additional patrols. 03598_ Penetrated by Slug. 03598_ Knocked back. 03603_ H-61 Shepherd calls for reinforcements. 03603_ ALERT: Hostile activity reported, dispatching reinforcements to area. 03603_ Penetrated by Slug. 03603_ Hacking Suite destroyed. 03603_ Critical hit (Blast). 03605_ Penetrated by Slug. 03609_ H-61 Shepherd misfires. 03610_ Acquired 5 matter. 03612_ Slug penetrates Earth. 03617_ Acquired Transmission Jammer. 03629_ YAFXM5E9Y%H /XWOB8WTB208 03640_ Dropped Transmission Jammer. 03641_ Acquired Imp. Sensor Array. 03649_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 03654_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????""??????????????????????????????????? | | ?????????#"??????????????????????????????????? | | ??????####"##???????#########????????????????? | | ??????#"""""#########// ! #????????????????? | | ??????#"""""## !# #// ! #????????????????? | | ????"##"" ! #????????????????? | | ????""""" #????????????????? | | ?????##"" ## # ### ###????????????????? | | ??????### ### # ### ###????????????????? | | ???????## ########## g !!#????????????????? | | ???????# !!#??????# g !!#????????????????? | | ???????# !!#??????#@g !!#????????????????? | | ???????## ###??????### ###????????????????? | | ???????# !!#????????! !!#????????????????? | | ???????# !#????????! !!#????????????????? | | ???????# !#????????! !!#????????????????? | | ??????### ######?????# ###????????????????? | | ?????## == ##[[[#??!#?? #??????????????????? | | ????##" ""[[[#!!!##? !%??????????????????? | | ??# % = ?????????????????? | | ??## " H ?????????????????? | | ???#### ????????????????? | | ??????#%% ## #!!!## ##????????????????? | | ??????# #? #?!!#?? ##?????????????????? | | ??????### ######???#?????#??????????????????? | | ???????# #???????????????????????????????? | | ???????# #???????????????????????????????? | | ???????# #???????????????????????????????? | | ???????## ###???????????????????????????????? | | ???????#! !!#???????????????????????????????? | | ???????#!^^!!#???????????????????????????????? | | ???????## ###???????????????????????????????? | | ??????### ##???#????????????????????????????? | | ????###"" ## # ##???????????????????????? | | ???#""""" ????????????????????? | | ???#"##"" ????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 150 Power Shielding 33 Evasion (%) 57 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImpulseAuthchipCompactor Manual? 0 Play Time 00:52:15 Cumulative 94.6 hours Start 2023.04.05 @ 20:07:55 End 2023.04.06 @ 10:43:49 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 143 Rogue 139 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 40 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 15026f19-541b-4563-befa-03e42f3efc31