Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.08 @ 22:41:28
Player: Baxter
Result: Core destroyed
Performance
-------------
Evolutions (4) 2000
Regions Visited (11) 2200
Robots Destroyed (92) 460
Value Destroyed (1704) 1704
Prototype IDs (29) 580
Alien Tech Used (0) 0
Bonus (307) 307
TOTAL SCORE: 7251
Bonus
-------
Follower Combat Kills 14
Aligned with FarCom 300
Friendly Fire -7
Cogmind
---------
Core Integrity 0/850
Matter 27/300
Energy 100/100
System Corruption 2%
Temperature Cool (0)
Movement Core (50)
Location -6/Factory
Parts
-------
> --- POWER (1) --------
(None)
> --- PROPULSION (4) ---
(None)
> --- UTILITY (8) ------
(None)
> --- WEAPON (2) -------
(None)
> --- INVENTORY (5) ----
Cooled Ion Engine
Fission Core
Enhanced Optical Array
Advanced Terrain Scanner
Cloaking Device
Peak State
------------
> --- POWER ------------
Micro Nuclear Core
> --- PROPULSION -------
Flying Fortress v7
> --- UTILITY ----------
Medium Storage Unit
Improved Terrain Scan Processor
Transmission Jammer
Cloaking Device
Hacking Suite
Hacking Suite
Advanced Hacking Suite
Advanced Hacking Suite
> --- WEAPON -----------
Gauss Rifle
Coil Gun
> --- INVENTORY --------
Cooled Ion Engine
Fission Core
Enhanced Optical Array
Advanced Terrain Scanner
Hardened Medium Armor Plating
Improved Medium Armor Plating
Hacking Suite
Enhanced Autogun
Long-range Missile Launcher
Heavy Hammer
[Rating: 79]
Favorites
-----------
Power Cooled Ion Engine
Engine Cooled Ion Engine
Power Core Micro Nuclear Core
Propulsion Wheel
Treads Light Treads
Wheel Wheel
Flight Unit Flying Fortress v7
Utility Huge Storage Unit
Device Sensor Array
Storage Huge Storage Unit
Processor Improved Terrain Scan Processor
Hackware Hacking Suite
Protection Light Armor Plating
Weapon EM Shotgun
Energy Gun EM Shotgun
Energy Cannon Light EM Pulse Cannon
Ballistic Gun Heavy Assault Rifle
Ballistic Cannon Improved Light Cannon
Launcher Rocket Launcher
Special Weapon Mining Laser
Impact Weapon Heavy Hammer
Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6
------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac
Slots Evolved 8 | . . . 2 . . . 2 2 . . 2
Power . | . . . . . . . . . . . .
Propulsion 2 | . . . 1 . . . 1 . . . .
Utility 6 | . . . 1 . . . 1 2 . . 2
Weapon . | . . . . . . . . . . . .
Parts Attached 138 | 7 20 6 40 5 1 1 30 7 . 7 14
Power 10 | 1 1 1 3 . . . 3 . . 1 .
Engine 9 | 1 1 1 3 . . . 3 . . . .
Core 1 | . . . . . . . . . . 1 .
Reactor . | . . . . . . . . . . . .
Propulsion 22 | 2 6 2 7 . 1 . 3 1 . . .
Treads 6 | . 3 . 2 . 1 . . . . . .
Leg . | . . . . . . . . . . . .
Wheel 15 | 2 3 2 5 . . . 3 . . . .
Hover . | . . . . . . . . . . . .
Flight 1 | . . . . . . . . 1 . . .
Utility 40 | 2 5 . 8 2 . 1 5 6 . 2 9
Device 16 | . 4 . 4 1 . 1 1 . . . 5
Storage 4 | 2 1 . . . . . . 1 . . .
Processor 2 | . . . . . . . . 1 . 1 .
Hackware 6 | . . . . . . . . 3 . 1 2
Protection 12 | . . . 4 1 . . 4 1 . . 2
Artifact . | . . . . . . . . . . . .
Weapon 66 | 2 8 3 22 3 . . 19 . . 4 5
Energy Gun 19 | 1 3 . 7 . . . 8 . . . .
Energy Cannon 5 | . . . 4 . . . 1 . . . .
Ballistic Gun 22 | 1 3 1 7 2 . . 1 . . 3 4
Ballistic Cannon 1 | . . 1 . . . . . . . . .
Launcher 5 | . . 1 1 1 . . 2 . . . .
Special Weapon 1 | . . . 1 . . . . . . . .
Impact Weapon 13 | . 2 . 2 . . . 7 . . 1 1
Slashing Weapon . | . . . . . . . . . . . .
Piercing Weapon . | . . . . . . . . . . . .
Special Melee Weapon . | . . . . . . . . . . . .
Unidentified Prototypes 5 | . . . 3 . . . 2 . . . .
Parts Lost 11 | . 2 . 2 . . . 1 . 2 . 4
Power . | . . . . . . . . . . . .
Propulsion 2 | . . . 1 . . . . . . . 1
Utility 6 | . . . 1 . . . 1 . 1 . 3
Weapon 3 | . 2 . . . . . . . 1 . .
Highest Loss Streak 4 | . 2 . 1 . . . 1 . 2 . 4
To Critical Strikes 1 | . . . . . . . . . . . 1
Average Slot Usage (%) 92 | . 96 100 98 100 100 100 96 74 67 71 76
Engine 9 | . 13 14 11 11 11 11 9 7 7 4 .
Treads 4 | . 8 . 2 . 5 11 9 . . . .
Wheel 20 | . 19 28 30 33 27 22 23 1 . . .
Flight 1 | . . . . . . . . 6 7 7 5
Device 9 | . 7 14 10 1 11 11 8 7 3 . 10
Storage 10 | . 17 14 11 11 11 11 9 7 7 7 5
Processor 1 | . . . . . . . . 4 7 7 5
Hackware 5 | . . . . . . . . 19 23 29 24
Protection 8 | . . . 10 20 11 11 18 2 . . 2
Energy Gun 4 | . 10 . 9 . . . 8 7 3 . .
Ballistic Gun 10 | . 12 22 5 22 22 22 2 . . 5 7
Impact Weapon 3 | . 4 . 3 . . . 6 7 7 5 4
Naked Turns 52 | . . . . . . . . . . . 52
Heaviest Build 108 | 15 95 90 104 100 98 98 108 105 25 26 39
Greatest Support 50 | 32 26 26 36 36 36 26 42 50 50 50 50
Greatest Overweight (x) 12 | . 9 4 9 2 3 3 3 2 . . 12
Average Overweight (x) 1 | . 2 3 3 2 2 3 2 . . . .
Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 10 10 10
Average Capacity 20 | 6 20 25 25 25 25 25 25 11 10 10 9
Most Carried 25 | 8 19 25 25 25 25 25 25 25 10 10 10
Average Carried 19 | 5 12 21 24 24 24 25 24 11 9 9 9
Final Capacity 25 | 8 25 25 25 25 25 25 25 10 10 10 5
Final Carried 25 | 8 16 24 25 24 25 25 25 10 10 10 5
Class Distribution
--------------------
35% | Mutant
17% | Hacker-Mutant
16% | Assassin
15% | Scavenger-Mutant
11% | Skirmisher
Dominant Class
----------------
Mutant | -10/Materials
Mutant | -10/Mines
Mutant | -9/Materials
Scavenger-Mutant | -9/Mines
Mutant | -9/Exiles
Skirmisher | -8/Mines
Assassin | -8/Materials
Hacker-Scout | -7/Factory
Hacker-Mutant | -7/Waste
Hacker-Mutant | -7/Factory
Hacker-Mutant | -6/Factory
Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6
----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac
Matter Collected 2128 | 253 61 470 631 138 . 20 339 120 . 49 47
Remotely . | . . . . . . . . . . . .
Salvage Created 2515 | 97 293 364 982 20 . . 536 93 . 83 47
Parts 186 | 3 22 34 62 3 . . 53 . . 7 2
Haulers Intercepted 4 | . 1 . 3 . . . . . . . .
Recyclers Shooed 2 | . . . 1 . . . 1 . . . .
Parts Field Recycled . | . . . . . . . . . . . .
Retrieved Matter . | . . . . . . . . . . . .
Parts Self-Destructed . | . . . . . . . . . . . .
Prevented . | . . . . . . . . . . . .
Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6
------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac
Combat Hostiles Destroyed 57 | . 9 6 17 4 . . 19 . . 1 1
Guns 29 | . 8 3 7 1 . . 8 . . 1 1
Cannons 5 | . . 1 3 . . . 1 . . . .
AOE 22 | . 1 2 6 3 . . 10 . . . .
Classes Destroyed 12 | 1 5 3 2 . . . . . . 1 .
Worker 8 | . . 4 1 . . . 3 . . . .
Builder 4 | . . 3 . . . . 1 . . . .
Tunneler 5 | . . 3 1 . . . 1 . . . .
Hauler 4 | . 1 . 3 . . . . . . . .
Recycler 4 | 1 . 1 1 . . . . 1 . . .
Operator 3 | . 1 . 1 . . . 1 . . . .
Watcher 7 | . 2 . 1 . . . 3 . . 1 .
Swarmer 33 | . 6 4 4 4 . . 15 . . . .
Grunt 11 | . 3 2 4 . . . 2 . . . .
Brawler 2 | . . . 2 . . . . . . . .
Sentry 9 | . . . 7 . . . 2 . . . .
Programmer 2 | . . . . . . . . . . 1 1
Best Kill Streak 6 | 1 3 3 4 4 . . 6 1 . 1 1
Combat Bots Only 4 | . 3 3 4 4 . . 4 . . 1 1
Max Kills in Single Turn 4 | 1 2 2 2 3 . . 4 1 . 1 1
Gunslinging 1 | . 1 . . . . . . . . . .
Exploded 3 | . 1 2 2 3 . . 3 . . . .
Melee . | . . . . . . . . . . . .
Uniques/NPCs Destroyed . | . . . . . . . . . . . .
Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6
-------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac
Hostile Shots Fired 457 | . 61 22 56 11 . . 37 . 1 6 263
Missed 168 | . 16 5 12 4 . . 13 . . 1 117
Damage Taken 4322 | . 537 171 739 103 . . 422 . 59 73 2218
Core 1219 | . 129 60 141 19 . . 16 . . . 854
Absorbed by Shields . | . . . . . . . . . . . .
Regen/Repaired (Parts) 22 | . . . . . . . . . . 22 .
Core Remaining (%) 76 | 100 . 24 . . . 60 97 . . 100 .
Volleys Fired 159 | 3 30 31 49 2 . . 24 . . 8 12
Largest 2 | 2 2 2 2 2 . . 2 . . 2 2
Hottest 112 | 60 80 59 112 46 . . 90 . . 56 58
Shots Fired 293 | 6 57 59 92 3 . . 36 . . 16 24
Gun 257 | 6 57 45 78 2 . . 29 . . 16 24
Cannon 26 | . . 12 12 . . . 2 . . . .
Launcher 10 | . . 2 2 1 . . 5 . . . .
Special . | . . . . . . . . . . . .
Kinetic 166 | 3 30 57 34 2 . . . . . 16 24
Thermal 5 | 3 . . . . . . 2 . . . .
Explosive 10 | . . 2 2 1 . . 5 . . . .
Electromagnetic 112 | . 27 . 56 . . . 29 . . . .
Robot Hit Streak 18 | 2 6 7 18 1 . . 8 . . 4 9
Robot Miss Streak 4 | 1 3 2 3 1 . . 4 . . 2 2
Penetration Max . | . . . . . . . . . . . .
Secondary Targets 2 | . 2 . . . . . . . . . .
Max Gunslinging Chain 1 | . 1 . . . . . . . . . .
Shots Hit Robots 219 | 4 40 37 75 1 . . 36 1 . 10 15
Core Hits 134 | 3 17 22 42 4 . . 40 . . 4 2
Critical Kills 1 | . . . . . . . 1 . . . .
Critical Parts Destroyed 3 | . 1 . 1 . . . 1 . . . .
Critical Strikes 5 | . 1 1 1 . . . 2 . . . .
Destroy 1 | . . . 1 . . . . . . . .
Blast 1 | . . 1 . . . . . . . . .
Smash 3 | . 1 . . . . . 2 . . . .
Melee Attacks 49 | . 6 . 11 . . . 22 1 . 1 8
Impact 49 | . 6 . 11 . . . 22 1 . 1 8
Slashing . | . . . . . . . . . . . .
Piercing . | . . . . . . . . . . . .
Sneak Attacks 10 | . 1 . 1 . . . 7 1 . . .
Combat Hostiles . | . . . . . . . . . . . .
Follow-up Attacks . | . . . . . . . . . . . .
Damage Inflicted 5606 | 33 648 557 1719 202 . . 1767 97 . 214 369
Guns 2543 | 33 369 296 907 15 . . 356 . . 214 353
Cannons 340 | . . 133 185 . . . 22 . . . .
Explosions 1795 | . 80 128 563 187 . . 837 . . . .
Melee 912 | . 199 . 64 . . . 552 97 . . .
Ramming 16 | . . . . . . . . . . . 16
Kinetic 1479 | 13 159 429 296 15 . . . . . 214 353
Thermal 445 | 20 80 . 172 . . . 173 . . . .
Explosive 1319 | . . 128 391 187 . . 613 . . . .
Electromagnetic 1413 | . 210 . 796 . . . 407 . . . .
Impact 934 | . 199 . 64 . . . 574 97 . . .
Slashing . | . . . . . . . . . . . .
Piercing . | . . . . . . . . . . . .
Highest Corruption 3 | . 3 3 . . . . . . . 1 2
Average Corruption 2 | . 2 3 . . . . . . . 1 1
Corruption Purged . | . . . . . . . . . . . .
Corruption Blocked . | . . . . . . . . . . . .
Effects 52 | . 19 24 . . . . . . . 1 8
Message Errors 13 | . 6 7 . . . . . . . . .
Matter Fused 16 | . 6 5 . . . . . . . 1 4
Heat Flow Errors 8 | . 2 5 . . . . . . . . 1
Energy Discharges 5 | . 2 2 . . . . . . . . 1
Parts Fused 1 | . . 1 . . . . . . . . .
Data Loss (minor) 5 | . 2 3 . . . . . . . . .
Data Loss (major) 1 | . . 1 . . . . . . . . .
Misfires 1 | . 1 . . . . . . . . . .
Alerts 2 | . . . . . . . . . . . 2
Overload Shots . | . . . . . . . . . . . .
Overflow Damage 466 | . 70 7 131 2 . . 199 57 . . .
Projectiles . | . . . . . . . . . . . .
Explosions 129 | . 5 7 107 2 . . 8 . . . .
Melee 337 | . 65 . 24 . . . 191 57 . . .
Knockbacks 6 | . 2 . . . . . 3 1 . . .
Impact 6 | . 2 . . . . . 3 1 . . .
Kinetic . | . . . . . . . . . . . .
Secondary . | . . . . . . . . . . . .
Self-Inflicted Damage 357 | . 32 . 121 39 . . 157 . . . 8
Shots 8 | . 1 . 2 1 . . 4 . . . .
Rammed 4 | . . . . . . . . . . . 4
Targets Rammed 4 | . . . . . . . . . . . 4
Kicked . | . . . . . . . . . . . .
Crushed . | . . . . . . . . . . . .
Highest Temperature 269 | 20 269 265 215 . . . 162 . . . 92
Average Temperature 69 | 15 75 111 51 . . . 56 . . . 57
Received Heat Transfer 678 | . 195 57 258 . . . 81 . . . 87
Effects 2 | . . 1 1 . . . . . . . .
Energy Bleed 1 | . . 1 . . . . . . . . .
Interference 1 | . . . 1 . . . . . . . .
Siege Activations . | . . . . . . . . . . . .
Robots Corrupted 2 | . . . 1 . . . 1 . . . .
Combat Hostiles 1 | . . . 1 . . . . . . . .
Parts Fried 8 | . 1 . 3 . . . 4 . . . .
Impact Corruptions 12 | . 4 . 1 . . . 5 2 . . .
Robots Melted . | . . . . . . . . . . . .
Combat Hostiles . | . . . . . . . . . . . .
Parts Melted 1 | . 1 . . . . . . . . . .
Heat Transferred 500 | 50 150 . 200 . . . 100 . . . .
Parts Sabotaged . | . . . . . . . . . . . .
Parts Stolen . | . . . . . . . . . . . .
Parts Stripped . | . . . . . . . . . . . .
Power Chain Reactions 6 | . 1 . 2 . . . 3 . . . .
Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6
------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac
Peak Influence 350 | 5 213 161 326 206 . . 300 91 61 105 350
Initial 106 | . 3 42 25 106 . . . 86 31 39 18
Average 93 | . 66 65 228 196 . . 80 90 50 41 35
Maximum Alert Level 1 | . 1 . 1 1 . . 1 . . . 1
Low Security (%) 78 | 100 98 100 27 5 . 100 84 100 100 100 92
Level 1 21 | . 1 . 72 94 . . 15 . . . 7
Level 2 . | . . . . . . . . . . . .
Level 3 . | . . . . . . . . . . . .
Level 4 . | . . . . . . . . . . . .
Level 5 . | . . . . . . . . . . . .
High Security . | . . . . . . . . . . . .
Max Security . | . . . . . . . . . . . .
Squads Dispatched 12 | . 1 . 3 . . . 3 . . 1 4
Investigation 4 | . . . 2 . . . 1 . . . 1
Extermination 3 | . . . . . . . . . . 1 2
Reinforcement 5 | . 1 . 1 . . . 2 . . . 1
Assault . | . . . . . . . . . . . .
Garrison . | . . . . . . . . . . . .
Intercept . | . . . . . . . . . . . .
Searches Triggered . | . . . . . . . . . . . .
Construction Impeded 2 | . . . . . . . 2 . . . .
Haulers Reinforced . | . . . . . . . . . . . .
Active Scanning Responses . | . . . . . . . . . . . .
Cargo Convoy Interrupts . | . . . . . . . . . . . .
Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6
--------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac
Distress Signals 10 | . 1 . 5 . . . 3 . . . 1
Communications Jammed . | . . . . . . . . . . . .
Distress Signals . | . . . . . . . . . . . .
Times Spotted 131 | . 14 7 31 4 . . 31 . 6 3 35
Peak Tracking Total 16 | . 3 3 4 4 . . 6 . 6 2 16
Tactical Retreats 9 | . . . 1 . . . 1 . . . 7
Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6
------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac
Traps Triggered 9 | . 2 . 1 . . . . 1 . 3 2
Indirectly . | . . . . . . . . . . . .
Trap Hack Attempts . | . . . . . . . . . . . .
Triggered . | . . . . . . . . . . . .
Disarmed . | . . . . . . . . . . . .
Reprogrammed . | . . . . . . . . . . . .
Reused . | . . . . . . . . . . . .
Traps Extracted . | . . . . . . . . . . . .
Installed . | . . . . . . . . . . . .
Triggered 3 | . 1 2 . . . . . . . . .
Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6
---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac
Machines Disabled 6 | . . 1 1 . . . 3 . . 1 .
Max in Single Turn 1 | . . 1 1 . . . 1 . . 1 .
Machines Repaired . | . . . . . . . . . . . .
Machines Dismantled . | . . . . . . . . . . . .
Machines Sabotaged . | . . . . . . . . . . . .
Overloaded Fab Kills . | . . . . . . . . . . . .
Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6
--------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac
Machines Accessed 23 | . 2 . 1 . 1 . 7 1 . 7 4
Terminals 18 | . 2 . 1 . . . 6 1 . 6 2
Fabricators 1 | . . . . . . . . . . . 1
Repair Stations 2 | . . . . . . . 1 . . 1 .
Recycling Units . | . . . . . . . . . . . .
Scanalyzers 1 | . . . . . . . . . . . 1
Garrison Access . | . . . . . . . . . . . .
Total Hacks 54 | . 6 . 3 . 1 . 16 2 . 16 10
Successful 32 | . 3 . 2 . 1 . 10 . . 10 6
Failed 22 | . 3 . 1 . . . 6 2 . 6 4
Catastrophic 3 | . . . . . . . 1 . . 1 1
Database Lockouts . | . . . . . . . . . . . .
Manual 42 | . 6 . 3 . 1 . 14 2 . 11 5
Terminals 41 | . 6 . 3 . . . 14 2 . 11 5
Fabricators 2 | . . . . . . . . . . . 2
Repair Stations 7 | . . . . . . . 2 . . 5 .
Recycling Units . | . . . . . . . . . . . .
Scanalyzers 3 | . . . . . . . . . . . 3
Garrison Access . | . . . . . . . . . . . .
Terminal Hacks 7 | . 1 . 1 . 1 . 1 . . 2 1
Part Schematic 1 | . . . . . . . . . . 1 .
Robot Analysis 2 | . 1 . 1 . . . . . . . .
Level Access Points 1 | . . . . . . . . . . 1 .
Scanalyzer Index 1 | . . . . . . . . . . . 1
Unreport Threat 1 | . . . . . . . 1 . . . .
Derelict Proto ID Bank 1 | . . . . . 1 . . . . . .
Fabricator Hacks 2 | . . . . . . . . . . . 2
Load Schematic 1 | . . . . . . . . . . . 1
Build 1 | . . . . . . . . . . . 1
Repair Station Hacks 5 | . . . . . . . 1 . . 4 .
Scan Component 3 | . . . . . . . 1 . . 2 .
Repair 2 | . . . . . . . . . . 2 .
Recycling Unit Hacks . | . . . . . . . . . . . .
Scanalyzer 2 | . . . . . . . . . . . 2
Insert Component 1 | . . . . . . . . . . . 1
Analyze 1 | . . . . . . . . . . . 1
Garrison Access Hacks . | . . . . . . . . . . . .
Unauthorized Hacks 16 | . 2 . 1 . . . 8 . . 4 1
Terminals 16 | . 2 . 1 . . . 8 . . 4 1
Track 2 | . . . . . . . 1 . . 1 .
Assimilate 2 | . . . . . . . 2 . . . .
Botnet 12 | . 2 . 1 . . . 5 . . 3 1
Fabricators . | . . . . . . . . . . . .
Repair Stations . | . . . . . . . . . . . .
Recycling Units . | . . . . . . . . . . . .
Scanalyzers . | . . . . . . . . . . . .
Garrison Access . | . . . . . . . . . . . .
Data Cores Recovered . | . . . . . . . . . . . .
Used . | . . . . . . . . . . . .
Hacking Detections 14 | . 2 . 1 . . . 4 1 . 4 2
Full Trace Events 2 | . . . . . . . 1 . . . 1
Feedback Events . | . . . . . . . . . . . .
Feedback Blocked . | . . . . . . . . . . . .
Robot Schematics Acquired . | . . . . . . . . . . . .
Robots Built . | . . . . . . . . . . . .
Authchips . | . . . . . . . . . . . .
Time . | . . . . . . . . . . . .
Total Robot Build Rating . | . . . . . . . . . . . .
Part Schematics Acquired 2 | . . . . . . . . . . 1 1
Parts Built 1 | . . . . . . . . . . . 1
Authchips . | . . . . . . . . . . . .
Time 106 | . . . . . . . . . . . 106
Total Part Build Rating 6 | . . . . . . . . . . . 6
Parts Repaired 2 | . . . . . . . . . . 2 .
Time 106 | . . . . . . . . . . 106 .
Parts Recycled . | . . . . . . . . . . . .
Recycled Matter . | . . . . . . . . . . . .
Retrieved Matter . | . . . . . . . . . . . .
Retrieved Components . | . . . . . . . . . . . .
Parts Scanalyzed 1 | . . . . . . . . . . . 1
Part Schematics Acquired 1 | . . . . . . . . . . . 1
Parts Damaged . | . . . . . . . . . . . .
Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6
------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac
Used RIF Installer . | . . . . . . . . . . . .
Robots Hacked . | . . . . . . . . . . . .
Non-combat . | . . . . . . . . . . . .
Combat . | . . . . . . . . . . . .
Robot Hacks Applied . | . . . . . . . . . . . .
Relay Couplers Released . | . . . . . . . . . . . .
Fabnet Peak Effective % . | . . . . . . . . . . . .
Robots Rewired . | . . . . . . . . . . . .
Allies Hacked . | . . . . . . . . . . . .
Hacks Repelled . | . . . . . . . . . . . .
Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6
-------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac
Total Allies 3 | . . 1 . 2 . . . . . . .
Largest Group 2 | . . 1 . 2 1 . . . . . .
Highest-Rated Group 39 | . . 31 . 39 31 . . . . . .
Highest-Rated Ally 31 | . . 31 . 31 31 . . . . . .
Total Orders . | . . . . . . . . . . . .
Ally Attacks 6 | . . 6 . . . . . . . . .
Total Damage 64 | . . 64 . . . . . . . . .
Kills 2 | . . 2 . . . . . . . . .
Allies Corrupted . | . . . . . . . . . . . .
Allies Melted . | . . . . . . . . . . . .
Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6
------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac
Robot Analysis Total 2 | . 1 . 1 . . . . . . . .
Derelict Logs Recovered 4 | . . 3 . 1 . . . . . . .
Drone Launches . | . . . . . . . . . . . .
Drone Recoveries . | . . . . . . . . . . . .
Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6
------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac
Turns Passed 8796 | 85 968 1182 1445 416 273 457 2031 130 69 548 1192
Spaces Moved 6498 | 61 516 774 773 83 216 338 1010 165 126 778 1658
Core 103 | 5 . . . . . . . . . . 98
Treads 131 | . 131 . . . . . . . . . .
Legs . | . . . . . . . . . . . .
Wheels 3639 | 56 385 774 773 83 216 338 1010 4 . . .
Hover . | . . . . . . . . . . . .
Flight 2625 | . . . . . . . . 161 126 778 1560
Fastest Speed 50 | 50 100 135 116 116 116 135 116 50 50 50 50
Average Speed 97 | 95 151 138 126 116 124 135 123 52 50 50 50
Slowest Speed 650 | 100 480 140 215 116 135 135 135 250 50 50 650
Overloaded Moves . | . . . . . . . . . . . .
Propulsion Burnouts . | . . . . . . . . . . . .
Robots Hopped 8 | . . . . . . . . . . . 8
Cave-ins Triggered . | . . . . . . . . . . . .
Exploration Rate (%) 43 | 3 71 96 40 11 63 57 48 5 83 18 29
Regions Visited 11
Branch Regions 4
Pre-discovered Areas 2 | . . 2 . . . . . . . . .
Known Exits Taken 2 | . . . . . . 1 . . . 1 .
Unknown Exits Taken 7 | 1 1 1 1 1 1 . 1 . . . .
Scrap Searched 2 | . . 1 . . . 1 . . . . .
Spaces Dug 27 | . . . 8 . . . 11 . . . 8
Terrain Destroyed 140 | . 6 16 48 11 . . 51 . . . 8
Melee 25 | . . . 8 . . . 10 . . . 7
Projectile 2 | . . . . . . . 1 . . . 1
AOE 113 | . 6 16 40 11 . . 40 . . . .
Terrain Rammed . | . . . . . . . . . . . .
Walls Destroyed . | . . . . . . . . . . . .
Machines Disabled . | . . . . . . . . . . . .
Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6
--------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac
Total 8576 | 78 637 831 1132 397 220 339 1716 209 132 920 1965
Wait 1561 | . 44 6 202 308 . . 603 19 3 107 269
Move 6472 | 60 515 773 772 82 215 337 1009 165 125 777 1642
Hop 8 | . . . . . . . . . . . 8
Pick Up 96 | 8 14 10 28 . 1 . 11 8 2 8 6
Fast Attach 18 | 7 1 . 1 . . 1 4 2 . 2 .
Attach 30 | . 5 . 11 1 1 . 4 4 . 2 2
Detach 6 | . 2 . 3 . . . 1 . . . .
Swap 90 | . 14 6 28 4 . . 22 1 . 3 12
Drop 76 | . 6 5 27 . 3 1 14 9 2 6 3
Fire 159 | 3 30 31 49 2 . . 24 . . 8 12
Melee 49 | . 6 . 11 . . . 22 1 . 1 8
Ram 3 | . . . . . . . . . . . 3
Kick . | . . . . . . . . . . . .
Crush . | . . . . . . . . . . . .
Escape Stasis 6 | . . . . . . . . . . 6 .
Rewire 2 | . . . . . . . 2 . . . .
Trap . | . . . . . . . . . . . .
Miscellaneous . | . . . . . . . . . . . .
Route
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat / [*Min x2])
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-7/Factory
-7/Waste
-7/Factory (discovered 4 exits: *Fac x4)
-6/Factory
History
---------
Turn | Location | Event
21 | -11/Scrapyard | Discovered new exit (range 15)
86 | -11/Scrapyard | Entered Materials
271 | -10/Materials | Discovered new exit (range 16)
300 | -10/Materials | Build established: Mutant
547 | -10/Materials | Discovered new exit (range 13)
990 | -10/Materials | Core integrity fell below 50%
1033 | -10/Materials | Discovered new exit (range 7)
1054 | -10/Materials | Entered Mines
1092 | -10/Mines | Discovered new exit (range 9)
1100 | -10/Mines | Learned location of Zion (-7)
1129 | -10/Mines | Received a Mining Laser from a helpful Derelict
1174 | -10/Mines | Learned location of 1 exit from Materials
1285 | -10/Mines | Received a Rocket Launcher from a helpful Derelict
1666 | -10/Mines | Build established: Scavenger-Mutant
1741 | -10/Mines | Discovered new exit (range 12)
2032 | -10/Mines | Build established: Mutant
2236 | -10/Mines | Entered Materials
2236 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1
2237 | -9/Materials | Identified exit to Materials
2279 | -9/Materials | Discovered new exit (range 16)
3593 | -9/Materials | Discovered new exit (range 10)
3681 | -9/Materials | Entered Mines
3682 | -9/Mines | Assembled infested the area
3687 | -9/Mines | Assisted by a Guerilla fighting off Assembled
3993 | -9/Mines | Build established: Scavenger-Mutant
4061 | -9/Mines | Discovered new exit (range 14)
4068 | -9/Mines | Learned Materials trap positions
4072 | -9/Mines | Discovered exit to Materials (range 13)
4092 | -9/Mines | Deemed a non-threat by the Exiles lab entrance
4097 | -9/Mines | Entered Exiles
4097 | -9/Exiles | Accompanied by 1 ally
4125 | -9/Exiles | Met 8R-AWN
4127 | -9/Exiles | Led the pair of lost Derelicts to a safe place
4146 | -9/Exiles | Met EX-HEX
4182 | -9/Exiles | Met EX-BIN
4195 | -9/Exiles | Aligned with FarCom system
4196 | -9/Exiles | Given EX-Vault access code
4223 | -9/Exiles | Opened EX-Vault
4232 | -9/Exiles | Found Flying Fortress v7
4262 | -9/Exiles | Warned to stay clear of 0b10 Research branches
4299 | -9/Exiles | Met EX-DEC
4359 | -9/Exiles | Discovered new exit (range 10)
4370 | -9/Exiles | Left Exiles lab with Flying Fortress v7
4370 | -9/Exiles | Entered Mines
4681 | -8/Mines | Build established: Skirmisher
4757 | -8/Mines | Discovered exit to Materials (range 12)
4827 | -8/Mines | Entered Materials
4827 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1
4828 | -8/Materials | Loaded intel: 24 trap records
5439 | -8/Materials | Build established: Assassin
6059 | -8/Materials | Build established: Skirmisher
6379 | -8/Materials | Build established: Assassin
6835 | -8/Materials | Discovered new exit (range 14)
6858 | -8/Materials | Entered Factory
6858 | -7/Factory | Evolved 2 slots: Utility x2
6988 | -7/Factory | Sucked down chute
6988 | -7/Factory | Entered Waste
6990 | -7/Waste | Spotted C-40 Crusher
6996 | -7/Waste | Spotted C-40 Crusher
6996 | -7/Waste | Spotted C-40 Crusher
7005 | -7/Waste | Spotted C-40 Crusher
7007 | -7/Waste | Spotted C-40 Crusher
7019 | -7/Waste | Crushed by Compactor (1 part destroyed)
7029 | -7/Waste | Spotted C-40 Crusher
7052 | -7/Waste | Discovered new exit (range 10)
7057 | -7/Waste | Entered Factory
7126 | -7/Factory | Repaired Adv. Hacking Suite
7185 | -7/Factory | Repaired Cloaking Device
7341 | -7/Factory | Build established: Hacker-Mutant
7359 | -7/Factory | Identified exit to Factory
7605 | -7/Factory | Entered another Factory area
7605 | -6/Factory | Evolved 2 slots: Utility x2
7833 | -6/Factory | Fabricated Adv. Hacking Suite (x1)
8745 | -6/Factory | Released all parts (8)
8751 | -6/Factory | Core integrity fell below 50%
8775 | -6/Factory | Lost 4 parts (1n3u)
8782 | -6/Factory | Core integrity fell below 20%
8797 | -6/Factory | Core destroyed
Last Messages
---------------
08744_ Imp. Medium Armor Plating destroyed.
08745_ Released Enh. Autogun.
08745_ Released Mic. Nuclear Core.
08745_ Released Imp. Terrain Scan Processor.
08745_ Released Med. Storage Unit.
08745_ Released Hacking Suite.
08745_ Released Adv. Hacking Suite. <x2>
08745_ Released Coil Gun.
08749_ P-60 Hacker resets S-27 Virus, system
corruption cleaned.
08760_ System corrupted: Matter fused (-7).
08769_ Slammed into U-05 Engineer. <x2>
08787_ K-01 Serf cleans the Neutrino Reactor.
<x2>
08795_ Slammed into S-27 Virus. <x2>
[Achievement: Just Browsing]
The achievement interface (ESC then open
Records) offers an effective way to explore
all of your earned achievements as well as
seek out new goals for future runs.
Map
-----
+----------------------------------------------------+
| | # #?? ??????????????????????????? |
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| # ????# """" ## sp #?????????????????? |
| ??????# """" ## @ #?????????????????? |
| ??????# """" ## ss #?????????????????? |
| ??????# """" ## """ """ss #?????????????????? |
| ??????# ## """p""" s #?????????????????? |
| ??????# ## """ """ss #?????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+
Best States
-------------
Heat Dissipation 37
Energy Generation 15
Energy Capacity 280
Matter Stores 300
Matter Capacity 300
Sight Range 16
Robot Scan Range 14
Terrain Scan Range 20
Terrain Scan Density 110
Jamming Range 12
Cloak Strength 2
Armor Coverage 450
Evasion (%) 60
Recoil Reduction 1
Offensive Hacking 48
Item Schematics
-----------------
Cld. VTOL Module | -7/Factory | Hacked
Adv. Hacking Suite | -6/Factory | Scanalyzed
Robot Schematics
------------------
None
Fabricated
------------
Adv. Hacking Suite | x1 | -6/Factory
Alien Tech Used
-----------------
None
Achievements
--------------
Just Browsing
Challenges
------------
None
Game
------
Seed HypercooledVisualSheargun
Manual? 0
Play Time 01:29:18
Cumulative 29.2 hours
Start 2024.03.08 @ 21:02:17
End 2024.03.08 @ 22:41:28
Sessions 1
Manual Loads 0
Difficulty Rogue
Special Mode None
Game No. 28
Rogue 28
Adventurer 0
Explorer 0
Win Type -
Total 0
Types 0/0/0/0/0/0/0/0/0
Lore% 22
Gallery% 25
Achievement% 22
Wizard Run 0
Options
---------
Layout 1
ASCII 0
Keyboard 0
Movement Numpad
Keybinds 0
Fullscreen 2
Font 24/X11
Map View 50x35
Zoom Use 0%
Tactical HUD 1
Map Filters NONE
Filters NONE
Steam 0
RUN: 5255fb67-d432-4624-9283-a1d955339cfb