Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.21 @ 21:44:59

Player: Vectis

Result: Destroyed by as-44605 with Assembled Maul

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (33)      165
Value Destroyed (337)      337
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1102

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     281/300
Energy                     98/100
System Corruption          12%
Temperature                Cool (0)
Movement                   Rolling (140) Ox6
Location                   -10/Exiles

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                Wheel
>               --- UTILITY (2) ------
  High-capacity Storage Unit
  High-capacity Storage Unit
>               --- WEAPON (2) -------
          Light Assault Rifle
>               --- INVENTORY (20) ---
          Light Nuclear Core
                Wheel
        Compact Wheel
       Improved Heat Sink
          Large Storage Unit
  High-capacity Storage Unit
                Humpback
                Humpback
                Humpback
          Large Matter Pod (150)
  High-capacity Matter Pod (200)
          Light Assault Rifle
          Light Assault Rifle
                Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
          Large Storage Unit
  High-capacity Storage Unit
>               --- WEAPON -----------
                Particle Gun
          Light Assault Rifle
>               --- INVENTORY --------
          Light Nuclear Core
                Wheel
                Wheel
                Wheel
        Compact Wheel
       Improved Heat Sink
          Small Storage Unit
         Medium Storage Unit
          Large Storage Unit
          Large Storage Unit
  High-capacity Matter Pod
                Weapon Shielding
          Light Assault Rifle
          Light Assault Rifle
                Grenade Launcher
                Grenade Launcher
[Rating: 10]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             31   | 6   8   12  5   
  Power                    4    | 1   .   2   1   
    Engine                 4    | 1   .   2   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               9    | 2   2   3   2   
    Treads                 2    | 2   .   .   .   
    Leg                    3    | .   .   3   .   
    Wheel                  4    | .   2   .   2   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  5    | 1   2   .   2   
    Device                 .    | .   .   .   .   
    Storage                5    | 1   2   .   2   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   13   | 2   4   7   .   
    Energy Gun             1    | .   .   1   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          10   | 2   4   4   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   .   2   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 16   | .   4   7   5   
  Power                    3    | .   .   2   1   
  Propulsion               6    | .   2   1   3   
  Utility                  .    | .   .   .   .   
  Weapon                   7    | .   2   4   1   
  Highest Loss Streak      5    | .   4   4   5   
Average Slot Usage (%)     89   | .   89  85  96  
  Engine                   8    | .   14  3   11  
  Treads                   6    | .   21  .   .   
  Leg                      14   | .   .   17  27  
  Wheel                    5    | .   5   7   .   
  Storage                  25   | .   18  28  28  
  Energy Gun               6    | .   .   7   13  
  Ballistic Gun            20   | .   27  19  14  
Naked Turns                .    | .   .   .   .   
Heaviest Build             71   | 9   38  38  71  
  Greatest Support         40   | 40  40  20  20  
  Greatest Overweight (x)  6    | .   1   3   6   
  Average Overweight (x)   1    | .   .   1   2   
Largest Inventory Capacity 20   | 6   16  16  20  
  Average Capacity         13   | 5   9   16  18  
  Most Carried             20   | 4   11  16  20  
  Average Carried          11   | 3   6   13  17  
  Final Capacity           20   | 6   16  16  20  
  Final Carried            17   | 4   11  16  17  

 Class Distribution 
--------------------
 54% | Mutant
 45% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -10/Exiles

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Scr Mat Min Exi 
Matter Collected           1054 | 278 274 415 87  
  Remotely                 .    | .   .   .   .   
Salvage Created            860  | 75  469 316 .   
  Parts                    35   | 4   22  9   .   
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           1    | .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Combat Hostiles Destroyed  24   | .   10  14  .   
  Guns                     14   | .   10  4   .   
  AOE                      10   | .   .   10  .   
Classes Destroyed          7    | 2   3   2   .   
  Worker                   2    | 1   .   1   .   
  Tunneler                 1    | .   .   1   .   
  Hauler                   1    | .   1   .   .   
  Recycler                 5    | 1   3   1   .   
  Swarmer                  9    | .   9   .   .   
  Grunt                    5    | .   1   4   .   
  Assembled                10   | .   .   10  .   
Best Kill Streak           8    | 1   4   8   .   
  Combat Bots Only         8    | .   3   8   .   
Max Kills in Single Turn   2    | 1   1   2   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   2   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -10  
--------                   Run  | Scr  Mat  Min  Exi  
Damage Taken               1799 | .    741  702  356  
  Core                     265  | .    106  71   88   
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              115  | 9    61   42   3    
  Largest                  2    | 2    2    2    2    
  Hottest                  85   | 40   40   85   85   
Shots Fired                227  | 18   122  80   7    
  Gun                      221  | 18   122  74   7    
  Cannon                   .    | .    .    .    .    
  Launcher                 6    | .    .    6    .    
  Special                  .    | .    .    .    .    
  Kinetic                  208  | 18   122  64   4    
  Thermal                  13   | .    .    10   3    
  Explosive                6    | .    .    6    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         8    | 8    8    8    3    
  Robot Miss Streak        5    | 2    5    4    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        3    | .    2    1    .    
    Max Gunslinging Chain  1    | .    1    1    .    
Shots Hit Robots           145  | 13   75   52   5    
  Core Hits                65   | 4    25   35   1    
  Critical Hits            3    | 1    .    2    .    
  Critical Kills           1    | 1    .    .    .    
  Critical Parts Destroyed 2    | .    .    2    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1835 | 117  644  1008 66   
  Guns                     1294 | 117  644  467  66   
  Cannons                  .    | .    .    .    .    
  Explosions               541  | .    .    541  .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  1153 | 117  644  372  20   
  Thermal                  141  | .    .    95   46   
  Explosive                541  | .    .    541  .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         12   | .    .    9    12   
  Average Corruption       9    | .    .    8    9    
  Corruption Purged        .    | .    .    .    .    
  Effects                  44   | .    .    22   22   
    Message Errors         8    | .    .    4    4    
    Matter Fused           9    | .    .    2    7    
    Heat Flow Errors       3    | .    .    3    .    
    Energy Discharges      6    | .    .    2    4    
    Parts Rejected         1    | .    .    1    .    
    Data Loss (minor)      6    | .    .    3    3    
    Data Loss (major)      1    | .    .    1    .    
    Misfires               4    | .    .    3    1    
    Misdirections          1    | .    .    .    1    
    Targeting Errors       5    | .    .    3    2    
Overload Shots             .    | .    .    .    .    
Overflow Damage            21   | .    .    21   .    
  Projectiles              .    | .    .    .    .    
  Explosions               21   | .    .    21   .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      133  | .    .    133  .    
  Shots                    5    | .    .    5    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        229  | .    12   229  92   
  Average Temperature      41   | .    8    42   46   
  Received Heat Transfer   374  | .    18   316  40   
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         333  | .    .    222  111  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Peak Influence             221  | 10  221 125 .   
  Average Influence        58   | 3   93  45  .   
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         94   | 100 83  100 .   
  Level 1                  5    | .   16  .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   2   .   .   
  Investigation            2    | .   2   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Scr Mat Min Exi 
Distress Signals           4    | .   4   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              58   | .   18  22  18  
  Peak Tracking Total      12   | .   4   7   12  
  Tactical Retreats        8    | .   1   6   1   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Scr Mat Min Exi 
Machines Disabled          1    | .   1   .   .   
  Max in Single Turn       1    | .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Scr Mat Min Exi 
Machines Accessed          7    | .   6   .   1   
  Terminals                5    | .   5   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                14   | .   13  .   1   
  Successful               6    | .   5   .   1   
  Failed                   8    | .   8   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   14   | .   14  .   .   
  Terminals                12   | .   12  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             3    | .   2   .   1   
  Record                   1    | .   .   .   1   
  Robot Analysis           2    | .   2   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         3    | .   3   .   .   
  Terminals                2    | .   2   .   .   
    Botnet                 2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
    Tunnel                 1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         5    | .   5   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Scr Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Scr Mat Min Exi 
Total Allies               4    | .   .   4   .   
  Largest Group            3    | .   .   3   3   
  Highest-Rated Group      40   | .   .   40  40  
  Highest-Rated Ally       31   | .   .   31  16  
Total Orders               .    | .   .   .   .   
Ally Attacks               8    | .   .   4   4   
  Total Damage             125  | .   .   83  42  
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Robot Analysis Total       2    | .   2   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -10 
-------------              Run  | Scr Mat Min Exi 
Turns Passed               2225 | 165 623 883 554 
Spaces Moved               1166 | 96  316 452 302 
  Core                     22   | 22  .   .   .   
  Treads                   281  | 74  207 .   .   
  Legs                     535  | .   .   245 290 
  Wheels                   328  | .   109 207 12  
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  90  90  140 
  Average Speed            142  | 134 135 127 174 
  Slowest Speed            210  | 160 160 210 210 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       45   | 5   59  62  54  
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     2    | .   1   .   1   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             1    | .   .   1   .   
Spaces Dug                 11   | .   .   11  .   
Terrain Destroyed          51   | .   .   51  .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      51   | .   .   51  .   

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Scr Mat Min Exi 
Total                      1533 | 114 408 687 324 
  Wait                     182  | .   12  169 1   
  Move                     1163 | 95  315 451 302 
  Hop                      .    | .   .   .   .   
  Pick Up                  31   | 4   10  11  6   
  Fast Attach              9    | 6   1   2   .   
  Attach                   12   | .   4   5   3   
  Detach                   .    | .   .   .   .   
  Swap                     10   | .   3   5   2   
  Drop                     11   | .   2   2   7   
  Fire                     115  | 9   61  42  3   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Min x2])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 14)
  166 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
  372 | -10/Materials | Discovered new exit (range 15)
  547 | -10/Materials | Discovered new exit (range 6)
  682 | -10/Materials | Lost 4 parts (2n2w)
  789 | -10/Materials | Entered Mines
  800 | -10/Mines     | Met a Derelict bent on vengeance
  804 | -10/Mines     | Discovered new exit (range 6)
  997 | -10/Mines     | Lost 4 parts (1p1n2w)
 1032 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 1077 | -10/Mines     | Discovered new exit (range 8)
 1135 | -10/Mines     | Assembled infested the area
 1154 | -10/Mines     | Core integrity fell below 50%
 1182 | -10/Mines     | Destroyed 8 combat bots
 1502 | -10/Mines     | Build established: Scavenger-Mutant
 1617 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1661 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1661 | -10/Mines     | Discovered new exit (range 5)
 1672 | -10/Mines     | Entered Exiles
 1672 | -10/Exiles    | Accompanied by 3 allies
 1695 | -10/Exiles    | Discovered new exit (range 15)
 1713 | -10/Exiles    | Met 8R-AWN
 1734 | -10/Exiles    | Met EX-HEX
 1807 | -10/Exiles    | Met EX-DEC
 1835 | -10/Exiles    | Learned location of Zion (-6)
 2192 | -10/Exiles    | Attacked by the Exiles
 2198 | -10/Exiles    | System corruption reached 10%
 2202 | -10/Exiles    | Core integrity fell below 20%
 2226 | -10/Exiles    | Destroyed by as-44605 with Assembled Maul

 Last Messages 
---------------
  time, folks!
02192_ Trooper 1b destroyed.
02194_ EX-DEC: "Let's see what this bad boy can do..."
02194_ EX-DEC deploys DAS Turret.
02194_ Trooper 1a knocked back.
02194_ Destroyed EX Chip 1.
02195_ Trooper 1a destroyed.
02196_ Mercenary 1a destroyed.
02199_ System corrupted: Particle Gun targeting data glitched.
02202_ EX-BIN: "I just want to science!"
02202_ System corrupted: Particle Gun targeting data glitched.
02204_ Particle Gun destroyed.
02204_ Machine disabled.
02205_ Critical hit.
02205_ Lgt. Ion Engine destroyed.
02206_ Aluminum Leg destroyed.
02207_ EX-DEC heat short circuits Broken Adv. Launcher Guidance Computer.
02210_ System corrupted: Matter fused (-9).
02222_ Wheel destroyed.
02225_ Aluminum Leg destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????? ???????????????????????????????????????????? |
| ?????  ??????????????????????????????????????????? |
| ?????    ????????????????????????????????????????? |
| ?????#    ??????????????#######??????????????????? |
| ?????#     ######???????#    "#??????????????????? |
| ?????#        #""##?????#    "#??????????????????? |
| ??????#           #?????#    "#??????????????????? |
| ??????##"         ##???##   ""#????????????######? |
| ??????#""          #####"   ""#????????????  """#? |
| ?????????#            ##"   ""#????????????" """#? |
| ?????????##           #""   ###???????????""    #? |
| ??????????#"##           @  #??????????????"    #? |
| ?????????????####         a ##?????????????"   "#? |
| ????????????????###       aa"#?????????????   ""?? |
| ??????????########"          ###???????????"  "??? |
| ??????????# !!"""""        aaa ##??????????#  #??? |
| ??????????# !        "###""     ######???###  ###? |
| ??????????#!         "#?##"     a "" #####X#  #"## |
| ??????????#!         ##??#"                    """ |
| ??????????#!!""""""###???#"#                   ""  |
| ??????????##########?????####                   "  |
| ????????????????????????????###                    |
| ??????????????????????????????###                  |
| ????????????????????????????????##      =          |
| ?????????????????????????????????##    *%          |
| ??????????????????????????????????##"              |
| ???????????????????????????????????#"""  =%%       |
| ??????????????????????????????????##"              |
| ??????????????????????????????????#""              |
| ??????????????????????????????????#"""           " |
| ?????????????????????????????????#"""           "" |
| ?????????????????????????????????#"""            " |
| ?????????????????????????????????#""               |
| ?????????????????????????????????#"""              |
| ?????????????????????????????????#""               |
| ?????????????????????????????????##""              |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ScanVortexTerrabomb
  Manual?         0
Play Time         00:13:36
  Cumulative      138.0 hours
  Start           2020.06.21 @ 21:33:25
  End             2020.06.21 @ 21:44:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          59
  Rogue           59
  Adventurer      0
  Explorer        0
Win Type          -
  Total           7
  Types           6/0/0/1/0/0/0
Lore%             71
Gallery%          68
Achievement%      58
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c036c8ad-650d-4051-b095-b5e16f566b46