Cogmind - Beta 16 *** ADVENTURER MODE // 2025.11.22 @ 13:09:25 // AFD2019/Pay2Buy Player: EN-G1N Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (93) 465 Value Destroyed (2895) 2895 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 7542 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 975/1000 Matter 295/300 Energy 390/390 System Corruption 0% Temperature Cool (0) Movement Rolling (105) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine Cold Fusion Reactor > --- PROPULSION (4) --- Compact Wheel Compact Wheel Armored Wheel Armored Wheel > --- UTILITY (8) ------ Improved Heat Sink Experimental Cooling System Advanced Visual Processing Unit Improved Signal Interpreter Improved Targeting Computer EM Disruption Field Improved Hardlight Generator Advanced System Restoration Module > --- WEAPON (3) ------- Phase Gun Cooled Plasma Cannon Advanced Plasma Cannon > --- INVENTORY (10) --- Improved Signal Interpreter Force Field Advanced Beam Cannon Rocket Launcher 99-TNT's Nukerbomber Mining Laser Ripper Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Cold Fusion Reactor > --- PROPULSION ------- Compact Wheel Compact Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Improved Heat Sink Experimental Cooling System Advanced Visual Processing Unit Improved Signal Interpreter Improved Targeting Computer EM Disruption Field Improved Hardlight Generator Advanced System Restoration Module > --- WEAPON ----------- Phase Gun Cooled Plasma Cannon Advanced Plasma Cannon > --- INVENTORY -------- Improved Signal Interpreter Force Field Advanced Beam Cannon Rocket Launcher 99-TNT's Nukerbomber Mining Laser Ripper [Rating: 72] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Reactor Cold Fusion Reactor Propulsion Armored Wheel Wheel Armored Wheel Utility Advanced Visual Processing Unit Device Improved Heat Sink Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Heavy Particle Gun Energy Cannon Advanced Beam Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Slots Evolved 10 | . . . 2 2 2 2 2 Power 1 | . . . . . . 1 . Propulsion 2 | . . . . 1 . . 1 Utility 6 | . . . 2 1 2 1 . Weapon 1 | . . . . . . . 1 Parts Attached 20 | . 1 3 3 4 3 5 1 Power 3 | . . 1 . . . 2 . Engine 2 | . . 1 . . . 1 . Core . | . . . . . . . . Reactor 1 | . . . . . . 1 . Propulsion 1 | . . 1 . . . . . Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel 1 | . . 1 . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 8 | . . . 2 4 2 . . Device 4 | . . . . 2 2 . . Storage . | . . . . . . . . Processor 4 | . . . 2 2 . . . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 8 | . 1 1 1 . 1 3 1 Energy Gun 2 | . 1 . . . . . 1 Energy Cannon 4 | . . 1 1 . . 2 . Ballistic Gun . | . . . . . . . . Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . . . 1 . Special Weapon 1 | . . . . . 1 . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 17 | . 1 5 2 3 3 3 . Power 2 | . . 1 . 1 . . . Propulsion 6 | . . 1 1 1 1 2 . Utility 6 | . . 2 1 1 1 1 . Weapon 3 | . 1 1 . . 1 . . Highest Loss Streak 2 | . 1 2 1 1 1 2 . To Critical Strikes 1 | . . 1 . . . . . Average Backups 6 | . 2 3 7 8 8 7 7 Power . | . . . 1 1 1 . . Propulsion . | . 1 . . . . . . Utility 2 | . . . 2 2 3 2 2 Weapon 3 | . 1 2 4 4 4 5 5 Tool/Special . | . . . . . . . . Unused Backups 6 | . . . . . 1 1 4 Power . | . . . . . . . . Propulsion 1 | . . . . . . 1 . Utility 3 | . . . . . 1 . 2 Weapon 2 | . . . . . . . 2 Tool/Special . | . . . . . . . . Average Slot Usage (%) 97 | . 96 94 98 97 99 94 98 Engine 9 | . 14 14 11 8 7 7 5 Wheel 24 | . 28 27 21 25 22 19 23 Device 22 | . 14 21 21 17 29 27 27 Processor 16 | . . . 21 27 23 20 17 Protection 1 | . 14 1 . . . . . Energy Gun 7 | . 25 20 6 . . . 5 Energy Cannon 12 | . . 7 15 18 14 12 11 Peak Build Rating 72 | 14 16 19 24 34 47 61 72 Average Rating 32 | 14 14 16 22 30 45 56 71 On Entrance 26 | . 14 16 19 23 32 47 57 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 64 | 14 16 20 20 25 33 58 64 Greatest Support 56 | 30 30 30 24 36 36 40 56 Greatest Overweight (x) 2 | . . 1 1 1 1 2 1 Average Overweight (x) . | . . . . . . 1 1 Largest Inventory Capacity 10 | 10 10 10 10 10 10 10 10 Average Capacity 10 | 10 10 10 10 10 10 10 10 Most Carried 10 | . 2 8 8 10 10 10 8 Average Carried 7 | . 2 3 7 9 9 8 8 Final Capacity 10 | 10 10 10 10 10 10 10 10 Final Carried 10 | . 2 8 8 10 9 9 8 Class Distribution -------------------- 58% | Skirmisher 37% | Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Mutant | -6/Factory Tank | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Matter Collected 441 | . 201 25 25 35 35 120 . Remotely . | . . . . . . . . Salvage Created 3530 | . 508 424 330 995 448 712 113 Parts . | . . . . . . . . Haulers Intercepted 1 | . 1 . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Combat Hostiles Destroyed 85 | . 11 17 10 25 8 13 1 Guns 28 | . 11 12 5 . . . . Cannons 51 | . . 5 5 23 7 10 1 AOE 3 | . . . . . . 3 . Classes Destroyed 10 | . 4 2 1 1 1 1 . Worker 6 | . . . 1 . . 5 . Hauler 1 | . 1 . . . . . . Operator 2 | . . . . 1 . . 1 Watcher 10 | . 2 . 3 3 1 1 . Swarmer 26 | . 3 . 7 13 . 3 . Grunt 29 | . 8 4 1 5 5 6 . Sentry 15 | . . 2 2 7 1 2 1 Hunter 2 | . . . . . . 2 . Programmer 2 | . . . . . 2 . . Assembled 11 | . . 11 . . . . . Best Kill Streak 6 | . 4 3 4 5 5 6 1 Combat Bots Only 5 | . 4 3 4 4 5 3 1 Max Kills in Single Turn 4 | . 2 1 1 2 1 4 1 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . . 2 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Hostile Shots Fired 384 | . 29 59 50 75 62 103 6 Missed 131 | . 9 19 14 22 22 44 1 Hits 253 | . 20 40 36 53 40 59 5 Projectile 253 | . 20 40 36 53 40 59 5 AOE 1 | . . . . . 1 . . Critical Strikes 7 | . . 3 1 2 1 . . Damage Taken 2346 | . 200 475 300 534 393 381 63 Core 443 | . 29 70 88 92 56 83 25 Absorbed by Shields 322 | . . . . . . 292 30 Ignored by Resistances 768 | . 55 137 88 156 117 190 25 Core Remaining (%) 83 | 100 . 60 78 83 92 90 . Volleys Fired 212 | . 29 40 28 54 27 30 4 Largest 3 | . 2 2 2 2 2 2 3 Hottest 221 | . 100 123 136 136 136 133 221 Shots Fired 417 | . 55 77 56 108 50 59 12 Gun 135 | . 55 56 20 . . . 4 Cannon 273 | . . 21 36 108 46 54 8 Launcher 5 | . . . . . . 5 . Special 4 | . . . . . 4 . . Kinetic . | . . . . . . . . Thermal 370 | . 29 61 56 108 50 54 12 Explosive 5 | . . . . . . 5 . Electromagnetic 42 | . 26 16 . . . . . Robot Hit Streak 30 | . 11 30 10 20 18 16 19 Robot Miss Streak 2 | . 2 1 2 1 1 2 2 Penetration Max . | . . . . . . . . Secondary Targets 4 | . 1 3 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 301 | . 35 61 34 83 35 45 8 Core Hits 143 | . 18 26 14 36 14 31 4 Critical Kills 3 | . . . . 2 1 . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 4 | . 1 . . 2 1 . . Burn 1 | . 1 . . . . . . Meltdown 3 | . . . . 2 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7446 | . 691 1261 706 1743 944 1846 255 Guns 1883 | . 610 923 299 . . . 51 Cannons 4968 | . . 285 407 1737 944 1394 201 Explosions 561 | . 57 52 . . . 452 . Melee . | . . . . . . . . Ramming 34 | . 24 1 . 6 . . 3 Kinetic . | . . . . . . . . Thermal 6379 | . 406 940 706 1737 944 1394 252 Explosive 452 | . . . . . . 452 . Electromagnetic 581 | . 261 320 . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . . . . 1 . Average Corruption 1 | . . . . . . 1 . Corruption Purged 2 | . . . . . . 2 . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 103 | . . 12 11 4 12 64 . Projectiles 59 | . . 12 11 4 12 20 . Explosions 44 | . . . . . . 44 . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 63 | . 15 44 . 3 . . 1 Shots 2 | . 1 1 . . . . . Rammed 7 | . 4 1 . 1 . . 1 Targets Rammed 7 | . 4 1 . 1 . . 1 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 355 | . 355 269 200 174 39 132 . Average Temperature 79 | . 146 88 70 47 11 35 . Received Heat Transfer 1024 | . 120 265 45 261 186 129 18 Effects 1 | . . 1 . . . . . Energy Bleed 1 | . . 1 . . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 3 | . . . . 2 1 . . Combat Hostiles 3 | . . . . 2 1 . . Parts Melted 1 | . . . . 1 . . . Heat Transferred 10996 | . 840 1752 1295 3108 1477 2150 374 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . 1 1 . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Maximum Alert Level 2 | . . . . 2 . . . Low Security (%) 90 | 100 100 100 100 57 100 100 100 Level 1 7 | . . . . 32 . . . Level 2 2 | . . . . 10 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 439 | . 196 125 180 439 159 177 74 Initial 159 | . . 61 . 4 159 30 70 Average 91 | . 80 39 80 190 66 58 64 Influence Increases 2300 | . 340 144 366 769 252 380 49 Destroy 0b10 Robot/C 1480 | . 220 120 200 500 160 260 20 Destroy 0b10 Robot/NC 95 | . 15 . 20 20 5 30 5 Destroy Leader 352 | . 46 20 46 126 42 62 10 Successful Hack 82 | . 10 . 3 28 31 . 10 Disable Machine 72 | . . . 36 18 9 9 . Destroy Structure 39 | . 4 4 1 2 5 19 4 Lose Combat Pursuer 180 | . 45 . 60 75 . . . Influence Decreases 2231 | . 154 330 353 373 588 286 147 Entered New Map 524 | . . 125 . 9 250 43 97 Time Decay 1454 | . 144 175 220 334 318 213 50 Lost Part 140 | . 10 30 20 30 20 30 . Purge Threat 113 | . . . 113 . . . . Squads Dispatched 9 | . 1 . . 1 3 4 . Investigation 5 | . 1 . . 1 1 2 . Extermination 3 | . . . . . 2 1 . Reinforcement 1 | . . . . . . 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Distress Signals 4 | . 1 . . 3 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 114 | . 14 17 16 37 14 14 2 Peak Tracking Total 7 | . 7 3 6 5 4 3 1 Tactical Retreats 7 | . 3 . 1 3 . . . Traps | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Traps Triggered 4 | . 1 . 1 . . 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Machines Disabled 8 | . . . 4 2 1 1 . Max in Single Turn 1 | . . . 1 1 1 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Machines Accessed 25 | . 5 . 3 7 7 2 1 Terminals 22 | . 5 . 3 7 4 2 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 3 | . . . . . 3 . . Garrison Access . | . . . . . . . . Total Hacks 60 | . 13 . 6 16 15 8 2 Successful 41 | . 10 . 5 9 12 3 2 Failed 19 | . 3 . 1 7 3 5 . Catastrophic 4 | . 1 . . 1 . 2 . Database Lockouts . | . . . . . . . . Manual 18 | . 5 . 4 6 1 1 1 Terminals 53 | . 13 . 6 16 8 8 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 7 | . . . . . 7 . . Garrison Access . | . . . . . . . . Terminal Hacks 23 | . 7 . 2 6 5 2 1 Record 5 | . . . . 2 . 2 1 Robot Analysis 4 | . 2 . . 1 1 . . Prototype ID Bank 4 | . 2 . . 2 . . . Open DSF 1 | . . . . . 1 . . Branch Access Points 1 | . . . . . 1 . . Emergency Access Points 1 | . . . . 1 . . . Terminal Index 1 | . 1 . . . . . . Alert Level 2 | . . . 1 . 1 . . Unreport Threat 1 | . . . 1 . . . . Locate Traps 3 | . 2 . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 6 | . . . . . 6 . . Insert Component 2 | . . . . . 2 . . Retrieve Study 4 | . . . . . 4 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 12 | . 3 . 3 3 1 1 1 Terminals 12 | . 3 . 3 3 1 1 1 Botnet 12 | . 3 . 3 3 1 1 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 Used 1 | . . . . . . . 1 Hacking Detections 18 | . 4 . 1 6 4 2 1 Full Trace Events 5 | . . . . 2 1 2 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 4 | . . . . . 4 . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Active Infowar (turns) 2610 | . . 143 474 763 678 444 108 Optics 2466 | . . . 473 763 678 444 108 Sensors 2155 | . . 143 474 738 676 124 . Robot Analysis Total 4 | . 2 . . 1 1 . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Turns Passed 3457 | 16 379 595 474 763 678 444 108 Spaces Moved 2889 | 18 319 504 415 568 655 323 87 Core . | . . . . . . . . Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels 2889 | 18 319 504 415 568 655 323 87 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 80 | 90 90 90 90 90 80 95 105 Average Speed 90 | 90 90 90 90 92 81 99 105 Slowest Speed 110 | 90 90 105 105 105 105 110 105 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 38 | 3 67 90 42 55 27 15 5 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . . . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 30 | . 3 5 . . 3 17 2 Melee . | . . . . . . . . Projectile 11 | . . 1 . . 3 5 2 AOE 19 | . 3 4 . . . 12 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Total 3314 | 17 355 567 455 698 743 385 94 Wait 174 | . 3 18 8 70 52 23 . Move 2882 | 17 318 503 414 567 654 322 87 Hop . | . . . . . . . . Pick Up 8 | . . 2 2 1 3 . . Fast Attach 1 | . . . . 1 . . . Attach 11 | . . 2 2 1 2 3 1 Detach . | . . . . . . . . Swap 12 | . 1 1 1 2 2 5 . Drop 6 | . . . . 1 3 2 . Fire 212 | . 29 40 28 54 27 30 4 Melee . | . . . . . . . . Ram 7 | . 4 1 . 1 . . 1 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 1 | . . . . . . . 1 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory (discovered 4 exits: *Fac / Sto / Low x2) -6/Factory -5/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 12) 17 | -11/Scrapyard | Entered Materials 96 | -10/Materials | Discovered new exit (range 5) 168 | -10/Materials | Discovered new exit (range 14) 287 | -10/Materials | Discovered new exit (range 4) 304 | -10/Materials | Build established: Mutant 396 | -10/Materials | Entered Mines 410 | -10/Mines | Met a Derelict bent on vengeance 489 | -10/Mines | Assembled infested the area 494 | -10/Mines | Assisted by a Guerilla fighting off Assembled 576 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 884 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 983 | -10/Mines | Discovered new exit (range 9) 991 | -10/Mines | Entered Materials 991 | -9/Materials | Evolved 2 slots: Utility x2 1012 | -9/Materials | Discovered new exit (range 12) 1279 | -9/Materials | Build established: Skirmisher 1305 | -9/Materials | Discovered new exit (range 9) 1315 | -9/Materials | Identified exit to Materials 1432 | -9/Materials | Discovered exit to Materials (range 20) 1465 | -9/Materials | Entered another Materials area 1465 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1567 | -8/Materials | Found 99-TNT's Nukerbomber 1801 | -8/Materials | Discovered new exit (range 4) 1804 | -8/Materials | Identified exit to Factory 2228 | -8/Materials | Entered Factory 2228 | -7/Factory | Evolved 2 slots: Utility x2 2619 | -7/Factory | Identified exit to Storage 2619 | -7/Factory | Identified exit to Lower Caves 2730 | -7/Factory | Discovered new exit (range 13) 2753 | -7/Factory | Identified exit to Factory 2906 | -7/Factory | Entered another Factory area 2906 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3332 | -6/Factory | Build established: Mutant 3333 | -6/Factory | Discovered new exit (range 14) 3349 | -6/Factory | Identified exit to Factory 3350 | -6/Factory | Entered another Factory area 3350 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3458 | -5/Factory | Self-destructed Last Messages --------------- >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 0 systems. Awaiting botnet instructions. >>Query(Garrison Access) Heavy doorways serving as points of entry and exit from [Garrison] corridor networks. To ensure safe passage of response squads entering a potential hostile fire zone, the installation itself is reinforced against explosives and kinetic weaponry that might otherwise inflict excessive collateral damage. Corresponding defensive measures have rendered it somewhat weak against thermal attacks. For emergency situations where an area has been overrun, or a garrison has been infiltrated, the entrance and inner tunnel may be permanently sealed to prevent passage and contain the threat. Map ----- +----------------------------------------------------+ | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ########+#?????????????????? | | ? #????????????#????? | | # #??????????? #????? | | # """ #?????????? +????? | | # """ #????????? ?????? | | # """ #???????? ?????? | | # #########/###### | | # """ # | | # """ # | | # """ + | | # # | | # """ # | | # """ # ###+###### | | # """ # % #???????????? | | # # #???????????? | | # "@" # #???????????? | | # "T" # #???????????? | | # """ # #???????????? | | # # #???????????? | | ########## #???????????? | | ????????## ##??????????" | | ????????# #?????### " | | ????????# ##### | | ????????# | | ????????# " | | ????????# | | ????????# ##### | | ????????# #?????# #### | | ??????######+########???#??? | | ??????# #??????? | | ??????# #??????? | | ??????# #??????? | | ??????# #??????? | | ??????# #??????? | | ??????# #??????? | | ??????# #??????? | | ??????# #??????? | | ??????# #??????? | | ??????# #??????? | | ??????# #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Energy Generation 30 Energy Capacity 390 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 44 Targeting Accuracy 6 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Arm. Wheel | -7/Factory | Hacked Rnf. Deuterium Engine | -7/Factory | Hacked Rocket Launcher | -7/Factory | Hacked Mining Laser | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- I Have A Map? Resistances Are Futile Spot Them First Challenges ------------ None Cogshop Purchases (39) ------------------------ Lgt. Armor Plating (Loot Box) Hvy. Particle Gun (Loot Box) Weight Redist. System (Loot Box) Mining Laser (Loot Box) Arm. Wheel (Loot Box) Arm. Wheel (769) Imp. Ion Engine (699) Arm. Wheel (Loot Box) EM Pulse Gun (Loot Box) Imp. EM Shotgun (652) Adv. Beam Cannon (785) Cooling System (778) Sensor Array (368) Signal Interpreter (695) Imp. Targeting Computer (811) Adv. Beam Cannon (1126) Sub. Power Source (780) Adv. Visual Processing Unit (Loot Box) Imp. Deuterium Engine (Loot Box) Imp. Heat Sink (999) Arm. Wheel (793) Arm. Wheel (856) Imp. Hardlight Generator (Loot Box) Force Field (Loot Box) 99-TNT's Nukerbomber (Loot Box) Rnf. Deuterium Engine (912) Adv. System Restoration Module (Loot Box) Arm. Wheel (715) EM Disruption Field (942) Arm. Wheel (715) Cld. Plasma Cannon (1611) Adv. Plasma Cannon (Loot Box) Xenon Bombardment Thruster (Loot Box) Phase Gun (Loot Box) Cold Fusion Reactor (835) Com. Wheel (908) Com. Wheel (874) Com. Wheel (820) Exp. Cooling System (1438) Game ------ Seed SigixSignalMesh Manual? 0 Play Time 00:55:12 Cumulative 41.6 hours Start 2025.11.22 @ 02:05:55 End 2025.11.22 @ 13:09:25 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode AFD2019/Pay2Buy Game No. 45 Rogue 0 Adventurer 45 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 28 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 15bcf3a3-f6f5-4d35-88e7-a581d7fbea1b