Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.08 @ 22:41:28 Player: Baxter Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (92) 460 Value Destroyed (1704) 1704 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (307) 307 TOTAL SCORE: 7251 Bonus ------- Follower Combat Kills 14 Aligned with FarCom 300 Friendly Fire -7 Cogmind --------- Core Integrity 0/850 Matter 27/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Cooled Ion Engine Fission Core Enhanced Optical Array Advanced Terrain Scanner Cloaking Device Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Flying Fortress v7 > --- UTILITY ---------- Medium Storage Unit Improved Terrain Scan Processor Transmission Jammer Cloaking Device Hacking Suite Hacking Suite Advanced Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Gauss Rifle Coil Gun > --- INVENTORY -------- Cooled Ion Engine Fission Core Enhanced Optical Array Advanced Terrain Scanner Hardened Medium Armor Plating Improved Medium Armor Plating Hacking Suite Enhanced Autogun Long-range Missile Launcher Heavy Hammer [Rating: 79] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Wheel Treads Light Treads Wheel Wheel Flight Unit Flying Fortress v7 Utility Huge Storage Unit Device Sensor Array Storage Huge Storage Unit Processor Improved Terrain Scan Processor Hackware Hacking Suite Protection Light Armor Plating Weapon EM Shotgun Energy Gun EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Slots Evolved 8 | . . . 2 . . . 2 2 . . 2 Power . | . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . . . . Utility 6 | . . . 1 . . . 1 2 . . 2 Weapon . | . . . . . . . . . . . . Parts Attached 138 | 7 20 6 40 5 1 1 30 7 . 7 14 Power 10 | 1 1 1 3 . . . 3 . . 1 . Engine 9 | 1 1 1 3 . . . 3 . . . . Core 1 | . . . . . . . . . . 1 . Reactor . | . . . . . . . . . . . . Propulsion 22 | 2 6 2 7 . 1 . 3 1 . . . Treads 6 | . 3 . 2 . 1 . . . . . . Leg . | . . . . . . . . . . . . Wheel 15 | 2 3 2 5 . . . 3 . . . . Hover . | . . . . . . . . . . . . Flight 1 | . . . . . . . . 1 . . . Utility 40 | 2 5 . 8 2 . 1 5 6 . 2 9 Device 16 | . 4 . 4 1 . 1 1 . . . 5 Storage 4 | 2 1 . . . . . . 1 . . . Processor 2 | . . . . . . . . 1 . 1 . Hackware 6 | . . . . . . . . 3 . 1 2 Protection 12 | . . . 4 1 . . 4 1 . . 2 Artifact . | . . . . . . . . . . . . Weapon 66 | 2 8 3 22 3 . . 19 . . 4 5 Energy Gun 19 | 1 3 . 7 . . . 8 . . . . Energy Cannon 5 | . . . 4 . . . 1 . . . . Ballistic Gun 22 | 1 3 1 7 2 . . 1 . . 3 4 Ballistic Cannon 1 | . . 1 . . . . . . . . . Launcher 5 | . . 1 1 1 . . 2 . . . . Special Weapon 1 | . . . 1 . . . . . . . . Impact Weapon 13 | . 2 . 2 . . . 7 . . 1 1 Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 3 . . . 2 . . . . Parts Lost 11 | . 2 . 2 . . . 1 . 2 . 4 Power . | . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . . . . 1 Utility 6 | . . . 1 . . . 1 . 1 . 3 Weapon 3 | . 2 . . . . . . . 1 . . Highest Loss Streak 4 | . 2 . 1 . . . 1 . 2 . 4 To Critical Strikes 1 | . . . . . . . . . . . 1 Average Slot Usage (%) 92 | . 96 100 98 100 100 100 96 74 67 71 76 Engine 9 | . 13 14 11 11 11 11 9 7 7 4 . Treads 4 | . 8 . 2 . 5 11 9 . . . . Wheel 20 | . 19 28 30 33 27 22 23 1 . . . Flight 1 | . . . . . . . . 6 7 7 5 Device 9 | . 7 14 10 1 11 11 8 7 3 . 10 Storage 10 | . 17 14 11 11 11 11 9 7 7 7 5 Processor 1 | . . . . . . . . 4 7 7 5 Hackware 5 | . . . . . . . . 19 23 29 24 Protection 8 | . . . 10 20 11 11 18 2 . . 2 Energy Gun 4 | . 10 . 9 . . . 8 7 3 . . Ballistic Gun 10 | . 12 22 5 22 22 22 2 . . 5 7 Impact Weapon 3 | . 4 . 3 . . . 6 7 7 5 4 Naked Turns 52 | . . . . . . . . . . . 52 Heaviest Build 108 | 15 95 90 104 100 98 98 108 105 25 26 39 Greatest Support 50 | 32 26 26 36 36 36 26 42 50 50 50 50 Greatest Overweight (x) 12 | . 9 4 9 2 3 3 3 2 . . 12 Average Overweight (x) 1 | . 2 3 3 2 2 3 2 . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 10 10 10 Average Capacity 20 | 6 20 25 25 25 25 25 25 11 10 10 9 Most Carried 25 | 8 19 25 25 25 25 25 25 25 10 10 10 Average Carried 19 | 5 12 21 24 24 24 25 24 11 9 9 9 Final Capacity 25 | 8 25 25 25 25 25 25 25 10 10 10 5 Final Carried 25 | 8 16 24 25 24 25 25 25 10 10 10 5 Class Distribution -------------------- 35% | Mutant 17% | Hacker-Mutant 16% | Assassin 15% | Scavenger-Mutant 11% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -9/Exiles Skirmisher | -8/Mines Assassin | -8/Materials Hacker-Scout | -7/Factory Hacker-Mutant | -7/Waste Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Matter Collected 2128 | 253 61 470 631 138 . 20 339 120 . 49 47 Remotely . | . . . . . . . . . . . . Salvage Created 2515 | 97 293 364 982 20 . . 536 93 . 83 47 Parts 186 | 3 22 34 62 3 . . 53 . . 7 2 Haulers Intercepted 4 | . 1 . 3 . . . . . . . . Recyclers Shooed 2 | . . . 1 . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Combat Hostiles Destroyed 57 | . 9 6 17 4 . . 19 . . 1 1 Guns 29 | . 8 3 7 1 . . 8 . . 1 1 Cannons 5 | . . 1 3 . . . 1 . . . . AOE 22 | . 1 2 6 3 . . 10 . . . . Classes Destroyed 12 | 1 5 3 2 . . . . . . 1 . Worker 8 | . . 4 1 . . . 3 . . . . Builder 4 | . . 3 . . . . 1 . . . . Tunneler 5 | . . 3 1 . . . 1 . . . . Hauler 4 | . 1 . 3 . . . . . . . . Recycler 4 | 1 . 1 1 . . . . 1 . . . Operator 3 | . 1 . 1 . . . 1 . . . . Watcher 7 | . 2 . 1 . . . 3 . . 1 . Swarmer 33 | . 6 4 4 4 . . 15 . . . . Grunt 11 | . 3 2 4 . . . 2 . . . . Brawler 2 | . . . 2 . . . . . . . . Sentry 9 | . . . 7 . . . 2 . . . . Programmer 2 | . . . . . . . . . . 1 1 Best Kill Streak 6 | 1 3 3 4 4 . . 6 1 . 1 1 Combat Bots Only 4 | . 3 3 4 4 . . 4 . . 1 1 Max Kills in Single Turn 4 | 1 2 2 2 3 . . 4 1 . 1 1 Gunslinging 1 | . 1 . . . . . . . . . . Exploded 3 | . 1 2 2 3 . . 3 . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Hostile Shots Fired 457 | . 61 22 56 11 . . 37 . 1 6 263 Missed 168 | . 16 5 12 4 . . 13 . . 1 117 Damage Taken 4322 | . 537 171 739 103 . . 422 . 59 73 2218 Core 1219 | . 129 60 141 19 . . 16 . . . 854 Absorbed by Shields . | . . . . . . . . . . . . Regen/Repaired (Parts) 22 | . . . . . . . . . . 22 . Core Remaining (%) 76 | 100 . 24 . . . 60 97 . . 100 . Volleys Fired 159 | 3 30 31 49 2 . . 24 . . 8 12 Largest 2 | 2 2 2 2 2 . . 2 . . 2 2 Hottest 112 | 60 80 59 112 46 . . 90 . . 56 58 Shots Fired 293 | 6 57 59 92 3 . . 36 . . 16 24 Gun 257 | 6 57 45 78 2 . . 29 . . 16 24 Cannon 26 | . . 12 12 . . . 2 . . . . Launcher 10 | . . 2 2 1 . . 5 . . . . Special . | . . . . . . . . . . . . Kinetic 166 | 3 30 57 34 2 . . . . . 16 24 Thermal 5 | 3 . . . . . . 2 . . . . Explosive 10 | . . 2 2 1 . . 5 . . . . Electromagnetic 112 | . 27 . 56 . . . 29 . . . . Robot Hit Streak 18 | 2 6 7 18 1 . . 8 . . 4 9 Robot Miss Streak 4 | 1 3 2 3 1 . . 4 . . 2 2 Penetration Max . | . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . Shots Hit Robots 219 | 4 40 37 75 1 . . 36 1 . 10 15 Core Hits 134 | 3 17 22 42 4 . . 40 . . 4 2 Critical Kills 1 | . . . . . . . 1 . . . . Critical Parts Destroyed 3 | . 1 . 1 . . . 1 . . . . Critical Strikes 5 | . 1 1 1 . . . 2 . . . . Destroy 1 | . . . 1 . . . . . . . . Blast 1 | . . 1 . . . . . . . . . Smash 3 | . 1 . . . . . 2 . . . . Melee Attacks 49 | . 6 . 11 . . . 22 1 . 1 8 Impact 49 | . 6 . 11 . . . 22 1 . 1 8 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 10 | . 1 . 1 . . . 7 1 . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 5606 | 33 648 557 1719 202 . . 1767 97 . 214 369 Guns 2543 | 33 369 296 907 15 . . 356 . . 214 353 Cannons 340 | . . 133 185 . . . 22 . . . . Explosions 1795 | . 80 128 563 187 . . 837 . . . . Melee 912 | . 199 . 64 . . . 552 97 . . . Ramming 16 | . . . . . . . . . . . 16 Kinetic 1479 | 13 159 429 296 15 . . . . . 214 353 Thermal 445 | 20 80 . 172 . . . 173 . . . . Explosive 1319 | . . 128 391 187 . . 613 . . . . Electromagnetic 1413 | . 210 . 796 . . . 407 . . . . Impact 934 | . 199 . 64 . . . 574 97 . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 3 | . 3 3 . . . . . . . 1 2 Average Corruption 2 | . 2 3 . . . . . . . 1 1 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 52 | . 19 24 . . . . . . . 1 8 Message Errors 13 | . 6 7 . . . . . . . . . Matter Fused 16 | . 6 5 . . . . . . . 1 4 Heat Flow Errors 8 | . 2 5 . . . . . . . . 1 Energy Discharges 5 | . 2 2 . . . . . . . . 1 Parts Fused 1 | . . 1 . . . . . . . . . Data Loss (minor) 5 | . 2 3 . . . . . . . . . Data Loss (major) 1 | . . 1 . . . . . . . . . Misfires 1 | . 1 . . . . . . . . . . Alerts 2 | . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . Overflow Damage 466 | . 70 7 131 2 . . 199 57 . . . Projectiles . | . . . . . . . . . . . . Explosions 129 | . 5 7 107 2 . . 8 . . . . Melee 337 | . 65 . 24 . . . 191 57 . . . Knockbacks 6 | . 2 . . . . . 3 1 . . . Impact 6 | . 2 . . . . . 3 1 . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 357 | . 32 . 121 39 . . 157 . . . 8 Shots 8 | . 1 . 2 1 . . 4 . . . . Rammed 4 | . . . . . . . . . . . 4 Targets Rammed 4 | . . . . . . . . . . . 4 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 269 | 20 269 265 215 . . . 162 . . . 92 Average Temperature 69 | 15 75 111 51 . . . 56 . . . 57 Received Heat Transfer 678 | . 195 57 258 . . . 81 . . . 87 Effects 2 | . . 1 1 . . . . . . . . Energy Bleed 1 | . . 1 . . . . . . . . . Interference 1 | . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 2 | . . . 1 . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . Parts Fried 8 | . 1 . 3 . . . 4 . . . . Impact Corruptions 12 | . 4 . 1 . . . 5 2 . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . . Heat Transferred 500 | 50 150 . 200 . . . 100 . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 6 | . 1 . 2 . . . 3 . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Peak Influence 350 | 5 213 161 326 206 . . 300 91 61 105 350 Initial 106 | . 3 42 25 106 . . . 86 31 39 18 Average 93 | . 66 65 228 196 . . 80 90 50 41 35 Maximum Alert Level 1 | . 1 . 1 1 . . 1 . . . 1 Low Security (%) 78 | 100 98 100 27 5 . 100 84 100 100 100 92 Level 1 21 | . 1 . 72 94 . . 15 . . . 7 Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 12 | . 1 . 3 . . . 3 . . 1 4 Investigation 4 | . . . 2 . . . 1 . . . 1 Extermination 3 | . . . . . . . . . . 1 2 Reinforcement 5 | . 1 . 1 . . . 2 . . . 1 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 2 . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Distress Signals 10 | . 1 . 5 . . . 3 . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 131 | . 14 7 31 4 . . 31 . 6 3 35 Peak Tracking Total 16 | . 3 3 4 4 . . 6 . 6 2 16 Tactical Retreats 9 | . . . 1 . . . 1 . . . 7 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Traps Triggered 9 | . 2 . 1 . . . . 1 . 3 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 3 | . 1 2 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Machines Disabled 6 | . . 1 1 . . . 3 . . 1 . Max in Single Turn 1 | . . 1 1 . . . 1 . . 1 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Machines Accessed 23 | . 2 . 1 . 1 . 7 1 . 7 4 Terminals 18 | . 2 . 1 . . . 6 1 . 6 2 Fabricators 1 | . . . . . . . . . . . 1 Repair Stations 2 | . . . . . . . 1 . . 1 . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . 1 Garrison Access . | . . . . . . . . . . . . Total Hacks 54 | . 6 . 3 . 1 . 16 2 . 16 10 Successful 32 | . 3 . 2 . 1 . 10 . . 10 6 Failed 22 | . 3 . 1 . . . 6 2 . 6 4 Catastrophic 3 | . . . . . . . 1 . . 1 1 Database Lockouts . | . . . . . . . . . . . . Manual 42 | . 6 . 3 . 1 . 14 2 . 11 5 Terminals 41 | . 6 . 3 . . . 14 2 . 11 5 Fabricators 2 | . . . . . . . . . . . 2 Repair Stations 7 | . . . . . . . 2 . . 5 . Recycling Units . | . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . 3 Garrison Access . | . . . . . . . . . . . . Terminal Hacks 7 | . 1 . 1 . 1 . 1 . . 2 1 Part Schematic 1 | . . . . . . . . . . 1 . Robot Analysis 2 | . 1 . 1 . . . . . . . . Level Access Points 1 | . . . . . . . . . . 1 . Scanalyzer Index 1 | . . . . . . . . . . . 1 Unreport Threat 1 | . . . . . . . 1 . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . 1 Repair Station Hacks 5 | . . . . . . . 1 . . 4 . Scan Component 3 | . . . . . . . 1 . . 2 . Repair 2 | . . . . . . . . . . 2 . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . 2 Insert Component 1 | . . . . . . . . . . . 1 Analyze 1 | . . . . . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 16 | . 2 . 1 . . . 8 . . 4 1 Terminals 16 | . 2 . 1 . . . 8 . . 4 1 Track 2 | . . . . . . . 1 . . 1 . Assimilate 2 | . . . . . . . 2 . . . . Botnet 12 | . 2 . 1 . . . 5 . . 3 1 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 14 | . 2 . 1 . . . 4 1 . 4 2 Full Trace Events 2 | . . . . . . . 1 . . . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . . 1 1 Parts Built 1 | . . . . . . . . . . . 1 Authchips . | . . . . . . . . . . . . Time 106 | . . . . . . . . . . . 106 Total Part Build Rating 6 | . . . . . . . . . . . 6 Parts Repaired 2 | . . . . . . . . . . 2 . Time 106 | . . . . . . . . . . 106 . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . . . . . 1 Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Total Allies 3 | . . 1 . 2 . . . . . . . Largest Group 2 | . . 1 . 2 1 . . . . . . Highest-Rated Group 39 | . . 31 . 39 31 . . . . . . Highest-Rated Ally 31 | . . 31 . 31 31 . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 6 | . . 6 . . . . . . . . . Total Damage 64 | . . 64 . . . . . . . . . Kills 2 | . . 2 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Robot Analysis Total 2 | . 1 . 1 . . . . . . . . Derelict Logs Recovered 4 | . . 3 . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Turns Passed 8796 | 85 968 1182 1445 416 273 457 2031 130 69 548 1192 Spaces Moved 6498 | 61 516 774 773 83 216 338 1010 165 126 778 1658 Core 103 | 5 . . . . . . . . . . 98 Treads 131 | . 131 . . . . . . . . . . Legs . | . . . . . . . . . . . . Wheels 3639 | 56 385 774 773 83 216 338 1010 4 . . . Hover . | . . . . . . . . . . . . Flight 2625 | . . . . . . . . 161 126 778 1560 Fastest Speed 50 | 50 100 135 116 116 116 135 116 50 50 50 50 Average Speed 97 | 95 151 138 126 116 124 135 123 52 50 50 50 Slowest Speed 650 | 100 480 140 215 116 135 135 135 250 50 50 650 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 8 | . . . . . . . . . . . 8 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 43 | 3 71 96 40 11 63 57 48 5 83 18 29 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 2 | . . 2 . . . . . . . . . Known Exits Taken 2 | . . . . . . 1 . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 . 1 . . . . Scrap Searched 2 | . . 1 . . . 1 . . . . . Spaces Dug 27 | . . . 8 . . . 11 . . . 8 Terrain Destroyed 140 | . 6 16 48 11 . . 51 . . . 8 Melee 25 | . . . 8 . . . 10 . . . 7 Projectile 2 | . . . . . . . 1 . . . 1 AOE 113 | . 6 16 40 11 . . 40 . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Total 8576 | 78 637 831 1132 397 220 339 1716 209 132 920 1965 Wait 1561 | . 44 6 202 308 . . 603 19 3 107 269 Move 6472 | 60 515 773 772 82 215 337 1009 165 125 777 1642 Hop 8 | . . . . . . . . . . . 8 Pick Up 96 | 8 14 10 28 . 1 . 11 8 2 8 6 Fast Attach 18 | 7 1 . 1 . . 1 4 2 . 2 . Attach 30 | . 5 . 11 1 1 . 4 4 . 2 2 Detach 6 | . 2 . 3 . . . 1 . . . . Swap 90 | . 14 6 28 4 . . 22 1 . 3 12 Drop 76 | . 6 5 27 . 3 1 14 9 2 6 3 Fire 159 | 3 30 31 49 2 . . 24 . . 8 12 Melee 49 | . 6 . 11 . . . 22 1 . 1 8 Ram 3 | . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 6 | . . . . . . . . . . 6 . Rewire 2 | . . . . . . . 2 . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -7/Waste -7/Factory (discovered 4 exits: *Fac x4) -6/Factory History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 271 | -10/Materials | Discovered new exit (range 16) 300 | -10/Materials | Build established: Mutant 547 | -10/Materials | Discovered new exit (range 13) 990 | -10/Materials | Core integrity fell below 50% 1033 | -10/Materials | Discovered new exit (range 7) 1054 | -10/Materials | Entered Mines 1092 | -10/Mines | Discovered new exit (range 9) 1100 | -10/Mines | Learned location of Zion (-7) 1129 | -10/Mines | Received a Mining Laser from a helpful Derelict 1174 | -10/Mines | Learned location of 1 exit from Materials 1285 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1666 | -10/Mines | Build established: Scavenger-Mutant 1741 | -10/Mines | Discovered new exit (range 12) 2032 | -10/Mines | Build established: Mutant 2236 | -10/Mines | Entered Materials 2236 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2237 | -9/Materials | Identified exit to Materials 2279 | -9/Materials | Discovered new exit (range 16) 3593 | -9/Materials | Discovered new exit (range 10) 3681 | -9/Materials | Entered Mines 3682 | -9/Mines | Assembled infested the area 3687 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3993 | -9/Mines | Build established: Scavenger-Mutant 4061 | -9/Mines | Discovered new exit (range 14) 4068 | -9/Mines | Learned Materials trap positions 4072 | -9/Mines | Discovered exit to Materials (range 13) 4092 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4097 | -9/Mines | Entered Exiles 4097 | -9/Exiles | Accompanied by 1 ally 4125 | -9/Exiles | Met 8R-AWN 4127 | -9/Exiles | Led the pair of lost Derelicts to a safe place 4146 | -9/Exiles | Met EX-HEX 4182 | -9/Exiles | Met EX-BIN 4195 | -9/Exiles | Aligned with FarCom system 4196 | -9/Exiles | Given EX-Vault access code 4223 | -9/Exiles | Opened EX-Vault 4232 | -9/Exiles | Found Flying Fortress v7 4262 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4299 | -9/Exiles | Met EX-DEC 4359 | -9/Exiles | Discovered new exit (range 10) 4370 | -9/Exiles | Left Exiles lab with Flying Fortress v7 4370 | -9/Exiles | Entered Mines 4681 | -8/Mines | Build established: Skirmisher 4757 | -8/Mines | Discovered exit to Materials (range 12) 4827 | -8/Mines | Entered Materials 4827 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4828 | -8/Materials | Loaded intel: 24 trap records 5439 | -8/Materials | Build established: Assassin 6059 | -8/Materials | Build established: Skirmisher 6379 | -8/Materials | Build established: Assassin 6835 | -8/Materials | Discovered new exit (range 14) 6858 | -8/Materials | Entered Factory 6858 | -7/Factory | Evolved 2 slots: Utility x2 6988 | -7/Factory | Sucked down chute 6988 | -7/Factory | Entered Waste 6990 | -7/Waste | Spotted C-40 Crusher 6996 | -7/Waste | Spotted C-40 Crusher 6996 | -7/Waste | Spotted C-40 Crusher 7005 | -7/Waste | Spotted C-40 Crusher 7007 | -7/Waste | Spotted C-40 Crusher 7019 | -7/Waste | Crushed by Compactor (1 part destroyed) 7029 | -7/Waste | Spotted C-40 Crusher 7052 | -7/Waste | Discovered new exit (range 10) 7057 | -7/Waste | Entered Factory 7126 | -7/Factory | Repaired Adv. Hacking Suite 7185 | -7/Factory | Repaired Cloaking Device 7341 | -7/Factory | Build established: Hacker-Mutant 7359 | -7/Factory | Identified exit to Factory 7605 | -7/Factory | Entered another Factory area 7605 | -6/Factory | Evolved 2 slots: Utility x2 7833 | -6/Factory | Fabricated Adv. Hacking Suite (x1) 8745 | -6/Factory | Released all parts (8) 8751 | -6/Factory | Core integrity fell below 50% 8775 | -6/Factory | Lost 4 parts (1n3u) 8782 | -6/Factory | Core integrity fell below 20% 8797 | -6/Factory | Core destroyed Last Messages --------------- 08744_ Imp. Medium Armor Plating destroyed. 08745_ Released Enh. Autogun. 08745_ Released Mic. Nuclear Core. 08745_ Released Imp. Terrain Scan Processor. 08745_ Released Med. Storage Unit. 08745_ Released Hacking Suite. 08745_ Released Adv. Hacking Suite. 08745_ Released Coil Gun. 08749_ P-60 Hacker resets S-27 Virus, system corruption cleaned. 08760_ System corrupted: Matter fused (-7). 08769_ Slammed into U-05 Engineer. 08787_ K-01 Serf cleans the Neutrino Reactor. 08795_ Slammed into S-27 Virus. [Achievement: Just Browsing] The achievement interface (ESC then open Records) offers an effective way to explore all of your earned achievements as well as seek out new goals for future runs. Map ----- +----------------------------------------------------+ | | # #?? ??????????????????????????? | | ###### #??"""""""??????????????????????????? | | ?????# #? ??????????????????????????? | | ?????# #? """"""""" ???????????????????????? | | ?????# # ???????????????????????? | | ?????# # ! ????????????????????????? | | ?????# + "" ????????????????????????? | | ?????# # "T ????????????????????????? | | ?????# # "" ?????????????????????????? | | ?????# #? ????? ??????????????????? | | ###### ###+############C ????????????????? | | ??????????????? | | ?????????????? | | ?????????????? | | ????????????? | | ?????????????? | | # ###+############ #??????????????? | | # # T #???# #??????????????? | | # # !#???# #??????????????? | | # # #???# #??????????????? | | # + #???# #??????????????? | | # # """" ! ##### #??????????????? | | # ???# """" / #??????????????? | | # ???# ! """" #######/#######?????????????????? | | # ????# """" ## sp #?????????????????? | | ??????# """" ## @ #?????????????????? | | ??????# """" ## ss #?????????????????? | | ??????# """" ## """ """ss #?????????????????? | | ??????# ## """p""" s #?????????????????? | | ??????# ## """ """ss #?????????????????? | | ??????# ## k #?????????????????? | | ??????# ## """ """ #?????????????????? | | ??????############# """ """ #?????????????????? | | ??????????????????# """ """ #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????##############?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 20 Terrain Scan Density 110 Jamming Range 12 Cloak Strength 2 Armor Coverage 450 Evasion (%) 60 Recoil Reduction 1 Offensive Hacking 48 Item Schematics ----------------- Cld. VTOL Module | -7/Factory | Hacked Adv. Hacking Suite | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Hacking Suite | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Just Browsing Challenges ------------ None Game ------ Seed HypercooledVisualSheargun Manual? 0 Play Time 01:29:18 Cumulative 29.2 hours Start 2024.03.08 @ 21:02:17 End 2024.03.08 @ 22:41:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 25 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/X11 Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 5255fb67-d432-4624-9283-a1d955339cfb