Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.08 @ 22:41:28

Player: Baxter

Result: Core destroyed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (11)       2200
Robots Destroyed (92)      460
Value Destroyed (1704)     1704
Prototype IDs (29)         580
Alien Tech Used (0)        0
Bonus (307)                307
              TOTAL SCORE: 7251

 Bonus
-------
Follower Combat Kills      14
Aligned with FarCom        300
Friendly Fire              -7

 Cogmind 
---------
Core Integrity             0/850
Matter                     27/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (8) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
    Cooled Ion Engine
           Fission Core
  Enhanced Optical Array
  Advanced Terrain Scanner
           Cloaking Device

 Peak State 
------------
>            --- POWER ------------
       Micro Nuclear Core
>            --- PROPULSION -------
             Flying Fortress v7
>            --- UTILITY ----------
      Medium Storage Unit
    Improved Terrain Scan Processor
             Transmission Jammer
             Cloaking Device
             Hacking Suite
             Hacking Suite
    Advanced Hacking Suite
    Advanced Hacking Suite
>            --- WEAPON -----------
             Gauss Rifle
             Coil Gun
>            --- INVENTORY --------
      Cooled Ion Engine
             Fission Core
    Enhanced Optical Array
    Advanced Terrain Scanner
    Hardened Medium Armor Plating
    Improved Medium Armor Plating
             Hacking Suite
    Enhanced Autogun
  Long-range Missile Launcher
       Heavy Hammer
[Rating: 79]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Wheel
  Treads                   Light Treads
  Wheel                    Wheel
  Flight Unit              Flying Fortress v7
Utility                    Huge Storage Unit
  Device                   Sensor Array
  Storage                  Huge Storage Unit
  Processor                Improved Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     EM Shotgun
  Energy Gun               EM Shotgun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Heavy Hammer

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac 
Slots Evolved              8    | .   .   .   2   .   .   .   2   2   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   1   .   .   .   .   
  Utility                  6    | .   .   .   1   .   .   .   1   2   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             138  | 7   20  6   40  5   1   1   30  7   .   7   14  
  Power                    10   | 1   1   1   3   .   .   .   3   .   .   1   .   
    Engine                 9    | 1   1   1   3   .   .   .   3   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               22   | 2   6   2   7   .   1   .   3   1   .   .   .   
    Treads                 6    | .   3   .   2   .   1   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  15   | 2   3   2   5   .   .   .   3   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Utility                  40   | 2   5   .   8   2   .   1   5   6   .   2   9   
    Device                 16   | .   4   .   4   1   .   1   1   .   .   .   5   
    Storage                4    | 2   1   .   .   .   .   .   .   1   .   .   .   
    Processor              2    | .   .   .   .   .   .   .   .   1   .   1   .   
    Hackware               6    | .   .   .   .   .   .   .   .   3   .   1   2   
    Protection             12   | .   .   .   4   1   .   .   4   1   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   66   | 2   8   3   22  3   .   .   19  .   .   4   5   
    Energy Gun             19   | 1   3   .   7   .   .   .   8   .   .   .   .   
    Energy Cannon          5    | .   .   .   4   .   .   .   1   .   .   .   .   
    Ballistic Gun          22   | 1   3   1   7   2   .   .   1   .   .   3   4   
    Ballistic Cannon       1    | .   .   1   .   .   .   .   .   .   .   .   .   
    Launcher               5    | .   .   1   1   1   .   .   2   .   .   .   .   
    Special Weapon         1    | .   .   .   1   .   .   .   .   .   .   .   .   
    Impact Weapon          13   | .   2   .   2   .   .   .   7   .   .   1   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   3   .   .   .   2   .   .   .   .   
Parts Lost                 11   | .   2   .   2   .   .   .   1   .   2   .   4   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   .   .   .   .   1   
  Utility                  6    | .   .   .   1   .   .   .   1   .   1   .   3   
  Weapon                   3    | .   2   .   .   .   .   .   .   .   1   .   .   
  Highest Loss Streak      4    | .   2   .   1   .   .   .   1   .   2   .   4   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     92   | .   96  100 98  100 100 100 96  74  67  71  76  
  Engine                   9    | .   13  14  11  11  11  11  9   7   7   4   .   
  Treads                   4    | .   8   .   2   .   5   11  9   .   .   .   .   
  Wheel                    20   | .   19  28  30  33  27  22  23  1   .   .   .   
  Flight                   1    | .   .   .   .   .   .   .   .   6   7   7   5   
  Device                   9    | .   7   14  10  1   11  11  8   7   3   .   10  
  Storage                  10   | .   17  14  11  11  11  11  9   7   7   7   5   
  Processor                1    | .   .   .   .   .   .   .   .   4   7   7   5   
  Hackware                 5    | .   .   .   .   .   .   .   .   19  23  29  24  
  Protection               8    | .   .   .   10  20  11  11  18  2   .   .   2   
  Energy Gun               4    | .   10  .   9   .   .   .   8   7   3   .   .   
  Ballistic Gun            10   | .   12  22  5   22  22  22  2   .   .   5   7   
  Impact Weapon            3    | .   4   .   3   .   .   .   6   7   7   5   4   
Naked Turns                52   | .   .   .   .   .   .   .   .   .   .   .   52  
Heaviest Build             108  | 15  95  90  104 100 98  98  108 105 25  26  39  
  Greatest Support         50   | 32  26  26  36  36  36  26  42  50  50  50  50  
  Greatest Overweight (x)  12   | .   9   4   9   2   3   3   3   2   .   .   12  
  Average Overweight (x)   1    | .   2   3   3   2   2   3   2   .   .   .   .   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  25  10  10  10  
  Average Capacity         20   | 6   20  25  25  25  25  25  25  11  10  10  9   
  Most Carried             25   | 8   19  25  25  25  25  25  25  25  10  10  10  
  Average Carried          19   | 5   12  21  24  24  24  25  24  11  9   9   9   
  Final Capacity           25   | 8   25  25  25  25  25  25  25  10  10  10  5   
  Final Carried            25   | 8   16  24  25  24  25  25  25  10  10  10  5   

 Class Distribution 
--------------------
 35% | Mutant
 17% | Hacker-Mutant
 16% | Assassin
 15% | Scavenger-Mutant
 11% | Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
           Mutant | -9/Exiles
       Skirmisher | -8/Mines
         Assassin | -8/Materials
     Hacker-Scout | -7/Factory
    Hacker-Mutant | -7/Waste
    Hacker-Mutant | -7/Factory
    Hacker-Mutant | -6/Factory

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac 
Matter Collected           2128 | 253 61  470 631 138 .   20  339 120 .   49  47  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2515 | 97  293 364 982 20  .   .   536 93  .   83  47  
  Parts                    186  | 3   22  34  62  3   .   .   53  .   .   7   2   
Haulers Intercepted        4    | .   1   .   3   .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   .   1   .   .   .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac 
Combat Hostiles Destroyed  57   | .   9   6   17  4   .   .   19  .   .   1   1   
  Guns                     29   | .   8   3   7   1   .   .   8   .   .   1   1   
  Cannons                  5    | .   .   1   3   .   .   .   1   .   .   .   .   
  AOE                      22   | .   1   2   6   3   .   .   10  .   .   .   .   
Classes Destroyed          12   | 1   5   3   2   .   .   .   .   .   .   1   .   
  Worker                   8    | .   .   4   1   .   .   .   3   .   .   .   .   
  Builder                  4    | .   .   3   .   .   .   .   1   .   .   .   .   
  Tunneler                 5    | .   .   3   1   .   .   .   1   .   .   .   .   
  Hauler                   4    | .   1   .   3   .   .   .   .   .   .   .   .   
  Recycler                 4    | 1   .   1   1   .   .   .   .   1   .   .   .   
  Operator                 3    | .   1   .   1   .   .   .   1   .   .   .   .   
  Watcher                  7    | .   2   .   1   .   .   .   3   .   .   1   .   
  Swarmer                  33   | .   6   4   4   4   .   .   15  .   .   .   .   
  Grunt                    11   | .   3   2   4   .   .   .   2   .   .   .   .   
  Brawler                  2    | .   .   .   2   .   .   .   .   .   .   .   .   
  Sentry                   9    | .   .   .   7   .   .   .   2   .   .   .   .   
  Programmer               2    | .   .   .   .   .   .   .   .   .   .   1   1   
Best Kill Streak           6    | 1   3   3   4   4   .   .   6   1   .   1   1   
  Combat Bots Only         4    | .   3   3   4   4   .   .   4   .   .   1   1   
Max Kills in Single Turn   4    | 1   2   2   2   3   .   .   4   1   .   1   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   1   2   2   3   .   .   3   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  
Hostile Shots Fired        457  | .    61   22   56   11   .    .    37   .    1    6    263  
  Missed                   168  | .    16   5    12   4    .    .    13   .    .    1    117  
Damage Taken               4322 | .    537  171  739  103  .    .    422  .    59   73   2218 
  Core                     1219 | .    129  60   141  19   .    .    16   .    .    .    854  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   22   | .    .    .    .    .    .    .    .    .    .    22   .    
Core Remaining (%)         76   | 100  .    24   .    .    .    60   97   .    .    100  .    
Volleys Fired              159  | 3    30   31   49   2    .    .    24   .    .    8    12   
  Largest                  2    | 2    2    2    2    2    .    .    2    .    .    2    2    
  Hottest                  112  | 60   80   59   112  46   .    .    90   .    .    56   58   
Shots Fired                293  | 6    57   59   92   3    .    .    36   .    .    16   24   
  Gun                      257  | 6    57   45   78   2    .    .    29   .    .    16   24   
  Cannon                   26   | .    .    12   12   .    .    .    2    .    .    .    .    
  Launcher                 10   | .    .    2    2    1    .    .    5    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  166  | 3    30   57   34   2    .    .    .    .    .    16   24   
  Thermal                  5    | 3    .    .    .    .    .    .    2    .    .    .    .    
  Explosive                10   | .    .    2    2    1    .    .    5    .    .    .    .    
  Electromagnetic          112  | .    27   .    56   .    .    .    29   .    .    .    .    
  Robot Hit Streak         18   | 2    6    7    18   1    .    .    8    .    .    4    9    
  Robot Miss Streak        4    | 1    3    2    3    1    .    .    4    .    .    2    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    2    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           219  | 4    40   37   75   1    .    .    36   1    .    10   15   
  Core Hits                134  | 3    17   22   42   4    .    .    40   .    .    4    2    
  Critical Kills           1    | .    .    .    .    .    .    .    1    .    .    .    .    
  Critical Parts Destroyed 3    | .    1    .    1    .    .    .    1    .    .    .    .    
  Critical Strikes         5    | .    1    1    1    .    .    .    2    .    .    .    .    
    Destroy                1    | .    .    .    1    .    .    .    .    .    .    .    .    
    Blast                  1    | .    .    1    .    .    .    .    .    .    .    .    .    
    Smash                  3    | .    1    .    .    .    .    .    2    .    .    .    .    
Melee Attacks              49   | .    6    .    11   .    .    .    22   1    .    1    8    
  Impact                   49   | .    6    .    11   .    .    .    22   1    .    1    8    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            10   | .    1    .    1    .    .    .    7    1    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5606 | 33   648  557  1719 202  .    .    1767 97   .    214  369  
  Guns                     2543 | 33   369  296  907  15   .    .    356  .    .    214  353  
  Cannons                  340  | .    .    133  185  .    .    .    22   .    .    .    .    
  Explosions               1795 | .    80   128  563  187  .    .    837  .    .    .    .    
  Melee                    912  | .    199  .    64   .    .    .    552  97   .    .    .    
  Ramming                  16   | .    .    .    .    .    .    .    .    .    .    .    16   
  Kinetic                  1479 | 13   159  429  296  15   .    .    .    .    .    214  353  
  Thermal                  445  | 20   80   .    172  .    .    .    173  .    .    .    .    
  Explosive                1319 | .    .    128  391  187  .    .    613  .    .    .    .    
  Electromagnetic          1413 | .    210  .    796  .    .    .    407  .    .    .    .    
  Impact                   934  | .    199  .    64   .    .    .    574  97   .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    3    3    .    .    .    .    .    .    .    1    2    
  Average Corruption       2    | .    2    3    .    .    .    .    .    .    .    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  52   | .    19   24   .    .    .    .    .    .    .    1    8    
    Message Errors         13   | .    6    7    .    .    .    .    .    .    .    .    .    
    Matter Fused           16   | .    6    5    .    .    .    .    .    .    .    1    4    
    Heat Flow Errors       8    | .    2    5    .    .    .    .    .    .    .    .    1    
    Energy Discharges      5    | .    2    2    .    .    .    .    .    .    .    .    1    
    Parts Fused            1    | .    .    1    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      5    | .    2    3    .    .    .    .    .    .    .    .    .    
    Data Loss (major)      1    | .    .    1    .    .    .    .    .    .    .    .    .    
    Misfires               1    | .    1    .    .    .    .    .    .    .    .    .    .    
    Alerts                 2    | .    .    .    .    .    .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            466  | .    70   7    131  2    .    .    199  57   .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               129  | .    5    7    107  2    .    .    8    .    .    .    .    
  Melee                    337  | .    65   .    24   .    .    .    191  57   .    .    .    
Knockbacks                 6    | .    2    .    .    .    .    .    3    1    .    .    .    
  Impact                   6    | .    2    .    .    .    .    .    3    1    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      357  | .    32   .    121  39   .    .    157  .    .    .    8    
  Shots                    8    | .    1    .    2    1    .    .    4    .    .    .    .    
  Rammed                   4    | .    .    .    .    .    .    .    .    .    .    .    4    
Targets Rammed             4    | .    .    .    .    .    .    .    .    .    .    .    4    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        269  | 20   269  265  215  .    .    .    162  .    .    .    92   
  Average Temperature      69   | 15   75   111  51   .    .    .    56   .    .    .    57   
  Received Heat Transfer   678  | .    195  57   258  .    .    .    81   .    .    .    87   
  Effects                  2    | .    .    1    1    .    .    .    .    .    .    .    .    
    Energy Bleed           1    | .    .    1    .    .    .    .    .    .    .    .    .    
    Interference           1    | .    .    .    1    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    1    .    .    .    1    .    .    .    .    
  Combat Hostiles          1    | .    .    .    1    .    .    .    .    .    .    .    .    
  Parts Fried              8    | .    1    .    3    .    .    .    4    .    .    .    .    
  Impact Corruptions       12   | .    4    .    1    .    .    .    5    2    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         500  | 50   150  .    200  .    .    .    100  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      6    | .    1    .    2    .    .    .    3    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac 
Peak Influence             350  | 5   213 161 326 206 .   .   300 91  61  105 350 
  Initial                  106  | .   3   42  25  106 .   .   .   86  31  39  18  
  Average                  93   | .   66  65  228 196 .   .   80  90  50  41  35  
Maximum Alert Level        1    | .   1   .   1   1   .   .   1   .   .   .   1   
  Low Security (%)         78   | 100 98  100 27  5   .   100 84  100 100 100 92  
  Level 1                  21   | .   1   .   72  94  .   .   15  .   .   .   7   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   1   .   3   .   .   .   3   .   .   1   4   
  Investigation            4    | .   .   .   2   .   .   .   1   .   .   .   1   
  Extermination            3    | .   .   .   .   .   .   .   .   .   .   1   2   
  Reinforcement            5    | .   1   .   1   .   .   .   2   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   2   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac 
Distress Signals           10   | .   1   .   5   .   .   .   3   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              131  | .   14  7   31  4   .   .   31  .   6   3   35  
  Peak Tracking Total      16   | .   3   3   4   4   .   .   6   .   6   2   16  
  Tactical Retreats        9    | .   .   .   1   .   .   .   1   .   .   .   7   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac 
Traps Triggered            9    | .   2   .   1   .   .   .   .   1   .   3   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   1   2   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac 
Machines Disabled          6    | .   .   1   1   .   .   .   3   .   .   1   .   
  Max in Single Turn       1    | .   .   1   1   .   .   .   1   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac 
Machines Accessed          23   | .   2   .   1   .   1   .   7   1   .   7   4   
  Terminals                18   | .   2   .   1   .   .   .   6   1   .   6   2   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          2    | .   .   .   .   .   .   .   1   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                54   | .   6   .   3   .   1   .   16  2   .   16  10  
  Successful               32   | .   3   .   2   .   1   .   10  .   .   10  6   
  Failed                   22   | .   3   .   1   .   .   .   6   2   .   6   4   
    Catastrophic           3    | .   .   .   .   .   .   .   1   .   .   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   42   | .   6   .   3   .   1   .   14  2   .   11  5   
  Terminals                41   | .   6   .   3   .   .   .   14  2   .   11  5   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Repair Stations          7    | .   .   .   .   .   .   .   2   .   .   5   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   .   .   .   3   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             7    | .   1   .   1   .   1   .   1   .   .   2   1   
  Part Schematic           1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Robot Analysis           2    | .   1   .   1   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Unreport Threat          1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       5    | .   .   .   .   .   .   .   1   .   .   4   .   
  Scan Component           3    | .   .   .   .   .   .   .   1   .   .   2   .   
  Repair                   2    | .   .   .   .   .   .   .   .   .   .   2   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         16   | .   2   .   1   .   .   .   8   .   .   4   1   
  Terminals                16   | .   2   .   1   .   .   .   8   .   .   4   1   
    Track                  2    | .   .   .   .   .   .   .   1   .   .   1   .   
    Assimilate             2    | .   .   .   .   .   .   .   2   .   .   .   .   
    Botnet                 12   | .   2   .   1   .   .   .   5   .   .   3   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         14   | .   2   .   1   .   .   .   4   1   .   4   2   
  Full Trace Events        2    | .   .   .   .   .   .   .   1   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   .   .   .   .   1   1   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   106  | .   .   .   .   .   .   .   .   .   .   .   106 
  Total Part Build Rating  6    | .   .   .   .   .   .   .   .   .   .   .   6   
Parts Repaired             2    | .   .   .   .   .   .   .   .   .   .   2   .   
  Time                     106  | .   .   .   .   .   .   .   .   .   .   106 .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac 
Total Allies               3    | .   .   1   .   2   .   .   .   .   .   .   .   
  Largest Group            2    | .   .   1   .   2   1   .   .   .   .   .   .   
  Highest-Rated Group      39   | .   .   31  .   39  31  .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   31  31  .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               6    | .   .   6   .   .   .   .   .   .   .   .   .   
  Total Damage             64   | .   .   64  .   .   .   .   .   .   .   .   .   
  Kills                    2    | .   .   2   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac 
Robot Analysis Total       2    | .   1   .   1   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   3   .   1   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  
Turns Passed               8796 | 85   968  1182 1445 416  273  457  2031 130  69   548  1192 
Spaces Moved               6498 | 61   516  774  773  83   216  338  1010 165  126  778  1658 
  Core                     103  | 5    .    .    .    .    .    .    .    .    .    .    98   
  Treads                   131  | .    131  .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   3639 | 56   385  774  773  83   216  338  1010 4    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   2625 | .    .    .    .    .    .    .    .    161  126  778  1560 
  Fastest Speed            50   | 50   100  135  116  116  116  135  116  50   50   50   50   
  Average Speed            97   | 95   151  138  126  116  124  135  123  52   50   50   50   
  Slowest Speed            650  | 100  480  140  215  116  135  135  135  250  50   50   650  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            8    | .    .    .    .    .    .    .    .    .    .    .    8    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       43   | 3    71   96   40   11   63   57   48   5    83   18   29   
  Regions Visited          11
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    2    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    .    .    1    .    .    .    1    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    .    1    .    .    .    .    
Scrap Searched             2    | .    .    1    .    .    .    1    .    .    .    .    .    
Spaces Dug                 27   | .    .    .    8    .    .    .    11   .    .    .    8    
Terrain Destroyed          140  | .    6    16   48   11   .    .    51   .    .    .    8    
  Melee                    25   | .    .    .    8    .    .    .    10   .    .    .    7    
  Projectile               2    | .    .    .    .    .    .    .    1    .    .    .    1    
  AOE                      113  | .    6    16   40   11   .    .    40   .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  
Total                      8576 | 78   637  831  1132 397  220  339  1716 209  132  920  1965 
  Wait                     1561 | .    44   6    202  308  .    .    603  19   3    107  269  
  Move                     6472 | 60   515  773  772  82   215  337  1009 165  125  777  1642 
  Hop                      8    | .    .    .    .    .    .    .    .    .    .    .    8    
  Pick Up                  96   | 8    14   10   28   .    1    .    11   8    2    8    6    
  Fast Attach              18   | 7    1    .    1    .    .    1    4    2    .    2    .    
  Attach                   30   | .    5    .    11   1    1    .    4    4    .    2    2    
  Detach                   6    | .    2    .    3    .    .    .    1    .    .    .    .    
  Swap                     90   | .    14   6    28   4    .    .    22   1    .    3    12   
  Drop                     76   | .    6    5    27   .    3    1    14   9    2    6    3    
  Fire                     159  | 3    30   31   49   2    .    .    24   .    .    8    12   
  Melee                    49   | .    6    .    11   .    .    .    22   1    .    1    8    
  Ram                      3    | .    .    .    .    .    .    .    .    .    .    .    3    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            6    | .    .    .    .    .    .    .    .    .    .    6    .    
  Rewire                   2    | .    .    .    .    .    .    .    2    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat / [*Min x2])
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-7/Factory
-7/Waste
-7/Factory (discovered 4 exits: *Fac x4)
-6/Factory

 History 
---------
 Turn | Location      | Event
   21 | -11/Scrapyard | Discovered new exit (range 15)
   86 | -11/Scrapyard | Entered Materials
  271 | -10/Materials | Discovered new exit (range 16)
  300 | -10/Materials | Build established: Mutant
  547 | -10/Materials | Discovered new exit (range 13)
  990 | -10/Materials | Core integrity fell below 50%
 1033 | -10/Materials | Discovered new exit (range 7)
 1054 | -10/Materials | Entered Mines
 1092 | -10/Mines     | Discovered new exit (range 9)
 1100 | -10/Mines     | Learned location of Zion (-7)
 1129 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 1174 | -10/Mines     | Learned location of 1 exit from Materials
 1285 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1666 | -10/Mines     | Build established: Scavenger-Mutant
 1741 | -10/Mines     | Discovered new exit (range 12)
 2032 | -10/Mines     | Build established: Mutant
 2236 | -10/Mines     | Entered Materials
 2236 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2237 | -9/Materials  | Identified exit to Materials
 2279 | -9/Materials  | Discovered new exit (range 16)
 3593 | -9/Materials  | Discovered new exit (range 10)
 3681 | -9/Materials  | Entered Mines
 3682 | -9/Mines      | Assembled infested the area
 3687 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 3993 | -9/Mines      | Build established: Scavenger-Mutant
 4061 | -9/Mines      | Discovered new exit (range 14)
 4068 | -9/Mines      | Learned Materials trap positions
 4072 | -9/Mines      | Discovered exit to Materials (range 13)
 4092 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 4097 | -9/Mines      | Entered Exiles
 4097 | -9/Exiles     | Accompanied by 1 ally
 4125 | -9/Exiles     | Met 8R-AWN
 4127 | -9/Exiles     | Led the pair of lost Derelicts to a safe place
 4146 | -9/Exiles     | Met EX-HEX
 4182 | -9/Exiles     | Met EX-BIN
 4195 | -9/Exiles     | Aligned with FarCom system
 4196 | -9/Exiles     | Given EX-Vault access code
 4223 | -9/Exiles     | Opened EX-Vault
 4232 | -9/Exiles     | Found Flying Fortress v7
 4262 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 4299 | -9/Exiles     | Met EX-DEC
 4359 | -9/Exiles     | Discovered new exit (range 10)
 4370 | -9/Exiles     | Left Exiles lab with Flying Fortress v7
 4370 | -9/Exiles     | Entered Mines
 4681 | -8/Mines      | Build established: Skirmisher
 4757 | -8/Mines      | Discovered exit to Materials (range 12)
 4827 | -8/Mines      | Entered Materials
 4827 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 4828 | -8/Materials  | Loaded intel: 24 trap records
 5439 | -8/Materials  | Build established: Assassin
 6059 | -8/Materials  | Build established: Skirmisher
 6379 | -8/Materials  | Build established: Assassin
 6835 | -8/Materials  | Discovered new exit (range 14)
 6858 | -8/Materials  | Entered Factory
 6858 | -7/Factory    | Evolved 2 slots: Utility x2
 6988 | -7/Factory    | Sucked down chute
 6988 | -7/Factory    | Entered Waste
 6990 | -7/Waste      | Spotted C-40 Crusher
 6996 | -7/Waste      | Spotted C-40 Crusher
 6996 | -7/Waste      | Spotted C-40 Crusher
 7005 | -7/Waste      | Spotted C-40 Crusher
 7007 | -7/Waste      | Spotted C-40 Crusher
 7019 | -7/Waste      | Crushed by Compactor (1 part destroyed)
 7029 | -7/Waste      | Spotted C-40 Crusher
 7052 | -7/Waste      | Discovered new exit (range 10)
 7057 | -7/Waste      | Entered Factory
 7126 | -7/Factory    | Repaired Adv. Hacking Suite
 7185 | -7/Factory    | Repaired Cloaking Device
 7341 | -7/Factory    | Build established: Hacker-Mutant
 7359 | -7/Factory    | Identified exit to Factory
 7605 | -7/Factory    | Entered another Factory area
 7605 | -6/Factory    | Evolved 2 slots: Utility x2
 7833 | -6/Factory    | Fabricated Adv. Hacking Suite (x1)
 8745 | -6/Factory    | Released all parts (8)
 8751 | -6/Factory    | Core integrity fell below 50%
 8775 | -6/Factory    | Lost 4 parts (1n3u)
 8782 | -6/Factory    | Core integrity fell below 20%
 8797 | -6/Factory    | Core destroyed

 Last Messages 
---------------
08744_ Imp. Medium Armor Plating destroyed.
08745_ Released Enh. Autogun.
08745_ Released Mic. Nuclear Core.
08745_ Released Imp. Terrain Scan Processor.
08745_ Released Med. Storage Unit.
08745_ Released Hacking Suite.
08745_ Released Adv. Hacking Suite. <x2>
08745_ Released Coil Gun.
08749_ P-60 Hacker resets S-27 Virus, system
  corruption cleaned.
08760_ System corrupted: Matter fused (-7).
08769_ Slammed into U-05 Engineer. <x2>
08787_ K-01 Serf cleans the Neutrino Reactor.
  <x2>
08795_ Slammed into S-27 Virus. <x2>
[Achievement: Just Browsing]
The achievement interface (ESC then open
  Records) offers an effective way to explore
  all of your earned achievements as well as
  seek out new goals for future runs.

 Map 
-----
+----------------------------------------------------+
|    | #       #??       ??????????????????????????? |
| ######       #??"""""""??????????????????????????? |
| ?????#       #?        ??????????????????????????? |
| ?????#       #? """"""""" ???????????????????????? |
| ?????#       #            ???????????????????????? |
| ?????#       #         ! ????????????????????????? |
| ?????#       + ""        ????????????????????????? |
| ?????#       # "T        ????????????????????????? |
| ?????#       # ""       ?????????????????????????? |
| ?????#       #?         ?????  ??????????????????? |
| ######       ###+############C   ????????????????? |
|                                    ??????????????? |
|                                     ?????????????? |
|                                     ?????????????? |
|                                      ????????????? |
|                                     ?????????????? |
| #     ###+############            #??????????????? |
| #     # T        #???#            #??????????????? |
| #     #         !#???#            #??????????????? |
| #     #          #???#            #??????????????? |
| #     +          #???#            #??????????????? |
| #     #   """" ! #####            #??????????????? |
| #  ???#   """"   /                #??????????????? |
| #  ???# ! """"   #######/#######?????????????????? |
| # ????#   """"   ##     sp     #?????????????????? |
| ??????#   """"   ##      @     #?????????????????? |
| ??????#   """"   ##        ss  #?????????????????? |
| ??????#   """"   ## """ """ss  #?????????????????? |
| ??????#          ## """p""" s  #?????????????????? |
| ??????#          ## """ """ss  #?????????????????? |
| ??????#          ##   k        #?????????????????? |
| ??????#          ## """ """    #?????????????????? |
| ??????############# """ """    #?????????????????? |
| ??????????????????# """ """    #?????????????????? |
| ??????????????????#            #?????????????????? |
| ??????????????????#            #?????????????????? |
| ??????????????????##############?????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          15
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         20
Terrain Scan Density       110
Jamming Range              12
Cloak Strength             2
Armor Coverage             450
Evasion (%)                60
Recoil Reduction           1
Offensive Hacking          48

 Item Schematics 
-----------------
   Cld. VTOL Module | -7/Factory | Hacked
 Adv. Hacking Suite | -6/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Adv. Hacking Suite | x1 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Just Browsing

 Challenges 
------------
None

 Game 
------
Seed              HypercooledVisualSheargun
  Manual?         0
Play Time         01:29:18
  Cumulative      29.2 hours
  Start           2024.03.08 @ 21:02:17
  End             2024.03.08 @ 22:41:28
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          28
  Rogue           28
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          25
Achievement%      22
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/X11
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 5255fb67-d432-4624-9283-a1d955339cfb