Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.04 @ 10:20:51 Player: Endlessblaze Result: Smashed by cave-in Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (144) 720 Value Destroyed (5258) 5258 Prototype IDs (39) 780 Alien Tech Used (0) 0 Bonus (2462) 2462 TOTAL SCORE: 13720 Bonus ------- High Alert Combat Kills 558 Follower Combat Kills 78 Aligned with FarCom 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 526 Cogmind --------- Core Integrity 0/1000 Matter 184/300 Energy 99/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -5/Warlord Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Medium Storage Unit Layered Heavy Armor Plating Latent Energy Streamer Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Humpback Advanced Targeting Computer Improved Transmission Jammer Advanced ECM Suite > --- WEAPON ----------- Plasma Storm > --- INVENTORY -------- Combat Linear Gravjet Medium Storage Unit Launcher Guidance Computer Cloaking Device Layered Heavy Armor Plating Relay Coupler [NC] Latent Energy Streamer Barrage Gun Barrage Gun Flak Gun KE Penetrator Enhanced Gauss Cannon Dirty Datajack Axe Makeshift Axe Signal Generator [Rating: 87] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Humpback Device Advanced ECM Suite Storage Humpback Processor Advanced Targeting Computer Weapon EM Shotgun Energy Gun EM Shotgun Energy Cannon Guided Plasma Cannon Ballistic Gun Flak Gun Ballistic Cannon Enhanced Gauss Cannon Launcher Grenade Launcher Slashing Weapon Axe Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp War Slots Evolved 10 | . . . . . 4 2 2 2 . . Power 2 | . . . . . 1 . . 1 . . Propulsion 2 | . . . . . 1 1 . . . . Utility 3 | . . . . . 1 1 1 . . . Weapon 3 | . . . . . 1 . 1 1 . . Parts Attached 157 | 6 11 1 7 7 31 37 32 6 7 12 Power 19 | 1 . 1 . 1 4 7 4 1 . . Engine 11 | 1 . 1 . 1 . 4 4 . . . Core 8 | . . . . . 4 3 . 1 . . Reactor . | . . . . . . . . . . . Propulsion 32 | 2 2 . . . 13 7 5 . 2 1 Treads 5 | 2 2 . . . 1 . . . . . Leg 22 | . . . . . 9 7 5 . 1 . Wheel . | . . . . . . . . . . . Hover 5 | . . . . . 3 . . . 1 1 Flight . | . . . . . . . . . . . Utility 24 | 1 3 . 1 . 2 6 7 . 1 3 Device 13 | . . . . . 1 4 5 . . 3 Storage 7 | 1 2 . 1 . . 2 . . 1 . Processor 4 | . 1 . . . 1 . 2 . . . Hackware . | . . . . . . . . . . . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 82 | 2 6 . 6 6 12 17 16 5 4 8 Energy Gun 25 | 2 3 . 4 2 6 5 . 1 . 2 Energy Cannon 23 | . 1 . 2 2 3 7 5 1 1 1 Ballistic Gun 14 | . . . . . . 2 5 1 3 3 Ballistic Cannon 1 | . . . . . . . . . . 1 Launcher 14 | . 2 . . 2 3 2 4 1 . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 4 | . . . . . . 1 2 1 . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . 1 Unidentified Prototypes 5 | . . . 2 . 1 1 . . . 1 Parts Lost 49 | . 1 . . 4 7 12 11 . 4 10 Power 9 | . . . . 1 . 3 2 . . 3 Propulsion 13 | . . . . 1 3 1 4 . 2 2 Utility 7 | . . . . . . 3 3 . . 1 Weapon 20 | . 1 . . 2 4 5 2 . 2 4 Highest Loss Streak 10 | . 1 . . 3 4 6 3 . 3 10 Average Slot Usage (%) 85 | . 93 100 95 72 82 92 87 90 91 59 Engine 9 | . 14 14 14 13 2 3 10 11 11 10 Core 4 | . . . . . 13 10 1 4 5 4 Treads 7 | . 27 28 28 16 . . . . . . Leg 14 | . . . . . 21 29 18 23 21 10 Device 9 | . . . . . 5 18 20 11 11 10 Storage 8 | . 14 14 14 14 9 6 6 5 4 4 Processor 5 | . 12 14 9 . 3 . 4 11 6 4 Energy Gun 10 | . 23 28 10 14 17 16 . 1 4 1 Energy Cannon 3 | . . . 17 . 4 4 . . . . Ballistic Gun 5 | . . . . . . . 15 7 20 6 Launcher 1 | . . . . 12 1 . 2 6 . . Naked Turns 149 | . . . . . . . . . . 149 Heaviest Build 144 | 13 27 27 103 93 108 112 62 71 144 144 Greatest Support 86 | 40 40 40 40 40 30 86 71 71 71 36 Greatest Overweight (x) 46 | 1 . . 2 4 29 12 11 . 46 6 Average Overweight (x) 1 | . . . . 3 3 . 1 . 5 2 Largest Inventory Capacity 24 | 6 10 10 24 24 24 24 8 8 24 24 Average Capacity 16 | 4 9 10 14 24 24 14 8 8 20 22 Most Carried 24 | . 10 10 15 15 24 24 8 8 10 22 Average Carried 12 | . 8 10 10 12 20 14 7 7 9 13 Final Capacity 24 | 6 10 10 24 24 24 8 8 8 24 4 Final Carried 24 | . 10 10 15 14 24 4 8 8 10 4 Class Distribution -------------------- 25% | Hauler-Mutant 25% | Mutant 21% | Scavenger-Mutant 13% | Scavenger-Gunner 5% | Infiltrator-Gunner 3% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Hauler-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Infiltrator-Gunner | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Gunner | -5/Upper Caves Hauler-Mutant | -5/Warlord Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp War Matter Collected 2914 | 260 25 140 . 160 429 350 1120 90 191 149 Remotely . | . . . . . . . . . . . Salvage Created 5564 | . 439 172 . 51 1490 1498 1451 106 113 244 Parts 278 | . 34 10 . . 56 60 84 9 14 11 Haulers Intercepted 1 | . . . . . 1 . . . . . Recyclers Shooed 3 | . . . . . 1 1 1 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 146 | . . . . . . . . . 10 136 Prevented 12 | . . . . . . . . . . 12 Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp War Combat Hostiles Destroyed 115 | . 11 7 . 10 27 20 29 1 6 4 Guns 38 | . 8 7 . 2 3 7 9 . 1 1 Cannons 14 | . . . . . 4 10 . . . . AOE 53 | . 3 . . 8 16 1 16 1 5 3 Classes Destroyed 15 | . 4 1 . 1 5 1 2 . . 1 Worker 11 | . . . . . 1 1 9 . . . Builder 7 | . . . . . 1 . 6 . . . Tunneler 3 | . . 1 . . . . 1 1 . . Hauler 1 | . . . . . 1 . . . . . Recycler 7 | . . . . . 2 4 1 . . . Mechanic 1 | . . . . . . . 1 . . . Operator 3 | . 1 . . . 2 . . . . . Watcher 6 | . 1 . . . 2 2 1 . . . Swarmer 28 | . 3 5 . . 4 . 12 . 4 . Grunt 52 | . 8 2 . . 21 13 6 . . 2 Brawler 2 | . . . . . . . 2 . . . Sentry 10 | . . . . . 2 3 4 1 . . Hunter 1 | . . . . . . . . . . 1 Programmer 12 | . . . . . . 4 5 . 2 1 Assembled 10 | . . . . 10 . . . . . . Best Kill Streak 13 | . 5 3 . 9 13 4 13 1 6 2 Combat Bots Only 11 | . 4 3 . 9 11 3 5 1 6 2 Max Kills in Single Turn 8 | . 2 1 . 4 8 2 5 1 4 2 Gunslinging 1 | . 1 . . . 1 . . . . . Exploded 6 | . 2 . . 4 6 1 3 1 4 2 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp War Damage Taken 8498 | . 302 231 . 720 747 1420 1839 44 555 2640 Core 1697 | . 34 50 . 122 106 176 209 . 85 915 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 69 | 100 . . . 17 80 74 75 . . . Volleys Fired 281 | . 32 15 . 8 56 84 71 3 8 4 Largest 5 | . 2 2 . 2 3 3 3 1 5 1 Hottest 300 | . 80 90 . 90 145 150 113 60 198 300 Shots Fired 491 | . 55 30 . 11 98 113 155 4 21 4 Gun 354 | . 48 30 . 7 63 51 134 1 16 4 Cannon 98 | . 2 . . . 26 59 7 2 2 . Launcher 39 | . 5 . . 4 9 3 14 1 3 . Special . | . . . . . . . . . . . Kinetic 148 | . . . . . . . 134 1 13 . Thermal 94 | . 2 . . . 27 58 . . 3 4 Explosive 39 | . 5 . . 4 9 3 14 1 3 . Electromagnetic 210 | . 48 30 . 7 62 52 7 2 2 . Robot Hit Streak 22 | . 10 12 . 2 18 22 9 1 4 8 Robot Miss Streak 13 | . 3 6 . 1 4 2 13 1 6 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . 1 . . . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . Shots Hit Robots 331 | . 34 19 . 6 64 69 123 1 11 4 Core Hits 300 | . 20 14 . 19 61 39 111 7 10 19 Critical Hits 4 | . . . . . 2 2 . . . . Critical Kills 2 | . . . . . . 2 . . . . Critical Parts Destroyed 2 | . . . . . 2 . . . . . Melee Attacks 5 | . . . . . . 1 4 . . . Impact . | . . . . . . . . . . . Slashing 5 | . . . . . . 1 4 . . . Piercing . | . . . . . . . . . . . Sneak Attacks 2 | . . . . . . 1 1 . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 16108 | . 599 254 . 587 3938 2629 5840 180 664 1417 Guns 3728 | . 426 220 . 50 532 567 1681 22 169 61 Cannons 2598 | . . . . . 869 1695 23 4 7 . Explosions 9529 | . 173 34 . 537 2537 286 3964 154 488 1356 Melee 253 | . . . . . . 81 172 . . . Ramming . | . . . . . . . . . . . Kinetic 1872 | . . . . . . . 1681 22 169 . Thermal 4284 | . 160 34 . . 891 1782 . . . 1417 Explosive 4660 | . 13 . . 537 871 99 2619 50 471 . Electromagnetic 5039 | . 426 220 . 50 2176 667 1368 108 24 . Impact . | . . . . . . . . . . . Slashing 253 | . . . . . . 81 172 . . . Piercing . | . . . . . . . . . . . Highest Corruption 24 | . . . . 1 6 3 24 6 9 9 Average Corruption 6 | . . . . 1 3 3 14 5 7 8 Corruption Purged . | . . . . . . . . . . . Effects 169 | . . . . 1 23 1 69 4 61 10 Message Errors 41 | . . . . 1 7 . 12 . 19 2 Matter Fused 39 | . . . . . 5 . 10 2 18 4 Heat Flow Errors 13 | . . . . . 3 . 4 1 4 1 Energy Discharges 17 | . . . . . 4 1 4 . 7 1 Parts Rejected 3 | . . . . . 2 . 1 . . . Data Loss (minor) 12 | . . . . . 2 . 2 . 6 2 Data Loss (major) 4 | . . . . . . . 3 . 1 . Misfires 4 | . . . . . . . 1 1 2 . Alerts 1 | . . . . . . . 1 . . . Misdirections 12 | . . . . . . . 12 . . . Targeting Errors 18 | . . . . . . . 15 . 3 . Weapon Failures 5 | . . . . . . . 4 . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 585 | . . . . . 70 222 277 . . 16 Projectiles 182 | . . . . . 63 119 . . . . Explosions 328 | . . . . . 7 103 202 . . 16 Melee 75 | . . . . . . . 75 . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 485 | . 40 30 . 31 . 269 90 . . 25 Shots 14 | . 2 1 . 2 . 5 3 . . 1 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 508 | . 138 180 . 65 459 311 190 108 361 508 Average Temperature 98 | . 55 67 . 26 131 80 41 35 135 231 Received Heat Transfer 1630 | . 111 39 . 100 369 489 261 9 48 204 Effects 14 | . . . . . 7 1 . . 1 5 Shutdowns 5 | . . . . . 2 . . . 1 2 Energy Bleed 2 | . . . . . 1 . . . . 1 Interference 5 | . . . . . 3 . . . . 2 Matter Decay 1 | . . . . . 1 . . . . . Short Circuit 1 | . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 6 | . . . . . 2 . 4 . . . Combat Hostiles 6 | . . . . . 2 . 4 . . . Parts Fried 22 | . . . . . 11 4 7 . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 4 | . . . . . 2 2 . . . . Combat Hostiles 4 | . . . . . 2 2 . . . . Parts Melted 16 | . . . . . 6 10 . . . . Heat Transferred 7899 | . 150 50 . . 1994 3787 . . . 1918 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 5 | . 2 1 . . . 2 . . . . Missiles Intercepted . | . . . . . . . . . . . Latent Energy Used 2198 | . . . . . 400 200 1121 400 77 . LE Corruption 35 | . . . . . 6 3 18 6 2 . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp War Peak Influence 1379 | . 312 125 . 61 338 460 1379 885 . . Initial 675 | . . . . . . 64 225 675 . . Average 233 | . 140 46 . 21 88 108 646 772 . . Maximum Alert Level 4 | . 1 . . . 1 2 4 3 . . Low Security (%) 67 | 100 80 100 . 100 81 92 4 . . . Level 1 13 | . 19 . . . 18 3 27 . . . Level 2 8 | . . . . . . 4 33 13 . . Level 3 8 | . . . . . . . 23 86 . . Level 4 2 | . . . . . . . 11 . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 23 | . 2 . . . 4 6 9 2 . . Investigation 5 | . 1 . . . . 1 3 . . . Extermination 5 | . . . . . . 3 2 . . . Reinforcement 10 | . 1 . . . 4 2 3 . . . Assault 3 | . . . . . . . 1 2 . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . 1 . . . Haulers Reinforced 1 | . . . . . . . 1 . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp War Distress Signals 8 | . 1 . . . 4 2 1 . . . Communications Jammed 8 | . . . . . . . 8 . . . Distress Signals 6 | . . . . . . . 6 . . . Times Spotted 173 | . 19 8 . 19 30 26 49 3 4 15 Peak Tracking Total 16 | . 5 3 . 16 7 3 6 2 4 13 Tactical Retreats 19 | . . . . . 1 4 9 . 1 4 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp War Traps Triggered 2 | . 1 . . . . . . . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 13 | . . . . . . . 1 . . 12 Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp War Machines Disabled 41 | . 2 . . . 3 8 25 3 . . Max in Single Turn 10 | . 2 . . . 1 4 10 2 . . Garrison Access 3 | . . . . . . 1 1 1 . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp War Machines Accessed 55 | . 9 1 5 . 6 11 10 3 1 9 Terminals 20 | . 7 1 . . 4 4 3 1 . . Fabricators 4 | . . . . . . 1 2 1 . . Repair Stations 5 | . 1 . . . 1 2 1 . . . Recycling Units 4 | . 1 . . . . 2 1 . . . Scanalyzers 3 | . . . . . 1 1 1 . . . Garrison Access 4 | . . . . . . 1 2 1 . . Total Hacks 175 | . 33 4 50 . 21 27 15 4 1 20 Successful 129 | . 22 3 50 . 13 13 5 2 1 20 Failed 46 | . 11 1 . . 8 14 10 2 . . Catastrophic 10 | . 3 . . . 2 2 3 . . . Database Lockouts . | . . . . . . . . . . . Manual 26 | . 8 1 2 . 5 7 2 . . 1 Terminals 61 | . 27 4 . . 13 12 4 1 . . Fabricators 6 | . . . . . . 2 2 2 . . Repair Stations 14 | . 4 . . . 2 7 1 . . . Recycling Units 8 | . 2 . . . . 4 2 . . . Scanalyzers 9 | . . . . . 6 1 2 . . . Garrison Access 6 | . . . . . . 1 4 1 . . Terminal Hacks 96 | . 11 3 50 . 8 3 . . 1 20 Record 67 | . 2 . 49 . 1 . . . . 15 Robot Analysis 2 | . . . . . 1 1 . . . . Prototype ID Bank 6 | . . . . . 1 . . . . 5 Open Door 1 | . . . . . . . . . 1 . Branch Access Points 1 | . 1 . . . . . . . . . Emergency Access Points 2 | . 1 . . . . 1 . . . . Terminal Index 3 | . 1 1 . . . 1 . . . . Alert Level 1 | . . . . . 1 . . . . . Unreport Threat 3 | . . . . . 3 . . . . . Locate Traps 3 | . 2 . . . 1 . . . . . Patrol Status 1 | . . 1 . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . Zone Layout 2 | . 1 1 . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks 2 | . . . . . . . 1 1 . . Network Status 1 | . . . . . . . 1 . . . Build 1 | . . . . . . . . 1 . . Repair Station Hacks 10 | . 4 . . . 1 5 . . . . Scan Component 6 | . 2 . . . 1 3 . . . . Repair 4 | . 2 . . . . 2 . . . . Recycling Unit Hacks 3 | . . . . . . 1 2 . . . Retrieve Matter 1 | . . . . . . . 1 . . . Retrieve Components 2 | . . . . . . 1 1 . . . Scanalyzer 7 | . . . . . 4 1 2 . . . Insert Component 5 | . . . . . 2 1 2 . . . Analyze 2 | . . . . . 2 . . . . . Garrison Access Hacks 2 | . . . . . . 1 . 1 . . Seal Access 2 | . . . . . . 1 . 1 . . Unauthorized Hacks 9 | . 7 . . . . 2 . . . . Terminals 9 | . 7 . . . . 2 . . . . Track 3 | . 2 . . . . 1 . . . . Botnet 6 | . 5 . . . . 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 37 | . 9 1 . . 6 10 9 2 . . Full Trace Events 6 | . 1 . . . 1 1 3 . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built 2 | . . . . . . . . 2 . . Matter 278 | . . . . . . . . 278 . . Time 69 | . . . . . . . . 69 . . Total Part Build Rating 18 | . . . . . . . . 18 . . Parts Repaired 4 | . 2 . . . . 2 . . . . Time 116 | . 52 . . . . 64 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 5 | . . . . . . 2 3 . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp War Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 . . . Machine Destruction 2 | . . . . . . . 2 . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp War Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 17 | . . . . 17 . . . . . . Total Damage 790 | . . . . 790 . . . . . . Kills 7 | . . . . 7 . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Turrets Deployed 3 | . . . . 3 . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp War Robot Analysis Total 2 | . . . . . 1 1 . . . . Derelict Logs Recovered 3 | . . 1 . 1 . . . . 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp War Turns Passed 14007 | 71 1228 547 1552 764 1893 1998 1734 375 1805 2040 Spaces Moved 6662 | 45 659 299 896 304 732 1041 885 240 451 1110 Core 338 | 13 . . . . 1 28 15 . 52 229 Treads 2226 | 32 659 299 896 304 36 . . . . . Legs 4023 | . . . . . 629 1013 870 240 399 872 Wheels . | . . . . . . . . . . . Hover 75 | . . . . . 66 . . . . 9 Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 200 210 100 120 120 120 50 Average Speed 186 | 140 160 160 170 233 221 149 159 120 391 177 Slowest Speed 2350 | 160 160 160 200 240 1500 650 600 120 2350 300 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 50 | 4 82 63 94 83 45 30 27 7 41 81 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 1 | . . . 1 . . . . . . . Known Exits Taken 2 | . 1 1 . . . . . . . . Unknown Exits Taken 8 | 1 . . 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . . . . . . Spaces Dug 63 | . 27 . . . . 8 28 . . . Terrain Destroyed 525 | . 38 6 . 5 66 124 201 38 47 . Melee . | . . . . . . . . . . . Projectile 2 | . . . . . . . . . 2 . AOE 523 | . 38 6 . 5 66 124 201 38 45 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp War Total 7753 | 50 778 338 919 349 913 1368 1059 324 477 1178 Wait 501 | . 57 23 . 23 67 174 51 69 . 37 Move 6652 | 44 658 298 895 303 731 1040 884 239 450 1110 Hop . | . . . . . . . . . . . Pick Up 78 | . 12 . 12 4 18 11 8 2 7 4 Fast Attach 76 | 6 6 . 3 1 13 21 17 3 4 2 Attach 40 | . 2 . . 3 6 10 6 2 1 10 Detach 20 | . 3 . . 1 1 2 1 2 1 9 Swap 41 | . 3 1 4 3 12 6 9 1 2 . Drop 59 | . 5 1 5 3 9 19 8 3 4 2 Fire 281 | . 32 15 . 8 56 84 71 3 8 4 Melee 5 | . . . . . . 1 4 . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -5/Factory -5/Upper Caves -5/Warlord History --------- Turn | Location | Event 38 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 488 | -10/Materials | Discovered new exit (range 7) 496 | -10/Materials | Identified exit to Materials 595 | -10/Materials | Identified exit to Mines 882 | -10/Materials | Discovered exit to Materials (range 8) 1121 | -10/Materials | Repaired Lgt. Treads 1148 | -10/Materials | Repaired Lgt. Treads 1300 | -10/Materials | Entered Mines 1348 | -10/Mines | Learned Materials emergency access door positions 1839 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1839 | -10/Mines | Discovered new exit (range 5) 1845 | -10/Mines | Identified exit to Exiles 1847 | -10/Mines | Entered Exiles 1886 | -10/Exiles | Met 8R-AWN 1913 | -10/Exiles | Met EX-HEX 2003 | -10/Exiles | Met EX-DEC 2044 | -10/Exiles | Learned location of Zion (-7) 2143 | -10/Exiles | Discovered new exit (range 10) 2244 | -10/Exiles | Met EX-BIN 2286 | -10/Exiles | Aligned with FarCom system 2287 | -10/Exiles | Given EX-Vault access code 2393 | -10/Exiles | Opened EX-Vault 2400 | -10/Exiles | Found Deploy-a-Sentry 2405 | -10/Exiles | Found Prototype Energy Cannon 2405 | -10/Exiles | Identified Latent Energy Streamer 2416 | -10/Exiles | Found Prototype Energy Cannon 2416 | -10/Exiles | Identified Gui. Plasma Cannon 2467 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2569 | -10/Exiles | Visited The Gauntlet 3128 | -10/Exiles | Found Deploy-a-Sentry 3131 | -10/Exiles | Found Deploy-a-Sentry 3194 | -10/Exiles | Build established: Hauler-Mutant 3399 | -10/Exiles | Stole three prototypes: Deploy-a-Sentry, Gui. Plasma Cannon, Latent Energy Streamer 3399 | -10/Exiles | Entered Mines 3438 | -9/Mines | Assembled infested the area 3459 | -9/Mines | DAS Turret deployed 3459 | -9/Mines | Core integrity fell below 50% 3464 | -9/Mines | Core integrity fell below 20% 3466 | -9/Mines | DAS Turret deployed 3490 | -9/Mines | Destroyed 9 combat bots 3495 | -9/Mines | Lost 3 parts (1p2w) 3528 | -9/Mines | DAS Turret deployed 3967 | -9/Mines | Learned 2 Materials zone layouts 4102 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4107 | -9/Mines | Found Prototype Device 4141 | -9/Mines | Discovered new exit (range 12) 4163 | -9/Mines | Entered Materials 4163 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 4164 | -8/Materials | Identified exit to Storage 4905 | -8/Materials | Discovered new exit (range 14) 4917 | -8/Materials | Destroyed 11 combat bots 4919 | -8/Materials | Lost 4 parts (1n3w) 5150 | -8/Materials | Build established: Scavenger-Mutant 5215 | -8/Materials | Identified Exp. Sensor Array 6056 | -8/Materials | Entered Factory 6056 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6058 | -7/Factory | FarCom data flow suspended 6155 | -7/Factory | Repaired Missile Launcher 6182 | -7/Factory | Repaired Aluminum Leg 6276 | -7/Factory | Discovered new exit (range 4) 6355 | -7/Factory | Build established: Scavenger-Gunner 7328 | -7/Factory | Build established: Scavenger-Mutant 7956 | -7/Factory | Discovered new exit (range 14) 8000 | -7/Factory | Lost 6 parts (1p1n1u3w) 8054 | -7/Factory | Entered another Factory area 8054 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 9224 | -6/Factory | System corruption reached 10% 9254 | -6/Factory | Lost 3 parts (1p1u1w) 9766 | -6/Factory | Discovered new exit (range 11) 9788 | -6/Factory | Entered another Factory area 9788 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 9932 | -5/Factory | Discovered new exit (range 16) 10088 | -5/Factory | First assault squad dispatched 10111 | -5/Factory | Fabricated Cmb. Linear Gravjet (x2) 10163 | -5/Factory | Entered Upper Caves 10228 | -5/Upper Caves | Learned Factory stockpile data 10604 | -5/Upper Caves | Build established: Scavenger-Gunner 11758 | -5/Upper Caves | Spotted B-75 Beast 11820 | -5/Upper Caves | Lost 3 parts (2n1w) 11956 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 11968 | -5/Upper Caves | Entered Warlord 12044 | -5/Warlord | System corruption cleaned by Quarantine Array 12268 | -5/Warlord | Build established: Hauler-Mutant 12559 | -5/Warlord | Found Prototype Energy Gun 12559 | -5/Warlord | Identified Plasma Storm 13121 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 13268 | -5/Warlord | Warlord's base attacked by MAIN.C 13473 | -5/Warlord | Found Signal Generator 13569 | -5/Warlord | Met Warlord 13618 | -5/Warlord | Warlord forces counterattacked 13810 | -5/Warlord | Spotted Executioner 13820 | -5/Warlord | Spotted Striker 13855 | -5/Warlord | Core integrity fell below 50% 13859 | -5/Warlord | Released all parts (5) 13860 | -5/Warlord | Core integrity fell below 20% 13886 | -5/Warlord | Lost 10 parts (3p2n1u4w) 14008 | -5/Warlord | Smashed by cave-in Last Messages --------------- Striker triggered Fire Trap. Burning plasma bursts from the floor. Striker destroyed. Signal Jammer disabled. System corrupted: Matter fused (-7). System corrupted: Matter fused (-8). Connecting with WAR.Sys... Feedback overwhelming sensors... Subsystem restored. System corrupted: Energy discharge (-35). ANNOUNCEMENT: MAIN.C reinforcements approaching through caves, arriving soon. System corrupted: Matter fused (-8). ANNOUNCEMENT: Detected 1 Mixed squad, 1 Demolisher squad, 1 Grunt squad, 1 Hunter squad, with prototype support. Connecting with Hacking Lab Terminal... 0LSLQLNK1TDAQ2 |I0ADY TLO55:T System corruption misinterpreted. Triggered Fire Trap. Burning plasma bursts from the floor. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ??????????????????????????????# #?? # | | ??????????????????????????????# #?? # | | ??????????????????????????????# # # | | ??????????????????????????????# # """" # | | ??????????????????????????????# # """" # | | ??????????????????????????????# # """" # | | ??????????????????????????????# # """" # | | ??????????###########?????????######+#### # | | ??????????#"""""""""#????????????# ######/#### | | ??????????#" " "#????????????# ^ | | ??????????#" "#????????????# ### | | ??????????#" "#????????????# ^ #?? | | ??????????#" "#????????????# # ### ^ ### | | ??????????#" "#????????????### #####?# # # | | ????##"""##" "#?????????????# #?????# | | ????#X #" "#?????????????## #?????# | | ????# "########???????# #?????# | | ????# "##"""""##????###+#########/## | | ????# "##" X X #????# ## | | ????# "##"X #????# # | | ????##########+++#####" #????# # | | ?????????????# #???#"X X#????# # | | ############## ######## ###???# # | | # ##Y#####+## ##### # | | + ^ ^^ ################## | | # ^ @^ #????????# | | + ^^ ########## | | ## ####+######## # # ## | | ## #??# # # "" ""# | | ######+######## #??# # + # | | ###### ########+##?# + # "# | | # #?# # # """"########+# | | ^ + #?# # ### #""##???## | | ^ # #?# # #?########????#" | | # #?# # #????########### | | # #?# # #????# + | | # #?# # ###### # | | "" # #?########## + # | | "" # #??????????######## + | | "" # #?????????????????# # | | "" ##+########????????????????# # | | ########?????????# # | | # ??????????# # | | ##########+#### ## """??????????########### | | #?????????# # + !"????????????????????# | | ??????????# # ## """????????????????????# | | ??????????# # #####??????????????????????## | | ??????????# &# #???????????????????????????# | | ??????????###### #?????????????????????####### | | ???????????????# #???######????????????#"X""## # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 42 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 3 Jamming Range 12 Additional Mass Support 6 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Cmb. Linear Gravjet | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 10k Club A Powerful Ally? I Survived The Infestation It Was An Accident, I Swear It's Just You Maybe Next Time I'll Detach My Launcher More Dakka Please Quick And Dirty Safety First Serviceable Loadout System Compromised Challenges ------------ None Game ------ Seed GaussFrostSabre Manual? 0 Play Time 02:33:34 Cumulative 12.6 hours Start 2021.06.04 @ 04:19:54 End 2021.06.04 @ 10:20:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 20 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4f0332e1-3fd0-4e15-ae23-115f30b327a6