Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.29 @ 22:22:14 Player: Pilow64 Result: Destroyed by B-36 Bruiser with Hammer Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (17) 85 Value Destroyed (563) 563 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1748 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 281/300 Energy 100/100 System Corruption 23% Temperature Cool (0) Movement Core (100) Ox1 Location -9/Mines Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (2) ------ Small Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Medium Matter Pod (3) Medium Matter Pod (0) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit Visual Processing Unit > --- WEAPON ----------- Assault Rifle Assault Rifle > --- INVENTORY -------- Ion Engine Small Matter Pod Grenade Launcher [Rating: 10] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Storage Small Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Slots Evolved 2 | . . 2 . Power 1 | . . 1 . Propulsion 1 | . . 1 . Utility . | . . . . Weapon . | . . . . Parts Attached 16 | 6 3 1 6 Power 3 | 1 1 1 . Engine 2 | 1 . 1 . Core 1 | . 1 . . Reactor . | . . . . Propulsion 5 | 2 . . 3 Treads 2 | 2 . . . Leg 1 | . . . 1 Wheel 2 | . . . 2 Hover . | . . . . Flight . | . . . . Utility 4 | 1 2 . 1 Device . | . . . . Storage 2 | 1 . . 1 Processor 1 | . 1 . . Hackware . | . . . . Protection 1 | . 1 . . Artifact . | . . . . Weapon 4 | 2 . . 2 Energy Gun 1 | . . . 1 Energy Cannon . | . . . . Ballistic Gun 2 | 2 . . . Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 12 | . . 1 11 Power 2 | . . 1 1 Propulsion 4 | . . . 4 Utility 2 | . . . 2 Weapon 4 | . . . 4 Highest Loss Streak 6 | . . 1 6 To Critical Strikes . | . . . . Average Backups 2 | . 1 3 2 Power . | . . . . Propulsion . | . . . . Utility 1 | . . 1 2 Weapon . | . . 1 . Tool/Special . | . . . . Unused Backups 3 | . 1 . 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon 1 | . 1 . . Tool/Special . | . . . . Average Slot Usage (%) 78 | . 97 75 60 Engine 6 | . 7 1 10 Core 5 | . 6 8 . Treads 19 | . 28 22 5 Leg 2 | . . . 6 Wheel 3 | . . . 11 Storage 13 | . 14 11 15 Processor 3 | . 10 . . Protection 4 | . 1 11 2 Energy Gun 1 | . . . 4 Ballistic Gun 18 | . 28 22 4 Peak Build Rating 10 | 6 10 10 7 Average Rating 7 | 3 8 8 5 On Entrance 5 | . 6 9 7 Naked Turns . | . . . . Heaviest Build 22 | 14 17 22 17 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 3 | . . . 3 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 7 8 8 8 Most Carried 5 | 2 4 5 4 Average Carried 2 | . 1 3 2 Final Capacity 8 | 8 8 8 8 Final Carried 4 | . 3 4 2 Class Distribution -------------------- 86% | Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Min Matter Collected 645 | 250 106 226 63 Remotely . | . . . . Salvage Created 608 | . 92 391 125 Parts 35 | . 10 20 5 Haulers Intercepted . | . . . . Recyclers Shooed 2 | . 1 . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Combat Hostiles Destroyed 14 | . 2 9 3 Guns 12 | . 2 9 1 AOE 2 | . . . 2 Classes Destroyed 5 | . 2 2 1 Worker 1 | . . . 1 Builder 1 | . 1 . . Watcher 1 | . . 1 . Grunt 13 | . 2 8 3 Duelist 1 | . . 1 . Best Kill Streak 6 | . 2 6 2 Combat Bots Only 6 | . 2 6 2 Max Kills in Single Turn 2 | . 1 2 1 Gunslinging 1 | . . 1 . Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Hostile Shots Fired 122 | . 10 65 47 Missed 34 | . 1 27 6 Hits 88 | . 9 38 41 Melee 5 | . . 2 3 Projectile 83 | . 9 36 38 Critical Strikes 4 | . 1 2 1 Damage Taken 1436 | . 134 487 815 Core 416 | . . 90 326 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 23 | . . 23 . Core Remaining (%) 100 | 100 100 . . Volleys Fired 64 | . 10 35 19 Largest 2 | . 2 2 2 Hottest 40 | . 40 40 40 Shots Fired 111 | . 20 70 21 Gun 107 | . 20 70 17 Cannon . | . . . . Launcher 4 | . . . 4 Special . | . . . . Kinetic 103 | . 20 70 13 Thermal 4 | . . . 4 Explosive 4 | . . . 4 Electromagnetic . | . . . . Robot Hit Streak 11 | . 11 10 10 Robot Miss Streak 4 | . 2 4 1 Penetration Max . | . . . . Secondary Targets 4 | . 1 3 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 73 | . 15 41 17 Core Hits 35 | . 6 22 7 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1172 | . 181 564 427 Guns 906 | . 181 561 164 Cannons . | . . . . Explosions 194 | . . . 194 Melee . | . . . . Ramming 72 | . . 3 69 Kinetic 874 | . 181 561 132 Thermal 32 | . . . 32 Explosive 194 | . . . 194 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 20 | . . . 20 Average Corruption 7 | . . . 7 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 2 | . . . 2 Message Errors 1 | . . . 1 Matter Fused 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 5 | . . . 5 Projectiles . | . . . . Explosions 5 | . . . 5 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 154 | . . . 154 Shots 4 | . . . 4 Rammed 1 | . . 1 . Targets Rammed 2 | . . 1 1 Kicked 1 | . . . 1 Crushed . | . . . . Highest Temperature 54 | . 21 54 5 Average Temperature 18 | . 8 21 3 Received Heat Transfer 666 | . 99 270 297 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 75 | . . . 75 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 140 | . 50 140 59 Initial 39 | . . . 39 Average 20 | . 7 47 19 Influence Increases 433 | . 59 250 124 Destroy 0b10 Robot/C 280 | . 40 180 60 Destroy 0b10 Robot/NC 15 | . 5 5 5 Destroy Leader 52 | . 10 32 10 Successful Hack 6 | . 4 2 . Destroy Structure 20 | . . 1 19 Lose Combat Pursuer 60 | . . 30 30 Influence Decreases 433 | . 59 150 224 Entered New Map 61 | . . . 61 Time Decay 313 | . 59 140 114 Lost Part 59 | . . 10 49 Squads Dispatched 1 | . . 1 . Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . . 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Distress Signals 3 | . 2 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 30 | . 4 15 11 Peak Tracking Total 6 | . 2 6 6 Tactical Retreats 3 | . . 2 1 Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Min Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Machines Accessed 4 | . 3 1 . Terminals 3 | . 3 . . Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 12 | . 10 2 . Successful 7 | . 5 2 . Failed 5 | . 5 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 10 | . 10 . . Fabricators . | . . . . Repair Stations 2 | . . 2 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . 5 . . Record 5 | . 5 . . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . 2 . Scan Component 1 | . . 1 . Repair 1 | . . 1 . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 2 1 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . 1 . Time 38 | . . 38 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Active Infowar (turns) 252 | . 252 . . Optics 252 | . 252 . . Robot Analysis Total . | . . . . Derelict Logs Recovered 2 | . . . 2 Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Min Turns Passed 1078 | 139 343 302 294 Spaces Moved 622 | 87 189 120 226 Core 18 | 11 . . 7 Treads 414 | 76 189 120 29 Legs 13 | . . . 13 Wheels 177 | . . . 177 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 80 Average Speed 136 | 146 160 160 100 Slowest Speed 200 | 160 160 160 200 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 24 | 5 34 15 45 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 41 | . . . 41 Melee . | . . . . Projectile . | . . . . AOE 41 | . . . 41 Terrain Rammed 16 | . . . 16 Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Total 742 | 99 211 160 272 Wait 1 | 1 . . . Move 619 | 86 188 119 226 Hop . | . . . . Pick Up 20 | 6 7 3 4 Fast Attach . | . . . . Attach 16 | 6 2 2 6 Detach 1 | . 1 . . Swap 1 | . 1 . . Drop 2 | . 2 . . Fire 64 | . 10 35 19 Melee . | . . . . Ram 16 | . . . 16 Kick 1 | . . . 1 Crush 1 | . . 1 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 1 exit: Mat) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 140 | -11/Scrapyard | Entered Materials 141 | -10/Materials | Met a group of wandering Federalists 300 | -10/Materials | Build established: Mutant 426 | -10/Materials | Discovered new exit (range 17) 483 | -10/Materials | Entered another Materials area 483 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 575 | -9/Materials | Repaired Lgt. Nuclear Core 688 | -9/Materials | Discovered new exit (range 6) 785 | -9/Materials | Entered Mines 894 | -9/Mines | Lost 6 parts (2n1u3w) 909 | -9/Mines | Identified exit to Materials 932 | -9/Mines | Found a hidden stash of uninstalled traps 1052 | -9/Mines | Core integrity fell below 50% 1071 | -9/Mines | System corruption reached 10% 1072 | -9/Mines | Core integrity fell below 20% 1079 | -9/Mines | Destroyed by B-36 Bruiser with Hammer Last Messages --------------- 01068_ Destabilizing: Core damaged (-8). 01069_ Slammed into Wall. 01069_ Destabilizing: Core damaged (-12). 01069_ Destabilizing: System corrupted (+1). 01070_ Slammed into Wall. 01070_ Destabilizing: System corrupted (+2). 01071_ Slammed into Wall. 01072_ Destabilizing: System corrupted (+1). 01073_ Slammed into Wall. 01074_ Destabilizing: System corrupted (+2). 01075_ Slammed into Wall. 01075_ Destabilizing: Core damaged (-20). 01076_ Slammed into Wall. 01076_ Destabilizing: Core damaged (-4). 01077_ Slammed into Wall. 01078_ Destabilizing: System corrupted (+2). 01079_ Slammed into Wall. 01079_ Broken Wheel destroyed. 01079_ System corrupted by crushing effect (+1). 01079_ Destabilizing: System corrupted (+2). 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