Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.25 @ 07:47:01 Player: V-0 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (42) 210 Value Destroyed (1285) 1285 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (35) 35 TOTAL SCORE: 3270 Bonus ------- Follower Combat Kills 35 Cogmind --------- Core Integrity 0/400 Matter 92/300 Energy 95/100 System Corruption 6% Temperature Warm (122) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Visual Processing Unit Melee Analysis Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Terrain Scanner Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Improved Treads > --- UTILITY ---------- Visual Processing Unit Power Shielding Shield Generator > --- WEAPON ----------- High-powered Shotgun High-powered Shotgun Rocket Launcher > --- INVENTORY -------- Sensor Array Terrain Scanner Particle Cannon Particle Cannon [Rating: 19] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Power Shielding Device Sensor Array Processor Visual Processing Unit Protection Power Shielding Weapon Rocket Launcher Energy Gun Small Laser Energy Cannon Particle Cannon Ballistic Gun High-powered Shotgun Launcher Rocket Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon 1 | . . . 1 . . . Parts Attached 40 | 6 5 10 14 1 1 3 Power 5 | 1 1 1 2 . . . Engine 5 | 1 1 1 2 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 8 | 2 . 3 3 . . . Treads 3 | . . . 3 . . . Leg 5 | 2 . 3 . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 9 | 1 2 2 2 . 1 1 Device 4 | 1 1 . 1 . 1 . Storage . | . . . . . . . Processor 2 | . . . 1 . . 1 Hackware . | . . . . . . . Protection 3 | . 1 2 . . . . Artifact . | . . . . . . . Weapon 18 | 2 2 4 7 1 . 2 Energy Gun 3 | 2 1 . . . . . Energy Cannon 2 | . . . 2 . . . Ballistic Gun 6 | . 1 2 3 . . . Ballistic Cannon . | . . . . . . . Launcher 6 | . . 2 2 1 . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 15 | . . 1 3 1 . 10 Power 2 | . . . 1 . . 1 Propulsion 3 | . . . 1 . . 2 Utility 3 | . . . . 1 . 2 Weapon 7 | . . 1 1 . . 5 Highest Loss Streak 5 | . . 1 3 1 . 5 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 92 | . 93 99 98 88 98 74 Engine 11 | . 14 14 10 11 11 10 Treads 13 | . . . 20 22 22 12 Leg 9 | . 28 28 1 . . . Device 6 | . 14 2 9 . 9 10 Processor 7 | . . . 11 11 11 11 Protection 12 | . 8 25 12 11 11 5 Energy Gun 3 | . 22 . . . . . Energy Cannon 2 | . . . 14 . . . Ballistic Gun 12 | . 5 17 7 18 11 10 Launcher 12 | . . 9 10 14 22 12 Peak Build Rating 19 | 6 9 10 19 19 18 18 Average Rating 13 | 2 7 8 15 16 17 14 On Entrance 11 | . 6 9 8 19 17 18 Naked Turns . | . . . . . . . Heaviest Build 25 | 8 13 17 25 18 18 18 Greatest Support 46 | 20 20 20 46 43 43 43 Greatest Overweight (x) 2 | . . . . . . 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 4 Average Carried 4 | 2 4 4 3 4 4 3 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | 5 4 5 3 5 4 1 Class Distribution -------------------- 40% | Mutant 35% | Tank 22% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Skirmisher | -7/Zion Skirmisher | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1005 | 260 50 230 387 75 . 3 Remotely . | . . . . . . . Salvage Created 1177 | 50 149 146 458 132 . 242 Parts 73 | 3 7 13 36 5 . 9 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 2 | . 1 . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 8 | . . . . . 3 5 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 34 | 1 5 7 8 4 . 9 Guns 12 | 1 2 5 . 3 . 1 Cannons 4 | . . . 4 . . . AOE 18 | . 3 2 4 1 . 8 Classes Destroyed 13 | 1 2 . 7 1 . 2 Worker 1 | . . . 1 . . . Builder 3 | . . . 3 . . . Hauler 1 | . . . 1 . . . Recycler 1 | . . . 1 . . . Operator 1 | . . . 1 . . . Watcher 1 | . 1 . . . . . Swarmer 9 | . 3 3 . . . 3 Grunt 15 | 1 2 4 5 3 . . Brawler 4 | . . . 1 . . 3 Duelist 1 | . . . . 1 . . Sentry 2 | . . . 2 . . . Hunter 2 | . . . . . . 2 Programmer 1 | . . . . . . 1 Best Kill Streak 11 | 1 3 2 11 3 . 3 Combat Bots Only 8 | 1 3 2 8 3 . 3 Max Kills in Single Turn 3 | 1 2 1 3 2 . 2 Gunslinging 1 | . . . . 1 . . Exploded 3 | . 2 1 3 1 . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 197 | 6 30 37 54 13 . 57 Missed 59 | 4 11 9 13 2 . 20 Damage Taken 2363 | 22 250 395 563 235 . 898 Core 574 | . 70 100 66 65 . 273 Absorbed by Shields 45 | . . . 45 . . . Redirected to Shielding 41 | . 5 12 13 6 . 5 Core Remaining (%) 66 | 100 . 32 . . . . Volleys Fired 91 | 4 20 22 20 7 . 18 Largest 3 | 2 2 2 3 2 . 2 Hottest 166 | 90 90 63 166 66 . 66 Shots Fired 164 | 8 40 34 45 14 . 23 Gun 105 | 8 40 29 8 12 . 8 Cannon 29 | . . . 29 . . . Launcher 30 | . . 5 8 2 . 15 Special . | . . . . . . . Kinetic 53 | . 3 22 8 12 . 8 Thermal 60 | 4 20 7 29 . . . Explosive 30 | . . 5 8 2 . 15 Electromagnetic 21 | 4 17 . . . . . Robot Hit Streak 7 | 3 6 4 7 3 . 3 Robot Miss Streak 11 | 4 3 4 6 7 . 11 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . 1 . . Max Gunslinging Chain 1 | . . . . 1 . . Shots Hit Robots 87 | 3 24 21 24 7 . 8 Core Hits 74 | 2 11 13 18 9 . 21 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . 2 . . . . . Burn 1 | . 1 . . . . . Corrupt 1 | . 1 . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3397 | 63 568 426 764 174 . 1402 Guns 832 | 63 324 223 44 131 . 47 Cannons 348 | . . . 348 . . . Explosions 2177 | . 231 203 359 29 . 1355 Melee . | . . . . . . . Ramming 40 | . 13 . 13 14 . . Kinetic 431 | . 46 163 44 131 . 47 Thermal 795 | 25 362 60 348 . . . Explosive 1946 | . . 203 359 29 . 1355 Electromagnetic 185 | 38 147 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . . . . . . 6 Average Corruption 2 | . . . . . . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 5 | . . . . . . 5 Message Errors 2 | . . . . . . 2 Matter Fused 2 | . . . . . . 2 Heat Flow Errors 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 31 | . . . 18 . . 13 Projectiles 18 | . . . 18 . . . Explosions 13 | . . . . . . 13 Melee . | . . . . . . . Knockbacks 1 | . 1 . . . . . Impact 1 | . 1 . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 288 | . 20 18 45 38 . 167 Shots 9 | . 1 1 2 1 . 4 Rammed 4 | . . . 2 2 . . Targets Rammed 8 | . 2 . 4 2 . . Kicked 2 | . 2 . . . . . Crushed 2 | . . . 2 . . . Highest Temperature 694 | 96 24 42 694 6 . 235 Average Temperature 135 | 44 10 15 255 6 . 174 Received Heat Transfer 642 | 12 114 201 192 51 . 72 Effects 18 | . . . 18 . . . Shutdowns 2 | . . . 2 . . . Energy Bleed 3 | . . . 3 . . . Interference 1 | . . . 1 . . . Matter Decay 5 | . . . 5 . . . Short Circuit 1 | . . . 1 . . . Damage (minor) 2 | . . . 2 . . . Damage (major) 3 | . . . 3 . . . Damage (core) 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 1601 | 74 748 150 629 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . 2 . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 316 | 20 191 155 316 120 . . Initial 60 | . 13 . 19 60 . . Average 81 | 2 83 85 106 72 . . Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 97 | 100 100 100 86 100 . . Level 1 2 | . . . 13 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . 1 . 1 . . 1 Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 2 | . 1 . 1 . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 2 | . . . 1 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 69 | 1 11 9 16 7 . 25 Peak Tracking Total 10 | 1 4 3 7 3 . 10 Tactical Retreats 1 | . . 1 . . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 4 | . . . 1 2 . 1 Max in Single Turn 1 | . . . 1 1 . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 5 | . 3 . 1 1 . . Terminals 4 | . 2 . 1 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 14 | . 8 . 3 3 . . Successful 6 | . 3 . 2 1 . . Failed 8 | . 5 . 1 2 . . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 10 | . 4 . 3 3 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . 4 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 4 | . 1 . 2 1 . . Record 1 | . 1 . . . . . Prototype ID Bank 1 | . . . 1 . . . Zone Layout 2 | . . . 1 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . Recycle Component 1 | . 1 . . . . . Process 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 4 | . 3 . . 1 . . Full Trace Events 2 | . 1 . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled 1 | . 1 . . . . . Recycled Matter 36 | . 36 . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 2 | . . . . 2 . . Largest Group 2 | . . . . 2 1 . Highest-Rated Group 45 | . . . . 45 14 . Highest-Rated Ally 31 | . . . . 31 14 . Total Orders . | . . . . . . . Ally Attacks 10 | . . . . 10 . . Total Damage 143 | . . . . 143 . . Kills 1 | . . . . 1 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 5 | . . 2 . 1 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 3908 | 120 494 706 560 847 705 476 Spaces Moved 2470 | 83 348 522 291 501 440 285 Core 167 | 30 . . . . . 137 Treads 1359 | . . . 270 501 440 148 Legs 944 | 53 348 522 21 . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 160 160 50 Average Speed 142 | 94 120 120 157 160 160 151 Slowest Speed 160 | 120 120 120 160 160 160 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 52 | 6 52 93 23 80 64 49 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . 1 . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . Scrap Searched 3 | . . 1 . 2 . . Spaces Dug . | . . . . . . . Terrain Destroyed 237 | . 5 16 63 21 . 132 Melee . | . . . . . . . Projectile 1 | . . . 1 . . . AOE 236 | . 5 16 62 21 . 132 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 2702 | 116 386 566 353 532 442 307 Wait 36 | 14 . . 5 16 . 1 Move 2464 | 82 347 521 290 500 439 285 Hop . | . . . . . . . Pick Up 37 | 10 5 7 10 4 1 . Fast Attach 7 | 1 2 1 3 . . . Attach 19 | 5 1 2 6 1 1 3 Detach . | . . . . . . . Swap 14 | . 2 7 5 . . . Drop 26 | . 7 6 10 2 1 . Fire 91 | 4 20 22 20 7 . 18 Melee . | . . . . . . . Ram . | . . . . . . . Kick 2 | . 2 . . . . . Crush 6 | . . . 4 2 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Min x2 / [*Sto]) -9/Mines (discovered 3 exits: [*Mat] / [*Exi] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 89 | -11/Scrapyard | Discovered new exit (range 8) 121 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 537 | -10/Materials | Discovered new exit (range 16) 615 | -10/Materials | Entered Mines 639 | -10/Mines | Core integrity fell below 50% 926 | -10/Mines | Discovered new exit (range 9) 1210 | -10/Mines | Learned location of 1 exit from Materials 1287 | -10/Mines | Discovered new exit (range 5) 1321 | -10/Mines | Entered Materials 1321 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1322 | -9/Materials | Identified exit to Mines 1555 | -9/Materials | Discovered new exit (range 17) 1643 | -9/Materials | Build established: Tank 1697 | -9/Materials | Destroyed 8 combat bots 1707 | -9/Materials | Lost 3 parts (1p1n1w) 1811 | -9/Materials | Discovered exit to Mines (range 16) 1881 | -9/Materials | Entered Mines 1935 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1935 | -9/Mines | Discovered new exit (range 5) 2070 | -9/Mines | Assembled infested the area 2345 | -9/Mines | Discovered new exit (range 8) 2444 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2719 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2728 | -9/Mines | Entered Zion 2728 | -7/Zion | Accompanied by 1 ally 3108 | -7/Zion | Build established: Skirmisher 3110 | -7/Zion | Identified exit to Proximity Caves 3249 | -7/Zion | Learned 4 Factory zone layouts 3433 | -7/Zion | Entered Proximity Caves 3573 | -6/Proximity Caves | Spotter reported a threat 3611 | -6/Proximity Caves | Spotter reported a threat 3626 | -6/Proximity Caves | Spotter reported a threat 3681 | -6/Proximity Caves | Ambushed by research squad 3689 | -6/Proximity Caves | Spotter reported a threat 3728 | -6/Proximity Caves | Spotter reported a threat 3729 | -6/Proximity Caves | Lost 5 parts (2n1u2w) 3774 | -6/Proximity Caves | Spotter reported a threat 3890 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3896 | -6/Proximity Caves | Core integrity fell below 50% 3901 | -6/Proximity Caves | Core integrity fell below 20% 3909 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03898_ B-48 Gladiator destroyed. 03898_ Machine disabled. 03899_ Katana destroyed. 03899_ Sensor Array destroyed. 03899_ System corrupted by crushing effect (+3). 03899_ System corrupted by crushing effect (+1). 03900_ B-48 Gladiator destroyed. 03901_ The unstable cave ceiling collapses. 03902_ Slug penetrates B-48 Gladiator. 03902_ Destroyed Lgt. Treads. 03903_ System corrupted: Heat flow error (+235). 03903_ Hvy. Rocket Launcher destroyed. 03906_ Slug penetrates Wall. 03907_ C-30 ARC bursts open, deploying its payload. 03907_ G-67 Veteran unfolds itself. 03907_ G-50 Soldier unfolds itself. 03907_ E-15 Imp unfolds itself. 03908_ Mace fries itself beyond repair. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????##??????????????????????????????????? | | ?????????##### #####?????????????????????????????? | | ????????## #?####????????#???????????????? | | #???????# #### ####### #???????????????? | | ##?????## #???????????????? | | #?????# *%% b #????????????????? | | ##????# ! # @ #????????????????????? | | ##???# e #????????????????????? | | ##??# # #???????????????????? | | ### ### ??????????????? | | ### " ##?# ????????????? | | "# #??# g m ### ????????????? | | "# ??# # g ##???????????????? | | ## ## ### ??# # #%g##????????????????? | | ######## ?? ? ##### #?????????????????? | | #??????# ?? ###? ##????? #?????????????????? | | #?????## ??#??? #???????g#?????????????????? | | #?????## #?????# ?????????#?????????????????? | | ?????## ##?????##???????????????????????????? | | ?????# #???????????????????????????????????? | | #????# #???????????????????????????????????? | | ##????? ???????????????????????????????????? | | ####???????? ??????????????????????????????????? | | ##??????????? ??????????????????????????????????? | | #????????????? ?????????????????????????????????? | | ??????????????# ????????????????????????????????? | | ???????????????##????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Power Shielding 33 Evasion (%) 55 Melee Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Kinecellerator | -7/Zion | Archive Matter Compressor | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Med. Treads | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Fission Core | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Antigrav System | -7/Zion | Archive Coil Gun | -7/Zion | Archive Adv. Hacking Suite | -7/Zion | Archive Imp. Trap Extractor | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Energy Well | -7/Zion | Archive Matter Filter | -7/Zion | Archive Robot Schematics ------------------ M-14 Sweeper | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- First Step to Greatness Let's See Who's Tougher Loot Pinata Remodeling Robot Respite Storm Trooper Tourist Uninvited Guest Challenges ------------ None Game ------ Seed AutogunGravityRipteeth Manual? 0 Play Time 00:58:03 Cumulative 0.9 hours Start 2025.02.24 @ 19:39:11 End 2025.02.25 @ 07:47:01 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 2 Achievement% 3 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 12% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dd19412a-3722-4a46-a98c-4838fd573ee3